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> General Morrowind Mod Discussion Thread, a place for open discussions, idea and resource sharing etc
Uleni Athram
post Feb 8 2021, 06:23 PM
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As the title and description says, I made this here thread so we happy few that are playing and modding TES3 can have a singular place where we can have discussions about mods, share our ideas and resources regarding mods, post our WIP mods and maybe even help/contribute to each other's mods!

So to start off, here are the resources I am currently referring to for guidance when I'm working on my projects. Note, however, that since I've only started playing with the Construction Set (and Morrowind in general) this week, a majority of the following will be meant for newbies like me. So if y'all are veterans (which I know you guys are lmao), they might not offer what you already don't know:
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1. Morrowind Modding Showcases' Lets Mod Morrowing YouTube Playlist

2. DanaePlays' Morrowind Modding Tutorial YouTube Playlist

3. Morrowind Mod Subreddit Community
3A. Morrowind Mod Subreddit Resources (their exhaustive list of resources are absolutely top-notch; No.1 and No.2 are actually listed there)
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With that out of the way, the mod I'm currently working on is quite a simple one but should get my feet wet with all the basics. Its not anything fancy, really; I want to implement a bunch of mercenaries that you can hire anytime you want, with a simple questline that would unlock their services. I've already created the appropriate NPCs and I'm about to tackle the probably easy task of designing their base of operations. Once I'm done with the latter I'll probably do their unique dialogues next and from there, maaaaaaybe try my hand at their custom scripts? /shrugs/

So how about you guys? What are you guys working on?


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TheCheshireKhajiit
post Feb 8 2021, 06:35 PM
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QUOTE(Uleni Athram @ Feb 8 2021, 11:23 AM) *

As the title and description says, I made this here thread so we happy few that are playing and modding TES3 can have a singular place where we can have discussions about mods, share our ideas and resources regarding mods, post our WIP mods and maybe even help/contribute to each other's mods!

So to start off, here are the resources I am currently referring to for guidance when I'm working on my projects. Note, however, that since I've only started playing with the Construction Set (and Morrowind in general) this week, a majority of the following will be meant for newbies like me. So if y'all are veterans (which I know you guys are lmao), they might not offer what you already don't know:
---

1. Morrowind Modding Showcases' Lets Mod Morrowing YouTube Playlist

2. DanaePlays' Morrowind Modding Tutorial YouTube Playlist

3. Morrowind Mod Subreddit Community
3A. Morrowind Mod Subreddit Resources (their exhaustive list of resources are absolutely top-notch; No.1 and No.2 are actually listed there)
---

With that out of the way, the mod I'm currently working on is quite a simple one but should get my feet wet with all the basics. Its not anything fancy, really; I want to implement a bunch of mercenaries that you can hire anytime you want, with a simple questline that would unlock their services. I've already created the appropriate NPCs and I'm about to tackle the probably easy task of designing their base of operations. Once I'm done with the latter I'll probably do their unique dialogues next and from there, maaaaaaybe try my hand at their custom scripts? /shrugs/

So how about you guys? What are you guys working on?

I’ve never done anything as elaborate as that, but there are mercenaries you can hire in Mournhold, so perhaps you can use those as a template. I know nothing about scripting. I do have a wee bit of experience with setting up new buildings and such.


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ghastley
post Feb 8 2021, 07:17 PM
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If you're trying to any kind of companion, the book was written by Grumpy, and you can find the download on Emma's site. It where I started for D&D.


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Mods for Oblivion and now Daggerfall and Skyrim. Fan fiction, too, and I play ESO.
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Renee
post Feb 9 2021, 02:36 PM
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QUOTE(TheCheshireKhajiit @ Feb 8 2021, 12:35 PM) *

I know nothing about scripting.


I know nothing about scripting for Morrowind either, however I once heard that some really advanced modder years ago got an NPC to travel from Pelagiad to Balmora (something like that). In later games, making Travel packages is easy. Takes a couple minutes to write up. But in Morrowind, the NPC could only travel if scripts were written. From what I hear, the page full of scripts to make this travel happen looked like a small novel when all was said and done!

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macole
post Feb 9 2021, 05:40 PM
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For reference, I prefer printed documentation over videos. This has been my manual of preference. It's a fair sized book. Also Tamriel Rebuilt has good information at this site.

Disclaimer: I do not pretend to be an expert at creating mods of any kind. My skills are limited. I do not publish mainly because I use a lot of resources created by others.

What I have done; 1) create my own race complete with special power and spells that conforms to my long term character, 2) created two companions using Grump's framework, 3) created and placed unique weapons in what I considered to be appropriate locations.

What I'd like to do is create a quest that ties all my little creations together. What a dreamer I am.


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Renee
post Feb 11 2021, 03:12 PM
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Wow sweet macole!!!! smile.gif smile.gif smile.gif The first link won't open but the second one will be scripting heaven!

Chorrol doesn't have a LIKE button, so I'm pretending to press one for ya. laugh.gif

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ghastley
post Feb 11 2021, 04:13 PM
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I believe modhistory.com has closed down and gone to farcebook, which I refuse to use. Great House Fliggerty died during a server transition, and hasn't been seen for a couple of years.


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Mods for Oblivion and now Daggerfall and Skyrim. Fan fiction, too, and I play ESO.
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macole
post Feb 11 2021, 05:16 PM
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Try this one or look for Morrowind Scripting for Dummies on the Nexus


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"Mysticism involves the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world." I call it Console Magic of the Fey.

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macole
post Feb 11 2021, 10:10 PM
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mw.modhistory.com appears to be active again.


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"Mysticism involves the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world." I call it Console Magic of the Fey.

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