I was just about to respond that I'd tried it and had no problems, when I saw you'd updated.
One thing about using using Wrye Bash to launch the game is that is automatically checks dependencies when you uncheck a mod on that tab. For me, unchecking the Knights.esp also removed the Unofficial KotN Patch. It would have disabled the Bab ad-on for you.
I haven't tried removing it from an existing game, but I've been tempted. The extra greetings for the Divine Crusader grate after a while, especially as they displace a lot of the others by having higher priority. I may make a mod just for that.
For the altars, I suspect they've been replaced by non-functional ones, so you'd disable the KotN one, and re-enable the original, for which you'd need the refid from the CS. Since the base altars are in Oblivion.esm, and it's the scripts that vary, it might be less than obvious which goes where, but I think they're beneath the respective windows.
This post has been edited by ghastley: Oct 9 2014, 02:20 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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