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> Progress, Latest Updates for the Pirate Isles
dark_soul
post Jan 19 2007, 01:57 PM
Post #21


Evoker

Joined: 30-April 06



8 Interiors done now, still more to go!


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dark_soul
post Feb 7 2007, 06:34 AM
Post #22


Evoker

Joined: 30-April 06



Been off holidaying so not much done lately, still churning through interiors for the town on the new island.

This post has been edited by dark_soul: Feb 7 2007, 06:34 AM


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dark_soul
post Feb 13 2007, 01:35 PM
Post #23


Evoker

Joined: 30-April 06



Images you asked for, images you shall get. Three screenshots of the town from different angles:
Port Delargo 1
Port Delargo 2
Port Delargo 3

Note the island actually extends much further back, but alas I haven't yet got generated LOD to work.



This post has been edited by dark_soul: Feb 13 2007, 01:37 PM


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dark_soul
post Mar 6 2007, 12:14 PM
Post #24


Evoker

Joined: 30-April 06



Sorry not much to update. Been very busy with uni and sorting a few things out, so haven't had much time to mod. Going to cut down on the story in order to get the main part out quicker for you all as the project is taking entirely too long, and suffered from feature creep. Currently working on the Imperial Navy Fortress!

This post has been edited by dark_soul: Mar 6 2007, 12:49 PM


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dark_soul
post Mar 20 2007, 01:10 AM
Post #25


Evoker

Joined: 30-April 06



Annoyingly there is a block in the number of followers a player may have, to cut down on AI processing. Thus you will not be able to take the entire crew with you on land as planned. Very frustrating as this limits the crew to battles and other pre-defined scenarios, i was hoping for the player to be able to lead their crew into taverns and start brawls etc! sad.gif

This post has been edited by dark_soul: Mar 20 2007, 12:36 PM


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dark_soul
post Apr 2 2007, 06:49 AM
Post #26


Evoker

Joined: 30-April 06



A number of people have pointed out to me possible solutions to the previously mentioned problem of taking your crew with you. I'm looking into fixing it if possible, hopefully soon.

And in other interesting news, apparently my mod was released with PCGamer magazine. I'm glad they deemed it good enough for a release, but i wish they had the final and not the beta.


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