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> Skyrim known issues, A list of known engine bugs and remedies
Thomas Kaira
post Nov 18 2011, 03:31 AM
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Feel free to add to this if you want. So far, I can confirm a couple known issues here.


PC Issues



PC 1. Skyrim was not designed to be played with V-Sync off, and as such framerates beyond 60 FPS can cause major physics bugs and flashing water (accompanied by severe slowdowns). If you wish to not use V-Sync, you will need to limit your FPS using the FPS Capper tool.

ADDENDUM: It has also been confirmed that disabling V-Sync in the game using the iPresentInterval=0 tweak will cause the game calendar to gradually become De-synchronized with the clock, resulting in day turnovers at gradually later and later times. I have checked and it appears that 10 AM is when today becomes tomorrow in my game, and that can cause severe problems for AI schedules relying on a certain day. This cannot be fixed or worked around in any way.

PC 2. Skyrim has an audio bug, and often crashes if you have your audio setting too high. So you have to reduce your computer's sound quality to fix this:

In Windows 7:
Go to Control Panel > Hardware and Sound > Sound
You will see your default sound device. Click it, then click properties.
Go to the Advanced Tab, make sure the default format is set to 44.1Khz 16-bit.
Hit Apply/OK, then run Skyrim.

In Windows Vista:
Go to Control Panel > Sound
Find your default sound device (the one that is checked). Click it, then click properties.
Go to the Advanced Tab, make sure the default format is set to 44.1Khz 16-bit.
Hit Apply/OK, then run Skyrim


PS3 Issues



PS3 1. After approximately 20 to 30 hours of gameplay (to be more precise, once your savegame file size eclipses 6Mb), the game's framerates in exterior environments will drop significantly. There is currently no fix for this, Bethesda will need to address this one themselves.


Xbox 360 Issues



XBX 1. Installing the game to your hard drive introduces a bug where a large number of textures are not scaled properly, and appear at a lower resolution than they should. You can uninstall the game from your drive and play off the disc to prevent this. Patch is pending.

This post has been edited by Thomas Kaira: Nov 20 2011, 04:13 AM


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McBadgere
post Nov 18 2011, 05:52 AM
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Can I just fatuously add that the PS3 bug is that it's a poorly designed and executed engine that needed more testing and not just shoving out to stick to a stupid, self-imposed deadline?...(GT5 anyone?)...

And that the cure is switching it off?..

That's all...
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Thomas Kaira
post Nov 18 2011, 07:31 AM
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I'll take it you are referring to the PS3 version's general bad performance? tongue.gif

I'll add that on, too.


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Thomas Kaira
post Nov 20 2011, 04:13 AM
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ADDENDUM FOR V-SYNC BUGS: It has been confirmed that disabling V-Sync in the game using the iPresentInterval=0 tweak will cause the game calendar to gradually become de-synchronized with the clock, resulting in day turnovers at gradually later and later times. I have checked and it appears that 10 AM is when today becomes tomorrow in my game, and that can cause severe problems for AI schedules relying on a certain day. This cannot be fixed or worked around in any way.

This post has been edited by Thomas Kaira: Nov 20 2011, 04:14 AM


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treydog
post Nov 21 2011, 01:00 PM
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Not an engine bug as such but more of a scripting bug causing an anomaly.

SPOILER ALERT!!!!!!





























On xBox 360 In the Innocence Lost quest, my character waited until Grelod was seated at a table in a room by herself.

In Sneak mode, closed the door. Sniped her (one shot- one kill)

The body then teleported out of that room- through the closed door- and into the next room.

Apparently this was so the player character could hear the reaction of the orphans


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treydog
post Nov 25 2011, 05:48 PM
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xBox 360- Doing the Forbidden Knowledge quest- upon killing Mikrul- his body cannot be looted. And the point of the quest (besides the Word at the exit to the crypt) is to get a fragment of an amulet from him.

Fix- save the game after you have killed him and then reload. Body should be searchable.


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Jacki Dice
post Nov 29 2011, 05:41 AM
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360-

Companions Spoiler?






















During the Companions questline, Skjor is killed. Sometimes, he appears back in the Guildhall after the questline is complete and even gives you quests!

This post has been edited by Jacki Dice: Nov 29 2011, 05:41 AM


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Thomas Kaira
post Nov 30 2011, 10:15 PM
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All platforms:

It has been reported by numerous people that Patch 1.2 has broken magic resistances (the game ignores them) and dragons are now behaving very erratically (flying through cliffs, flying backwards, etc).

I will report back if Bethesda plans to hot-fix these.

This post has been edited by Thomas Kaira: Nov 30 2011, 10:16 PM


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treydog
post Dec 4 2011, 05:01 AM
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Have had 2 hard freezes on xBox today. Would not mention it- except that, prior to the patch, I had exactly ZERO.


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McBadgere
post Dec 4 2011, 06:22 AM
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I killed the backwards flying dragon...It flipped about something chronic on the screen, but would not come down...

Almost froze the game...I ran away until the frame rate increased again, but still had to switch it off and on again...

Idjots...
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Thomas Kaira
post Dec 4 2011, 07:23 AM
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A 1.2 Patch revision is planned to release next week to repair the broken dragons and resistances, by the way.


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Rane
post Dec 4 2011, 02:20 PM
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If you're using 1.2 and want a fix for the bugged resistances right now, consider getting the Skyrim Script Extender. They found the cause for the bug and fixed it right up.
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treydog
post Dec 4 2011, 10:17 PM
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Noting this one because it does not seem to match up with the information posted elsewhere.

I received the Shalidor's Insights quest from Urag at the Arcanaeum- and it points me to Potema's Catacombs in the Temple of the Divines in Solitude. Apparently, that location is tied to a completely DIFFERENT quest- The Wolf Queen Awakened.

The actual location for Shalidor's Insights is supposed to point to one of several random locations- none of which are Potema's Catacombs.

Shrugs.


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treydog
post Dec 8 2011, 01:09 AM
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My blasted bookshelf in Breezehome is broken. Apparently- I either

1. Tried to put a quest item book on it

2. Tried to put "too many" books on it (even though there is visually plenty of space.

So- now, when I try to "Activate" the bookshelf, nothing happens. Still worse, when I click on the books that are already on it- I cannot take or even read them.

Based on some cell reset info from elsewhere- I may try to stay out of the house for 30 game days and see what happens.


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King Coin
post Dec 8 2011, 01:19 AM
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QUOTE(treydog @ Dec 7 2011, 06:09 PM) *

My blasted bookshelf in Breezehome is broken. Apparently- I either

1. Tried to put a quest item book on it

2. Tried to put "too many" books on it (even though there is visually plenty of space.

So- now, when I try to "Activate" the bookshelf, nothing happens. Still worse, when I click on the books that are already on it- I cannot take or even read them.

Based on some cell reset info from elsewhere- I may try to stay out of the house for 30 game days and see what happens.

Patch 1.3 is supposed to fix some bookshelves. I have the same issue with presumably the same bookshelf, and I have not checked since downloading the patch.


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Thomas Kaira
post Dec 9 2011, 02:15 AM
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1.3 supposedly fixes the bookshelf problems. GStaff commented that it was more a preventative fix than anything else (kinda like how the UOP did not allow you to have The Elven Maiden and An Unexpected voyage active at the same time to prevent a CTD). Try again once 1.3 hits the consoles. I never got the bookshelf bug, so I'm not really someone who can test this at this point, since I'm sticking with 1.3 from now until the next good update.

This post has been edited by Thomas Kaira: Dec 9 2011, 02:17 AM


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treydog
post Dec 9 2011, 03:26 AM
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Yes- apparently the bookshelf was "locked" to prevent an exploit/glitch regarding the Oghma Infinium.


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mALX
post Dec 9 2011, 03:59 PM
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Something I noticed is that some weapons cannot be recharged for some reason. Like my "Lucky Dagger." It showed no enchantments when I got it, so I was able to improve it before getting the Arcane Blacksmith perk - and then suddenly it showed a 25% critical hit chance. But the charge is empty, and it won't let me refill it.

Also, some weapons cannot be improved even with the ingots in your posssession - like the Dragon Priest daggers.


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McBadgere
post Dec 10 2011, 05:26 AM
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I had an interesting issue with the bookcases in Markath...If I saved while in the house and switched off, when I loaded it next time they would have disappeared...The only way to get them back was load the Auto from when I went into the house in the first place... biggrin.gif ...
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mALX
post Dec 10 2011, 03:19 PM
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QUOTE(McBadgere @ Dec 9 2011, 11:26 PM) *

I had an interesting issue with the bookcases in Markath...If I saved while in the house and switched off, when I loaded it next time they would have disappeared...The only way to get them back was load the Auto from when I went into the house in the first place... biggrin.gif ...



Yeah, that one has been known about since pre-patch. Best to step out your door and save before quitting for the night, lol.


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