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> Many Mini Mods!, Unleashing my Creativity.
MadHatter
post Jan 14 2006, 01:45 AM
Post #1


Retainer

Joined: 13-January 06



I don't feel like posting lots of topics, but I would like to see someone impliment any/all of these ideas. Please tell me what you think.

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Dragon Flight
Adds dragons, the fircest and deadliest creatures in oblivion.
Features:
1) Black, Red, and Green dragonflights (enemys)
2) A guild of servents for each dragonflight
3) Dragon Mounts/Combat
4) New Dragonroosts (massive mountians that are the homes to dragons/dragoneggs) for red/green dragonflights. A new dragon realm inside oblivion for the black dragonflight
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Battle Grounds
I have heard that the large battles in Oblivion will only involve about 7 on 7. How about massive battle grounds with NPC's spawning on both sides, rushing eachother.
Features
1) Captureable towers along the battle field from which to "snipe" approtching enemys
2)Sidge weapons (balisitas, battering rams, catapults, ect) to destory the enemys castle (from which they spawn)
3)Mounted Combat (knight charges)
4)A new system of rock paper sisors type combat system
(ranged > melee > mounted > magive > ranged)
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Underworld
Adds werewolves, and puts the werewolves and vampires at wat.
Features
1)Raident AI will allow vampires and to travel around unsuspected, then when they feed on someone that person will also become a vampire (except quest nessasary characters.
2)Vampires can levitate and control NPCs minds.
3)Werewolves are now added, including three fringe towns where they are often spotted
4)Werewolves will act like vampires, traveling around infecting people to join their cause, with replacments spawning.
5)Werewolves have the ability to move extreamly fast, bust down locked doors, and control when they become werewolves.
6)Vampires and Werewolves will tend to travel in packs
7)Vampires and Werewolves will automaticly attack eachother on sight, even when it is not apperant to others what they are.
8)Vampires and Werewolves will have goals of infecting leaders to get their political powers.
9)A hunter class will be added, with skills adept at hunting down werewolves and vampires
10)Quests for vampires, werewolves, and hunters, each having their own guilds.
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Thats it for now!! Any suggestions?
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ChildofLight
post Jan 14 2006, 10:46 AM
Post #2


Retainer

Joined: 17-December 05



if everything goes right (modeling/animating) we'll be having three sorts of Mythical creatures in Atlantis: Reign of Chaos : dragons, griffons and a third yet unknown species


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MadHatter
post Jan 15 2006, 04:05 AM
Post #3


Retainer

Joined: 13-January 06



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Liberation
This mod will cause criminals/greedy lords/guilds/intellegent monsters and the likes to be able to capture towns.
[/I]Features:[I]
1)All towns recieve a mayor. When killed the killing faction gets their own mayor/leader to replace the older one.
2)Whatever faction has the mayor gets their own citizens, guards, store owners, ect. replacing the older ones (with the exception of friendly factions.)
3)If the player kills the mayor, they get their own "puppet" mayor for the faction of their choice, who will do as the player tells them, in turn having the rest of the town obey.
4)Intellegent monsters in dungons may become restless due to a lack of food, and will attempt to claim a town.
5)Daedra portals will now continue to open up, and they will attempt to capture towns.
6)Citizens can start rebellions on their own if they feel they are being treated unjustly (with the exception of monsters, of course,) and if they can get people to join their cause an uprising will begin.
7)Mayors will meet eachother and form diplimatic alliances.
8)Mob lords may rise to power (perhaps with the skooma industry as a backing)
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Duncan Frost
post Mar 16 2006, 10:48 PM
Post #4


Agent

Joined: 16-March 06
From: All Along The Watchtowers



That 'Liberation' one is a great idea. But what would happen if you had a town? Would they give you offerings? Or what? huh.gif


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