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To Heir is Human III revamped, discussion and planning, C'mon everybody, post your ideas and let's discuss! |
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Lord Veneficus |
Nov 9 2008, 06:16 AM
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Agent
Joined: 13-April 08
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Okay, you've gotten me interested. Someone PM me a summary of what's happened so far.
Thanks, Lord V.
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jack cloudy |
Nov 10 2008, 11:40 PM
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Master
Joined: 11-February 06
From: In a cold place.
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Count me in. I need to do something about my activity (or rather, lack thereof) anyway. With a bit of luck, this will get me back in the TES vibe.
Anyway, quick question. About the revamp, are you looking for a changed version of the To Heir is Human story, or are you actually looking towards starting a new rp altogether? On the one hand, I've grown rather fond of Flint and I'd hate to see him go but on the other hand, I think THIH has grown a bit overcomplicated for its own good. I honestly can't imagine THIH without its core characters, like Flogir, Veric and of course the triplets of destiny.
Anyway, if the idea is to change To Heir is Human but to keep it To Heir is Human, perhaps we should try to find a plausible reason to remove all the inactive characters from the rp? While working on a way to tie the remaining characters into a more coherent storyline. Part of the problem with THIH currently is that too many characters are just wandering around by their lonesome because they can't find a realistic way to get involved with and advance the main plot.
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
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minque |
Nov 11 2008, 08:28 PM
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Wise Woman
Joined: 11-February 05
From: Where I can watch you!!
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Hmmm ok...I see.. Now I haven't played Fallout, but I know a great deal about nuclear things... We'll have to do this properly anyway, and we'll have to agree on a storyline, whatever we choose. So let's see what ppl say here! Oh I have one solemn wish, which I refuse to go back on.... NOT just slash and bang!!! Let there be some interactions between the players, not just killing and fighting! Otherwise I'm open to most suggestions..
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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)Facebook
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jack cloudy |
Nov 11 2008, 09:44 PM
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Master
Joined: 11-February 06
From: In a cold place.
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Unlike Minque, I have played Fallout (2)....for five minutes. Then the cd broke. Anyway, I say that Dantrag has a point. Established characters, backgrounds and relations may be all neat in a "Oh yeah, I remember that!" way for old-timers, but it will only confuse newer members, or annoy them. As for the Hack-and-slash, I'm with Minque on this one. I don't mind some from time to time, but I'd like to see opportunities for developing characters as well. I think that one thing THIH III did right was to grow a bit out of it, which unfortunately might be one reason why it died. Yeah, I guess our goal of political intrige and scheming was a bit too ambitious. So let's talk about that. We can't just ban hack-and-slash alltogether, but combat could be minimized by placing consequences. In other words, we should make sure that whatever characters we'll use WILL NOT BE GODMODED. I can't stress this enough. If people can play what essentially amounts to a level 30+ in full enchanted Daedric, they may easily resort to fighting to solve everything because well...they can't lose so why worry? We all saw what happened in THIH. First we had a few godmodes, who proceeded to steal the show, forcing everyone else to go godmode just so they no longer felt like the fifth wheel. And things escalated from there. And I take responsibility for being one of those guys who started throwing around godmodes everywhere while I really shouldn't have. So, sorry. If however, everyone is playing a mook-level character, things change. Fighting one-on-one becomes a challenge and charging even a small group becomes straight suicide. No more rushing the 100+ snakes and slaughtering them all by yourself. Now I'm all for mook-level, but I suppose we could compromise a bit and allow some higher than average abilities. While a severe power-limiter like that won't be able to ban fighting alltogether (and really, it shouldn't although it would be nice to see people just fleeing a hard situation for a change.), I do hope that at least it would promote thinking and teamwork more. And from teamwork would flow rp-ing. Oh, and if we're changing universes and playing Fallout or some similar post-apocalyptic environment, I'll play a mad inventor type. I don't have any suggestions on storyline however.
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
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Lord Revan |
Nov 12 2008, 04:48 AM
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Master
Joined: 6-May 06
From: Texas, USA
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Look, I'll apologize up front for not being around. I've been on an internet hiatus for the last two weeks (not even glancing at the forums) and my comp got a trojan horse on friday (or was it thursday?). And I just got it back. I think it would be okay to move on, this RP was the one that got me into role-playing. If we can't finish it well, then let's just remember it for the fun parts. Personally, I'm in a dystopian mood right now. While I've been gone I've been brainstorming new stuff to try to get my career here back in the air. ....... By the way, I'm also very into guns right now.
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Colonel Mustard |
Nov 12 2008, 07:37 PM
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Master
Joined: 3-July 08
From: The darkest pit of your soul. Hi there!
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Right, this is my idea for a possible setting for the story-tell me what you think (I’ve got some weapon/uniform/vehicle designs in the works too, if anyone’s interested).
Modern Oblivion-a concept by The Bean
It is one thousand years since the Oblivion Crisis, and Cyrodiil is at war. Morrowind, and old enemy of the nation, has launched a devastating offence against the empire, capturing the city of Cheyindal and much of the eastern borders. Led by the fanatical Athres Oliess, the Morrowindan forces have pushed forwards through the province. With resistance being gathered, soldiers from all over the nation are gathered together to fight the enemy as they approach the Imperial City. The fate of the nation hangs in the balance-if the ancient city is taken, the rest of Cyrodiil will fall, and there is little doubt in anyone’s mind that Athres Oliess will not stop there.
A history of Cyrodiil
The great Empire of Tamriel, stretching from the furthest shores of Morrowind to the most northern Fjord of the Skyrim coast, collapsed seven hundred years ago, creating the foundation of Nirn’s modern nations. After the infamous Oblivion crisis, it seemed the Empire would collapse were it not for the political cunning of High Chancellor Ocato. He remade old alliances, sent reinforcements to critical forts, and most essentially of all, opened a dialogue with Morrowind, using the people’s hero, the Nerevarine, as a mediator. Though it seemed that any revolution would start soon in Tamriel’s notoriously dissident province, thanks to his diplomatic prowess the High-Chancellor managed to keep the peace for a few more years.
Indeed, the Empire dissolved three centuries later, without a single sword being drawn in anger. Morrowind, always fiercely independent, began to call for autonomy from the Empire. Though no request such as this would normally be granted, calls from both Skyrim and Hammerfell resulted in Tellus Horatian, the High-Chancellor at the time, to fear civil war. Instead of allowing the Empire to collapse into a bloody power struggle, where the people would most likely live under the yoke of a tyrant, Horatian wisely opted to allow the provinces to form their own nations, withdrawing legion soldiers to reinforce their borders. For another six hundred years, as technology and society advanced, peace was bought about.
Yet it was shattered by one important event-the assassination of the Nerevarine. Having become both a political and spiritual leader, the death of the vanquisher of Dagoth Ur caused a massive power struggle to erupt around the nation. While the country tore itself apart in the bloodiest war in Nirn’s history, the rest of the planet held its breath, knowing that whoever triumphed would most likely have gained a taste for blood.
When Athres Oliess rose to power, conquering the province his elite army, the situation could not have looked worse for Cyrodiil. Olies was infamous for his hatred of foreigners, branding them oppressors invaders, and with a special loathing reserved for Cyrodiil, which he held a grudge against for years of occupation. He expelled all non-dunmer from the province, forcing them to seek refuge in their home nations, and re-introduced the enslavement of Khajiit and Argonians, citing it as an ancient tradition. With war an immanent fact, Oliess took the offensive, sweeping over Cyrodiil’s eastern borders and now threatening to capture the Imperial city itself.
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