WELCOME TO THE THREAD FOR DISCUSSION OF THE PIRATE ISLES BETALINK TO DOWNLOADPLEASE READ THE README AND THE FAQ FOR HELP IF YOU ARE STUCK BEFORE POSTING NEW THREADS, THANKS:)FAQ HELP:1. To start, simply sleep in a bed somewhere for a couple of hours, usually at least 4 hours to make sure the script triggers.
1B. Nothing happens? try sleeping for longer. Also the mod is incompatible with quickstart mods, because it tests if you have finished the character generation sequence.
2. Can't find the vintage rum? Where do you get rum...? Try the tavern, or maybe someone with a bit of money will have some in their house...
3. I'm level 10! why don't i have a hideout? Because you need a pirate rating of 10. Pirate rating can be improved by looting, and specific quests.
4. Where do i check my rating? Theres a journal in the Black Moon Cabin that will tell you your rating. Theres also a journal on the desk in the Pirate Hideout - Upper Level.
5. Where are the hireable people for the hideout? Try the taverns. Talk to everyone, "Those with something to say usually have a lot on their minds."
6. Why can't i get the brewery upgrade? Cause its not in the beta
7. Where are the hireable captains for my hideout? You need a pirate rating of 40 and 60 respectively to unlock them. They will appear in the Bilge Monkey once you have reached that level.
8. How do i get to the hideout? Once you have got your hideout by talking to Jimmy, you can travel to and from it the same way you can travel between towns, by activating the black moon. Generally you can activate the boat from quite a few places, but i like to do it from the wheel
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The Pirate Isles BETA
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Version 0.7
Author:Dark Soul
Contact: dark_soul108@hotmail.com
Known as dark_soul on the official elderscrolls forums.
Or search for "Pirate Isles BETA"
INSTALLATION
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Simply extract the files to the Oblibion/data folder. The files need to be in the following places for everything to work properly:
- Check the file "DSPirateIsleBETA.esp" is in the Oblivion/Data/ folder
- Check the "SmallRumKeg.nif" is in the Oblivion/Data/meshes/DSPIModels/ folder
You may need to create the /meshes/DSPImodels/ folder. It is very important
you spell this correctly for the models to show up in game.
- Either start a new character or load an existing one, then go sleep somewhere for the adventure to begin!
The Pirate Isles BETA - IMPORTANT!!!
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This is the beta release of my mod, The Pirate Isles.
The beta is bug free (to my knowledge), but is not the final version.
In this beta you can purchase a ship, hire one of three different first mates, and hire a crew.
Once you have your crew you can go looting! Each time you loot your pirate rating goes up, get a high enough rating and you can acquire an upgradeable hideout! Either start a new character or load an existing one, then go sleep somewhere for the adventure to begin!
What does the Pirate Isles BETA add?
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- You can acquire a pirate ship!
- Hire yon dastardly crew!
- An island with a piratey town, where you can hire new crewmembers etc.
- The ability to take your ship and crew and raid the high seas,
specifically looting merchant ships and fighting the navy!
- 3 Different First Mates to give your orders to, a warrior, an archer, and a general first mate.
- A slightly bizarre adventure related to skooma.
- Work your pirate fame up and acquire you own upgradeable island hideout.
- Some basic pirate classes to choose from, namely the corsair and swashbuckler
- A second island town, less piratey, with a Navy Outpost.
- Work your pirate fame up and new ships will join your fleet.
- Capture prisoners on your raids and sell them to slavers.
All the islands and interiors are seperate cells, there is no modification of the mainland of Tamriel at all.
I suggest you start a new character to play my mod to get the most of the experience.
Whats the difference between the BETA and the final version?
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The main difference is the main quest is missing from the beta.
I am putting this out to see what people think of the hiring and control system of the pirates, as well as the looting, i would like to hear your
feedback, either head to the official forums and join in on the discussion (search for Pirate Isles Beta) or look on chorrol.com forums
under mod projects. (may or may not be there yet) If you don't wander the forums you can email me, but i prefer people to join in the discussion
on the forums!
Due to likely changes in scripts and feedback from people i hope to make the mod far superior for the final release. This means the final release will likely be incompatitble with saves from the beta release. Whether you try it out now or not is up to you!
Heres what else I plan to add after i get feedback from the beta:
- More pirates hanging out at the hideout.
- More commands available through first mate, including hiring of crew.
- Morale for your crew, need to pay them every week or mutiny!
- High pirate fame leads to attacks by bounty hunters etc. It will actually give you a reputation (not just a number)
- Buried treasure quest (what pirate story would be without it!?)
- Everything from the beta release!
- 2 More first mates, one a wizard
- Governers daughter quest! (what pirate mod could be without one)
- Governers son quest (for the ladie pirates amongst us)
- Major imperial port.
- Possibly voices
CREDITS
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Thanks to my Quality Assurance Boss, Adam, for finding bugs, testing for me and coming up with some good ideas.
Thanks to Quarn who shrunk the barrel and added physics to it for the Rum Keg.
LINK TO DOWNLOADThis post has been edited by dark_soul: Sep 24 2006, 09:11 AM