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> Morrowind Mischiefs, A Characters Update thread
ghastley
post Sep 13 2017, 05:51 PM
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QUOTE(Renee @ Sep 12 2017, 05:21 PM) *

The Fighters Guild next wants him to go find some inn (or tavern) in Ald'ruhn.

You can assume that somewhere big enough to have an inn or tavern is a town. However, the Silt Striders go to some towns, and not others, and even then you may need to make a few stops.

The boats go to towns that aren't served by Silt Striders, and again there may be changes of boat involved. And a few places, like Vivec, Khuul, and Maar Gan, have both. The oddball one is Seyda Neen, where you arrive by boat, but never see another, although it does have a Silt Strider. You'd think you could get there by boat, but you can't.

The propylon circuit only goes around the Dunmer Strongholds (which aren't towns, and don't have inns).

I don't recall anywhere that has an inn or tavern that's not reachable by boat or Silt Strider. The Mages Guild Guides don't add any, as all the locations served have boat or Strider, or both.

I don't understand why there is no in-game source of travel information, such as a book that lists the connections. You don't even get a minimal map that shows the major locations, so you don't know if a travel destination is actually closer to or farther from your goal.


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Renee
post Sep 14 2017, 11:17 PM
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Okay, thanks for the advice there, especially with visiting different silt striders and boatmen. I didn't know they go different places, and there was one of each in Vivec we can check out too.

QUOTE
I don't understand why there is no in-game source of travel information, such as a book that lists the connections. You don't even get a minimal map that shows the major locations, so you don't know if a travel destination is actually closer to or farther from your goal.


I am pretty surprised about how vague these quests are. Especially after hearing for years how "Morrowind does it right!" I thought the directions and descriptions from various NPCs are supposed to be so much better than latter games. *shrugs* Luckily, I am the type of gamer who likes figuring things out, but still.

Heartfire 18: Yor managed to get his second quest done (not the Fighters Guild quest, but a random one). This was offered by a man in Sedya Neen. He wanted Yor to go find out where some other person is hiding a bunch of loot. The suggestion was to "go up on top of the lighthouse at night" to watch for this person.

But we never saw this person, whose name is Fargoth. Never saw him. Maybe it's because it rained the entire night. Yor got bored after waiting around for hours, and began searching the town on his own. After a couple hours, he found Fargoth's hidden loot! ... And quest #2 is done.

Another cool moment: while waiting on top of that lighthouse a cliff racer showed up right on the edge of Seyda Neen. It tried to fly around and attack the townspeople, but it got stuck on the wooden deck area surrounding the light house. Got stuck, and began glitching out. A guard rushed over, but he too got stuck. It was up to Yor to save the day.

Yor actually JUMPED off the lighthouse, landed on the cliff racer's back, and then tried to hit it from above. laugh.gif I was like "You idiot!" rollinglaugh.gif He fell off the creature's back of course, and took some damage when he landed. but he manged to finish off the enemy on his own. viking.gif

This post has been edited by Renee: Sep 14 2017, 11:18 PM


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Renee
post Sep 16 2017, 06:11 AM
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Heartfire 23 (Day 39)
Yor ascended to Level 5, and I put x2 into Agility, X2 into Endurance, and X1 into Luck. He needs more luck.

Did manage to find Ald-ruhn by the way. A couple NPCs told Yor about the Mage's Guild, which offers a teleport service into Ald'ruhn's guild for a low price. Once Yor was there, he finished the quest. Got this one troublemaker to leave the village. And he got paid 500 gold just for doing this too! That seems an extreme amount of money, just to make somebody leave town.

He also did a side-quest while he was in Ald'ruhn too. Some person bought an expensive amulet from the village's clothier, but defaulted on making payments for this amulet. Yor was supposed to talk to this guy too, but the guy wouldn't cough up any extra drakes. Long story, but Yor began to search the guy's house and he flipped out. Began attacking Yor. Yor had no choice but to fight him to the death. viking.gif And I hate to say, but Yor looted the man's body, which might be going too far. But the guy had some very expensive items on her person, including the amulet.

He returned to the clothier, got paid a small amount, but made a bunch of money from selling various items from that NPC's house.

Ald'ruhn is really neat by the way. There was this reddish ash storm going on when Yor got there. I figured this storm would just go on forever, but after a day it died down, and weather was pleasant. This area of the game reminds me a lot like ome other planet.



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SubRosa
post Sep 16 2017, 05:47 PM
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Now Yor has a house. Seriously, you cannot buy a home in Morrowind. The only way to get one is to kill someone and then move into their house. There is a house in Seyda Neen my characters usually move into early, that is owned by an NPC who you end up killing as part of a quest that starts in Seyda Neen.

Otherwise you have to use mods to get a home for you character.

I like the Redoran building style best of all. Like you said, it looks like something built by aliens, and when the ash storms kick up it feels like you are on Mars.


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ghastley
post Sep 16 2017, 07:28 PM
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Well, sort of. The three Great House quest lines let you build a stronghold that becomes your own home. In each one (you can only join one of the three) you have to kill the NPCs who live in the other two, so if you do them all - with three characters - then you've killed the owners in each one (twice). But in any single game you do get a home without killing the current occupant.

Several of the quest lines end up with a home becoming yours, and surprisingly the Morag Tong one gives you the choice of not killing the current Guild Master before taking over his apartment. He'll just retire to obscurity, and you never see him again.





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Renee
post Sep 18 2017, 02:29 PM
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That's weird. No houses in the vanilla game? I think in Daggerfall we could get a house (or several) right?

Yor's pretty content with staying in Fighters Guild barracks. He also really likes Pelagiad's inn. That's where he tends to go, in between his various adventures, to tell the static NPCs there all about life on the outside.


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Lopov
post Sep 21 2017, 09:21 PM
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By doing the MQ you also get a house in Balmora once a certain quest-giver leaves Vvardenfell.

And I think (though I could be wrong) that by completing the TG questline you can also sleep in the room where the former guildmaster was found. And you don't have to kill him for that.


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mirocu
post Sep 23 2017, 04:44 PM
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Regarding accommodations, you can get that room in Thirsk Meadhall as we all know. That of course means having to move to Solstheim, but who wouldn't wanna do that?? smile.gif


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ghastley
post Oct 4 2017, 06:33 PM
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I played a bit more of my Vampirella game. She's doing Hand-to-hand, Unarmored, and is hunting Vampires wherever she can find them. There's one more to go, in an ancestral tomb inside the Ghost Fence. She can handle just about anything, but beating high-level daedra to death with her fists is wearing out my mouse button. I may have to try and enchant something to improve her rate of damage.


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Renee
post Oct 6 2017, 08:39 PM
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I haven't met any vampires yet (or Yor hasn't...) and I'm not really looking forward to that experience. indifferent.gif But Yor met some bone-walkers yesterday when I was gaming with him. They weren't so bad to deal with.

Pretty cool moment though: Yor met a guy along the road to Vivec who had a "pack guar" with him. smile.gif That was so neat. The pack-guar couldn't go into Vivec, but Yor managed to help the guy (who is some sort of merchant I think) into the Foreign Quarter, and then into its canalworks. Managed to find some underground shop and took the guy there. Got paid. Yor Azzizmyyn is doing pretty well.



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Lopov
post Oct 6 2017, 08:45 PM
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Vampires aren't common, I was playing the game for quite some time before I encountered any of them for the first time.

I remember that guy outside Vivec and his friendly guar. Nice of Yor to help him out. goodjob.gif


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ghastley
post Oct 6 2017, 09:05 PM
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Vampires in Morrowind tend to be in clan clusters filling some dungeon or other, and you get sent to clean it out, (or you join one if you get infected). A few live isolated in ancestral tombs.

Vampirella's first kill was Calvario (as requested by the Zainab Ashkhan). Then she took off on her own.


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Renee
post Oct 6 2017, 11:51 PM
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Lopov: Yea, that pack-guar is just too cute. Definitely going to find a mod which adds one of these as a follower.

ghastly: See, that vampire looks so creepy. He's dressed as a dandy, which makes him even creepier.


Heartfire 30 (Day 46): Yor Azzizmyyn lost his girlfriend. sad.gif Nevrasa Dralor; a Dunmer woman he met along the road just days after arriving in Pelagiad, is now missing. Yor took her to Pelagiad's inn back when he originally met her, and then he left her there, instead of taking her to the Fields of Kummu where she requests to be taken.

Women. This seems to be one of Yor's weaknesses. He liked having her around. But nearly a month after meeting her (and she's still in Pelagiad) I got the sense that she really wanted to get out of town. So Yor finally took her to Vivec. Roughly halfway through the St. Olms Canton, she simply disappeared. hehe.gif Oh well.

He has become a Journeyman in the Fighters Guild though. And his next assignment is to go to Ald'ruhn again, collect some debt money from somebody up there.

This post has been edited by Renee: Oct 6 2017, 11:53 PM


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Lopov
post Oct 7 2017, 11:44 AM
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Did she go missing in Vivec or outside? Maybe she wasn't quick enough to follow Yor to another cell so she got stuck behind some door in the previous cell.


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Renee
post Oct 7 2017, 01:01 PM
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QUOTE(Lopov @ Oct 7 2017, 06:44 AM) *

Did she go missing in Vivec or outside? Maybe she wasn't quick enough to follow Yor to another cell so she got stuck behind some door in the previous cell.

No, he did not go inside any interiors at all. Matter of fact, he showed up there just as it was getting dark. He began trying to find the St. Olms Canton, but it was taking too long and it was also raining. I imagined his gf began complaining so he turned around and took her toward the Foreign Quarter. Turned around at some point and she wasn't there. sad.gif

I bet she'll show up at some point, weeks later. Typical Bethesda follower, lol.



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Lopov
post Oct 7 2017, 02:43 PM
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What about the quest - is it still in Yor's journal as active? Because if Yor took much time to take her to St. Olms, the quest fails. If that happens, the NPC remains at the location where it was when the quest failed.



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Renee
post Oct 7 2017, 10:37 PM
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Hmm. I'm not sure about a time-limit, I'll have to check into that. I don't remember if she had a limited amount of time to get to Fields of Kummu. I don't think she did.

This post has been edited by Renee: Oct 7 2017, 10:39 PM


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Lopov
post Oct 8 2017, 12:59 AM
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Most of the time you don't know if there's a time limit or not. Only when the quest fails, you find out there was a time limit.


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RaderOfTheLostArk
post Oct 9 2017, 09:06 PM
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A few nights ago I fired up Morrowind. Like Skyrim, I hadn't played it since December. Took quite a bit to get used to the controls again. Also forgot how annoyingly easy it was to get stuck on or blocked by the geometry.

My Nerevarine (which I have yet to rename to something that could actually work lore-wise) took a little trip to Vivec. I totally forgot that Ordinators attack me on sight now because of that Imperial Legion quest where you have to escort that one Legion member who committed a crime and was going to be tried by the Ordinators. When I did that quest, I found that the Ordinators would only attack you if you escorted the guy and talked to them at the same time. Which I thought was great, because [censored] Ordinators. I'm more than happy to kill them without incurring a bounty.

And also, I finally went and killed Vivec. I made a separate save for it just in case. Got that "the prophecy has been severed" message even though I already, you know, saved the world. I annoyingly got stuck on the geometry of the steps around where he is hovering, though, so that got me killed several times. On the time I finally killed him, for some reason he decided to try to punch me to death instead of hurl spells. So I'd rather kill him at his best.

Other than that, perhaps the only thing left for my Nerevarine to do is to go around and free my fellow marshpeople as well as cat-folk. That'll teach those Dunmer slave-driving [censored] a good lesson.


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Renee
post Oct 10 2017, 12:35 AM
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Wow that sounds intense, RotLA! Those ordnators look tough!

And c'mon.,... what's his name??? biggrin.gif



QUOTE(Lopov @ Oct 7 2017, 07:59 PM) *

Most of the time you don't know if there's a time limit or not. Only when the quest fails, you find out there was a time limit.

I don't think there's a time limit to this one. How do I know if the quest has failed?

This post has been edited by Renee: Oct 10 2017, 01:57 AM


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