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> New Things, post something you've never seen before in Cyrodiil
ghastley
post Oct 12 2017, 02:54 PM
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QUOTE(mALX @ Oct 12 2017, 01:52 AM) *

** By the way, how do you "Coronate" him (or any other NPC's)? You are talking about making them "immortal," right? (unable to be killed)?

Mirocu's the one to ask. His game's been going so long, the only way Lothran wouldn't be alone was to do that to everyone named.

Besides, the console incantation changed between games at some point, and I don't remember the right one. You're altering an attribute of the BaseID, and the console allows you to select the RefID, so it's not entirely direct. OBSE may have added a direct method, but I don't remember if that's just my imagination.


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mALX
post Oct 13 2017, 06:45 AM
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QUOTE(ghastley @ Oct 12 2017, 09:54 AM) *

QUOTE(mALX @ Oct 12 2017, 01:52 AM) *

** By the way, how do you "Coronate" him (or any other NPC's)? You are talking about making them "immortal," right? (unable to be killed)?

Mirocu's the one to ask. His game's been going so long, the only way Lothran wouldn't be alone was to do that to everyone named.

Besides, the console incantation changed between games at some point, and I don't remember the right one. You're altering an attribute of the BaseID, and the console allows you to select the RefID, so it's not entirely direct. OBSE may have added a direct method, but I don't remember if that's just my imagination.



panic.gif

Well ... huh? laugh.gif Acadian told me how a long time ago, but I don't remember now. I guess it won't matter unless I pull the game out again. It has been a long time since I have, though Decrepit's exciting build has me tempted.




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tegeus-Cromis
post Oct 14 2017, 10:33 AM
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QUOTE(mALX @ Oct 13 2017, 06:45 AM) *


Well ... huh? laugh.gif Acadian told me how a long time ago, but I don't remember now. I guess it won't matter unless I pull the game out again. It has been a long time since I have, though Decrepit's exciting build has me tempted.


I believe it's:

setessential ID 1 (or setessential ID 0 to unset it)

You can get the ID to show at the top of the screen in console mode by clicking on the actor.
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mALX
post Oct 14 2017, 12:08 PM
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QUOTE(tegeus-Cromis @ Oct 14 2017, 05:33 AM) *

QUOTE(mALX @ Oct 13 2017, 06:45 AM) *


Well ... huh? laugh.gif Acadian told me how a long time ago, but I don't remember now. I guess it won't matter unless I pull the game out again. It has been a long time since I have, though Decrepit's exciting build has me tempted.


I believe it's:

setessential ID 1 (or setessential ID 0 to unset it)

You can get the ID to show at the top of the screen in console mode by clicking on the actor.



Wow, thank you so much for that, I really appreciate you sharing that!




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mirocu
post Oct 14 2017, 12:42 PM
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What I do is the following. Have Oblivion running using OBSE. Then when you meet someone to coronate you simply open up the console, type in "SetRefEssential" click on the actor and then type in the number 1. Make sure to press spacebar in between everything. Then press Enter, exit the console and you're done.

It should look like this: SetRefEssential 0001B67E 1

0001B67E is just an example, and it will show at the top of the screen and not with the stuff you type.


Get back to me if it didn't work smile.gif

This post has been edited by mirocu: Oct 14 2017, 12:58 PM


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ghastley
post Oct 16 2017, 02:07 PM
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Thanks mirocu, I couldn't remember the detail. SetEssential works on the BaseID of the character, and clicking on them in the console gets you the RefID. SetRefEssential was added by OBSE to do the GetBaseRef call for you. If I recall, most people asking for the function wanted to use the zero option to be able to kill an originally-essential character.

The other method, is looking them up in the UESP Wiki first. tongue.gif


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Lopov
post Dec 25 2017, 06:06 PM
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Some new things, some from Paralinque's game (that had to be canceled) and some from Jes' game.

1 - the quest about Aleswell invisibility problem can be started in the Roxey Inn. I overheard a rumor about people in Aleswell being invisible and then a new topic notification popped up. When talking to the innkeeper, she would point you to Aleswell.

2 - Gilgondorin, the proprietor of Silverhome-on-the-water is incorrectly called Gilgondrin by some people in Bravil when they talk about him.

3 - for the first time I heard Gilgondorin telling my PC that his neighbor Dro'shanji has problems with some creatures. It turned out that this line of dialogue was removed by the UOP which reminded me that it'd be wise to use it because I forgot to install it. Then again, looks like I'll be short for some quotes I may have not heard before.


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Renee
post Dec 26 2017, 03:18 PM
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QUOTE(Lopov @ Dec 25 2017, 12:06 PM) *

1 - the quest about Aleswell invisibility problem can be started in the Roxey Inn. I overheard a rumor about people in Aleswell being invisible and then a new topic notification popped up. When talking to the innkeeper, she would point you to Aleswell.

Ha ha yeah, I noticed this the other day as I was messing around in the Construction Set, making that revolving Moss Rock quest. There is dialog Malene says which leads to Aleswell. How neat.

I had a New Thing a few days ago but I forgot to add it to this thread. It had to do with some lady who (in game) was referred to as a guy in dialog. I forget who it was though.

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mirocu
post Dec 26 2017, 03:27 PM
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QUOTE(Renee @ Dec 26 2017, 03:18 PM) *

I had a New Thing a few days ago but I forgot to add it to this thread. It had to do with some lady who (in game) was referred to as a guy in dialog. I forget who it was though.

Lots of them. Jantus Brolus in Bruma for one.


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mALX
post Dec 27 2017, 09:14 PM
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QUOTE(Lopov @ Dec 25 2017, 12:06 PM) *

Some new things, some from Paralinque's game (that had to be canceled) and some from Jes' game.

*snip*

3 - for the first time I heard Gilgondorin telling my PC that his neighbor Dro'shanji has problems with some creatures. It turned out that this line of dialogue was removed by the UOP which reminded me that it'd be wise to use it because I forgot to install it. Then again, looks like I'll be short for some quotes I may have not heard before.



Some of those cut dialogues and NPC's from dropped quests that have somehow remained in the files are just fantastic for slipping into mods!




QUOTE(mirocu @ Dec 26 2017, 09:27 AM) *

QUOTE(Renee @ Dec 26 2017, 03:18 PM) *

I had a New Thing a few days ago but I forgot to add it to this thread. It had to do with some lady who (in game) was referred to as a guy in dialog. I forget who it was though.

Lots of them. Jantus Brolus in Bruma for one.



And City Swimmer in Bravil.






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Renee
post Dec 27 2017, 09:39 PM
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QUOTE(mALX @ Dec 27 2017, 03:14 PM) *

Some of those cut dialogues and NPC's from dropped quests that have somehow remained in the files are just fantastic for slipping into mods!

I've noticed this for sure, in Oblivion and Skyrim. There's a mod for Skyrim which adds bulkloads of random dialog for guards and followers, for instance.
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mALX
post Dec 28 2017, 12:50 AM
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QUOTE(Renee @ Dec 27 2017, 03:39 PM) *

QUOTE(mALX @ Dec 27 2017, 03:14 PM) *

Some of those cut dialogues and NPC's from dropped quests that have somehow remained in the files are just fantastic for slipping into mods!

I've noticed this for sure, in Oblivion and Skyrim. There's a mod for Skyrim which adds bulkloads of random dialog for guards and followers, for instance.



Yes, I got that mod just to find out where to nab all that dialogue for my own mods, lol.




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tegeus-Cromis
post Dec 31 2017, 07:26 PM
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Probability does funny things. I just had Burz gro-Khash in Cheydinhal come up with:

"I'm Burz gro-Khash, and I'm in charge of this St. Jiub's Fair. All I need is clowns, monkeys, and jugglers. No. Wait... just need jugglers...."

Brilliant, love it. But I swear I've never heard him say that before, I've always got:

"Yeah. This is the Cheydinhal Fighter's Guild. Look around. See any fighters? Right. That's the problem. No fighters, no guild."

Yet, according to UESP, those lines are equally probable. So either the game's RNG is skewed or I've thrown quite a number of heads in a row.

Anyway, Happy New Year! in advance to all at chorrol.com. We have a few hours to go here, but I think I may open a bottle of port now anyway - the sun's gone over the yardarm and run away home... bigsmile.gif

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Renee
post Dec 31 2017, 08:37 PM
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QUOTE(tegeus-Cromis @ Dec 31 2017, 01:26 PM) *

"I'm Burz gro-Khash, and I'm in charge of this St. Jiub's Fair. All I need is clowns, monkeys, and jugglers. No. Wait


Ha ha this is funny!

QUOTE

Anyway, Happy New Year! in advance to all at chorrol.com. We have a few hours to go here, but I think I may open a bottle of port now anyway - the sun's gone over the yardarm and run away home... bigsmile.gif

Awesome happy New Year to you too! santa.gif santaclaus.gif wacko.gif cake.gif Hug_emoticon.gif cmok.gif

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Renee
post Jan 13 2018, 02:59 AM
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Joan of Arkay just passed a disheveled- looking man in bad clothes. Walked for a bit. And then stopped. Looked behind her. The man was eating.

She walked over to him and sure enough, it was Nigidius the Needy, standing in front of the chapel. .... eating.

And if that's not something I haven't seen before, Nigidius delivered the very PERFECT line at that very moment. "Spare a coin beautiful lady, I gots nothing to eat."

huh.gif blink.gif

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Lopov
post Jan 20 2018, 07:35 PM
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QUOTE(Renee @ Jan 13 2018, 02:59 AM) *
"Spare a coin beautiful lady, I gots nothing to eat."


Maybe he already finished his meal. tongue.gif


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Renee
post Mar 25 2018, 02:30 AM
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Ha ha ha yeah, Lopov!

Renee Gade III just left Skingrad with her three followers + a horse and walked by a that flock of sheep that usually hangs around the stable area. Well, all the sudden the game informed me that she "has too many followers" and so I was like "huh?" Sure enough, the sheep were all following her.

I remembered something about an apple-in-one's-inventory is what causes this, and sure enough. RG3 had an apple. She ate it, and the sheep suddenly lost interest. laugh.gif I wonder if this is something which happens in the vanilla game though. I'll have to try having Joan walk by some sheep with an apple, see if this still works.

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mirocu
post Mar 25 2018, 08:37 AM
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QUOTE(Renee @ Mar 25 2018, 03:30 AM) *

Renee Gade III just left Skingrad with her three followers + a horse and walked by a that flock of sheep that usually hangs around the stable area. Well, all the sudden the game informed me that she "has too many followers" and so I was like "huh?" Sure enough, the sheep were all following her.

I remembered something about an apple-in-one's-inventory is what causes this, and sure enough. RG3 had an apple. She ate it, and the sheep suddenly lost interest. laugh.gif I wonder if this is something which happens in the vanilla game though. I'll have to try having Joan walk by some sheep with an apple, see if this still works.

I remember reading about this on Bethsoft and I do think it's a vanilla thing. Haven't tested it myself.


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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ghastley
post Mar 26 2018, 07:23 PM
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QUOTE(mirocu @ Mar 25 2018, 03:37 AM) *

QUOTE(Renee @ Mar 25 2018, 03:30 AM) *

Renee Gade III just left Skingrad with her three followers + a horse and walked by a that flock of sheep that usually hangs around the stable area. Well, all the sudden the game informed me that she "has too many followers" and so I was like "huh?" Sure enough, the sheep were all following her.

I remembered something about an apple-in-one's-inventory is what causes this, and sure enough. RG3 had an apple. She ate it, and the sheep suddenly lost interest. laugh.gif I wonder if this is something which happens in the vanilla game though. I'll have to try having Joan walk by some sheep with an apple, see if this still works.

I remember reading about this on Bethsoft and I do think it's a vanilla thing. Haven't tested it myself.

I may be wrong, but I think that's what made them follow Uuras the Shepherd. Since they didn't want the sheep to follow him into his house, they needed a toggle to turn the follow on and off. Adding to and removing from inventory is the simplest method.

I don't recall the whole story, but sheep have a few special properties. Vilja's scripts make use of invisible headless dead sheep as location probes to control her dialog. I duplicated some of that when I was trying to make my Angeline/Diablita mod, but I think I overloaded it trying to have the followers talk to each other, as well as the player.

This post has been edited by ghastley: Mar 26 2018, 07:26 PM


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Renee
post Mar 28 2018, 10:33 PM
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Invisible, headless dead sheep. Okay.

See I'm at the point now where nothing surprises me anymore. laugh.gif There is some bizarre stuff that goes on behind the scenes.

I am gaming today, and I just discovered something new. Varla stones can recharge MORE than one item at a time. blink.gif I literally did not know this. Maybe it's because a lot of my console characters would simply sell these stones instead of using them to recharge stuff. But yeah, I always assumed you only got one stone per item. but my character just recharged up two.

So that must mean she can just pick up all of her weapons at one time and recharge them all. Which is mighty convenient.

This post has been edited by Renee: Mar 28 2018, 10:52 PM
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