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> Gog Oblivion
SubRosa
post Aug 19 2019, 12:12 AM
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From: Between The Worlds



I bought Oblivion from Gog.com a while ago, and finally got around to installing it. It comes with the executable already pre-patched to 4gb aware. It also comes with all the dlcs. They install automatically with the game.

I tried it with my old Morroblivion files, and they work! For some reason Morroblivion had stopped working with my old GOTY disc install of Oblivion. So I think I might give that a try sometime soon.

I also got my Martial Arts for Oblivion mod mostly done today. As I did with Morrowind, I took a dagger and changed the mesh to a ring, and renamed it Martial Arts. Works like a charm. I just wish there was some way I could change it to use the hand to hand animations instead of the dagger animations. But I am not sure that is even possible.

I also created a shield the same way, but have not tested it yet to see how it works.


And now Morroblivion CTDs every time I try to load a save again.

Ah Ha! I got it working. The problem - somehow - was that after my initial install I added the Morroblivion files into OMOD files for OBMM. For some reason those files coming out of an OMOD broke the game. I deleted the OMODs, and copied the files over directly. Viola! It works again.


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Renee
post Aug 19 2019, 01:56 PM
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From: Ellicott City, Maryland



All right very nice with the technical fix there.

It's funny because when I was new to PC modding, I installed MMM, which I had heard about for years, and I really wanted all these extra monsters in my game. MMM was the first really BIG mod I added, and since it came with an OMOD installer (something like this) I got it in my game through the OMOD. Well, everything worked fine except I kept seeing all these *STOP! I'm A MISSING MESH!* signs in my game.

Long story short, a frienmemy I had in the old Beth forums (him and I sparred a bit publicly... you know how those forums were) is the one who diagnosed the problem. "Forget about OBMM. Just copy/paste all the files directly into the Data folder." And this worked. smile.gif It's because I assumed modding had to be complicated for it to work back in those days. I didn't expect a simple copy/paste would do the trick.

Are you gonna be posting pics SR? I am curious what Morroblivion looks like, or if it's any different from the base game.

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SubRosa
post Aug 20 2019, 02:13 AM
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Morroblivion looks mostly like Oblivion, since that is the game engine. But it does use some textures like those of Morrowind. So it is a blend of the two. I played it a long time ago, and there should still be some pics from then, way back in my pics topic.


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SubRosa
post Aug 22 2019, 02:15 AM
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I mostly have Oblivion and Morroblivion going. I spent most of today and yesterday just working on faces for January. I forgot how hard it was to make a decent face in Oblivion. So many of them come out like potatoes! laugh.gif I ended up with one that was ok, but I still wish I could do better.

I played a bit with January in Morrowind. It is a really pleasant feeling of nostalgia, both for Oblivion and for Morrowind. The game engine is Oblivion of course. But they really did a fine job of using Morrowind textures and usually meshes to recreate the original Morrowind. It does look just like Morrowind. The original music is there as well. So far it all seems exactly the same. I found the same dungeons around Seyda Neen. Tarhiel fell from the sky with his scrolls of Icarian Flight. My new Martial Arts mod is working fine too. Though I might still take some time to work on the icon, maybe make the outline transparent.

One mod for Morroblivion I have found to be extremely helpful is the Portal to Vvardenfell. It gives you a spell that creates a portal between Vvardenfell and Cyrodiil. I used that to travel to the Imperial City to get some modded items whose containers I had placed in the IC. I also bought some spells there, and used my Mystic Emporium Enchanting mod to create some new spells. Then I used the portal to return to Morrowind and get back going.

The only thing I am really having problems with is the Morrowind map, which is kind of missing. I am going to have to look into that tomorrow.


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Lopov
post Aug 22 2019, 08:52 AM
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From: Slovenia



QUOTE(SubRosa @ Aug 22 2019, 03:15 AM) *
I mostly have Oblivion and Morroblivion going. I spent most of today and yesterday just working on faces for January. I forgot how hard it was to make a decent face in Oblivion. So many of them come out like potatoes! laugh.gif I ended up with one that was ok, but I still wish I could do better.
I always create faces directly in the creaton kit, then set them as a preset. It's easier to create faces this way, because changes are easier to revert compared to the default creator.

So to run MorrOblivion, you fire up Oblivion and then use a portal to enter Vvardenfell?

This post has been edited by Lopov: Aug 22 2019, 09:40 AM


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SubRosa
post Aug 22 2019, 01:35 PM
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I have tried creating faces in the construction set, but they never look the same in the game as they do in the cs. Of course that is the problem with using showracemenu in the game. It looks good when I am creating it, but looks different when I am playing and use TFC to look at my character.

Morroblivion is basically just a set of .esps and their related meshes and textures. There is one main file, plus some extras. If you turn the main file on, starting a new game automatically starts you in Morrowind. The portal to Vvardefell is one of those extra mods that allows you to travel back and forth between the Morrowind world and the regular Oblivion game world.

I did get my map issue fixed. It turns out I was using two map improvement mods at the same time. I deleted one, and now it is fine.


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