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Chorrol.com _ Role-playing _ New Fallout RP

Posted by: Dantrag Jun 6 2011, 01:54 AM

So here we are, folks.

I vote Capital Wasteland as the setting, simply because I prefer it to the New Vegas setting. It just has more of a dismal feel to it in my opinion.

I guess for those less knowledgeable of the game, we could choose some other city in the States and make up the setting as we go, but that does get a little difficult sometimes.

As far as roles in the group goes, here's a few ideas:

Scout
Sniper (sniper could have a spotter, I guess)
Doctor
Repairman/Scientist (we could split this into 2 roles if necessary)
Demolitions expert
Heavy gunner
Scavenger
Diplomat (think barter/speech skills. basically the business/social savvy one of the group)
Survivalist (the ultimate outdoorsman)
Brute (melee/hand-to-hand expert)

EDIT: added grif's suggestions, changed 'thief' to 'scavenger' per urienashtram's advice.

Posted by: ureniashtram Jun 6 2011, 09:32 AM



I agree with the setting of the Capitol. Its more ... real, IMHO. For the classes, I think the thief should be changed with 'Scrounger' or 'Scavenger'. Retains its thiefly personalities but is also a major help on looting ruined buildings. For contributions on roles, Dantrag spoke it all. Wait, no. We need a GM to move the plot. I'll explain later.

For the plot, I'm not so burnt out. Playing Red Dead Redemption for four straight hours, the game gave me an idea. We could be an infamous posse running from the Regulators after commiting a botched mission. The man who hired our help could've framed us! We're on the run, our supplies are low and generally, things are FUBAR. We need caps and we need it now. This is where the GM comes along.

He/She could, like, 'The (insert name of the group here), resting on Megaton, contemplated on the grimness of their situation. But Smithson Smith, the old man always sitting on the darkened corner of Gob's Saloon, was to be their light on this dark tunnel. He had caps and he knows how to spend it. BY HIRING MERCENARIES TO DEAL WITH THE PROBLEM OF RAIDERS.' etc etc.

The GM's role would be to suggest things(thus moving the plot) THROUGH NARRATIONS.

Posted by: Ahrenil Jun 6 2011, 02:42 PM

Having a GM could work, though i'd not want to be it. The problem I see with it is that it means some person has to take a real back seat role in the story and not really get to participate as much beyond support and side characters who will come and go fairly quickly.

I also came up with a plotline the other night that I'd like to share.
We're a group of survivors/soldiers/whatever and we come across a piece of tech with an unknown symbol on it. I was imagining this could be through trade if we were just survivors or maybe we find it on an raider or whatever. We do some research into it and find out that it's a new symbol from the old European Coalition. Realising that this means not only are there other survivors in the world, beyond Vault Tech's reach, but they are both flourishing and have a means of relatively safe travel across the ocean. So we have to go track down whoever the tech belonged to (I imagine it'd be like a European pip-boy) which leads us on a nice tour of the capital wastes, following the person's footsteps, getting captured once or twice. Eventually we find him and I imagine we find a big twist about Europe, like it's ridiculously militaristic and imperial or mostly ghoul populated, perhaps it's ruled by a new Roman Empire which has enslaved ridiculous amounts of the population. Whatever, we have to make a choice about whether to re-establish links, or go destroy the boat the man came across on so no one can go reveal that America has survived to them.

I preferred us being a group of survivors just trying to live in the wastes as that allows us a bit more conflict with the other groups. The Brotherhood want to capture us to take the tech and study it, and the enclance want to get to the traveler first in the hopes of using Europe as a way to regain dominion over the wastes etc etc.

Just an idea anyway. As far as the roles we need filled go i'm happy with them, except I agree that the Thief should probably be more of a Looter, someone good at picking out the good stuff we need from a ruin. It seems like they could be combined with the Scout/Recon thing as well though, a person good at getting in and out of places and finding their way around obstacles.

Posted by: grif11 Jun 6 2011, 05:47 PM

Well Ive seen a bit of the capital wastes, but I'll be relying on wiki's. please correct me if im wrong on something. Just an idea, but here are some classes I thought up:

Survivalist (or would this be scout?)
Brute(Melee, unarmed guy)

also, we could go to town and have:
Pilot

Yes, a guy who can drive and maintain vehicles (Trucks, quads, ships). just thought it would save us having to do huge walks everywhere.

Also, apart from us four, who else is going to join?

Posted by: Dantrag Jun 6 2011, 06:59 PM

See the first post for class edits.

I think the repairman could easily double as the vehicle person, if we choose to include such things. (the only operable vehicles I've seen in fallout were the vertibirds and the one boat) If he knows how they work, I'm sure he'd know how to drive them.

I came up with a plot idea, sort of based on a combo of unrienashtram's and Ahrenil's ideas.

The group is hired by a seemingly decent guy. The job is to visit a small settlement and provide protection (from raiders, or muties, or radscorpions. It doesn't matter, because the job is a fake anyway). So we get to this settlement, only to find everyone dead, with obvious signs of fighting. We find what clues we can, and decide to stay in the ruined settlement for the night before reporting back to our client.

There's an ambush, and regulators swarm us, blaming us for the crime. (We can escape at this point, and depending on our characters we could spare all regulators or not. OR we could be captured and escape later. Doesn't really matter.)

After that, we try to get contracts, but the only ones available are pretty shady. (this could be a source of contention among our group if we have some seedy characters) So, strapped for cash, we realize we have to clear our names somehow. It becomes a game of trying to figure out what REALLY happened at this settlement, who killed all the people, and what our 'client' had to do with it. All while avoiding regulators and the typical wasteland hazards.

The only things left to flesh out would be why we were framed. And Ahrenil may have come up with that.

The settlement was in possession of a piece of tech. Something very valuable and very important. Our 'client' could be the one that got it, or he could simply be working for the real baddie. We have to find out what the tech was, what it does, and then decide if we keep it to ourselves, give it to some sort of 'rightful owner', or sell it for the quick caps.

If you like the plot, think of what the tech could be. If not, oh well.

Posted by: Ahrenil Jun 6 2011, 07:13 PM

I'd suggest our client isn't the one framing us if they already have whatever we were sent for, what it could be is some form of power struggle inside a shadowy organisation.

But yeah I like that plot line, the tech could be some experimental weapon produced from near the end of the war, or perhaps to give us more of an option for using it for good it could be an experimental power generator, capable to producing large amounts of fairly clean and renewable energy.

Posted by: Dantrag Jun 6 2011, 07:34 PM

I was kinda thinking that the client hired us with the specific purpose of tying us to the crime. Whatever name he gave us wouldn't necessarily be the real one, even if he is the one in possession of the tech. (So his real crew got there just before us, so that by the time the regulators show up, they seem to catch us red-handed.)

I guess the tech could be some sort of giant energy cell, capable of ridiculous laser destruction, or as you say, renewable energy. Just need a name for it.

Posted by: jack cloudy Jun 6 2011, 09:18 PM

I cal dibs on the techguy. I'll probably use Jonathan again, though with the crazy toned down a lot. As much fun as it is to roleplay a guy who's gone cuckoo and whose best friend is a refrigerator on wheels, he's not exactly stable enough to work in a team.

Anyhow, as for the mysterious techbit. Fallout is a salvage-based postapocalyptic society, right? Then what if the mcguffin isn't a pre-war artefact, but something new instead? For example, a chemical battery might not be able to compete with a still functioning atomic fuelcell, but being able to massproduce them in a simple smithy without collecting parts from a scrapheap would be revolutionary. Quantity has a quality of its own after all.

Of course, the real goal here would be to get your hands on the plans/inventor.

Posted by: grif11 Jun 6 2011, 10:35 PM

OK, If were calling dibs, Im taking the sniper! (guessing thats long range, silent killing)

Naming this artifact. I'll put forward a couple names:

Matter-Sphere
Nexus VII

Posted by: Dantrag Jun 7 2011, 04:03 AM

QUOTE(grif11 @ Jun 6 2011, 05:35 PM) *

OK, If were calling dibs, Im taking the sniper! (guessing thats long range, silent killing)

Naming this artifact. I'll put forward a couple names:

Matter-Sphere
Nexus VII


Rough! I was gonna reuse my sniper character. Back to the drawing board. (It's impossible to argue with dibs, after all laugh.gif ) My next choices would be Scout or Survivalist or Scavenger. (Hmm...in hindsight these are all kind of the same) but seeing as how a doctor would be pretty crucial, if nobody else wants to take that role I may decide to.

Anyway, I like the name Matter-Sphere. Sounds very fallout-ish.

Other To-do's:

1. Pick our starting point (I was thinking that we start out on the road to the settlement. We can kind of fill in the past on our way to the settlement.)

2. Figure out a name for our little band of mercs

3. Create those characters.

4. pick a GM? (or no? I'm not sure what we're doing with that idea)

Posted by: ureniashtram Jun 7 2011, 11:27 AM

Heavy Weaponry... DIBS DIBS DIBS!!!! If somebody else wants the Heavy Weaponry guy.. I guess we could make room for TWO. Otherwise, sorry.

name for our mercs:

The Apostles of (the) Bullets
Architects of Anarchy
Freedom Poopers
Priests Of War
The Mercs With Mouths


.... I suck at naming organizations, yes? As for the GM, do have.. Don't have. I'm really neutral at that matter, so I'm comfortable with both choices. I agree that we start on the road to the settlement. Though what and where settlement, we need to decide. I was thinking that that settlement could be a pre-made one. Makes it easier, y'know. Big Town, Arefu, the place where two idiots fight while wearing costumes...

What about the Character sheet? I'll create one now so we don't have to wait for someone to make it in a later time, but feel free to ignore it if you object.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Name:
Gender:
Age:
Race:
Appearance:
Skills:
Weapons:
History and Background:

Posted by: grif11 Jun 7 2011, 06:44 PM

If you desperatly want the sniper class, I'll take scout.

the char sheet looks good, in my opinion!

Posted by: Dantrag Jun 8 2011, 04:23 AM

QUOTE(grif11 @ Jun 7 2011, 01:44 PM) *

If you desperatly want the sniper class, I'll take scout.


No worries, sniper is yours. I'm working on something new for scout. (Anyone have a problem with sort of combining scout/survivalist/scavenger? It just seems to me they'd have similar skill sets. Sneak, lockpick, some outdoor skills, and some proficiency with a weapon. besides, we only have 5 players. I doubt we will need all of the slots.)

Character sheet looks good to me too.

other merc name ideas:
The Vagrants
Wastehounds
Red Roamers
The Guardians

I'll try to think of more if these don't strike a fancy. I'm not really picky.

Posted by: jack cloudy Jun 8 2011, 09:03 PM

Hmm, well since we are a small gang, I'd advise against overly pretentious or generic names. The Guardians for example is a name fit for a huge organization or epic level heroes. But for some random dudes with guns, it's less suited. Either they would be one among hundreds of groups called 'the guardians', or someone more suited comes and takes the name.

Maybe we should make one character the 'leader' (or at least the guy who negotiates for the jobs), and then name the rest of the pack along the lines of:
X's henchmen
The associates of X
X and the rest of his gang
X's trouble solving agency

And I think the sheet looks decent enough. We might want to coördinate the history segment together, at least the later parts.

Posted by: Ahrenil Jun 9 2011, 06:32 PM

I agree about the name of the group, if we have a certain base somewhere it'd probably be best to name it after that. Something like Crow Ridge Associates or something similar. And yeah, we could probably through the diplomat in as the leader of the gang, just give him a decent rifle as well.

Character sheet looks good, I agree that the scout should also take over the scavenger roles as well.

So far we have the Scout, Sniper, Tech and Heavy weapons taken. Unless someone else wants to take over the role of leader i'll go for that, maybe make them decent with explosives as well to fill that gap.

Posted by: Dantrag Jun 9 2011, 07:14 PM

The name is really not that important. I say we just go with ____'s Company like jack said. Just name it after Ahrenil's character once it's made.

We have so far:

jack cloudy - Tech

griff11 - Sniper

Dantrag - Scout

urienashtram - Heavy Gunner

Ahrenil - Diplomat/Demolitions (Also the leader of the group, I believe)

I guess as far as coordinating the histories, Ahrenil can figure out the founding of the group, and then we can all kind of write up how our individual characters happened to join up? Or maybe post 'rough draft' character sheets here and make the histories work with each other before making a character thread.

Posted by: grif11 Jun 9 2011, 08:41 PM

Alright then, here's my rough draft

________________________________________________________________________________


Name:Raymond Will

Gender:Male

Age:45

Race:Caucasian

Appearance:wears the http://fallout.wikia.com/wiki/NCR_Ranger_combat_armor, with a http://fallout.wikia.com/wiki/1st_Recon_beret and http://fallout.wikia.com/wiki/Authority_glasses Once had dark brown hair, but is turning grey, and is starting to show a few wrinkles, especially around his "Scope eye".

Skills: Small guns (high)
Melee weapons (Medium)
Sneak (Medium)
Repair (Low)
Explosives (low)

Weapons: A http://fallout.wikia.com/wiki/Sniper_rifle_(Fallout%3A_New_Vegas) with Carbon Fibre parts and Night scope.
A http://fallout.wikia.com/wiki/Silenced_.22_pistol
some frag grenades

History and background: Raymond grew up in a small town called http://fallout.wikia.com/wiki/Novac, learning the sniper trade from a young age. When his mentor died, He joined the http://fallout.wikia.com/wiki/New_California_Republic and after 20 years of service, retired for the life of a peace keeper at the age of 34. Once he finished his biography, he set for the central wasteland, hoping to find more work elsewhere. After a year of serving the citizens of Megaton, he enlisted for coldshort's company at the age of 40, wishing to still be of use until he meets his mentor again. Known as the "Grandpa" of the group, but his skills are still sharp.
________________________________________________________________________________


I added wiki pages for new vegas stuff, just to be clear.

Also, if you think the history is a bit short, its because I don't want to give anything away for unshelled bullet readers.

Posted by: Ahrenil Jun 9 2011, 11:57 PM

Name: Laura Coldshort

Gender:Female

Age:32

Race:Caucasian

Appearance: Shoulder length brown hair tied back into a short pony tail, she has pale skin and blue eyes. Her left arm is marked with a myriad of burns and small scars from an explosion in her childhood, though she's covered in small marks from general life in the wastes. She's built small, though that's not to be mistaken for weak, as almost all of it is muscle. She wears simple close fitting clothes, earthy brown in colour and made of resistant cloth. It doesn't offer any protection against bullets or knives, but it keeps her safe from the harsh terrain of the wastelands. She does however, wear a large pair of black military boots, thick soled with steel plates in soles. On the back of the boots in tiny lettering is the phrase "These boots were made for stompin'"

Skills:Barter High
Speechraft High
Demolitions medium
Small arms low

Weapons: She carries a magnum holstered at her hip, though she almost never remembers to load it. She carries with her a large selection of explosives, from grenades on belts across her chest to a satchel of demolition charges, she carries the basics of explosive production as well, in the forms of the various powders and volatile chemicals required, and has been known to jury rig almost anything to go boom.

History and Background: Laura grew up in a small mining town, providing precious coal to the local towns around it. Her parents were in charge of the explosives used for opening new tunnels, and Laura quickly grew into the trade. It was on a routine charge set that the town was attacked by raiders, being deep in the tunnels Laura was spared the initial assault, and after realising that fighting was her only escape, she booby trapped the labyrinth of mining tunnels she called home. For a week the raiders tried to flush her out, losing men and women with each doorway, tunnel and cave they searched. Eventually they cut their losses and ran. After spending some time to bury her family and friends in the mines, blowing the entrance closed with what little explosives she had, Laura left. She soon took shelter in an abandoned fort, driving off the local mole rats that inhabited it, and took herself to training from the instruction manuals that survived. Several years later, and with a stock of home made explosives, she began to ply her trade as a mercenary for hire, and eventually took on help, forming the mercenary company known as "Coldshort's Company".

Well theres my little bit, everyone happy?

Posted by: ureniashtram Jun 10 2011, 08:02 AM




Name: Alexei Koslovich Morgov

Gender: Male

Age: 34

Race: Ghoul (Russian)

Appearance: Like any other ghoul, except for the fact that he's seven foot tall, weighs three hundred pounds of pure muscle and overall an intimidating figure. He wears a grey trenchcoat, rolled up at the sleeves, over his army-green combat armor. Tied to his torso are several ammo drums for his weapon (see below). Black fingerless gloves on his hands, leather elbows pads, a worn combat helmet and a gas mask to cover up his skinless face.

Skills: Big Guns=High
Melee=High
Unarmed=Medium
Small Guns=Low

Weapons: RPD with a foregrip and a laser sight (inspired by my main weapon in CoD, what can I say).
History and Background:

A soldier when he wielded his first handgun at the age of seven, Alexei was a born warrior through and through. He spent his teenage years as an apprentice to a retired Regulator, learning from him the ways of the gun. His heritage was both a blessing and curse: he could not properly wield an assault due to his large hands, but the Regulator introduced him to the Bigger Guns to counter that. He held his first LMG when he was 17 and completed his first mission by clearing the Fairfax Ruins of its raider infestation. Thinking that his work was done, the Regulator gave Alexei his trench-coat and armor, to signify that the training was complete. Alexei left the very next day, eager to do some real 'stuff'.

He killed a group of raiders when he saw them preparing to attack a skeleton settlement, Arefu. From there on, he took on raiders and petty gangs, silencing several camps and the occasional building. The major crisis in his life occured when he received word that his mentor was abducted by the wretched Talon Company. A full frontal assault on Fort Bannister was beyond even for him, so he opted for the sneaky approach. He killed a merc and took his armor. He changed into that and entered the Fort, the inhabbitants clearly impressed at the 'fresh meat'.

He met Commander Jabsco and his cover was blown the instant he saw him. Chaos ensued at the underground bellie of the Fort, and some mercs mistook the gunfight as clashes of egos. They joined in. While the mercs was busy killing each other, Alexei took flight and searched for his mentor and friend. He found him in a boiler room full of radioactive barrels, hung from the wrist and battered to death.

Alexei fell to his knees and stared in disbelief at the dead Regulator for hours on end, not caring that the radiation was slowly killing him. When a hour passed, he left the room, left the Fort as changed man; literally.

He returned to Arefu and the villagers turned him down cruelly, claiming that the hero that saved them was not a monster. He told them grimly that heroes are just 'killers with a conscience'.

He wandered from town to town, until he found himself staring at the gates of Megaton. He found work as a deputy under Lucas Simms and for several years that stayed that way, until a gray middle-aged man in a strange armor came. He had heard of the NCR of course, the only known existing goverment in the Wasteland, but didn't lend a careful ear to it. The man joined the security of Megaton for awhile, until he joined a small-time mercenary group by the name of Coldshort's Company.

At first he didn't even think about joining. He had his hands full with maintaining the security of the main entrance to Megaton. Then he begun to think. With his newly gained 'immortality', were his skills really meant for guarding an already secured fort? Or to wander the wastes, fighting the good fight with comrades? He already knew the answer.

He joined and readied his LMG for the battles ahead.

Posted by: Dantrag Jun 10 2011, 03:31 PM

Name: Keara

Gender: Female

Age: 23

Race: Caucasian

Appearance: Long black hair, dim grey eyes, and a thin, wiry body (likely from heavy chem use). Wears an old pair of jeans and a faded grey t shirt.

Skills:
Energy Weapons
Sneak
Lockpick
Survival

Weapons: Laser Rifle, Plasma pistol, switchblade.

History and Background:
Keara is both the youngest and newest member of the group. She was recruited a year ago after being caught trying to steal from Coldshort's crew. Instead of punishing her, Laura made her an offer she couldn't refuse.

Keara has a long criminal history, considering her age. Not too long ago, she was employed as a caravan guard for a man named Doc Hoff, who dealt in chems. A hopeless jet addict, Keara couldn't resist stealing her own employer's merchandise. She was not only fired, but stripped of everything she owned and left for dead. It wasn't long before the Regulators heard of her deeds, so she stayed out in the wastes, slowly trying to regain her place in the world.

It was not long after this that she happened across Coldshort's Company. She had no caps, no clothes, and no weapons, so she decided to try her luck robbing them while they rested. Laura caught her, and instead of turning her in to the Regulators, suggested that she pay off her debts by working with the mercs as a scout.

She got no pay at first, as penance for her attempted theft, but now she is on the 'payroll', and has obtained some new equipment.

Keara is probably the least 'honorable' member of the group, and is known to be very opportunistic. She is still on the run from the Regulators (which she has kept secret from the rest of the group), she has problems with authority (with the exception of Laura, who she feels indebted to), and is highly dependent on chems. Her best friend is her dog, Lucky, a black lab that has tagged along with her since her early teens.

Posted by: ureniashtram Jun 10 2011, 03:36 PM



So .. Only the Cloudy Jack remains, yes? Or do we have to wait for other members of Chorrol to join?

Posted by: jack cloudy Jun 10 2011, 04:11 PM

Give me a moment, I've been working on John for three hours. These things take time. tongue.gif

Name: Jonathan Guntherson
Gender: Male
Age: 39
Role: Mechanic/techguy
Race: Caucasian

Appearance:
Jonathan is a somewhat short man with a thin frame. black hair mixed with grey struggles to cover his skull and fight the encroaching baldness. He also has a thin moustache and a long goatee. Other than his physical attributes, Jonathan is characterized by his tathered and stained labcoat, the toolbelt around his waist and the pair of glasses he always wears. His glasses used to have actual lenses, but they broke at some point and he’s never found a suitable replacement.

Skills:
Repair (high)
Improvised construction (basically, for coming up with new ways to attach things to other things.)
Small arms (Very Low)
Eyesight (poor at long distances)

Weapons:
A heavily modified stapler.
Cons: Next to real weapons it hits like a big mosquito, is useless against even reasonably thick clothing and it can barely go out beyond stonethrowing range and even there its accuracy is lousy. Pros: lots and lots of ammo.
.32 pistol, just one bullet left, usually stored in an inside pocket of his labcoat

History:
Jonathan was born in a village which was located next to a prewar industrial sector. While the factories had been silenced due to lack of raw materials, replacement parts and a lack of a market, the machinery proved to be a treasure trove for the postwar scavengers. Growing up amongst his peers, Jonathan learned what parts were salvageable, how to built crazy mechanisms out of random scrap and how to avoid getting his head cracked by an ancient steel press. Unfortunately, his own gang of scavengers weren’t the only ones interested in the plant as rival groups both from within the settlement and outside all tried to stake their claim. As a result, over the years the village shriveled till only a handful of survivors were left.

Not willing to stay and die for a lost cause, Jonathan simply gathered the few possessions he could carry, bid farewell to his contraptions and left. His travels led him to Megaton, where his skills as a mechanic were well appreciated. Still, he never quite liked the town and over the two decades he spent there he became increasingly bored. Not enough opportunity to get new toys to fix, as he’d always say. So when he heard of the small mercenary gang that was looking for some more hands, he joined up. In his mind, Coldshort’s Company offered the opportunity to find new mechanisms to tinker with and while anyone could shoot a gun, if no one was around to maintain them, they wouldn’t be shooting for long.






OK, please tell me if I missed anything.

Posted by: ureniashtram Jun 10 2011, 05:51 PM


Three hours he says! You're one of the lucky ones! Alexei cost me nearly a day!

So, the remaining thing to do now is how to make history between our characters, yes? This is a firm and hard nut to crack.

OK, since Raymond, Alexei and Jonathan joined the group in Megaton, I vote that the three are 'friends', atleast known to each other. On other matters, I am burnt out.

We need to pool our knowledge to combat this threat! Coldshort's Company, unite!

(ahem)

Posted by: Ahrenil Jun 10 2011, 07:00 PM

Well, Laura will likely have hired based on need, so i'd see it as she'd have hired Raymond first, and then once their equipment was getting worse she'd have asked if he knew of any good mechanics, which would have lead to Jacob being hired, and maybe Alexei at the same time if she needed the fire power.

You don't have to necesarilly be friends, Megatons not the smallest place, you might have known each other for reputation rather than personally.

Laura's gonna attempt to have remained a little distanced from the group, people die and she needs to be tough some times to keep people in check, but she runs a fairly utilitarian gang, everyone gets their fair share of the loot from a job, and she's hired everyone so she trusts them (Especially the longer standing members)

Keara will likely be a bit of a different matter, she's both new and shown herself to be liable to steal before. Laura will likely be a bit tougher on her and keeping an eye on her, though attempting to remain fair.

One good way we can work out our character's relationships would be to come up with an old "Job". That way we can see how everyone works, who'd get on with who, and it gives the characters in the actual story something to refer back to, gives them a bit of history.

Yes/No/Maybe/Lobster?

Posted by: grif11 Jun 10 2011, 07:30 PM

QUOTE(Ahrenil @ Jun 10 2011, 07:00 PM) *


One good way we can work out our character's relationships would be to come up with an old "Job". That way we can see how everyone works, who'd get on with who, and it gives the characters in the actual story something to refer back to, gives them a bit of history.

Yes/No/Maybe/Lobster?


I say yes, though I do enjoy lobster biggrin.gif

How about coldshort's company is hired to clear out an abandoned vault that has recently been occupied by raiders, who have been attacking caravans on a nearby road.

Posted by: ureniashtram Jun 11 2011, 03:57 AM


Lobster? Why YES, I'd vote for lobster! I say aye on grif's idea, but think that it would take time. So why not the Springvale Elementary school?

Posted by: grif11 Jun 11 2011, 03:15 PM

If my memory is correct, thats the building infested with loads of bugs. huzzah. kvleft.gif

Sure, sounds fine to me, but we need to think of a reason WHY we've been hired to do this. Just a suggestion, but maybe it's because a scavenger has heard of an abandoned safe deep in the building, but isn't tough enough to clear all the bugs out on his own. So, he comes to coldshort's company for help.

Posted by: Dantrag Jun 11 2011, 04:33 PM

Here's the deal with Springvale (at least in the game). Raiders are camped out there, and begin a project to dig a tunnel from the school's basement to Vault 101 using captured slaves to do the work. They dig into a lair of giant ants, and have to lock down the basement of the school in order to keep their hideout from being overrun.

Since most of Coldshort's crew is from Megaton, and Springvale is nearby, perhaps Lucas Simms hired them to get rid of the troublesome raiders? Anyway, here's an idea to start with:

Keara goes ahead, figures out the general layout of the spot. Raymond keeps an eye on her from a distance. Keara returns to the rest of the group, tells them what she knows, and they make their plan.

They enter the school on the demolished side (the whole side of the building is torn away) with Alexei's RPD keeping the majority of raiders off them. Raymond's rifle helps out a lot too, as he watches from a distant hill.

They work their way to the basement, where Laura rigs some charges (in front of the barricade keeping the ants out). They make the quickest exit possible, and when they're at a safe distance, Laura hits the detonator. The explosion not only kills some raiders, but it frees the ants to take care of the rest.

(The only problem for me was finding something for Jonathan to do. Perhaps he worked with Laura to design the charges?)




Posted by: ureniashtram Jun 11 2011, 07:15 PM


Nice one, man! I'm ready when you are, homeboys.

Posted by: jack cloudy Jun 11 2011, 09:03 PM

Well, the materials for the actual explosives can't be his expertise cause that should be our demolitionexpert's stuff. He could work with the detonator though. Perhaps making something that can be held in one hand, with a reeling spool that extends the wire linking detonator to explosive as you walk? Triggering the detonation would also cut off the used length of wire at the detonator's side so you can move right away for those time-sensitive situations.

Add in a way to replace the spool of wire when it gets too short and some simple clamps to tie it to the explosive in moments and yeah, I think that works.

Posted by: grif11 Jun 11 2011, 09:55 PM

so everyone gets to run around shooting stuff while raymond sits in a bush? how unfair!

Jokes, the plan sounds great, and Raymond isn't the most athletic person, so sitting (or kneeling, laying) down is where he likes to fight.

Posted by: minque Jun 14 2011, 07:57 PM

Gah! I was actually thinking of joining this one, now it seems that violence still is very important? According to the charachters presented, everyone have got guns or weapon of some kind!
So I don't know.....

Posted by: grif11 Jun 14 2011, 08:42 PM

Well, if you want, you could roleplay as a doctor, since were lacking that role.

I'm guessing that as the story progresses, were going to have some fallouts (Pardon the pun) and maybe a few Hug_emoticon.gif moments.

Posted by: Ahrenil Jun 14 2011, 08:51 PM

Well the way I saw seeing it, we're a mercenary group but we're not infact going to be seeing much combat. It seemed to be more of a trial of spirit for our group as they're captured, interogated, and generally framed for what they didn't do. I know Laura probably won't handle being blamed for the deaths of innocents very well, she's liable to flip out. I wasn't planning on actually getting much fighting done.

Posted by: minque Jun 14 2011, 11:37 PM

Ok...I can do the Doctor thingy....I'll dig up a nice charachter though! tomorrow night because it's late here now

Posted by: Dantrag Jun 15 2011, 04:44 AM

it'd be awesome if you joined, minque! Rping here just isn't the same without you.

If you get that character up pretty soon, it would likely be feasible to squeeze you in without a hitch. If not, your character could be waiting in Megaton for us to return, perhaps?

As far as other things go...

How is this going to go down? I'm thinking Laura and Keara go in and find nothing but a warehouse full of dead settlers. So we call the others in, and we search for the matter-sphere (is that what we decided to call it?). While we look, Regulators show up (Keara will likely abandon the crew at this point, thinking they are after her specifically) and blame Coldshort's Company for the misdeed. This route assumes that minque's character is with ours already.

If minque's character is waiting in Megaton, we could search for the matter-sphere, and after we don't find it, go back to Megaton to report, only to have the regulators waiting for us. (keara would probably stay outside, wondering what was taking everyone so long)

Are we planning on being captured or not?

Posted by: Dantrag Jun 15 2011, 05:10 AM

One more thing:

as far as character interactions goes, maybe we just need to slow the plot a little now and then and take time for campfire moments and the like. It should be easy, once we get through this settlement/regulator trouble.

also, we could make little things count more on that note. Like when two people get paired up to do something (ie - right now it's Jonathan and Alexei/Keara and Laura) they can chat it up some, learn more about the characters, etc.

I guess Raymond is the lone wolf in this example, but the idea stands.

EDIT: double post apologies.

Posted by: Ahrenil Jun 15 2011, 04:06 PM

What I was thinking is similar, we go in, find dead settlers and the item gone, as we try and high tail it outta there the Regulators arrive and we get carted off to a cell somewhere. If Minque's character is one who stays at camp maybe they hit there first, and that's how they knew where to find us?

As far as being in the cells was concerned I saw us as being split up into pairs and seperately interrogated. Trying to have us give each other in for a shorter sentence or freedom. Trying to get us to mistrust each other and such, could give us some good interplay between the characters in the cells as they try to figure out if ones giving the other up, or how the others are faring.

Posted by: Lord Revan Jun 16 2011, 09:14 PM

Are more participants still welcome? I only just got back from a couple of trips out of town.

Posted by: grif11 Jun 16 2011, 10:02 PM

I don't see why not, but were starting to run out of class choices, so pick fast!

Posted by: minque Jun 16 2011, 11:55 PM

QUOTE(Dantrag @ Jun 15 2011, 05:44 AM) *

it'd be awesome if you joined, minque! Rping here just isn't the same without you.

If you get that character up pretty soon, it would likely be feasible to squeeze you in without a hitch. If not, your character could be waiting in Megaton for us to return, perhaps?


Awww thanks Danny! You know I love to RP and I think that it's great when you're in as well, you and I have a "long story" in RP-ing right?

I think I'll wait for ya in Megaton! I will try to get my lady Doc up aASAP, but you know how it is! Hmm I think I'll dig up Lexie from the last fallout RP...yup That's how it's gonna be

Posted by: ureniashtram Jun 19 2011, 02:40 PM


So since things have started to roll... Who votes on being captured? I do, simply for the sake of character development and do not, in any way possible to the human mind, seek to satisfy my sadistic tendencies by having Alexei endure the Water Cure. Or should I say Irra. Water Cure.

Posted by: jack cloudy Jun 19 2011, 04:54 PM

Capture is fine with me. I mean sure, I have no clue on what Jon would do when interogated or something but meh, I'll improvise. However, the two new characters are waiting in Megaton right? We might want to wait with the capture till we get back to Megaton. Keara (having stayed outside), can then figure out what happened to the rest of the gang and enlist the aid of our new friends on getting everyone out.

Oh, and while I'm posting here. What should Jonathan see? I was thinking of him spotting a dead body, unless everyone was rounded up in the warehouse before being executed.

Posted by: Lord Revan Jun 20 2011, 12:15 AM

I'm satisfied with Damon for the moment. He's currently in Megaton if that's the plan.

Posted by: ureniashtram Jun 20 2011, 03:04 AM


Dead body, I guess.

Posted by: jack cloudy Jun 20 2011, 09:31 PM

Yeah, I think I'll do the dead body. The way I see it, sooner we get the spark that starts the fire, sooner we get the real plot started.

That said, I'm gonna wait till tomorrow before posting.

Posted by: grif11 Jun 29 2011, 03:35 PM

its going to be about another week before my internets back on, so if someone would take over for me until then, that would be great!

P.S - the only reason I can post this is because I joined the library and got one hour free. yeah, its already almost finished.

Posted by: Dantrag Jun 30 2011, 06:37 AM

yea, i may be without internet for a couple days too (starting friday). I'm moving to a new place, so it might take a day or two before I get the internet running there.

Posted by: grif11 Jul 6 2011, 11:52 PM

OK, back in the saddle.

People, I thought one of the reasons we made this RP was because the others were basically dead. Its happening again!

I understand how everyone has hectic lives, but we've got to find a way to MAKE time, or else were back to square one with nothing but the ideas we WERE going to use, except we never got to that point. Right now being captured feels a long way away when we post so slowly

Posted by: Dantrag Jul 8 2011, 07:47 PM

so I still don't have internet, but I still have online homework, so I've been stopping by coffee shops with free wi-fi to get it done. So...expect some activity, but I'll likely only be on once every day or two.

should have intarwebz this coming week though.

EDIT: went ahead and sped things up a bit by spotting the regulators. the capture will happen grif, don't worry!

Posted by: Ahrenil Jul 15 2011, 03:02 PM

Right then, for the escape what I was thinking was we blow the back wall and leg it into the night. Keara heads off in another direction and slips through the regulator lines, or blasts her way through whatever floats your boat.

Meanwhile we stick together and get cornered in a ravine or some such and give up, lay down our arms and get taken away somewhere.

Sound good to everyone?

Posted by: ureniashtram Jul 15 2011, 03:29 PM

Fine by me. And yes, I've returned.

Posted by: Dantrag Jul 15 2011, 06:12 PM

I'm not sure if Lord Revan and minque are still joining or not, but if so, Keara could return to Megaton to get them before attempting a rescue. (I guess she'll have a little moment of conscience)

Posted by: grif11 Jul 15 2011, 11:31 PM

OK, were close to capturf so lets do some real planning. So far this is the plan as Im seeing it:

blow hole in wall, mad dash through nearest "exit" and hit dead end. keara splits from group before mad dash and heads to megaton, while everyone else rots in jail. YAY!

Now, how are we going to be jailed? Pairs or altogether? If pairs, who goes with who?

Posted by: Lord Revan Jul 16 2011, 05:24 AM

Meeting in Megaton works for me. Isn't the sheriff, Lucas Sims, a regulator?

Posted by: Dantrag Jul 16 2011, 02:44 PM

QUOTE(Lord Revan @ Jul 16 2011, 12:24 AM) *

Meeting in Megaton works for me. Isn't the sheriff, Lucas Sims, a regulator?


Not as far as I know. The only thing I can think of that would even make someone think that is simply his clothes.

EDIT: fallout wiki says he is, but their 'source' is the game guide. never mentioned in the actual game. either way, keara would likely avoid him.

Posted by: minque Jul 17 2011, 08:41 PM

Uhhh I'm going to Germany on tuesday, back the 5th of august...so far I'm not sure I'll have internet so I'll have to find that out first!

Posted by: grif11 Jul 20 2011, 02:40 PM

I'm not sure, but are we ditching the Matter Sphere idea, or is this still going to work into the story?

Posted by: Dantrag Jul 20 2011, 04:07 PM

yea. it's part of the story for sure.

whoever set us up got to it first and then framed us for the death of the settlement that held it.

Perhaps the Regulators could know something of it and question the characters about it? Then Coldshort's crew would have one more clue as to who set them up.

Posted by: Lord Revan Aug 4 2011, 04:21 AM

Wyeth is not affiliated with anyone at the moment. He's taking a breather in Megaton after escorting a merchant caravan.

Posted by: Dantrag Aug 4 2011, 08:08 AM

I guess Keara will meet Damon in Megaton then?

Posted by: Lord Revan Aug 4 2011, 07:50 PM

That sounds good. Do you think we should wait 'til morning so she's rested and the group can get captured?

Posted by: jack cloudy Aug 4 2011, 08:36 PM

Well, the group and Keara are both obviously running on different time-frames. For the group it's only been a few minutes and they're still quite close to the village. Keara meanwhile has gotten to the end of her day and travelled all the way to Megaton.

What I'm trying to say is, feel free to get the recruitment started. We'll finish up the capture in the meantime. Oh, one more question, where will Laura and co be taken?

Posted by: grif11 Aug 4 2011, 10:27 PM

I'm gonna say some sort of bunker, similar to a brotherhood of steel one, but repurposed as a prison.

Also, should some of us take on "Secondary roles" As secondary characters?
E.g, This regulator groups leader, a sadist interogator?

P.S what is Damons actual class? some sort of tech master?

Posted by: Dantrag Aug 5 2011, 12:35 AM

from what I gathered, Damon seems to be the outdoor survival guru with added techie expertise.

and revan, feel free to wake her up if you want, or we can wait. it doesn't matter much to me.

Posted by: grif11 Aug 5 2011, 12:50 AM

woops, forgot to add that we could probably have the group knocked out, then we could realign the time scales. Alexei's already K.O, maybe tranq rounds for everyone else, or maybe they walk into our gully, ask a couple questions and SMACK! Rifle butts all round.

Also, We need to discuss our new "living quarters". I thought that we could be in pairs, but have us switch cells after interogations "to stop us forming a plan". This lets all our characters get to interact with each other 1 on 1.

Posted by: Dantrag Aug 5 2011, 12:55 AM

realigning the timelines is a one-post fix when needed. Say you need to fix a two-day gap. The regulators capture you, and then there's a (you guessed it) two-day travel to their HQ/dungeon.

Or they put you in cells and leave you for (oh my!) two days. The options for such things are endless.

Posted by: ureniashtram Aug 5 2011, 06:20 AM


I can't add any suggestions, only that maybe a combination of Grif's and Dantrag's would seal the deal.


Ask a few questions, get KOed (tranq rounds or rifle smack), 2 days travel and then the Fun starts. And when I mean fun, I mean torture. I like Grif's idea of switching cells. This is a character-oriented RP after all, yes?

Posted by: jack cloudy Aug 5 2011, 11:43 AM

I prefer the option of being in jail for however many days it takes for Keara and her new friends to come visit us. I hope they bring flowers. smile.gif

Jokes aside, I'm not sure yet if I could play a convincing interogator. So I'd like it if someone else has their session first so I can see what to go for.

I like the paired cells, but would like to make a slight addition. Instead of putting two people in one cel, stick with one person per cel, and have the pairs be in opposite cells directly across each other.
This enables interaction, but avoids any silly situations like the old "He's sick, now let me club you from behind while you check out my buddy"-trick.

The other pairs are then simply in other cellblocks somewhere else in the building. Hell, we could use a pre-war prison if needed. Plenty of cells there.

Posted by: grif11 Aug 6 2011, 01:04 AM

I'm going to be away for a week tomorrow, so Raymond can be treated as a minor character. e.g, if he needs to do something, just mention him "moving to his position". Conversations are the same. I shouldnt miss much, but just in case.

Posted by: Dantrag Aug 8 2011, 06:18 AM

So Revan, were you planning on having Jericho be an issue?

If so, maybe Jericho could burst into Moriarty's over his beef with Damon, Keara helps out Damon, then she kind of forces Damon to help her, since he would then 'owe' her.

Posted by: Lord Revan Aug 9 2011, 03:08 AM

That works for me. Whether we deal with Jericho nonviolently is up to you, either way Damon's outstayed his welcome in Megaton.

Posted by: CMX Aug 9 2011, 04:26 AM

Any space for a new head? I think i got some of the lore of the waistlands down.

Posted by: minque Aug 9 2011, 08:44 PM

Guys! As you probably have understood by now I won't participate in this one! Sorry but I do not have the time and energy at the moment.

But I'll keep track on the RP section and I wil certainly take part in some RP again! Just not right now. Hope you understand!

Posted by: ureniashtram Aug 10 2011, 11:59 AM



@minque: That's a shame. We needed the medic. Well, I hope we see you again in the future RPs, Minque!

@CMX: We always welcome new members. So welcome! Post your character thread and fly back here for the PLanning.

Posted by: CMX Aug 10 2011, 04:41 PM

^.^

Name: Chris 'Callsign: Mongoose'

Gender: Man

Age: 21

Profession: Recreational Hunter/ pre-postwar N.R.A(National rifle assiciation) enthusiast

Appearance: 5'11/184lbs. I usualy carry an old desert boonie, or on cold days, ill throw a black beanie on. I would like to wear shorts, flip flops, and a tee, But this is the mojave. I normally wear my old set of desert fatigues, complete with cargo pockets.

My set of old desert boots get me by, as long as I got some place to change or wash my socks. Foot care is the best care, i say.

I have a load bearing vest, to carry my ammo and immidate equipment. Sometimes i carry jerky in my pouches. I also got an old A.L.I.C.E pack i got from a former co-worker. Oh! And i also have a 3 point sling i can attach to any carbine weapon i can get my hands on.

Recently, I got my hands on a ceramic plated facemask i ripped off a legionaire, and some shades. After trippin off some funky cactus water, i ended up drawing on the mask. Im sure i got messed up and drew some pink, marilyn monroe lips pressed against a......I'll let you see that for your self.

Skills: I'm a great shooter. Love huntin' and trackin. I can treat basic injuries, and i got a bit of shock trauma treatment from back in the NCR. I can operate, clean, and repair most foreign and domestic firearms, but i got no understandin of energy weapons. If worst comes to worst, im trained in bayonet and knife fighting.

Weapons: I snagged me an m14, with the lighter aluminum Enhanced-Battle-Rifle body, with the colapseable buttstock. I managed to snag me some flip-up ironsights, and a 4x16 huntin scope. It's great for long distance as well as close quarters. I got me an old OKC-3S bayonet, and it still cuts great. I as my sidearm, i got me a trusty ol' 1911 .45. fixed me up with some re-enforced springs, lightweight trigger, for more sensitive pull, and a shaved grip to evenly switch between my knife and pistol. Yep.....good ol shootin.

History and Background: Hmm. Well. i aint much for talkin bout my past. But i will say that i didnt exactly serve with the mainstream military. I'm originally from north-eastern california, boardering the corners of nevada and oregon. I was taken by some government bigwigs, along with others trained like me, and sheltered in an unmarked vault. I still wonder bout' it. But in reality, im just glad we were released from the vault. The ranges we got to shoot on got all to familiar after living down there. Dont think i got any family. But the director of the vault was my surrogate father for the duration of my vault days.

-For the most part, im pretty competent in combat, survival, observation/monitoring and as well as shock-trauma treatment. Give me an order, or a request, and i'll get it done fast, and done right. Please help me find purpose, or atleast a means to eat, and ill scratch your back. Y'all have a good one, ya hear?

Posted by: Arcry Aug 10 2011, 04:42 PM

It would seem that the Company is once again in dire need of a Medic. Anything else?

Edit: Er, scratch that, seems that CMX might have that position. Is the Company in need of any other professionals?

Posted by: CMX Aug 10 2011, 04:51 PM

I can treat simple injuries, as well as more traumatic injuries, such as burns, bullets wounds, shrapnel. Kinda like some emt type stuff. I'd love to treat wounds, oppose to front line work.

I'm also unsure on what thread we will be playing in. Anyone mind pointing me in the right direction, so i can speed my self up on the story thus far?

Posted by: Dantrag Aug 10 2011, 07:13 PM

@ CMX: Here's the playground thread (FYI - it's set in the capital wasteland as opposed to the mojave.)

http://chorrol.com/forums/index.php?showtopic=4768

And here's the Character thread to re-post that Mongoose character sheet.

http://chorrol.com/forums/index.php?showtopic=4766

@ Arcry: You're welcome to join. I think the only 'profession' left is a melee-type, but if you want to do something else you could probably find a role to fill.

Posted by: ureniashtram Aug 10 2011, 07:52 PM


@Arcry: Like Dantrag said, you could be a 'brute'. Or any other profession you could think of! I think we have no limitations on the 'classes', so long as it fits in the group.

So we fortunately get an influx of much needed players! We're what now, 8? Yep, things are looking good here. smile.gif

Posted by: Lord Revan Aug 10 2011, 08:51 PM

Welcome aboard, CMX. It's good to see more interest in the RP section.

Dantrag, I'm thinking Damon can put up an act that he's still hammered and draw Jericho to present his back to Keara.

Posted by: CMX Aug 11 2011, 01:38 AM

Thanks for the help guys and gals. Ill be posting and reading up on your current events.

Edit: So y'all were in megaton, and a shootout occured due to a botched scheme to jack equipment from a ....armory/barracks? If this isnt correct, please help me fill in the blanks. Im reading the playground as we speak. No idea what is solidly going on, and help from the roleplayers would help me as far as how to introduce Chris to the group(?).

Posted by: ureniashtram Aug 11 2011, 06:36 AM



As far as I know, there aren't any gals here. tongue.gif

Anyway, yes that is correct.

We're a small time merc company 'hired' by a shadowy guy on retracting some kind of technology on a settlement. As you can probably guess, we were framed. And now, we're going to be captured by the Regulators. Luckily, Keara the Scout is sent to Megaton as an envoy for help.


And since Lord Revan and Dantrag are planning for their characters to meet in Moriarty's Saloon in Megaton, I'm thinking maybe you could too. In the recent post of Lord Revan, you would find that he challenged Jericho to a drinking duel in the Brass Lantern and that a small crowd gathered, watching and betting. Maybe you were watching them have at it?

The possibilities are endless.

Posted by: Lord Revan Aug 12 2011, 03:18 AM

On second thought, Damon can just sneak out the back while Jericho's attention is elsewhere. He can rejoin them somewhere near the entrance of Megaton.

Posted by: grif11 Aug 14 2011, 06:43 PM

OK, back to work for me!

If we have too many people here, we could have people roleplaying as important figures with the regulators (e.g my earlier post).

Also, I'm glad to see more people joining!

Posted by: ureniashtram Aug 16 2011, 01:36 AM


I just noticed TODAY that I completely overlooked your post, Grif! I just edited mine. Sorry Grif!

Posted by: ureniashtram Aug 19 2011, 03:58 AM


Guys, I'll be out for a while. I don't know how long, but it'll be pretty LONG. I'll make sure to stay in touch, though I doubt that. Take care of Alexei and Marcellone for me, will ya? Thanks and adios! Bin adieu! Sayonara! Buh-Bye! ( and the list goes on..)

Posted by: Zalphon Aug 20 2011, 04:06 AM

Got room for another?

Posted by: grif11 Aug 20 2011, 09:23 AM

It's good to see you back to roleplaying!

I'm sure we can squeeze you in, but I'm losing count! Lets see, me, ahrenil, jack, ureni, dantrag, revan, CMX, arcry and you. wow. I think we need a player cap soon.

This is the busiest I've seen the rp section!

Posted by: Zalphon Aug 20 2011, 07:16 PM

I'm running the RP in a guild in a MMORPG I'm in (Everquest II), so I'm devoting some time to that and also having to work on Legacy again (been going through writer's block)...


Posted by: Zalphon Aug 20 2011, 11:14 PM

Name: Brian Wolfe
Race: Ghoul
Gender: Male
Age: 139

Height: 6’
Hair Color: None
Hair Style: None
Skin Color: Green mostly.
Eye Color: Blue
General Appearance: A tall, ghoul in purple robes which he keeps the hood up in.

Class-Type: Doctor

Weapon(s): Glock 86 Plasma Pistol (one-hundred small energy cells)
Armor: Purple Robes
Medical: Surgeon’s Kit, First-Aid Kit, Five Stimpacks.
Literature: Doctrines of the Children of the Cathedral, Journal
Misc.: A necklace with one of the Children of the Cathedral Badges in it.
Nuka-Cola Bottle Caps: One-hundred, fifty-two (152)

Biography: Born in the Hub in 2141, he never truly fit in. He was always one of the smarter kids. He never truly made any friends with anyone. It was rare to see him without his nose in a book or taking small objects apart, only to put them back together.

When a member of the Children of Cathedral came to the Hub, he was quickly recruited into it. His faith in the Master was unquestionable. It was due to this that he quickly raised in rank.

He quickly became one of the favored initiates of Father Lasher and was often considered to be a gift of the Master due to his disciplined and pious nature. Within a year, he was already a Scholar which was when he was sent to the Hub.

Many came to him, recognizing the familiar face, but seeing how much it had changed. His eyes no longer showed fear and contempt for the denizens of the Hub, but joy and hope. Several of the people he knew as he grew up joined the Children of the Cathedral after seeing his transformation.

It was when he was called to return a year later that he was granted an audience with Father Morpheus, the leader of the Children of the Cathedral. It was then that he rose in rank to a Servitor. By that time, the year was 2158; he was merely seventeen years old. He was the youngest Servitor to ever serve the Children of the Cathedral.

He was given a Plasma Pistol and returned his old, tan robes for the purple robes of a servitor. However, this promotion came with a reward. Father Morpheus took him into the hidden vault beneath the Cathedral to meet the Master in person.
The Master smiled at the sight of his new servitor and blessed him. After which, he and Father Morpheus left the Vault and returned to the Cathedral. With a smile and a bright future that he could foresee, he was sent to Necropolis to lead the Super Mutants in their search for pure-strain humans for dipping.

He met the leader of the Ghouls, a man named, “Set”. What started out as mutual distrust slowly turned into barely contained hostility. Set only didn’t attack, because he knew the Super Mutants could wipe them out easily with their energy weapons and big guns. Brian didn’t attack, because he knew these ghouls were serving as lookouts for Pure-Strain Humans.

About three years later, a Super Mutant with little intelligence by the name of “Harry” had a message from Morpheus ordering that he return to the Cathedral and surrender the post to Harry. Obediently, he returned to the Chapel.

When he returned after two weeks of walking, he found Father Morpheus waiting. He warned of a pure-strain human, known as the ‘Vault Dweller’ killing Super Mutants. Brian was ordered to stay at the Cathedral, ready to defend. For a month, there was no word of the Vault Dweller.

However, a month later a super mutant with a burned off arm and a missing eye (the arm was clearly burned off with plasma) arrived at the Cathedral. Father Morpheus got word from the wounded Super Mutant that the Vault Dweller had destroyed the FEV Vats in Mariposa and killed the Lieutenant.

Father Morpheus cunningly had each of the Initiates armed so that when the Vault Dweller would attack the Cathedral, he’d be ambushed by what he thought would be unarmed disciples. A week after, he arrived. Father Morpheus ordered Wolfe to head for the area around the Cathedral to serve as a lookout for anymore.

Forty-five minutes later he heard a loud, echoing sonic boom that knocked him into unconsciousness. When he woke up later in the Followers of the Apocalypse Headquarters in Adytum, he looked in a mirror to see his new form. He not only looked like a ghoul, he was a ghoul…

He hastily left Adytum and went north. For years, he wandered from town-to-town, never truly finding a home. With each passing day, he would pray that one day the Master would return and speak to him again. After many years, he settled down in the town of Gecko.

He met with an FEV Mutant named, “Harold” who told him stories of a man named Richard Grey. Eventually, he left for the town of Broken Hills. It was there he met a Super Mutant named, “Marcus”, one of the ones he met in Necropolis so many years ago.

It was there he reintroduced the faith in the Master. Many Super Mutants were quick converts. Several ghouls and only a single human heard his teachings. However, when he moved on so did their faith in the Master.

Over the years, he learned to accept that faith in the Master was lost… He acknowledged that the Master’s faith was gone; he did not lose faith in him. Brian would always pray to the Master, wherever the Master had gone.

He would selflessly heal the sick and the weak, asking for nothing in return, except for them to return the kindness to their fellow people. Although he aspires to one day resurrect the teachings of the Under-God, Brian accepts that the day the Children of the Cathedral are reborn may never come…

Posted by: grif11 Aug 21 2011, 12:43 AM

Ah, I did miss your giant character files!

So, we have: Laura(demolitions)
Raymond(Sniper)
Jonathon(mechanic)
Alexei(Heavy)
Keara(scout)
Wolfe(medic)
Chris(soldier)
Damon(tech)
...Anyone else reminded of team fortress 2? biggrin.gif

There you go arcry, how about you be a spy or pyroman (or samwich tongue.gif)? or perhaps not... wink.gif

Posted by: Dantrag Aug 21 2011, 08:19 PM

Welcome aboard, Zalphon!

As far as placing yourself in the story, you could either meet up with Keara, Chris, and Damon, or with Laura, Jonathan, Raymond, and Alexei. One group is in Megaton, the other is captured by regulators somewhere out in the wastes.

Also, if you wouldn't mind posting your character in the character thread for quick reference, that'd be awesome.

Posted by: Zalphon Aug 21 2011, 09:44 PM

I'll go with Regulators. It's likely they'd take in a CoC Member...

Posted by: Zalphon Aug 21 2011, 09:45 PM

Where's the character thread?

Posted by: CMX Aug 22 2011, 12:27 AM

Its under Coldshort's Company.

Posted by: Zalphon Aug 22 2011, 02:22 AM

Sorry if I'm not 100% accurate with what's going on, I'm just trying to get caught up smile.gif

Posted by: jack cloudy Aug 22 2011, 08:57 AM

Zalphon, the way Brian acted is a bit odd considering the circumstances. Given how Laura and co had been chased down and all by the regulators after some shooting, I doubt he'll act as if he'd just noticed them.

That said, there is an easy fix for it. We'll just have to skip ahead to our arrival at the Regulator headquarters. Brian could be there and open his eyes as they're brought in. In fact, I think I'll just do that right now. Posting on the company's end of things has been slow the last few days anyhow.

Posted by: Ahrenil Aug 22 2011, 10:46 AM

Hey guys, sorry for the delay from me. I'm having a bit of a nightmare time helping my friend pack since they're being forced to move 3 months earlier than they thought they would. Hopefully i'll have some time to sit down and think during the week.

Posted by: Dantrag Sep 14 2011, 08:00 AM

where is everyone?

Posted by: grif11 Sep 14 2011, 10:44 PM

Im still here, its just Im finding it hard to find something to say...

Posted by: Lord Revan Sep 15 2011, 12:58 AM

I figured I'd let CMX keep going...

Posted by: jack cloudy Sep 16 2011, 08:49 AM

Sorry. I just sorta kinda nearly died last week and have been visiting the hospital for a bit. No biggie. Internet is a tad slow at the moment, but I'll try to stick around. I'll try to strike up a conversation with Raymond I guess.

Posted by: Dantrag Sep 17 2011, 05:02 AM

QUOTE(jack cloudy @ Sep 16 2011, 03:49 AM) *

Sorry. I just sorta kinda nearly died last week and have been visiting the hospital for a bit. No biggie. Internet is a tad slow at the moment, but I'll try to stick around. I'll try to strike up a conversation with Raymond I guess.


the hospital can't be fun. hope everything is ok.

Posted by: Dantrag Sep 17 2011, 07:06 PM

I'll start by apologizing for the double post, but it seems that rule doesn't have as much use here in the RP section.

Anyway, how should the rescue attempt occur, and how long do you guys want to stay in the cells? (If you want to stay longer than it would take us to get there, then we could have Keara, Wyeth, and Mongoose encounter some sort of trouble.)

After tracking the company to the chapel-turned-regulator-prison, how should it go down? Keara can pick locks, but should it be as easy as sneaking in and unlocking the cells?

Also, how will mongoose and wyeth react when they realize they're up against regulators? They'll probably figure it out about the time they start tracking Laura and Co. from the settlement. There will be a point where Keara will have to tell them the truth.

EDIT: also, how will we deal with Alexei in urienashtram's absence? This might be a question for a later date though, since it may take some (real life) time for the rescue to actually happen, and he could come back in that time.

Posted by: Lord Revan Sep 17 2011, 07:20 PM

Salúd, Jack. Hopefully, it's nothing long-term.

Damon won't have any problems returning fire on Regs, but he'll also point out this is a fool's errand. Do the Regulators use robots? Maybe we can find a Mr. Gutsy or something on the way that Damon can hack. Or some of the locks in Regulator HQ could be electronic.

Posted by: Dantrag Sep 17 2011, 07:28 PM

Good ideas. A robot ally could be a good help. If they did it quietly, it could be an excellent diversion. The Regulators would just think it was on the fritz and be scrambling to disable it, leaving the rescuers free to, well, rescue.

Also, after they're freed, there is the matter of clearing their names. We will have to figure out who was behind the fake job, what/where exactly the Matter-Sphere is, and how to bring the mysterious enemy to justice/stop their plans, all while evading the regulators that will likely want to recapture/kill our characters.

Posted by: grif11 Sep 17 2011, 11:27 PM

As for how long we should be in the cells, I think it should be so everyones been with eveyone. e.g, right now its John+Ray, and (should be) Laura+Alexei. Next maybe Ray+Laura, John+Alexei? Also, we should each have an interrogation session, probably starting with Laura.

Posted by: Uleni Athram Sep 19 2011, 12:40 PM


I'm baaaaaaaaaaaaaaaaaaaaaaaaaack. Under a new account, no less! Iforgottheemailadressfortheolderonebutyouaintinterestedinthat! No, you guys are interested in my six pack! Yeah! Hagh! *strikes a pose that puts you to the floor -LAUGHING.*


Anywho, I'm back. And I apologize for my absence. School, you know. It gets worse when you're nearing the Day of Graduation. Or at least, I think so. So... Wachup, kechups? Any ideas that we need to discuss with your boy Ulen? If you have already planned it out, I'll follow it like the trooper I am *cough cough*

I think I'll just post.

Posted by: jack cloudy Sep 22 2011, 08:33 PM

Fine with me. I prefer to have Johnathan not go first anyway. Gives him time to chew on his nails and gives me a chance to see what angle to take with the interogation. Meanwhile, I've got to brainstorm a few things. Such as what Johnathan should do in the meantime.

Posted by: Dantrag Sep 25 2011, 05:50 PM

if CMX and Revan don't mind, I think I'll make a post that puts them on the move.

also, should the three new pals encounter any trouble on the way to/at the settlement?

Posted by: Lord Revan Sep 25 2011, 11:27 PM

Fine with me. Aside from the stray robot, I've got no ideas at the present.

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