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> ImpeREAL Empire - Unique Castles for Open Cities Reborn
Thomas Kaira
post Apr 6 2011, 06:12 AM
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From: Flyin', Flyin' in the sky!



ImpeREAL Empire - Unique Castles is a mod by SilentResident that aims to make the castles in the game look more unique. This is accomplished by adding various eyecandy extras to the castles to make them look more regal and more... well... castle-like.

Unfortunately, it was impossible for Open Cities Reborn users to use this mod due to the inherent conflicts between the two mods, as many of the castles were repositioned during the making of OCR.

...But not anymore!

With SilentResident's endorsement, I have been hard at work over the past couple of days repositioning his additions and, in some cases, completely starting over where the changes OCR made were too great for SilentResident's modifications to be prudent. The result is this:

Castle Anvil

Castle Bravil

Castle Bruma

Castle Cheydinhal is still a work in progress, as Cheydinhal's layout was "reborn" only very recently. I am getting close to finishing it, however.

Castle Chorrol

Castle Leyawiin

Castle Skingrad

This post has been edited by Thomas Kaira: Apr 6 2011, 06:12 AM


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mALX
post Apr 6 2011, 11:51 PM
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From: Cyrodiil, the Wastelands, and BFE TN



Does it mess with the interiors? Quests related to NPCs or Counts (and their quarters) inside the castles? Does the Anvil one mess with the DLC "Thieves Den?"

(and if it changes the interiors as well, do you have screens of the changes?)

This post has been edited by mALX: Apr 6 2011, 11:52 PM


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Thomas Kaira
post Apr 7 2011, 12:03 AM
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No, no, and no.

Also... File is now up on Nexus.


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mALX
post Apr 7 2011, 12:16 AM
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QUOTE(Thomas Kaira @ Apr 6 2011, 07:03 PM) *

No, no, and no.

Also... File is now up on Nexus.



Thanks for the link! I'll go check it out.


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