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Reverse skills? Leveling up and melee question..., Fighters are supposed to have magic now? |
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MerGirl |
Apr 18 2006, 10:58 PM
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Mouth
Joined: 11-May 05
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Oh! I'm sorry for bugging again, but I feel a little worried about some things I have learned from a FAQ on gamefaqs on how to create a character... I checked a few FAQs on character creation, recommendations for races, etc. and I was a little scared. I am thinking of creating a new character who is like a female monk, using mostly hand-to-hand fighting and other 'melee combat' related skills, since I already have a healer, a thief, and an assassin character. What I'm worried is, that the FAQ is saying that you should have the opposite skills be your major skills. For example, a combat-oriented character should have magic spells and other skills a fighter would not (usually) have, and vice-versa for magic-oriented characters. But then, what is the purpose of 'major' skills, if I'm not going to use them? Does the game really get that hard, to the point that you have to exploit the 'scaled' leveling up system? I hope not... (I already slid the difficulty bar down pretty low before I knew this, because I have bad hand-eye coordination.). Is it possible to be a almost pure melee (I always have Restoration as a skill) for the entire game? This post has been edited by MerGirl: Apr 18 2006, 10:59 PM
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Black_Waltz |
Apr 19 2006, 04:27 AM
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Retainer
Joined: 14-April 06
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There is a bit of a problem with combat skills being a little more needed this time around with leveling monsters. If you use your major skills (lets say Speechcraft, Armourer, Sneak) to advance in levels without leveling up combat skills, the enemies will get tougher without you gaining any way to scale up damage. So you do have to focus on combat more.
However, what the guides say can sometimes ruin the experience. I find a mixed aproach works. Just be cautious about making sure you pick something you can do some damage with as one of your major skills and you should be ok.
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Cadaver |
Apr 20 2006, 04:00 PM
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Evoker
Joined: 27-March 06
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I personnally choose a balance... I pick one major from each of the 7 abilities. If I am stealth, I dont pick Marcksman, Acrobatics, and sneak as majors. I will level from one dungeon, and if you just straight level like that, then you wont have a chance to level up minor skills in order to get the x5 bonus in 3 attributes. I like destruction, blade, mysticism, armorer (or block, to help soak more damage for weaker chars) marksman, light armor, and illusion as major skills. They are all pretty controlled, and the magick ones can be leveled on demand. So if you suddenly find that you have gained 30 skill levels in minor skills, and really need to level for the attributes, then you can do it. Some people like to make "reverse skill" chars. Even from a powerlevel aspect, I dont like this. If you make a "thief" and level your sneak, marksman, and acrobatics to 100 while still level 1 or 2, you agility and speed attributes will be very hard to max out...
My idea is to play normally, and try to level my character up every 30 skill level gains. This will help my attributes. I also tweak gameplay style based on what attributes I want to focus on. My current toon, a more mage type, is using a lot of spells and either running away, jump/dodging (for speed) or blocking and hyperpowered touch blasts (for endurance). Every level I gain, I get x5 in INT, Will and either End or Sp... all while still staying true to a char type.
But like everyone else said... I also have fun, and really thats all that matters...
Cadaver
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You're such an inspiration for the ways that I will never ever choose to be.... (Maynard James Keenan - Judith)
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Proweler |
Apr 21 2006, 11:14 AM
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Retainer
Joined: 16-January 06
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QUOTE(MerGirl @ Apr 18 2006, 11:27 PM) Oh, okay... I was getting worried because my characters used, well, the major skills of their class, which I thought was the whole purpose, and then this FAQ just made me doubt myself with all of these statistics and numbers and X modifiers and math stuff. Thought I was going to go nuts with all of that complex stuff. So, fighter with combat major skills it is, then. Thanks a lot! Glad to see that my roleplaying methods were not wrong... Yea, your doing just fine. Don't use those guides, they basically make your character stronger without increasing your level. It's just like putting the difficulty down one notch when the going gets to though but allot more tedious.
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DoomedOne |
Apr 23 2006, 05:59 AM
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Master
Joined: 13-April 05
From: Cocytus
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The way I found to be sure I could make a good character without powergaming was to just be practical, instead of levelling major skills like athletics by running everywhere, I used skills mostly in battle , that way I levelled up in skills that suited the playing style I automatically fell into, and just let my character level naturally.
The exception was my mage character that I wanted to be a demon in hand to hand as his only weapon. I trained hand-to-hand for a while on easier creatures, levelling up more than I should. but it worked out in the end as eventually my hand to hand was good enough to face the toughest of foes (with combination of my magic abilities, of course)
I really wish hand to hand had been given a bigger perk at expert level, like punching no longer lowers fatigue or something.
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A man once asked the Buddha, "How does one escape the heat of the summer sun?"
And the Buddha replied, "Why not try crawling into the blazing furnace?"
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Olav |
Apr 25 2006, 09:01 AM
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Knower
Joined: 14-March 06
From: Norway
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I must admit I've started a new game now where I take advantage of this 'reverse skill'-approach. My first character leveled up too quickly, and I was level 24 in the end with several skills still at 5-10, and only done the first couple of main quests. I was a mage, and all 7 main skills were the magic ones, which I use all the time, hence the quick leveling. Now I've started a custom character, and I chose these skills as major: Armorer Blade Block Light Armor Marksman Mercantile Speechcraft Race is High Elf and starsign is Mage. I chose Luck and Endurance as main attributes. Not sure if Luck was a very wise choice, but I never seemed to upgrade that when leveling anyway, so 5% extra is ok I guess. So far I find this a good balance, as I level up slowly mainly while fighting. I'm already starting to get high magical skills without leveling up, which is good. Only downside is that I have to do those 50 or so quests I did in the first game all over again. I've found many quests I didn't find the first time around though, so it appears the game contains quite many quests.
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Do not take me for a conjurer of cheap tricks!
Gandalf
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Foster |
Apr 25 2006, 11:31 AM
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Finder
Joined: 24-March 06
From: Bradford, UK
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I always find that, whatever skills I pick, there ends up being some I use, and some I don't. For example, I never really use Speechcraft later in the game, because everyone has a high disp. anyway, and there is no use for it at stores because the gold is set so low.
So eh, just do what you feel like, I suppose.
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I hate the mice from Bagpuss. Never trust rodents with DIY skills.
"We will fix it, we will fix, we will stick it with glue, glue, glue, we will stickle it, every little bit of it, we will fix it like new, new new."
::SQUISH::
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Cadaver |
Apr 25 2006, 06:21 PM
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Evoker
Joined: 27-March 06
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I never use speachcraft either, much easier to make a charm 100 for 3 seconds, anyone can cast that...
Cadaver
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You're such an inspiration for the ways that I will never ever choose to be.... (Maynard James Keenan - Judith)
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