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> Aaargh!, Piriate Mod
MadHatter
post Jan 13 2006, 10:27 PM
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Has anyone thought about adding a pirate mod? I have not mooded anything before so this I am sure will be a little over my head, but here it is:

1) New NPC models, including pirate cloths/eye patches/ect
2) Many new sea animals, mabey rare sea monsters too?
3) Pirate guilds, you choose between three or four rival guilds.
4) Tons of islands, many holding new towns/suprises/or treasures.
5) Treasure Maps containing riddles hidden around the world.
6) About ten different kinds of ships, from flagships to rowboats for going to shore.
7) Storms/wind effecting ships (possibly having sails truely effect speed/direction)
8) Ship combat, acutally firing cannons at other ships, and ships really sink.
9) The ability to command multiple ships at once
10) Rising through the ranks of your guild, eventually destorying rival guilds and become the sole commander of the seas.




This post has been edited by MadHatter: Jan 13 2006, 10:42 PM
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Raventyr
post Jan 26 2006, 09:57 PM
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Arr Jim lad, thar be a fine idea if ever i heard one !


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Protok
post Jan 31 2006, 03:18 PM
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there is only 1 problem there are no seas in cyrodiil now bandits(land pirates) wouldnt be a bad idea
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stargelman
post Jan 31 2006, 08:54 PM
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QUOTE(Protok @ Jan 31 2006, 03:18 PM)
there is only 1 problem there are no seas in cyrodiil now bandits(land pirates) wouldnt be a bad idea
*


Cyrodiil is bordering the ocean on two sides.

Observe.


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MadHatter
post Feb 1 2006, 12:17 AM
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QUOTE(stargelman @ Jan 31 2006, 03:54 PM)
Cyrodiil is bordering the ocean on two sides.

Observe.
*


Yes, and more ocean could always be modded in.
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Soulseeker3.0
post Feb 1 2006, 03:57 AM
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I don't know but this is just me, te southern gulf would be a perfect place for a base


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Protok
post Feb 4 2006, 03:25 PM
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true but u wud want to keep the most realistic look of cyrodiil as possible
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MadHatter
post Feb 4 2006, 03:43 PM
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QUOTE(Protok @ Feb 4 2006, 10:25 AM)
true but u wud want to keep the most realistic look of cyrodiil as possible
*


wacko.gif but pirates are cool.
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jeromemorrow
post Feb 20 2006, 02:48 AM
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It would be a lot more work, but it would make it much more realistic if you made a whole new land with islands instead of using cyrodiil. You wouldn't need as much land as many of the other mods either.
Count me in on this one, I would love to help. I've got some artistic ability so I could do concept art. I'm sure there will be many more who want to help out.
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Muad'Dib
post Feb 21 2006, 09:44 AM
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I doubt many pirates could function in the water areas inside the province from a realism standpoint. Too much control of the waterways inside the borderlines and at the mouth.

Maybe a small unassuming marine town on the coast near the border...
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Pieinsky
post Mar 14 2006, 07:11 PM
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MadHatter I am really pleased your making a mod involving pirates as i can then include your mod designs in my mod which partially involves pirtates. Tuchee!.

My mod desighn is "The Kavar Islands" Of course i will not include your mod in my mod without your concent

This post has been edited by Pieinsky: Mar 14 2006, 07:15 PM
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