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Chorrol.com _ Role-playing _ Shards of Broken Emperors/Planning Thread

Posted by: ureniashtram Jul 20 2010, 12:15 PM


Come on, you guys. Let's plan!


Posted by: jack cloudy Jul 20 2010, 08:10 PM

Ok, planning.

First of all, are we together from the start, or will we join up in say...Balmora or something?
2: Have we already been hired by Martin, or are we here for our own reasons?
3: I suggest that whatever we do, we don't split up. There simply aren't enough people to go around and venture to multiple locations simultaneously.

Regardless, I'd say we start out in the southwestern parts of Vvardenfell. Since due to the background, the Dunmer are likely even more xenophobic than usual, we might be better off sticking to the parts that are known to have a largely non-native population, at least at the start. I'm talking about Seyda Neen, Balmora and Caldera here.

As for item 2 earlier, Tristan (if Zalphon comes back), has most likely been assigned by Martin already, possibly with the goal of keeping an eye on the rest of the gang for him. Kaye has either been approached for the job, in which case he's just here because he figures he might as well do something potentially worthwhile with his life while he's still able. Or else he's fleeing from unpaid tabs on the mainland in a way only a drunkard can do, steal a boat and somehow manage to get to Vvardenfell on his own without sinking or really knowing what he's doing. Your choice.

Cyldreen...well he is a spy for the Orcs right? So officially hired by Martin I'd say, but possibly planning to hand the shinies over to the Orcs instead.

Riden I'll have to think some more before I can give anything. Or maybe someone else comes up with a reason for him.

Posted by: Zalphon Jul 20 2010, 09:43 PM

Sorry, I was camping. And Jack's questions are valid.

Posted by: ureniashtram Jul 20 2010, 11:12 PM



Right! I'd say we all join up in Balmora, just like jack said. But I think Cyldreen will be more distant and weary, allowing Tristan to be suspicious of him. How we join up... ? Maybe we encounter each other in Eight Plates or Lucky Lockup, maybe because a drunk Redguard, accidentally, spilled the beans? That's all I can think of right now, honestly..

Or

Tristan, Cyldreen and Kaye meet each other on a boat headed for Morrowind and they come to agreement that they should head to Balmora, encountering Riden on Seyda Neen?

(The ship that the trio took is actually the same boat the Nevy took while on his quest to stop Dagoth Ur. If we take this as an option) You guys choose.

As for Riden. . .

Posted by: Zalphon Jul 21 2010, 12:32 AM

I do like meeting on the boat. Nothing like a Morrowind-esque start to an RP in Vvardenfell. Where's Caius? Am I the Nerevarine? Do I get to kill Dagoth Ur?

Just kidding of course, I am eager to begin. Can Seyda Neen and all those places be similar to their Morrowind status (15 years doesn't drastically change a city).

Posted by: ureniashtram Jul 21 2010, 04:54 AM


QUOTE

...Can Seyda Neen and all those places be similar to their Morrowind status (15 years doesn't drastically change a city)...


You know, I was wondering the same thing. Maybe if we tweak some parts and make Seyda Neen, Balmora and Caldera Imperial Outposts maybe we can make the story go smoother? Like, for instance. The respective Forts in said cities can give us some help? Like medicine and stuff like that? You guys choose, again. He he

Posted by: DarkZerker Jul 21 2010, 05:43 AM

A mage that has no affiliations with the Mage's Guild....
Used to be a Legion Siege team commander...
Lived in the Imperial City until [insert plot device here] happened.

There's a good starting template. I'm not exactly the most creative person on the planet, I'm just naturally a decent writer.

Posted by: ureniashtram Jul 21 2010, 06:32 AM


That's ok, Zerker, but what about Riden's whereabouts? Could we meet him in Seyda Neen or something?

Posted by: DarkZerker Jul 21 2010, 06:27 PM

I've never played Morrowind...I'm just going to go with the flow. Let's say he took a vacation to Seyda Neen or something.

Posted by: Zalphon Jul 21 2010, 09:12 PM

No one vacations in Seyda Neen, :biglaugh: It's a pauper town. Perhaps you could be visiting your aunt Eldafire, an old Altmer wench?

Posted by: DarkZerker Jul 22 2010, 01:24 AM

How about this.

He lands on Seyda Neen from a small prison boat as one of the boat's escorts.

Posted by: Zalphon Jul 22 2010, 03:23 AM

Perhaps I could flesh out a character sheet for you Zerk, based on your template smile.gif

Posted by: ureniashtram Jul 22 2010, 03:53 AM


I feel tensions rising. I see faith has fallen..

Pfff. (bass and drums kicks in)

Anyways, I have some ideas.

1. You got there first, acquiring some information about the current leaders of 'the mysterious Enclave', but at the cost of the Tribunal Temple and it's associated factions keeping an eye and being suspicious of you.

2. Personal Vendetta? You hunted down a certain person who wronged you in the past, while at the same time you kept an eye out for some info?

I'm just getting you in the spy business, tongue.gif .

3. You're actually a magical conduit for Sve'lkreen's Roots, allowing us to safely wield the gem-root without screwing up time. If you touch the gem-root, you black out, have a thin percentage of ever waking up and paralyzed for a short time. Or you wake up and have visions of the future. ( this visions come from none other than me, via PM biggrin.gif )

4. Just what you said, a boat escort.

You choose, you voice out your opinions and let's get started.

Posted by: Zalphon Jul 22 2010, 04:31 AM

I'm actually going to create a new character, Tristan just seems too cliche.

Posted by: ureniashtram Jul 22 2010, 04:44 AM

You're gonna throw Tristan out, just like that? Replace him with a Mage whose ancestor is Zalphon? To say the least, it would make things very complicated.

I suggest you don't, until we figure out a way to 'replace him' with your new character. . . I don't know, ambushed by a group of bandits while heading towards Balmora or something.

Wait.

You are going to throw him out, aren't you?

Posted by: Zalphon Jul 22 2010, 06:43 AM

I was actually planning on a young Tribunal Temple member, but if you want I'll keep this guy.

Edit: You're the host, I do as you order. You don't want me to change, I don't.

Posted by: DarkZerker Jul 22 2010, 09:25 PM

Can I possibly change? Same name, same race, just profession change.

If so, Assassin. Not DB Assassin, just an Assassin, a very good one. Details if I'm allowed to change.

Posted by: Zalphon Jul 23 2010, 01:17 AM

Dark, your character can't be more powerful than the rest of us rolleyes.gif We're supposed to be a team, just keep your mage character.

Posted by: DarkZerker Jul 23 2010, 01:42 AM

I know...not more powerful, just a different fighting style...

Posted by: Zalphon Jul 23 2010, 02:43 AM

You said very good.

Posted by: ureniashtram Jul 23 2010, 03:02 AM



indifferent.gif

.. Zerker, if you want, you could create another character. You can control them both at once. I don't know, Tess or whatever her name is. DO NOT UBER UP YOUR NEW CHARACTER IF YOUR GONNA CREATE ONE. How about an amateur Assasin? That way, you could improve his/her skills while the plot thickens.

Zalph, that goes for you too. Keep Tristan, create your Tribunalite. That way, we could have characters who like each other, while others despise each other.

Makes the story/RP interesting.

Posted by: DarkZerker Jul 23 2010, 04:02 AM

Well by very good...lots of Assassins in Tamriel just suck...lets keep it at that. Sneaky and agile. Not stronger by any means. After all, he has very little armor.
Alright, I'll do this.

Name: Riden Snowe
Gender: M
Age: 36
Race: Imperial
Appearance: Not muscular, kinda skinny. A look that seems natural and not overly muscular or weak looking.

Tatoos/Misc: A minor scar on his cheek from a very close call with an arrow.

Personality: A recluse by nature, he spends most of his time in the Imperial City, looking for contracts for money or spending time creating poisons to sell to merchants.

History: His father was an assassin with no affiliations with the Dark Brotherhood. Due to the majority of willing clients that went to him instead of the Dark Brotherhood because of the more religious aspect of them, the Brotherhood murdered Riden's father and mother. He was 19 at the time. Now for 8 years, he's been working as an assassin with of no small talent but not at all powerful. Many rogue assassin masters regard him as "The Best of the Regular Assassins."
Riden is not the best assassin by any means but of all the normal assassins out there, he's the best and survived the longest.

Class: Assassin(Normal Assassin, not master nor novice)

Weapons of choice: Jian Blade, a thrusting weapon great for penetrating those very small gaps in armor and can slash through nearly all types of light armor except glass. Very fast and durable but not strong.

Royal Dagger: A short weapon great for very close range combat and for penetrating heavier armors. Fast, breaks easily, and high penetration with bad recovery time.

Alieyd Bow: Only uses this for very long range assassinations but very skilled with it. A 5% chance it will rip the soul of the target from the body. Good for exploiting armor gaps like the Jian but only at a long range.

Hidden Blade: A last resort weapon. Very strong and can penetrate many types of armors but has an incredible amount of recovery time which will render the user incapable of attacking for a good 10 seconds.

Armor/Clothing: Assassin Armor: Very well interwoven fabrics that can block shots from arrows and small knives but the real protection is from the "Reflect spell" enchantments on all the armor pieces which gives it a very high magic protection.

Ally: Tess, Political figures, anybody with money(Clients), Other rogue assassins
Enemies: Dark Brotherhood, Morag Tong, Imperial Legion, bandits, Thieves Guild.

Tess
Very long....Very long...

Name: Tess Rysan
Gender: F
Age: 34
Race: Imperial
Appearance: Pale with a slender body. Looks built for basic combat. Has very long silky hair.
Tatoos/Misc: None

Personality: Really nice and social. Has morals and boundaries she would never cross. The opposite of Riden. Although she's very attracted to Riden and spends time in their large manor near Bravil.

History: She used to work for the Fighter's Guild for a long time before quitting due to the excessive amounts of killing involved. Tess worked as a shopkeeper for 6 months before meeting Riden. After a small war, she became very close friends with Riden and eventually got married to him. Still keeping last name though.

Class: Fighter, proficient with Heavy Armor, combat tactics, and fighting with blades in general.

Weapon of choice: Ebony Claymore, A gift from Riden as a present. It's enchanted with a low level fire enchantment.

Armor/Clothing: Enchanted Morrigan Armor. It's enchanted with a "shield" enchantment to give extra protection against enemies. Looks similar to the Ebony Armor but has the same protection as VERY well made silver armor with the same enchantments.

Ally: Fighter's Guild, Riden, Rogue Assassins(Husbands a member), Political Figures
Enemies: Dark Brotherhood, most Orcs, Daedra worshippers, anybody else who's "Evil"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tess was contracted by the Fighter's Guild to guard a Prison Ship and she brought along Riden for long range protection against would be pirates. How about that?

Posted by: Zalphon Jul 23 2010, 04:17 AM

Actually, I'll stick with Tristan, two is too many.

Posted by: DarkZerker Jul 23 2010, 04:36 AM

Get rid of my first character by the way,

Posted by: ureniashtram Jul 23 2010, 05:14 AM

Why'd you post your character in the Planning thread? And the Ebony armor. . . Not trying to be antagonistic here, but that's overpowered. Stick to steel or silver.

EDIT: Sword too. Hmm, I wonder where Jack is.

Posted by: Zalphon Jul 23 2010, 05:41 AM

Dark, the ayleid bow seems overpowered, as does your armor on the assassin. Especially the armor on Tess. Why does he dislike the Morag Tong?

Posted by: jack cloudy Jul 23 2010, 09:48 AM

I'm still around, just don't have much to say. For the most part, I'm thinking if I should change Kaye's background a bit because right now, his complete non-combat or other skills focus kinda makes him stand out. Stand out as useless weight.

Anyway, if we're going to use a prison ship, I might as well dump Kaye onto it as a prisoner. The type they dump off in Vvardenfell just so he won't be a nuisance on the mainland.

Also, for your assassin, how about going for the type who actually uses stealth to get close, do the job, and get out and whose main plan upon being discovered is 'run real fast'? It would be a departure from the general light armoured fighter type you see in games and other fiction all the time. Not to mention that with an emphasis on a completely different type of combat (stealth vs non-stealth) I don't think we could easily call him overpowered or anything. And what's this hidden blade thing? Am I right to assume it's like the arm-stabby thing Altair uses in Assassin's Creed?

As for the enmity with the Morag Tong, that one's a bit tricky and relies on his past. The Morag Tong has and maintains a monopoly on assassinations (legalized and everything), at least on the island itself. Now if Riden's activities have been restricted to the mainland, there isn't much reason for the Tong to hate him. But if he has done some freelancing on the island before then they will not take kindly to him. Assuming they know who he is and for whose deaths he is responsible, of course.

Posted by: DarkZerker Jul 23 2010, 05:12 PM

Yes...arm stabby thing Altair uses. The armor is very well protected against spells but there's little protection against blades and bows so yeah...I didn't want my armor to be underpowered.

I get close, stabby mc stabby stab and then if there's only two or one other person, then slash with the Jian then get out. If there's A LOT of people, use stealth and run and hide.

About Morag Tong, the DB hates Riden from the fact he steals lots of would be customers. I guess since he's an assassin who actually doesn't suck at his job and his rogue assassin buddies would also steal members in Morrowind since the Morag Tong may be legal but the rogues are better suited.

Guilt by association...

Posted by: Zalphon Jul 26 2010, 08:57 AM

Is this dead?

Posted by: jack cloudy Jul 26 2010, 11:49 AM

Dunno. Maybe we should just get started on the boat or whatever. The way it looks here, we could keep planning till the universe suffers heat death and still not get started. By the way, I've also decided to just assume that Kaye punched and kicked a few trees till he bled during his quest for enlightenment, at least when he isn't drunk or having a hangover.

Posted by: ureniashtram Jul 30 2010, 12:17 PM

Sorry, got into a little accident. I agree with Jack, let's get started. Should I creathe Playground or someone would?

Posted by: jack cloudy Jul 30 2010, 08:59 PM

An accident? Well I hope you're allright and healthy then. Anyway, I'm gonna pop over to the rp and see about making my first post there.

Posted by: ureniashtram Aug 1 2010, 09:46 PM

Alright, the fight stopped but the sailors wish to start another one... I got some ideas.

Anybody want to be prisoners or commandeer their newly acquired personal ship?

If we choose to be :

A.) Prisoners:

1. We'll be dropped and abandoned in the middle of the Sea, on a small boat or canoe. Eventually, an Argonian sea scouts find our drained body and drop us off in Seyda Neen. And since we're only four (characters), I'm thinking on creating an Argonian character. This seems to be a good choice, in my opinion.

2. Become prisoners. After some time, we get attacked by some pirates who tailed us during our travel. The 'pirates' are actually a brigade (or something) of Tommorow's Wind.
Morrowind is secretly attacking boats and ships of the Imperial, in hopes of making the sea dangerous by blaming it on pirates. Resulting in reduced boats of Legionnaires and supplies heading for Imperialized cities. Then, they attack said Imperialized cities (Seyda Neen, Pelagiad etc.) in hopes of reducing the Empire's control in MW. They also leave no-one alive, including prisoners.

3. Become prisoners, and drop us off in Seyda Neen. Stripped off our gears, we become part time mercs, saving enough gold for our quest. And by 'we', I mean Cyldreen and Riden. Tess can too, but Kaye? He can, but I don't know. That one is yours to decide, Jack. (If we choose this option of course)

OR

B.) We fight back and commandeer the ship. (If we win, that is. Cyldreen and Riden (and possibly Tess) can hold their own, but the question still remains. What of Kaye?)

1. We win against the sailors, tossed the Captain into the sea and make this ship our. . . Sea Side Headquarters. By doing so, I suspect the animosity between C and Riden will vanish. They have to work hand-in-hand for this to be chosen, they still are weary of each other though. After that, we drop our butts in Seyda Neen, sell whatever loot inside the ship and the RP takes us into the Real Thang.

2. Just like 1, we win and our ship gets attacked by the .. brigade of MW. Those powder Cyldreen thought of using earlier? Those were needed by the hand-held cannons (rifles! but our characters are none the wiser.) beneath the Armory! We decimate the other ship by using the 'cannons' but our new ride is heavily damaged. We collect our stuff, toss it into a canoe and head for Seyda Neen.

All in all, B.1 and A.2 seems like a good idea to me. But, hey. Voice your opinions and let's plan!

Posted by: DarkZerker Aug 1 2010, 10:17 PM

This needs to be addressed as soon as possible.

I messaged Uren about this but this HAS to be said. Tess is 2 months pregnant so I need to work this in somehow. Obviously, the birth will happen but it will literally be quite a while.

Oh and B.1

I'm an assassin, not a freaking fighter. Well I have Tess for that but what the hell, let's do it.

Posted by: ureniashtram Aug 1 2010, 10:28 PM


Ok, then. Let's wait for Jack, eh?

Posted by: jack cloudy Aug 1 2010, 10:34 PM

Well, Kaye is already a prisoner. They just feel he's harmless enough that he can roam around the ship. (as long as he doesn't get in the way, obviously)

So...I guess I can make him have some fear of what the hell happens upon arrival on Vvardenfell, so he'll join the rest of you guys in taking control of the ship cause hey, better odds of not rotting in a jail on some godforsaken island that way. He's sufficiently sober to hold his own against a random sailor or two, so no problem there. (Though he really is going to grab a bucket when its all over. He's been far too active already and adrenaline or bodycontrol doesn't last forever.)


As for the going of events, I prefer a mix between B-1 and B-2. Namely, no attack by another ship, but we do pile our stuff in a rowboat and head to the shore that way. I mean, as soon as we're all off the ship, there is nothing keeping the sailors under our control and leaving one of us to guard the ship against mutiny is too risky. SO I say take-over, have the ship sail to the coast and then we skip out on a small boat.

Posted by: ureniashtram Aug 1 2010, 11:20 PM

Got it! Let's go to the Playground, I'm literally shaking with anticipation babay! And we get to use rifles!

Fact about S.O.B.E's rifles- It's design is like the Baker Rifle! Performance is exactly like the same, although it can be enchanted. Enchanted versions can fire Fire, Frost, Ice and Paralyzing pellets.

One downside of it, is that bullets are very hard to come by. And reloading it can take minutes.

EDIT: And NO: ONE SHOT, ONE KILL!! Our characters are obviously new to this kind of technology, only the Empire and Sumurset Isles can manufacture and control such things.

OK, let's go with Jack's plan.

Posted by: ureniashtram Aug 2 2010, 08:41 PM

You guys go on without me for a while. Something's come up. I should be up and running tommorow.

Can somebody please control Cyldreen for me? He's heading for the Armory for his Spear. He can also bring Kaye (if he stayed and fought with Riden) some weapon.

Thanks, and peace out.

Posted by: ureniashtram Aug 3 2010, 09:55 PM

I'll be posting in a minute.

So.. We encounter a rather genius Orc by the name of Veefnir. What do you guys think? Should we bring him along (Funny looking elf is Veefnir new friend), which results in me creating his character and posting it on the Sign-Up Thread. Now should we choose this option, I'd say we find a new hiding place and leave him there. That way, he could maintain our gear and if his muscle is needed, we let him tag along.

Or

We leave him in the ship to 'guard Veefnir former friends', while we jet out of there.

Choices are yours, guys.

Posted by: jack cloudy Aug 4 2010, 08:58 PM

Well, brainwashing won't last forever (and Orcs actually have a modest resistance to magic if I remember correctly) so when Veefnir comes back to his senses, he'll be pissed. I vote for leaving him behind to cover our back while he's still on our side. Then hope we get out of dodge before he decides to hunt us down.

Posted by: ureniashtram Aug 4 2010, 10:35 PM


Hmm.. Ok, then. Let's wait for Zerker's opinion.

Posted by: DarkZerker Aug 4 2010, 10:50 PM

Don't care.

Posted by: ureniashtram Aug 5 2010, 12:14 AM


What? Why's that?

Posted by: DarkZerker Aug 5 2010, 02:35 AM

Very...very tired. Was jogging 2 miles none stop with no water...must resist...urge to murder...

Posted by: ureniashtram Aug 5 2010, 03:07 AM



... Ooohhkkaaay. Anyway, I'll take it you're neutral ground on this one. Which means it's a stalemate.

Strategically speaking (or whatever they say in situations like these), I think it's best to....

Leave Veefnir alone. Although the scenario which involves Veefnir as our resident blacksmith and powerhouse may sound tempting, Jack nonetheless saw a flaw in my plan.

Magics aren't forever. Which will make, as Jack tells us, piss Veefnir. And a raging orc, backed by overwhelming sailors against a spy, an assassin, a Redguard is hardly a fight, so, ok then.

Posted by: DarkZerker Aug 5 2010, 03:14 AM

Lol.

Alright, I'm going to post later, after I get my muscles to relax.

Posted by: ureniashtram Aug 6 2010, 10:36 AM

News Flash! News Flash!

Dantrag joined our RP! WHOO!

So let's get started with the plannings and all, right?

First off, the races. Since the Altmer are against the Bretons, that means Cyldreen(and other bretons) would be on bad terms with Nelacar if they meet..
Hmm.. Speaking about meeting, where would Nelacar be? Already in Morrowind or the on boat with us? The latter I doubt, seeing as the ship is currently without a Captain and the ruckus is enough to wake a dead Lich.

Hmm. . . Lemme think some more..

Posted by: jack cloudy Aug 6 2010, 01:04 PM

Speaking of the ship, I'd rather we get off of there as quickly as possible. The fight has gone on long enough in my opinion.

Nelacar could be on the boat, in a cage (we had more prisoners, right?) Except, his background says that he came here willingly so he wouldn't be in a cage. Best thing I can think of is that he either is already in Vvardenfell, or he was smart enough to stay out of the whole mess and let the lesser races murder each other. In which case he's either belowdeck waiting for the massacre to end, or preparing to disembark in a rowing boat.


And uh...what is the plan for that hostage situation?

Posted by: ureniashtram Aug 6 2010, 02:20 PM

Hmm.. the ship. How about Veefnir guiding the rest of the sailors to the cages? Lock the cages and lock the entrance of the cages? That way, Veefnir and them sailors should give us no trouble.. They locked themselves, he he.

But that wouldn't be accomplished if that Dunmer who holds Tess isn't sorted. Maybe send another Command Humanoid spell? That would make Cyldreen overpowered in Illusion though..

. . . I got it!

A:

1.)Maybe if Kaye threw a powder(the ones needed for the rifles, I guess) at the eyes of the Dark-Elf, it would incancipate(sp?) him long enough for Tess to vault out.
Then, let the masochist pain-loving Breton run said Dark-Elf through with his bloody spear.. No pun included..

2.) Let Veefnir decapitate him from behind. After that, though, Cyldreen have to cast a Charm spell on Veefnir. Cyldreen Command Spell only lasts a minute. So if the Charm spell works, it would at least let us reason with the Orc. Which, in my opinion, is like asking the tree what it would feel if we burn it. He he.

3.) Sweet talk the Dunmer with surrendering! Then, if he lets his guard down, let Kaye sneak some attack.

A1 and A2 seems dependent on Kaye. The reason for this is that the sailors, including the Dunmeri First Mate, is that they aren't focused on the Redguard. Of course, the choice is yours Jack.

---

B:

1.) WE KILL THEM ALL, SHOW NO MERCY! This is actually the last choice we have to make, in my opinion.

2.) Cyldreen will distract the Dunmer, then let Riden(if he can stand the pain of his wounds) grab him from behind and disarm him. This choice are for those who doesn't want some blood to be shed.. (ahemtessahem)

3.) Cyldreen will use the remaining reserves of his Magick and use an Invisibility spell, go around the confused Dunmer and slit said Dunmer's throat.

Alright, that's all I can think of. If you have any suggestions, write em down!

Posted by: jack cloudy Aug 6 2010, 04:29 PM

Well, I don't think Kaye has any gunpowder on him and getting it would be a problem (mostly because it would draw attention to him, ruining the element of surprise.

So here are alternatives
1: A bucket with soapwater
2: Last time I left him with his back to the mast and a broadsword. I could have him climb up and drop the sail on the Dunmer (and a few other people)

I kinda like option 2. You can combine it with sweettalking the Dunmer till Kaye gets himself set up.

Posted by: ureniashtram Aug 6 2010, 05:31 PM


A sail. . . Brilliant!

Alright, it's been sorted out! (unless, of course any of you guys have any more suggestions?)

Who's gonna have the honor of the first post?


Posted by: Dantrag Aug 6 2010, 05:49 PM

Nelacar will be on the ship, just...not in the action quite yet.

Posted by: ureniashtram Aug 6 2010, 06:43 PM


Ok, then. But still, a question lingers on me mind..

Where will he be on the ship..? We'll figure something out, I guess. For now, I have some Dunmeri sailor to distract.

Posted by: DarkZerker Aug 6 2010, 10:36 PM

Alright, I'm going to be busy being incapacitated smile.gif

My post will reveal the first child of my couple. I won't add him because firstly, two assassins are a bit overpowered. Secondly, I can't really describe how Tess would react if both her husband and son go "Vlad the Impaler" on everybody.

Posted by: ureniashtram Aug 8 2010, 02:58 AM


Now, what shall we do to the (ahemprisonersofwarahem) sailors? Should we slaughter them like pigs, like Riden is barking.

Or what.

Personally, I would like to tie them together and lock em up in the cellar or kitchen(after it's been ransacked, of course).

What'chu guys think. After we decided what to do with them, not to mention how Nelacar fits into this, we go on to Da Real Thang.

Posted by: DarkZerker Aug 8 2010, 05:40 AM

Er...your choice. I'm just along for the ride.

Posted by: ureniashtram Aug 12 2010, 12:08 AM


Since the Real Thang is looming over the horizon, I'd figure we're going to need some knowledge at the Playground we're, well playing.

General Map:

http://www.uesp.net/wiki/File:MW-Map-Vvardenfell.jpg

A Complicated one. One that I personally like;

http://www.uesp.net/maps/mwmap/mwmap.shtml?locx=21408&locy=38656&zoom=16

Posted by: ureniashtram Aug 12 2010, 10:01 PM


Minque joined our Rp!

Well, let's discuss how she's going to 'group' up with our characters. Let me ask you this, Minque. Would she be on the ship or on the mainland Morrowind?

Posted by: minque Aug 12 2010, 11:16 PM

Serene will be on the mainland, either Balmora, Mage's Guild os even Seyda Neen, she has got good friends there

Posted by: ureniashtram Aug 13 2010, 06:14 AM


Ok, then. Our party of esteemed ragamuffins(lol!) should go to the Imperialized Cities. Or Balmora.

Posted by: minque Aug 13 2010, 04:16 PM

Just you tell me where you land....and I (Serene) will greet you with warm....something wink.gif

Posted by: jack cloudy Aug 13 2010, 05:57 PM

I'm going to analyse the last stage of our watertrip. Keep in mind that this is all my opinion and I'm not an expert sailor. So take a measured pinch of salt first before reading on.

Ok, the ship was headed towards Seyda Neen and is probably within sight of said village. So I say that we should probably avoid landing in sight of Seyda Neen or any other place. Seyda Neen will link us to the ship while other places will wonder where the ship we came from is. Pretending to be local fishermen doesn't work. We both don't look the part and in small villages like that people tend to know every single face. So basically, the less questions asked, the better.

Since we're taking what is essentially a small vessel meant to deliver a few guys to a nearby beach (or evacuate the big ship if it springs a leak), we don't have much range and we're limited to our own musclepower (rowing) to move it. That leaves us with two options.

1, go south around the small island below Seyda Neen, then either veer back north to land east of Seyda Neen or go straight and hit Ebonheart. Going north is a bit complicated, though we could take a break on the island south of Seyda Neen. Going to Ebon Heart leaves us being questioned again, possibly even more because we're hitting a major castle instead of the local pile of shacks and immigrant office of Seyda Neen. Also, Riden might object to Ebonheart as being too far away. (didn't he mention he was going to kill someone in Seyda Neen?)

2, go north and land just below the mountain range that separates Hla Oad and Seyda Neen. This leaves us out of sight of both villages, but it is a considerably longer haul to reach Balmora or any other major place.

Posted by: ureniashtram Aug 13 2010, 07:15 PM


I say 2. How about you guys, Dantrag and Zerk?

Posted by: DarkZerker Aug 13 2010, 08:08 PM

Well I'm no sailor or have any experience in Naval battles but I've studied military tactics and guerrilla warfare for a good year now...so...

North is the best opportunity because of limited sight from both villages while we can see the villages if we get to a high ground point. This is what I get for spending two months analyzing key points in all the major 20th century battles...instead of having fun with my life -_-

Posted by: DarkZerker Aug 14 2010, 07:39 AM

I need your guys opinion, should I introduce the first son(the one I talked about in the posts)or just leave him as a one-scene character? Cause I am planning to put him in Morrowind, whether it be forever or just a scene or two.

Posted by: ureniashtram Aug 14 2010, 07:54 AM


The one called Geovanni? I understand that Assassins can be deadly, but two? I don't know about that. So, I guess make it a scene or two, but how about we make his appearance more realistic?

Like, his first assassination? How about you guys, Dantrag and Jack?

Posted by: DarkZerker Aug 14 2010, 06:59 PM

Of course, I probably won't do three characters cause it's annoying to manage all of them.

Posted by: jack cloudy Aug 14 2010, 09:23 PM

Well, I agree that it's probably best to limit Giovanni's presence and keep him as a sporadically appearing pseudo-pc/npc instead.

As for how he appears, let's not have him be around at their landingsite. Serene already called that part and coincidence only goes so far. That said, we could meet him in the first major place we reach where he can either be used for his first assassination and some social time with mom and dad, or hit up for news and clues from the shadier sources on the island.

Edit: you might have him study under the Morag Tong. As long as he keeps his later activities outside their territory, they don't have a real problem with non-morag assassins if I remember correctly. Well, unless the non-morag is dark brotherhood.

Posted by: DarkZerker Aug 14 2010, 11:28 PM

I'll probably make it so that it's his first contract in a foreign province. Then a couple scenes, maybe one battle, before he goes back to Cyrodiil.

Posted by: minque Aug 21 2010, 02:15 PM

So are you landig in SN soon? Or shall I RP with myself in the town..while waiting for you? biggrin.gif

Posted by: ureniashtram Sep 4 2010, 08:40 PM


So. ... since we've got on the Real Thang, I think we should plan ...? Right now, I have some suggestions ...

1. Since Kaye doesn't trust Cyldreen and Riden fully well, does it mean he'll run away from us the second we land? Or .. what?

2. Serene. I'm wondering how she could meet the rest of the group. Will she bump into us or something? I have an idea, though. How about she witnesses Riden assassinate Arrile? You guys choose.

I think that's all I have right now ...

Posted by: jack cloudy Sep 5 2010, 07:36 PM

I had thought I made his distrust a bit too strong myself. Best reason I can give for him to stick around is as a moderating factor. Or in other words, Kaye feels sorta kinda slightly responsible for helping them earlier on during that massacre, so he's gonna tag along and try to keep any further murder to a minimum.

Posted by: DarkZerker Sep 6 2010, 06:30 AM

I'm BACK!! Well not really. This is on my girlfriend's computer and she's glaring over me...

Well I won't be posting a lot and when we land...just get the contract done, an I'll go with the flow...maybe run into Riden's teenage son on the way.

Posted by: ureniashtram Sep 8 2010, 02:17 AM


Ok, then.

So, kill Arrile and begin the search for the Roots, yes? (1)

1. One thing about this issue, is that our characters doesn't even know where that thing is! Of course, I have some suggestions.

A.1: Our resident psychotic von Masoch will go to the City of Vivec, gather info about the 'Council', sneak inside some castle and ... steal some papers about the Gemroot. Go home, get drunk beyond the healing powers placebo magicks and share the knowledge. (Riden and his son can come along if you want, Zerk.)

A.2: Our resident psychotic von Masoch will go to the City of Vivec, gather info and kidnapp some fat politcian( or someone else who has some influence in the Campaign against Balckmarsh) and torture him for the info about Gemroot. Personally, I vote for this one.

A.3: Captured! While travelling, our party was hooked with suspiscions and a squad of highly trained Ordinators ambushed us out of nowhere! Woe is upon us! (If we go with this option, I'll need volunteers. {who wants to be prison raped!?} That way, others can rescue wherever we are and nick some info along the way)

There's also the matter of Serene, but let's wait for Minque. Now, voice your opinions and let's do this Real Thang, babay!!

Posted by: Dantrag Sep 8 2010, 07:18 PM

i imagine that not everyone will be involved in the murder of Arrille. whoever isn't can meet up with serene to get her involved in the story.

Posted by: minque Sep 9 2010, 12:37 AM

Hmmm, ok Arrille is in SN...Serene is also in SN...ok come for me then... biggrin.gif

Posted by: jack cloudy Sep 9 2010, 07:01 PM

Ok, here's my idea.

Regardless of how Cyldreen does things in Vivec, Kaye will not quite join yet. Rather, he'll run ahead to Seyda Neen while everyone is still gathering their stuff. He claims to go out and see what's up in town while actually planning to warn Arille before Riden arrives. Too bad he doesn't know the layout of the town or its inhabitants so we also have a good excuse for him to run into Serene and try to ask her a few things. Then, Riden can kill Arille while Kaye is still trying to figure out who he's looking for. (Let's just say Kaye didn't pick up the name of Riden's target so he doesn't know who he's actually looking for. Gives Riden more time to do his thing.)

Basically, I'm trying to find ways to pile the guilt on him so he sticks around. Sound good, sound bad?

Posted by: ureniashtram Sep 10 2010, 04:58 AM


Good? GOOD?! That's excellent, Jack! So, it's decided right? Kaye will go to SN, ask some questions and meet up with Serene. While the others pack up our things and get ready for the Real Thang, right? After packing up, Riden will go to SN, make the Arrile family smaller, yes?

Let's do this thing, babay!

Posted by: DarkZerker Sep 11 2010, 12:24 AM

LAWL, too fast.

Posted by: minque Sep 11 2010, 04:11 PM

Hmm just a humble question, why is someone going to kill Arrille? What has he done to deserve that/? Maybe I missed something in the planning...

Posted by: DarkZerker Sep 11 2010, 04:45 PM

No, it was just a small side track. And why would somebody kill a shop owner? Well maybe a rival business in Morrowind, or just some crazy guy came up to Riden and gave him money. After all, a mercenary does anything for money and an assassin is just a precise mercenary.

Posted by: Dantrag Sep 12 2010, 03:58 AM

yea, i'm pretty confused. i was pretty sure we landed outside of seyda neen, then riden runs off to kill someone, and is instantly back with the others? plus, the town seems not to care at all that someone got murdered in the street.

Posted by: ureniashtram Sep 12 2010, 04:25 AM

I gotta agree with Dantrag. That town is cold if they gotta let an Assassin kill their only source of goods. But, let's make something of this however.

1. Some folk at the lighthouse saw the deed, gathers up a mob and proceeds to lynch us. Then, Serene will try to stop the madness and.. meets us? A fight is ... inevitable?

2. It was in early in the morning, and most people were just starting to get out of theri beds. Save for one Ordinator stationed there to monitor Seyda Neen. He saw the Assassination, teleports to Vivec and petitioned for a squad of Ordinators and teleports right back at SN with his drinking buds. He tracks the assassin and another massive fight ensued. ( Normally, Ordinators would just try to arrest you but hey, circumstances are different now, right?)

3. Serene saw the deed and tries to track Riden down, in hopes of an explanation.

That's all I can think right now.

Posted by: jack cloudy Sep 12 2010, 07:38 PM

Well I am thoroughly confused on the timeline myself by now. (Maybe I shouldn't have run off on an improvising streak. Looks like i only made things worse). So I'm just going to sit on my knees for a bit and see what you guys come up with.

Posted by: ureniashtram Sep 16 2010, 10:43 AM


ALL RIGHT! I've had enough with the Entity of Holding-RPs! By the Hammer of Kinky Underoos( blink.gif = wacko.gif ), I hereby break the ice that froze this Rp! Not to mention introducing our new companion..

Saqin, the Khajiit Scout! (You'll have some fun discussing the wilds of Morrowind with Cyldreen, my character's a scout too!)

So, first of all, ignore my post before this. Y'know, the whole choose-an-option post right above Jack's? Now that that's over with, let's start with Saqin's appearance.

What do you want to do with your char, S? Do you want to place her in Seyda Neen to meet our group or stumble into our camp while scouting?

Posted by: saqin Sep 16 2010, 02:45 PM

Maybe Saqin could come across/stumble into your camp.

Either scouting, she sees your camp and decides to investigate. But someone in your group notice her when she gets close.

Or a pack of nixhounds(or any other creature for that matter) is hunting her. And while running she more or less falls into your camp. And in that scenario she's also quite badly wounded.(Actually I like this one)

Or if anyone else has a better idea. biggrin.gif

Posted by: Dantrag Sep 16 2010, 03:40 PM

I'm going to make a playground post based on the following assumptions:

Kaye has run off and is now in Seyda Neen.

Riden has escaped the town and returned to the camp.


Posted by: minque Sep 16 2010, 04:52 PM

QUOTE(Dantrag @ Sep 16 2010, 04:40 PM) *

I'm going to make a playground post based on the following assumptions:

Kaye has run off and is now in Seyda Neen.

Riden has escaped the town and returned to the camp.


Ok and where is Serene?

Posted by: jack cloudy Sep 16 2010, 06:27 PM

Still in Seyda Neen with Arille, I guess. For the sake of not making the town look heartless or incompetent, I suggest we treat it as if Riden popped another invisibility spell to sneak off unnoticed. Then he can rendezvous with his wife outside town, instead of casually walking off with her in plain sight. (which was the idea I got when first reading the assassination. Silly me.)

Posted by: DarkZerker Sep 17 2010, 02:16 AM

QUOTE(jack cloudy @ Sep 16 2010, 10:27 AM) *

Still in Seyda Neen with Arille, I guess. For the sake of not making the town look heartless or incompetent, I suggest we treat it as if Riden popped another invisibility spell to sneak off unnoticed. Then he can rendezvous with his wife outside town, instead of casually walking off with her in plain sight. (which was the idea I got when first reading the assassination. Silly me.)


I say...nobody knew that Tess was involved with the assassination and Riden still had the invisibility spell on...or shall we say Chameleon scroll.

Posted by: ureniashtram Sep 17 2010, 09:06 AM

Ok, so it's settled, yes? Saqin will stumble into our camp hunted by those Nixes, Cyldreen notices her, Riden cast a Chameleon spell to escape, Serene is with Arrile and Kaye...

Is that right?

If so, then it's my turn to post and after that S will stumble into our humble abode.. ANd after that, the first step of finding them Gemroots begins.. Not bad, if I do say so myself.

Posted by: minque Sep 18 2010, 11:28 AM

okay...So Serene will probably try to do something for Arrille, but that won't help I reckon, the poor guy is really dead....

See if I can come up with something....

So Nelacar is still outside the town, am I right?

Posted by: saqin Sep 18 2010, 03:43 PM

As I understood it Nelacar is in the camp, which is outside of town.

DarkZerker: Don't know if it's just my head being all messed up, but did Geo shoot at Sa'Quira? If so, she's a female khajiit.

Posted by: ureniashtram Sep 18 2010, 04:05 PM


I'm wondering this myself, Zerk. Why did Geo shoot at a khajiit (who I'm not sure if it is Sa'Quira) and asked questions later?

If its Sa'Quira, why would he shoot her?

Posted by: DarkZerker Sep 18 2010, 04:45 PM

Because of paranoia...and the fact that a normal person wouldn't really attack somebody in the top of a tree with arrows. By the way, it was a miss.

Posted by: ureniashtram Sep 18 2010, 06:43 PM


Paranoia? What, is Geo being hunted by a squad of Ordinators for pissing at a Holy Dunmeri Relic or somethin? We should've planned how Riden's son appears, not just make him conveniently sit atop a tree near the group's camp and suddenly shoot a Khajiit out of paranoia and then, ask her if she's a friend or a foe.

Posted by: jack cloudy Sep 18 2010, 08:47 PM

I thought he would show up later when we visited a town or something. Meh, I'll let you guys solve this mess. In the meantime, I'm going to send Kaye over to Serene, give minque someone to interact with.

Edit: If I were paranoid, I would prefer to stay quiet instead of shooting and yelling. Sa'quira is preoccupied with the Nix-hounds and not in a position for scanning the trees for any potential assassins hanging around. Also, she is in the same camp as Geo's mom and dad. You might want to edit into either him observing the scuffle silently, or recognizing his parents and coming to their help or whatever. I think that either of those would silence the objections we're having right now.

Posted by: DarkZerker Sep 19 2010, 07:15 AM

I edited my post. Instead of introducing himself, it was just a hit and run. More realistic and I can keep him in a sleep state until you guys are ready.

Posted by: minque Sep 20 2010, 10:14 PM

I wonder..is Tess going to attack Serene? Because if she is she'll get herself a nasty surprise! ohmy.gif

Posted by: DarkZerker Sep 21 2010, 12:42 AM

No, the dagger was for protection to make it more realistic. It's just a way to introduce one of my characters to Serene.

Posted by: Dantrag Sep 22 2010, 03:41 PM

would it be legion soldiers after Riden? I mean, I thought the Empire had little to no presence outside Cyrodiil at this point, and the dunmer were back to ruling themselves.

Posted by: ureniashtram Sep 22 2010, 04:52 PM

Hey, I was about to ask that too! Well, let's just say some bar-brawlers decided to put on some uniforms and acted to protect the village, in exchange for some 'piss from the gods'? lol

Anyway, I'm more concerned about a fight ensuing. I mean, RIden is practically CHALLENGING them for a quick 'mumble for some rumble', if you know what I mean.

So. Would some local militia from Seyda Neen go against a group that consisted of a Redguard, an Imperial Assassin and his wife w/ Serene?

Personally, no.

Posted by: jack cloudy Sep 22 2010, 05:03 PM

Well, I don't think I ever specifically mentioned the legion. Local militia/bar-visiters in improvised uniform suits me just fine. That said, I do think it would be kind of nice if the captain is a real legionnaire, one of the few guys who stayed because he had nowhere else to go and clinging to a mostly meaningless title. Not that it matters cause he stayed behind in town. tongue.gif

And uh, I thought Kaye and Serene were still inside the village as well, right next to Arille's corpse in fact? So does that mean we moved into a forest somewhere or does it mean Riden returned to Seyda Neen? I'm really confused over this.

Oh, and one last thing. Kaye won't take sides against the militia and I doubt Serene would. For Kaye it is simply not how his mind is set at the moment and Serene...she was a friend of Arille. She would sooner side with the militia.

Posted by: ureniashtram Sep 22 2010, 05:16 PM


Riden returned at SN, yes.

Posted by: minque Sep 22 2010, 07:06 PM

Right! Serene does not like sudden murders and yes she was Arille's friend, so Mr C is right....Renie will go with the militia if there will be one..

Posted by: ureniashtram Sep 22 2010, 08:26 PM


Hmm... Is there going to be a confrontation between Serene and Riden? I mean, Serene is royally pissed off and Riden, well... not dizturbed or frightened in the slightest.

Speaking of Riden, I think we're ready for Geo, although his appearance now would be impeccable. How about meeting him in Vivec?

Posted by: DarkZerker Sep 22 2010, 11:28 PM

Or the road to Vivec...maybe if there is a fight. Remember, it's temporary though...maybe until after a large battle.

Posted by: ureniashtram Sep 23 2010, 04:20 PM


I have a question, if I may.

Where exactly did we land? In an earlier post, it was said that we landed far enough from SN, far enough not to be layed with suspiscions from the Ship we just left.

So...? Did we land in the coastline that separates Samarys Ancestral Tomb from Thelas Ancestral Tomb? For MW players, I'm talking about a spot that's near Processus Vitellus dirt grave.


Posted by: ureniashtram Sep 24 2010, 10:49 AM


I'm only asking this because as I said earlier, Cyldreen's gonna test Saqin's trust. And I want them to scout the area, stumble upon a cave and 'cleanse' it of potential threats.

Posted by: jack cloudy Sep 24 2010, 03:04 PM

I haven't played Morrowind in a while so my knowledge of its geography is a tad out of date. Regardless, I thing we landed near the mountainridge that separates Seyda Neen and Hla Oad. Just north of the mountain range but south of Hla Oad is a river if I'm correct. Given how everyone (Kaye included) has been able to hop over to Seyda Neen without effort I'd say we landed at the southern edge of said mountain range. There was a tomb there if I remember correctly. Nice ring for starters too in a trapped urn.

Posted by: minque Sep 24 2010, 04:21 PM

I'm going away for the weekend, back sunday evening. Mr Cloudy, please drag Serene with you....

Posted by: jack cloudy Sep 24 2010, 08:38 PM

Will do, or try anyway.

Posted by: ureniashtram Sep 25 2010, 05:39 PM



EDIT: Ignore this one, folks! A half-baked idea, isn't worth mentioning, yes? embarrased.gif

Posted by: jack cloudy Sep 30 2010, 08:15 PM

So, I suppose Kaye should follow Riden, even though he'd rather make sure that Arille receives a proper burial. But no time for that. Anyway, I'm not quite sure how Serene would respond here. I think she'd insist on coming along...but that runs again into the burial thing. Also, I'm not sure if she'd considere things dealt with after Riden and Kaye's agreement, (for now) or if she'd continue the confrontation herself.

Posted by: ureniashtram Oct 5 2010, 02:22 PM


So... Is this dead? I pray not.

Posted by: DarkZerker Oct 5 2010, 11:46 PM

Nah, it's just not summer any more. We have school work/normal work to do.

Posted by: ureniashtram Oct 6 2010, 07:28 AM

Well, that means my school here is lazy if that makes me post everyday! ..... or something.

Posted by: DarkZerker Oct 7 2010, 01:51 AM

Lol...well I got a 4 day weekend so no studying for meh!

Posted by: saqin Oct 9 2010, 02:03 PM

Sorry I haven't posted, but I've had a very busy week. I'm working on a post now though. smile.gif

Posted by: jack cloudy Oct 11 2010, 03:08 PM

I'll see if I can move along the burial plot a tad. But right now I've got an essay to finish up, so I'll be back later.

Posted by: DarkZerker Oct 12 2010, 01:08 AM

Same...

Posted by: minque Oct 24 2010, 12:30 AM

I'm back...sort of...I'll catch up

Posted by: Kiln Nov 30 2010, 08:49 AM

Erm so have all the RPs on these forums officially died or what?

Posted by: ureniashtram Nov 30 2010, 11:33 AM


Don't know. Hmm... How's about joining up? It could really help to have another RP veteran with us.

Well, off to go to post.

Posted by: ucandelicious Jan 18 2011, 03:20 AM

Is it still too late to join up?

Posted by: ureniashtram Jan 18 2011, 04:43 AM


Most of the RPers here in Shards of Broken Emperors . . . well, let's just say they're busy. The War of Necromancy on the other hand welcomes new members. So why don't you join that RP?

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