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Chorrol.com _ Fallout Games Discussion _ Fallout76

Posted by: TheCheshireKhajiit Jun 11 2018, 04:02 AM

So thoughts?

Posted by: Kane Jun 11 2018, 04:04 AM

I will probably get it for PS4, if it is like ESO and can be done mostly solo.

Posted by: TheCheshireKhajiit Jun 11 2018, 04:11 AM

QUOTE(Kane @ Jun 10 2018, 10:04 PM) *

I will probably get it for PS4, if it is like ESO and can be done mostly solo.

Khajiit must hear more about it. As of right now it’s sounding a lot like a battle royale game. And why the hell did they include nukes?! That really irked me a bit.

Posted by: Kane Jun 11 2018, 04:15 AM

QUOTE(TheCheshireKhajiit @ Jun 10 2018, 11:11 PM) *
QUOTE(Kane @ Jun 10 2018, 10:04 PM) *

I will probably get it for PS4, if it is like ESO and can be done mostly solo.

Khajiit must hear more about it. As of right now it’s sounding a lot like a battle royale game. And why the hell did they include nukes?! That really irked me a bit.

Yeah, more info needed. If you can't play alone without others messing up your sh*t, then it will be a hard pass.

Posted by: TheCheshireKhajiit Jun 11 2018, 04:17 AM

QUOTE(Kane @ Jun 10 2018, 10:15 PM) *
If you can't play alone without others messing up your sh*t, then it will be a hard pass.

Totally.

This one wonders, if you can play it solo, how do they keep other players out of the game? Are there even Raiders and such or what?

Posted by: Kane Jun 11 2018, 04:19 AM

I didn't see raiders. I'm hoping there are PVP zones that can be avoided.

Posted by: TheCheshireKhajiit Jun 11 2018, 04:36 AM

QUOTE(Kane @ Jun 10 2018, 10:19 PM) *

I didn't see raiders. I'm hoping there are PVP zones that can be avoided.

Khajiit is not sure. It appears to be very “free range”. Ugggh, this is killing Khajiit! This one really wants to explore that area but not if he is constantly put into a deathmatch situation. sad.gif

Posted by: Renee Jun 11 2018, 01:59 PM

What is Fallout 76? ... You're not going to make me google are you? biggrin.gif

Joke. Okay, https://www.google.com/search?q=fallout+76&rlz=1CAHPZQ_enUS755US755&oq=fallout+76&aqs=chrome..69i57j0l5.1420j0j8&sourceid=chrome&ie=UTF-8. An online survival version of the Fallout enterprise. Neato. I won't be getting it, but I look forward to all y'alls impressions.


Posted by: TheCheshireKhajiit Jun 11 2018, 03:11 PM

QUOTE(Renee @ Jun 11 2018, 07:59 AM) *

What is Fallout 76? ... You're not going to make me google are you? biggrin.gif

Joke. Okay, https://www.google.com/search?q=fallout+76&rlz=1CAHPZQ_enUS755US755&oq=fallout+76&aqs=chrome..69i57j0l5.1420j0j8&sourceid=chrome&ie=UTF-8. An online survival version of the Fallout enterprise. Neato. I won't be getting it, but I look forward to all y'alls impressions.

Khajiit may not be getting it. Depends if he likes the info that comes out between now and Nov.14.

Posted by: SubRosa Jun 11 2018, 08:29 PM

I have zero interest in another multiplayer title.

Posted by: TheCheshireKhajiit Jun 11 2018, 08:39 PM

QUOTE(SubRosa @ Jun 11 2018, 02:29 PM) *

I have zero interest in another multiplayer title.

Yeah, Khajiit is reading reports that there are not any NPC’s in the game. WTF?!

Posted by: Renee Jun 12 2018, 01:05 AM

Weird. No NPCs at all, huh? Are there NPCs in ES Online?

Does this game count as one of the two mysterious projects Beth has been working on? ... That's the rumor everyone was saying in the official forums: that Beth had two projects going on, and nobody knew what they were.


Posted by: Acadian Jun 12 2018, 01:10 AM

Renee, yes, there are NPCs in ESO just like in single player TES games. In fact, ESO works fine if you play solo - you actually don't have to interact with other players at all in ESO.

Posted by: TheCheshireKhajiit Jun 12 2018, 01:20 AM

QUOTE(Renee @ Jun 11 2018, 07:05 PM) *

Does this game count as one of the two mysterious projects Beth has been working on? ... That's the rumor everyone was saying in the official forums: that Beth had two projects going on, and nobody knew what they were.

Looks like it. This 76 was the first of those and Starfield the second. After Starfield should be TES6. Assuming BGS doesn’t go off on another tangent.

And I back up what Acadian said, ESO is basically a main TES game with some really hyperactive NPCs, lol

Posted by: Renee Jun 12 2018, 02:57 PM

Ah okay, so there are NPCs in ESO then. And Starfield IS a Bethesda project, as the rumors suggested. Cool. I haven't been in the official forums for a couple months now; this news must be all the rage over there.

And this must also mean ESVI is next. smile.gif

Well this might be controversial to say, but I'm wondering if the lack of NPCs in FO76 is going to be some sort of experiment, so that gamers can take the place of these NPCs. In other words, think of Moira Brown, for instance. She's always there in her shop, selling and buying stuff. I wonder if that's the idea in 76--gamers will be able to take the "job" of shopkeepers and merchants and such.

Granted, that would be pretty odd. I mean, if this is true, it'd be almost like a regular job. The gamer would have to keep regular hours, or a bunch of other gamers would show up and there'd be nobody there to buy & sell from. laugh.gif


Posted by: TheCheshireKhajiit Jun 12 2018, 03:01 PM

QUOTE(Renee @ Jun 12 2018, 08:57 AM) *

Ah okay, so there are NPCs in ESO then. And Starfield IS a Bethesda project, as the rumors suggested. Cool. I haven't been in the official forums for a couple months now; this news must be all the rage over there.

And this must also mean ESVI is next. smile.gif

Well this might be controversial to say, but I'm wondering if the lack of NPCs in FO76 is going to be some sort of experiment, so that gamers can take the place of these NPCs. In other words, think of Moira Brown, for instance. She's always there in her shop, selling and buying stuff. I wonder if that's the idea in 76--gamers will be able to take the "job" of shopkeepers and merchants and such.

Granted, that would be pretty odd. I mean, if this is true, it'd be almost like a regular job. The gamer would have to keep regular hours, or a bunch of other gamers would show up and there'd be nobody there to buy & sell from. laugh.gif

Oh there’s plenty of rage laugh.gif

Posted by: Elisabeth Hollow Jun 15 2018, 04:54 PM

I'm so excited I'm having dreams about it!!

Posted by: TheCheshireKhajiit Jun 15 2018, 06:07 PM

QUOTE(Elisabeth Hollow @ Jun 15 2018, 10:54 AM) *

I'm so excited I'm having dreams about it!!

Pew pew pew! Watch out for strangers!

Posted by: Kane Aug 15 2018, 01:18 PM

https://www.youtube.com/watch?v=ym28Ab0khrw&feature=

Posted by: TheCheshireKhajiit Aug 15 2018, 08:22 PM

QUOTE(Kane @ Aug 15 2018, 07:18 AM) *

https://www.youtube.com/watch?v=ym28Ab0khrw&feature=

Kaney, are you considering trying this game?

Posted by: Kane Aug 15 2018, 08:35 PM

QUOTE(TheCheshireKhajiit @ Aug 15 2018, 03:22 PM) *
QUOTE(Kane @ Aug 15 2018, 07:18 AM) *

https://www.youtube.com/watch?v=ym28Ab0khrw&feature=

Kaney, are you considering trying this game?

All depends on the amount of singleplayer ability. I definitely am not pre-oredering, and will likely wait several months after release if I do decided to buy it.
If it has the kind of solo exploration that ESO has, I will buy it.

Posted by: Renee Aug 15 2018, 08:56 PM

laugh.gif Video is hilarious! laugh.gif hanks for posting.

Posted by: Kane Aug 22 2018, 01:23 PM

https://www.youtube.com/watch?v=RCUXK93jPWc

Posted by: Kane Sep 6 2018, 01:24 PM

https://www.youtube.com/watch?time_continue=177&v=JxN70DYuPuA

Posted by: Rihanae Sep 8 2018, 09:36 PM

Check out the Quakecon panel for the game on YouTube smile.gif I had similar doubts, but they answered a lot of questions regarding solo play/PvP etc and I am very hyped!

Posted by: RyanRedfield Sep 9 2018, 05:04 AM

At the risk of double posting as the above post was me also before I got this account, I thought i would list a few features for the curious as I've been obsessively watching update videos haha.

Yes, there are no NPCs. Trading, RP etc will be done with other players. I'm hoping in the future there will be private servers so people can make RP servers.

Although raiders are gone, we have a new enemy called the scorched. These are almost feral ghouls who still have the capacity for firearm combat.

There are strict, and cool IMO, measures to tackle briefing from other players. This includes that players can't be killed by others until they reach level 5. And even then, you can't be killed easily unless you specifically engage in a PVP duel. The first few shots from a griefer does very minimal damage, giving players a chance to escape.

The only microtransactions will be cosmetics. And even then those same cosmetics can be earned in game.

Public servers will only have 24 people. So that in a world 4x the size of FO4 means a very rare chance of bumping into people.

I will edit this once I find out more smile.gif

Posted by: TheCheshireKhajiit Sep 9 2018, 02:08 PM

Khajiit is going to have to see the finished product before trying it. There’s too much about it that makes this one skeptical that he would enjoy it.

Posted by: Renee Sep 10 2018, 03:05 PM

Wow, thanks for all the info, Ryan! Although I won't be getting 76, I'm extremely curious about this new direction Bethesda is taking. Everyone is probably criticizing Beth in the new forums (I haven't been there in awhile) but at least Beth is trying a bunch of new things for MMOs, not just repeating the same.

Posted by: Kane Oct 24 2018, 02:20 PM

Pretty awesome reddit post by a B.E.T.A. player: https://old.reddit.com/r/fo76/comments/9qwogt/i_explored_66_of_fallout_76s_regions_heres_what_i/

Posted by: TheCheshireKhajiit Oct 24 2018, 04:33 PM

Has anybody here played it?

Posted by: RaderOfTheLostArk Oct 24 2018, 08:00 PM

I am interested in it, but I won't be buying it anytime soon. I've got other games to go through first, and I am reluctant to spend that much money.

Posted by: Kane Nov 13 2018, 03:20 PM

Servers are live!

Posted by: TheCheshireKhajiit Nov 13 2018, 04:14 PM

Saw the live action tv spot for it the other day nd the whole time Khajiit was thinking “Ok, but where is the gameplay?”. Bethesda has gotten really bad about this. Live action is fine but we kinda need to see some gameplay too.

Posted by: stargelman Nov 22 2018, 09:57 AM

It's getting terrible reviews across the bank, both from the games review industry but also from individual gamers. Some of the biggest bits of criticism:

- Only way to communicate with (all!) other players is voice, which is enabled by default (!)
- No human NPCs at all, only other players
- Barely any story
- You can get shot in the back by some randomly spawning enemies while reading stuff on a computer console (????)
- Engine pretty dated, graphics bleh (compared to competition)
- PvP and other gameplay rather meh, all changes that were made were for the worst apparently

I was actually thinking about trying it out before reading reviews. Now I'm thinking I won't...


Posted by: hazmick Nov 22 2018, 12:25 PM

Lots of very disappointed folks out there. I always said it just looks like Ark: Survival Evolved without the dinosaurs (and thus inferior).

As expected it is apparently RIDDLED with bugs, including one bug that straight up deletes the game data from your system. Also some reports that people are unable to delete the beta from their system without first pre-ordering the game (say if their friend has given them a beta code).

Jim Sterling did a pretty good impressions video on it which highlights many of the issues. I'd recommend checking that out for those that are interested.

Posted by: TheCheshireKhajiit Nov 22 2018, 03:33 PM

SMH
Khajiit is going to be very wary of BGS games from here on out. The days of this one preordering their games are over. It just baffles Khajiit that they thought this would be a good idea! If The Todd is such a great game director, how could he not see that this game was utter garbage?

Posted by: RaderOfTheLostArk Nov 22 2018, 03:47 PM

It's certainly disappointing to hear the reviews. I wasn't planning on buying Fallout 76 anytime soon, but if I was before then I wouldn't be thinking about it now. I think Bethesda often gets more flak than it should and that some people like to be anti-Bethesda just because, but the sharp criticism certainly sounds justified this time. It's unlikely everybody is blowing this out of proportion if so many people are harping on it this harshly. This game sounds like it's even buggier than Daggerfall, and if that is the case...yikes.

This makes me disappointed in Bethesda. They are better than this.

QUOTE(TheCheshireKhajiit @ Nov 22 2018, 09:33 AM) *

SMH
Khajiit is going to be very wary of BGS games from here on out. The days of this one preordering their games are over. It just baffles Khajiit that they thought this would be a good idea! If The Todd is such a great game director, how could he not see that this game was utter garbage?


It seems like the biggest issue was how they rushed this. I know they said they have been working on this since pretty much Fallout 4's release, but if it is this unstable of a game then it has to have been rushed (game mechanics aside).

I can appreciate them taking a risk on an idea that is so different from what they have done before, and seems to be quite different from what anybody else has tried. But there is no excuse for having so many bugs and so much instability.

Posted by: TheCheshireKhajiit Nov 22 2018, 05:11 PM

QUOTE(RaderOfTheLostArk @ Nov 22 2018, 08:47 AM) *

It's certainly disappointing to hear the reviews. I wasn't planning on buying Fallout 76 anytime soon, but if I was before then I wouldn't be thinking about it now. I think Bethesda often gets more flak than it should and that some people like to be anti-Bethesda just because, but the sharp criticism certainly sounds justified this time. It's unlikely everybody is blowing this out of proportion if so many people are harping on it this harshly. This game sounds like it's even buggier than Daggerfall, and if that is the case...yikes.

This makes me disappointed in Bethesda. They are better than this.

QUOTE(TheCheshireKhajiit @ Nov 22 2018, 09:33 AM) *

SMH
Khajiit is going to be very wary of BGS games from here on out. The days of this one preordering their games are over. It just baffles Khajiit that they thought this would be a good idea! If The Todd is such a great game director, how could he not see that this game was utter garbage?


It seems like the biggest issue was how they rushed this. I know they said they have been working on this since pretty much Fallout 4's release, but if it is this unstable of a game then it has to have been rushed (game mechanics aside).

I can appreciate them taking a risk on an idea that is so different from what they have done before, and seems to be quite different from what anybody else has tried. But there is no excuse for having so many bugs and so much instability.

Khajiit can appreciate them taking a risk on a good idea, but a good idea this game is not. Think about it. No NPCs, next to no story, and a multiplayer with so many restrictions on how you can interact with other players that it practically doesn’t matter (Khajiit would want to be a Raider but with the griefing countermeasures, this isn’t possible). What were they thinking? The lack of care is just astounding.

Posted by: SubRosa Nov 22 2018, 05:49 PM

Next Bethesda will announce that TES VI will be a phone game...

Posted by: TheCheshireKhajiit Nov 22 2018, 06:18 PM

QUOTE(SubRosa @ Nov 22 2018, 10:49 AM) *

Next Bethesda will announce that TES VI will be a phone game...

Well there is Blades...

Posted by: Winter Wolf Nov 23 2018, 04:10 AM

Yeah, this sounds really bad. Perhaps for ES I do not mind the idea but for Fallout, no thanks.

The game should always just be about SP. That is a true Fallout to me. A lone, bleak wasteland stretches out before you, civilization has collapsed and you are down to a few remaining bullets. If Beth really wanted us to play in a group then gives us a proper faction system and allow us to join the raiders/slavers and play an evil character instead.

I would have preferred to have a Fallout game made by Obsidian in this 2-3 year period. But that is wishful thinking...

Posted by: Renee Nov 23 2018, 01:51 PM

QUOTE(Winter Wolf @ Nov 22 2018, 10:10 PM) *

The game should always just be about SP.

You haven't been to the new forums for awhile, eh? My gosh it is constant demands for multiplayer. Every day every hour. Doesn't surprise me they went this route. And it's not just for Fallout, it's for ALL Bethesda games. There are people demanding Beth remaster Daggerfall, and then make it into an MMO. :facepalm:

That being said, I'm off to visit the new forums now! panic.gif Curiosity is piquing, and all that.


Posted by: Winter Wolf Nov 25 2018, 05:51 AM

I read this in the comments at ign-

58 hours in and I'm ready to stop playing.

Fallout 3 removed the Turn-Based Combat.
Fallout: New Vegas removed Bethesda's Relevancy as a development team.
Fallout 4 removed Roleplaying.
Fallout 76 removed Story and NPCs.

...can't wait to see what they remove next.

I guess that says everything. laugh.gif

Posted by: Renee Nov 26 2018, 02:01 PM

"Fallout 4 removed roleplaying" ???.... hmm...

Well, I've done a lot of reading over in the new forums, and it's not all bad, though it does seem worse than usual. Many people like the game as-is though. Can somebody post an example of a review they've read which outlines why it's so horrible?

Posted by: RaderOfTheLostArk Nov 26 2018, 11:21 PM

QUOTE(Winter Wolf @ Nov 24 2018, 11:51 PM) *

Fallout 4 removed Roleplaying.


Please don't take this as me attacking you (I don't know how much you agree with that commenter anyway), but I loathe the argument that Fallout 4 is not a roleplaying game. It's the same that many people say about Skyrim, or Oblivion, or even Morrowind if you dig deep enough. It is absolutely a roleplaying game. If you want to argue that it isn't what an RPG should be or that it doesn't do RPG mechanics as well as other games, that's one thing. But I find the vast majority of the time that arguments about RPGs not actually being RPGs are because people don't like the game in the first place.

Posted by: Renee Nov 26 2018, 11:44 PM

QUOTE(RaderOfTheLostArk @ Nov 26 2018, 05:21 PM) *

. It's the same that many people say about Skyrim, or Oblivion, or even Morrowind if you dig deep enough. It is absolutely a roleplaying game.


Roleplaying is such a pliable term, you know? Personally, I could roleplay blocks of wood if I got in the mood!

Because to me, this term == playing a role. But not just any role, it's playing a role I want to play, with the character(s) I want to be with. That is how I define it, I know everyone is different..I want to design my own character, and have a compelling world for him or her to be in. That is the focus of the game, not the action, not the quests, not the stats or numbers.

One could argue "well you play a role in Tomb Raider as Lara Croft, by definition, Tomb Raider is therefore an RPG," and I would say "no" to this. nono.gif Because in Tomb Raider, the focus of the game is on the action, the flips, the twirls, and all the tings Lara does. If I wanted Lara to be (let's say) a flower picker, who does nothing but collect ingredients (my idea, not the devs) if I want to play a role as a flower-picker in Tomb Raider, this is not the focus of the game.

But in any Bethesda game I've played so far, I can create a flower-picker if I want (and I have), who does not get involved in combat or pre-written quests.

Back in my tabletop days, for me this was the 1980s, there were two main groups of people when it came to roleplaying games. Some http://www.bing.com/images/search?q=dnd+figurines&qs=SC&form=QBIR&sp=1&pq=dnd+figureines&sc=8-14&sk=&cvid=C73BB9E0FC1B4862B6DD6C079AF49F3D (my group did). Obviously, gaming with a bunch of more-evolved chess pieces takes a lot of imagination. You can't move these pieces around, roll dice, and then not imagine what just happened, if a troll ambushed your party or if you ambushed the troll or whatever. That's where the term roleplaying comes in, I suppose.

The other main group of people would not usually use figures, instead they'd ACT out their parts. They'd sit around a table and speak in these silly accents, trying to sound British or whatever. laugh.gif Me and a friend tried gaming with this group one time, and once was enough!

But my point is even back then, I remember hearing one group accusing the other of "not truly roleplaying." So when we hear of FO4 not being an RPG, or Oblivion, or even Morrowind, this sort of argument is not new. smile.gif

Thank you. Time for some eggnog. smile.gif

Posted by: hazmick Nov 27 2018, 01:12 AM

QUOTE(RaderOfTheLostArk @ Nov 26 2018, 10:21 PM) *

QUOTE(Winter Wolf @ Nov 24 2018, 11:51 PM) *

Fallout 4 removed Roleplaying.


Please don't take this as me attacking you (I don't know how much you agree with that commenter anyway), but I loathe the argument that Fallout 4 is not a roleplaying game. It's the same that many people say about Skyrim, or Oblivion, or even Morrowind if you dig deep enough. It is absolutely a roleplaying game. If you want to argue that it isn't what an RPG should be or that it doesn't do RPG mechanics as well as other games, that's one thing. But I find the vast majority of the time that arguments about RPGs not actually being RPGs are because people don't like the game in the first place.


I absolutely agree with your main point, and FO4 is absolutely a role playing game, but I think the main issues that RPers had with the game was the first portion in which your character is told that they're married and have a child - immediately setting your character into a specific slot. Compared to previous Bethesda games where your characters aren't given pre-existing backstories of too much consequence, FO3 says you have a father and NV says you're a courier - much easier to work into RP.

Also having a voiced character.

Posted by: TheCheshireKhajiit Nov 27 2018, 03:22 AM

Khajiit believes an alternate start mod is a *must* for Fallout4. You can work with the story BGS set up for you, but it is definitely the most restrictive story they’ve ever put into a game.

Posted by: Lopov Nov 27 2018, 11:37 AM

Although FO4 forces a certain backstory upon you, it's the same in both FO3 and New Vegas. And it was the same in original Fallout(s). In FO3 you lived in a fixed place, and have fixed parents, etc. In New Vegas you're a courier and some of your past deeds (Lonesome Road) are forced upon you, also during some dialogues you have an option to reveal some of your past (like when talking to the Drifter between the 188 and Novac, etc). So I don't think that FO4 does it any differently, except that they added a voice character this time. Compared to New Vegas, though, they made a dialogue system much more "poor", considering how many options to answer you have in New Vegas. But nonetheless, I don't find FO4 any less of a RPG than previous Fallout(s).

Posted by: Renee Nov 27 2018, 01:53 PM

The key thing about Bethesda games and Fallouts is that yes they start off with a fixed beginning. Even in Morrowind we start as a prisoner, for instance. Arena does the same. And Daggerfall. Daggerfall is supposed to be the pinnacle of roleplaying videogames, yet we start with a fixed beginning, branded as a prisoner, forced into the role as a prisoner.

But the main thing Beth does is it doesn't force us to stay on those beginning paths. I know well, because before I discovered Oblivion I played a lot of games in which I had no other options at all, but to stay on whatever path the devs laid out for me.


Posted by: TheCheshireKhajiit Nov 27 2018, 04:25 PM

Well Fallout4 does try to force you on the path set by the intro. You can hardly talk to anyone in the biggest settlement without your character asking about your missing child, which if you are playing a concerned parent that makes sense. There’s only one way to play that though. You can’t be the disinterested parent who just wants to start over. This one feels we should have been given the option to forget about the kid and just live out our life in this new environment, but that’s hard to do when your character is telling random strangers all about their problem, which we aren’t supposed to be concerned about.

Posted by: Renee Nov 27 2018, 04:48 PM

Yeah I hear ya, Khajiit.

Back on topic: has anyone read any reviews of 76 which they'd like to share? I know I can just search for one, but I want to find something somebody here has digested.

Posted by: TheCheshireKhajiit Nov 27 2018, 05:07 PM

QUOTE(Renee @ Nov 27 2018, 09:48 AM) *

Yeah I hear ya, Khajiit.

Back on topic: has anyone read any reviews of 76 which they'd like to share? I know I can just search for one, but I want to find something somebody here has digested.

Khajiit has not. This one just isn’t interested in this game.

Posted by: hazmick Nov 27 2018, 11:53 PM

Jim Sterling and Angry Joe have both done some good videos on it, shared their thoughts and experiences.

Posted by: Renee Nov 30 2018, 08:39 PM

QUOTE(hazmick @ Nov 27 2018, 05:53 PM) *

Jim Sterling and Angry Joe have both done some good videos on it, shared their thoughts and experiences.

Thanks!

Angry Joe though.... he's always so angry! laugh.gif I'll have a look at Sterling's review if I can find it.


Posted by: mirocu Nov 30 2018, 09:01 PM

QUOTE(Winter Wolf @ Nov 25 2018, 05:51 AM) *

I read this in the comments at ign-

58 hours in and I'm ready to stop playing.

Fallout 3 removed the Turn-Based Combat.
Fallout: New Vegas removed Bethesda's Relevancy as a development team.
Fallout 4 removed Roleplaying.
Fallout 76 removed Story and NPCs.

...can't wait to see what they remove next.

I guess that says everything. laugh.gif

Progress = removing things tongue.gif

Posted by: SubRosa Nov 30 2018, 09:25 PM

I am now seeing memes about 500 Atoms, so I am guessing that Bethesda just did something stupid with Fallout 76,

Posted by: TheCheshireKhajiit Nov 30 2018, 09:44 PM

QUOTE(SubRosa @ Nov 30 2018, 02:25 PM) *

I am now seeing memes about 500 Atoms, so I am guessing that Bethesda just did something stupid with Fallout 76,

Yeah, they advertised a canvas bag to carry the stupid power armor helmet that came with the collector’s edition but then the bag that cane with it was made of nylon so people were pissed. In response Bethesda at first said they couldn’t do anything about but then when the complaints escalated they issued people 500 atoms (which are live electronic currency for micro transactions), which amounts to about 5 real life dollars. Sad.

Posted by: SubRosa Nov 30 2018, 10:04 PM

IPB Image

Posted by: TheCheshireKhajiit Nov 30 2018, 11:23 PM

QUOTE(SubRosa @ Nov 30 2018, 03:04 PM) *

IPB Image

Indeed. It’s like they learned nothing from the HAF (Horse Armour Fiasco).

Posted by: Renee Nov 30 2018, 11:52 PM

Hey, Horse Armor rocks! I don't care what any of y'all say! laugh.gif

Posted by: TheCheshireKhajiit Dec 1 2018, 02:03 AM

QUOTE(Renee @ Nov 30 2018, 04:52 PM) *

Hey, Horse Armor rocks! I don't care what any of y'all say! laugh.gif

Horse armour is awesome. The way Bethesda implemented it was not.

Posted by: hazmick Dec 1 2018, 04:29 AM

Also, even if people wanted to buy anything with those 500 atoms, it's not enough to get very much. I think 500 atoms can get a player a hairstyle?

Perhaps ironically, the in-game postal worker outfit has a canvas bag - and the outfit can be yours for 700 atoms.

Posted by: TheCheshireKhajiit Dec 1 2018, 04:51 AM

QUOTE(hazmick @ Nov 30 2018, 09:29 PM) *

Also, even if people wanted to buy anything with those 500 atoms, it's not enough to get very much. I think 500 atoms can get a player a hairstyle?

Perhaps ironically, the in-game postal worker outfit has a canvas bag - and the outfit can be yours for 700 atoms.

Indeed. It’s just ridiculous.

Posted by: SubRosa Dec 1 2018, 05:33 PM

That same hairstyle worth 500 Atoms is free in Fallout 4. That kind of thing is free in any game with mods. That is one reason I won't play online games. They make their money with micro-transactions like outfits and skins, and hair. Things that are free in the games I play. It is like paying money to breathe air.

Posted by: TheCheshireKhajiit Dec 1 2018, 08:19 PM

QUOTE(SubRosa @ Dec 1 2018, 10:33 AM) *

That same hairstyle worth 500 Atoms is free in Fallout 4. That kind of thing is free in any game with mods. That is one reason I won't play online games. They make their money with micro-transactions like outfits and skins, and hair. Things that are free in the games I play. It is like paying money to breathe air.

Yeah, but it’s a big deal for some people to be able to play with other folks (especially people they are already friendly with). In multiplayer games you can’t have mods because of cheating and the microtransactions do help support the game since the development cycle isn’t a one and done thing. That said, if you aren’t interested in playing with other people then there’s no reason to play a game like this.

Posted by: SubRosa Dec 1 2018, 09:04 PM

Bah, friends are just the people you have not eaten yet... devilsmile.gif

Posted by: TheCheshireKhajiit Dec 1 2018, 09:32 PM

QUOTE(SubRosa @ Dec 1 2018, 02:04 PM) *

Bah, friends are just the people you have not eaten yet... devilsmile.gif

Bahahahaha!!! Yet.

Posted by: Renee Dec 3 2018, 02:00 PM

QUOTE(TheCheshireKhajiit @ Nov 30 2018, 08:03 PM) *

QUOTE(Renee @ Nov 30 2018, 04:52 PM) *

Hey, Horse Armor rocks! I don't care what any of y'all say! laugh.gif

Horse armour is awesome. The way Bethesda implemented it was not.

Why? I don't get it, I never have. Somebody please explain this to me!

Posted by: TheCheshireKhajiit Dec 3 2018, 03:21 PM

QUOTE(Renee @ Dec 3 2018, 07:00 AM) *

QUOTE(TheCheshireKhajiit @ Nov 30 2018, 08:03 PM) *

QUOTE(Renee @ Nov 30 2018, 04:52 PM) *

Hey, Horse Armor rocks! I don't care what any of y'all say! laugh.gif

Horse armour is awesome. The way Bethesda implemented it was not.

Why? I don't get it, I never have. Somebody please explain this to me!

https://www.google.com/amp/s/kotaku.com/never-forget-your-horse-armor-1768813271/amp

Posted by: Kane Dec 3 2018, 07:54 PM

It'll be a while before I play, but I have a copy sitting at home. $35 was hard to pass up, especially since any coming DLC was said to be free. At some point, expect a report!

Posted by: TheCheshireKhajiit Dec 3 2018, 09:40 PM

QUOTE(Kane @ Dec 3 2018, 12:54 PM) *

It'll be a while before I play, but I have a copy sitting at home. $35 was hard to pass up, especially since any coming DLC was said to be free. At some point, expect a report!

Khajiit might look at it when it’s in the $5 junk bin.

Posted by: Renee Dec 4 2018, 01:44 PM

QUOTE(TheCheshireKhajiit @ Dec 3 2018, 09:21 AM) *

https://www.google.com/amp/s/kotaku.com/never-forget-your-horse-armor-1768813271/amp

Hmm. I can see why a lot of people got upset I guess, me personally though, I had no problem. I bought it for Xbox in 2012, along with all the other DLC I couldn't get on PS3; the total bill was less than half what I spend on groceries every week. So I am pretty happy with that.

Posted by: TheCheshireKhajiit Dec 4 2018, 05:53 PM

QUOTE(Renee @ Dec 4 2018, 06:44 AM) *

QUOTE(TheCheshireKhajiit @ Dec 3 2018, 09:21 AM) *

https://www.google.com/amp/s/kotaku.com/never-forget-your-horse-armor-1768813271/amp

Hmm. I can see why a lot of people got upset I guess, me personally though, I had no problem. I bought it for Xbox in 2012, along with all the other DLC I couldn't get on PS3; the total bill was less than half what I spend on groceries every week. So I am pretty happy with that.

Yeah it was a bigger deal closer to when the game launched.

Posted by: SubRosa Dec 6 2018, 10:34 PM

https://kotaku.com/bethesda-support-leaks-fallout-76-customer-names-addre-1830892930

Posted by: King Coin Dec 28 2018, 03:42 AM

So, did anyone play this dumpster-fire of a game?

Posted by: TheCheshireKhajiit Dec 28 2018, 04:05 AM

QUOTE(SubRosa @ Dec 6 2018, 03:34 PM) *

https://kotaku.com/bethesda-support-leaks-fallout-76-customer-names-addre-1830892930

Oh yeah, that was a big stink when that came out.

QUOTE(King Coin @ Dec 27 2018, 08:42 PM) *

So, did anyone play this dumpster-fire of a game?

Khajiit did not. Probably will not.

Posted by: Renee Dec 28 2018, 02:07 PM

laugh.gif

I have been lurking the new Beth forums off and on and I'm not really seeing much negativity anymore. Most of the people playing the game right now are simply enjoying it. Some claim to be bored, some want their money back, but the vast majority are playing it without complaint. In fact I went over to those forums specifically so I could find some good rant material to read as I was eating lunch yesterday (cheap entertainment, lol). At worst, gamers are complaining about minor facets of the game, mostly balancing issues between players / loot / monsters, etc.

I'm not playing it, I have no interest in MMOs or co-ops, but I do like keeping tabs on what's going on.


Posted by: TheCheshireKhajiit Dec 28 2018, 04:09 PM

To be honest, Khajiit would probably play the hell out of a proper Fallout mmo in the same vein as ESO, but proper mmo 76 is not.

Posted by: Renee Dec 30 2018, 06:38 PM

Correct, it is not an MMO. More like a larger-scale co-op, I guess.

I want to revamp my statement above too. I used the word "enjoying" (most people are enjoying the game) and that's not exactly true, maybe I just caught a good day or something. They are playing it though, even as they complain about this or that, a lot of them are still playing it. And a lot do seem to be enjoying, just not all of them.

Posted by: Kane Mar 26 2019, 06:21 PM

Bethy getting closer and closer to a product I'll enjoy a lot. Today they rolled out a Survival Mode for 76, and renamed the existing game mode "Adventure Mode". They also tweaked the PvP in Adventure Mode so that another player cannot damage you at all unless you return fire.

Posted by: TheCheshireKhajiit Mar 26 2019, 06:52 PM

QUOTE(Kane @ Mar 26 2019, 12:21 PM) *

Bethy getting closer and closer to a product I'll enjoy a lot. Today they rolled out a Survival Mode for 76, and renamed the existing game mode "Adventure Mode". They also tweaked the PvP in Adventure Mode so that another player cannot damage you at all unless you return fire.

Maybe one day they will work their way back to getting this game to the type of game it should have been. Nice to see they are making an effort to correct some of their missteps.

Posted by: Kane Mar 27 2019, 01:40 PM

QUOTE(TheCheshireKhajiit @ Mar 26 2019, 01:52 PM) *
QUOTE(Kane @ Mar 26 2019, 12:21 PM) *

Bethy getting closer and closer to a product I'll enjoy a lot. Today they rolled out a Survival Mode for 76, and renamed the existing game mode "Adventure Mode". They also tweaked the PvP in Adventure Mode so that another player cannot damage you at all unless you return fire.

Maybe one day they will work their way back to getting this game to the type of game it should have been. Nice to see they are making an effort to correct some of their missteps.

Definitely. I also read that a future update will add human NPCs to the game.

Posted by: RaderOfTheLostArk Mar 27 2019, 03:04 PM

It's sounding more like something I'd get, too. Might pick it up when it comes to Steam.

Posted by: Grits Mar 27 2019, 09:48 PM

Hmm. Now I'm paying attention to Fallout76. Thank you for the info!

Posted by: Winter Wolf Apr 4 2019, 10:29 AM

QUOTE(Kane @ Mar 27 2019, 01:40 PM) *

Definitely. I also read that a future update will add human NPCs to the game.

That is awesome! Just a shame that it took Beth 100G of updating to get there.

Posted by: Kane Aug 18 2019, 03:54 PM

Installed last night. Only played for a little bit as I was tired, but I made an Appalachian American named Duane Barry and explored around the vault. Gorgeous game, so far.

Posted by: Renee Aug 18 2019, 04:38 PM

Sweet, I am glad one of us is trying this game. smile.gif

Posted by: RaderOfTheLostArk Aug 20 2019, 08:01 PM

QUOTE(Kane @ Aug 18 2019, 10:54 AM) *

Installed last night. Only played for a little bit as I was tired, but I made an Appalachian American named Duane Barry and explored around the vault. Gorgeous game, so far.


Do you have it on the Bethesda launcher? How does it work for you? I haven't heard great things about the launcher, so I am hesitant to get it there. But I also buy games off of GOG whenever possible so that not everything I play on PC is through Steam. I want the competition. I know it is coming to Steam this year but I don't think they have announced a date yet. I'll install it on the Bethesda launcher as long as the launcher works well.

Posted by: Kane Aug 21 2019, 12:46 PM

QUOTE(RaderOfTheLostArk @ Aug 20 2019, 03:01 PM) *
QUOTE(Kane @ Aug 18 2019, 10:54 AM) *

Installed last night. Only played for a little bit as I was tired, but I made an Appalachian American named Duane Barry and explored around the vault. Gorgeous game, so far.


Do you have it on the Bethesda launcher? How does it work for you? I haven't heard great things about the launcher, so I am hesitant to get it there. But I also buy games off of GOG whenever possible so that not everything I play on PC is through Steam. I want the competition. I know it is coming to Steam this year but I don't think they have announced a date yet. I'll install it on the Bethesda launcher as long as the launcher works well.

I do have it on the Bethesda launcher, yes. I had zero issues redeeming the my code or downloading the game. I let it download in the background while I played Skyrim, and then jumped right in without hassle.
I've had the launcher installed for some time for the Creation Kit, and it's never given me an issue.

Posted by: TheCheshireKhajiit Aug 21 2019, 02:28 PM

Can second that the launcher is not bad. Works fine with Creation Kit.

Posted by: Kane Aug 21 2019, 03:09 PM

You also get PC access to Fallout Shelter, if you are in to that kind of thing. smile.gif

Posted by: Decrepit Oct 30 2019, 11:28 PM

Been a while since this forum was posted in. Was wondering what folks think about https://www.youtube.com/watch?v=mgpdOZEmGxE regarding this game. Me, I'm not a Fallout guy, so can smile and remain above it all.

Posted by: SubRosa Oct 31 2019, 12:03 AM

I think Bethesda was feeling jealous of all the good press that companies like EA and Epic Games have been getting. So they had to do something https://www.reddit.com/r/pcgaming/comments/cqd812/what_is_the_most_hated_company_in_the_game/.

I am not a Fallout 76 person, so I can sit back and laugh too.

Posted by: TheCheshireKhajiit Oct 31 2019, 03:54 AM

Yeah Bethesda Game Studios are so far out of touch. It’s one thing to release a bad game, I mean, every studio is capable of that. It happens. But 76... it ought to be criminal how they’ve mishandled almost every aspect of this game.

Posted by: SubRosa Oct 31 2019, 04:23 AM

It was a train wreck from the very start. An mmo with no NPCs? Great idea. How about a racing game with no race track?

Posted by: Renee Oct 31 2019, 12:57 PM

I couldn't watch the video, those guys immediately got on my nerves! What exactly is going on? (I don't feel like Googling).

Whatever it is, I just hope Beth doesn't try to make ES6 an MMO or even a co-op. I hope all their blunders with 76 has made them definitely keep my favorite series single-player, without even a thought of anything else.

Posted by: RaderOfTheLostArk Oct 31 2019, 03:05 PM

QUOTE(Decrepit @ Oct 30 2019, 06:28 PM) *

so can smile and remain above it all.


QUOTE(SubRosa @ Oct 30 2019, 07:03 PM) *

so I can sit back and laugh too.


I can't, even though I don't have the game. This is so disappointing to see. I love Fallout and I really want this game to succeed, but there is always some new controversy popping up for this game. I want to try this game out myself at some point, but Bethesda is really making it hard to justify doing so.


QUOTE(TheCheshireKhajiit @ Oct 30 2019, 10:54 PM) *

Yeah Bethesda Game Studios are so far out of touch. It’s one thing to release a bad game, I mean, every studio is capable of that. It happens. But 76... it ought to be criminal how they’ve mishandled almost every aspect of this game.


As annoying and overblown as the anti-Bethesda circlejerk is (not saying you are part of it, of course, Khajiit), I find it very hard to believe that it is the usual gamer outrage against Bethesda when the game is getting constantly lambasted for all sorts of issues. Bethesda has been very disappointing with their overall handling of this game.

Now admittedly, I haven't looked into all the details about this latest issue, but from I understand about all the issues in general, I don't see how Bethesda can be justified in even the majority of the issues. The canvas bags. The excessive amount of bugs even for a Bethesda game. PvP. Unbelievably absurd prices for cosmetics. And now this.

I love BGS. Their games have brought me an immense amount of joy and they gave me my favorite (TES) and one of my favorite (Fallout) series. But I won't be an apologist for them. I hope this isn't just BGS trying to press their luck with consumers or being complacent with their games. This makes me concerned about what will happen with Starfield and TESVI.


QUOTE(Renee @ Oct 31 2019, 07:57 AM) *

Whatever it is, I just hope Beth doesn't try to make ES6 an MMO or even a co-op. I hope all their blunders with 76 has made them definitely keep my favorite series single-player, without even a thought of anything else.


I guarantee that won't happen, at least. We already have an Elder Scrolls MMO and they haven't shown any interest in regular co-op previously. Still, I am concerned about what this potentially means for TESVI (and to a lesser extent, Starfield).

Posted by: RaderOfTheLostArk Apr 17 2020, 12:49 AM

Fallout 76 was just released on Steam a couple days ago. I've been reading up on their free Wastelanders expansion and it sounds like the game has gotten a lot better. Although it is anecdotal, I've been seeing fairly positive responses from some people. I've put it on my wishlist.

Still, the game is $40, and I am not confident enough in pulling the trigger on it. I'm a bit of a cheapskate anyway, but I'm still a bit hesitant to buy it. If there is a decent discount on it, I'll probably try it out. The most interesting aspects of Fallout for me are the world and the lore, and those for Fallout 76 look intriguing. For all Bethesda's faults, they are damn good at making exploration interesting. We'll see what happens when a discount rolls around.

Posted by: SubRosa Apr 17 2020, 01:00 AM

Wasn't Fallout 76 always on Steam?

Ok, I just saw it was only on Bethesda.Net before. Interesting.

Posted by: Renee Apr 17 2020, 02:08 AM

I hope you get it, Rader. Or one of us does. smile.gif


Posted by: TheCheshireKhajiit Apr 17 2020, 03:16 AM

I just can’t imagine it’s better than Fallout4, or even Fallout3 and New Vegas.

Posted by: Renee Apr 17 2020, 01:24 PM


I think some of it depends whether you prefer single player or multiplayer games. I myself played ESO a good couple of months for instance, and I prefer the single player games, for sure. When enemies die in SP games for instance, they are done. They don't respawn right back in front of character ten seconds later because I wasn't quick enough to get back out of their "zone." That is my biggest prob with ESO. I could never get that glorious "aftermath" cooldown feeling which I so love in single-player games. If 76 is handles spawning in such a heavy-handed way, yuck. Especially since there are guns in that game. indifferent.gif

But then, my favorite part of ESO was meeting other players. So there are positive things as well (in my opinion). For a lot of gamers this is tops. So it all depends.

Posted by: RaderOfTheLostArk Apr 19 2020, 04:04 PM

QUOTE(TheCheshireKhajiit @ Apr 16 2020, 10:16 PM) *

I just can’t imagine it’s better than Fallout4, or even Fallout3 and New Vegas.


Well, it's definitely going to be much different both by virtue of being an MMO and that it's another game made by Bethesda (albeit not by the main Beth studio). I don't think it will entirely be an apples to oranges comparison, but I also think it being an MMO should be kept in mind a lot. I want to give this game a chance once it goes on sale. For all their flaws (and there are many) and their varying quality, BGS has not let me down yet when it comes to enjoying the games they make.


QUOTE(Renee @ Apr 17 2020, 08:24 AM) *

I think some of it depends whether you prefer single player or multiplayer games. I myself played ESO a good couple of months for instance, and I prefer the single player games, for sure. When enemies die in SP games for instance, they are done. They don't respawn right back in front of character ten seconds later because I wasn't quick enough to get back out of their "zone." That is my biggest prob with ESO. I could never get that glorious "aftermath" cooldown feeling which I so love in single-player games. If 76 is handles spawning in such a heavy-handed way, yuck. Especially since there are guns in that game. indifferent.gif

But then, my favorite part of ESO was meeting other players. So there are positive things as well (in my opinion). For a lot of gamers this is tops. So it all depends.


Somewhat unfortunately, that's the nature of an MMO. Got to have respawning enemies because of the amount of people running around. It doesn't bother me too much, but it is somewhat of a let down. Some of the things that I don't like about ESO in relation to other TES games are just part of being an MMO (though, of course, not always). But as you touched on, being an MMO has also allowed it to do some cool things that single-player games just aren't capable of doing.



___________________________________________________________




So here's some of the research I gathered on Fallout 76, or at least from what I understand. Some of this was endemic to the game while some of it is the Wastelanders update.

-It's only 25 players per server world, so it isn't like, say, ESO, where you encounter them all the time.
-The map is 4x bigger than Fallout 4's, so that further decreases the likelihood of running into other players; while the concept of Fallout with friends is also intriguing, I'm more interested in the single-player aspect and I think the loneliness aspect makes more sense for Fallout.
-(Wastelanders update) Human NPCs are back, and they are also involved in the main quest, so that has been changed. It also has a dialogue system more similar to Fallout 3, where your S.P.E.C.I.A.L. stats can also unlock unique dialogue options. Apparently, there will also be several romance options available as well.
-Your S.P.E.C.I.A.L. stats all start at 1 and are increased as you go along.
-If you don't want to PvP at all, there is an option you can toggle off. That way, griefers can't just bother you and you won't accidentally initiate combat if you shoot another player.
-(Wastelanders update) One of the main things about this new update is--surprise!--a conflict between settlers and raiders. The questline does something similar to Fallout 4, where you can do quests for both sides until a certain point of no return.
-Similar to Fallout 4's settlements. You can make a CAMP (not sure if it is an acronym or not). However, since they are public servers and these CAMPs are not in separate world spaces, they are not persistent and will disappear when you log off. It sounds like private servers might enable them to be persistent and stay there even when you log off.
-Speaking of private servers, there are some available for (I think) $100 a year. I'm ambivalent about this. On one hand, a lot of it smacks of being a cash grab (a heavily overused term but can arguably be used here). On the other hand, I imagine these private servers ain't cheap to just hand out. I doubt I'd ever get one, but the option is there.



There's obviously a lot more to it, but I've been typing long enough as it is. I do find the regurgitation by the "Bethesda BAD" crowd to be annoying and more of a gamer circlejerk, but I also try to balance it out and not just sound like a Bethesda apologist. There were definitely some big missteps by Bethesda with this game (although it is not the main Bethesda studio at the head of this project). But I can see a lot of potential with this game. I'm also a sucker for exploration and freedom, which Bethesda delivers in spades. I honestly don't know much about West Virginia's geography and history, and it's a pretty unique setting for a game. I'm tempted to get the game now, but I've also got other games in my backlog, so I can wait for a sale.

Posted by: TheCheshireKhajiit Apr 19 2020, 06:23 PM

I think what BGS lost with this whole 76 debacle was trust. The way they behaved from day 1 was simply inexcusable. I won’t say it makes them bad, more like “par for the course”. They aren’t any worse than any other big AAA studio. Perhaps it just stung a bit more because, while they have had some controversies in the past (paid mods, horse armor), they really hadn’t shown themselves to be quite as despicable as companies like EA. Honestly they aren’t even quite there yet. That said, the direction BGS has indicated it intends to travel is troubling, and it’s a direction I cannot and will not support. I am sitting out 76 as it’s a game that I feel is not for me. However, I will definitely be watching the development of Starfield. As far as I’m concerned, this game will tell the tale of BGS’s future. Will they continue down the same path as EA, or will they manage to right the ship and restore the trust that their fans once had in them? Only time will tell, but I’m willing to wait and see.

Posted by: RaderOfTheLostArk Apr 19 2020, 07:36 PM

QUOTE(TheCheshireKhajiit @ Apr 19 2020, 01:23 PM) *

I think what BGS lost with this whole 76 debacle was trust. The way they behaved from day 1 was simply inexcusable. I won’t say it makes them bad, more like “par for the course”. They aren’t any worse than any other big AAA studio. Perhaps it just stung a bit more because, while they have had some controversies in the past (paid mods, horse armor), they really hadn’t shown themselves to be quite as despicable as companies like EA. Honestly they aren’t even quite there yet. That said, the direction BGS has indicated it intends to travel is troubling, and it’s a direction I cannot and will not support. I am sitting out 76 as it’s a game that I feel is not for me. However, I will definitely be watching the development of Starfield. As far as I’m concerned, this game will tell the tale of BGS’s future. Will they continue down the same path as EA, or will they manage to right the ship and restore the trust that their fans once had in them? Only time will tell, but I’m willing to wait and see.


That's a totally fair take. I will say that BGS has concerned me lately as well, and that is part of why I don't think a full-price tag is justified for me yet. We'll see if these issues with BGS are the start of a trend. Hopefully that is not the case.

I'm itching to hear more about Starfield and I wish we could hear something new about it. A Bethesda-style RPG in outer space would be a dream--provided they make a good game, of course.

Posted by: Renee Apr 20 2020, 03:41 PM

QUOTE(RaderOfTheLostArk @ Apr 19 2020, 11:04 AM) *


Somewhat unfortunately, that's the nature of an MMO. Got to have respawning enemies because of the amount of people running around. It doesn't bother me too much,


Are you saying all MMOs are like this? 76 too? (I know 76 is not supposed to be a true MMO, but you know what I'm saying.)

It wouldn't bother me either if it were done in a more realistic way. smile.gif For instance, if the spawnpoints weren't exactly right in front of the player-character, literally enemies will pop out of thin air in ESO right in front of us. Maybe if these spawnpoints were in some inaccessible location. ESO's enemy spawning is like going back to my Atari days! It's something I couldn't rationalize in any sort of roleplay terms. "Well, they spawn like this due to magic" does not work for me.

/nerdrage



QUOTE

-(Wastelanders update) Human NPCs are back,

Yes, I heard they were going to add them back in.


Posted by: RaderOfTheLostArk Apr 20 2020, 10:37 PM

QUOTE(Renee @ Apr 20 2020, 10:41 AM) *

QUOTE(RaderOfTheLostArk @ Apr 19 2020, 11:04 AM) *


Somewhat unfortunately, that's the nature of an MMO. Got to have respawning enemies because of the amount of people running around. It doesn't bother me too much,


Are you saying all MMOs are like this? 76 too? (I know 76 is not supposed to be a true MMO, but you know what I'm saying.)

It wouldn't bother me either if it were done in a more realistic way. smile.gif For instance, if the spawnpoints weren't exactly right in front of the player-character, literally enemies will pop out of thin air in ESO right in front of us. Maybe if these spawnpoints were in some inaccessible location. ESO's enemy spawning is like going back to my Atari days! It's something I couldn't rationalize in any sort of roleplay terms. "Well, they spawn like this due to magic" does not work for me.

/nerdrage


I don't know about every MMO, but a lot do. One I played when I was a kid, RuneScape (the old-school one, but not the original one), did the same thing. I imagine Fallout 76 would do something similar. Think about it for a moment. In a singleplayer game, it's easy. You just set enemies to be perma-dead, or at least take a long time in-game to respawn. But in a multiplayer game, you're not the only person running around. Other people are doing the same content and have to level up and loot too. If you didn't have these enemies respawn often, you'd have a lot of frustrated players not getting in on the action. And in ESO, there are a lot of them. You have to enough going around. Unfortunate, but necessary. There are some tweaks here and there, like World Bosses having a longer timer to respawn and some solo dungeon instances (such as specifically group-designated dungeons, where enemies stay down until you come back to the dungeon in a later play session), but generally speaking, you need to have enemies for all the players online. For the most part, you can still think of yourself as the real hero of the game, that the story (or stories) are centered around you--provided you don't think about it too much.

I know you are a hardcore roleplayer. Unfortunately, the nature of MMOs inhibit that to some extent, making some kinds of roleplaying difficult or outright impossible. On the other hand, it allows for other kinds of roleplaying that you simply can't do in a singleplayer game. But MMOs tend to have much more emphasis on looting and leveling. ESO, no matter how hard it tries, simply can't be a so-called "true" Elder Scrolls game. The MMO genre doesn't allow for it.



_____________________________




Back to Fallout 76, if and when I get it, I kind of want to make a new thread for alliterative adventures a la Boston Bewilderings, etc. Maybe "West Virginia Wayfaring." But I know I'd probably be the only one here playing the game, or at least for some time, so perhaps that isn't appropriate. Well, in any case, it will probably be a while until I get the game anyway.

Posted by: SubRosa Apr 20 2020, 10:54 PM

QUOTE(RaderOfTheLostArk @ Apr 20 2020, 05:37 PM) *

Back to Fallout 76, if and when I get it, I kind of want to make a new thread for alliterative adventures a la Boston Bewilderings, etc. Maybe "West Virginia Wayfaring." But I know I'd probably be the only one here playing the game, or at least for some time, so perhaps that isn't appropriate. Well, in any case, it will probably be a while until I get the game anyway.

I don't see any issue with a Point Pleasant Pleasantries, or Mothman Prophecies, or Radio Quiet Zone topic for the daily doings in Fallout 76.

Posted by: TheCheshireKhajiit Apr 20 2020, 11:57 PM

QUOTE(RaderOfTheLostArk @ Apr 20 2020, 04:37 PM) *

Back to Fallout 76, if and when I get it, I kind of want to make a new thread for alliterative adventures a la Boston Bewilderings, etc. Maybe "West Virginia Wayfaring." But I know I'd probably be the only one here playing the game, or at least for some time, so perhaps that isn't appropriate. Well, in any case, it will probably be a while until I get the game anyway.

Well you know, maybe if we see enough of what you are doing in the game it may change some of our minds about it! smile.gif

Posted by: Renee Apr 21 2020, 03:19 PM

QUOTE
But in a multiplayer game, you're not the only person running around


I understand this. smile.gif Exactly why I started this segue with my original statement "I think some of it depends whether you prefer single player or multiplayer games. " Those who prefer MP will have no problem with what I see as a huge annoyance. It's just too bad spawning and respawning has to be done in this particular way.

If 76 spawns enemies over and over right in front, I ain't getting it. There's no way I could handle such a game, but with guns instead of hand-weapons / magic. nono.gif But I will gladly watch others here at Chorrol and see how they handle this.


QUOTE
I know you are a hardcore roleplayer. Unfortunately, the nature of MMOs inhibit that to some extent, making some kinds of roleplaying difficult or outright impossible


I was able to RP all the time though. I wouldn't play the game, otherwise. All it took for me was to simply slow down, take in the environment, listen to what my character's thoughts might be, and so on. All that classic stuff we all used to talk about in the old Beth forums. It's not impossible. I even met a couple other players who were like-minded.

Sorry for going off-track. I'll be quiet, now. biggrin.gif Hope you get 76. Or one of us does.

Posted by: RaderOfTheLostArk Apr 22 2020, 12:21 AM

QUOTE(TheCheshireKhajiit @ Apr 20 2020, 06:57 PM) *

Well you know, maybe if we see enough of what you are doing in the game it may change some of our minds about it! smile.gif


Aha! I will make a convert out of you yet like a Child of Atom! BASK IN ATOM'S GLORY!

QUOTE(Renee @ Apr 21 2020, 10:19 AM) *

I understand this. smile.gif Exactly why I started this segue with my original statement "I think some of it depends whether you prefer single player or multiplayer games. " Those who prefer MP will have no problem with what I see as a huge annoyance. It's just too bad spawning and respawning has to be done in this particular way.

If 76 spawns enemies over and over right in front, I ain't getting it. There's no way I could handle such a game, but with guns instead of hand-weapons / magic. nono.gif But I will gladly watch others here at Chorrol and see how they handle this.


Right. I just wanted to make clear why it's done that way in case it wasn't. It's rather disappointing to me too, though. One of the things I also initially strongly disliked and sometimes hated about the game was just how much level-scaling there was and how almost everything was tied your character's level. With a lot more experience and hindsight, as well as delving into much more of what the game offers (particularly PvP), I understand that it is a "necessary evil" of sorts. Now it doesn't bother me too much...though that's much easier to say when you are a higher level or max level. tongue.gif But I do wish that a lot of quests weren't so level-scaled. Kind of boring when quest enemies are practically always the same levels of difficulty throughout the whole game. That's probably because of the One Tamriel update, which removed level restrictions on entering zones, let you travel to whatever zone you want at any time (save for probably Coldharbor), and implemented wide-ranging enemy-level scaling. I didn't start playing this game until that update. While I ultimately probably prefer the way they do it since that update and it became much more similar to other TES games, I can see some of the downsides to the change as well.

Perhaps respawning enemies won't be so bad in Fallout 76 since there are so few players per game world. But we'll have to see when I get the game.


QUOTE(Renee @ Apr 21 2020, 10:19 AM) *

I was able to RP all the time though. I wouldn't play the game, otherwise. All it took for me was to simply slow down, take in the environment, listen to what my character's thoughts might be, and so on. All that classic stuff we all used to talk about in the old Beth forums. It's not impossible. I even met a couple other players who were like-minded.

Sorry for going off-track. I'll be quiet, now. biggrin.gif Hope you get 76. Or one of us does.


If you ever argue with me again, you will regret it! wink.gif Haha, no worries. That's why I said some kinds of roleplaying were affected. You can still certainly roleplay in ESO. In fact, I've seen many guilds whose core function IS roleplaying. I just meant that the RPing was inherently different in an MMO, that's all.

Posted by: Renee Apr 22 2020, 06:38 PM

Yes, I misread what you wrote about roleplaying.

I didn't know ESO features level scaling, but I suppose that in an MMO this is also another feature which is somewhat of a must. The challenge to balance all these different factors in a gameworld packed with thousands must be never-ending.

Back on topic, have you watched any Let's Play videos Rader, or are you maybe going into this blind? I did watch one video a few months ago. It looks gorgeous, of course.


Posted by: RaderOfTheLostArk Apr 23 2020, 12:20 AM

QUOTE(Renee @ Apr 22 2020, 01:38 PM) *

Back on topic, have you watched any Let's Play videos Rader, or are you maybe going into this blind? I did watch one video a few months ago. It looks gorgeous, of course.


Now that you mention it, it's probably best that I look up some gameplay videos first. From what I understand, the gameplay itself is a lot like Fallout 4, which is fine by me. I think the gameplay of Fallout 4 (i.e., the feel of combat and running around and shooting) was mostly really good, although obviously there is some room for improvement. Other things like perks, enemy design, etc., is something I'll have to look at for myself some more.

Posted by: mALX Apr 23 2020, 12:30 AM

QUOTE(Renee @ Apr 16 2020, 09:08 PM) *

I hope you get it, Rader. Or one of us does. smile.gif


I'm pretty sure Lizzie has it.




Posted by: mALX Apr 23 2020, 01:04 AM

QUOTE(Renee @ Apr 20 2020, 10:41 AM) *

QUOTE(RaderOfTheLostArk @ Apr 19 2020, 11:04 AM) *


Somewhat unfortunately, that's the nature of an MMO. Got to have respawning enemies because of the amount of people running around. It doesn't bother me too much,


Are you saying all MMOs are like this? 76 too? (I know 76 is not supposed to be a true MMO, but you know what I'm saying.)

It wouldn't bother me either if it were done in a more realistic way. smile.gif For instance, if the spawnpoints weren't exactly right in front of the player-character, literally enemies will pop out of thin air in ESO right in front of us. Maybe if these spawnpoints were in some inaccessible location. ESO's enemy spawning is like going back to my Atari days! It's something I couldn't rationalize in any sort of roleplay terms. "Well, they spawn like this due to magic" does not work for me.

/nerdrage



If you choose to spawn at a wayshrine; there will be no enemies nearby. If you choose to spawn where you died; you resurrect as a ghost for fifteen seconds. That gives you time to either run to safety or hide somewhere. The enemy doesn't suddenly spawn in front of you; they are just still there from when they killed you.

On 76 = I have to agree with Khajiit and Rader; not even thinking of giving that kind of price on 76. I've noticed on Steam the price of all the Fallout games is much higher than it was when I bought my Steam copies; (I guess to bolster their high "second launching" price of 76). If the price goes way down; I might consider it; but so far I haven't heard enough good about the game to be even tempted.

And again = have to agree with Khajiit and Rader in that I am very concerned about the direction BGS is headed; and don't feel comfortable giving them my money without proof of what I'm getting from them anymore.

Along those lines = I have recently noticed that the new Zenimax Launcher (as of February's Patch 25) is now calling itself "Bethesda.net Launcher" in some of its scripts and files; and that suddenly now when I contact Support via the Zenimax Launcher I am suddenly being directed to a Bethesda.Net site and having to sign in on a Bethesda.net account instead of my ZOS account. What is that all about?

So now...does this mean that this year's "Skyrim" Chapter is just Bethesda re-launching Skyrim for the 100th 7th time?






Posted by: RaderOfTheLostArk Apr 23 2020, 12:47 PM

QUOTE(mALX @ Apr 22 2020, 08:04 PM) *

If you choose to spawn at a wayshrine; there will be no enemies nearby. If you choose to spawn where you died; you resurrect as a ghost for fifteen seconds. That gives you time to either run to safety or hide somewhere. The enemy doesn't suddenly spawn in front of you; they are just still there from when they killed you.


Unless I am misunderstanding what you are saying, I believe she is referring to instances in delves and other places where you kill enemies and they sometimes materialize out of nowhere when you have been there for a time. That has happened on many occasions to me as well and it does inevitably break some immersion, even if it is a necessary feature. Her point doesn't have anything to do with whether she dies, but NPCs she kills. Or if there are a bunch of other people in the delve or wherever you are, it might not be NPCs you killed but other players.


QUOTE(mALX @ Apr 22 2020, 08:04 PM) *

Along those lines = I have recently noticed that the new Zenimax Launcher (as of February's Patch 25) is now calling itself "Bethesda.net Launcher" in some of its scripts and files; and that suddenly now when I contact Support via the Zenimax Launcher I am suddenly being directed to a Bethesda.Net site and having to sign in on a Bethesda.net account instead of my ZOS account. What is that all about?

So now...does this mean that this year's "Skyrim" Chapter is just Bethesda re-launching Skyrim for the 100th 7th time?


Todd Howard, you've done it again! You sly dog!

On a serious note, apparently Zenimax support doesn't give a damn about support (for Cyrodiil especially), so hopefully Bethesda actually does something about it? Maybe it is just a consolidation of support resources into one place instead of separated. I don't know.

Posted by: Renee Apr 26 2020, 04:40 PM

Correct, I was talking about enemies not staying dead, instead they literally respawn within seconds right in front of the character. If I could mod Elder Scrolls Online, that would be the first thing to change.

If 76 handles respawning enemies in a similar way, there's no way I'd be able to handle this! Because now we're talking about enemies with guns spawning back!

Posted by: RaderOfTheLostArk May 17 2020, 03:02 AM

Fallout 76 is on sale through May 21st for 25% off (so $30 currently). But perhaps more importantly, I just discovered it is a free play weekend. As of this post, there is a little over 1.5 days left of the free play, if you want to try it out yourself. I might try it tomorrow.

Posted by: Renee May 17 2020, 05:39 PM

Awesome! Let us know your impressions. I'll microwave some popcorn for everybody.

Posted by: Lopov May 17 2020, 05:53 PM

If I were single and without children, I'd try it out for sure, I'd probably even buy it. laugh.gif Now it doesn't make too much sense to get it, because I know that with another child on the way, my gaming time will decrease, not increase.

Posted by: RaderOfTheLostArk May 20 2020, 10:25 AM

Unfortunately, I just didn't get around to trying out the free play weekend. I still got a bit of time to buy it on discount and I probably will, but I want to make sure I actually plan on playing it right away in case I want to refund it.

Posted by: RaderOfTheLostArk May 23 2020, 10:37 PM

I bought the game about 6 minutes before the sale ended and finally tried it out this morning. It was about maybe an hour so that isn't much to go by, but here are some of my early impressions.

Some other things I have barely been able to get into like using the C.A.M.P.--which is the analog to Fallout's 4 settlement workbenches, but you can shift where you place the C.A.M.P. for just 5 caps--and perk trees. Thus, I don't think there is nearly enough for anyone here to go by to see if they would like the game. But I'm hopeful. We'll have to see where this goes from here.

Posted by: mALX May 24 2020, 12:34 AM

QUOTE(RaderOfTheLostArk @ May 23 2020, 05:37 PM) *

I bought the game about 6 minutes before the sale ended and finally tried it out this morning. It was about maybe an hour so that isn't much to go by, but here are some of my early impressions.
  • While I am not one to spend painstaking amounts of time tweaking every minute detail of my character, I still like having the option for it. When it comes to the body of your character, the character customization is pretty lacking. The only body customization is the thin/muscular/fat triangle. It's not like, for example, ESO where you can do all sorts of things to so many parts of the body.
  • While I am not one to spend painstaking amounts of time tweaking every minute detail of my character, I still like having the option for it. When it comes to the body of your character, the character customization is pretty lacking. The only body customization is the thin/muscular/fat triangle. It's not like, for example, ESO where you can do all sorts of things to so many parts of the body.
  • On the other hand, something that is pretty cool is that you can change a lot about your appearance at any time after you leave Vault 76. So for role-playing purposes, you could add a couple scars to your character to indicate that they had been in a tough fight or remove scars to signify healing over time. It's not something I really thought of before, but I really like the addition even though I probably will use it little if ever. There is also a pretty good amount of facial customization when you create your character.
  • It's somewhat of a minor issue, but some menu controls are kind of unintuitive. To get to the main menu, you first press ESC as usual, but that takes you to your map. THEN you press Z or click on "Menu" in the top-left corner. Doesn't make sense to me, but whatever.
  • Fallout 76 seems to be better optimized than Fallout 4, the latter of which sometimes has FPS slowdowns in places it really shouldn't have had. My computer isn't some Uber l33t G4mer Pro beast, but it shouldn't have had many problems in that regard with Fallout 4. It's more understandable with 76 since it is about a year or so newer than my laptop. But I digress.
  • I don't like the aesthetics of the map, but that is a minor gripe. It's a little too...cartoony, for lack of a better word, for my taste. It doesn't need to look like it is on the Pip-Boy and I'm perfectly fine with adding some flavor to it, but whatever. Maybe it'll grow on me, though: I've barely explored the map so far.
  • While I think Fallout 4's dialogue wheel could've been improved, I think it is for the better that the dialogue system is back to being more like Fallout 3's, though so far I haven't found too different of options in dialogue (e.g. "good," "neutral," "jerk"). I'm sure it'll be different as I go along.
  • One (possible) step back regarding dialogue, though--although I've only been in two conversations that apply to this--is that dialogue with multiple NPCs is stilted when the NPCs talk to each other. When I say stilted, I mean there can be a longer pause between two different NPCs talking to each other than there should be. Fallout 4 did an excellent job in this regard, from what I remember. I add the "possible" caveat in case this isn't actually the case throughout the game.
  • I like the addition of needing food and water to survive and it doesn't seem to be obnoxious. It's hard to strike a good balance between obnoxious and trivial for survival mechanics, so it likes it'll be good here.
  • There's a bit of a delay whenever I click to pick up or interact with something, which can get annoying. On the other hand, a cool addition they have is that, if you hold E, you can use certain items right away. Stimpak or Radaway sitting on a table? You can use it immediately instead of putting it in your inventory and finding it or even having to go through a hotkey. Particularly nice for schematics that you pick up.
Some other things I have barely been able to get into like using the C.A.M.P.--which is the analog to Fallout's 4 settlement workbenches, but you can shift where you place the C.A.M.P. for just 5 caps--and perk trees. Thus, I don't think there is nearly enough for anyone here to go by to see if they would like the game. But I'm hopeful. We'll have to see where this goes from here.


I have always hated the Fallout maps; they are all horribly unreadable to me.

On the NPC's conversations = All that was just added to the game recently; so I do have hope they will improve that.

Thank you for the review of the game; I have really been wondering = but still holding out. I didn't buy it this sale; but probably will eventually. On the "Camp" = watch Juggernaut's Fallout 76 vids on building camps; he is amazing! I used his tips in Fallout 4; they made a huge difference in my settlements.






Posted by: TheCheshireKhajiit May 24 2020, 01:38 PM

One of my biggest hopes for 76 was that eventually they would create single player content, and have private worlds where you can play without other players around. I got annoyed the other day when I noticed that the private worlds are only going to be accessible by paying for a subscription (Fallout First). Maybe I’m not fully understanding it so someone please correct me if I’m wrong, but paying extra for an after thought single player experience? If that’s the case then it definitely looks like 76 will never be for me.

Posted by: mALX May 24 2020, 02:26 PM

QUOTE(TheCheshireKhajiit @ May 24 2020, 08:38 AM) *

One of my biggest hopes for 76 was that eventually they would create single player content, and have private worlds where you can play without other players around. I got annoyed the other day when I noticed that the private worlds are only going to be accessible by paying for a subscription (Fallout First). Maybe I’m not fully understanding it so someone please correct me if I’m wrong, but paying extra for an after thought single player experience? If that’s the case then it definitely looks like 76 will never be for me.


Yes, that is one of the things I like about the way ESO was done = Players can't attack you anywhere but in Cyrodiil; and you can set your game to automatically decline any duel invites anywhere else. You have to actually seek PvP if you want it. Plus = in ESO other Players can't bother your houses.

I don't know if it is true or not; but I have heard that other Players can actually destroy your "camps" in 76; and that they can gang up and harass another Player (although from what I've seen; they do get banned for doing that).

But = from what I've heard; they only allow something like 20 players on each instance of the game; so at least they can't come at you in a horde or zerg, lol. I am pretty sure that it is exactly how World of Warcraft did it too; (back when my son played it years ago). They had 20 person "parties" if I remember correctly.

I will really be interested in hearing Rader's thoughts on this game to be able to really decide if I want to try it or not.





Posted by: RaderOfTheLostArk May 24 2020, 08:41 PM

QUOTE(mALX @ May 23 2020, 07:34 PM) *

I have always hated the Fallout maps; they are all horribly unreadable to me.

On the NPC's conversations = All that was just added to the game recently; so I do have hope they will improve that.

Thank you for the review of the game; I have really been wondering = but still holding out. I didn't buy it this sale; but probably will eventually. On the "Camp" = watch Juggernaut's Fallout 76 vids on building camps; he is amazing! I used his tips in Fallout 4; they made a huge difference in my settlements.


Well, I really wouldn't call it a review yet, but I think there is a good chance I'll like it.

QUOTE(TheCheshireKhajiit @ May 24 2020, 08:38 AM) *

One of my biggest hopes for 76 was that eventually they would create single player content, and have private worlds where you can play without other players around. I got annoyed the other day when I noticed that the private worlds are only going to be accessible by paying for a subscription (Fallout First). Maybe I’m not fully understanding it so someone please correct me if I’m wrong, but paying extra for an after thought single player experience? If that’s the case then it definitely looks like 76 will never be for me.


A lot of content IS single player, though, both from what I have heard and what I have played. It's sort of like ESO in that sense. There's only 25 people per world and even in the two times I encountered someone, they quickly were gone.

Well, I mean, to an extent I get having to pay a subscription in order to get the private servers. But overall, I feel ambivalent about it. On one hand, it is kind of lame and feels more like just another way to get money out of players after all the nonsense that had been going on before then, and I'm not sure that it is worth THAT much money to get a private server. On the other hand, I imagine keeping up that many servers ain't cheap, there are few players per world in the first place, and they don't necessarily HAVE to have private servers available for an MMO.

If I enjoy it enough and I play it enough, I'll consider getting a private server that we can all play on. (Who knows, if enough of us play there could be a way to split the cost of the server.) If so, maybe you'll think about trying it out as well, although obviously you'd have to decide whether to drop money to get the game in the first place.


QUOTE(mALX @ May 24 2020, 09:26 AM) *

Yes, that is one of the things I like about the way ESO was done = Players can't attack you anywhere but in Cyrodiil; and you can set your game to automatically decline any duel invites anywhere else. You have to actually seek PvP if you want it. Plus = in ESO other Players can't bother your houses.

I don't know if it is true or not; but I have heard that other Players can actually destroy your "camps" in 76; and that they can gang up and harass another Player (although from what I've seen; they do get banned for doing that).

But = from what I've heard; they only allow something like 20 players on each instance of the game; so at least they can't come at you in a horde or zerg, lol. I am pretty sure that it is exactly how World of Warcraft did it too; (back when my son played it years ago). They had 20 person "parties" if I remember correctly.

I will really be interested in hearing Rader's thoughts on this game to be able to really decide if I want to try it or not.


From what I understand, players now cannot hurt you at all unless you attack back. Or maybe it was that you both have to agree to a duel like in ESO. I did get a message once that said my workshop was under attack, but I saw absolutely nobody there and I barely had anything up anyway.

Yes, it is only 25 people per world. You can actually see them on your maps as little dots, although I don't know if you can change that in settings or change your own visibility. That's a good decision on their part, not just because of potential griefing and trolling but because too many players would be detrimental to the atmosphere of a Fallout game.

Well, I also have to keep in mind that the kind of things I'm looking for in the game are not going to all be the same kind of things that others are looking for, so I'm trying to give an honest chance from what I think others' perspectives will be. I think I'm going to like the game, but I'll need to play more before I can decide whether anyone else here will want to play it.

Posted by: Renee May 25 2020, 11:44 PM

Awesome, thanks for your honest assessment, Rader. smile.gif You really went into detail about a lot of things I like to pay attention to, such as character customization. Still waiting to hear what NPC combat is like. But your few instances with other players don't sound too bad.

I've read all sorts of things about 76 in the new forums up until this past winter: good things and bad. I haven't been keeping up these past few months, though I do remember reading about players invading other player camps. Overall, this is rather rare. And invaders do get banned, as long as they are reported. Most folks seemed respectful, though.


Posted by: RaderOfTheLostArk May 26 2020, 10:18 PM

Glad you mentioned combat, Renee, because that is one of my next critiques.


Anybody who tells you it's just Fallout 4 multiplayer is lying and giving you a falae impression, or they somehow forgot how 4 works. Sure, there are a bunch of similarities, but I've already encountered quite a bunch of key differences already. That said, if you do like Fallout 4 there is a good chance you will like 76. Even if you didn't like 4, 76 is different enough that you might like it still.


---‐-------------‐----‐‐-------------------


Overall, I've enjoyed my 11 or so hours of playing the game and I am optimistic about the rest of the game. But I'm still not sure how much I would recommend it to the ladies and gents here at Chorrol. I do have a sense of what you all like, but it would help my decisions in that regard if you all give some criteria that you are looking for. What are the most important things for you in a Fallout game (e.g. lore, roleplaying, setting)? Please also try to be somewhat specific when possible, such as what you did and didn't like about 3/NV/4. If that makes sense.

Posted by: TheCheshireKhajiit May 27 2020, 12:51 AM

QUOTE(RaderOfTheLostArk @ May 26 2020, 04:18 PM) *
*snip*

Thank you for continuing to post your thoughts on 76 as you go along Rader. Can you go into a bit of detail about how building is implemented? Do the camps disappear if you exit the game?

Posted by: RaderOfTheLostArk May 27 2020, 04:47 PM

QUOTE(TheCheshireKhajiit @ May 26 2020, 07:51 PM) *

QUOTE(RaderOfTheLostArk @ May 26 2020, 04:18 PM) *
*snip*

Thank you for continuing to post your thoughts on 76 as you go along Rader. Can you go into a bit of detail about how building is implemented? Do the camps disappear if you exit the game?


Ah, now the latter question of this I CAN answer. When you log back in and the game puts you in a world, you will get a prompt that tells you that your C.A.M.P. could not be placed and it will give you an option to either 1) stay in that world or 2) put you in a world where there is room for your C.A.M.P. where you last placed it.

You can also move the C.A.M.P. during gameplay. When you go into your map, you can see at the bottom-left of your screen the key to move your base (I think it was "z"). You have to pay a few caps to move it, but it is a meager amount. Not sure if it scales to your level, though, because I think it went up from 5 caps at the beginning to now 8 caps. Still, don't need to pay much.

I'll try to get into the building aspect more the next time I log on. Then I can better answer those questions.

Posted by: TheCheshireKhajiit May 27 2020, 09:16 PM

QUOTE(RaderOfTheLostArk @ May 27 2020, 10:47 AM) *

QUOTE(TheCheshireKhajiit @ May 26 2020, 07:51 PM) *

QUOTE(RaderOfTheLostArk @ May 26 2020, 04:18 PM) *
*snip*

Thank you for continuing to post your thoughts on 76 as you go along Rader. Can you go into a bit of detail about how building is implemented? Do the camps disappear if you exit the game?


Ah, now the latter question of this I CAN answer. When you log back in and the game puts you in a world, you will get a prompt that tells you that your C.A.M.P. could not be placed and it will give you an option to either 1) stay in that world or 2) put you in a world where there is room for your C.A.M.P. where you last placed it.

You can also move the C.A.M.P. during gameplay. When you go into your map, you can see at the bottom-left of your screen the key to move your base (I think it was "z"). You have to pay a few caps to move it, but it is a meager amount. Not sure if it scales to your level, though, because I think it went up from 5 caps at the beginning to now 8 caps. Still, don't need to pay much.

I'll try to get into the building aspect more the next time I log on. Then I can better answer those questions.

That is interesting that you can tell it to go to a world in which your base will fit. I would hate to know I worked really hard on a base just to have it disappear upon leaving the game.

Posted by: RaderOfTheLostArk May 28 2020, 09:41 PM

Haven't played again since I last posted here due to ESO: Greymoor's release, but there are a few other things that I have thought about.


I don't know if or how much the S.P.E.C.I.A.L. and perk system changes in this regard later on in the game. I don't even know how high up your S.P.E.C.I.A.L. can go. The previous games, with very few exceptions in specific situations, capped each at 10, implying a max level of 100 in this game yet I have seen players have WAY higher levels than that on my map. From what I understand, you increase one of your S.P.E.C.I.A.L. stats by 1 at every level up, but maybe that isn't the case. Therefore, I want to add the disclaimer that I don't know the entirety of how leveling works.

Posted by: TheCheshireKhajiit May 30 2020, 02:58 PM

QUOTE(RaderOfTheLostArk @ May 28 2020, 03:41 PM) *
*snip*

NGL, that perk card system sounds like a mess. Perhaps it will get better as you play?

Posted by: RaderOfTheLostArk Jul 2 2020, 11:24 PM

I played some more in the past week or so, and I've finally reached a verdict on whether I think you (as in all of you) would enjoy the game. But first, I explored the C.A.M.P. feature a bit more. Not too in-depth yet, but a decent amount that I can at least speak on it some.

----------------------------------------------------------------------------------



And now, for my verdict. I do like this game, I really do. Maybe I'm just a sucker for more Fallout, but I think there is some real potential for this game and there is a good foundation to build upon...

...But as much as it pains me to say it, based on what I know of the gaming preferences of other Chorrolites here, I don't believe any of you would enjoy the game. As a result, I cannot honestly recommend that any of you buy this game. Not at full price, at least. Maybe if a sale bumped it down to $20 I would say give it a try, but certainly not at the sale for $30 that I got or the full price of $40. It sucks, because this is my second-favorite franchise (behind The Elder Scrolls) and I would love to be able to get together in the world of Fallout.

The overarching problem is that this game is waaaay too rough around the edges. The gameplay design itself is pretty decent, but the game severely lacks polish in a lot of places. Some examples:
There are some other things I can't remember at the moment, but there is a very noticeable lack of polish. Some might even call it "unfinished" but I don't think that it the right word here. Not now, at least. Sometimes "unfinished" and "lack of polish" can be the same thing, but I think in this case it is just the latter. And boy, is there a lot of polish that is needed.

But there are some things going for it that I can point out. As always with BGS games (even though this isn't the regular studio), there is a lot of interesting lore and exploration and the setting is appealing and a nice change from the kinds of places you usually see in video games set in the real world. I want to see more of what is out there. They got more creative with the enemy types they have in the game as well, and there are still plenty that I haven't encountered yet because I am still a pretty low level (e.g. the Mothman, Radtoads, Scorchbeasts).

Posted by: RaderOfTheLostArk Jan 28 2021, 02:28 PM

I have over 200 hours in Fallout 76 now and I've definitely enjoyed it even with all the gripes I still have. I'll go into more detail later if I remember to, but here are some more quick hits.

1) I've tried Nuclear Winter and...it's actually really fun. I was hesitant at first to play it, but it's neat.

2) I have, not once, had a player try to grief me. There have been a couple annoyances where extremely high-level players have stupidly high-damaging builds that kill things in one or two shots for certain Events (basically quests that happen sporadically and can be done any time they spawn) leaving you unable to get XP for kills, but that has been extremely rare.

3) Let's talk about the S.P.E.C.I.A.L. perk card system a bit again. For the kind of game Fallout 76 is, I don't mind it. Any single special stat maxes out at 15. Temporary boosts from food, chems, drinks, etc. can increase the max to 20. But for the purposes of the perk cards, it is limited to whatever the stat number is. I maxed out Intelligence at 15, for example, and my perk cards equipped at any given time can only have a max value of 15.

There is sort of a similarity to ESO in that Level 50 is a major benchmark. Once you hit level 50, you can equip a Legendary perk card, which are special perks that you can only get past Level 50. I am at level 156/157 currently, so I got Legendary perk cards for levels 50, 75, 100, and 150. (I believe 200 and 300 are the last times I can get a Legendary perk card). Each legendary perk card can be leveled up 4 times with perk coins. Perk coins are earned by scrapping regular perk cards you already own, which are easy to obtain again when you level up. Speaking of, when you level up past 50, you get the option of either picking another perk card or switching a point from one S.P.E.C.I.A.L. stat to another.

And to reiterate, you can change out regular perk cards on the fly (NOT Legendary ones, though, as those are choices that you live with as soon as you make them). From a logic standpoint, it's kind of goofy. How do you magically unlearn and relearn a skill? But from a gameplay standpoint, this is very helpful. Have a bunch of perk cards to increase automatic rifle damage but you want to use a shotgun for some time? Switch out the cards for those that increase shotgun damage, spread, reload speed, etc.


One last thing: Automatic Tesla Rifle with quadruple ammo capacity, 25% faster reload speed, and [I forget what the other legendary perk is]? Magnificent. *chef's kiss* Initially I just named it Death Ray but then I came up with a better, more original name: Jazz Hands.

Posted by: Renee Feb 8 2021, 02:01 PM

Cool, I am glad one of us is exploring 76. I went though a phase last year when I really wanted to try it (this was when I was involved with ESO) but Fallout is my second love compared to Elder Scrolls. Maybe one of these days...

QUOTE(RaderOfTheLostArk @ Jan 28 2021, 08:28 AM) *

2) I have, not once, had a player try to grief me.


Yes, from what I've read, stuff like this rarely happens nowadays. It's just like in the early days of a lot of games--some gamers don't know what the boundaries are, or something. After awhile, these sort of players move on, I guess.


Posted by: RaderOfTheLostArk Feb 12 2021, 06:50 PM

Fallout 76 is currently on sale for a whopping 67% off.

https://store.steampowered.com/app/1151340/Fallout_76/

I'm not sure what the Deluxe Edition is about, but the Steel Dawn update comes with the regular game already. Wastelanders and Steel Dawn were free updates. I assume the Deluxe Edition includes atoms and some in-game goodies. In any case, the regular edition is only $13.19. I think it will be worth it for you all to give it a try, as long as $13.19 isn't a big deal to spend for you (I don't want to make any assumptions about people's economic situations).

Hopefully, I'll see you all in game at some point. If you do, you log in with your Bethesda account (even if you aren't going through the Bethesda launcher). If you don't have one, it looks like it just generates a long, random series of letters and numbers when you make an account based on usernames I have seen elsewhere.


EDIT: The offer ends on February 15th. I'd even be willing to gift a copy to someone if they are on the fence about it. I hope I get to encounter another Chorrolite in Appalachia!

Posted by: Kane Jun 1 2021, 01:49 PM

I started up a new guy in Appalachia over the weekend, so I figured I'd share my thoughts on the game thus far.

I played for a couple few hours over the weekend, but didn't get much further than the around The Wayward. C.A.M.P. feature is nice and I look forward to finding the perfect spot for a home.

They added some nice quality of life features, like scrapping all junk at any workbench. You can also create new, and repair existing armors and weapons at their respective benches. Repairing isn't dumb like in 3 or NV, though - you can use repair kits (haven't found one yet) or components from junk.

You can also find blueprints and recipes all over the place for crafting and cooking. NPCs are a welcome addition, too, as the last time I tried the game out was before the update that brought wastelanders. The world seems more alive now.

I'm digging the environment, too, because it's a nice break from everything being dead or a desert. I've found plenty of the great little details Bethesda worlds have and I'm looking forward to exploring the huge map!

Posted by: Kane Jun 7 2021, 01:52 PM

Appalachia was active on Saturday evening. Three nukes went off in the span of 15 minutes, and one was close enough to Amos that he could see the lingering dust cloud from his location in Summersville. There must have been a number of teams out having fun.

Posted by: Renee Jun 8 2021, 01:18 AM

Nukes and... Appalachia. I never thought hear a paragraph constructed, mentioning those two terms one after the other. blink.gif

When the world was supposed to end due to the end of the Mayan calendar (December 2012), I had this crazy idea of driving off to Catoctin, where it seems nothing so horrible could hurt us there. indifferent.gif

Posted by: Kane Jun 9 2021, 12:13 PM

QUOTE(Renee @ Jun 7 2021, 08:18 PM) *
Nukes and... Appalachia. I never thought hear a paragraph constructed, mentioning those two terms one after the other. blink.gif

When the world was supposed to end due to the end of the Mayan calendar (December 2012), I had this crazy idea of driving off to Catoctin, where it seems nothing so horrible could hurt us there. indifferent.gif

Well, https://media0.giphy.com/media/Nl6T837bDWE1DPczq3/giphy.gif?cid=790b7611a7bb9f2dfbe487a41f3c974e62abae0e6e8527c8&rid=giphy.gif&ct=g....I don't think any nukes did go off in Appalachia. At least, not during the war (as far as I can tell anyway). The nukes in game are just a story mechanic. The blast zones produce high level irradiated monsters for group hunts.

Posted by: SubRosa Jun 9 2021, 11:19 PM

If you listen to https://www.oldgodsofappalachia.com/, you know that Appalachia does not need radiation to spawn monsters from the unplumbed depths of Earth's worst nightmares.

Posted by: Kane Jun 10 2021, 12:41 PM

QUOTE(SubRosa @ Jun 9 2021, 06:19 PM) *
If you listen to https://www.oldgodsofappalachia.com/, you know that Appalachia does not need radiation to spawn monsters from the unplumbed depths of Earth's worst nightmares.


This sounds like something my wife would love to listen to. goodjob.gif

Posted by: Kane Jul 6 2021, 01:37 PM

Well, I guess it was a short stint, but I'm checked out of 76. The last couple of times I booted up the 'ol machine, I just had no desire to keep playing it. I think MMO games just don't move the needle for me anymore. I hardly ever ran into other players, so it probably has to do more with MMO mechanics.


Ah, well

Posted by: Renee Jul 9 2021, 12:47 PM

That is the question, I suppose. What happens to a multiplayer game if only one player shows up? sad.gif

Posted by: Pseron Wyrd Jul 9 2021, 04:17 PM

QUOTE(Renee @ Jul 9 2021, 07:47 AM) *

What happens to a multiplayer game if only one player shows up?

From my point of view, nothing. I play online games as though they were single-player games. I treat other players as though they were NPCs with unpredictable AI. In fact, I've been known to log onto test servers in order to play by myself.


Posted by: Acadian Jul 9 2021, 07:21 PM

I only play one multiplayer game (ESO) and, like Pseron, do so basically solo. I'm there for the mass and scale (which dwarfs Oblivion & Skyrim combined) and, fortunately, ESO is quite solo friendly. I'd imagine it really depends on how solo-friendly the multiplayer game is. . . .

Posted by: Lopov Jul 9 2021, 09:50 PM

I also play MMOs solo, although I do prefer regions, where there aren't a lot of other players around. That's why it pays off (for me) to play through DLCs way later after the release date, because a majority of players are busy in other regions / DLCs. As a result of not liking too many other players around, my least favorite zones / towns are those that are the most populated.

Posted by: Renee Feb 17 2023, 02:22 PM

Is anyone still playing 76?

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