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> Solstheim, The next DLC
Grits
post Dec 11 2012, 10:07 PM
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The Girl’s character is exploring Solstheim without the MQ active, and so far it looks well worth the money to me. smile.gif

With Dawnguard I have had problematic vampire attacks in some games (during broad daylight, starting at level 5), but they are next to absent in others. I am not going to risk my PS3 characters with Dawnguard either. I do hope we get Hearthfire, though.


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Lady Saga
post Dec 11 2012, 10:19 PM
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QUOTE(SubRosa @ Dec 11 2012, 03:47 PM) *


OTOH, I did find some really cool standalone dungeons added by Dawnguard, like Redwater Den. Tolvald's Cave was apparently in the vanilla game, but it got a makevoer in DG, with some winged Chaurus'. I was standing next to a giant egg sack thingie when one burst forth out of it and attacked me, still covered in goo. I am guessing they are in all the Falmer dungeons now, along with the new upgraded Falmer. Plus of course the upgrades to the vanilla vampire dungeons too. So even without the main quest, DG does add some interesting things.


Wow. I haven't seen one of these bursting pod things, Yikes!. I have been in some DG dungeons, though, they're not quite as linear as the typical Skyrim dungeon (in and out). Which is cool. I like being challenged sometimes by the dungeon itself, not just the enemies and traps in that dungeon. DG has defintely ramped this up a bit.

I still get more confused by Cyrodiil's dungeons, though, even though they're sparser. I can't tell you how many Cyrodiil dungeons I've been in where all a sudden I realize I am totally lost! I'll find myself walking my character in circles and whatnot. This never hardly ever happens in the typical Skyrim dungeon.

I realize not many of you might share my passion for mazes. smile.gif
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SubRosa
post Dec 11 2012, 11:22 PM
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I have the same problem with getting lost in Oblivion's dungeons. There is one goblin cave north of the IC, and south west of Bruma, that has like 5 or 6 levels. It gets me completely turned around and lost. I think it is the one with the dead drunken goblin in the barrel.


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Colonel Mustard
post Dec 12 2012, 10:54 AM
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QUOTE(Lady Saga @ Dec 11 2012, 09:19 PM) *
QUOTE(SubRosa @ Dec 11 2012, 03:47 PM) *


OTOH, I did find some really cool standalone dungeons added by Dawnguard, like Redwater Den. Tolvald's Cave was apparently in the vanilla game, but it got a makevoer in DG, with some winged Chaurus'. I was standing next to a giant egg sack thingie when one burst forth out of it and attacked me, still covered in goo. I am guessing they are in all the Falmer dungeons now, along with the new upgraded Falmer. Plus of course the upgrades to the vanilla vampire dungeons too. So even without the main quest, DG does add some interesting things.


Wow. I haven't seen one of these bursting pod things, Yikes!. I have been in some DG dungeons, though, they're not quite as linear as the typical Skyrim dungeon (in and out). Which is cool. I like being challenged sometimes by the dungeon itself, not just the enemies and traps in that dungeon. DG has defintely ramped this up a bit.

I still get more confused by Cyrodiil's dungeons, though, even though they're sparser. I can't tell you how many Cyrodiil dungeons I've been in where all a sudden I realize I am totally lost! I'll find myself walking my character in circles and whatnot. This never hardly ever happens in the typical Skyrim dungeon.

I realize not many of you might share my passion for mazes. smile.gif

If you thought Oblivion's dungeons were bad, you should have tried some of Morrowind's; there were some there that bent spacetime. And I don't mean that in a jokey way either; they were like one of Escher's works. I've spent hours wondering through the same cave whilst on the verge of weeping through sheer bafflement.

Then again, I've also got lost in a single room when I was playing Halo, so I may not be the best person to judge.
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SubRosa
post Dec 12 2012, 10:51 PM
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QUOTE(Colonel Mustard @ Dec 12 2012, 04:54 AM) *

QUOTE(Lady Saga @ Dec 11 2012, 09:19 PM) *
QUOTE(SubRosa @ Dec 11 2012, 03:47 PM) *


OTOH, I did find some really cool standalone dungeons added by Dawnguard, like Redwater Den. Tolvald's Cave was apparently in the vanilla game, but it got a makevoer in DG, with some winged Chaurus'. I was standing next to a giant egg sack thingie when one burst forth out of it and attacked me, still covered in goo. I am guessing they are in all the Falmer dungeons now, along with the new upgraded Falmer. Plus of course the upgrades to the vanilla vampire dungeons too. So even without the main quest, DG does add some interesting things.


Wow. I haven't seen one of these bursting pod things, Yikes!. I have been in some DG dungeons, though, they're not quite as linear as the typical Skyrim dungeon (in and out). Which is cool. I like being challenged sometimes by the dungeon itself, not just the enemies and traps in that dungeon. DG has defintely ramped this up a bit.

I still get more confused by Cyrodiil's dungeons, though, even though they're sparser. I can't tell you how many Cyrodiil dungeons I've been in where all a sudden I realize I am totally lost! I'll find myself walking my character in circles and whatnot. This never hardly ever happens in the typical Skyrim dungeon.

I realize not many of you might share my passion for mazes. smile.gif

If you thought Oblivion's dungeons were bad, you should have tried some of Morrowind's; there were some there that bent spacetime. And I don't mean that in a jokey way either; they were like one of Escher's works. I've spent hours wondering through the same cave whilst on the verge of weeping through sheer bafflement.

Then again, I've also got lost in a single room when I was playing Halo, so I may not be the best person to judge.

I have done Morrowind as well. Most Morrowind dungeons that I recall were only 4 rooms or so. But there were a few big ones - the one that you have to do to get the ancestral bow of Urishikalu chief as part of the Main Quest comes to mind first - I got all turned around my first time in there. There is another Dwemer ruin that has about 5-6 levels, and multiple doors between each, and some places that can only get gotten to by going through a specific door on one level, and then another specific door on another level. Arkngthand I think it was, east of Balmora, where you have to get the puzzle box. Then I recall a third one - Kogoruhn? - that was a stronghold north of Red Mountain. I think it had about 10 levels, and a tunnel that led under the ghostgate and opened up inside of it.


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Lady Saga
post Dec 13 2012, 07:12 PM
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That sounds like something I'd be interested in...that dungeon you speak of, SubRosa. I have heard that none of the dungeons respawn in that game, too. *sigh* one of these days....I will come to you Vradenfell. Did I spell that right? Probably not. biggrin.gif
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