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> Mods for Fallout 3 and New Vegas
mALX
post Jul 9 2015, 12:18 AM
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QUOTE(Lopov @ Jul 8 2015, 04:52 PM) *

I agree that it doesn't make a lot of sense that sleeping heals limbs instantly but I still prefer it over stimpaks because you automatically heal any crippled limbs if applying stimpaks, during the combat for instance.

At least with this mod your limbs don't get fully healed with stimpaks, you actually have to find a place to rest (or use the blanket mod which allows you to rest anywhere, but still).



I remember (playing on the 360) where before my explosives skill was high enough to disarm the bomb in Megaton I used to live in the Gibson house in Minefield (because I couldn't find a bed in Megaton that didn't cost over 100 per night and include a prostitute in bed with me, lol).

Early in the game stimpacks and beds were more important than gold; and the trek from Vault 101 to Minefield had very few beds available or chances to find stimpacks either.

At that stage of the game I never had a good enough gun to tangle with the enemies I came across:

A really bad Raider camp on a bridge/Mireluks/a Super Mutant camp/another Raider camp/ - not to mention all the free roaming radscorpions/vicious dogs/patrolling robots/etc. and having to pass near the Bethesda ruins.

I remember feeling I might never make it to a safe place to sleep; and the tremendous feeling of relief and joy when I caught sight of Minefield on the horizon - it was sweet, and what a huge gaming experience that was.

That is when I fell in love with Fallout 3, because it really pitted your survival against the entire world in the beginning of the game.

Then when you gain in levels and get better weaponry and armor, then you are able to fight your way into places where there are supplies to be had; and then stimpacks and beds can be found more readily and lose their value to the Player because you can get them and are surviving a little better.

Then about 3/4 of the way through the game the balance seems to go the other way, where suddenly you have over a hundred stimpacks in your inventory and have a safe house with a full medical stand to treat your own injuries so don't need the stimpacks - and you no longer have to scrounge to survive; too much money and equipment so you are setting great armor and weapons up in displays around your house.

Somewhere between that initial surviving well and before it reaches the "owning" stage, THAT is when a mod should kick in to ease back on supplies or toughen up what it takes to survive. Like for instance, a person might have to use BOTH a Stimpack and bed to heal major wounds or crippled limbs; or the days in bed extended to 3 for a major injury or break. (because if you are not at home, that means you won't be able to safely sleep in a dungeon bed because the enemies will respawn).

(Like maybe have your extreme wounds or crippled limbs only heal by 1/3 per day with both bedrest and stimpacks)

Like at that point suddenly make it where the Stimpacks have suddenly lost potency and work at 5-25% of their former state; or been poisoned so only some of them work and it is a random crapshoot whether you will be healed or not (or maybe even have them sicken the player temporarily because they have been out in the world soaking up radiation, so maybe they give radiation sickness now or something).

And without the Stimpacks sleeping doesn't heal a broken limb; you have to use both or go to the doctor for real healing (and at that point in the game the Player certainly has the bottlecaps to spend on Doctors, and doctors are plentiful in the wasteland, I've even come across them in random encounters).

I am really interested in seeing how Fallout 4's hardcore mode is going to be set up.



*

This post has been edited by mALX: Jul 9 2015, 12:25 AM


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SubRosa
post Jul 12 2015, 08:12 PM
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I have been using Vandr's HD Creatures for a little while now. It is a simple texture replacer that adds HD textures for most of the monsters in the wasteland. I have not seen any real performance impact, but your mileage may vary depending on your system.

One thing I really like is that it does not truly change the appearance of the monsters. It just improves the quality. I have recently tried out a few other HD texture replacers like NMC's Texture pack, which dramatically altered how some things looked, changing their colors, the materials they are made of (like desks going from being metal to wood), and so on. I didn't like that one bit, so I deleted them.

The one other high def texture replacer I did keep is UHQ Terrain Overhaul. It replaces the ground textures and meshes, improving things like rocks, streets, and so on, as well as the dirt itself. So far I am liking it, though I am not completely sold yet.

It comes one different levels of quality, so you can use a lower definition version if you have a slower system. I have not seen any reduction in framerate using the highest version on my machine. However, the load times when I change from indoor to outdoor cells, or when I fast travel, are about three times longer. But that is not a deal-breaker for me.

Finally, I have also been using Traits Project, which has been outstanding. It brings back the old traits from the earlier Fallout games, and New Vegas. You can pick two of them during the tutorial, just like the other games. What I really like is that if you have an already established character long out of the vault, the first time you start them you will get the prompt to add the traits. So it works for brand new characters and for old, pre-existing ones. That was very thoughtful.

I have seen some other Trait mods that simply add the traits as regular perks you pick when you level up. But I don't like those. It does not make much sense taking them, since the traits are balanced so that while they give you one bonus, you also receive a penalty to make up for it. This is because they are meant to be freebies you can take when you make your character, not rewards for experience. For example, why take Four Eyes as a regular perk, when you could just take the Intense Training perk and get a +1 to Perception with no drawbacks?

This post has been edited by SubRosa: Jul 13 2015, 02:37 AM


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mALX
post Jul 13 2015, 12:16 AM
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QUOTE(SubRosa @ Jul 12 2015, 03:12 PM) *

I have been using Vandr's HD Creatures for a little while now. It is a simple texture replacer that adds HD textures for most of the monsters in the wasteland. I have not seen any real performance impact, but your mileage may vary depending on your system.

One thing I really like is that it does not truly change the appearance of the monsters. It just improves the quality. I have recently tried out a few other HD texture replacers like NMC's Texture pack, which dramatically altered how some things looked, changing their colors, the materials they are made of (like desks going from being metal to wood), and so on. I didn't like that one bit, so I deleted them.

The one other high def texture replacer I did keep is UHQ Terrain Overhaul. It replaces the ground textures and meshes, improving things like rocks, streets, and so on, as well as the dirt itself. So far I am liking it, though I am not completely sold yet.

It comes one different levels of quality, so you can use a lower definition version if you have a slower system. I have not seen any reduction in framerate using the highest version on my machine. However, the load times when I change from indoor to outdoor cells, or when I fast travel, are about three times longer. But that is not a deal-breaker for me.

Finally, I have also been using Traits Project, which has been outstanding. It brings back the old traits from the earlier Fallout games, and New Vegas. You can pick two of them during the tutorial, just like the other games. What I really like is that if you have an already established character long out of the vault, the first time you start them you will get the prompt to add the traits. So it works for brand new characters and for old, pre-existing ones. That was very thoughtful.

I have seen some other Trait mods that simply add the traits as perks you pick when you level up. But I don't like those. It does not make much sense taking them, since the traits are balanced so that while they give you one bonus, you also receive a penalty to make up for it. This is because they are meant to be freebies you can take when you make your character, not rewards for experience. For example, why take the Four Eyes Trait that way, when you could just take the Intense Training perk and get a +1 to Perception with no drawbacks?



I like the land textures very much, and some of the creature ones looked great, but a couple of them seemed better in the vanilla (imho). That Traits perk sounded Awesome! Didn't we already have to choose our character trait at the beginning of NV?




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SubRosa
post Jul 13 2015, 12:33 AM
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QUOTE(mALX @ Jul 12 2015, 07:16 PM) *

I like the land textures very much, and some of the creature ones looked great, but a couple of them seemed better in the vanilla (imho). That Traits perk sounded Awesome! Didn't we already have to choose our character trait at the beginning of NV?

The Traits are in New Vegas. It was only Fallout 3 that they were cut from. This mod only brings them back to FO3.


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mALX
post Jul 13 2015, 01:33 AM
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QUOTE(SubRosa @ Jul 12 2015, 07:33 PM) *

QUOTE(mALX @ Jul 12 2015, 07:16 PM) *

I like the land textures very much, and some of the creature ones looked great, but a couple of them seemed better in the vanilla (imho). That Traits perk sounded Awesome! Didn't we already have to choose our character trait at the beginning of NV?

The Traits are in New Vegas. It was only Fallout 3 that they were cut from. This mod only brings them back to FO3.



Oh, OK. I remember always wanting to try the "Wild West" trait, but always ended up spending my trait in defensive choices because of how under-powered I felt so early on in the game, lol.




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SubRosa
post Jul 13 2015, 04:54 PM
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I consolidated all the mods I created in the past to port New Vegas items into FO3, and put them in a single mod. There was more than I thought:

Stealth Suit Mk. II
Reinforced Leather Armor
Anti-Material Rifle
Bumper Sword (and Legate Sword)
Binoculars
Proton Axe (and Inversal Proton Axe)

I am planning on adding more Vegas stuff. That is what prompted me to put it all together into a single mod.

Right now I have it in a Sunset Sasparilla crate outside of Vault 101. But I am thinking of putting a Crimson Caravan merchant with a Brahamin outside of Megaton. Maybe Cass? If I can figure out how to copy over her face data.

Aha! I did figure out how. You can use FNVEdit and FO3Edit, and copy over the face gen data from one to another.

If anyone would like a copy let me know, and I'll email it, or put it up on a file sharing site like Dropbox. I won't be putting it on the Nexus, as Bethesda doesn't like people using resources from one game with another.

This post has been edited by SubRosa: Jul 13 2015, 05:29 PM


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mALX
post Jul 14 2015, 12:00 AM
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QUOTE(SubRosa @ Jul 13 2015, 11:54 AM) *

I consolidated all the mods I created in the past to port New Vegas items into FO3, and put them in a single mod. There was more than I thought:

Stealth Suit Mk. II
Reinforced Leather Armor
Anti-Material Rifle
Bumper Sword (and Legate Sword)
Binoculars
Proton Axe (and Inversal Proton Axe)

I am planning on adding more Vegas stuff. That is what prompted me to put it all together into a single mod.

Right now I have it in a Sunset Sasparilla crate outside of Vault 101. But I am thinking of putting a Crimson Caravan merchant with a Brahamin outside of Megaton. Maybe Cass? If I can figure out how to copy over her face data.

Aha! I did figure out how. You can use FNVEdit and FO3Edit, and copy over the face gen data from one to another.

If anyone would like a copy let me know, and I'll email it, or put it up on a file sharing site like Dropbox. I won't be putting it on the Nexus, as Bethesda doesn't like people using resources from one game with another.



Does that Stealth Suit Mk II have a stealth field where you can become invisible by squatting? And I LOVE the Anti-Material Rifle with the incendiary bullets, wonder if they would have the same fireball VATS glitch if ported over to FO3? - In fact, I wonder if the PC game even has that glitch, it may have been just a 360 NV issue.





This post has been edited by mALX: Jul 14 2015, 12:01 AM


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SubRosa
post Jul 14 2015, 12:13 AM
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QUOTE(mALX @ Jul 13 2015, 07:00 PM) *

Does that Stealth Suit Mk II have a stealth field where you can become invisible by squatting? And I LOVE the Anti-Material Rifle with the incendiary bullets, wonder if they would have the same fireball VATS glitch if ported over to FO3? - In fact, I wonder if the PC game even has that glitch, it may have been just a 360 NV issue.

No, you are thinking of the Chinese Stealth Suit that makes you invisible. The Stealth Suit Mk. II is from Old World Blues, and is completely different.

I don't think that fireball glitch exists on the PC. At least I have never seen it with characters who have used the Anti-Material Rifle. But in any case I have not tried importing specialty ammo. I am not sure if FO3 would even support multiple types of ammo for a single weapon.


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mALX
post Jul 14 2015, 12:26 AM
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QUOTE(SubRosa @ Jul 13 2015, 07:13 PM) *

QUOTE(mALX @ Jul 13 2015, 07:00 PM) *

Does that Stealth Suit Mk II have a stealth field where you can become invisible by squatting? And I LOVE the Anti-Material Rifle with the incendiary bullets, wonder if they would have the same fireball VATS glitch if ported over to FO3? - In fact, I wonder if the PC game even has that glitch, it may have been just a 360 NV issue.

No, you are thinking of the Chinese Stealth Suit that makes you invisible. The Stealth Suit Mk. II is from Old World Blues, and is completely different.

I don't think that fireball glitch exists on the PC. At least I have never seen it with characters who have used the Anti-Material Rifle. But in any case I have not tried importing specialty ammo. I am not sure if FO3 would even support multiple types of ammo for a single weapon.



Oh, okay. Well, that fireball glitch was my main fun in using the Anti-material, verysad.gif (although on several occasions Veronica was accidentally the fireball recipient, unfortunately)






This post has been edited by mALX: Jul 14 2015, 12:26 AM


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mirocu
post Jul 17 2015, 05:06 PM
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There was a revolver mod I tried out a while back but I gave up on it pretty soon on account of its ear-piercing sound. It was a very loud, high-pitched sound and I found myself reluctant to fire because of it. It hurt my ears!


-Mod authors! Check your sound levels! wink.gif


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Lopov
post Jul 17 2015, 05:57 PM
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mALX, I found a mod for FO3 that you might like. It's called RI_Sleep and allows you to disable limb recovery upon sleeping and has various other adjustable features like how much health recovers when sleeping etc...

I've also been using the Unselect Quest mod which automatically starts a quest without any markers.

Less Skill Points - does what it says, I find it ridiculous that you get your INT + 10 points to distribute when leveling, this mod lowers the value, making it your INT + 5.

This post has been edited by Lopov: Jul 17 2015, 05:57 PM


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mALX
post Jul 17 2015, 07:32 PM
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QUOTE(Lopov @ Jul 17 2015, 12:57 PM) *

mALX, I found a mod for FO3 that you might like. It's called RI_Sleep and allows you to disable limb recovery upon sleeping and has various other adjustable features like how much health recovers when sleeping etc...



This looks Awesome - and the author has made a sister mod to go with it called "Real Injuries," making crippling injuries and major wounds harder to heal. These sound like exactly what I've been looking for, thank you so much for the link!




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mirocu
post Jul 18 2015, 03:46 PM
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QUOTE(Lopov @ Jul 17 2015, 06:57 PM) *

I've also been using the Unselect Quest mod which automatically starts a quest without any markers.

This was a neat thing! I think every Bethesda game needs this mod... tongue.gif


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Lopov
post Jul 27 2015, 05:53 PM
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Recently I've been using stimpaks again to cure cripple limbs, however not during the combat. So if you get crippled while fighting and inject a stimpak, your health increases but your limbs no longer get automatically healed as long as there's a battle going on.

With this mod sleeping no longer restores crippled limbs and health to max.

This mod removes all voice from the player character.


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mALX
post Jul 30 2015, 08:24 PM
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QUOTE(Lopov @ Jul 27 2015, 12:53 PM) *

Recently I've been using stimpaks again to cure cripple limbs, however not during the combat. So if you get crippled while fighting and inject a stimpak, your health increases but your limbs no longer get automatically healed as long as there's a battle going on.

With this mod sleeping no longer restores crippled limbs and health to max.

This mod removes all voice from the player character.



I love several of the RL mods by that (second) author; really wish they would combine them into one to save on the number of mods installed.

The first two mods are something I would def be interested in, but not the last. In fact, just the opposite - I want a mod that adds more voice to my character.

Thanks for the links, Lopov!










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SubRosa
post Jul 30 2015, 10:46 PM
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I put my Vegas Gear mod on Dropbox for anyone that is interested. It ports some things over from FONV to Fallout 3. They can all be found in a Sunset Sasparilla crate outside the entrance to Vault 101. It is things like the Rebreather, Anti-Material Rifle, Reinforced Leather Armor, lots of hats, and so on. Basically things I liked.

This post has been edited by SubRosa: Aug 8 2015, 04:58 PM


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mALX
post Jul 30 2015, 11:00 PM
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QUOTE(SubRosa @ Jul 30 2015, 05:46 PM) *

I put my New Vegas Gear mod on Dropbox for anyone that is interested. It ports some things over from FONV to Fallout 3. They can all be found in a Sunset Sasparilla crate outside the entrance to Vault 101. It is things like the Rebreather, Anti-Material Rifle, Reinforced Leather Armor, lots of hats, and so on. Basically things I liked.



Thank you, thank you!!! Oh, I can't wait to use that rebreather in Point Lookout! Thank you so much!




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mirocu
post Jul 31 2015, 10:43 AM
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QUOTE(SubRosa @ Jul 30 2015, 11:46 PM) *

I put my New Vegas Gear mod on Dropbox for anyone that is interested. It ports some things over from FONV to Fallout 3. They can all be found in a Sunset Sasparilla crate outside the entrance to Vault 101. It is things like the Rebreather, Anti-Material Rifle, Reinforced Leather Armor, lots of hats, and so on. Basically things I liked.

*refrains from downloading on account I have no Dropbox account and donīt want one*




sad.gif


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SubRosa
post Jul 31 2015, 04:56 PM
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You can still download it. Just close out the window asking you to sign up. It will still let you download the file.


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mALX
post Jul 31 2015, 08:01 PM
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QUOTE(mirocu @ Jul 31 2015, 05:43 AM) *

QUOTE(SubRosa @ Jul 30 2015, 11:46 PM) *

I put my New Vegas Gear mod on Dropbox for anyone that is interested. It ports some things over from FONV to Fallout 3. They can all be found in a Sunset Sasparilla crate outside the entrance to Vault 101. It is things like the Rebreather, Anti-Material Rifle, Reinforced Leather Armor, lots of hats, and so on. Basically things I liked.

*refrains from downloading on account I have no Dropbox account and donīt want one*




sad.gif



What SubRosa said.

It doesn't show till you click on it, but it does have an option to "Skip this and get on with my download" - (which is what I used).



WOO HOO!!! Thank you SubRosa!!!








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