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Cyrodiil a bit small? |
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Furious_George |
May 4 2006, 08:02 PM
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Finder
Joined: 23-March 06
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QUOTE(Agent Griff @ May 2 2006, 03:38 AM) Daggerfall took place in parts of Hammerfell and parts of High Rock. You should try playing the game if you haven't already since Daggerfall is much more better than Arena. Arena didn't even have guilds or books! Not to mention that the random quests can keep ocupied for whole years since they never end! I agree with all that's been said here about Cyrodiil being too small. You know why? Because all places of interest are practically next to eachother! Not to mention that you never do feel that you're out in the middle of nowhere because a city is always a few hundred meters ahead. Thread comment: I still think Oblivion is plenty big, especially when I finally reach the top of some mountain and turn to look at the gorgeous scenery stretching for 'miles' around. Comment on the post above. I tried to get Arena (been playing since daggerfall). Couldn't ever get it to open properly on my comp.
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Lady Saga |
Mar 11 2013, 01:57 PM
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Mouth
Joined: 20-February 12
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In my case, Cyrodiil felt gigantic when I first started it up in 2008. But I was used to a multitude of games that don't allow much exploration. Games on PS and PS2, that is, with tons of invisible barriers. It took quite awhile to find one of Cyrodiil's invisible barriers. In comparison, a game like Crusaders of Might and Magic has invisible barriers as soon as we try to step off a particular path. Nowadays, I realize both Cyrodiil and Skyrim are relatively small, but this is comparing to my real-life hometown. This all depends, though. I rarely fast-travel, instead preferring to walk from place to place. My characters usually only run if they're being chased by an enemy. I'm sure if I FT'd and ran everywhere the gameworld would feel much smaller than it is. And I finally wanna say that there are areas in both Cyrodiil and Skyrim (unmarked roads) that can take hours to travel through. As my characters walk through these areas, the world does start to feel larger than it is.
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ghastley |
Mar 11 2013, 06:26 PM
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Councilor
Joined: 13-December 10
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I hadn't thought about it much before you mentioned it, but I came to Oblivion from a game where you couldn't fall off a bridge, because there were invisible edges to the "walkable" parts of the landscape.
It took me quite a time before I discovered that you could swim in the water (previous games had boundaries at all shorelines) or walk down mountainsides that were too steep to climb back up. But then I spent a while drowning, and falling too far if I ran or jumped injudiciously. It's a completely different style of play, and I can understand people having preferences for one or the other.
With one exception (a game world that was topologically a torus, where going due north/south looped you around, and the same east/west) there aren't any that don't have a boundary somewhere. Even with the space games, the edge of the galaxy often was a logical boundary, as you'd stop going anywhere, and turning back instantly re-entered "known space".
But Oblivion's probably the only game where, on a clear day, you can see the opposite edge of the world. Maybe that's why I've added Valenwood and Elsweyr to mine! I don't like fog, which seems to be the standard view limiter used. The lack of it is one of Oblivion's plus points, IMHO.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Lady Saga |
Mar 11 2013, 06:49 PM
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Mouth
Joined: 20-February 12
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I have noticed something, comparing Cyrodiil to Skyrim. In TES: IV, we can see clear across the province, however the vanilla game will not draw ruins, forts, and other structures, unless you're maybe a couple hundred feet away from them. Only White Gold Tower/Imperial City can be seen from anywhere.
Well in Skyrim, it seems as if we can see across the entire province, but the draw distance is actually rather limited. If I get on top of a mountain near Riften for instance, it seems as if I can see all the way to Markath, but looking carefully, the draw distance doesn't go that far. It goes maybe as far as the Throat of the World/Ivarstead area, the rest of the world from there is usually fogged out. However, there is a lot more detail within this limited draw area. Bleak Falls Barrow can be seen from multiple places, for instance. It can be seen from a mile away, I am guessing. If Bleak Falls Barrow appeared in Cyrodiil, we'd only be able to see it once we were actually nearing it.
It's the game engine, right? It's because the two worlds are using different engines. Gamebryo vs. Creation.
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SubRosa |
Mar 11 2013, 07:50 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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Morrowind, Oblivion, Fallout 3, Fallout New Vegas, and Skyrim use the same game engine. Todd Howard lied when he claimed that Skyrim would have a new engine. All they did was slap a new name on it. They did improve the coding in the game a lot however, as in Oblivion's time it was very poorly done, wasting huge amounts of resources (for example, everything on the surface of the water is drawn not once, but twice).
This post has been edited by SubRosa: Mar 11 2013, 09:25 PM
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ghastley |
Mar 12 2013, 06:07 PM
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Councilor
Joined: 13-December 10
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QUOTE(mirocu @ Mar 11 2013, 04:18 PM) I think no matter how big the world is, eventually we get to know every nook and cranny and that´s when it truly begins to feel small. Cyrodiil could have been twice as big, seven years down the road it would still begin to feel like a model train yard.
QFT We're definitely the exception when it comes to continuous play of the same game. It was designed for players of an average attention span, plus a bit more because by that time they knew their audience. I play a large number of diverse characters, mainly for mod testing, so I'm frequently picking up a game with no recollection of where I left off. I'm always surprised at how I know where I am even when I've saved in the middle of nowhere. The arrangement of rocks are starting to be familiar, and it won't be long before clumps of trees do too.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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SubRosa |
Mar 12 2013, 06:28 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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QUOTE(Lady Saga @ Mar 12 2013, 10:49 AM) QUOTE(Grits @ Mar 11 2013, 01:14 PM) Funnily enough it’s walking everywhere (in the relentlessly gorgeous weather) that makes Cyrodiil feel small to me. If my character takes a carriage (fast travels) I can easily pretend that it was a long and tiring but uneventful journey.
Yeah, this makes sense. The fact that time does pass when we FT (it's not an instantaneous teleport) means that the sun or moons are gonna change position, and it's not immediately obvious how much time this is. I remember the first time I fast traveled from Anvil to the Imp City. Two days passed!
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PhonAntiPhon |
Mar 12 2013, 08:36 PM
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Mouth
Joined: 27-August 12
From: Whiterun, central Skyrim.
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QUOTE(Acadian @ Mar 11 2013, 08:43 PM) As much as I love Cyrodiil, I do find that the occasional expedition to Elsweyr (mod) or the SI is both fun and leaves me anxious to return home to Cyrodiil. Actually, even having said what I previously said, I must admit that the occasional "holiday" if such as it can be called, is never a bad thing... ...but even Niamh would admit she likes to come back...
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Settled in Breezehome - (Mostly)
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