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A New Elder Scrolls |
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treydog |
Jan 18 2009, 07:35 PM
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Master
Joined: 13-February 05
From: The Smoky Mountains
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I would like to see actions have consequences beyond the immediate NPC involved. Eg.- you do something anti-social in Bruma, then head to Anvil. Upon arrival, a citizen says- "Hey, you're the one who robbed my cousin in Bruma!"
Daggerfall has a (fairly simplistic) system whereby the things you do for one faction affect your reputation with other factions.... Something of that would be nice.
Setting- hmm, the desert would lead to some interesting gameplay.
Mostly, I want to see more depth- character classes with REAL differences, even at high levels; more joinable factions, with rivalries and alliances; the option to negotiate with/persuade NPCs rather than just fight/flee.
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The dreams down here aren't broken, nah, they're walkin' with a limp...
The best-dressed newt in Mournhold.
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Rumple |
Jan 23 2009, 01:47 PM
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Associate
Joined: 1-December 08
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Hey I'm new here; I hope no-one minds me gatecrashing this party! QUOTE(treydog @ Jan 18 2009, 06:35 PM) the option to negotiate with/persuade NPCs rather than just fight/flee. This is what I want, too. From the beginning, Beth have always made a big deal that their games allow you to play as anyone you like - warrior or thief, mage or bard, noble or assassin - but the truth is that it's pretty misleading. Sure, you can CREATE any character you want... but you could never complete the main quest without fighting. So it was actually really limiting. In ALL the games, including Daggerfall and Morrowind, completing the main quest meant fighting and killing people. There are none of these famed "different paths" to take - nothing that would be in-keeping for even a thief, which is one of the main character classes. No way to negotiate round it. The only game that even came close to having different ways to complete the main quest was Daggerfall, when you could choose to steal and publish Lord Woodbourne's diary (therefore disgracing him and causing his arrest) rather than killing him. But even so, you had to fight through a million dungeons to get to that choice in the first place, so the point is moot. I want to see an ES game where you can TRULY play any character you want - and still complete the main quest. I want to see a game where you can complete the whole thing as a nonviolent diplomat, and still have an interesting and varied character questline. So far, no game has measured up to the challenge. This post has been edited by Rumple: Jan 23 2009, 01:51 PM
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minque |
Mar 26 2009, 05:40 PM
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Wise Woman
Joined: 11-February 05
From: Where I can watch you!!
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QUOTE(Rumple @ Jan 23 2009, 01:47 PM) Hey I'm new here; I hope no-one minds me gatecrashing this party! QUOTE(treydog @ Jan 18 2009, 06:35 PM) the option to negotiate with/persuade NPCs rather than just fight/flee. This is what I want, too. From the beginning, Beth have always made a big deal that their games allow you to play as anyone you like - warrior or thief, mage or bard, noble or assassin - but the truth is that it's pretty misleading. Sure, you can CREATE any character you want... but you could never complete the main quest without fighting. So it was actually really limiting. In ALL the games, including Daggerfall and Morrowind, completing the main quest meant fighting and killing people. There are none of these famed "different paths" to take - nothing that would be in-keeping for even a thief, which is one of the main character classes. No way to negotiate round it. The only game that even came close to having different ways to complete the main quest was Daggerfall, when you could choose to steal and publish Lord Woodbourne's diary (therefore disgracing him and causing his arrest) rather than killing him. But even so, you had to fight through a million dungeons to get to that choice in the first place, so the point is moot. I want to see an ES game where you can TRULY play any character you want - and still complete the main quest. I want to see a game where you can complete the whole thing as a nonviolent diplomat, and still have an interesting and varied character questline. So far, no game has measured up to the challenge. I do fully agree Rumple! Exactly what you said is my dream as well!
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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)Facebook
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jack cloudy |
Mar 26 2009, 09:28 PM
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Master
Joined: 11-February 06
From: In a cold place.
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Just something I thought about after remembering my experiences with Arena and Daggerfall. For the treasure hunters among us, I'd like to see the return of bashing. Back in the old days, if you didn't have a key or anything, you could always give that chest/door a good beating and maybe break the lock/your weapon.
But nowadays, when it comes down to locks, (pure) warriors are just screwed nowadays. Mages have their open spells and thieves have their tools. But warriors can't do a damn thing about even the simplest lock, even if they have 100 strength and a superheavy warhammer of mass +50. Although, if bashing would return, it would be fun if it made a lot of noise and alerted anything with functional ears nearby. I mean, warriors aren't meant to be stealthy anyway.
This post has been edited by jack cloudy: Mar 26 2009, 09:29 PM
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
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Illydoor |
Mar 26 2009, 11:01 PM
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Finder
Joined: 4-March 09
From: Blighty
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That would be an extremely handy skill, the amount of times I could've broken chests open without wasting about twenty lockpicks trying to get in . Also, the difficulty of the lock could determine how hard it is to break/bash in. I also remember reading one of the security skill books, History of Lock-picking I think, and character in it said something like if you hold a torch next to the lock it warms the metal and makes it easier to pick, so say if you cast a fire spell or there was someway you could activate a torch with the lock and it could maybe make it easier to break, which would be great for people who aren't good at security or alteration. Especially since I suck at both . This post has been edited by Illydoor: Mar 26 2009, 11:06 PM
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Have you ever thought about taking the dark and thorny path?
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Badda-Tish |
Mar 30 2009, 04:54 PM
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Agent
Joined: 9-December 08
From: Stockholm, Sweden
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QUOTE(Rumple @ Jan 23 2009, 02:47 PM)
I want to see an ES game where you can TRULY play any character you want - and still complete the main quest. I want to see a game where you can complete the whole thing as a nonviolent diplomat, and still have an interesting and varied character questline. So far, no game has measured up to the challenge.
If they had that option in Ob or Morrowind the mainquest could be quite difficult. I don´t think a daedra prince cares about what a mortal would offer him to make him not to conquer the mortal realm or try to convince Dagoth Ur not to make that giant thing (but just getting to him means you have to fight all ash ghouls, ash vampires and his followers).
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Dunmerdude |
Apr 20 2009, 07:57 PM
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Associate
Joined: 17-March 08
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QUOTE(Illydoor @ Mar 26 2009, 11:01 PM) That would be an extremely handy skill, the amount of times I could've broken chests open without wasting about twenty lockpicks trying to get in . Also, the difficulty of the lock could determine how hard it is to break/bash in. I also remember reading one of the security skill books, History of Lock-picking I think, and character in it said something like if you hold a torch next to the lock it warms the metal and makes it easier to pick, so say if you cast a fire spell or there was someway you could activate a torch with the lock and it could maybe make it easier to break, which would be great for people who aren't good at security or alteration. Especially since I suck at both . How on earth could you suck at lock picking?
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Illydoor |
Apr 20 2009, 10:42 PM
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Finder
Joined: 4-March 09
From: Blighty
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I don't know I just... suck. People say you can hear the difference, but like jack here I really can't tell. Every tumbler sounds the same to me. Skeleton Key really saved my character's life... and my sanity . Maybe it's harder on the PS3 compared to the computer I don't know.
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Have you ever thought about taking the dark and thorny path?
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seerauna |
Apr 21 2009, 01:08 PM
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Finder
Joined: 18-June 08
From: Nashville
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I think lockpicking is pretty easy but then again, I can hear the difference. Plus I watch it, it goes slower when it gets stuck.
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The arrow flies to kill From the string it races It’s only moments until, It strikes. Shadow in Darkness- My first ongoing FanFic!
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atom |
Jun 1 2009, 05:11 AM
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Associate
Joined: 1-June 09
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This is an old topic I came across, but I wanted to say that if memory serves, in oblivion people do a lot of talking about the war between skyrim and morrowind, so that could be the reason for the rumors of the next game being in skyrim....maybe even a little of both provinces...
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Fiach |
Feb 26 2010, 10:41 PM
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Evoker
Joined: 9-February 10
From: Eire
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QUOTE(atom @ Jun 1 2009, 04:11 AM) This is an old topic I came across, but I wanted to say that if memory serves, in oblivion people do a lot of talking about the war between skyrim and morrowind, so that could be the reason for the rumors of the next game being in skyrim....maybe even a little of both provinces...
If I remember right isnt morrowind now occupied by Black Marsh? if so I think it would be an intresting proposal, the clash of two cultures and whatnot... oddly enough Im actually writing fanfiction about this xD
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Verlox |
Mar 16 2010, 06:41 PM
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Evoker
Joined: 16-March 10
From: Austin, Texas
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A new kind of setting would be nice. While it seems likely Skyrim will be the next location, I would have loved to see the game set in Valenwood/Elsywere; combined about the size of Cyrodiil. We would have three pretty broad environments, massive forests (Most of Valenwood), desert (Central Elyswere), and tropical (Southern Elsywere).
Part of Morrowind's charms was the odd environment. And I'm getting bored of merry old England.
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My loaf of bread brings all the ladies to the yard
"A brutish man cannot know, a fool cannot understand this: Though the wicked sprout like grass, though all evildoers blossom, it is only that they may be destroyed forever. But you are exalted, O Lord, for all time" -Psalms 92:7-9
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Destri Melarg |
Mar 16 2010, 08:33 PM
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Mouth
Joined: 16-March 10
From: Rihad, Hammerfell
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QUOTE(Verlox @ Mar 16 2010, 10:41 AM) A new kind of setting would be nice. While it seems likely Skyrim will be the next location, I would have loved to see the game set in Valenwood/Elsywere; combined about the size of Cyrodiil. We would have three pretty broad environments, massive forests (Most of Valenwood), desert (Central Elyswere), and tropical (Southern Elsywere).
Part of Morrowind's charms was the odd environment. And I'm getting bored of merry old England.
Not to mention the Wild Hunt! Ever since reading A Dance in Fire back in Morrowind I have wanted to see one . . . from a distance, of course. I am still hoping that the next game takes place in the Summerset Isles: Alinor, Firsthold, Shimmerene, and perhaps the ability to sail to the Isle of Artaeum.
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