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Chorrol.com _ Elder Scrolls Online Addons _ ESO "Add-Ons"

Posted by: mALX Sep 6 2016, 09:27 PM


As per Grits's suggestion; a thread to list our ESO "Add-Ons!

On my game:


First and foremost is my favorite: "Idle Animations" - it takes every idle animation available in game and plays them randomly when your character is idling. It is fully customizable so you can shut down ones you don't like.

(example: the other day Calia suddenly just threw up while meeting Buffy for the first time! Nerves? Maybe, but her ability to puke has been shut off now, laugh.gif )

If left standing idle too long they will yawn, stretch, tap their feet, cross their arms, face palm, etc. Misa signals passing players and points up to the ceiling looking up as if there is something up there, lol. If you take too much time she will droop her arms out like a sulking teenager whose parent is making them wait too long, it is hilarious! And it is totally random, you never know what they are going to do next!

The other day on completing a quest she cheered and leaned her head back and laughed - really AWESOME Add-On!!!

2. Skyshards = speaks for itself. It puts an Icon on your map to make the finding of Skyshards easier. When one is found, it disappears from the map so you have an active data of how many skyshards left in each region (and where they are) to plan out your skill point spending.

3. Lorebooks = Same thing as Skyshards; but it is the Mages Guild Lorebooks. Makes it a hell of a lot easier to find thousands of tiny books in a huge realm! Once each book is found, all indicators to other world copies of that book disappear from your map so as not to keep it cluttered up.

4. Destinations - Helps me keep track of where available achievements; active quest stages; etc - on your map and compass. Once again, they disappear when you find each, and this is also fully customizable so you can check to see where stuff is at any time and then shut them back off to keep your map clean; or just put up certain ones.

Example: It shows the set places on the map that M'aiq spawns for your "I like M'aiq" Achievement; or where to find the Undaunted in a Province just in case you want to buy them a drink, etc. Or you can shut those off and just keep your active quest markers up.

5. Lost Treasures = Shows me a big giant red X on my map if I find a treasure map = where I'll find that treasure. It also puts one up for finding your Survey sites if you do Writs (I do Writs). Without this, every time you raise your crafting materials level you have to search a new Province for where their Surveys are. (which is why I never raised my girl's level in mats till she was at the top of the field and didn't have to do Writs anymore. If they had this add-on when she first started I may have done things differently.

6. LUI Memory Manager = manages the memory usage for Add-Ons so they don't interfere with your gameplay if they are hoggish memory users like this next add-on is:

7 & 8: Master Merchant & The Awesome Guild Store = I keep ahead of Misa's shopping expeditions by selling at the Guild Stores. Master Merchant & TAGS automatically keeps me informed of current market prices for items to sell; keeps a record of my sales and net profits; and helps me manage the store shelves at the Guild Stores I deal with.

Master Merchant has to be a memory hog to keep up with billions of sales; all your mercantile history; all your store inventories (I have five stores I sell at); etc. It is, and so it needs the LUI help above. (I'm pretty sure the Idle Animations uses a good amount as well because it has to check if your character is idle; so = scripts running in background)

I use a mod manager called "Minion" that is Awesome = quick, easy to use, keeps all the add-ons up to date automatically; but I have that feature shut off and once per week I check for updates manually. It takes less than minutes even if some need updated; and this way it is not running in the background of anything else I am doing.


What mods I wish they had:

1. More options to customize the Khajiit like the Ohmes-Raht; Cathay-Raht; etc.
2. Sitting on benches out in the world; an animation to get into a bed and sleep instead of the positioning we have to use now.
3. Player house (I know, this is coming next year)
4. More leisure wear for our characters or the ability to craft it at the clothiers.



Posted by: Grits Sep 6 2016, 09:32 PM

Oh my gosh, you nearly killed me with Calia barfing when she and Buffy first met! That is a mishap worthy of Jerric. LOL!!

These look awesome and so convenient! Just the map add-ons for books and Skyshards alone make me drool. Thank you for this thread, mALX!

Posted by: haute ecole rider Sep 6 2016, 09:42 PM

I'm interested in quite a few of them, though the others I don't quite understand yet.

But how does one get add-ons?

Posted by: mALX Sep 6 2016, 09:59 PM

QUOTE(Grits @ Sep 6 2016, 04:32 PM) *

Oh my gosh, you nearly killed me with Calia barfing when she and Buffy first met! That is a mishap worthy of Jerric. LOL!!

These look awesome and so convenient! Just the map add-ons for books and Skyshards alone make me drool. Thank you for this thread, mALX!



I nearly died of embarrassment! They were face to face, and standing fairly close together kind of looking each other over, when suddenly Calia gripped her stomach and leaned over. I saw stuff splashing around and Buffy looking aghast - nearly died of embarrassment!!! I immediately went into her settings and removed that feature!!!! She has not been sick once since, thank goodness.

I think it is the animation from the "Mystery Meat" collectible.


** EDIT = And Misa IS a Nord, so ... She is like Jerric in thinking it is hilarious to stagger into a crowd of people waiting in line at the bank and puke on them, rollinglaugh.gif rollinglaugh.gif rollinglaugh.gif


QUOTE(haute ecole rider @ Sep 6 2016, 04:42 PM) *

I'm interested in quite a few of them, though the others I don't quite understand yet.

But how does one get add-ons?


I downloaded Minion first, set it up. When it is up and ready, it has a button you can click that says "Find New Add-Ons"

It will open up all the available add-ons. At the top left is a drop down you can click on that will filter them by category; and on the upper right is a "Search" function for if you know the name of the mod just type it in.

The Minion will download the mods, put them in the right folders, install them into your game.

The next time you are in game, you can go to "Escape," "Settings," "Add-On Settilngs" = customize them to your own gaming needs.






Posted by: Grits Sep 6 2016, 10:03 PM

Poor Calia, I’m sure Buffy handled it with her kindness and grace! I would be trying to get the barf to happen more often, lol. Jerric has made frequent use of the Mystery Meat, and he never fails to pick it up when someone leaves a piece lying around Davon’s Watch as a prank. He has the cheer emote on his quickwheel, so it’s barf and then cheer while everyone is laughing.

haute, there is an ESO section on the Nexus, plus I know there are more sources but I don’t have a clue which ones are good/bad/most convenient. Also if a mod manager is recommended or if you simply drop files into the Add Ons folder. I’m following this thread in case Mr. Grits wins the lottery and shares the wealth, lol.

Posted by: mALX Sep 6 2016, 10:15 PM

QUOTE(Grits @ Sep 6 2016, 05:03 PM) *

Poor Calia, I’m sure Buffy handled it with her kindness and grace! I would be trying to get the barf to happen more often, lol. Jerric has made frequent use of the Mystery Meat, and he never fails to pick it up when someone leaves a piece lying around Davon’s Watch as a prank. He has the cheer emote on his quickwheel, so it’s barf and then cheer while everyone is laughing.

haute, there is an ESO section on the Nexus, plus I know there are more sources but I don’t have a clue which ones are good/bad/most convenient. Also if a mod manager is recommended or if you simply drop files into the Add Ons folder. I’m following this thread in case Mr. Grits wins the lottery and shares the wealth, lol.


They have another one besides the "Mystery Meat" that gives you an achievement for being courageous enough to eat something you found in a Daedric dungeon (Aussie and I both were curious about the food and tried it = got the achievement, lol.) I think it was called "Pie of Death" or something. The room goes dark, you see the ground coming up to meet you. When the darkness lifts you are laying on the ground, get up and shake yourself off!!! BWAAHAA!!!

Yes, Misa has used the Mystery Meat a bit; but ... not in front of Buffy like Calia did!!! (who they were hoping would like Tamriel enough to keep staying !!! ) laugh.gif (Buffy won't be able to see Misa till they patch in the "One Tamriel" )





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Posted by: Grits Sep 6 2016, 10:18 PM

ROFL! Jerric has eaten stale bread and spoiled food, but has never found the Pie of Death!

Posted by: mALX Sep 6 2016, 10:34 PM

QUOTE(Grits @ Sep 6 2016, 05:18 PM) *

ROFL! Jerric has eaten stale bread and spoiled food, but has never found the Pie of Death!



I'm pretty sure it was in the "City of Ash" in Greenshade = in the room with the huge Daedra we couldn't beat, even with Arthmoor and a tank friend of his.



Posted by: haute ecole rider Sep 7 2016, 03:40 PM

Thanks, mALX! I downloaded Minion and installed the personality idles late last night. Mazul got to run through a few of them before I logged off for the night (or morning, rather - 1 AM!!).

The maps I downloaded and installed this morning. I'm going online to try them out.

Mazul just finished up in Betnikh. She loved being back among Orcs again, but it made her feel lonely as well. I learned, playing the Daughter of Seamount quest, that she is exiled from her Stronghold, much like Lash in Skyrim. This quest resonated for Mazul in a way it didn't for Julian.

Posted by: mALX Sep 7 2016, 05:27 PM

QUOTE(haute ecole rider @ Sep 7 2016, 10:40 AM) *

Thanks, mALX! I downloaded Minion and installed the personality idles late last night. Mazul got to run through a few of them before I logged off for the night (or morning, rather - 1 AM!!).

The maps I downloaded and installed this morning. I'm going online to try them out.

Mazul just finished up in Betnikh. She loved being back among Orcs again, but it made her feel lonely as well. I learned, playing the Daughter of Seamount quest, that she is exiled from her Stronghold, much like Lash in Skyrim. This quest resonated for Mazul in a way it didn't for Julian.



Well? How did you like the maps and personality idles?




Posted by: haute ecole rider Sep 8 2016, 11:44 PM

I do like the add-ons I have so far.

The Idle Animations one is probably the one I enjoy the most. I've got Mazul using the Tough set, because it fits her demeanor very well. I made a couple of tweaks to it, though. I took time earlier today to run through the set and watch her play them out. I think my favorite one is the one I call Armor Adjustment, where she kind of shrugs, then https://www.flickr.com/photos/hauteecole_rider/28927889173/in/album-72157670274428003/lightbox/ and swings them out, then https://www.flickr.com/photos/hauteecole_rider/29260918040/in/album-72157670274428003/lightbox/ in both directions.

She's also had a https://www.flickr.com/photos/hauteecole_rider/28927888013/in/album-72157670274428003/lightbox/, while a wild routing party was going on behind her with leaping combatants, flying chickens (which became stuck up in the sky), and magic flying everywhere. It almost looks like she's trying to decide if she wants to dive in and start bashing heads!

And with the crafting perks she's picked up, the maple logs look cool, almost like they're on fire. But the https://www.flickr.com/photos/hauteecole_rider/29260956880/in/album-72157670274428003/lightbox/ - well, let's just say that Mazul thinks she needs https://www.flickr.com/photos/hauteecole_rider/29260956880/in/album-72157670274428003/lightbox/ when she takes Murphy out on these expeditions.

Posted by: Acadian Sep 9 2016, 12:23 AM

Great shots and am glad you're enjoying the animation mod. Not to tie us too closely to poop, but I do note that both maLX and I logged off in your chat window - perhaps due to the smell. tongue.gif

Posted by: mALX Sep 9 2016, 02:23 AM

QUOTE(haute ecole rider @ Sep 8 2016, 06:44 PM) *

I do like the add-ons I have so far.

The Idle Animations one is probably the one I enjoy the most. I've got Mazul using the Tough set, because it fits her demeanor very well. I made a couple of tweaks to it, though. I took time earlier today to run through the set and watch her play them out. I think my favorite one is the one I call Armor Adjustment, where she kind of shrugs, then https://www.flickr.com/photos/hauteecole_rider/28927889173/in/album-72157670274428003/lightbox/ and swings them out, then https://www.flickr.com/photos/hauteecole_rider/29260918040/in/album-72157670274428003/lightbox/ in both directions.

She's also had a https://www.flickr.com/photos/hauteecole_rider/28927888013/in/album-72157670274428003/lightbox/, while a wild routing party was going on behind her with leaping combatants, flying chickens (which became stuck up in the sky), and magic flying everywhere. It almost looks like she's trying to decide if she wants to dive in and start bashing heads!

And with the crafting perks she's picked up, the maple logs look cool, almost like they're on fire. But the https://www.flickr.com/photos/hauteecole_rider/29260956880/in/album-72157670274428003/lightbox/ - well, let's just say that Mazul thinks she needs https://www.flickr.com/photos/hauteecole_rider/29260956880/in/album-72157670274428003/lightbox/ when she takes Murphy out on these expeditions.



BWAAHAA! It does resemble a steaming pile! Hey, how did you get an Ulfe dog?

I do love that animation mod!!!!





Posted by: Grits Sep 9 2016, 02:47 AM

These are great, haute! Ha, that Daggerfall fountain is party central. I love the neck cracking animation. Mazul is ready for business!

ADDED: Ooo, I love the screenie in your sig! Yay Julian! happy.gif

Posted by: mALX Nov 26 2016, 03:01 AM


I got a new Add-On a couple days ago: The Recipe Master List. What a great addition! It has every recipe available in game; and when you mouse over the recipes in the list it shows you the ingredients needed to make that item and also shows which of your characters knows that recipe if you have multiple characters.

When you pick up recipes in a dungeon, same thing: Mouse over them either in the container or in your inventory = find out if any of your characters needs it or not in one quick glance! Awesome help! Saves me from getting loaded down with recipes I don't need (or if I pick them up anyway to sell and become overloaded at any point = I know what is expendable to destroy.






Posted by: haute ecole rider Nov 29 2016, 05:45 PM

Ooh, that sounds like the perfect Add-On for Julian!

And now they can all pick up recipes for each other!

Wonder if there are similar addons for the other crafting lines?

Posted by: mALX Nov 30 2016, 04:42 PM

QUOTE(haute ecole rider @ Nov 29 2016, 11:45 AM) *
Ooh, that sounds like the perfect Add-On for Julian!

And now they can all pick up recipes for each other!

Wonder if there are similar addons for the other crafting lines?


Yes, and it keeps me from spending gold buying a recipe that I can't remember if my characters have or not because it is on sale for a good price - then getting it and realizing they all know that recipe already and I just wasted gold and inventory space, lol.

It also tracks what writs you have and what you need for them. It puts a very visible blue check next to the name of items in your inventory that you need for writs. If one of your other characters needs it, the check mark is gray - just a reminder you need it so you don't destroy it or sell it.

And yes, there are great ones that do it all in one add-on like "Craft Store;" that tracks every one of the crafting skills through all your characters. I have been considering switching over to Craft Store, but hate to change when what I have is working for me.

I already was using one called "Trait Buddy" that tracks all your different character's trait researching in a grid = also using colored check marks to show which are already known, being researched currently, unknown by this character but known by one or more of your other characters (and you can mouse over it to see which), and which are totally unknown by any of your characters.

Trait Buddy has a feature that allows you to fully view any of your character's full research data for each skill set (Clothier, Blacksmithing, Woodworking) - all while on ONE character. There is a drop down list of all your characters, and you can just switch between them and view each one.

That really helps a lot when one character needs something to research - can easily look up what they need and see which of your characters can make it for them, which can't.





Posted by: haute ecole rider Dec 4 2016, 07:57 PM

I am trying CraftStore Fixed and Improved alongside Trait Buddy and so far I really love this combo. It makes managing the crafting items useful but also tells me when my offline characters have finished researching or have completed riding lessons. Really cool info!

As I add more characters and start divvying up traits and tasks between them, I can see these add-ons really beginning to shine.

Thanks, mALX for the info! It is much appreciated by all of us - me, Julian, Mazul and now Alise!

Posted by: mALX Dec 5 2016, 04:13 AM

QUOTE(haute ecole rider @ Dec 4 2016, 01:57 PM) *

I am trying CraftStore Fixed and Improved alongside Trait Buddy and so far I really love this combo. It makes managing the crafting items useful but also tells me when my offline characters have finished researching or have completed riding lessons. Really cool info!

As I add more characters and start divvying up traits and tasks between them, I can see these add-ons really beginning to shine.

Thanks, mALX for the info! It is much appreciated by all of us - me, Julian, Mazul and now Alise!



Do they work well together? I started to install Craft Store, but hated to remove Trait Buddy when it was doing so well.

On the other hand, I have found some issues with the recipe list; and considered using Craft Store instead; but if Craft Store handles the equipment crafting as well as Trait Buddy plus does the recipes (then why use both when one will do).

Anyway, I am kind of anxious to hear your thoughts on the Craft store; its features, etc.



Posted by: haute ecole rider Dec 5 2016, 07:50 AM

I really like running both at this time - no problems so far

Trait Buddy seems to be complementary to CraftStore so far.

I haven't tried Recipe Master yet because the description to Craftstore said not to.

So far I haven't needed it for much beyond the basics but already I enjoy being able to see what all my characters are doing and being notified when my toons finish their research.

Posted by: mALX Dec 6 2016, 12:44 AM



I may test it out. I don't want too many add-ons, but before I get rid of the Recipe List one, want to be sure there is a better option.

I was hoping Craft Store would do it all so I wouldn't need Trait Buddy. (which I don't really want to be rid of because it works perfectly).




Posted by: haute ecole rider Dec 6 2016, 05:34 AM

Let me think on this a moment . . .

CraftStore lets you see who learned what trait when you mouse over style materials, style books, trait stones, armor and weapons, etc. It also tells you if a recipe is known to the current toon, but so far I haven't seen anything that tells me whether or not other toons know it as well. What I really like about it is that it tells me how many of which items each toon has, and how many is in the bank. Really helps with managing inventory - if it's already in the bank, I'm gonna throw it in there. I've also avoided buying expensive style material for Alise because I was able to see Mazul already has it.

Trait Buddy gives me an excellent overview of what each character knows, so I'll keep that one for now.

Posted by: mALX Dec 6 2016, 07:23 AM

QUOTE(haute ecole rider @ Dec 5 2016, 11:34 PM) *

Let me think on this a moment . . .

CraftStore lets you see who learned what trait when you mouse over style materials, style books, trait stones, armor and weapons, etc. It also tells you if a recipe is known to the current toon, but so far I haven't seen anything that tells me whether or not other toons know it as well. What I really like about it is that it tells me how many of which items each toon has, and how many is in the bank. Really helps with managing inventory - if it's already in the bank, I'm gonna throw it in there. I've also avoided buying expensive style material for Alise because I was able to see Mazul already has it.

Trait Buddy gives me an excellent overview of what each character knows, so I'll keep that one for now.



I love Trait Buddy. It is the only reason I didn't get Craft Store when I started doing Provisioning.



Posted by: Ivanfaje Oct 21 2017, 12:42 AM

Hi, stupid question mabye but how do I register on ESO forum? Says I need invitation key????

Posted by: Acadian Oct 21 2017, 01:08 AM

They say they send you an e-mail with invite (code) to join the official ESO forum. I never saw or noticed mine so I opened an in game ticket and asked for one and they sent me one. Just looked up the question over there and here is what they say about it: https://help.elderscrollsonline.com/app/answers/detail/a_id/18679/kw/join%20forum

Hope that helps. smile.gif

Posted by: ghastley Mar 28 2018, 08:09 PM

I've been using Craft Store for a while, and mostly it's very helpful, but where they replaced the crafting UI with their own (Provisoning, Enchanting) the option to preview furnishings went away, if you don't have yet another add-on. The latter seems to let you preview when you're not at the crafting station, which is nice, but not compelling. Anyone know how to turn parts on and off, or do I have to learn Lua, and rewrite it myself?

The main reason I got it was the Trait display, but being able to check the lists of furnishings known and unknown is also something I don't want to lose now I have it. So Trait Buddy's not enough.

Posted by: monkeyemoness Mar 28 2018, 08:15 PM

IIRC there's a menu option to disable the crafting UI. The gear at the top right corner lets you disable the "Use CraftStore Cook/Rune" options. I don't know anything about the furnishing stuff, though.

Posted by: ghastley Mar 30 2018, 05:05 PM

QUOTE(monkeyemoness @ Mar 28 2018, 03:15 PM) *

IIRC there's a menu option to disable the crafting UI. The gear at the top right corner lets you disable the "Use CraftStore Cook/Rune" options. I don't know anything about the furnishing stuff, though.

That was all I needed. Now I can toggle the UI off when I want to use the standard preview system, and all is well. I appreciate the convenience of the CS writ button for pulling up the ones you need to make, but it seems you never get a benefit without a downside.

Talking of which, I previewed the new Jester's Pavilion and decided I really need a bigger house if I'm ever going to use it. Perhaps if we finally save enough for Mathiisen Manor, it will house the crafting stations. but we don't have half the gold for that yet.

Posted by: ghastley Aug 31 2018, 02:57 PM

I just installed the "Port To Friend's House" add-on, and I'm still figuring out the best way to set it up and use it. Any tips?

It looks like I'll need to spend some time setting up favorites, or I'll have to keep scrolling through lists of all the potential homes in the entire game. It didn't seem to have any short list of what was actually available to visit for a player.

Posted by: haute ecole rider Aug 31 2018, 03:15 PM

For the PTF, I think you need to share a visit card with a friend. That card will show you the available homes that friend owns, as I understand it. Personally, I've never used it.

What I have used is the Favorites, and I use that for those places where the owner is not a fellow guildie or a friend, so I don't have to remember their names in order to show it to friends of mine.

Posted by: mALX Aug 31 2018, 10:00 PM


Oh Haute, tell Cardinal THANK YOU SO MUCH!!!!!!!! I LOVE IT !!!!!!!

(Capital letters to emphasize how excited I am over the changes he made! AWESOME !!!!! )


I absolutely LOVE how he fixed it, and now I'm sitting and thinking up names for all my houses!


Posted by: haute ecole rider Feb 23 2019, 09:13 PM

Shameless plug here

I’ve been using three AddOns by Cardinal05 quite a bit lately. I’ve been able to drop a few AddOns thanks to these three, including and especially PTF. I use Essential Housing Tools (EHT), which enable me to precisely place objects (much of the redecorating in Pariah’s is due to this), set up FX (which requires you to also have EHT installed to see), and animations. There is also Magic Carpet, which allows you to use certain furnishings to move around your home at different heights, and access areas you can’t reach otherwise (such as the top of the southern waterfall at Pariah’s, where I parked the Big Guy). My favorite of this feature is the crafting station - it builds an entire crafting station out of certain furnishings you keep in your inventory and you can float it around and drop it in your current WIP. The third one is DecoTrack, which is exactly what it says - it tracks all your furnishings in all your houses, storage, bank, and toon inventory. So if you can’t recall where you parked that Hew’s Bane bed, you use DecoTrack and it will tell you where it is.

I am continuing to use CraftStore, Trait Buddy, and Potion Maker for my daily writs. Dolgubon’s Lazy Writ Crafter is really effective at moving through five of the seven crafts very quickly.

Posted by: mALX Feb 24 2019, 01:48 AM

QUOTE(haute ecole rider @ Feb 23 2019, 03:13 PM) *

Shameless plug here

I’ve been using three AddOns by Cardinal05 quite a bit lately. I’ve been able to drop a few AddOns thanks to these three, including and especially PTF. I use Essential Housing Tools (EHT), which enable me to precisely place objects (much of the redecorating in Pariah’s is due to this), set up FX (which requires you to also have EHT installed to see), and animations. There is also Magic Carpet, which allows you to use certain furnishings to move around your home at different heights, and access areas you can’t reach otherwise (such as the top of the southern waterfall at Pariah’s, where I parked the Big Guy). My favorite of this feature is the crafting station - it builds an entire crafting station out of certain furnishings you keep in your inventory and you can float it around and drop it in your current WIP. The third one is DecoTrack, which is exactly what it says - it tracks all your furnishings in all your houses, storage, bank, and toon inventory. So if you can’t recall where you parked that Hew’s Bane bed, you use DecoTrack and it will tell you where it is.

I am continuing to use CraftStore, Trait Buddy, and Potion Maker for my daily writs. Dolgubon’s Lazy Writ Crafter is really effective at moving through five of the seven crafts very quickly.


Animations in EHT? Details please!!!





Posted by: haute ecole rider Feb 25 2019, 05:10 PM

With EHT you can have crafting stations move from storage to a convenient location just inside your front door (one of my guildies did that, and she loves the steps it saves her) and then back again; or you can have hidden doors/bookcases that open when you click on a candlestick (that always makes me think of https://www.youtube.com/watch?v=RjYsIv90zWk). You can have lights come on when someone walks into a room, and turn off when they leave. Sky's the limit . . .

Cardinal has several threads on the ZOS forums regarding his add-on;

This is one of the most important - https://forums.elderscrollsonline.com/en/discussion/458217/recovering-your-home-with-essential-housing-tools-automatic-backups.
And here is a thread with some examples of https://forums.elderscrollsonline.com/en/discussion/436263/animations-are-about-to-get-an-upgrade#latest you can do.

He's on the forums as R_K and is one of the nicest, most helpful folks I've ever met. He helped me tremendously with my Kragenhome project.

Posted by: mALX Feb 25 2019, 10:20 PM

QUOTE(haute ecole rider @ Feb 25 2019, 11:10 AM) *

With EHT you can have crafting stations move from storage to a convenient location just inside your front door (one of my guildies did that, and she loves the steps it saves her) and then back again; or you can have hidden doors/bookcases that open when you click on a candlestick (that always makes me think of https://www.youtube.com/watch?v=RjYsIv90zWk). You can have lights come on when someone walks into a room, and turn off when they leave. Sky's the limit . . .

Cardinal has several threads on the ZOS forums regarding his add-on;

This is one of the most important - https://forums.elderscrollsonline.com/en/discussion/458217/recovering-your-home-with-essential-housing-tools-automatic-backups.
And here is a thread with some examples of https://forums.elderscrollsonline.com/en/discussion/436263/animations-are-about-to-get-an-upgrade#latest you can do.

He's on the forums as R_K and is one of the nicest, most helpful folks I've ever met. He helped me tremendously with my Kragenhome project.



Oh, that is Awesome!!! Thank you so much for these Links !!!!




Posted by: ghastley May 6 2019, 06:18 PM

I'm looking at add-ons to swap equipment and bar slots, so that Unna can carry a tank bar/gear as well as her usual stuff. I saw in another thread that mALX uses "Dressing Room" for Misa, does anyone else have an alternative recommendation? I found a few that do one or the other (gear-only, or bar-only) but nobody was comparing against all-in-one.

Posted by: mALX May 7 2019, 04:36 AM

QUOTE(ghastley @ May 6 2019, 01:18 PM) *

I'm looking at add-ons to swap equipment and bar slots, so that Unna can carry a tank bar/gear as well as her usual stuff. I saw in another thread that mALX uses "Dressing Room" for Misa, does anyone else have an alternative recommendation? I found a few that do one or the other (gear-only, or bar-only) but nobody was comparing against all-in-one.



I used to use Dressing Room on Britta, but took it down. It has issues where you can't change weapon bars in combat while it is active. I still have it installed so I can view my different setups for Britta; (Tanking/DPS/and PvP) but don't have it active on any of my characters at all anymore.

** I wasn't the only one with the bar swapping issues with it, so it is def an issue with that add-on. As soon as I disabled it, never had the problem again.

(so in other words, I don't recommend Dressing Room anymore).







Posted by: ghastley May 7 2019, 01:40 PM

Does that mean it's still viable for "home" use - i.e. enable/swap/disable again before leaving home? If she gets a set of heavy, and a set of medium, as well as the weapon and skill swaps, it looks like a reloadUI delay would still leave it quicker that way.

If it works out for Unna, the tanks would be considering the opposite swap for their solo stuff, to bring in some damage at the expense of group buffs etc.

If not, we'll look at the bar-only ones first, although I'd suspect the same problems with those.

Posted by: mALX May 7 2019, 02:58 PM

QUOTE(ghastley @ May 7 2019, 08:40 AM) *

Does that mean it's still viable for "home" use - i.e. enable/swap/disable again before leaving home? If she gets a set of heavy, and a set of medium, as well as the weapon and skill swaps, it looks like a reloadUI delay would still leave it quicker that way.

If it works out for Unna, the tanks would be considering the opposite swap for their solo stuff, to bring in some damage at the expense of group buffs etc.

If not, we'll look at the bar-only ones first, although I'd suspect the same problems with those.



Yes, that is why I kept it in my load order. I turn it on when needed, (then /reloadui ) change to the setup I want to use; turn it back off ( /reloadui again ).

It works really well for what it does; just for some reason causes random (weapon bars frozen from swapping in the middle of combat). It happened enough that it wasn't worth it to me to keep the addon active; but it was also convenient enough that I couldn't bear disposing of it either.

It keeps your skill bar setup for both bars plus all armor and weapons on each; and you can have at least 8 different builds on it so you can have several completely different skill bar setups/armor/weapons = and switch between them in seconds; as long as you carry all the different items needed for each setup. (if you take any of the stuff out of your inventory and try to activate any setups that use the removed armor/weapons/jewelry = it will mess up the setup; you will have to redo the setup again).

And yeah, my Tank Britta has one bar that is nothing but Tanking gear and skills; another with PvP armor sets and skills; and then she has several with DPS gear and different weapons and skills = Bow, Greatsword, Duel Wield, Destruction Staff, etc.

I also had two setups with just skills I was trying to raise up = I'd swap to those bars just before turning in a quest to build those skills up. (that was before the issue with the bar swapping was found to be connected with Dressing Room).

Other than the frozen bars issue, it was the most useful addon I ever had.






Posted by: ghastley May 15 2019, 10:16 PM

I checked out Combat Metrics for our foray into (normal) Crypt of Hearts, and the results were interesting.

Unna did over half the group damage on her run, but still wasn't happy with only around 20k. Weaving is erratic, as is remembering to bar-swap and keep up the AoE/DoT's.

However, Laurie ran as tank for hers, and the whole group only managed that much! I need to practice bar-swapping so she can get to her chain and ranged taunt better. I was losing aggro on the primary target trying to pull in others, although that might have been one of the others pulling against me. She needs to keep the debuffs up better, too.

I'll have to spend some time at Mournoth playing with the 6M dummy, to compare the simple numbers from that against the CMX breakdown.

I may well be back asking for help interpreting the flood of numbers it gives. I'm still confused by the various tabs, and where to find everything.



Posted by: mALX May 16 2019, 05:08 AM

QUOTE(ghastley @ May 15 2019, 05:16 PM) *

I checked out Combat Metrics for our foray into (normal) Crypt of Hearts, and the results were interesting.

Unna did over half the group damage on her run, but still wasn't happy with only around 20k. Weaving is erratic, as is remembering to bar-swap and keep up the AoE/DoT's.

However, Laurie ran as tank for hers, and the whole group only managed that much! I need to practice bar-swapping so she can get to her chain and ranged taunt better. I was losing aggro on the primary target trying to pull in others, although that might have been one of the others pulling against me. She needs to keep the debuffs up better, too.

I'll have to spend some time at Mournoth playing with the 6M dummy, to compare the simple numbers from that against the CMX breakdown.

I may well be back asking for help interpreting the flood of numbers it gives. I'm still confused by the various tabs, and where to find everything.


Bold: Me too, and I've been using it over a year now, lol. It give SO much information that you really need to sit down with each page and figure out just what you need to know so you can focus on just that and ignore the rest of the stats that don't apply to what you are trying to learn about your character.

Unless I've done a lot of healing in a fight (like with my Tank or Templar) = I normally stay on the first (default) page.

The DPS stats are in the upper Left section for both you (center of that section) and group (right side of that section) and you can see the breakdown of how much you contributed to the group's DPS by percentages there.

Then go down to the lower Right and see the breakdown of what made up your DPS so you can see what is helping you best and if anything you are doing is wasted effort and could be improved by switching out a skill or armor set, etc. (Really great way to compare skills/ultimates/armors/CP Points/etc. because it is in real combat rather than the Combat Dummy that doesn't show your AoE's or DoT's).

* Example: I wore one Monster Set that should have been awesome; but the whole time I wore it the thing never proc'd. After seeing that lack repeatedly in Combat Metrics I traded it out and my DPS and healing proc's increased exponentially.

** if you see DPS or Healing being caused by stuff you don't recognize here; it is usually caused by one of your Passives or CP Points.

Then you go to the upper Right to see how much healing and buffing you did and by what (armor/skill/passive/etc) that you did it with.

There is a page for Healers to see how they did in more detail than that first page upper Right section; it should say it is for Healers at the top of the page.

*** The lower Left side on that main page is the enemy's stats in the fight.

I can't remember what the other pages do, I normally stay on that first page unless I've had to do A LOT of Healing support in a fight; then I do look at the Healing page to see what the Healer was doing and compare my percentages to theirs. One time in Cloudrest my Templar out-healed the Healer; so the Leader of the group took the Healer aside and gave him a bunch of tips on healing in a trial. He did A LOT better the next time!

Combat Metrics can really display everything you are doing right or wrong; what is helping you and what isn't; so you can improve your character. It has become essential for me because it has shown me where a lot of my problems were coming from.





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