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Darkwing
post Apr 19 2005, 12:27 PM
Post #1


Master Gimp
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Joined: 11-February 05



2002 / October 3rd / 13:20 /
Increased heat signature found 200ft below the Siberian village of Kulun, in the Kransnoyarsk territory.

2004 / Jan 25th - April 17th /
Expedition mounted. Joint US/EUR/USSR venture to Kransnoyarsk. (Unit Name: S.A.R - search and recover)

2004 / June 19th / 09:40 /
S.A.R unit contact lost.
Last message:
::Heat increase STOP Odourless gaseous discharge STOP -200ft reached STOP no change STOP Core samples dispatched to Geneva STOP::

2004 / June 23rd /
Diplomatic breakdown between US/EUR alliance and USSR.
Claims of diplomatic treachery over loss of S.A.R unit. USSR blamed for eliminating S.A.R unit.

2004 / September 1st – December 8th /
Preparatory armed rescue team. Joint US/EUR insurgence to Kransnoyarsk. USSR becomes hostile with allies. Negotiations become irrepairable.

2005 / December 26th / 18:00 /
Insurgent team dispatched.
(Unit Name: A.I.R - allied insurgence and rescue)

2005 / January 5th / 10:23 /
(Player tutorial: Part 1)
Insurgent rescue team arrives in Kransnoyarsk. Assault from Russian counter-insurgency troops. Russians routed and retreat.
(Player tutorial: Part 2)
A.I.R unit enters lower compound at –150ft.
Remains of S.A.R unit found. Cause of death relayed back to Alliance Command, appears due to extreme short burst radiation. USSR cleared of treachery.

2005 / January 7th / 23:04 /
(Player tutorial: Ends)
A.I.R unit contact lost.

2005 / February 12th /
Alliance/USSR diplomatic talks restart.

2005 / August 1st /
Alliance/USSR diplomatic talks conclude. US/EUR/USSR alliance re-instated.
Research complete on core samples received 13/07/04 - Geneva.
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Darkwing
post Apr 19 2005, 12:29 PM
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Master Gimp
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Just a quick history section on a game i'm designing atm smile.gif more to come.
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Wolfie
post Apr 19 2005, 01:27 PM
Post #3


Mage
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Joined: 14-March 05
From: Dublin, Ireland



confused.... :confused:
What's the game about?


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D�anaim smaoineamh, d� bhr� sin, t�im ann - Descartes

Only the dead have seen the end of war ~ Plato

Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed. - G.K. Chesterton

EnsamVarg
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Darkwing
post Apr 19 2005, 02:25 PM
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The game is split into 3 different areas. Combat, research and money. They are all symbiotic and thus should receive equal attention. I shall explain more about how they affect each other later. However, there are 2 separate components that deal with the 3 areas which I shall go into now:
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Darkwing
post Apr 19 2005, 02:25 PM
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Master Gimp
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Joined: 11-February 05



Global view:
Based on the older xcom games, this view is where all of the management is handled. From recruiting to research, deployment to defence, everything is accessible from this screen.

The primary focal point is a 3D sphere representing Earth. It does not rotate on its own but it does have a rotational shadow to indicate day and night. The user can manually rotate the globe by holding the right button down and moving the mouse.

On the globe, areas of interest are indicated by a thin red line that reaches out from the surface. When the user rolls over the square icon on the surface, an information panel will popup to give whatever information is known about that current event.

On clicking the areas of interest, options will be presented that tie in with whatever event is occurring.

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Darkwing
post Apr 19 2005, 03:11 PM
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The Base Screen button takes you into the guts of the management, replacing the globe with a plan of the base you pick from your list, offering analysis of base facilities, allowing you to add or remove them. You can check on your supplies as well and all other options are avaliable.

The Research Button replaces the globe with a listing of current available research and gives you the opportunity to assign numerous scientists to start work on which ever research option you choose. Multiple researches can be started provided you think you have enough scientists to cover the work load.

The Barracks button brings up a list of your current soldiers. When you select one, it fires up a screen that profiles them, including a ragdoll which shows what armour and weaponry they are equipped with. At the bottom is an iconic horizontal list of base items that you can equip on the soldier until all slots are used up.
The stats of the soldier are also available for viewing, and you can check how much they have improved as well as check for any medals that were offered for courage etc.

The Intercept button brings up a listing of bases with whichever aircraft they have. Once an aircraft is selected, you then select the hosile craft and the pursuit will begin across the globe.

The Funding button brings up your monetary situation. Including maintenance costs for the month, salaries, overall income from sales of technology and income from supporting factions.

The Options button simply fires up a window that supplies you with options for the game.
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Pinehead
post Apr 19 2005, 03:50 PM
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Evoker

Joined: 4-April 05
From: Oompa Loompa Land



Reminds me of Evil Genius. But more expanded and more serious.
Looks very nice btw...


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Oblivion? Never heard of it. Sounds like a joke.
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Wolfie
post Apr 19 2005, 03:57 PM
Post #8


Mage
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Joined: 14-March 05
From: Dublin, Ireland



Looks like it could be a great game when it's done


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D�anaim smaoineamh, d� bhr� sin, t�im ann - Descartes

Only the dead have seen the end of war ~ Plato

Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed. - G.K. Chesterton

EnsamVarg
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Fuzzy Knight
post Apr 19 2005, 04:29 PM
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Master
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Joined: 23-March 05



Sounds cool Darkwing tongue.gif
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Darkwing
post Apr 19 2005, 04:40 PM
Post #10


Master Gimp
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Joined: 11-February 05



Just an amend on the current nav. Most of it is fairly self-explanatory.

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Wolfie
post Apr 19 2005, 05:15 PM
Post #11


Mage
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Joined: 14-March 05
From: Dublin, Ireland



now it look really cool :goodjob:


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D�anaim smaoineamh, d� bhr� sin, t�im ann - Descartes

Only the dead have seen the end of war ~ Plato

Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed. - G.K. Chesterton

EnsamVarg
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Aki
post Apr 19 2005, 08:04 PM
Post #12


Mouth
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Joined: 10-March 05



Looks cool. Though im more a fan of shoot-em-ups, RPGs, fighters, action adventures and such than Strategy games and the like. tongue.gif

I have *absolutely* no strategic skill. biggrin.gif


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"You’ve put up a good fight, but I’m through playing. Now I’m going to kick your [censored] and tell of my glory under the next full moon. Die well.”

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Wolfie
post Apr 19 2005, 09:08 PM
Post #13


Mage
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Joined: 14-March 05
From: Dublin, Ireland



My strategic skill tends to be limited to buildingup loads of tanks or something and sending them in to do as much damage as they can.


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D�anaim smaoineamh, d� bhr� sin, t�im ann - Descartes

Only the dead have seen the end of war ~ Plato

Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed. - G.K. Chesterton

EnsamVarg
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Channler
post Apr 19 2005, 09:36 PM
Post #14


Master
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Joined: 20-March 05
From: Nashville, North Carolina



Yea pretty much the same here..

That why like in RoN I always just played during like the 18th century and played as the americans agaisnt he british.. so much fun..


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Soulseeker3.0
post Apr 19 2005, 09:48 PM
Post #15


Master
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Joined: 18-February 05
From: From "not where you are"-ville



sounds fun, I'm more of the blow things up guy to, mian reason why I get Terrain on starcraft because of the goasts, but this looks real good.


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SKA


This was pretty unusual, because most children at his age wanted to become great warriors, known all through time as saviors of, well, anything - Toroabok
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Darkwing
post Apr 19 2005, 09:59 PM
Post #16


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Joined: 11-February 05



All will be revealed once i've managed to organise it all properly smile.gif
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Wolfie
post Apr 19 2005, 10:03 PM
Post #17


Mage
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Joined: 14-March 05
From: Dublin, Ireland



sweet. can't wait biggrin.gif


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D�anaim smaoineamh, d� bhr� sin, t�im ann - Descartes

Only the dead have seen the end of war ~ Plato

Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed. - G.K. Chesterton

EnsamVarg
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minque
post Apr 19 2005, 10:04 PM
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Wise Woman
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Joined: 11-February 05
From: Where I can watch you!!



My god Darkie! You designed all that? and are you actually constructing a video-game? yayyyy......impressed :goodjob:


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Chomh fada agus a bhionn daoine ah creiduint in aif�iseach, leanfaidh said na n-aingniomhi a choireamh (Voltaire)

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Darkwing
post Apr 20 2005, 10:02 AM
Post #19


Master Gimp
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Joined: 11-February 05



Nah im not happy with those graphics. Too clunky. I'll make some more soon.

EDIT: http://www.strategyinformer.com/screenshot...th.shtml#latest

this shows you what im after at the moment. Except with the 3rd person perspective screenshots of combat it will be first person perspective.

more to come.....
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Burnt Sierra
post Apr 20 2005, 10:22 AM
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Two Headed cat
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Joined: 27-March 05
From: UK



[quote=minque]My god Darkie! You designed all that? and are you actually constructing a video-game? yayyyy......impressed :goodjob:[/quote]


Clever boy isn't he? Who would have thought it tongue.gif
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