Yes, it's probably a good idea to have a separate thread.
The idea is for a Khajiit merchant to be able to get a mobile home, i.e. a horse-drawn carriage/cart that will carry his wares, and be suitable for sleeping in, with a bit of re-configuration in-game.
It would add a canopy (Conestoga-like) and a removable board to fill the gap between the seats/containers when used for sleeping. The seats would theoretically hinge up for storage, but could be activated as containers without the need to add that animation, if it proves too difficult.
The game has animations for driver and passenger to enter/exit/use the carriage, so as long as it's the base model, they should work.
Unknowns: Can I add sleeping furniture to the cart? Will animations to show/hide elements in the nif be playable by script, so the re-configuration works?
I'm also considering having the player do some of the building work. Make pieces from iron ingots and lumber, at wainwright's forge only.
Player can already buy a horse, no need to add that. Lumber purchase at mills only starts with Hearthfires quests, but this will be one. The log pile will be at the wainwright's home, in this case.
OOOHHH!! Sudden idea. Wainwright is dead, house derelict. Journal contains plans for wagon-making, notes about loss of tools. Player tracks down tools, and makes own wagon. This avoids the need for dialog and minor town site. There are a couple of derelict houses near the roads that could be converted by adding a forge. Might need a derelict forge that can be repaired as step one. Hmmm....
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Mods for The Elder Scrolls single-player games, and I play ESO.
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