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> Kvatch Rebuilt LOD Toggler, For users of the popular Kvatch restoration mod...
Thomas Kaira
post Mar 22 2011, 09:48 AM
Post #1


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Get it here.


Description
===========
This little package is designed to work around a bug in Kvatch Rebuilt that results in the doubling of the
VWD meshes for the city walls.


Details
=======
The above issue causes two problems:

1. It produces a highly annoying flickering effect as the game engine tries to render two virtually identical
meshes in the same place at the same time.

2. It causes an unneeded and highly undesirable performace hit.

By using these plugins when you regenerate your DistantLOD while running Kvatch Rebuilt, you will be able
to avoid this problem altogether. These plugins work simply by moving a specific wallset out of the way during
the regeneration of the DistantLOD, so that they don't overlap. You can even choose which verion of Kvatch
you would prefer to see, too!

You will obviously need Kvatch Rebuilt to use these, along with TES4LODGen.


Usage
=======

There are two plugins provided:

KRLODToggleBurnt.esp <-- You will see Kvatch as it was originally seen in Oblivion.
KRLODToggleRestored.esp <-- You will see Kvatch restored to its former glory.

This is how you use them:

-Drop one the plugins into your data folder and use a mod manager such as Wrye Bash to adjust the load order
so it loads DEAD LAST. The choice of which plugin you wish to use is yours.

-Run TES4LODGen

-Remove the plugin from your load order when TES4LODGen finishes. DO NOT LOAD THEM INTO YOUR GAME!!! These ESPs
are not intended to ever be used within the game.


Incompatibility
===============
None whatsoever, seeing as you are never supposed to load these plugins into the game anyway.


Known Issues or Bugs
====================
The restored version of Kvatch's walls will look like they are floating from certain angles. This is due to
flaws inherent in the way this game handles the DistantLOD visuals. This cannot, and will not, be fixed.




----




Just a little announcement in case any of you are interested. This is a very purpose-specific mod, so that probably means not too many people, but all the same. smile.gif


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