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> Valenwood Improved.
macole
post Oct 8 2021, 03:52 PM
Post #21


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SNAP, I wish it was that easy.

TWMP is an interresting mod. I considered it and had it not been for a couple of potential mod conflicts (Valenwood Islands was one) I would have tried to install it. Land tears was my biggest concern as I am not very good at determining solutions for land tears.

Pleasse, take us on a magical mystical tour.


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Lena Wolf
post Oct 8 2021, 04:00 PM
Post #22


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SNAP! biggrin.gif Just like that. biggrin.gif I've been fixing some land tears in Skyrim - I'm merging another mod into TWMP Skyrim, and actually it's easy. Surprisingly so. Yes, I feel rather encouraged to install the whole caboodle of TWMP mods together with Elsweyr and double Valenwood as they recommend, and Moroblivion, of course. They are actually working on a port of Moroblivion for TWMP so that it could be reached from within the same worldspace (currently you travel through a portal).

But when I fix Valenwood, it will be for TWMP, so I don't know if it will work for vanilla Valenwood. We'll see when we get there - we're still in Skyrim at the moment. smile.gif TWMP Skyrim in Oblivion, that is. smile.gif


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macole
post Oct 8 2021, 04:31 PM
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If it works out as I'm sure it will, I may have to start a new game.


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Lena Wolf
post Oct 8 2021, 04:38 PM
Post #24


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You don't even need a new game! I started loading TWMP modules right into my existing game at nearly 800 hours. No issues. Landscape changes are usually Ok to just add or remove, however I don't know what will happen to quests that come with those modules. So for example if you've done some Valenwood quests and then if you have to reload it, you might find those quests reset. Although if the filename of the mod remains the same, you might get lucky and your progress might be preserved.


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ghastley
post Oct 8 2021, 07:33 PM
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I saw there was a specific TWMP adaptation of VI, are you installing that one? And of course I want to know if my Falkreath is affected!


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Lena Wolf
post Oct 8 2021, 08:01 PM
Post #26


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Yes, there is Valenwood Improved original and a TWMP adaptation, and apparently it's best to use both. blink.gif I haven't done it yet, but I fully plan to investigate it and get it installed. TWMP is supposed to be compatible with Elsweyr, too.

Regarding Falkreath - we are going that way! biggrin.gif We entered Skyrim just South West of Riften and walked around there, and now we are moving West more or less along the border. I am currently adapting a mod called "Skyrim Alive" - the author gave me a blanket permission to go play. This will be my mod for Southern Skyrim. Riverwood is the next big settlement (combining TWMP Skyrim Improved and Skyrim Alive), then we'll continue on until we reach Falkreath. I'll report what we find there. smile.gif I plan to build Helgen as well. Then we'll see how Falkreath works, but I think it should be Ok - TWMP landscapes are very close to vanilla Oblivion in that region.

FYI: to see some screenshots, have a look at Lena's fanfic - the most recent entries are all in Skyrim. smile.gif

This post has been edited by Lena Wolf: Oct 8 2021, 08:11 PM


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