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> Gweden Brothel, an ever-growing series of side-quests
mALX
post Aug 5 2012, 02:31 AM
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QUOTE(ghastley @ Aug 4 2012, 09:19 PM) *

I don't think any of those (except the Wrath of Sithis) affect the progress of the quests. I may have to take the same approach and detach the assassin's deaths into a separate quest.

The Wrath of Sithis is a special case here, because it is the entire re-instatement quest, and nothing else depends on it.



I'm totally clueless on making mods, the only way I was able to make anything work in the few mods I've made was by studying how Bethesda or another modder did things, lol. When it comes to trouble-shooting I draw a blank.


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ghastley
post Aug 7 2012, 02:20 AM
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Now my problem is what happens next?

Ocato has to become Potentate soon, and Black Marsh and Elsweyr secede from the Empire. I'm considering linking these events, and assuming that the provinces would consider the lack of an Emperor as a reason to nullify their treaties. It's not clear from the known timeline whether the assassination of the Mane followed, or led to, the Elsweyr secession, but that's soon too.

Only the Elder Council's decision to elevate Ocato actually takes place in Cyrodiil, and that leaves me with the conundrum of how to build quests that relate the rest.

Another issue I'm thinking about is the possibility of the player being Master of the Fighter's Guild and thus responsible for the destruction of the Hist tree in Leyawiin. If it had any contact with its peers in Black Marsh, they may be angry with, or grateful to, the player for the outcome of that quest. It could provide a hook for the quest concerning the secession of Black Marsh, if the Hist decide that the player is the one they can deal through, or if they decide to use the abduction of the tree as their excuse for ending the treaty. None of which gives me anything for the player to do except go to Leyawiin and talk to an Argonian.


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ghastley
post Sep 7 2012, 04:59 PM
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I'm thinking of changing the recipe for the cure for Itchy Pox. If you're not a Fighters Guild member, you can't recruit Juliana until about level 18, when you start to find Land Dreugh. I'm thinking of changing that ingredient to Imp Gall or Ectoplasm - i.e. you still need to go kill something to get it, but it will be available at lower levels. I'd prefer not to use Troll Fat, because it's already associated with Viranus Donton.

The issues are that Imps start to fall off the leveled lists pretty soon, so you get the opposite problem for high-level characters. But Ectoplasm reacts with Ogre's teeth in regular Alchemy to give Shock Damage, so I'm currently thinking Imp Gall, because there's always Robbers Glen Cave.

Anyone have opinions?


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mALX
post Sep 7 2012, 05:26 PM
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QUOTE(ghastley @ Sep 7 2012, 11:59 AM) *

I'm thinking of changing the recipe for the cure for Itchy Pox. If you're not a Fighters Guild member, you can't recruit Juliana until about level 18, when you start to find Land Dreugh. I'm thinking of changing that ingredient to Imp Gall or Ectoplasm - i.e. you still need to go kill something to get it, but it will be available at lower levels. I'd prefer not to use Troll Fat, because it's already associated with Viranus Donton.

The issues are that Imps start to fall off the leveled lists pretty soon, so you get the opposite problem for high-level characters. But Ectoplasm reacts with Ogre's teeth in regular Alchemy to give Shock Damage, so I'm currently thinking Imp Gall, because there's always Robbers Glen Cave.

Anyone have opinions?


BWAAAHAAA! I love Juliana's quest, maybe the disease she gave Viranus (which just happened to be itchy viralanus pox) is what turned him to Eduard.

I failed alchemy, so will leave suggestions for others more...qualified? Lol

This post has been edited by mALX: Sep 7 2012, 05:26 PM


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Acadian
post Sep 8 2012, 12:21 AM
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I do think that avoiding the land dreugh higher level requirement may be a good idea.

Imps remain findable at higher levels - just more rarely, as you say. Buffy's at permalevel 19 and still finds plenty of imps in the forests. And you're right - Robbers Glenn Cave is a guarantee. Also, a minimum of four imps will always spawn in Sideways Cave, regardless of level. One can also buy imp gall from alchemists. Anyone wise enough to install mods should be able to work with those options. Just make a note perhaps in your walkthrough about some imp gall sources.


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ghastley
post Sep 9 2012, 07:34 PM
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Version 1.1 just packaged up and uploaded to the Nexus so the "wiki" on my web site is temporarily in sync.

I'm trying to finish off the D&D mod now, although that one really needs to have voice acting for the sisters before it's released. (I'm planning to introduce them to the reporter soon, but don't anybody warn him they're coming!)


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ghastley
post Dec 4 2012, 10:24 PM
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Now that Gweden Brothel and the Rumple Mod have joined at Falkreath, I'm (intermittently) working on more 4th Era stories related to the slow rise of the Thalmor. I don't see anyone playing for ten years of game time, so it won't reach the assassination of Ocato, or the sack of Nova Orsinium, but the events that led up to them are fair game. The FF already has Uzgash - Gortwog's daughter - taking refuge from the possibility of assassins by faking her death and moving to Cyrodiil. That needs to become a quest in the mod, probably without a bridge accident, and there's most likely fuel for more involving her six siblings. The eldest son will be named Nagorm after his grandfather but I haven't any ideas yet for the others.

I'm also thinking that Marghak - Uzgash's mother - may follow her daughter to Cyrodiil for safety as the situation in Orsinium starts to get perilous. She's head of the Guild of Prostitutes in Orsinium, so that gives her an excuse to visit the Red Dragon Club on business. My current ideas are that Ocato is covertly supporting Gortwog, while not wanting to take sides in any disputes among the petty kingdoms of High Rock and Hammerfell. That will account for the Legion rescuing refugees when Orsinium is sacked and leading them to Skyrim. The co-operation has already brought the Helm of Tiber Septim back to the White Gold Tower, and that sort of quest could done again. I.e. Orcs find clues to something, player fetches it.

I invented Marghak for a Daggerfall mod, but haven't really given her a backstory. I'm thinking that she was an orphan, raised by a coven of High Rock witches, who then became a prostitute somewhere in the area that Gortwog won in his duel with Lord Bowyn.

At least one of Gortwog's children should have gone to the Summerset Isle, and may become a victim if the Thalmor find out who he/she is. No ideas on how to bring the news to the Imperial City. I already had another brother return from Black Marsh when that province seceded. The attempt to kill him was part of the reason Uzgash was sent to Falkreath to hide.

Meanwhile I'm playing in Elsweyr and Valenwood, looking for ideas just over the borders. I may even set a quest or two in those provinces, for those who have those mods.


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ghastley
post Apr 16 2013, 12:35 AM
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Well I added Marghak as the quest-giver for the "Fetch Uzgash from Falkreath" quest, and she'll most likely give you the Dibella cult one as well (just like outlined here). I added the Morgiah/Rinnala escort quest, but I'm still working on the introduction of Rinnala to Khajiit differences. It happens at a different campsite, where a larger tent that I can close is available. That way she gets some privacy for her surprise.

Other quests in the pipeline involve the beginnings of the Mages Guild split, and a visit by Medora Direnni to Cyrodiil to look for Miranu. She's heard about her novel alchemical methods, and wants to know more.

The Red Dragon Club has been extended, so that Uzgash (and Enilwen) get somewhere to dance.

This post has been edited by ghastley: Nov 22 2017, 06:58 PM


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mALX
post Apr 16 2013, 12:58 AM
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QUOTE(ghastley @ Apr 15 2013, 07:35 PM) *

Well I added Marghak as the quest-giver for the "Fetch Uzgash from Falkreath" quest, and she'll most likely give you the Dibella cult one as well (just like outlined here). I added the Morgiah/Rinnala escort quest, but I'm still working on the introduction of Rinnala to Khajiit differences. It happens at a different campsite, where a larger tent that I can close is available. That way she gets some privacy for her surprise.

Other quests in the pipeline involve the beginnings of the Mages Guild split, and a visit by Medora Direnni to Cyrodiil to look for Miranu. She's heard about her novel alchemical methods, and wants to know more.

The Red Dragon Club has been extended, so that Uzgash (and Enilwen) get somewhere to dance.



Will Khajiit barbs be in the mod? ROFL !!! *mALX makes note to get mod* You really should provide a link to that chapter, so well worth reading!


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ghastley
post Apr 16 2013, 07:42 PM
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QUOTE(mALX @ Apr 15 2013, 07:58 PM) *

Will Khajiit barbs be in the mod? ROFL !!! *mALX makes note to get mod* You really should provide a link to that chapter, so well worth reading!

Unfortunately, the Morrowind/Oblivion copies of 'The Real Barenziah - vol 2' (was part 4 in Daggerfall) have that part censored out. I'll have to create an uncensored copy and put it in a chest in one of the tents.


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mALX
post Apr 16 2013, 07:53 PM
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QUOTE(ghastley @ Apr 16 2013, 02:42 PM) *

QUOTE(mALX @ Apr 15 2013, 07:58 PM) *

Will Khajiit barbs be in the mod? ROFL !!! *mALX makes note to get mod* You really should provide a link to that chapter, so well worth reading!

Unfortunately, the Morrowind/Oblivion copies of 'The Real Barenziah - vol 2' (was part 4 in Daggerfall) have that part censored out. I'll have to create an uncensored copy and put it in a chest in one of the tents.



ROFL !! I'll bet they do have it censored, lol. I read it at the Imperial Library.




This post has been edited by mALX: Apr 16 2013, 07:54 PM


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ghastley
post Aug 16 2013, 04:05 AM
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If anyone has been waiting, I just posted the 1.4 version of Gweden to the nexus, and 1.0 of the Rumple Mod. They've been complete (apart from the usual cleanup work) for a long time, and I'd neglected to upload.

I suspect both are now essentially done, and anything new will go into the Evergloam mod.

Much of the newer stuff is not dependent on SI, except for Medora's quest, where you have to go there.

This post has been edited by ghastley: Aug 16 2013, 04:06 AM


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mALX
post Aug 22 2013, 10:00 AM
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I am def interested, also in your Falkreath mod - is it on Nexus? (their downloaders are faster) If not, is it on the mod section of Chorrol?

Acadian has been having a ball with it, and I always wanted to walk to Falkreath from Cyrodiil! Now if I can just manage to get some time to play again! Urk!





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ghastley
post Aug 22 2013, 01:49 PM
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The Standalone Falkreath mod that Acadian is using only has the town (needs borders turned off) and a single quest. One or two of the NPC's are missing, as they use content from one of the mods below.

The Gweden Brothel mod includes an expanded role for the town if you also install Rumple Mod to add the bear riders. That's basically where those two overlap, with Uzgash being added there. It has an expanded version of the standalone quest, so there's nothing you need from that download if you have the other two.

Each of the latter two mods has a base plugin, and an extra one for SI, so there's content in each for those who don't have the expansion. The SI parts add quests in the Isles, so it's fairly obvious in the walk-through what's dependent on it. The crossover part is included in the Gweden download.

This post has been edited by ghastley: Apr 12 2019, 06:56 PM


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