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> Today in Cyrodiil, spoilers version, TES: 4 Oblivion character accounts & stories
Acadian
post Feb 19 2020, 10:20 PM
Post #1221


Paladin
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Joined: 14-March 10
From: Las Vegas



In the absence of steel or iron, I'll hope Joan has a bit of protective enchantment on that nice red velvet blouse. tongue.gif


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macole
post Feb 20 2020, 12:21 AM
Post #1222


Evoker

Joined: 10-January 20



Renee - I remember the days when I would set-up my tri-pod and camera to take "real" screenshots. The TV broadcast banding was horrid.
IMO, Joanie is too cute. Kaleah's intense scowl is burning holes in my back.



Ghastley - I have a copy of Shezrie's Towns v1.1 I don't use. There were later versions 1.3 IIRC. I know that I've seen a Valenwood patch for Shezrie's Towns before but can't find it now. Can't find anything for Shezrie's Towns anymore.


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"Mysticism involves the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world." I call it Console Magic of the Fey.

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macole
post Feb 20 2020, 09:29 AM
Post #1223


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Joined: 10-January 20



20200220 Valenwood, The Road South, Level 32

By the gods, the gal’s face ain’t much but the plunging neckline and sheer skirt is sure to catch a Bosmer boy.
After a day of walking around browsing the temping wares we left Falinesti by the Eastern Gate.

Soon we came upon a bridge crossing a small creek. At the far end of the bridge stood a tall tower (MOO) nearly blocking the way across the bridge. Very strange way to construct a bridge, I thought.

Entering the Outpost of Horrors we were soon lost in a maze of corridors filled with traps and teleportation gates. Fighting all sorts of undead it took forever to make our way back to the exit.

Don’t you just hate it when you enter a room and a gate slams down behind you before the Ladies can enter? Up pop a bunch of drauger and skeletons (look closely, one’s got a tail, it’s a Khajiit (Creature Diversity)). Better call the Sisters of Insanity. Let them do what they do best.

Leaving the Outpost of Horrors with some unique runeskulls we continued east until we came to a junction in the road. Time to make a decision continue on to Arenthia or head south.

Someone asked, “When’s the last time you spent any time in Valenwood?”

“Oh it was back when I was searching for pieces of the Staff of Chaos. I remember buying the Ebony Tower Shield of Endurance at The Basic Accouterments in Tarlain Heights, the Adamantium Greaves of Intelligence at The Practical Sundries in Haven, and the Dwarven Helm of Invisibility at The Practical Gear Store also in Haven. Wonder if those places are still there? Let’s go find out.”

You must have looked like a court jester walking down the street,” Kaleah laughed as we turned south.

“Kind of I guess. I was young, just a teenager in man terms and didn’t pay attention to fashion.”

Maeva snicker and under her breath whispered, “Still don’t.”

We were all still laughing and joking as we passed Forest View Farm. Good companions and a nice walk on the road under the warm gaze of Magnus will do that. Saw a small flock of sheep but no shepards.

The road took us past a shrine dedicated to Arkay. The Old One stared silently down on us as we passed by.

It may have just been the way the sun shone on the statue and loose planks creaking on the wooden bridge but I swear the Old One was hiding his eyes, shaking his head and muttering, “Tsk, tsk, tsk,” as we crossed the bridge.

Que ‘The Road Most Traveled’.



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"Mysticism involves the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world." I call it Console Magic of the Fey.

Endure and through enduring grow strong.
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Acadian
post Feb 24 2020, 12:08 AM
Post #1224


Paladin
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Joined: 14-March 10
From: Las Vegas



A fun tour of some of the quirks of Valenwood Improved it seems. That is actually a lovely little black dress were it not for the overly plunging neckline and sheer skirt you pointed out. Looks like that tower bridge was a 'lowest contractor bid' job. tongue.gif


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macole
post Feb 24 2020, 06:13 AM
Post #1225


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Joined: 10-January 20



QUOTE(Acadian @ Feb 23 2020, 05:08 PM) *

Looks like that tower bridge was a 'lowest contractor bid' job. tongue.gif


Yes does don't it. Goes to prove you get what you pay for. But then the constricted access point could prove useful for crowd and migration control.

What I found interesting was that the outpost is dynamically added by Maskar's Oblivion Overhaul (MOO). MOO couples well with Oscuro's Oblivion Overhaul and Realistic Leveling. The combination is... I don't know how to describe it the game is just so much better, more fun.


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"Mysticism involves the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world." I call it Console Magic of the Fey.

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macole
post Feb 25 2020, 08:53 AM
Post #1226


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Joined: 10-January 20



20200225 Valenwood, Moonmont
The road south is proves to be dangerous as we climbed into the mountainous region. The dense forest on either side of the road provided perfect cover for well concealed in bandits lay in wait for the unwary traveler. Today they chose the wrong quarry.

Rebels attacked us near the ruins of Alderin’s Watch. After defeating one we looked for others. Not finding any more rebels in the vicinity we checked the ruins of Alderins Watch. The door to the ruins was shut so tight we couldn’t open it. Perhaps we should inform the Imperial Council that central Valenwood is becoming a powder keg for rebellion? Naw, what do I owe those fools.

It wasn’t long before we reached Southwatch. The view from that vantage point is impressive. From Meadow Run and Eldan Root clear down to the Abecean Sea we could see all of the coastal forest of Southern Valenwood.

The road down through the mountain forest to the coastal plain below led us past the Ayleid ruins of Avar Lidh. We could see the ruins to our right. As we searched for an easy access to the ruins we somehow got ourselves lost traipsing through the countryside. Instead of the Ayleid ruins we found ourselves staring at another strange outpost on the outskirts of Moonmont.

At the same time we were staring at the Scavenger Outpost we were being eyed by two very angry spriggans. These poor creatures were not friendly like the ones we rescued in Vaermina’s testing grounds. Centuries of persecution by man and mer have warped my cousins’ senses. They attacked us on sight.

It took three of us to take one spriggan down. Only these Valenwood Spiggans don’t stay down. It rises from death to fight on. Really wanted to scream at it, “Why won’t you die?”

Reinforcements were called on to defeat two spriggans.

The Scavenger Outpost (MOO) is similar to the previous Outpost of Horrors only smaller. Maybe less than a dozen trap rooms filled with bats, cougars, wild boars, and some of the biggest meanest looking mud crabs I’ve ever seen. All this work and no exotic loot.

Leaving Scavenger Outpost we enter the town of Moonmont hoping to find a place to spend the night. Moonmont does have an inn, the Tipsy Elve but that’s about it. With an attitude we’ve come to expect from Valenwood Bosmer the publican informed us that we don’t belong here.

After some coaxing, for 10 gold the inn keeper let us a room for the night. With a wink and a nod to my Ladies he tossed me the key to a room upstairs, “Last door on the right.”

I knew there was something wrong when the entrance to the room was double-doored.

Stepping inside we found Jayna Madlem passed out on the bed. Oh, it’s one of those kinds of places.

Funny how at times like this I can clearly hear exactly what My Ladies are thinking. Yes, I’m pretty sure we had better leave.


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"Mysticism involves the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world." I call it Console Magic of the Fey.

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ghastley
post Feb 25 2020, 02:51 PM
Post #1227


Councilor
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Joined: 13-December 10



QUOTE(macole @ Feb 25 2020, 02:53 AM) *

It took three of us to take one spriggan down. Only these Valenwood Spriggans don’t stay down. It rises from death to fight on. Really wanted to scream at it, “Why won’t you die?”

When I first downloaded VI, the spriggans had a bad script attached. The intent was that you had to kill them three times before they remained dead. Unfortunately, the resurrected spriggan had a fresh copy of the script, so it counted, 1, 1, 1, 1, ... I fixed my copy and sent in the correction. Did you get the update, or the original?

I also recall a boss somewhere that had a level of PC+20 instead of just 20. That was a tough one!

This post has been edited by ghastley: Feb 25 2020, 02:53 PM


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Renee
post Feb 25 2020, 05:11 PM
Post #1228


Councilor
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Joined: 19-March 13
From: Ellicott City, Maryland



QUOTE
Don’t you just hate it when you enter a room and a gate slams down behind you before the Ladies can enter?


Depends on my character, but generally YES.

Hey, it's a teenaged Jandaga in Daggerfall! Well, not Jandaga, but one of your others, I assume.

I like Maskar's a lot myself. I was wary of it way back in 2014, but once I learned everything can be toggled on or off, that made it seem a lot safer.

QUOTE
That is actually a lovely little black dress


Totally, Acadian. wub.gif

Jandaga gets a bargain for 10 gold. Time to get out of that heavy armor suit.

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macole
post Yesterday, 08:29 AM
Post #1229


Evoker

Joined: 10-January 20



QUOTE(ghastley @ Feb 25 2020, 07:51 AM) *


When I first downloaded VI, the spriggans had a bad script attached. The intent was that you had to kill them three times before they remained dead. Unfortunately, the resurrected spriggan had a fresh copy of the script, so it counted, 1, 1, 1, 1, ... I fixed my copy and sent in the correction. Did you get the update, or the original?

I also recall a boss somewhere that had a level of PC+20 instead of just 20. That was a tough one!


Not sure how to check the script but I believe I have the updated one as they did eventually die. The Daughters of Nir do take a beating though. Thanks for the warning. I will make sure Pym carries her Hentai Mania Assassin's Blade with its 210 damage.


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Renee
post Yesterday, 02:31 PM
Post #1230


Councilor
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Joined: 19-March 13
From: Ellicott City, Maryland



I am wondering if I have the same script in one of my MMM esps. Because there's a plug-in called No_Undead_Rise.esp in my game, and it's supposed to cause undead not to return to their unlife. By default, MMM makes zombies especially come back to life. It used to work but over time it stopped. mad.gif So whenever I encounter a zombie, chances are I'll need to use a console command to remove it from the game.


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Second Seed 22, Third Era 435

Joanie suits up in her solitary Fighters Guild chamber, says her prayers to the Creators, then heads out to find Wenyandawik. Hopefully it will not be too hard to find. During her days in Bravil, she'd spent time looking for reflection, and time seeking some direction from the Nine. The Nine can intervene in small ways for most folk, but when looking for obscure Ayleid ruins, most of these small ways were merely counted as inspirations. Therefore, Wenyandawik might still be difficult to find.


She seems rather unprepared in her attire. Unfortunately, nobody sells an iron cuirass, and the Fighters Guild hasn't got a spare set lying around. So she leaves Bravil wearing an ordinary middle-class blouse.

Since her Battlehorn knight companion seems to have left Bravil altogether* Joan of Arkay leaves alone. Her mithril-plated horse stayed tethered back at Battlehorn, meaning she must rely upon Detect Life spells to navigate her way through those dangerous forests. Mostly, this method works.

Eventually, after hours of searching, and a night spent at the top of a hill, she finds a strange, isolated house in the middle of nowhere. She hates to admit, but for all her contemplation, and all her "guidance" from the Nine, she must admit that once again, she is lost.

Such is the life of a frequent adventurer.


-------

* (seriously, we couldn't find this guy anywhere)

Note: I totally forgot about the Isolated House. When we found it I was wondering (at first) which mod could have added it. But she's got no mods in her game!

This post has been edited by Renee: Yesterday, 09:29 PM
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Acadian
post Yesterday, 08:41 PM
Post #1231


Paladin
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Joined: 14-March 10
From: Las Vegas



macole- More VI exploration. Though imperfect, the place certainly is interesting to explore. Saw a mudcrab the other day? Gee, can’t even find a hospitable inn. kvright.gif

Renee- Joan’s quest to find those elusive Ayleid statues for Umbacano leads her in search of Wenyandawik - in her casual attire. tongue.gif


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macole
post Yesterday, 10:40 PM
Post #1232


Evoker

Joined: 10-January 20



QUOTE(Renee @ Feb 25 2020, 10:11 AM) *

Hey, it's a teenaged Jandaga in Daggerfall! Well, not Jandaga, but one of your others, I assume.

Jandaga, oh that’s a long story. The teenage picture is Jandaga in TES I Arena. When Bethesda announced Skyrim quite a few people declared they were going to do a run of all games; I, II, II, and IV. Sounded like fun. All ways thought of my character in II, III, & IV as the same long lived elf so a series progression seemed like a natural. Long has that been? And this is how far I’ve gotten. I admit I did take a break and did a quick run of Skyrim just before SE came out. The way things are going I might just be finished when VI comes out.

QUOTE
I like Maskar's a lot myself. I was wary of it way back in 2014, but once I learned everything can be toggled on or off, that made it seem a lot safer.

Yeah, Maskar’s is pretty good. It adds more than what I expected and it runs well with Oscuro’s and MMM.

QUOTE
Jandaga gets a bargain for 10 gold. Time to get out of that heavy armor suit.

Ummm, turn out the lights! ohmy.gif Kaleah grabs me by the collar and drags me out the doors. She mumbles something vaguely familiar,
"This ain't no party, this ain't no disco,
This ain't no fooling around
No time for dancing, or lovey dovey,
You ain't got time for that now."

Acadian - What I could do with this VI, if only I had the skill and vision.

This post has been edited by macole: Yesterday, 10:47 PM


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"Mysticism involves the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world." I call it Console Magic of the Fey.

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