You'd think that after years of playing this game that it's silly to open a thread like this, perhaps. But even after 5 and a half years, I just found a couple new things I've never seen before.
1). Kahreem found the Surilie Brother's house, and walked right in. The place is unlocked. On the downstairs table is some sort of deed for furniture bought from Colovian Traders, similar to the deeds we get when we upgrade one of our char's homes. I've personally never seen one of deeds in an NPC's house.
2). There's a door on the second floor of Two Sister's Lodge, if you walk through this door you are now on a balcony outside of the inn. Look across the street, and there's another balcony, and this belongs to the Surilies. It's possible to jump from one balcony to the next. Small detail, but it's something I've never done before. Kinda neat.
Kahreem used both balconies to keep watch on Bernadette Peneles's house from a safe distance.
Nice idea for a thread, Renee! Buffy gets excited every time she finds a waterfall but I'm confident we have them all noted.
I think her latest 'new' discovery was http://i.imgur.com/gYMbx2N.jpg that she discovered within a vanilla fort a couple months ago.
The name of the fort:
Oh, bunk beds, I also discovered them with Raven for the first time in the previous year, I had to check whether they are a part of some mod because I used a few that altered forts' interiors - it was nice to find out that they're vanilla.
Can´t remember if Lothran has found the deed at Surilie and the bunk beds but it´s very possible he did that long ago
Like I said in the update threads, I just recently met the son to the count of Bravil! After 2000 hours it´s such a treat to meet someone you really haven´t talked to before!
Bunk beds??? Wow. And the naysayers try to claim Oblivion's lairs are nothing but cut 'n' paste, the fools!
Kahreem met the Bravil Count's son awhile back, after finding the guy in a skooma den. I suppose Lothie doesn't break into skooma dens too often, eh?
http://uesp.net/wiki/Oblivion:Imperial_Bridge_Inn. It's in the middle of nowhere, right alongside a river. I'm almost positive I've never been here before, even with Saga. It's so new to me, I was unsure if it's added by a mod or not. UESP definitely lists it in the vanilla game, though.
Renee, initially I was surprised you had not encountered this inn before. Then I remember that you probably have your patented no-compass/tape mod in effect.
It's not really a new thing but I know for certain that there's at least one settlement I've never been to. It is located somewhere west of a road leading to Bruma and if I remember correctly from reading about it on the UESP, it's a part of some Daedric quest. Well, so far, none of my charcters found this place.
I know the one you mean. If you take the road north to Bruma, it is off to the left, nestled against a cliff side. I think there is only one path into the town. Bleaker's Way! That's the name.
That piece of the map looks like it was revised and the road in and out obliterated. There's a cave nearby called "Unmarked Cave" which is almost entirely inaccessible (locked doors with no key etc.) - believed part of a unfinished/deleted quest. At least the shrine associated is reachable!
Oh wow, I knew of Bleaker's Way (I love this hidden hamlet), but did not know of the Unmarked Cave. Weird.
Last night I found The Importance of Where. First time I see this book!
Ha! Just learned what Rally is for. Stopping NPCs who flee, including those who see us committing crimes. This is one of those spells none of mine have never used. :yes:
There was also an Imperial Forester following Renee and her crew as they walked from Bravil to Pell's Gate. This forester seems to have been affected by MMM because every time Renee stopped, the forester stopped. He would then draw his bow or make some other action, and act as if he were searching for something. If Renee walked, the forester would walk. She did not attempt to add him to her party (via CM Partners) matter of fact, CMP doesn't even give us an option to hire guards.
Anyways, the 'new thing' was this. When Renee got close to the forester he said "Shhh, you'll spook the deer." This is vanilla too. He had the vanilla Imperial voice.
This one is a New Thing added by mods.
I've got MMM's farm animals option ticked on. Tonight Saga is heading back toward Skingrad, and there was a cow running around at full speed. Freaked out about something! .. There were no enemies nearby though. Anyways, the cow runs toward one of the vineyards, and winds up just STOPPING all-the-sudden. It stopped, and started eating some grass. I thought 'huh, that's strange'.
But it got stranger. Tilmo and one of the grape-pickers start running towards the cow. Tilmo starts beating on it with his fists, and the other guy starts shooting arrows at it. I'm thinking what the [censored]??
Well, I guess now we know how a pregnant cow moves...
That woulda been so funny, if one of the NPCs actually said that. You moooove like a pregnant cow! Aw, that would have been too much.
Hidden Lake within Sideways cave. Hard to believe I wouldn't have run into that before, perhaps I merely forgot. Anyways, went in there today and was shocked to find more.
I've only been in Sideways Cave once. It was awhile back so I don't remember much about it, but I know a lot of people rave about that location.
Here is my New Thing of the day. http://i.imgur.com/JTqCFs6.png?1. Trenus is the skooma-addicted son of the Bravil count. Look at Trenus's shoes though. Seems maybe he doesn't mind wearing women's flats.
That's from my PC game, so at first I thought this might be mod-related, but in this game (Snaaty's game) there is no Better Cities. Better Cities is the only possible mod which could affect Trenus, I believe. So it makes me wonder if he also wears those shoes in my Xbox games.
Renee, I checked and Trenus does wear the Russet Felt Shoes. That’s quite a fashion statement! Kind of a little reward for checking out Cyrodiil’s underbelly.
The mod level of Renee´s game always feels like a new thing to me...
I think Manheim Maulhand's choice of trousers at the Inn of Ill Omen takes top honors for fashion statements.
Of course Schlera Cestius at Pell's Gate gets notable mention in the 'What Not to Wear' category as well for somehow thinking a skirt makes a good complement to a cuirass.
Ha ha yeah you are right Acadian! And mirocu yeah, I'm still adding. I've probably doubled my original 40 mod goal by now. Can't help it!
Indeed. I mean, I’ve seen conjurors wearing green velvet shoes with a blue mage’s robe. I always assumed that being Altmers they were too tall to see their feet, but I suppose they just like it that way.
Yes! Conjurors wearing blue robes and green shoes!
http://i.imgur.com/cXtjnsS.jpg is Buffy's small contribution to keeping Cyrodiil free of such fashion faux pas.
The fashion assassin is on the loose!
I have a New Thing but I'll have to get it arranged first. Another silly pic.
Vanilla: I heard a dark elf male say "Greetings my Dunmer sister" in Cheydinhal! ... Such a simple greeting, but I've never heard it before.
Mods: I noticed the All Natural mod (which introduces the ability to see weather effects from indoors) put a bit of rain on the inside of the Cheydinhal Bridge Inn. I simply RP'd that the roof is leaky!
Mods: MMM adds all sorts of rats and even mice. The mice usually shows up after we've killed an NPC or creature. If we pass this NPC or creature several hours later, it'll often be surrounded by little mice, which I assume are feasting on the dead body.
That's one new thing. Another new thing: if we step on one of these mice, it'll go SQUAK really loud, and this is because we've just stepped on its head, and now it's been crushed. But that's actually kinda neat because it means MMM's authors actually managed to make our feet do something (other than stand, walk, or run).
The reminds me of the Shrink Ray from the old Duke Nukem 3d game. After you shot someone with it and shrank them down, you could run over and step on them. It was an instant kill, and made a squishing sound when you did it. It was lots of fun in multiplayer.
So my Redguard is in the Pale Lady's hideout, which has bottles of human blood everywhere. My new thing of the day, I didn't know there are wine bottles filled with blood.
Another one: Lady Saga was hiding in some cave when a conjurer walked by her. She was slow at getting her crossbow set up, and missed the guy. The conjurer did not notice he had walked by her. And here's the part I've never seen before. When he walked by for the second time, he cast a healing spell when he got right beside her. This allowed him some extra light, and he caught Saga crouched in darkness.
I didn't know spells count as light sources for NPCs. For us, yes, but I didn't know NPCs could use these are sources of light.
I'd never noticed the autumn colours on the trees along the Orange Road...So beautiful...It seemed to be late afternoon so as I passed the trees, the sunlight kept doing that shade/blinding/shade thing...So beautiful...Don't recall ever seeing that before...
Fair dues Bethesda...Fair dues...
Heavenly, aren't they, those fall colors?
I just discovered SetActorFullName on the console. I couldn't believe it. I named my elf's horse 'Pasquid' which is the first word popping into my mind. Soon as I saw the horse now has its own in-game name I flipped. Started laughing really hard!
Then I turned to Saga's companions. Saga's still got Maglir with her, but since Parwen left the group (RP stuff) now Saga has a generic, respawning Imperial Legion Forester with her. I like this actually. This guy is strong, he's got lots of health, and is a good marksman + swordfighter. And if he dies, I don't have to feel conflicted about it. He's generic, not truly named. Or at least, not until now.
I decided to name him Marcus I. Seddsoh. It just cracks me up, not just giving him a silly name, but seeing his name show up on my screen whenever Saga turns to speak to him.
Lol. Renee going nuts with the console is always fun to read about
The stars!!!...Planets!!!...Galactic centres!!!...Awwww this game gets better the more I play it... ...
I can still remember the first time I saw one of those Shade of Revenant light beams. There's a fort or ruins about halfway between Anvil and Skingrad, and I saw this purple beam coming down from the sky. I had no idea what it was.
Came across a double whammy of newness today;
I was running Drydin Sarethi through the tutorial. In the first ambush he got one of the assassins, and in the last he got another. As he was looting the bodies Glenroy was apparently close enough to trigger him saying something. I don't remember exactly what he said, but it started with; "you handled yourself pretty well back there". When Dridyn looked, Glenroy was actually smiling!
Also, Baurus actually managed to guess that Drydin is indeed a mage. Only time he's been right in my games.
Heh, I've never seen Glenroy smile either, CT. Oh, that's funny about Baurus. Perhaps with 21 classes to choose from Baurus gets it right roughly every 21 attempts? You know, like a stopped clock is right twice a day?
Usually the only thing I hear Glenroy say is "Kill her! She might be one the assassins!" Anything else would be most welcome!
Baurus got it right! Now that is remarkable as well. I guess like Acadian said, he is bound to be right at least twice a day.
I did hear Glenroy compliment Julian once in the tutorial, but I couldn't see his face (bad angle) so I missed if he was smiling or not. That was when I decided to portray him a little more sympathetically in OHDH.
Another new one. There is a well in the outside portion of Castle Skingrad's courtyard. I noticed it said 'Open Stone Well' when Kahreem (Xbox) walked by. So I clicked on this well and it actually is a container we can store things in. Wow. Had no idea.
I tried going on UESP to see if it's safe to store stuff in there, but couldn't find any info. Would be cool if this is so though.
Slash 'n' Smash sells clubs???? I didn't know anybody does until Renee recently visited the place. I guess it's because a lot of my chars never go in there. An orc runs the place, after all. Renee doesn't care about the orc though, she just wants one of her BIG weapons. Anyways, I had no idea that anybody sells clubs.
Another thing: Renee went into Three Brothers Merchandise and ALL THREE of them were actually there!
I didn´t know that well was Scratch that, I did know it was safe for storage. Lothran tested it some time ago by dropping a personal item in it and it was still there one year later
http://www.uesp.net/wiki/Online:Fort_Rayles. This place is packed with new things. This is not the spoiler forum so I have to tag this. There two statues in the entry hall, and two locked gates. I noticed the statues had these green emerald-looking things in their heads, so that's the first new thing. The second? I couldn't figure out how to get past these two gates. There were two silver arrows nearby, but I wasn't able to put two and two together so I cheated on UESP.
And there were a few other weird things in this fort, but I'm forgetting them now.
Yes, Ft Rayles is very neat. I think it's the only dungeon in OB that has bunkbeds! http://i.imgur.com/gYMbx2N.jpg
Ah yes, bunkbeds. That's what I was forgetting earlier.
Lady Saga and I just witnessed Erthor walking from the Skingrad Mage's Guild back to Bleak Flats Cave. Saga did the quest to fetch him long ago, so it's funny to see him return to BFC.
Yes, it's definitely true that after completing the quest, Erthor has a schedule in which he spends some days in the guild and some in the cave. I remember this because my former character Raven thought that he could use the cave for himself once Erthor is gone. Then one day when he woke up in the cave, wearing only his loincloth, he heard a rather annoying voice close to him saying "Well met!". I found this situation so funny back then that I wrote a http://forums.bethsoft.com/topic/1472797-character-updates-8/?p=23036738 about it.
Ah, Raven! Those were the days, when Raven was around. That's funny how that story showed up right after Leydenne reopened that thread, too!
After all these years I have finally found some wild tinder polypore mushrooms, growing on a tree. I thought these are like oranges: we can buy them, but not harvest.
Black horses owned by the Black Horse Couriers will not just walk away if we dismount them, since they haven't got a 'home' to return to.
Yah, it's pretty cool, Kahreem has his own black horse! .. I think the BHC lady got killed or something, I don't think it's considered stealing if he rides her horse then. Not sure though, he hasn't mounted this horse in front of anybody else yet.
The only problem is I think legion horses respawn. They will eventually disappear, even if their riders (guards) get killed.
I know (on the Legion horses). Buffy still casts a low level/high duration command creature spell on the horses of fallen Legion soldiers and escorts them to the nearest stable. Even though we know they'll just respawn anyway. I can't recall if riding the black horse of a fallen courier is stealing or not though.
Edit: Trivia from Buffy lore. In the game, there are four BHC riders, all Breton women. In Buffy's world, we have taken the liberty of adding the following details:
Three of them ride stallions - Miliele (featured in Episode 49 of Buffy's Journal), Surani (featured in Episode 94), and Lielle. The fourth courier (Rianele) rides a mare.
I would believe that riding a horse from a dead Courier is still considered stealing. Though I don´t have anything to back that up, it´s just a feeling I have.
Better be careful, Kahreem...
One thing I have noticed is that a few NPCs have always something new to say if you click Rumors. Most say the usual guff and never change from the generic, but Narina Carvain in Bruma and Fadus Calidius in Skingrad usually have something original to say. It cycles too of course but I haven´t heard anyone else say what they´ve said.
Just yesterday I heard Fadus say "No thanks. Wandering the wilderness waiting for something to eat me, looking for gold in a hole. You think I´m a dope?"
Btw sorry for not putting that in the appropriate thread but I thought to put the example here
Wow, that must be really a neat surprise when Lothran hears something new in the rumors category. Does he ever, once in a great while, still discover new locations or have they all been found? I've thought numerous times that Buffy had found all locations, then sure enough, she gets the delightful surprise of a new discovery!
That's awesome crow!
Wow.
So I just encountered M'aiq the Liar, simply standing on the docks of Anvil. Every time I've ever seen him, if I managed to see him at all, he's always running. You don't know how weird it is to finally speak to this khajiit.
He was standing on the docks? I always only see him outside the front gate.
What you described is like with the Black Horse Couriers; sometimes they just stand there and unless you talk to them and thus make them ride away, I guess they could stand there forever!
I have often times seen Maiq standing outside Anvil's northern gate. But I don't think I have ever seen him at the docks.
He must have been on those docks because RG3's game has Open Cities, which means he can now enter town. But even so, it was weird to see him not running, for once. And actually, after my character spoke to him, he began walking away, instead of running.
Just last night I found, or more accurately was directed to, a dungeon I'm pretty sure I hadn't been in before - Outlaw Endre's Cave. I downloaded some of Nicorishi's custom bows yesterday, and that's where one of them was placed. It's doubly surprising because it's not particularly remote - it's between the Orange and Red Roads, north/northwest of Aleswell. It's actually just a bit east/southeast (though quite a bit downhill) from a cabin I built near the Orange Road, but I guess I've just never gone through that particular stretch of forest before.
Kind of a neat bandit cave, though no Endre, Outlaw or otherwise.
I've been keeping yet another Notepad page of all the places Lady Saga has been (since she's my primary explorer) and Outlaw Endre's is not on there. That name's ringing a bell though; so one of mine must have been there in the past.
I saw, or more accurately heard, something I'd never seen/heard before last night.
I was traveling with Belladonna. She was auto-walking through the IC, on her way to the AU to deliver the Dwemer artifacts to Bothiel. As she came through the door from the Talos Plaza district to the Temple district- literally at the moment that she was between cells - I heard someone say, "Huh... must've been the wind."
When I got my bearings on the other side of the door, I saw that Audens Avidius was standing there.
All I can figure is that he was primed to "detect" her when he moved into the next cell, but she moved out of that cell just as he was about to move into it. So he lost track of her and switched to one of the failed detection messages. 'Least that's my guess.
Just to finish the story off - he didn't respond at all at first, and since Belladonna was auto-walking, and in universe, she likely didn't recognize him, she just walked past him. He just stood there for a moment, then suddenly drew his dagger, took one step toward her, then turned around and attacked the guard at the door. So she stopped and watched, naturally, and I'm assuming that she didn't even know who it was until it was all over.
You mean you heard it at the loading screen? Never encountered that before.
What cause him to attack the guard? Had Belladonna done the quest or did it happen anyway?
No - it wasn't a long enough break that there even was a loading screen. It was just a normal door transition - maybe... I don't know... two seconds? Three? It couldn't have been much more than that, if even that.
When I heard the voice, she was definitely in "limbo" between the cells, but I would assume that that means that it was actually triggered right as she activated the door and just played while she was "in" the door. At least that makes sense to me. The way it happened from my point of view - just bang, bang, bang, right in a row - is she activated the door, then I heard the voice and had just enough time to wonder about it, then she appeared in the Temple cell and there was Audens, in front of her and a little to the right, and facing her. And since she was auto walking, she just walked right past him while I digested all of that. Then I stopped her and turned her around and Audens was just standing there, still in the same spot, still facing the door. Then he suddenly started moving - turned around, took a step or two toward her and pulled his dagger, then just as suddenly turned back around and started fighting the guard.
I assume he attacked the guard because the guard pulled his sword. He wasn't more than a couple of paces away from the guard (I think he was literally still on the steps), so though I didn't note it for certain, I'm sure the guard pulled his sword immediately after Audens pulled his dagger.
Belladonna (and I) just stood there and watched.
And yeah - it was the scheduled visit from Audens. It was just a particularly strange variation on it.
Ahh, so to avoid giving out any spoilers, Audens was no longer acting in an official capacity at that time then? That makes a lot more sense. I think the game just spawns him wherever you are at the appropriate time, and that just happened to be at that spot when Bella went through the area transition. That is some timing though!
Yeah - I've had some odd encounters with Audens over the years. My favorite was when he came after a character in an Ayleid ruin with poison traps in it. I heard him coming, grunting and groaning as he took poison damage. He made it to the character, but had just a sliver of health left.
This one though - it wasn't so much that it was Audens - it was just that precise timing and the result. Like I said in the first post, all I can assume is that the game was tracking Audens' detection of Belladonna and had moved him up to the next stage, preparing him to fully detect her, when she went through the door, and the cell change broke the detection, and that's why he did the "Must've been the wind" line, just like any other NPC does when they almost but not quite detect the PC. And it was just weird that it was triggered at just the right moment so that I heard it while she was between cells..
Traveling with Lemdel the Altmer barbarian this morning and I saw something I don't recall seeing before. It wasn't really bizarre - just a bit odd and amusing.
He had been to Frostfire Glade and came pretty much straight down out of the mountains, so he came out on the Ring Road, northeast of the IC, between the Roxey Inn and Fort Chalman. He was making his way around to the east and south, and planning on taking the east bridge in to the IC (one of the additional bridges from Roads of Cyrodiil - it lines up with the road to Cheydinhal). So, he'd made it around past Fort Chalman and was heading south, when a sheep came down out of the hills to his left and ran across the road in front of him.
I was trying to figure out where a sheep would've come from and what it was doing - my first thought was that it was trying to catch up with the rest of its flock (like you sometimes see them doing outside Skingrad), but there's no flock out in that field and... and then a Clannfear came down out of the hills after it. So the sheep was running away from a Clannfear.
So what else could I do? Lemdel started chasing the Clannfear, just to see what happened. It was sort of funny-looking too - like Pepe LePew in the old Warner Bros. cartoons - the sheep running as hard as it could, little legs just churning away, and the Clannfear doing that long, slow, ground-eating stride after it. The Clannfear never did catch up to it though, and it finally lost track of it and stopped. So Lemdel waited a while to make sure it was over, then killed it and that was that.
Like I said, just sort of odd and amusing...
Isn´t it fun when odd things like that happen?
Until today I never knew that there's a chest in the tutorial dungeon with an average-level lock on it. Sal decided he wanted to have a look in a particular area, and there it was. Very cool.
Is that the one that is tucked into a hole in the wall, in the room with all the rats, and the iron warhammer in the center?
1)I didn't know about a narrow underwater "path" located south of Amelion's tomb, connecting East Niben coast and the small island north of the Coast Guard Station. It's not much of a shortcut, but still. UESP says that http://obmap.uesp.net/?centeron=Amelion+Tombappears on this point during the MQ.
2)When doing the White Stallion questline, I usually waited for Black Brugo inside Telepe, I thought that he's scripted to appear there after midnight. However, this time I was waiting outside and spotted three figures approaching from the north. Turns out it was Black Brugo and his two bandits, so they must have a spawn point elsewhere.
3)I heard one of the NPCs say "Hooray" in conversation but I don't know what were they talking about and to what was this "Hooray" directed. Maybe I heard this reply before and I forgot about it, but it's definitely rare in my game.
I did have an oblivion gate at #1 in one of my games. http://i.imgur.com/fKTF5n6.jpg
^ Aww. *blush* ^
My elf has (or had) 40-something lockpics. She carries some lockpicks around, but she hardly uses them. Most of the time, she simply does not pick them up. She can open Average locks, so it's rare she needs to have anything better than this to help her unlock things.
She finds a chest with a Hard lock on it. She decides she's going to pick this lock, but since she doesn't know exactly how to pick locks, she winds up breaking a lot of these (while I press Auto-pick over and over).
My new thing of the day: it took about 30 attempts, and 30 broken lockpicks, before the Auto thingie finally worked! I was astounded!
.. And what was inside? An iron helmet, 3 gold, and an onion. X(
Yup, that little gate failed to open twice in all my OB playthroughs. That's why it's a featured part of Julian's story.
I don't know if this is anything of merit, but as I'm gaming with Kahreem tonight, I noticed that after he sat down in his pirate ship, and I began typing, he kept raising his hand to his mouth, as though he was stifling yawns. I realized it had been awhile since he had gotten any sleep.
... could be coincidence, but now that he's in the Bloated Float (next day, after much sleep) he's not yawning anymore.
Buffy will very rarely raise one hand to her mouth to stifle a yawn if left unattended for a time. Just a rarely seen vanilla idle.
As Acadian says, this animation is completely vanilla. Just like patting a horse and another animation which I can't properly describe in English but it's something like checking whether a weapon is buckled or not.
I'm guessing those rare idle animations only occur when certain conditions are met. Here's my theory:
Petting your horse. When you are on a horse (duh) and the horse is stopped. I do use a small mod that increases the frequency of all horse related animations, so horses are more active and Buffy pets Superian quite often.
Suppressing a yawn. Only when you are seated.
Checking the handle of your melee weapon. Standing with a melee weapon equipped. I think that explains why Buffy has never done this one (no melee weapons, evah). She does sometimes see guards doing it while they are standing around.
I've seen Jerric check his sword hilt, but it's rare. He doesn't stand still very much.
Well, he’s only using one hand…
I am just discovering the awesomeness of the Acrobatics skill. This is one of those skills which has never gotten very high as I've gamed on consoles, mostly because my characters only jump when they absolutely have to. And it's rare they take a tumble from any sort of distance. None of my console games ever lasted longer than 350 hours, so unless I sat there and spammed jumping over and over again, this skill barely broke over Apprentice in most cases.
But Lady Saga's PC game is somewhere over 450 hours, and she jumps around quite a lot; she's supposed to have been some sort of dancer before becoming an adventurer. She's unafraid to jump from (let's say) a high ledge to a lower one, halfway across a room. And as her Acrobatics is finally past Journeyman, I'm finding that her jumping skills are getting to be downright Mario-ish. It's really fun!
I love jumping around in Oblivion. I like jumping from one rock to another, and seeing how far I can get without touching the ground. Or jumping up on the stone fences, and leaping from one of those little square sections that stick up from the rest of the wall to the next. You can get like a superhero, and even change direction mid-jump.
Okay - I just discovered a fairly simple thing in this game that I'd never known before.
You know those big falling blade traps in Ayleid ruins? The things like enormous rusty razor blades on chains that periodically fall, then winch back up, then fall again?
I never knew until just the other day that it's possible to jump over one of them while it's down. I've always gotten past them by waiting until they're winched all the way up, then going underneath quickly before they can fall. But the other day, I ran into one that was over an elevated section that had collapsed, so there was no way to run underneath it, so, on a whim, I tried jumping over it instead, and it worked like a charm.
All the time I've wasted over the years standing there, waiting for a blade to winch up so I could duck under it...
Nice to see you again gp'r!
Don't you take damage from the blades when you jump over them? I seem to recall taking damage when I just bumped up against them when they are down.
Aww dang! Yes, we can jump over those, this is true. You have to be careful though. If you do it wrong (if you run towards one but don't press jump soon enough) your character can wind up taking some damage.
ninja'd by SubRosa But like I was saying, if you do it right, you won't take damage.
Here's an odd one. (Well, I'm sure it's been noted before, but it's new to me.) I'm having to redo my installation from scratch (Ugh. Don't ask.), so watching the installation screenshots go by, I just realised that the Kvatch one has a guard riding a horse - inside the city. Suggests they maybe meant to make Kvatch an open city at one time. (I think this, like the other installation shots, also appears as a loading screen, but I hadn't noticed it there.)
whoa I'll have to check that out.
In the vanilla game, there are sometimes horse sound-effects (sounds of hooves on cobblestones) but no actual horses. So yeah, maybe they meant for towns to be open, but since that wasn't going to happen, best they could do was some sound-effects.
Think I've got some oddities happening because I'm in the middle of a slow reinstall. I just encountered First Mate Malvulis wandering up to the Talos Plaza gate. She wandered over and, instead of the usual threats, sang me a cute little song about a Redguard Pirate. (I decided not to talk to her in case she got all nasty again, perhaps she's actually a nice enough person if not stuck on that dockside.)
But there's no AI for this. Looking in the CS, poor Malvulis has no AI other than hanging around within a couple of hundred units of the docks. And UESP does say she has that song, but I've never heard her sing it, and can't find it referenced in the CS. (Can't be my Idle Dialogues mod, or UESP wouldn't list it. And I haven't fired up any Imperial City mods yet.)
Bit of waste really, now I think of it. Oblivion could use a few more songs, doesn't even make the most of the ones it's got.
Wow, how neat! I can't say I've ever heard her do anything but taunt any of mine, Taunting, insulting, I had no idea she sings.
I wonder if that's a disposition thing?
I have had her sing, taunt, and insult me, so its not disposition! (That's my love life... )
All pirates died quite early in Lothran´s game so no one can sing anymore...
So, running Severan through the Tutorial the other day, ran across yet another chest that I've been missing for years. In the sewer part, in the room with the two goblins in.
How have I been missing these?
*Facepalms hard enough to shake Yggdrasil*
That really is something, eh? Because I know you've done the Tutorial many many times.
Whoa, I just saw the walls of Bruma while Kahreem was standing on the Imperial City's Waterfront. I mean.... we're talkin' nearly 8 years of gaming here, and I've never noticed this.
There was something else new to me, but now I'm forgetting what it was. OH I know. There's a paint horse which stands on the Waterfront, in front of the door to the Temple District. It's there 24/7, unless one of mine decides to go for a joyride. Well, I just noticed this horse is finally gone. Maybe Heironymus rides him to Anvil after Taking Care of Lex is done.
Oh no kidding, there's a cave full of Argonians, and is this vanilla? That's so fab. I wonder if one of mine found this in the past. Chances are this could have happened, and maybe I didn't notice at the time.
Speaking of new things (in general), there's probably still lots of caves and forts I've never been to. And I can still get lost in Cyrodiil (I play without compass) very easily while I almost never got lost in Morrowind or Skyrim.
I know there's some village between Bruma and the Imperial City, north of Aleswell which I haven't came upon yet. I think it's involved in some Daedric quest.
And I know there's a cave called Unmarked Cave somewhere. But where? I don't know. That's why playing Oblivion is all the more interesting.
About that Paint Horse, I had noticed him too, and wondered about him. Then I saw http://www.uesp.net/wiki/Oblivion:Oghash_gra-Magul riding him, looked it up on the UESP Wiki, and learned that the Paint Horse actually has owners. Not the kind of owners you'd want to steal a horse from!
Cripes, that horse is owned by a drug runner? ...
Lopov: Yes this town between Bruma and the Imperial City does indeed exist. It's well-hidden. I found it only because one of mine noticed something .... a very slight path going through some woods or something like this. And she followed it until she found the hidden town. It's a nice place, actually.
I guess that playing without any map markers for years is another reason why I never found some well-known places. Even if I do some random exploring, there are still chances of missing some location for only a few meters. It took me several years to find the Shrine of Hermaeus Mora, for instance. And I still don't know exactly where is Mephala's shrine.
By turning camera around I found a http://shrani.najdi.si/?13/ka/3KV2Y4C0/symbol.jpgon the back of thrones in the King and Queen Tavern, and this symbol is the same as the http://www.uesp.net/w/images/4/44/OB-CheydinhalShield.png emblem. Now I wonder if all thrones have the Cheydinhal emblem on the back.
Then I can only assume that thrones for the Imperial City's inns were made in Cheydinhal.
Maybe it´s an inn thing? That could be a fun little quest; to check every inn that has thrones for the Cheydinhal emblem!
Though I reckon there aren´t too many inns that have thrones...
Indeed, only the K & Q Tavern comes to my mind at the moment.
There are a few dungeons with thrones, though, one is at the end of Fort Pale Pass IIRC.
My skooma dealer bought some food in one of those inns on the way to Anvil. There was this wedge of cheese behind the elf at the desk, and this cheese vanished when Snaaty bought it. And the thing is, I've seen this happen in Skyrim, but never TES 4. I don't know if this is a facet of the vanilla game, or if the Unofficial Patch has "fixed" this or something, because I've never seen food get removed in real-time from shelves on PS3 or Xbox.
Yeah, I´ve seen that happen a lot of times. And I think it´s pretty neat; the things on the shelves are not just eye candy. It´s really what they are selling!
So you folks are saying you have mice in your games too? Ahhh!
Whoa!
So Kahreem was in the Inn of Ill Omen, sitting there having dinner. I pressed the button to make him stand up, but he had other things in mind.
"Put that back, you worthless thief!"
Oops. This is all part of his RP of course, he IS a thief. But I did not mean for him to steal something at that moment. Anyways, he gets up and before I can make him drop whatever he stole, an Imperial Legion guy shows up.
Kahreem resists arrest. He can't go to jail right now. He doesn't want to. BUT here's the new thing I've never ever seen before: when he was running out of the inn, and ran right by the guy who owns the place, this message popped on-screen.
*Tan Plate Removed*
... something like that. Who removed it? It wasn't me. I hadn't had time to go into his inventory, you see. I have no idea what happened. But I noticed the owner of the inn was just standing there, not attacking, when Kahreem fled the place. It's almost like Kahreem gave him this item. Right?
An owner will take back any item stolen by your character as well as call for help if they see you take it. Kahreem got close enough to the inn keeper that he was able to do so.
Kahreem subconsciously steals things even when he doesn't intend too, I mean to.
I think you mean two, Lopov. To the other too.
New thing: I've never seen Arena opponents fight using hand-to-hand combat. I'm gaming with Kahreem, okay? He's got just over 400 gold in his pocket and gets the urge to gamble, so he bets on a match at the Arena. These two ladies come out, and they're both fighting with their fists. Never seen that before.
Cool, he just won 100 gold. He bet on the Blue Team.
New Thing #2: Kahreem is leaving the Waterfront, heading to Bruma for the next part of his quest. Before leaving, he goes to the Marie Elena to see if there's anything he needs. Yes there is: some Cheap Wine. After grabbing a couple bottles for his journey, he leaves his ship, and walks up the Waterfront, and sees a body up ahead, lying in the middle of the street. This is the body of Damian Magius, and this body was NOT there literally an hour ago, when Kahreem originally passed this spot.
So whatever happened to Magius just happened in other words. Dang, I wish I saw what it was. I have no idea why Damian would have been in a brawl. A trip to UESP reveals nothing sketchy about him. He eats at the Bloated Float, and also in his own home, so it's not like he's going to steal food from some other NPC.
NPCs dropping dead for no reason has happened in my game too. As Lothran was walking home from Olav´s one night I heard a scream from behind and when I looked back Brotch Calus was laying dead in front of his house. No explanation why it happened
I have seen hand-to-hand fighting in the Arena many times. What boggles me though I have seen hand-to-sword fighting too
Until today I've never noticed the inscription "The Bloated Float" on the ship itself.
It's now a new thing but today when Oberon was dining in the Jerall View Inn, I realized that I've never been to the upper floor so I don't know what exactly is up there. I'm probably not missing out much but for the time being I decided not to ascend the stairs yet.
Now to a new thing - I always thought that Jauffre was an Imperial but reading the UESP today I see he's a Breton.
Oberon ran into a Skingrad guard marching past Fort Nikel, right outside the IC. I forgot to make a screenie, though.
At first I thought that this guard was quite far from his town but then I remembered that it was probably Kahreem in one of his numerous disguises.
Who would normally... what?
The only city guards I've ever seen far from their posting are the Leyawiin guards that escort Countess Leyawiin during her scripted monthly travel to Chorrol and back to Leyawiin.
Fort Entius. This is located at the end of the river which Imperial Bridge Inn is nearby. In other words, if we walk toward Imperial Bridge Inn, and stay near that water, and then pass the inn, and keep walking all the way until the end of the water, that's where Fort Entius is.
I've been to this fort maybe a dozen times (maybe more) over the years, yet I had no idea there's like this secret hidden ledge right above Entius's entrance. The ledge can only be found by walking off the south end of Entius (sort of, hard to explain), and I only bring this up because not long ago I managed to find a small cache of treasure near a skeleton, which is located in that hidden ledge thingy!
Not sure I have discovered that myself. I could have, but I really cannot remember
Neat! I'm not very familiar with that area. That would be a great place to just explore.
Neat, Renee! Fort Entius has been on Buffy's OB circuit for a long time. I think we first learned of it as a great place to 'mine' for alchemy gear as it is very east to get to the boss conjuredude chest. She's cleared it many times and I think I know the ledge you're talking about. We always like camping beside the river there.
Oops, slight spoiler for me, but no worries. Was thinking about setting up a new character whose first job would be as an imperial surveyor charged with visiting, and climbing around, all the ruins to report on their state. The idea, in actual fact, was to see how much stuff the character could accumulate without ever going inside any of the ruins. (Also necessary to sneak past the bad guys outside, because looting them would spoil it...)
There are also quite a few non-ruin chests scattered round, think there's a list of them on UESP, not going to look now, though.
This thread really should be in the spoilers section, like the Skyrim version of this thread. My bad.
That does sound like a neat idea, your surveyor idea, t-C. I remember Pseron made a map surveyor long ago, whose job was to simply chart the entire map of Cyrodiil. Something like that. I would make an idea like this, but I'm too much of an adrenaline junkie!
That's fine, it's all good. It makes more sense to have a thread like this in Spoilers, so thank you Acadian for intuiting and getting it done.
Never heard http://postimg.org/image/6asz1xajt/ before.
I've never heard it until today else I'd remember it because of the unique name. The book as such doesn't exist though, maybe it's part of cut content. In conversations about books Manual of Armor and Fundaments of Alchemy get mentioned the most often.
weird.
I'm just noticing dogwood trees outside of Cheydinhal, with their distinctive white flowers. Have I noticed this before? I'm not sure.
I'd take a picture, but I'm on Xbox. But http://www.gardeningknowhow.com/wp-content/uploads/2013/05/kousa-dogwood.jpg.
Yes! There are indeed dogwood trees in Cyrodiil!
Here ya go - http://i.imgur.com/h49vdId.jpg
Lovely pics, real and in-game!
Tonight I was watching an episode of Call the Midwife, when suddenly I learned that the Marie Elena is not just any name Bethesda came up with. It is https://youtu.be/G_N_dqVUsoY! I had no idea until now. What a fantastic easter egg.
That´s pretty cool but also a bit disappointing..
Wow, that's great SubRosa, thanks for sharing!
I am just noticing the Bloated Float has flags hanging from the lines between its masts. I'm playing on Xbox tonight so this is the sort of thing I'd assume on PC, but would never notice in the vanilla game.
Whoa, the one about the Skingrad guard sleeping in a beggar-bed is weird. That could be influenced by some mod, but I kinda doubt it because I don't think you have anything that would cause this, otherwise you would have seen it by now.
My new thing of the day: I was reading over at UESP about vampires, and was surprised to learn that they (in fact) do take damage if they run outside during day time. This damage does not happen nearly as fast as what we experience if we've got a vampire, but it does happen.
I just found something really odd in Kahreem's game. He pickpocketed Delphine Jend as she slept in the Mage's Guild. He found a "ring", but this ring shows up as a plain green image in his Miscellaneous inventory, rather than under Apparel. In other words, he cannot equip it.
Here is what http://uesp.net/wiki/Oblivion:Delphine_Jend.
Delphine spends most of her days contemplating her "PonderItem". This is a bizarre object in her inventory that has no name, weight, value, picture, or apparent function. The only non-blank entries for it in the Construction Set are its editor ID ("PonderItem") and Form ID (00002340). If you kill her or pickpocket her, this item is visible in her inventory labeled <missing name>. When dropped, it looks like a giant flashing box with an exclamation point on it. If you have installed the Thieves Den official plug-in, it will instead be identified as "Ring" and will be a quest item (i.e., you cannot drop it any more).
Since Kahreem's game has Thieves Den installed, this PonderItem is a quest item, and cannot be dropped. The description above indicates that if we don't have TD installed, the item can be dropped. It sounds like it's one of those Missing Mesh! thingies once we drop it.
I have one. Was gaming with Joan of Arkay last night. She often uses Turn Undead to pacify zombies and ghosts and skeletons and whatnot. So last night, she turns this zombie. This usually makes them try to run away, but in this case, the zombie had nowhere to run, it was in this sort of alcove thingie. So Joan begins bashing it with her short sword, and it turns around and begins attacking her.
I had no idea beating on a turned undead will eventually make them "un-turn", basically.
Riverview (in Cheydinhal) has furniture on one of its outside decks. Patio furniture, in the vanilla game. Never noticed this! I wonder if anybody ever sits there.
I meant to add this one awhile back a few weeks ago. When Sarah was in the Jemane's townhouse (the one they have in Chorrol, not Weatherleah), she went into Gilbert's room and oh my gosh what a mess that place is. That guy is not only a drunk, but quite a slob too.
Dang I didn't take a pic, apparently. Well, if she ever goes back in there, I'll get a pic and show y'all.
I guess this is about the best thread for this...
I was traveling with Lemdel the Altmer barbarian COC last night, and heard a line I've never heard before. That caught my attention, but the response was so perfectly Oblivion that it made me laugh out loud.
The line:
"Most people consider Martin's... transformation... a religious or political event, but what interests me is its metaphysical implications."
The response:
"I've heard others say the same."
Only in Oblivion
Perfect.
Two new things for this post.
1). I've never seen a guard open a prisoner's cell door, for apparently no reason. Kahreem got thrown into jail last night once again, okay? He's in jail with Jorundr, dreading the days ahead, when all the sudden a guard just (for nor reason) opens up the cell door they're both in.
I'm like "whoa." And Kahreem simply walks out of there. Because, why not? As he walked up the hallway, the guard did nothing, but there was a message saying his "bounty had been increased for his jailbreak." What???
Kahreem decided to just stay in that immediate area...he didn't try to leave the dungeon altogether. He's always served his sentences. But what was really neat was he was able to just walk around the lower room he was in. It was like being in jail, yet having the ability to walk around, as long as he doesn't try to leave the place altogether.
2). He was also able to find another cell to sleep in. The bedroll in this cell gave me the message "Do you want to just serve your sentence?" when he tried to sleep on it. Which is good for him... he had no desire to share another term with that weirdo Jorundr.
That is hilarious!
Well, Kahreem is most decidedly the expert when it comes to Cyrodiilic prisons!
That was such an awesome thing! Kahreem must have gotten a bit of privilege for being a good jailbird
Wow.
Okay, I have NEVER heard First Mate Malvulis sing before. This is the dark elf who stands outside of the Marie Elena, the one who warns us not to get "too close" to her stupid pirate ship. In RG3s game, she is a permanent fixture, since my character never got too close to the ship before, she's never had to deal with getting attacked.
But still. We've walked by this Dunmer a zillion times, and a variety of my others have walked by her a zillion more times. Never heard her sing before, we've only heard the male pirates sing.
But yeah, according to UESP "There once was hardy [sic] young lad of the sea... A Redguard of courage and honor was he... Sail on, my Cyrus, sail on..." she says. Wow.
Wow, I don't remember hearing her to sing ever, only the male pirates. Cyrus is the main protagonist of TES Adventures: Redguard.
Nothing really new here, just observances of things not experienced in some time:
In the course of assembling a new, still under construction, modded Oblivion build, I've observed my OCOv2 avatar escape the Imperial Prison four or five times. (At that point I saved right before exiting the sewers. Much as I like the Escape sequence, enough is enough. Should the experimental build become an actual play-through I will of course observe the Escape once again.) Something forgotten since last observing an avatar at the dawn of his late 3d era Cyrodiilic adventures, assuming I knew it those seven years ago, is that what the Emperor says just prior to his demise can vary considerably. During all but one experimental build escapes, when rejoined with the Emperor's party, my avatar more or less tagged alone, offering little assistance. Those times the Emperor had very little just before his death. The one time my avatar joined in a number of fights, killing several assassins, the Emperor gave him a much longer pre death speech. This might, of course, be total coincidence.
My long established decrepit avatar has had sterling reputation with all residents of the Empire who matter for a number of earth years. I therefore have had no opportunity to practice the persuasion mini game in quite some time. Back in the day it came easily to me. I could max reputation with any NPC in minimum time and no slip-ups. Fast forward to today. I'm afraid the years have taken their toll. I still understand the gist of the mini game, and have no great fear of failure. But it ain't as easy as it once was. The problem is that I no longer recall which facial expression goes with which circle quadrant from one "spin" to the next. I have to match 'em up each spin. As I do so, my avatars rep with that individual slowly decreases. I still usually come out ahead each spin, but it's not guarantied.
A related observance. It seems to me that the two "middle" face expressions are harder to differential with OCOv2 than vanilla. With the OCO orc my avatar buttered up all but one expression looked so close to identical to me that I didn't know which was which. I made a wild guess and miraculously got it right. Have any other OCO users noticed this?
Had another extended persuasion mini-game practice session this afternoon in my experimental Oblivion build. Remembered something not recalled my previous session. When an NPC's mouth doesn't adequately differentiate the four reactions, his or her eyebrows give it away. At least that proved true with the several Orcs my avatar encountered. It also helped with the two middle reactions of a few non beast individuals.
It doesn't happen much these days but whenever Lothran finds someone he hasn't talked to it's always a treat. I like the Speech mini-game thing. And if I want to max it I always exit when I can't go any further, have Lothran draw a weapon, and get back in as it has then dropped ten points by which time I can raise their disposition a bit more
@mALX -
I gave up on the persuasion minigame very early on. I'm sure I could master it, but I find it too irritating. It's so annoying that I have always resorted to bribery. But that too is annoying, as it suggests that everyone (including the likes of H. Lex) can be reliably bribed. Though I suppose that's one way to look at the world...
So I always (depends on the character, of course) try to acquire a charm spell ASAP. Which raises the question - if there are such things as charm spells - which targetted npcs don't even seem to realise you are using - why aren't they being used by anyone who can cast them? Imagine if such existed in the real-world - we would very quickly end up with some sort of aristocratic rule by skilled illusionists (though I suppose it could be argued that that actually is the case in real life, it's just that the technology is different).
[Hmm, something to consider. Not that it's useful, but can you bribe the emperor during the tutorial sequence just for a laugh? (Been a long time since I've played that, tend to use an alternative start mod.)]
It was too easy just to make a spell for that. All my characters got "Bamboozle" - 100 points of charm for two seconds. One second was probably enough for most people, but this was enough time to pick up a dropped mouse, as well. Anything with a disposition check just used that, (except for the one quest where the worshippers are supposed not to like you, so you just drink too much).
The problem with the Orc steward was his ability to fall through the bridge and die before you could afford to buy from him. Most people paid an early visit to "coronate" him, in case they wanted to buy later. The UOP may have fixed the bridge issue, which I think had something to do with him trying to walk over the LOD copy which has no collision, or similar. The Talos Bridge had the same problem, but nobody quest-related was likely to die there.
Wow. WOW.
So Joan of Arkay is in Leyawiin's chapel. A PUBLIC place of worship. She's been in there for about an hour or two, praying or whatever.
She gets up to activate one of the altars in there, and out of the corner of our eyes we see a shape come running up to Joan. I thought she was being attacked. But no, Silana Blandia comes running up, and starts saying "It's time for you to go."
Why would she say this if my character's in a public place, which never closes???
... and good to see you tegeus. :wavey: Oops. No emoticon for waving. That's close enough.
Did she threw some septims in the main altar? That happens if your character is in a chapel for too long and doesn't offer some sort of a donation.
What I do is the following. Have Oblivion running using OBSE. Then when you meet someone to coronate you simply open up the console, type in "SetRefEssential" click on the actor and then type in the number 1. Make sure to press spacebar in between everything. Then press Enter, exit the console and you're done.
It should look like this: SetRefEssential 0001B67E 1
0001B67E is just an example, and it will show at the top of the screen and not with the stuff you type.
Get back to me if it didn't work
Thanks mirocu, I couldn't remember the detail. SetEssential works on the BaseID of the character, and clicking on them in the console gets you the RefID. SetRefEssential was added by OBSE to do the GetBaseRef call for you. If I recall, most people asking for the function wanted to use the zero option to be able to kill an originally-essential character.
The other method, is looking them up in the UESP Wiki first.
Some new things, some from Paralinque's game (that had to be canceled) and some from Jes' game.
1 - the quest about Aleswell invisibility problem can be started in the Roxey Inn. I overheard a rumor about people in Aleswell being invisible and then a new topic notification popped up. When talking to the innkeeper, she would point you to Aleswell.
2 - Gilgondorin, the proprietor of Silverhome-on-the-water is incorrectly called Gilgondrin by some people in Bravil when they talk about him.
3 - for the first time I heard Gilgondorin telling my PC that his neighbor Dro'shanji has problems with some creatures. It turned out that this line of dialogue was removed by the UOP which reminded me that it'd be wise to use it because I forgot to install it. Then again, looks like I'll be short for some quotes I may have not heard before.
Probability does funny things. I just had Burz gro-Khash in Cheydinhal come up with:
"I'm Burz gro-Khash, and I'm in charge of this St. Jiub's Fair. All I need is clowns, monkeys, and jugglers. No. Wait... just need jugglers...."
Brilliant, love it. But I swear I've never heard him say that before, I've always got:
"Yeah. This is the Cheydinhal Fighter's Guild. Look around. See any fighters? Right. That's the problem. No fighters, no guild."
Yet, according to UESP, those lines are equally probable. So either the game's RNG is skewed or I've thrown quite a number of heads in a row.
Anyway, Happy New Year! in advance to all at chorrol.com. We have a few hours to go here, but I think I may open a bottle of port now anyway - the sun's gone over the yardarm and run away home...
Joan of Arkay just passed a disheveled- looking man in bad clothes. Walked for a bit. And then stopped. Looked behind her. The man was eating.
She walked over to him and sure enough, it was Nigidius the Needy, standing in front of the chapel. .... eating.
And if that's not something I haven't seen before, Nigidius delivered the very PERFECT line at that very moment. "Spare a coin beautiful lady, I gots nothing to eat."
Ha ha ha yeah, Lopov!
Renee Gade III just left Skingrad with her three followers + a horse and walked by a that flock of sheep that usually hangs around the stable area. Well, all the sudden the game informed me that she "has too many followers" and so I was like "huh?" Sure enough, the sheep were all following her.
I remembered something about an apple-in-one's-inventory is what causes this, and sure enough. RG3 had an apple. She ate it, and the sheep suddenly lost interest. I wonder if this is something which happens in the vanilla game though. I'll have to try having Joan walk by some sheep with an apple, see if this still works.
Invisible, headless dead sheep. Okay.
See I'm at the point now where nothing surprises me anymore. There is some bizarre stuff that goes on behind the scenes.
I am gaming today, and I just discovered something new. Varla stones can recharge MORE than one item at a time. I literally did not know this. Maybe it's because a lot of my console characters would simply sell these stones instead of using them to recharge stuff. But yeah, I always assumed you only got one stone per item. but my character just recharged up two.
So that must mean she can just pick up all of her weapons at one time and recharge them all. Which is mighty convenient.
Awesome, mALX. Have to remember that, for convenience.
New thing for today: the Arena outfit (the one we are supposed to wear for vanilla Arena fights) includes wristbands with spikes sticking out of them! I was gaming maybe a week ago and accidentally put my character in first person, so that all I could see were her forearms. Lo, look at those spikes.
Do I have a pic? Dang, I do not.
I put Lothran's in a cupboard in the Arena. Didn't know it respawned.. Oops...
I have used the code fw 38eed 1 many, many times over the years in Bruma. Whenever going through the town gates the weather always resets which is why I now know that code by heart.
Well, tonight while gaming I found out that I could just use the up arrow and get the last code I entered to appear again, meaning I actually don't have to type the whole thing in manually all the time.
https://media.tenor.co/images/0f78af841f453545a036b6cceb3620cc/raw
glargg taught me this, years ago in the old forums. Yes, if you press the ^ or v directional buttons, we can scroll through all the console codes we've used before during our current session, and then press ENTER or Return to make that code happen. The console is some sort of ancient computer program from the '70s or something. I noticed a few weeks ago when using the Command Prompt program on my gaming computer that is has a similar system. Just press the up or down directional buttons, to scroll through any previous codes.
In my game, I'm occasionally also typing fw 38eee to make weather "normal" again. I've got a bug which causes weather sounds to start making a "loop", so that these sounds aren't random anymore. Hard to explain, but it gets annoying quick! So I'll type fw 38eee or fw 38ef2 (for rain, I think), and then I might need to use directional buttons to call these codes up again.
Some other popular codes I call up frequently: tcai, to keep RG3's followers, or just random NPCs, from fighting to the death for stupid friendly-fire mistakes. *facepalm* ... tfc and tm, in that order, mostly to get that perfect screenshot. Sometimes I will also use tai if I want to get some NPC or creature to hold a pose (again for screenshots).
I think in a way, this is why I enjoy going back to Xbox sometimes. No console, no mods, but also there's no constant micro-managing of console codes and niggling mod glitches. I'm literally just playing the game again.
Eleven and a half year and I just heard a line from a Forester that I have never heard before!
Lothran had his weapon raised and upon engaging in conversation, the Forester said; "Do you have a death wish, citizen? Lower your weapon, NOW!"
I swear, first time I heard it!
Wow, no way! Probably you'd have to have Lothran's disposition lowered enough before this quip shows up. Lothran.... such a bad boy.
Living the thug life
If I have heard it before, and that's a big IF, then it must have been once several years ago when I didn't have all dialogue registered in my bwain yet
It's been awhile but I don't think it is a disposition thing. If I recall, if you walk up to a guard with a weapon drawn and talk to him, that is the likely response.
When playing the disposition game with that Orc in the Skingrad Castle to get your Skingrad House = if it tops out and is below 70 (the place you need it to be to get the house) = you can draw your weapon out and try again. His disposition will drop; so you can play the game again, and if you win it may get up to 70.
(I usually save before starting just in case; and stack the deck by wearing a bunch of personality enchanted clothes to meet him, lol).
Now I definitely know for sure that the game de-coronates characters randomly. Yesterday I checked the inhabitants of the Mages Guild in Bruma and they were all crowned. Today however some of them were regular, including Volanaro, someone I've made SURE was immortal years ago.
Don't know why this is but now I know why I still encounter uncrowned characters I knew I had taken care of. It's because I had.
What do you mean by "crowned?"
And for those that still don't get it, the crown replaces the talk icon for the NPC, which is how you can tell the NPC is essential. So using that commands adds the crown to the NPC.
New thing again! Two actually!
This Saturday at Olav's, Ongar got cut down about 50 times as always. But during one of these times something peculiar happened. While laying there, Skjorta and Brotch Calus stood over him and kept putting their hand back and forth for as long as he was down. When Ongar came to and got up, he yelled at them: "Filthy pickpocket! What did you take!?"
So I assume they were openly trying to take his stuff, but why would they do that?
What do you mean by "cut down?" If you're saying he got beat up, the 'as always' part does not compute for me. I've never seen that happen.
Oh okay. I wonder if I've ever noticed this, but am simply not remembering. Possible. Then again, Lothran spends way more time in Bruma's Tap 'n' Tack than any of mine. My people usually just have a meal or drink there, and move on.
A couple of New Things I've discovered for this very Old Game. These are a couple ideas I found in some thread in which the OP was https://web.archive.org/web/20200213073214/https://forums.bethsoft.com/topic/1600270-things-to-do-in-cities/. Both of them require access to the CS, or some sort of full-blown mod. But still.
1). NPCs will wear the best clothes they have, and will occasionally change outfits if you give them several of the same value. Eyja looks particularly radiant in my games, having a number of fine dresses and jewelry to wear.
.... The bolded part is something I've always wondered: is it possible to make NPCs spontaneously change clothes, so that they aren't (let's say) always wearing a Black and Gold Outfit? ... According to the bolded part, this seems possible. A mod like Active Inventory is needed to freely share items in real-time. I use Companion Share & Recruit, which allows the same activity.
But I wonder if it's also possible to give somebody several sets of clothes in their inventory. According to the bolded part above, they should change clohtes as long as all these clothing sets are of the "same value", which I assume means all of them are Lower Class or Middle or Upper Class? Or literally the same value, gold-wise? Not sure. I wanna try to find out if (when) I return to OB again.
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2). One of my failures in my adopted town of Bravil was trying to save the Skooma addicts. I had removed every source of Skooma from their inventories and chests. They actually came outside and wandered around and talked to other people, which seemed to be great progress. However, the demon sugar had them too tightly in its grip. Unbeknownst to me at the time, there is a local Skooma dealer in Bravil. So at least one of them hits up their source. One of the others tries to steal it from the first one. Violence ensues. The next day, I discover all of this from the corpses floating in the river near the bridge. I had to reconstruct the crime using forensics (i.e. reloading and following them to see what on earth had killed them).
-----Again, this sounds amazing. Doesn't sound like a mod is needed, although CS access is needed so we can remove all that skooma.
One great thing about Oblivion is all the small things going on that you normally just don't notice, unless you play close attention. That skooma thing for example. Really cool that NPCs find solutions if you suddenly create problems for them. Like if you take all their drugs they actually go out looking for more and even try to steal from one another if they have it.
Don't know about NPCs changing the clothes, though. That's something Lothran and I have never tried
There is a mod for Oblivion that does it. Makes everyone change clothes every few days. I forgot what it's called though, so you'd need to have a good ol' search!
Ah, that's okay. There are several ways I think it can be done: one is via scripts and the other is to add Leveled Lists for clothing into an NPC's inventory.
Problem with scripts is, you don't want a bunch of scripts added to a huge amount of people. It just adds unnecessary complications. Maybe for a particular follower this would be okay. Problem with Leveled Lists: they don't always work properly. The game does a dice-roll to add clothes to whatever NPCs we're talking about, but sometimes stuff doesn't work right. And now we've got somebody wandering around in his/her skivvies.
But it's not really a top-of-the-list thing for me. I'm just curious how Erlendur was able to add 'several outfits of the same value' to NPCs in real game-time, and make this work.
Item value is its base value in septims as returned by the GetGoldValue function. The distinction between lower, middle and upper class does not exist in-game - these are just folder names where the corresponding NIF files are stored. The CS shows folder names as sub-categories, that's all.
Note that GetGoldValue does not take into account any enchantment on the item, which is why NPCs cannot "see" the enchantment when they are choosing what to wear.
Ah, okay. Interesting.
The Maids 1 mod that I have installed does something interesting. In the maid’s room there’s a closet that you can assign an article of clothing for each day of the week. This allows the maid to change her outfit daily. Kind of fun.
If an item had zero weight, you could reverse-pickpocket it into a NPC’s inventory, and they might then wear it. So certain hoods enchanted with fire damage made good assassin tools, if the victim was usually hatless.
Also, it was common practice in follower mods to assign a high value to a preferred outfit, so they would not choose to wear the goodies you just wanted carried.
If during the main quest you arrive at the Weynon Priory late in the night, Jauffre is still sleeping and the dialogue of Brother Piner is different - he tells you that your visit must be obviously important and that you should wake him up. It's mentioned at the UESP, but looks like that my characters always visited the priory at daytime, else I'd remember this.
Now that you mention it I've never gotten the late night dialogue either.
I don't think any of mine have, either. Thing is, only three of my characters have attempted the entire MQ, but almost all of them drop the Amulet off with Jauffre, just to get it out of the inventory. Those who don't bring it to him (Kahreem never did) I just RP they've got this really expensive piece of jewelry on their person. Or I RP It's not there at all (Ann Thraxx). These are the things console players sometimes do to maintain imm -- Immmm... The I word.
Bottom line though, I also don't think any of them have gone into the priory after dark, looking to speak with the J man.
I actually remember the "got to wake him up" line. Brother Piner seemed unwilling to do so though... Perhaps because Lena had already contracted Porphyric thingy by then... Not quite turned into a vampire yet, I don't think, but it showed nonetheless. Yeah, she ran into a bunch of vampires in one of the first caves she passed and didn't know that the slight tiredness that she felt after the encounter was so much more dangerous than that.
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