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> Mod Graphics Scare
Intestinal Chaos
post Jul 12 2005, 12:06 AM
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Mouth
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From: Portland, Oregon



The only problem I may have is it might be too hard to make your own stuff in the TES Editor. I'm sure you might be able to apply some of the texture shaders from the game, but if your going to make your own items you might have to have Rhedd-like graphical creation skill to make something that doesn't look like crap compared to everything else.
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Intestinal Chaos
post Jul 12 2005, 12:14 AM
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Mouth
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But they just might work something out for us unskilled graphic artists.
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9of9
post Jul 13 2005, 06:10 PM
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Not really, you'll always be able to re-use meshes like most modders do. And, on the other hand, the actual poly-count from the looks of things is actually almost exactly the same tongue.gif (Besides, complex modelling isn't that hard, especially if you stick to inanimate objects).

I am a bit more worried about the shaders though... well, not worried per se - I'm curious about just how comprehensive the shader tools will be smile.gif These things I think have a greater tendency of being a bit awkward.


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Intestinal Chaos
post Jul 19 2005, 12:45 AM
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Mouth
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There was actually a article on gamespy about modding. How there won't be modding on Xbox360 for fear of virus creation and how their shaders can be used by modders.
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Intestinal Chaos
post Jul 23 2005, 11:47 PM
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Mouth
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bah, I'm not going to bother, I'll just sit out of the modding community in Oblivion, nobody needs the crap I make.

This post has been edited by Intestinal Chaos: Jul 23 2005, 11:47 PM
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Faldwin
post Sep 17 2005, 06:34 PM
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Mybe Studio Max will put out a new version to keep up with Oblivion's graphics. (I hope) I would hate to have to deal with MW level graphics in a world that looks so good.
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Intestinal Chaos
post Sep 19 2005, 04:06 PM
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Wow, this was way back when I was a forum newbie. Lookit' all the double posts....
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