Hey McBadgere cool stories. I like that name:
Amie Durer! How cute. how old are your kids? My daugther's just turned 8 and is in first grade now. She has no idea what TES is, and I'm not about to tell her "mommy" plays these games. She just knows I plays Sims once in a while. She gets nightmares, though, so I don't think she's ready for TES.
One day I'll introduce her to TES, and i think I'll definitely start with Oblivion. It's more traditional fairy-talish and probalby willl be easier for her to understand and accept.
QUOTE(Grits @ Mar 9 2012, 09:07 AM)
Im keeping my thief character (Allek the Breton) until hes gone through his questlines, just so I can see what theyre about. He wont be dead-is-dead because I dont want to go back over ground that doesnt interest me so much. Though the threat might actually make it interesting. Hmm
If you've never done DiD before, you don't wanna start with a character whom you know you're going to do a lot of quests with, or who you've already invested a lot of time with. It's too much pressure if you've never tried this before (I"m assuming you've never tried this before, but correct me if I'm wrong). Instead, try making a character that (at first) doesn't do any quests. Or he or she can just do easier quests, nothing too extensive.
The very challenge of keeping such a character alive as he/she travels from place to place (or whatever) is actually a quest in and of itself in a way! You may find yourself creating strategies you normally wouldn't have thought of, also.
Another thing: I have one rule with DiD. If a character dies because of a game-glitch I'll rule the death unfair. Like if he gets stuck in an area where he should be able to just walk over, but a terrain feature like a small crack in the ground won't let him, and then he dies as he's running in place, that's an unfair death. The death
has to be something I could have prevented, without game interference.
This post has been edited by Lady Saga: Mar 9 2012, 09:16 PM