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Chorrol.com _ Oblivion Mods _ help wanted

Posted by: Dirox May 27 2006, 10:03 AM

Hi people, im makeing a hunger mod, and im going to be making about 100 new food items. If anyone knows how to model or retexture and you want help make a bunch of food, could you let me know and lend a hand to make the process less tedious?

Ps. List below a bunch of new food you wana see added. Either an ingredient, or a recipe, and specify which it is. Please no cheese burgers or some exotic dish nobody has ever heard of. The food can be made up!
(ex. Sunrise Salad) and explain ingredients

Thanks for your help!

~Dirox

Posted by: DarkHunter May 27 2006, 04:24 PM

Scrib Jelly Sandwidch? laugh.gif

Posted by: Dirox May 27 2006, 08:59 PM

Thanks, but list please.

Posted by: Ibis May 30 2006, 08:47 AM

blackberry jam
bloodgrass salad
boarmeat cutlets
CinnabarPolyporCap Soup
clanfear claws au grautin
Fried CloudedFunnelCap
ColumbineRootPulp Jelly
Daedra Silk Pie
Dragons Tongue Soup
Sauted ElfCupCap
EmeticRuscellaCap Cutlets
Popped Fennel Seeds
Ginko Leaf Salad
GoldenRodSeedPod Bread
Harradan Ham
Imp Gall Stew
Mandrake Root Pudding
Mutton au ladyMantle
MorningGloryRootPulp Dressing
etc.

I could go on, but I am merely running down the ingredients list of Oblivion & seeing what kind of foods I would make with them. Most of the suggestions here in this list could be done as retextures of existing Oblivion model peices. Like taking a soup bowl and making it look like it has a metioned mushroom soup in it. Or retexturing the boarmeat to look like it's been sauted or whatever. Because they are composite foods from the ingredients list, they could mostly be done as retextures ... which is something you could learn fairly easily to do for yourself.

I think it may be hard for you to get a modeler willing to donate so much time to make numerous new food items for someone else's mod. This is usually the kind of mod that someone does themselves - like retexturing of different whole sets of dinnerware, or new tapestries, or remakes of a whole line of fashion.

With such ambitious plans and such a good dose of imagination, it would do you immense good to learn to retexture and probably also to model ... 3ds max offers free timed downloads, Gmax is a free modelling program. Then you could really show us your vision as you see it. smile.gif


Posted by: Dirox May 30 2006, 10:12 AM

Thanks for your post Ibis and welcome back.

I've actualy become quite good at reskining things, ive made a kitana that looks amazing.. i made the image 4 times larger and use pictures of real things around the house and on the net, and tried to fit them in with as little resising as posible. Also made a nice hatchet that looks very real, a rusty old one biggrin.gif. You are right when you say most of this would be reskining, i can't model and i dont have the time to learn ive got some huge projects im trying to finnish with a fairly small team of people. One of which involves new unique dialog for every single guard in the game and about 50 odd voice actors are needed for that, but we have about 20 so far and they are pretty good. But this is OFF TOPIC

I would like to check out Gmax, do you know where i could get this program? That alone would be an imence contribution if i found it usefull. By the way Ibis, if your not doing anything, do you want to help out with this? Either by reskining or makeing a large list of foods? This mod will be made and it will be of the finest quality i swear it.

~Dirox

Posted by: vicious111 May 30 2006, 04:51 PM

hi m8 i like your new food ideas i would try and list some but Ibis listed a good few. As for the new unique guard mod that sounds very welcoming. I am Scottish, have the accent if you need Dwarfs lol.
BTW i think maybe Special foods from hunted animals would be a good idea like Venison Ribs, or Salted Wolf Steak.

Posted by: Dirox May 30 2006, 07:06 PM

QUOTE(vicious111 @ May 30 2006, 10:51 AM)
hi m8 i like your new food ideas i would try and list some but Ibis listed a good few. As for the new unique guard mod that sounds very welcoming. I am Scottish, have the accent if you need Dwarfs lol.
BTW i think maybe Special foods from hunted animals would be a good idea like Venison Ribs, or Salted Wolf Steak.
*



Please post your ideas anyway! Verison ribbs and Wolf steak are good ideas. Im trying to get a huge list going, and then go through and remove the silly ones. List as many as you can please!!

~Dirox

Posted by: Duncan Frost May 30 2006, 10:04 PM

Muaha. I give you not only food names, but recipes for making them! Ya think you could add making foods into your mod? biggrin.gif

Septim Salad: Lettuce + Fennel Seeds + Blackberries.

Wow-Wow Sauce :
Butter + flour + beef + mustard + wine + port + mushroom ( of any sort) + salt + pepper + parsley + pickled walnuts. Combine with Septim Salad to make the Emperor Salad (possible boost to personality? it is a very cultured food after all tongue.gif ).

I'll come back with more when it's not 10 at night. blink.gif





Posted by: Dirox May 30 2006, 10:08 PM

QUOTE(Duncan Frost @ May 30 2006, 04:04 PM)
Muaha. I give you not only food names, but recipes for making them! Ya think you could add making foods into your mod?  biggrin.gif

Septim Salad: Lettuce + Fennel Seeds + Blackberries.

Wow-Wow Sauce :
Butter + flour + beef + mustard + wine + port + mushroom ( of any sort) + salt + pepper + parsley + pickled walnuts. Combine with Septim Salad to make the Emperor Salad (possible boost to personality? it is a very cultured food after all  tongue.gif ).

I'll come back with more when it's not 10 at night.  blink.gif
*




Yes friend, that is the whole idea. To have to stop because you are tired, set up camp, make a fire, hunt meat since you will not have meat on you, due to it expiring(spoiling) after about a day, and then cook it, add whatever you want and eat. Some things you will need utinsils for, and many dishes you will need to be sitting to eat.

Pleas put as many Engreedients, and Recipies as you can think of.

Thanks!

~Dirox

Posted by: Ibis May 31 2006, 08:38 AM

This is getting ever more interesting. I love Duncan's ideas about combining and making whole meals. That's great! Dirox, are you going to have a restaurant that serves these new food items or a store or what? How are you going to introduce them into the game?

I'm sorry I can't participate due to the fact that I'm already working on a game building project. But I will try to come back & contribute more food ideas. Also, the venison and game food items is brilliant. I like this mod.

Oh .... Gmax = http://www.turbosquid.com/gmax Just click the dowload tab above the title.

I think you could go very far with this program, Dirox!

Posted by: Duncan Frost May 31 2006, 08:30 PM

QUOTE(Ibis @ May 31 2006, 07:38 AM)
I love Duncan
*



hehe tongue.gif



Right. *cracks knuckles* let's get down to the dirty business of naming imaginary foods. I'll even say what you need to eat them! biggrin.gif


Trifle:
Bowl
Spoon
you must be sitting
Pastry + custard + cream + strawberries (in that order)

Baked Potato:
Plate
Knife & Fork
You must be sitting

Put the potato on the fire
use cheese on the potato
use beans on the potato (do you think they wouls have baked beans in cyrodiil? tongue.gif)
Eat.

Pie:
Pie Bowl

Use pastry with the pie bowl
Put the filling of your choice in (Meat, apple, fish... mud? tongue.gif )
Use with fire
Eat


Hmm. Idea! Maybe you should a) have a chance of burning food, and B ) have stoves and ovens in houses. Some recipes can only be made with a stove, and stoves have less chance of burning. Sounds good? biggrin.gif

Posted by: Dirox Jun 2 2006, 09:53 PM

QUOTE
Hmm. Idea! Maybe you should a) have a chance of burning food, and B ) have stoves and ovens in houses. Some recipes can only be made with a stove, and stoves have less chance of burning. Sounds good?  biggrin.gif



Sounds very good. Those are the kind on imaginative ideas i need. Nice food list too, have anymore? Good idea with the burning food, though it may be hard to add a stove to every house. We'll see.

Mind you i havent been able to put much thought into this mod, but as soon as i finnish the fatigue mod, Hunger will be the last part of the realism package, and also the most difficult. We got a few reskiners and someone trying to model some new food. Im multi tasking as it is, i cant start learning how to model as i alreay am out team leader/manager/recruiter/voiceactor/reskiner/scripter/writer/idea man/add person so picking up 3d max and learning how to model just isn't in the cards.

I've heard creepy thing about modeling such as collision detection, without it items will fall through the floor ect. If anyone knows how to model would you mind helping to make a few new models for the food?

Ibis: I thought of this myself actualy, at the pubs, having the bartender serve food & drinks to your table, but this would be a ton of work, and if i do put this in, it will come after the new foods, the hunger system (including geting hungery, useing plates and utensils, benafits from eating different foods at once as a dish, siting to eat) is done.

Thanks for your input guys, please keep it comein.

Ps. My MSN: DiroxOblivion@Hotmail.com

~Dirox

Posted by: Phsyron Jun 2 2006, 11:29 PM

as far as benifits go, tie it in with the sleep mod. when you eat a nice meal you sleep better, as in real life, thus taking less time. and if you eat something that doesn't go well, you don't sleep as well, taking longer, and you wake up less refresehd, so you might need a nap later. and making a horrible meal will make you feel bad and actually add status defects. eating a meal with spoiled food will give you food poisoning, and you'll have to sleep all day, passed-out style where you actually have to watch your character suffer and such, and it takes a fair chunk out of your real-life day. going hungry will also make you not sleep well.

Posted by: lev_the_devil Jun 3 2006, 03:09 AM

what about some way to drag animal carcasses to camp and then skin 'em and stick 'em on a spit. then you'd whip out a knife and carv off a few chunks

this could be interesting if some of the ideas floating around came together...like the sleep mod, the food mod, the posse mod...imagine killing a couple boars and roasting 'em on an open fire with your whole crew digging in, slicing off pieces to eat with bread and cheese and beer, etc. then everyone goes to sleep. maybe set up a guard duty shifter thing. like you go to sleep and for each hour a different persons watching including an hour where you have to sit and watch and defend if something attacks. if something big attacks you'd have to raise the group to take down the threat.

Posted by: Dirox Jun 3 2006, 07:05 AM

QUOTE
as far as benifits go, tie it in with the sleep mod. when you eat a nice meal you sleep better, as in real life, thus taking less time. and if you eat something that doesn't go well, you don't sleep as well, taking longer, and you wake up less refresehd, so you might need a nap later. and making a horrible meal will make you feel bad and actually add status defects. eating a meal with spoiled food will give you food poisoning, and you'll have to sleep all day, passed-out style where you actually have to watch your character suffer and such, and it takes a fair chunk out of your real-life day. going hungry will also make you not sleep well.


Good ideas. I could make the time time scale raise for the passing out from food poisoning. I've already thought about the whole breakfast, and having some tea before bedtime thing. Eating food before you go to bed is actualy not suposed to be good for you biggrin.gif. But yea i see what you mean, it would make you sleepy, and its hard to sleep on an empty stomach.


QUOTE
what about some way to drag animal carcasses to camp and then skin 'em and stick 'em on a spit. then you'd whip out a knife and carv off a few chunks

this could be interesting if some of the ideas floating around came together...like the sleep mod, the food mod, the posse mod...imagine killing a couple boars and roasting 'em on an open fire with your whole crew digging in, slicing off pieces to eat with bread and cheese and beer, etc. then everyone goes to sleep. maybe set up a guard duty shifter thing. like you go to sleep and for each hour a different persons watching including an hour where you have to sit and watch and defend if something attacks. if something big attacks you'd have to raise the group to take down the threat.


First of all yes, i wana make it so you bring the animal back to camp and take the meat off of it there. Ill find some way of incorperating this. Perhapsby making raw meat weight much more, or make it so you must store perishables in a cloth, making it hard to take much at a time. Or if you can come up with a better idea before me. biggrin.gif
As for the rest of your post, im going to make something like lev_the_devil's idea for a Posse mod. You will have a fixed position in society, or i should say where your aligience lies. You can be with the mages and have a couple of them following you, of rouges in the wild, or you can be a sort of freelance group and recruit any type willing to fight for your cause ect. And yes, seting up camps, eating talking, a night watch with alternation, morning for those lost, good story, adventure, a real feeling of conection between you and your team, when one of you is in trouble, its no less important than you being in trouble, you watch their back and they watch yours. Certain comany members are better at certain things, they will point out traps, and be the hunters when its dark and your hungery. This is getting way off topic, but i agree with you that it would be cool for these mods to combine, as well as other mods.

Personaly i wont be using very many mods other than the ones i make, except for about 10 odd exceptions which ill look at in the cs, and test for compatability. The sleep mod is already finnished, and "exhaustion" mod is being worked on, after that the scripting for the food mod will begin. Untill then keep the ideas rolling in, we need 2 lists.
1) Recapies
2) Engreedients
It WOULD be great if you could put in the prefered utensils for some of the recipies, and even to eat certain engreedients (Ex. a knife for a coccanut, not that there would be coccanuts but hey) and also if it is an engreedient, mention if it is edible on its own (Ex salt, but thats a gime).

Sorry for my horible spelling and typoes i types this quickly smile.gif
Thx guys you've got my pumped to make this mod, still need people to help retexture, anyone down?

~Dirox

Posted by: lev_the_devil Jun 3 2006, 06:44 PM

maybe make raw meat smokable with the right "equipment". then it's effects would be slightly different and it'd last much longer.

Posted by: The Wolf Jun 3 2006, 08:02 PM

QUOTE(Duncan Frost @ May 31 2006, 12:04 AM)
Muaha. I give you not only food names, but recipes for making them! Ya think you could add making foods into your mod?  biggrin.gif

Septim Salad: Lettuce + Fennel Seeds + Blackberries.

Wow-Wow Sauce :
Butter + flour + beef + mustard + wine + port + mushroom ( of any sort) + salt + pepper + parsley + pickled walnuts. Combine with Septim Salad to make the Emperor Salad (possible boost to personality? it is a very cultured food after all  tongue.gif ).

I'll come back with more when it's not 10 at night.  blink.gif
*




Heeeey, wait a second! You've been reading Terry Pratchett, now haven't you, you naughty boy.

biggrin.gif

...sorry about the off-topic, just couldn't resist when i saw the name 'Wow-Wow Sauce' ...

Posted by: Dirox Jun 3 2006, 10:20 PM

maybe make raw meat smokable with the right "equipment". then it's effects would be slightly different and it'd last much longer.

Well the thing here is that it would then be edible, and wouldn't go bad as quickly.

Just had an idea. Why not have refrigerators? lol
I know, i know, it sounds rediculous but check it.
A fridge would just be a small storage place filled with ice, which would cause the spoil timer on the food to decrease slower. Sry just poped into my head.

Posted by: Phsyron Jun 4 2006, 01:01 AM

QUOTE(Dirox @ Jun 3 2006, 02:20 PM)
maybe make raw meat smokable with the right "equipment". then it's effects would be slightly different and it'd last much longer.

Well the thing here is that it would then be edible, and wouldn't go bad as quickly.

Just had an idea.  Why not have refrigerators? lol
I know, i know, it sounds rediculous but check it.
A fridge would just be a small storage place filled with ice, which would cause the spoil timer on the food to decrease slower.  Sry just poped into my head.
*



actually, they used to have these in our world, a little after the parallel time period that Oblivion takes place. ever hear of an icebox? It was a couple hundred years later, but still about the same time. The problem in our world was getting the ice, as it would have to be shipped from the mountains or somewhere way far north. However, with mages you wouldn't need to worry about that.

heck, they could just have an enchanted box. (lol ice damage 1 point on touch constant effect) tongue.gif

Posted by: Ibis Jun 4 2006, 03:49 AM

Very excellent, great idea .... make a "enchanted icebox" by retexturing one of the present container models (not sure which = suggestions ?) and make it have the MOVEABLE CONTAINER SCRIPT .... I've got that script stashed on archive disk somewhere. Wait, it's a Morrowind script, but maybe there is an oblivion one by now or the MW one could be adapted to obliv.

Anyway, Dirox ... sell the enchanted iceboxes at your store where you'll sell the food items and people could then put them in their inventory and set them up in their houses or keep them in inventory. {I made a MW furniture store mod once that had that idea and the one peice of advise I can give is leave everything in normal size, don't reduce or enlarge because after you repositions them in your game - they are always the normal size only)

Could be very cool and easy to do. Just gotta find that script now if there isn't an obliv one available.

sorry about the name mix up, I'm just tired.

Posted by: Dirox Jun 4 2006, 04:45 AM

QUOTE
Anyway, Phsyron ... sell the enchanted iceboxes at your store where you'll sell the food items and people could then put them in their inventory and set them up in their houses or keep them in inventory. {I made a MW furniture store mod once that had that idea and the one peice of advise I can give is leave everything in normal size, don't reduce or enlarge because after you repositions them in your game - they are always the normal size only)

Could be very cool and easy to do. Just gotta find that script now if there isn't an obliv one available.


Phsyron is making this mod?

Anyways people i need a giganto list of food so contribute what you can and ill worry about the bells and whistles later.

Thanks

~Dirox

Posted by: Phsyron Jun 4 2006, 07:27 AM

QUOTE(Dirox @ Jun 3 2006, 08:45 PM)
Phsyron is making this mod?


news to me. blink.gif


maybe you shouldn't neccisarily have a list of foods, but more like a table. like, you can have apple pie, cherry pie, chicken pot pie, sweet potatoe pie, but not corn pie. however you could also have apple bread, cherry bread, but not chicken bread, not sweet potaoe bread, but you can have corn bread. so we have

______________pie____bread
apple_________yes____ yes
cherry________yes_____yes
chicken_______yes_____no
sweet potatoe__yes_____no
corn __________no_____yes


obviously that's not practical to do but that's the way you should be attacking this. if we can get a list of ingrediants together, if people could come up with general types of dishes we could decide which would work and which wouldn't.


just a thought

Posted by: Ibis Jun 4 2006, 08:08 AM

lol ... I got everyone mixed up, but you took notice.

Frost salted Mutton
Nimroot pie
PaintedTroll-dipped Pear
Radished Ratmeat
SpiddaSticky Rice
Sauteed Slaughterfish
Strawberry Sweetcake
Tombacoed Venison (tobacco+tomato=tombacco)
UnicornHorn tiered wedding cake
Trollfat fried ham n tomato sandwich
WaterhyacinthNectar Jello
WispStalkCap Bread
WormWoodLeaf candy (to give to an enemy)

Posted by: Dirox Jun 6 2006, 10:13 AM

QUOTE
maybe you shouldn't neccisarily have a list of foods, but more like a table. like, you can have apple pie, cherry pie, chicken pot pie, sweet potatoe pie, but not corn pie. however you could also have apple bread, cherry bread, but not chicken bread, not sweet potaoe bread, but you can have corn bread. so we have

______________pie____bread
apple_________yes____ yes
cherry________yes_____yes
chicken_______yes_____no
sweet potatoe__yes_____no
corn __________no_____yes

obviously that's not practical to do but that's the way you should be attacking this. if we can get a list of ingrediants together, if people could come up with general types of dishes we could decide which would work and which wouldn't


Good stuff, good stuff.

QUOTE
lol ... I got everyone mixed up, but you took notice.


hehe. Nice list there, the more the better if you have any more ideas, how about pure engreedients like salt&peper, banana ect.

Thank you for your contributions, i ask yet again, anyone want to help texture and/or model? biggrin.gif

Small off topic quetion, sleep mod is all done but now im adding the bells and whistles. I was thinking of making it so that you can't sleep in heavy armor, or at least suffer from it in some way. (sore back or neck defects?) What do you guys think?

keep da food comein cool.gif , im combining them into a big list

~Dirox

Posted by: Phsyron Jun 6 2006, 07:06 PM

i'd say that sleeping should automatically un-equip all armor (heavy or light) and equip a set of "pajamas" that would just be clothes that are selected somehow. however, when you "pass out" you don't have this luxery, and you would just sleep in your armor. this should definatly have negative connotations. reduced speed, strength, endurace, and agility by 25%, 5to simulate that your whole body is sore and your muscles ache? you could work out these kinks by running and jumping and fighting, so maybe make it time-based? like in a few hours (like six) you're back to normal?

Posted by: Dirox Jun 6 2006, 10:45 PM

Cool ideas, im not too keep about auto unequiping though, but its a start. Reason being i wanted the player to place his armor or cloaths into the drawers in the Inn =D. It would be kinda cool to be attacked at night and have to quickly grab your sword or bow beside your bed (gives an excuse to wear a dagger to bed, or to carry one at all for that matter). As for the defects, and the passing out in your armor, i agree 25% sounds reasonable, if that. Same defects as if you slapet in your armor by choice, (gota figure the bed too). And um.. ya. Good stuff thx biggrin.gif

Edit: Logicly speaking, i would think you would only have to equip uper body things to sleep without having kinks in your neck and back ect. such as your body plate, helmet, gauntlets and major weapon.

~Dirox

Posted by: Phsyron Jun 6 2006, 11:57 PM

one interesting thing would be how much you toss and turn in your sleep, and what position you sleep in. perhaps tie that in with the mod you're doing for player classes? A person who slept on thier back and didn't move much wouldn't need to take thier greives/boots off, where as a person who slept on thier stomace might want to take heavy armor off, but they could keep light armor on, and a person that moves around a lot or slept on thier side would want to take all armor off. also, perhaps the defects should be tampered by your willpower and your skill with the armor you're wearing (considering a master of heavy armor isn't even encoumbered by the armor s wearing, i'd assume he was pretty comfortable in it, and wouldn't need to take it off when he slept.

if you're attacked in your sleep, time should be slowed down (to simulate the adrinaline in your body), vision drastically blured, (because your eyes havn't adjusted) and if it was possible to go first-person and roll out of bed onto the floor, that would be awesome, too.

Posted by: The_Listener Jun 7 2006, 03:23 PM

QUOTE(Dirox @ Jun 2 2006, 04:53 PM)

  Mind you i havent been able to put much thought into this mod, but as soon as i finnish the fatigue mod, Hunger will be the last part of the realism package, and also the most difficult.

*



i disagree, the most difficult part would be scripting someone actually cooking the stuff on the fire and such, or actually mixing the salad.

Posted by: lev_the_devil Jun 9 2006, 09:01 PM

would it be possible to make some sort of a "give all" or "take all" button, so before you go to bed, you activate the chest next to it, and place everything in there, then sleep, then wake up and just take all from the chest?

there's a take all, but i don't know if there's a way to "give all"

Posted by: lev_the_devil Jun 9 2006, 09:19 PM

lately i've been thinking about this "realism mod" and various ways oblivion could have been more "real" and i was thinking that instead of 3 bars there should be six. or at least three with a double bar thingy...hmm...how to explain

has anyone played the new x-men game? the official game?

wolverine's life is set up so he has a health bar that's green i think, doesn't matter, and when he gets hit the removed portion becomes blue...if his bar reaches 0 and it's all blue, then the blue section starts to drop. once the attack ceases, the green part returns, slowly until it fills up the blue part, but now his "total health" has diminished

but once he has a chance to do his little healing thing, the whole thing refills. this is to simulate the difference between "minor wounds" and "major wounds"

so i was thinking that it'd be cool if oblivion had something similiar.

the health would have the dual bar system and most potions would fill the "minor" bar, but a couple pricier onces would fill the major one, and if you didn't eat or drink for a long enough time, youre major bar would drop signifying that you're becoming more and more unhealthy. also, once the minor bar was gone, the major bar would drop faster than the minor, so if your getting your butt kicked at a certain point the damage become much more serious...it's not just scratches anymore.

then for magic, instead of powers being a "once a day" sort of thing, they'd use the top half of the magic bar, which would contain enough energy for several powers to be used, then the bottom half would function normally

then for fatigue, the minor bar would be the same as the existing one, but the major bar would consitute how much fatigue you have, and as the day worn on, it'd slowly diminish. also, if you attempt things like, power attacks or jumps or continued running without any minor fatigue or with a really low athletics skill, it'd drain your major fatigue. and being really hungry would also drain the major fatigue and possibly the major magic too

that way when you get hurt really bad, it stays with you, but you can still bounce back from minor wounds, and when you exert yourself with various magic "powers" you'd run out of steam over the course of the day. maybe using powers diminishes your magic capacity for the day, that might work too. and if you push yourself to the limits physically, and go without food or water or rest, your run out of steam and your bursts of energy become smaller and smaller.

i think overall, if this was done it'd create a highly realistic game

Posted by: Hanz baby Jun 11 2006, 03:51 AM

hey dirox can u send me that katana texture thing the ones in the game are lame (i rymed) biggrin.gif

Posted by: Phsyron Oct 11 2006, 01:06 AM

shameless bump. anyone happen to know what ever came of this mod?

Posted by: IRON BUNS Nov 11 2006, 01:33 AM

How about ramen?Sounds like something to be seved in bruma.Same with hot Chocolate.

Posted by: Dirox Dec 15 2006, 04:25 PM

Hi Guys,

Wow it's been a while biggrin.gif

Im sorry if this is a let down, but I've moved on to actual programming. By now all these things would have probably been finnished.. I didn't have much help in the matter. All i did was work on mods, I have barely even played the game and I've had it for like a year!

Anywho I'm gona be trying to make my own game, not that it's any interest to you guys. Elder scrolls for life! lolz
But if you are interested drop me a line, email me @ JoshPGrant@hotmail.com

Just thought I would pop in and check you guys out, thanks for the shamless bump, may not have found this otherwise tongue.gif

Posted by: martinb Feb 23 2007, 07:49 PM

Uhm... Sorry for the of topic, but why can't I start a thread?

Posted by: Pisces Feb 24 2007, 01:06 PM

No idea, is the "new topic" button beside the "add reply" button not showing for you or is there something going wrong after you push that button?

Posted by: martinb Feb 25 2007, 12:12 PM

I get this message:
"Sorry, you do not have permission to start a topic in this forum"

Posted by: minque Feb 25 2007, 07:30 PM

QUOTE(martinb @ Feb 25 2007, 12:12 PM) *

I get this message:
"Sorry, you do not have permission to start a topic in this forum"

Hey! You might like to read http://htthttp://chorrol.com/forums/index.php?showtopic=3654p:// that will explain why you canīt make a new thread!

Posted by: Dirox Mar 20 2007, 05:07 AM

Hi Everyone! Im back miss me? ohmy.gif

I'm gona give this another shot lol.
Have faith in me i started serious work on the hunger mod now.

I understand everyone is using obse now. I just DL'd it and its great, im gona go get crackin on this, anyone know if this type of mod has been done yet?

Anyways wish me luck, its gona be a long night of trial and error..

cool.gif

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