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The Ghostfence rp: Discussion and Planning #2 |
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Dantrag |
Mar 19 2010, 07:54 AM
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From: The cellar of the fortress of the fuzz
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I like the musical device idea. Sixth house has the bells and stuff, and it gives Eno a reason to be in on the investigation as an instrument maker. I'm thinking of combining the bell and ash statue: read on.
on another note, I'm thinking of another element of the story; figuring out about the artifact to begin with. Maybe while eno and rothan are snooping around finding ledgers and stuff, Rianne and Dralas kinda stumble upon some rumors.
The head leader guy of the camp (who we should think of introducing and come up with a name for pretty soon) is behaving strangely, and people are starting to talk. Dralas and Rianne could overhear some stuff, and get suspicious, as it sounds awfully sixth house-ish.
Then later, after eno and rothan's suspicions meet dralas and rianne's, they all decide to investigate. We sneak into the leader's room or whatever (would have to be separate from the office rothan and eno are in), and find a 6th house bell. That's proof enough of foul play for our characters, but they don't understand the significance of a bell. Turns out, the bell is being used to amplify the power of an ash statue that is hidden far away. (the leader can't be caught with an ash statue in the camp, now could he?)
so we realize who the enemy is, and tell the temple officials, but they dont believe. now that we've told them what we know, though, the leader knows that we know and works faster towards his goals. more and more sleepers pop up in the camp, construction slows terribly, and the corprus monster attacks increase, and our characters have to take matters into their own hands, find the ash statue, and dispatch the bad leader guy.
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"Its when murder is justice that martyrs are made"
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Arkava |
Mar 30 2010, 03:36 AM
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Associate
Joined: 27-March 10
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Hello all, Hopefully I'm not bothering anything posting over here, but as I'm not allowed to use the PM feature for some reason this is the best I can do I was hoping I could get in on this RPG, it looks great! I would like to join right now, but I would also join after it is finished if you guys would rather. I'm a pretty veteran RPer, and you can check out my character, Faladin, over in the Order of the Black Dragon sign-up page. Thanks! This post has been edited by Arkava: Mar 30 2010, 03:38 AM
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jack cloudy |
Apr 2 2010, 08:16 PM
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Master
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Joined: 11-February 06
From: In a cold place.
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Well, I thought that the plan was that of an ash statue, linked to a bell. The bell would be in the office, and the statue in a different location.
Of course, Eno just ran out of the door. Maybe I shouldn't have done that. But anyway, for the location. How about we plop down an ancient, abandoned fort somewhere nearby? We can use that as our sixth house base and it makes more sense to me to look for artefacts there than try to investigate every single cave on the island. As for why the fort isn't there during Morrowind the game...They used it shortly after the events of the rp as construction materials for the gate or something.
How wel guarded...the important thing to remember is that right until the end, the sixth house worked kept its existence and activities as much a secret as possible. So let's extend that and make the fort completely undefended on the outside and little more than a token defense on the inside.
Mostly sleepers, maybe one or two ash zombies and for the leader of the place...let's take an Ash ghoul. Sleepers and vampires are a bit too high and even the ghoul is pushing it.
Regardless of professional curiosity, Eno will probably offer to come along. He feels kinda guilty for not being able to help Rothan out of his predicament and hey, it doesn't sound that dangerous yet.
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
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