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Cyrodiil a bit small? |
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HyPN0 |
Apr 28 2006, 10:26 PM
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Knower
Joined: 20-March 06
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Yes,and i can exactly tell you why. Fast travel. In Morrowind when you have to go to let's say, Gnisis from Balmora you say:''Curses,there are no Silt Stiders to that place,what the hell should i do now?Well,guess i'll just have to walk.Or fly if i have Levitation potions''.That will make you explore the background,clean some caves,tombs and such. In Oblivion instead of walking you can always use fast travel.Instead if exploring the way to Anvil,you will just hit the fast travel,because you need to go there because of certain quest. Next thing:Oblivion is a lot faster. Do you know how slow a character is in Morrowind when he\she has 5 Athletics?Woah.........That's slow. While in Oblivion,you won't notice such a thing. Morrowind also had more how should i say.......a lot of stuff in a small area.While in Oblivion there is a lot of free space in the woods..... Also Oblivion has a lot more ''boring'' loacations.Every cave is the same,every ruin is the same,the same loot everywhere,the same enemyes everywhere,and more importantly the same GOD-DAMN texture everywhere.Ugh,it's quantity over quality.....In Morrowind you could find an interesting Vampire lair,in Oblivion it's a cave like any other....... Daedric Shrines and Dwemer Shrines are a lot more intresting too.Man i simply love Daedric shrines. I could probably come for a few more reasons,but i will need some time.
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''Try not to become a man of success, but rather try to become a man of value.'' - Albert Einstein
''One of the penalties for refusing to participate in politics, is that you end up being governed by your inferiors.'' - Plato
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Olav |
Apr 29 2006, 01:53 AM
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Knower
Joined: 14-March 06
From: Norway
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Yeah I do tend to notice that we're moving quite much quicker in Oblivion. And regarding fast travel, when I first heard that this would be a possibility I swore I'd never use it, as getting around in Morrowind was half the fun and 75% of the excitement. But I must admit I've been using it quite a lot. And I also agree about the caves/ruins, come to think of it. Although I do tend to stay away from them if I can (they give me the creeps ) I have to visit them during quests of course, and I notice that they're quite similar indeed. In Morrowind there seemed to be more variety. Dwemer strongholds were fascinating with all their mechanical gadgets, and Daedric towers were fascinating with their architecture. Caves had hidden underwater areas and secret spots you could only find if you could levitate. But all in all I love Oblivion so far. The graphics are amazing, and I've downloaded a lot of mods to improve textures. They've also made some changes to compensate for the fast-travel feature, like no levitation for example. In Morrowind I had enchanted items that gave me constant levitation and invisibility. Made it quite safe and 'boring' to explore... Anyway, the fast travel feature isn't the reason I think the gameworld is small, it just seems smaller. You mention large areas of 'nothingness' in Oblivion, while I so far have experienced the opposite. When going somewhere I tend to bump into forts, caves, altars, shrines, Oblivion gates etc. every 50 meters it seems. I have the impression that there are far too many points of interest in Oblivion. Then again I haven't really explored the wilderness yet, only areas close to roads. And in Morrowind I never reached an area where I could move no further, while in Oblivion I hit 'invisible walls' quite often.
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Do not take me for a conjurer of cheap tricks!
Gandalf
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Aki |
Apr 29 2006, 02:07 AM
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Mouth
Joined: 10-March 05
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I think it only feels small becuase of fast travel and horses, and you can litterally run everywhere. Running no longer drains fatigue... So you can move pretty fast and it makes things feel smaller.... Though I disagree on the dungeons. They feel far more different than MW's ones. I mean, go in one tomb in MW and you've been in 'em all. In the aylied Ruins I have to keep my wits about as the freaking things have amultitude of ways of murdering me most brutually. Example, I HAVE actually run into this, BTW. There is in this one ruin, a long hallway. The middle is obviously a ceiling crusher, as it has the characteristic blood stains and spikes in the ceiling. So I decide to set it off and jump off. Bad idea. The Ceiling crushers mounted in the ceilings behind and in front of the trap in the middle come down as that one goes up. Needless to say, that hurt... Another ruin had note written by a bandit leader of what was going on inside the ruin. It wasn't linked to any quest mind you, just...there. It was neat. I encountered a similar situation in another ruin with a necromancer who had written (but not delivered) a letter to a friend in Daggerfall. etc. QUOTE I never reached an area where I could move no further, while in Oblivion I hit 'invisible walls' quite often. Morrowind had endlesses expanses of Water. Oblivion couldn't have that, as Cyrodiil almost entirely landlocked.
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"You’ve put up a good fight, but I’m through playing. Now I’m going to kick your [censored] and tell of my glory under the next full moon. Die well.”
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Olav |
Apr 29 2006, 02:42 AM
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Knower
Joined: 14-March 06
From: Norway
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Thanks Aki, You're correct about the borders. Morrowind was basically an island in the game, while it should actually also be bordered by other provinces like Cyrodiil, Skyrim and the Black Marsh. The perfect TES game would be one where you could explore entire Tamriel! And thanks for reminding me of the exciting Aylied dungeons. They do indeed have some exciting and innovative traps. Like I said in the previous post the caves and dungeons freak me out. That can only mean Bethesda have done a good job with these. They're much more scary and exciting than in Morrowind. And the area they've created for the caves etc. must be just as large as the surface world. Very impressive. But another thing that struck me is how large the city of Vivec was in Morrowind. I think it will be a long time before this will be matched in a TES game again. Again, it would take a game that involved the entire Tamriel. I sure hope that will be done some day!
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Do not take me for a conjurer of cheap tricks!
Gandalf
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ThanadoS |
Apr 29 2006, 09:45 AM
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Agent
Joined: 27-March 06
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QUOTE(Olav @ Apr 29 2006, 02:42 AM) Thanks Aki, You're correct about the borders. Morrowind was basically an island in the game, while it should actually also be bordered by other provinces like Cyrodiil, Skyrim and the Black Marsh. The perfect TES game would be one where you could explore entire Tamriel! i bet it's comming up for one of the next releases.
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Rane |
Apr 29 2006, 01:17 PM
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Lurker
Joined: 17-April 05
From: The Land of Confusion
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QUOTE(Olav @ Apr 29 2006, 03:42 AM) Morrowind was basically an island in the game, while it should actually also be bordered by other provinces like Cyrodiil, Skyrim and the Black Marsh. Morrowind wasn't just an island in the game, since what we got in TESIII was just the island of Vvardenfell and not the entire province. So Morrowind was/is bordered by other provinces while our TESIII island isn't and shouldn't be.
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Olav |
Apr 29 2006, 06:01 PM
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Knower
Joined: 14-March 06
From: Norway
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QUOTE(Rane @ Apr 29 2006, 02:17 PM) Morrowind wasn't just an island in the game, since what we got in TESIII was just the island of Vvardenfell and not the entire province. So Morrowind was/is bordered by other provinces while our TESIII island isn't and shouldn't be. Ah, I see. I didn't know that. Thanks. Looking at the map of Tamriel that comes in the game booklet I can see that you are indeed correct. Vardenfell looks very familiar! But then Cyrodiil should be much bigger than the area we had in Morrowind (the game), but somehow I feel it is smaller...
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Do not take me for a conjurer of cheap tricks!
Gandalf
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Aki |
Apr 29 2006, 11:01 PM
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Mouth
Joined: 10-March 05
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QUOTE(Olav @ Apr 28 2006, 08:42 PM) The perfect TES game would be one where you could explore entire Tamriel! Then the Devs must've got it right the first time 'round. TES I: Arena had all of Tamriel. Now, try that and I dare you to say that Oblivion all 'feels the same'. I got lost in Arena's endless expanses of clone-forest.
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"You’ve put up a good fight, but I’m through playing. Now I’m going to kick your [censored] and tell of my glory under the next full moon. Die well.”
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Foster |
May 1 2006, 04:12 PM
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Finder
Joined: 24-March 06
From: Bradford, UK
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QUOTE To my knowledge there are no mods for Arena but there were some for Daggerfall, which took place in the province of Hammerfell. Isn't that right? Arena did cover the whole of Tamriel and yes, you could walk everywhere and I too used to get lost in the forest land ... but it was out there that I learned the rich lessons of looting dungeons.
Nope - Daggerfall is a city in High Rock. And whilst you could go walkies in Arena, fast travel between cities and the various nasty spots was a better bet - even if all the dungeons save the specials were based on exactly the same design. Also note that in Arena, the only city in Imperial province is the Imperial City - much like any other city, really. Only you couldn't go visit the King/Queen/Count/Whatever.
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I hate the mice from Bagpuss. Never trust rodents with DIY skills.
"We will fix it, we will fix, we will stick it with glue, glue, glue, we will stickle it, every little bit of it, we will fix it like new, new new."
::SQUISH::
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