Renee: HIIEEE!!! I look forward to your comments (and perhaps advice) and I really hope you enjoy the thread
I am having a blast with my roleplay!
After a test play through I decided to remove Requiem from my game as, I won't lie, it was WAY too difficult to play. It had unleveled enemies which just did not suit my play style. I replaced it with SkyRe which, although still challenging, created a much more enjoyable play style for me.
Now, I tried several of the Live Another Life options to get a feel for which one would suit my roleplay and Lissa's story most. And below is it.
I will update my roleplay in chunks, rather than individual days. If there is any other information you are interested to see, please let me know
Finally there are no screenshots in the opening sequence as I simply got too immersed and forgot! Haha.
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In this game Lissa was traveled through a magical portal into the unknown, which landed her in Skyrim 200 years into the future. A thief had come into her house late at night and stole her precious guardian stone necklace. Lissa gave chase to the thief, who escaped into said portal. Lissa feels she was being lured to this portal for some reason, but all she knew was that she needed her necklace back, so she jumped into the portal.ENTRY #1 - Sundas, 8:13 AM, 17th of Last Seed
Lissa woke up in a dark, dreary, death scented
prison cell. The atmosphere was daunting, like she felt she was being watched.
Wait what? Prison... AGAIN! Ugh... I should really stop being so impulsive jumping into things... didn't learn anything after the whole painted world fiasco?Lissa noticed how dark the area is, and bit her lip. She couldn't see much of anything. She knew a few light source spells which she attempted to cast but, for some reason, they wouldn't work here. She couldn't even feel the magicka flow through her body as she chanted the words. It's almost like the spell didn't exist anymore.
She paced about for a short while, thinking about what to do, when the answer soon slapped her on the face. Near the cell door she noticed three lockpicks.
She chuckled to herself for not noticing them before.
I'm so silly sometimes. Oh my...She grabbed them and jogged to the door and ducked by the lock. She pushed her long, thick, orange hair over one shoulder and attempted to pick the lock. After two failed attempts resulting in broken lockpicks, Lissa began to worry. If she failed this attempt she would be stuck in this cell. She wished she had a knife on her to break the lock*, a skill she learnt when she realized how awful she was at lockpicking.
One final attempt, with a shaky and a lot of lip sweat later... Lissa heard the click she craved, telling her she had unlocked the door.
"YES!" She bellows, followed by a jig like dance in celebration. She then stopped, realizing this was only the beginning.
She took a deep breath and slowly traversed up the stairs to be greeted by a well lit hallway, surrounded with individual cells. She saw a small table with a torch, a key and some gold coins. She took them all. She held the torch and lit it against one of the wall torches. At least now she could see in this dark hovel. She continued onward.
"I have you now!"
Suddenly a ghost was running toward her. Lissa was completely blindsided, and lightly panicked. She had no weapons to defend herself with.
She put up her free fist and hit the ghost, which was odd to her as she didn't imaging ghosts to be solid. She managed to evade and counter several of the ghosts attacks, before one final punch to the throat made the ghost evaporate into nothing.
Did I win?... I guess so. She continued through the prison, seeing several more ghosts in cages begging to be let out, which, again, made no sense to her.
She also found a few skeletons wielding weapons, but as they were swords, she did not take them**. She would rather fight unarmed than use a blade.
She travelled to a large room with many wardrobes and tables stacked around the walls. She assume this room to be some sort of prisoner item withholding station place. Rummaging through the wardrobes she found herself
lots of goodies such as leather gauntlets and boots, a dress, which she equipped as the prison potato sack look wasn't doing her any favours, and a mace, which made her smile.
Finally, a weapon I can bash with. She sighed, wondering what else the prison would have in store for her.
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* In my game, and in Oblivion, If Lissa is holding a dagger in her inventory then she can open any lock, using console commands. A little bit cheaty, but I find lockpicking frustrating and I think it's pretty viable.
** Lissa never fights with bladed weapons after witnessing her Dad be stabbed to death with a sword. She doesn't ever want to feel the sensation of slicing a blade through flesh.
This post has been edited by Rihanae: Feb 23 2016, 12:19 AM