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> Baldur's Dale, The Infinity Engine Games Thread
SubRosa
post Oct 18 2023, 11:00 PM
Post #341


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I did with Karlach. She is my lesbian gamer girl crush. So that was a no-brainer when playing January, who is also attracted to women. It was ok. Romances in video games make me feel kind of awkward and weird. But I rolled with it, because I love the character of Karlach so much.

I meant to this last time around with Silverlight. She's hetero, so no Karlach for her. Gale was the one she most set her sights on. But it never really went anywhere.

I think the romances are specifically timed for things to happen by the Act. For example I think the end of Act 1 is the first time you can have sex with anyone, and it is set for when you camp and do a Long Rest to move between Acts. Silverlight tried to initiate it with Gale before then and he turned her down, even though his approval rating with her was pretty high. I think it just had not hit that end of Act 1 threshold.

After that it just never happened. Silverlight was too busy saving the world. Gale did mention toward the end that their chance had come and gone. Which was a nice recognition of it by the game.

I also noticed at some point that one of the patches made it so sex was only possible at the end of Act 1. Where before that it could be much sooner. Here a story on it I am not sure exactly how much this patch changed. But I know my January/Karlach romance was before it, and at least some of my Silverlight/Gale one was after it.


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TheCheshireKhajiit
post Oct 19 2023, 10:31 AM
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QUOTE(SubRosa @ Oct 18 2023, 05:00 PM) *

I did with Karlach. She is my lesbian gamer girl crush. So that was a no-brainer when playing January, who is also attracted to women. It was ok. Romances in video games make me feel kind of awkward and weird. But I rolled with it, because I love the character of Karlach so much.

I meant to this last time around with Silverlight. She's hetero, so no Karlach for her. Gale was the one she most set her sights on. But it never really went anywhere.

I think the romances are specifically timed for things to happen by the Act. For example I think the end of Act 1 is the first time you can have sex with anyone, and it is set for when you camp and do a Long Rest to move between Acts. Silverlight tried to initiate it with Gale before then and he turned her down, even though his approval rating with her was pretty high. I think it just had not hit that end of Act 1 threshold.

After that it just never happened. Silverlight was too busy saving the world. Gale did mention toward the end that their chance had come and gone. Which was a nice recognition of it by the game.

I also noticed at some point that one of the patches made it so sex was only possible at the end of Act 1. Where before that it could be much sooner. Here a story on it I am not sure exactly how much this patch changed. But I know my January/Karlach romance was before it, and at least some of my Silverlight/Gale one was after it.

Interesting. I’ve been avoiding the romantic dialogue options like the plague in Saryn’s game. That party after saving the Grove was a frickin’ minefield! It’s like most of the main companions suddenly wanted to get in her pants! It was kinda ridiculous. I had pretty low approval from Lazy, and she was all like “I want to lick the sweat off of you.” blink.gif

Gale, Wyll, and Karlach have been properly respectful and haven’t voiced any unfortunate “feelings”. Halsin had been behaving, but he tried some corny line about forgetting himself when around one of nature’s beautiful creatures or some such crap.

I’m not sure if she’s going to go for any of that yet, but I will say Shady’s has felt the most organic. Even though she did try to trick Saryn into spending the night with her after the party.

“Share a bottle with me?”, she asked nonchalantly, as images of the two of them writhing together in passion’s throes danced through her mind.


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SubRosa
post Nov 9 2023, 03:50 AM
Post #343


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Just when I thought I was out, they pulled me back in.

I rolled two new toons for Baldur's Gate 3 a few days ago.

Harper is a Tiefling College of Swords Bard

Kaelin is a Half-Wood Elf Druid of the Spore Circle

To reflect their fictional counterparts from the Stormcrow-verse, I made each the other's Guardian.

I have played each a bit, to get a feel for the two classes. I know a little bit of the Druid class from having Jaheria as a companion in past playthroughs. But she's a late game character, so you only get her at high level. You never get the early game play of a Druid with her. I also never made her or Halsin a Spore subclass, since it felt out of character for each.

The Spore sublclass is interesting in that they get extra Necrotic damage to all their weapon attacks, apparently ranged or melee. They also get a weird reaction attack that does Necrotic damage. It confused me to no end, because it is listed as a reaction. But it does not work like one (like Counterspell or Sentinel). It does not trigger due to an enemy doing something. Instead unlike all other reactions you have to activate it during your character's turn, the same as any other ability. The thing is that instead of using a regular action or bonus action, it takes a reaction. So you can't counterspell or attack someone trying to disengage in the same turn you use it). Basically it gives you a free attack during your turn in addition to your action and bonus action.

Because of the extra Necro damage on every attack, I built Kaelin as a dual-wielder, using a scimitar and the flame blade spell. Once I can get them, I plan to use dual hand crossbows as well. I also have Astarion in this playthrough, so right now he has the only pair of those in the party.

Harper is my first time playing a Bard. I am enjoying her game more, as her class makes her much more predisposed to be the front-facing member of the party. She's got the chops to persuade people into pretty much anything. Also a major skill beast. So she subs in for a rogue really well when it comes to traps and lockpicking. So I did not get Astarion for her run through. I just left him by the crashed nautiloid.

I went Swords subclass because I read about the Flourish ability they get. It is actually 6 specific attacks you can use, half with melee, half with ranged weapons. There is a Defensive, Mobile, and Slashing version of each. Defensive gives you an AC bonus. Mobile is neat, as it does knockback in addition to the damage. Then it gives you the option of teleporting to the side of your victim where they land. So you can continue attacking them if you have more actions. Also, really good for hurling people off cliffs!

That was confusing for me, as I could not find the button to click for the teleport to target after making the flourish. It turns out it is over on the far right side of the HUD, where things like recasting ritual spells are normally shown. It only shows up there when you can use it. Otherwise it disappears.

Finally the Slashing version gives you the option of attack two targets. I think the early game versions are broken, and allow you to use both attacks on the same target. But I believe they fixed that in the most recent patch.

I also went the dual-wielding route with Harper, giving her dual rapiers in melee, and dual hand-crossbows at range. So far at low level she is quite striking. Not as tough as a pure Fighter or Barbarian or Paladin of course. But impressive.

I also kept Shadowheart around for both their playthroughs. For each I made her the War subclass, which I have never done before. I am liking it. The War Priest gives her an extra weapon attack even at low levels. It also allows you to use your Channel Divinity charges to give you a bonus to your attacks. I dipped into 1 level of a Fighter for her to give her the Duelling fighting style, which adds +2 damage to one-handed weapons. It works even if you are using a shield. So she is using a Rapier and Shield, and has been pretty effective in melee, especially at the start of the game.

It reminds me of the old days in BG2 when I would give Viconia the Flail of Ages, tank her up in plate, and she would be a beast in melee.

I also left Lae'zel behind in both games. I am curious to see how things work out without her.

Also the console commands are coming in really handy in these playthroughs. I have been using them to respec characters and tweak their appearances. It is a lot more convenient than going to the camp to do so. Especially at the very start of the game before that's even an option.


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SubRosa
post Nov 9 2023, 09:53 AM
Post #344


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I tried a little experiment, and started a new game as an Origin character for once to see how it goes. I went with Karlach, since she is my favorite companion by far. I played the entire tutorial on the Nautioloid with her. Then I tried one more playing Lae'zel, but only to see where she starts out.

The opening cinematics are the same. Although that is not really accurate when playing an Origin. Karlach and Wyll don't go on board the Nautiloid until it gets to Avernus after all. But the first cinematic - before you create your character, has a first person segment showing you watch Lae'zel get infected by a tadpole, then yourself.

Once the cinematics are done, there are subtle differences. You still start in the same place as a custom character. Which I expected. But instead of coming out of a pod, you wake up laying on the floor. There is some character specific dialogue. For example Karlach remarks on how that Mind Flayer scrambled her fucking brain. Lae'zel just swears in Gith.

When you get to where Shadowheart is trapped in her pod, you get a new option to free her with a Barbarian. You can rip the lid of her pod right off with a Strength test! So I did that with Karlach. It was most satisfying.

Playing as Karlach, I deliberately got Lae'zel killed in the fight with the Cambions at the end. Then after the tutorial when you wake up on the beach. Lae'zel's body is there. It was in the same place you find Shadowheart's body if she dies in the tutorial. Right past where you find the living Shadowheart passed out.

That was all I did. But it was fun. Some day I am tempted to play the entire game as Karlach and Shadowheart to see how it goes. I have already played a Cleric with Silverlight. But making Shadowheart a War Cleric/Paladin sounds interesting. Playing Lae'zel might be interesting too.

Thinking about it did make me realize that most of the Origin characters really are not "the face of the party" style characters. In that they are not really persuasive, outgoing, diplomatic, or the type to really talk their way through things. Shadowheart is too busy being the brooding goth chick with a chip on her shoulder. Lae'zel has a personality that is just plain repulsive. Astarion was a honey trap, but he is too much of a misanthrope to really reach out to others without some very clear self-interest on his part. Karlach is a genuinely good person, but she is mostly a solve things with her fists person as she is written. Gale is also a good person and certainly pleasant enough. But he's kind of wrapped up in himself. Finally there is Wyll. Now he's the one I would pick for the party Face and nominal team leader without a custom made player character in the mix. He has real charisma, a drive to do what is right, a cheerful personality, and is an out-going people-person. That's probably why I usually multi-class him as a Paladin.


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Acadian
post Nov 9 2023, 01:00 PM
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Very cool. Glad you're still enjoying BG3. smile.gif


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Renee
post Nov 9 2023, 04:19 PM
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Kaelin especially looks a lot like she's described in the story.


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treydog
post Nov 13 2023, 11:38 AM
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Finally took the plunge... I have not been gaming much since retirement, which seems odd. Perhaps I have not felt the need for "escape" as much?

Anyway, BG3 feels at once familiar to my tabletop D&D past and yet new with the "Illithid Menace" storyline. Without doing a whole plot summary, which no one needs, Tav is my half wood elf ranger, now adventuring with Shadowheart, Gale, and Karlach- who he has just met. (He also decided that Karlach is a better companion than La-zael, despite the whole "catching on fire" thing. La-zael just... annoys... Tav. Frequently.)

Hardware and Settings Notes:

Upgraded RAM (which I have been needing to do anyway) from 8GB to 32GB. Wow did that improve loading times and rendering.

i5-7400 CPU is a bit underpowered, but MOSTLY manages the game well, as does the AMD Radeon RX580 GPU (except see below).

Hit first major crash last night, which is apparently a widespread issue with AMD graphics. First Raphael encounter- when he teleports your avatar to his "place." System black-screens... EVERY time.

Found a fix which worked to get past that scene load (all of these can be changed back after):

Lower resolution to something you can live with to get through the scene. (1080 suggested)
Cap frame rate at 30 FPS
Turn OFF Anti-aliasing

Once that was done, I went back to highest res my card supports, 60FPS, and TAA. A few other suggested tweaks to lighten GPU load without seriously affecting visuals- and the game looks (and plays) quite nicely.


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TheCheshireKhajiit
post Nov 13 2023, 02:57 PM
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QUOTE(SubRosa @ Nov 8 2023, 08:50 PM) *

Just when I thought I was out, they pulled me back in.

I rolled two new toons for Baldur's Gate 3 a few days ago.

Harper is a Tiefling College of Swords Bard

Kaelin is a Half-Wood Elf Druid of the Spore Circle

To reflect their fictional counterparts from the Stormcrow-verse, I made each the other's Guardian.

I have played each a bit, to get a feel for the two classes. I know a little bit of the Druid class from having Jaheria as a companion in past playthroughs. But she's a late game character, so you only get her at high level. You never get the early game play of a Druid with her. I also never made her or Halsin a Spore subclass, since it felt out of character for each.

The Spore sublclass is interesting in that they get extra Necrotic damage to all their weapon attacks, apparently ranged or melee. They also get a weird reaction attack that does Necrotic damage. It confused me to no end, because it is listed as a reaction. But it does not work like one (like Counterspell or Sentinel). It does not trigger due to an enemy doing something. Instead unlike all other reactions you have to activate it during your character's turn, the same as any other ability. The thing is that instead of using a regular action or bonus action, it takes a reaction. So you can't counterspell or attack someone trying to disengage in the same turn you use it). Basically it gives you a free attack during your turn in addition to your action and bonus action.

Because of the extra Necro damage on every attack, I built Kaelin as a dual-wielder, using a scimitar and the flame blade spell. Once I can get them, I plan to use dual hand crossbows as well. I also have Astarion in this playthrough, so right now he has the only pair of those in the party.

Harper is my first time playing a Bard. I am enjoying her game more, as her class makes her much more predisposed to be the front-facing member of the party. She's got the chops to persuade people into pretty much anything. Also a major skill beast. So she subs in for a rogue really well when it comes to traps and lockpicking. So I did not get Astarion for her run through. I just left him by the crashed nautiloid.

I went Swords subclass because I read about the Flourish ability they get. It is actually 6 specific attacks you can use, half with melee, half with ranged weapons. There is a Defensive, Mobile, and Slashing version of each. Defensive gives you an AC bonus. Mobile is neat, as it does knockback in addition to the damage. Then it gives you the option of teleporting to the side of your victim where they land. So you can continue attacking them if you have more actions. Also, really good for hurling people off cliffs!

That was confusing for me, as I could not find the button to click for the teleport to target after making the flourish. It turns out it is over on the far right side of the HUD, where things like recasting ritual spells are normally shown. It only shows up there when you can use it. Otherwise it disappears.

Finally the Slashing version gives you the option of attack two targets. I think the early game versions are broken, and allow you to use both attacks on the same target. But I believe they fixed that in the most recent patch.

I also went the dual-wielding route with Harper, giving her dual rapiers in melee, and dual hand-crossbows at range. So far at low level she is quite striking. Not as tough as a pure Fighter or Barbarian or Paladin of course. But impressive.

I also kept Shadowheart around for both their playthroughs. For each I made her the War subclass, which I have never done before. I am liking it. The War Priest gives her an extra weapon attack even at low levels. It also allows you to use your Channel Divinity charges to give you a bonus to your attacks. I dipped into 1 level of a Fighter for her to give her the Duelling fighting style, which adds +2 damage to one-handed weapons. It works even if you are using a shield. So she is using a Rapier and Shield, and has been pretty effective in melee, especially at the start of the game.

It reminds me of the old days in BG2 when I would give Viconia the Flail of Ages, tank her up in plate, and she would be a beast in melee.

I also left Lae'zel behind in both games. I am curious to see how things work out without her.

Also the console commands are coming in really handy in these playthroughs. I have been using them to respec characters and tweak their appearances. It is a lot more convenient than going to the camp to do so. Especially at the very start of the game before that's even an option.

I love the Spores subclass! It has a very different feel than the other Druids. In one of my tabletop games, I play a Spores Druid and it’s a lot of fun!


QUOTE(SubRosa @ Nov 9 2023, 02:53 AM) *

I tried a little experiment, and started a new game as an Origin character for once to see how it goes. I went with Karlach, since she is my favorite companion by far. I played the entire tutorial on the Nautioloid with her. Then I tried one more playing Lae'zel, but only to see where she starts out.

The opening cinematics are the same. Although that is not really accurate when playing an Origin. Karlach and Wyll don't go on board the Nautiloid until it gets to Avernus after all. But the first cinematic - before you create your character, has a first person segment showing you watch Lae'zel get infected by a tadpole, then yourself.

Once the cinematics are done, there are subtle differences. You still start in the same place as a custom character. Which I expected. But instead of coming out of a pod, you wake up laying on the floor. There is some character specific dialogue. For example Karlach remarks on how that Mind Flayer scrambled her [censored] brain. Lae'zel just swears in Gith.

When you get to where Shadowheart is trapped in her pod, you get a new option to free her with a Barbarian. You can rip the lid of her pod right off with a Strength test! So I did that with Karlach. It was most satisfying.

Playing as Karlach, I deliberately got Lae'zel killed in the fight with the Cambions at the end. Then after the tutorial when you wake up on the beach. Lae'zel's body is there. It was in the same place you find Shadowheart's body if she dies in the tutorial. Right past where you find the living Shadowheart passed out.

That was all I did. But it was fun. Some day I am tempted to play the entire game as Karlach and Shadowheart to see how it goes. I have already played a Cleric with Silverlight. But making Shadowheart a War Cleric/Paladin sounds interesting. Playing Lae'zel might be interesting too.

Thinking about it did make me realize that most of the Origin characters really are not "the face of the party" style characters. In that they are not really persuasive, outgoing, diplomatic, or the type to really talk their way through things. Shadowheart is too busy being the brooding goth chick with a chip on her shoulder. Lae'zel has a personality that is just plain repulsive. Astarion was a honey trap, but he is too much of a misanthrope to really reach out to others without some very clear self-interest on his part. Karlach is a genuinely good person, but she is mostly a solve things with her fists person as she is written. Gale is also a good person and certainly pleasant enough. But he's kind of wrapped up in himself. Finally there is Wyll. Now he's the one I would pick for the party Face and nominal team leader without a custom made player character in the mix. He has real charisma, a drive to do what is right, a cheerful personality, and is an out-going people-person. That's probably why I usually multi-class him as a Paladin.

I’ve often wondered how it would work playing as one of the origins. I would never do this since I prefer to play my own characters.

QUOTE(treydog @ Nov 13 2023, 04:38 AM) *

Finally took the plunge... I have not been gaming much since retirement, which seems odd. Perhaps I have not felt the need for "escape" as much?

Anyway, BG3 feels at once familiar to my tabletop D&D past and yet new with the "Illithid Menace" storyline. Without doing a whole plot summary, which no one needs, Tav is my half wood elf ranger, now adventuring with Shadowheart, Gale, and Karlach- who he has just met. (He also decided that Karlach is a better companion than La-zael, despite the whole "catching on fire" thing. La-zael just... annoys... Tav. Frequently.)

Hardware and Settings Notes:

Upgraded RAM (which I have been needing to do anyway) from 8GB to 32GB. Wow did that improve loading times and rendering.

i5-7400 CPU is a bit underpowered, but MOSTLY manages the game well, as does the AMD Radeon RX580 GPU (except see below).

Hit first major crash last night, which is apparently a widespread issue with AMD graphics. First Raphael encounter- when he teleports your avatar to his "place." System black-screens... EVERY time.

Found a fix which worked to get past that scene load (all of these can be changed back after):

Lower resolution to something you can live with to get through the scene. (1080 suggested)
Cap frame rate at 30 FPS
Turn OFF Anti-aliasing

Once that was done, I went back to highest res my card supports, 60FPS, and TAA. A few other suggested tweaks to lighten GPU load without seriously affecting visuals- and the game looks (and plays) quite nicely.

I’m glad you got it working! I think the game is really run and a must play for folks who like RPGs.


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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May you walk on warm sands!
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SubRosa
post Nov 13 2023, 11:07 PM
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Welcome to Baldur's Gate treydog. I have never had trouble with crashing once I am in the game. But I have an Nvidia card, not an AMD. I do get CTDs when starting it. Often it will get to 50%, and then crash. Sometimes I have to start it 3-4 times before I can get past that. Once it goes over the 50% point, it works fine though.

In my first few playthroughs I kept every companion in the party, because I wanted to see where their stories went. Now I am getting more choosy, and am deliberately not recruiting some people. My first was with Shadowheart, when I played a Cleric of my own. It was just redundant having her around.

Now I usually don't include Lae'zel in my adventuring parties either. She is just entirely repellent in personality. Even vinegar would say she is too astringent. Now I usually find myself just deliberately killing her in the final battle in the Nautiloid. She can usually keep those two Cambion reinforcements busy for a couple of rounds before they kill her. Once I just left her in the cage where the two Tieflings have her trapped before you reach the Druid Grove.

Speaking of which I did experiment with playing as Shadowheart last night. I recruited Karlach with her, but not Wyll. However, my first time doing a Long Rest there is a cutscene where Wyll shows up in camp, coming to kill Karlach. Then you get the same scene you do if you already have Wyll in the party when you first meet Wyll.

I also found that playing as Shadowheart is kind of like playing on hard mode at the very start of the game. In the Nautiloid you are basically down one party member, as it is usually you, Lae'zel, and Shadowheart. Now it was just Shady and Lazy. Plus Us of course. Then when you wake up on the beach you are all alone. Though there is only one real fight with intellect devourers before you can start recruiting Astarion and Gale, and Lazy is not too far off from them.


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TheCheshireKhajiit
post Nov 14 2023, 04:57 PM
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QUOTE(SubRosa @ Nov 13 2023, 04:07 PM) *
Then when you wake up on the beach you are all alone. Though there is only one real fight with intellect devourers before you can start recruiting Astarion and Gale, and Lazy is not too far off from them.

Yeah, that encounter with the Intellect Devourers can be won with a minimum of fuss if you sneak before triggering the encounter and make your way up to the little “mezzanine” area to the right. From there you can blast them with firebolt as they scramble to get up there. One of them is even hanging out in some flammable material so if you start with that one it will only need to be attacked once and the fire will do the rest.


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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May you walk on warm sands!
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treydog
post Nov 14 2023, 05:47 PM
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Tav and crew (Shady, Gale, and Karlach) cleared the Goblin Camp front gate relatively quickly (and quietly- Tav used his bow to take out the war drum).

Experienced the second "black screen crash" with the "3 Figures" cutscene at the bridge into the main camp. Sigh. Maybe I need to go with the minimal settings every time the party comes to a bridge? Kinda like when I was a kid and we would lift our feet off the floor of the car as we crossed a highway bridge.... tongue.gif

Settings changes again allowed me to get past it- unfortunately, since I did not know it was about to happen the first time, I still had to do a hard shutdown and restart of the PC, which I do not like doing. That is the biggest problem with that bug (I guess it is an Invidia vs. Radeon thing, rather like the old "Apple vs. Adobe wars").

Regardless of all that, I am still very much enjoying the depth and detail of the game. Now if I can just do something about that Phase Spider Matriarch. Need to catch her on the far west bridge and burn it out from under her so she fall into a chasm....

So much to do, so few hit points....


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TheCheshireKhajiit
post Nov 14 2023, 10:32 PM
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QUOTE(treydog @ Nov 14 2023, 10:47 AM) *

Tav and crew (Shady, Gale, and Karlach) cleared the Goblin Camp front gate relatively quickly (and quietly- Tav used his bow to take out the war drum).

Experienced the second "black screen crash" with the "3 Figures" cutscene at the bridge into the main camp. Sigh. Maybe I need to go with the minimal settings every time the party comes to a bridge? Kinda like when I was a kid and we would lift our feet off the floor of the car as we crossed a highway bridge.... tongue.gif

Settings changes again allowed me to get past it- unfortunately, since I did not know it was about to happen the first time, I still had to do a hard shutdown and restart of the PC, which I do not like doing. That is the biggest problem with that bug (I guess it is an Invidia vs. Radeon thing, rather like the old "Apple vs. Adobe wars").

Regardless of all that, I am still very much enjoying the depth and detail of the game. Now if I can just do something about that Phase Spider Matriarch. Need to catch her on the far west bridge and burn it out from under her so she fall into a chasm....

So much to do, so few hit points....

It’s been a while since I fought that battle, but I had trouble with the spider fight until I moved everybody but Assy to the upper cliff area adjacent to the tops of the columns on the far right side of the map. The spiders seemed to have less places to flee to up there.


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SubRosa
post Nov 14 2023, 11:24 PM
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I found the Cleric spell Poison Resistance makes that spider fight a whole lot easier. I think you need a 4th level cleric for that. My first time without it was a real grind. Since then it has become a lot easier.


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treydog
post Nov 19 2023, 06:51 PM
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Joined: 13-February 05
From: The Smoky Mountains



Having my toons leveled up (Level 3, I think) and approaching from a different direction made a big difference with the Mama Phasers Set on Poison Spider. (As did burning away some of her web bridges, one with her standing on it so she took falling damage).

Group (Ranger Tav, Karlach, Shady, and Gale) is now deep in the Underdark, trying to map and clear the whole place. Ran into a bit of a hiccup with Glut vs. Spaw because we had already taken out the Coal Gang at the Decrepit Village. Basically, because I did not give the "right" answer to Glut the first time we spoke, he wouldn't reveal his ambitions regarding starting a new circle. However, by talking to Spaw, we got access to the treasure cave AND then Glut asked us to kill everyone and make him King of he Underdark- Fungus Prefecture.

If we survive this little jaunt, I will add Lazy so we can go kick Githyanki buttock... um TALK to the Gith at the Creche she is so hot and bothered about.


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The dreams down here aren't broken, nah, they're walkin' with a limp...

The best-dressed newt in Mournhold.
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treydog
post Dec 27 2023, 02:34 PM
Post #355


Master
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Joined: 13-February 05
From: The Smoky Mountains



Astrid the Bard and crew (Shady, Gale, and Karlach- The "A" Team) discovered that if one Finds the Nightsong, then that means they cannot Rescue the Tieflings afterwards. Oops. Fortunately (for the aforesaid prisoners), there was a saved game.

In truth, I rather like the idea of that kind of "your choices have consequences" result.

Now off to Moonrise Prison.



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The dreams down here aren't broken, nah, they're walkin' with a limp...

The best-dressed newt in Mournhold.
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