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> what u think of fallout 3?, What do you guys think of fallout 3?
Blackdemon
post Apr 24 2009, 04:10 PM
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There would be much to say about fallout 3. The game engine is much improved since Oblivion and the Geck is much, much better than the TESCS. It is a real pleasure to write mods for this game with such a tool and all the new features available in game.

But this is the problem. Playing GECK is far more fun than playing the game itself.

Due to the limitations of the game I returned to Oblivion with new moddding ideas to improve the game after using geck for a while, and Oblivion is much more interesting than Fallout.

Besides, I was baffled by the graphic quality of Fallout at first, but I installed Oblivion on a new computer and raised all the graphic options to max, tweaked the .ini and used some better textures and the game is beautiful. Better than Fallout.
And Oblivion is a real game, where unmodded fallout3 is an improved FPS, nothing more (in my opinion) and the DLC is far from knight of the nine or shivering isles.

Too bad, the great potential of the game was messed by a poor scripting and a short game. One game lasts about 120 hours shooting at ridiculously easy foes and trying to figure a way in the metro or city maze where Oblivion takes 400+ hours and offers a great variety of situations and ways to deal with the quests. In fallout you have no choice but get the bigger gun and fight your way through hordes of radscorpions and feral ghouls to find the monomaniac "dad".

But to be positive about this, when I see the evolution of the game (and I repeat myself, the editor) I am now eager to see the next TES V with an even more improved engine and editor.
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seerauna
post Apr 24 2009, 04:44 PM
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I fell in love with the game after playing for about 20 minutes. But my 360 died so I can't play right now. *runs to friend's xbox* Let me play! Too bad they don't have xboxes. Oh well.


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Kiln
post Apr 24 2009, 04:58 PM
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Don't know why it took you 400 hours to beat Oblivion...it was much shorter than Morrowind in my opinion. It took me much less time to complete everything in Oblivion than in Morrowind and even less in fallout 3.


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Blackdemon
post Apr 24 2009, 05:51 PM
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400 hours is a minimum. I just looked at an old save on the previous computer. level 27, game time 562 hours, and i did not even finish the game (because I don't play the main quest anymore)

Did I mention i used the TESCS a lot (much more than the game itself in fact), so with all the additional custom content it takes a long, long time to play, not including the thousands hours testing the mods.

Oblivion is extensible to small worlds and it adds a lot of new places to explore. Of course, sticking to the main quest makes a rather short game.

However, you are right. Vanilla Oblivion is shorter than vanilla morrowind, and not as immersive.

This post has been edited by Blackdemon: Apr 24 2009, 05:56 PM
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Kiln
post Apr 24 2009, 09:27 PM
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QUOTE(Blackdemon @ Apr 24 2009, 04:51 PM) *

400 hours is a minimum. I just looked at an old save on the previous computer. level 27, game time 562 hours, and i did not even finish the game (because I don't play the main quest anymore)

Did I mention i used the TESCS a lot (much more than the game itself in fact), so with all the additional custom content it takes a long, long time to play, not including the thousands hours testing the mods.

Oblivion is extensible to small worlds and it adds a lot of new places to explore. Of course, sticking to the main quest makes a rather short game.

However, you are right. Vanilla Oblivion is shorter than vanilla morrowind, and not as immersive.

Well I'm sure that both games have nearly endless replayability on the pc but I play on the xbox360 so how long I can play before getting bored is much more limited. smile.gif

This post has been edited by Kiln: Apr 24 2009, 09:28 PM


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He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche
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Lord Revan
post Apr 25 2009, 07:18 PM
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I find it difficult to try playing alternate characters in Fallout 3, and if you don't use VATS the FPS element is crummy. Some of the backstories are intriguing, but the gameplay gets monotonous after awhile.
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Silver
post Apr 26 2009, 01:01 AM
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QUOTE(Lord Revan @ Apr 25 2009, 02:18 PM) *

I find it difficult to try playing alternate characters in Fallout 3, and if you don't use VATS the FPS element is crummy. Some of the backstories are intriguing, but the gameplay gets monotonous after awhile.


Pretty much this ; But...

In Fallout they finish the backstories of everyone, all the little holes are neatly sealed and filled like the base of the average coperate funded building, and while this is nice, and you really feel that these people did something... it just lacks the mysterious worldly feel of Morrowind. You'd find so much of the backstory, and then realize, there's random patches or the end of it never revealed and you just NEED to find that last missing tidbit... Which isn't even there.


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Bolzmania
post May 2 2009, 10:46 PM
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Oh right, yeah it's a good game. A little hard though. And the raiders got aimbot nono.gif


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provato
post Jun 14 2009, 01:52 AM
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All I know about Fallout 3 is that it overheats my vid card *lol* - till now I haven't been able to play more than 1 hour... It's a pity cuz I love the graphics-environment of the game
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Liam
post Mar 18 2010, 09:33 AM
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I love Fallout 3, one of my all time favourite games easily. I have almost every DLC. Although it crashes occasionally due to my uncannily small 1GB of RAM (hey, my computers eight years old, lay off. tongue.gif) I still love the game. I haven't played for quite some time though, might get back into it soon. happy.gif

-Liam


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Zalphon
post Mar 18 2010, 02:38 PM
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Definitely enjoyable.


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SpicyTunaRoll
post Jul 25 2010, 09:30 PM
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I really liked it, but I got bored with it pretty quickly. It got to a point where it was so easy it felt like I was just running around the Wasteland for nothing.
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Cardboard Box
post Jul 26 2010, 02:19 AM
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I got myself FO3:GOTY for my birthday, and within a week Ruth had finished the main quest. Thank bleep that's out of the damn way, I thought.

Much of the main quest action seems to take place on an axis running nor'west (Raven Rock) to sou'east (DC), which got old pretty quick. Heck, it almost takes place entirely in the DC ruins, so I got bored of that.

The characterisations get annoyingly thin after a while. Nevertheless, the lack of near-constant babbling between NPCs is a serious relief - but somebody please get Three Dog some more records!

The Broken Steel DLC extended the MQ a bit, but was more of a coda. A hard as coda, but it felt fun, and at least the albino radscorpions and overlords keep the excitement up.

The Pitt and Operation Anchorage really disappointed me, since they were so self-contained; all right, there were some good hairy ambushes in the steelworks, but the disconnection from the rest of the world was a turnoff. (For some reason the isolation of the Anchorage simulation wasn't as jarring.)

Mothership Zeta was more fun and an incredible challenge, thanks to the powerful weapons the aliens tote and the fact that you're inevitably forced to use same. Personally, I doubt the crew are the actual aliens; I think they're more like the Garys and that the original crew are long gone. At the end I was left with a pile of alien weapons I can't sell.

Point Lookout is more immersive, although again the whole thing felt annoyingly linear and purpose-built. Even at level 20+ the running battle through Calvert Mansion was getting me slaughtered until I picked the Pyromaniac perk - and I was still getting a battering!

When I started, I missed my shields and detect life spells. Now in Oblivion I miss VATS and the perception markers. I think VATS could be used in a melee situation, perhaps in conjunction with styles of combat (e.g. increasing percentages for certain sequences of swings.)

But for now, I might try again with a new character, since Ruth's maxed out and sitting, as Yahtzee put it, "on a pile of treasure worthy of a post-apocalyptic Croesus". There's so much more to the Capital Wasteland I haven't explored. But that suite in Tenpenny Tower isn't worth it.


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Bolzmania
post Aug 16 2010, 04:20 PM
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To be honest I've grown to love Fallout more and more every day. Fallout New Vegas seems to me very promising and I'm looking forward to it alot.

The reason I love Fallout so much is probably the relaxing feel it gives me to roam free in the wasteland killing raiders, picking up side quests and whatnot...
I have created like maybe 15 different characters just to play through the vault in all different ways. Having evil, neutral and good characters, trying out all perks.

From what I've heard, New Vegas will come out October 19th in America and October 22nd in Europe.
For me, that's a perfect release date because Halo Reach comes in September and Black Ops in November.


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mALX
post Aug 22 2010, 09:44 PM
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QUOTE(Bolzmania @ Aug 16 2010, 11:20 AM) *

To be honest I've grown to love Fallout more and more every day. Fallout New Vegas seems to me very promising and I'm looking forward to it alot.

The reason I love Fallout so much is probably the relaxing feel it gives me

to roam free in the wasteland killing raiders, picking up side quests and whatnot...
I have created like maybe 15 different characters just to play through the vault in all different ways. Having evil, neutral and good characters, trying out all perks.


From what I've heard, New Vegas will come out October 19th in America and October 22nd in Europe.
For me, that's a perfect release date because Halo Reach comes in September and Black Ops in November.



This is what I found so much fun in Fallout 3. I explored almost every inch of Wasteland including the waters - treasure hunting mostly, but that was where I found my best enjoyment in the game.

Other than that, Raven Rock blowing up and crossing the bridge behind Liberty Prime on the 360 - with the controller nearly jumping from my hand it vibrated so hard - those two are the greatest moments I have ever had in any game. I loved all the DLC for it too, each really added to the game and gave new areas to explore.


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Remko
post Sep 7 2010, 03:19 PM
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I got it for Christmass 2008 and played it for a couple weeks but I found myself bored with it rather quick. I never bothered finishing the game but started a gazillion new characters on OB and MW in stead.


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SubRosa
post Sep 7 2010, 05:39 PM
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I got it a few days ago. One thing I find very interesting is that it runs smoother than Oblivion, in spite of being a newer game, with better graphics. I am wondering if that is because FO3 was made to take advantage of multi-core processors?

FO3 has its good points and bad points. The graphics are good, the action is very exciting, especially because of the cinematic feel that V.A.T.S. brings.

It is very similar to Oblivion in that it gives you an open sandbox to play in, where you can just wander around to your heart's desire and never do the main quest if you do not want to. Likewise many of the quests have the same kind of feel to Oblivion, although in the Fallout universe the fetch and carry nature of them makes a lot more sense. As one npc says "Hey, if traveling through the wasteland was easy, I'd do it!" There seem to be more encounters, but that might just be from me spending a lot of time in downtown D.C., which is a warzone. I like how there are many other factions out there doing things at the same time you are. Between the super mutants, the BOS, raiders, and Talon Company there are always shootouts going on that have nothing to do with you.

Thankfully the leveling up is not broken as it is in Oblivion, so you do not have to worry about leveling too fast and becoming too weak for the monsters. In fact, leveling up is nice and simple with an old-fashioned experience point system. Which is nice because you can just play the game and not worry about using skills just to level them up, or what is a major and what is a minor.

Being able to make new weapons like the dart gun or bottlecap mines out of junk is a neat idea that I really liked. It has me looking at every innocuous thing in the game and wondering if it might be a weapon ingredient.

On the downside the sameness to it all is evident after just a few days. Everything is grey and brown, inside and outside, all the time. So in spite of all the obvious work they did hand-placing many things in the world like destroyed cars, tricycles, etc... after a while once you have seen one piece of wasteland or subway tunnel you have seen them all.

The whole way repairing things goes just annoys me to no end. I prefer something simple, like it is in Oblivion. You just fix the darn thing and that is that. So I have been using console commands to fix items I pick up and a mod that keeps them from degrading.

The face making is less robust than it was in Oblivion, and it is hard to see what you character is going to come out looking like in the little tv screen window they give you. At least they fixed the issue of everyone having gigantic lips like in Oblivion (which seems like a world filled with Mick Jagger-spawn).


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Olen
post Sep 7 2010, 07:49 PM
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I don't think I've commented here, though I have played through Fallout 3.

I agree with SubRosa on the levelling, it works, and what you choose at the begining actually matters as to how you play. The slightly less pinned to you leveling of other things was good too, quite often at higher levels you'd anhiliate them but occasionally there'd be something which was a real challange.

I also like the shortage of ammo at low levels (though they certainly prepare you for the end game which was rather too easy really). Starting that escort in the tunnel with about ten rounds made for some creative gameplay and actually meant that not hitting mattered.

The final two things I liked over Oblivion were the faces which look better (though I agree were a bit of a pain to get right) and the repair system. I like it, it makes sense that for complex things you need to harvest components from a smiilar one rather than just magicing it better. It can be a nusience lugging around extra weapons for repair but it also downpowers rare weapons because they're so annoying to mend.

The things which annoyed me were how difficult it is to play in different ways. Sneaking around with small guns and explosives worked so much better for me than anything else, ammo for big guns is too hard to come by, and early on there are almost no energy weapons availible. It also got rather samey to quickly, some factions would have imporved that no end.

Saying that it's stability is vastly better than Oblivion, it exits without crashing and doesn't leak memory wildly (though some of the fire graphics get a jittery long before other things as I turn the settings up).


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Destri Melarg
post Sep 10 2010, 12:07 AM
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I’m with Olen on the repair system. There is something very satisfying about scavenging the parts needed to keep your weapons in working order. And, while I can appreciate the streamlined simplicity of the leveling system, something about the micromanagement of skills in Oblivion and Morrowind fits the OCD that manifests within me occasionally. The perks are an inspired addition that makes creating new characters fun and keeps the game from becoming stale IMO.

I also love the little things that add ambiance to the wasteland. Chief among these is Galaxy News Radio (though I agree with Box that Three Dog needs more tunes). How cool is it to come back to Megaton at twilight with Dogmeat at your side and the Ink Spots in your ears?

V.A.T.S for me is a double edged sword. Some of the cinematics are great and pausing the game to plan your moves tactically never seems to get old. But COME ON!! Why is it that one can decapitate and sever limbs regardless of the weapon being used? I should not be able to take a raider’s arm off with a pair of brass knuckles. And a single shot from a hunting rifle at fifty meters should not be sufficient to remove a Super Mutant’s head from his shoulders!

But even that is tolerable compared to my only real issue with the game. That is the character of the father, James. I don’t mind his dialogue or his inexplicable actions that set the story in motion. I don’t even mind Liam Neeson’s voice coming from my African-American version of him. What beefs my Wellington is that they didn’t bother to change the character model. They just darkened his skin and tweaked his hair a touch. Even his eyes are the same color! I know they paid Neeson a lot of money for his voice work so, by all means, keep that. But, honestly, would it have been so hard to create four different versions of James for use based upon the players preferred racial make-up?

I know, small potatoes. But it does irritate.


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SubRosa
post Sep 10 2010, 12:26 AM
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Daddy's skin color changes based on your race? I will have to try a different race and see. So far I have only played an Asian. To be honest though, I have trouble telling the Asian, Caucasian, and Hispanic people apart in the game. They all look alike to me. While the graphics are better in FO3, they seem to be using a lot less controls to actually make faces than they did in Oblivion. In the very least there seems to be a lot less variety in what I see.

I just figured that the reason you never see your mother in the opening of the game is so she could be assumed to be whatever race you were. That way Daddy Liam could be the same race all the time regardless of what you pick.

That leads me to one of my gripes that I do not believe I mentioned. I was a little disappointed in the races you can play as. You only get four to pick from, and three look almost exactly the same, and all four have the same attributes. After coming from Oblivion with all of its different races, each with their own abilities and unique appearance, it was a letdown. I was hoping to be able to play at least a ghoul, if not a super-mutant or deathclaw. A robot could be fun too. Not necessarily an android, just a Protectron or Mr. Gutsy would be interesting. You could recruit all of the latter for your squad in Fallout Tactics. I guess they would not fit into the background story they give you, but it would certainly enhance the re-playability of the game. Thankfully I am on PC so I can just mod the game.

This post has been edited by SubRosa: Sep 10 2010, 12:29 AM


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