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> Mod restartitis, Cross-infection from the game itself?
ghastley
post Oct 20 2014, 03:48 PM
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I'm finding myself doing with mods what others do with their characters. I'm starting new ones, before I've finished work on the existing ones.

Bear Riders - I built Riders Lodge, added a couple of new NPC's, lots of skimpy outfits, and two or three quests. Got stuck trying to pair up recruits with their bears, and establish the patrols. I'm also having issues getting Unna to train more bears, because I don't know how to attach properties to an Actor.

Thieves Guild Continued - Created a number of new NPC's, the beginnings of the first quest, and added content to Riftweald Manor to open its doors once the Guild takes it over. Got stuck with quest conditions for executing Sibbi. I want to have him chopped by Svidi, but she may be dead, so I need Mjoll (who's essential) to step in for that situation. I just can't get the aliases to fill properly!

Orc Hearthfires - This was going nicely until it started crashing the game as soon as I created the small hut layout.

Elf Kids - I made a high-res head to generate the model-space normals, but can't get that process to work. The tutorial on it requires 3DS MAX and ZBrush, which I don't have. I figured out how to use Blender for the sculpting, but there's some subtle use of MAX that's eluding me. Stuck again.

Alik'r Dancer - still adding more content. It's released, but unfinished. I just made a modified Scimitar model, because I wasn't happy with the hilt on the vanilla one, and I'm working on a high-end one (probably ebony) for variety.

Diablita for Skyrim - She's OK apart from a kink in her tail when idle. It's a problem with one bone in the Bethesda animation, because I can see it in the Khajiit tail, too. It's just a lot more noticeable with a more slender tail. I downloaded the Havok tools to try and fix it myself, but again seem to need other software (like MAX) to use with it.

Hulk out - Actually finished that one! I just have to make myself leave it alone.

And all this is on top of multiple mods for my own use only, just to tweak things for one character. Drelka's getting a new dress like her one in Oblivion, for example.

I'm finding myself going back to my old characters and doing new quests with them. How do I get myself to go back and finish the mods I started?



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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley
post Jan 2 2020, 08:30 PM
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Bump, just to remind myself what needs doing - still!

Orc Wise Woman for the Orc Hearthfires Mod. just needs some more scripting of the Dibella shrine, and the NPC recruitment added back from the steward logic in the original Hearthfires. Hunter, guard and smith arranged via WW in the same way that bard and driver were - with a bit more complexity to let the player choose gender. Needs a Voice Actor for Yarob, which obviously is the last part, as dialog is in flux until all the quests are done.

Succubus mod needs a lot more clutter added, and packaging. I may have a beta soon, which I'll port to SE, too. It may never appear on Nexus, as I'm getting a bit tired of entitled users there. Lacks voice acting for the Daedric Duo, anyway. I'm running it without, but a public release would need it.

A review of the Thieves Guild expansion to see if it could be done without any new dialog.


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ghastley
post Jan 6 2020, 03:07 PM
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QUOTE(ghastley @ Jan 2 2020, 02:30 PM) *

Succubus mod needs a lot more clutter added, and packaging. I may have a beta soon, which I'll port to SE, too. It may never appear on Nexus, as I'm getting a bit tired of entitled users there. Lacks voice acting for the Daedric Duo, anyway. I'm running it without, but a public release would need it.

I made a start on converting this to SE, so Saki can test, but it's not going well.

The hair the succubi all wear has issues with textures. The normal map is not working, and the diffuse map is off. This is likely an effect of having o re-optimize nif's for the SE version.

Only half of the furniture animations work. A fresh install of FNIS made no difference.

I need to update the game and SKSE and get them in sync to use the XPMSSE skeleton, and if they don't jiggle, most of the point of the mod goes away. This could fix the animation issue, too.

Many of the scripts need recompiling on the SE release, and tracking them all down is a pain, even with a naming convention in place. The one on the pillory where Greta is imprisoned causes a crash whenever it's activated, which may again be a SKSE64 issue.

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@Renee When I have a coherent explanation of a modding topic, I tend to post it on my own site and put a link here, which does easily get overlooked. For example

How to make Hearthfires mods

How furniture and idles work

My style is not a walk-through of what I did, as I prefer to explain how things work, rather than just say "do this and trust me". That does sometimes hold me back from posting, if I'm uncertain that I have a complete understanding. And again, sometimes I don't believe how something works, and it turns out to be a Bethesda error that just didn't get fixed, and they worked around it. An example of that is the revolving doors that are always installed upside-down, because the animations are wrong.



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Posts in this topic
ghastley   Mod restartitis   Oct 20 2014, 03:48 PM
mALX   I'm finding myself doing with mods what other...   Oct 20 2014, 11:57 PM
ghastley   I'm doing it again, aren't I? I looked on...   Feb 13 2015, 08:30 PM
mALX   I'm doing it again, aren't I? I looked o...   Feb 13 2015, 09:44 PM
ghastley   Does that mean you'll try it? See the other t...   Feb 14 2015, 04:56 AM
mALX   Does that mean you'll try it? See the other ...   Feb 14 2015, 12:26 PM
ghastley   So I was getting tired of building homes, and I st...   Aug 15 2015, 03:29 PM
SubRosa   That looks good. Why not use the Blades shield? Th...   Aug 15 2015, 05:15 PM
ghastley   That looks good. Why not use the Blades shield? T...   Aug 15 2015, 06:01 PM
Grits   ghastley, this looks fantastic! Your recipe id...   Aug 15 2015, 05:20 PM
ghastley   I was just about to toss this one out for testing,...   Aug 20 2015, 06:40 PM
Grits   Oh, I just now saw the screenshot you added with C...   Aug 20 2015, 10:04 PM
ghastley   Yes, that's Dead Man's Respite. She...   Aug 21 2015, 12:40 AM
mALX   Yes, that's Dead Man's Respite. She...   Aug 21 2015, 05:26 PM
Grits   :lol: The armor looks awesome! Thank goodness ...   Aug 21 2015, 02:03 AM
ghastley   Just got to get a good screenshot of him with the ...   Aug 21 2015, 07:20 PM
ghastley   With the Dremora Heathfires mod looking close to c...   Mar 7 2016, 09:35 PM
ghastley   Just adding to my catalogue of unfinished mods: S...   Oct 2 2017, 03:43 PM
Sakiri   Here I thought this thread was about constantly re...   Nov 2 2018, 10:05 PM
mALX   Here I thought this thread was about constantly r...   Nov 2 2018, 11:26 PM
ghastley   Here I thought this thread was about constantly r...   Nov 3 2018, 02:20 AM
Renee   I am assuming you take notes for a lot of things y...   Jan 6 2020, 02:22 PM
Renee   I'll check out ghastley.org then. Maybe there...   Jan 6 2020, 03:24 PM
ghastley   I hate video tutorials, because the author sets th...   Jan 7 2020, 05:33 PM
Acadian   I'm with you, ghastley on much preferring text...   Jan 7 2020, 05:46 PM
ghastley   I hope all my old notes are enough for me to pick ...   Feb 28 2020, 03:50 PM
ghastley   I just started a review of which incomplete mods w...   Aug 15 2022, 09:06 PM
ghastley   I may be having a relapse. I started designing a n...   Feb 13 2024, 07:54 PM
Acadian   Is there Apocraphobia Apocrypha in Skyrim?   Feb 13 2024, 09:15 PM
ghastley   Is there Apocraphobia Apocrypha in Skyrim? Drago...   Feb 13 2024, 09:58 PM
haute ecole rider   It's a lot creepier and more claustrophobic th...   Feb 18 2024, 04:32 PM
ghastley   I will have to post a tutorial when I get the Blac...   Feb 27 2024, 04:41 AM


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