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Chorrol.com _ The Elder Scrolls Online: Tamriel Unlimited _ The Elder Scrolls Online: General Discussion

Posted by: Dark Reaper Mar 27 2018, 12:17 PM

Saw a trailer for the next DLC of TESO called Summerset. Now the isle is in the standard game kinda but only a small island other wise you're playing in Valenwood and Elsweyr if you're playing as the Aldmeri Dominion.

Posted by: monkeyemoness Mar 27 2018, 09:00 PM

The lower half of the main island https://www.imperial-library.info/content/eso-alinor-and-ayarene but it ended up being cut. tbqh the old stuff is the only reason I'm excited for Summerset--continuation of the Triad arc aside--even if the art direction for the main island is a massive disappointment.

(There's a good chance NONE of it will come back, too, which is worse IMO. There seem to be some hints of it in what little we saw of Artaeum, so there's that.)

Posted by: Dark Reaper Mar 28 2018, 02:46 AM

QUOTE(monkeyemoness @ Mar 27 2018, 03:00 PM) *

even if the art direction for the main island is a massive disappointment.


Kinda my feelings towards the Morrowind DLC, in some ways it feels like returning home only that someone has rearranged the furniture.

Posted by: monkeyemoness Apr 1 2018, 04:04 PM

I sort of liked the look of the buildings and interiors. It felt like the logical graphic evolution of what we saw in TES III. The exteriors and monster designs were a little weird, though, and I wish we got to see more interiors than what we got.

==

(rambling ahead, I feel dizzy so I might come back and clear things up later)

Maybe it's just me, but I'm a little wary of the direction the game has taken in the past year or two. Since the Gold Coast DLC I've been wondering whether we still have the same team from the base game. Most of the voice actors seem to have moved on (sigh, good bye Steve Blum), the writing feels a little different, and One Tamriel somewhat shook up what I really liked about ESO compared to the main series of games: linear storytelling.

Like, on one hand I love that you can just go do whatever you want whenever you want (for those of you that weren't there for it, be thankful that you didn't have to grind to the Vet levels to even set foot on Craglorn), but on the other I wish they made it so the story recognized that? I mean, continuity between zones wasn't exactly perfect before (no spoilers, but some of the PC's reactions in Eastmarch were MASSIVELY stupid and maybe OOC after Shadowfen's events), but a few throwaway lines or altered quests would be nice.

Of course, it's been that way since before I started. For example, certain quests in the base game will not react to your race when they would probably turn out differently, particularly with races outside of the alliance (example: Khajiit in Stonefalls), a consequence of adding the Any Race Any Alliance upgrade without changing the game (and later, Cadwell's Silver/Gold, followed by One Tamriel, nothing having changed with either one)

I realize there probably isn't much money in it, but they should really overhaul the base game.

Then there's the character interactions themselves. The way the recent Chapters/DLC work, you can do them in any order in spite of having characters that show up elsewhere. For the most part, they seem to react to you having met them before, even if there are some issues with it (Orsinium characters will act as if you were with them in all encounters if you've only ever done one). This is probably a good counterpoint to my desire for continuity. There's a good chance that there will not be many meaningful changes between the dlc/chapters for recurring characters in the future, because if someone, say, died in a new DLC, how would they account for that if you didn't meet them in previous appearances? They don't seem to be willing to pretend like it hasn't happened yet in newer content, and they're not willing to lock the story into a certain linear path, so what we'll get is short, low-stakes cameos, and meaningful but one-shot characters that'll be forgotten by the next storyline.

There is some promise, though, even if the "timeline" is a bit disjointed. Naryu Virian's "story" seems to be progressing since the Gold Coast DLC, which is good in spite of me really hating the Sweetroll Killer quest because of the way the character interactions were written. Then there's (AVOIDING SPOILERS HERE) the promise of a plot thread left dangling SINCE THE GODDAMN BASE GAME IN SPITE OF ALL THE TEASING that'll finally be brought back up again in Summerset.

If they go the route they've been on, then I doubt there will be any meaningful payoff, especially for one particular character. There's the implication that Summerset will be a turning point in the story, so maybe I'm wrong. I hope i'm wrong.

Posted by: monkeyemoness Apr 10 2018, 02:18 PM

http://en.uesp.net/wiki/General:Matt_Firor_%26_Rich_Lambert_Summerset_Interview

Dunno whether this belonged here or in the "Here Is the News Topic" but I thought it fit here better. I'm not done reading it (and I'll get to the rest later) but uh...I went from 100 to 0 real quick when they got to talking about Summerset's design and lore.

QUOTE

Matt Firor: So I don't have to tell you guys this, but the lore – maybe some of your readers will know this – but the lore in Elder Scrolls is never definitive, it’s always told through the eyes of people that live in the world, which gives developers – not just us, but everyone that works on Elder Scrolls – certain leeway to kind of find what that person meant when they were telling the story. We used every piece of lore that we could find for Summerset, but a lot of it contradicted itself, so we found the path that we wanted to take and went from there. We're building on top of a foundation like we always do, but I think we came up with a really good direction. I don't think anyone will be shocked at any of the decisions we made if they know the lore. They'll go "okay, yeah, great, awesome!".

Uhh...okay I'm gonna hold you to that, but then

QUOTE
Alarra: So kind of related to that, there's been a lot of talk among fans about how what we've seen of it doesn't really match, necessarily, how it's been described - like Alinor's buildings looking like insect wings? Is that a matter of just, it's hard to reflect that in the gameplay, or was that a deliberate design choice, or is it the unreliable narrator?

Matt Firor:Yeah, you mean picking certain lorebooks, cities looked a certain way, but they're not definitive, so, you know… I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart.

If this is actually something he said, then I want to kick Todd Bethesda Coward in the Teeth. Because if there's one thing the games have consistently shown is that the complete opposite is true.

QUOTE
It's like, there's poor Altmer pig farmers, like, it's not like the high elves are better than anyone else, they're just different, right? They’re not like the super race, or they would’ve been able to control all of Tamriel. They have their own thing going, and so they can't be that much more advanced than everyone else. It just doesn't make sense in the lore. So with that in mind, that’s how we came up with the architecture for them.

First point about the poor farmers? Sure, that's true no matter where you go in Tamriel. But these are the Altmer. This is same nation that Tiber Septim had to use a goddang Giant Stompy Robot to conquer and the same nation that currently threatens the whole of Tamriel in the 4th Era. The same nation that apparently almost beat the Redguards during the Great War if it weren't for a Hero stopping them. (According to Legends, anyways, lmao) At the very least their capital should reflect their power and sophistication and not look like a fricking Breton City. Why would they come up with something that lines up to the high opinion that they hold of themselves and then throw it all away for something so goddamn terrible?

Before the Altmer's haughtiness and close-mindedness made sense, since they were the most magically advanced culture on Tamriel and were literally connected to their island through Magicka pulled directly from the Planets and stars. Now they're just insufferable fops with no redeeming qualities to their culture. Even if all of this was justified, did they have to go with the most painfully European architecture? Is that what we're doing now? Turning all of Tamriel into Europe? And here I thought Zenimax was above this, given their track record with the game so far.

Like, idk, these are the same assholes that misled everyone on the undead dragon in the Dragon Bones DLC dungeons (one of them claimed that the Dragon didn't get a soul from Alduin in spite of the DLC making no such claim), so maybe I really should wait and see what Summerset has before I judge, but uh

I'm not liking the implication that this is 100% what Bethesda wanted. Especially after the alleged quote from Todd Howard.

I'm still looking forward to the continuation of the story, but consider my interest in Summerset itself dead.

Posted by: monkeyemoness Apr 10 2018, 07:41 PM

QUOTE

baratron: Where are the centaurs?

Matt Firor: Were they even in the lore?

(Alarra, baratron, Shifty answer at the same time that they appeared in Daggerfall and Legends)

Wicked_Shifty: They were in the game Daggerfall, so they should have been in Wrothgar and all over there.

Matt Firor: I'll take that under advisement.


Yeah, I don't think this guy should be allowed to talk about the lore. (I'm pretty sure it's the same dolt that caused a huge misunderstanding for Dragon Bones)

Posted by: ghastley Apr 10 2018, 08:13 PM

I don't want centaurs, I want nymphs. biggrin.gif

Posted by: Acadian Apr 10 2018, 09:06 PM

Already have nymphs (Bosmer). Hee! biggrin.gif

Posted by: monkeyemoness Apr 11 2018, 12:32 AM

For some reason I imagined the Fable series' Nymphs and suddenly thought of children-based monsters. Already in the games but they're unkillable. :v

Posted by: TheCheshireKhajiit Apr 11 2018, 01:59 AM

QUOTE

Matt Firor:Yeah, you mean picking certain lorebooks, cities looked a certain way, but they're not definitive, so, you know… I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart.

Indeed people would notice Mr. Howard. The fans noticed that Skyrim’s magicka gameplay, either by happenstance or design, was severely limited. This quote is very scary, especially when you look at Skyrim’s magicka gameplay. Now, maybe Khajiit is just being an alarmist, but is Bethesda signaling that they are trying to get rid of magicka in TES going forward and turn future TES titles into a low fantasy hack and slash/hiking simulator?

Posted by: RaderOfTheLostArk Apr 11 2018, 03:26 PM

That's...pretty disappointing what Firor had to say in that interview. While he has a point about the lore's malleability, at some point a line has to be drawn. You can't just do whatever you want just because of the interpretative aspects of lore. And I'm someone who supported the change in Cyrodiil's environment from how it was described initially.

From what I have seen of Summerset, I am also fairly disappointed. I was hoping for more distinctly Altmer architecture. Give me some crystal and coral structures, for Arkay's sake. There's very little of that, from what I have seen. Crystal Tower's design isn't particularly impressive to me either, to be honest. Granted, I haven't really looked into all of the promotional stuff for Summerset and it is going to be a long while before I play it (or the Morrowind expansion, for that matter). But still, can't say I'm a big fan of some decisions.

Speaking of centaurs, though, I really do want to see some more old-school TES monsters make a comeback. Give me some lizard men PLEASE, Zenimax.

I have some more thoughts, but that'll have to wait for later.

Posted by: Acadian Apr 11 2018, 04:46 PM

Heh, I hope Summerset is like a big beautiful Auridon. Pink trees, relaxing sunsets by the beach, beautiful music. . . . happy.gif

Posted by: monkeyemoness Apr 11 2018, 07:10 PM

In the end I don't think Matt Firor is someone they should be consulting about this sort of thing (see: the Centaur part) and I'll still be holding out hope that Summerset is like the rest of ESO where the quest lore is a lot better than what even Skyrim had, but holy wow.
I would have preferred Auridon's style architecture over this, as pretty as it is. At least it's consistent to elven motifs and architecture, whereas this is, as I keep repeating, suited better for High Rock.

And again, don't get me wrong, I think it's absolutely stunning. What little I got to see of the island from the streams and previews looks fantastic, it's just not Altmeri.

Posted by: Kane Jun 13 2018, 01:51 PM

So, I've got some questions for the ESO vets here. smile.gif

Need some advice for a noobie.... Trying to decipher classes and skills at UESP is frustrating, since I'm not too familiar with the game. What is the best class/skill combo to go with for a 2h, medium or heavy armor build?

I'm either going with that setup, or a tank.

Posted by: ghastley Jun 13 2018, 02:26 PM

None. It seems the game doesn't actually want anyone to play 2-handed.

I've been playing Unna Bear-Rider as 2-handed, and she gets no support from the level-up advisor, which keeps telling her she needs dual-wield and bow skills. I switched her from heavy to medium armour, as only tanks benefit from heavy, and all the tank skills are in the sword+board skill line. I'm still looking for the best mix of damage skills for a 2-hander, but it's going to fall well short of what other styles can do.

But don't worry - at level 43 (I think), you get scrolls to let you re-spec the character you like into one the game likes.

Posted by: Kane Jun 13 2018, 02:27 PM

Interesting, I've been reading that about 2h'ers elsewhere, which is a shame. (I love that style.)

Sounds like I will be tanking, since I prefer to solo and will do a lot of exploring!

Posted by: Grits Jun 13 2018, 02:50 PM

Hi Kane! biggrin.gif

I have had a lot of fun with Elke, my stam-sorc. She uses two-handed and bow. Good all around for solo play.

Posted by: Kane Jun 13 2018, 02:51 PM

That's encouraging! Thanks Gritsy. smile.gif

Posted by: Kane Jun 14 2018, 01:34 PM

Do y'all play on PC or are there some consolers here?

Posted by: ghastley Jun 14 2018, 02:22 PM

I get the impression that most, if not all, play on PC, but some also have a console. Pretty sure Grits has both.

And since you can play eight characters without purchasing extra slots, most of us have at least one character that goes against the grain, just for the times when you want to be completely different.

I made several characters early on, tried a few builds, and re-spec'ed (or not) later. My opinion is that the build you need to use for solo play while learning the game won't be the end-game spec the level-up advisor etc. recommend. It will have a broader mix of skills, as you need to fulfil all the roles for the solo parts.

But then you find your DPS build has skills that taunt when you don't want to, and have to swap them out, or become a tank. Or you need to swap from having a high pool of an attribute to an ability to regenerate it, so the points can go into a different one. More likely, is that you won't have enough slots of equipment or skills to get the combination effects, and will have to simplify. There are a lot of things that get boosts "when 5 heavy pieces worn" or "per guild skill slotted" making the specialist builds mandatory.

So build what you want to play to start with, and expect to change later. Since ZOS regularly make "balance changes" you might chance on the new must-have build.

Posted by: TheCheshireKhajiit Jun 14 2018, 02:42 PM

QUOTE(Kane @ Jun 14 2018, 07:34 AM) *

Do y'all play on PC or are there some consolers here?

PC here. Khajiit has a PS4 but rarely turns it on these days.

Posted by: Kane Jun 14 2018, 03:06 PM

Works for me! I think since I will be doing a lot of exploring and solo playing, I will start with a tank. I played RF Online for years and enjoyed tanking in that game, too, so I like the familiarity.

Reason I was asking about the platforms, is 'cause I just bought the PC version yesterday. My PS4 hard drive was too full for the most recent update, and getting it for the PC instead frees up 95gb of space on the console. I figured most were PC'ers, though!

Maybe I'll see some of ya out there. smile.gif I plan on starting in Stros M'kai as a Redguard with the name Rakaand or Sekh. (Hopefully they are available!)

Posted by: ghastley Jun 14 2018, 03:31 PM

The reason I play on PC is http://ghastley.org/ESO/images/Screenshot_20171202_150247.png.

I got accustomed to playing on three monitors with Oblivion, and just love the peripheral vision letting me see attacks from the side, or materials to gather that are off-path. Skyrim SE piled on the FX, and strains the video cards if I don't turn things down a bit, but ESO worked fine without twiddling anything.

P.S. you'll see that view soon, or at least the middle part. Stros M'kai -> Betnikh -> Glenumbra doesn't take long.

Posted by: Kane Jun 14 2018, 03:49 PM

blink.gif
That is a killer viewing setup!


Posted by: Dark Reaper Jun 14 2018, 04:08 PM

Just added Summerset DLC to my TESO collection for the PS4. So many backlogged quest so much time to do it in.

Posted by: monkeyemoness Aug 29 2018, 02:22 AM

https://forums.elderscrollsonline.com/en/discussion/155125/ex-mmo-qa-talks-about-early-days-of-eso That armor kicked dust into my third eye. But pretty much everything did tbh

Posted by: monkeyemoness Oct 27 2018, 01:11 AM

IPB Image

So this is the excuse they're using for the rectons done since Murkmire was retooled from its Adventure Zone days. Fair enough, I'm used to this by now. I will never get over Summerset tho. One of the downsides of a franchise that spans decades I suppose.

Ah right, https://www.elderscrollsonline.com/en-us/news/post/55055.

Posted by: TheCheshireKhajiit Oct 28 2018, 11:57 PM

Is there a lore reason why Meridia would frown upon one of her followers summoning a Winged Twilight and a Clanfear or scamp?

Posted by: Acadian Oct 29 2018, 01:09 AM

QUOTE(TheCheshireKhajiit @ Oct 28 2018, 03:57 PM) *

Is there a lore reason why Meridia would frown upon one of her followers summoning a Winged Twilight and a Clanfear or scamp?


I'd say no problem.

Daedra Lords do not consider daedra to be exclusive one Daedra Lord. Mehrunes Dagon's minions include winged twilights. . . but so too is the realm of Azura patrolled by winged twilights. Sheogorath uses seducers and golden saints. . . but so too is the realm of Meridia patrolled, in part, by seducers.

Based on that, I'd submit that Daedra Lords view the various daedra as tools and feel free to use them as they see fit to suit their purposes.

Meridia is considered to be a champion of both light and life. Therefore, the primary things her followers should eshew are darkness and undead.

A fair question might be what about the sorcerer skill branch of Dark Magic? I don't really see much 'dark' about the skills there and would not worry about that either.



Posted by: TheCheshireKhajiit Oct 29 2018, 01:22 AM

QUOTE(Acadian @ Oct 28 2018, 07:09 PM) *

QUOTE(TheCheshireKhajiit @ Oct 28 2018, 03:57 PM) *

Is there a lore reason why Meridia would frown upon one of her followers summoning a Winged Twilight and a Clanfear or scamp?


I'd say no problem.

Daedra Lords do not consider daedra to be exclusive one Daedra Lord. Mehrunes Dagon's minions include winged twilights. . . but so too is the realm of Azura patrolled by winged twilights. Sheogorath uses seducers and golden saints. . . but so too is the realm of Meridia patrolled, in part, by seducers.

Based on that, I'd submit that Daedra Lords view the various daedra as tools and feel free to use them as they see fit to suit their purposes.

Meridia is considered to be a champion of both light and life. Therefore, the primary things her followers should eshew are darkness and undead.

A fair question might be what about the sorcerer skill branch of Dark Magic? I don't really see much 'dark' about the skills there and would not worry about that either.

So honestly a Templar healer would be ideal for a follower of Meridia, what with all the “light magic” and what not. Or perhaps a dark Sorc could be seen as a product of the light?

Posted by: monkeyemoness Oct 29 2018, 02:32 AM

QUOTE(TheCheshireKhajiit @ Oct 28 2018, 05:57 PM) *

Is there a lore reason why Meridia would frown upon one of her followers summoning a Winged Twilight and a Clanfear or scamp?


AFAIK, there isn't anything about them that she'd object to. So long as it's nothing related to necromancy, undead or otherwise tampering with life energies, she's probably okay with it. After all, Meridia's described as having "heroes of many hues" under her service or referred to as "The Greedy Woman" in the Illiac Bay. (Umarril the Unfeathered was one of her champions)

As for Sorcerer abilities, I think at least one of the Stormcalling skills mentions Meridia's power, so a lightning Sorc would probably be the most, uh, "Meridia" of the 3 skill lines.

Posted by: TheCheshireKhajiit Oct 29 2018, 02:52 AM

QUOTE(monkeyemoness @ Oct 28 2018, 08:32 PM) *

QUOTE(TheCheshireKhajiit @ Oct 28 2018, 05:57 PM) *

Is there a lore reason why Meridia would frown upon one of her followers summoning a Winged Twilight and a Clanfear or scamp?


AFAIK, there isn't anything about them that she'd object to. So long as it's nothing related to necromancy, undead or otherwise tampering with life energies, she's probably okay with it. After all, Meridia's described as having "heroes of many hues" under her service or referred to as "The Greedy Woman" in the Illiac Bay. (Umarril the Unfeathered was one of her champions)

As for Sorcerer abilities, I think at least one of the Stormcalling skills mentions Meridia's power, so a lightning Sorc would probably be the most, uh, "Meridia" of the 3 skill lines.

And wouldn’t you know, we are in need of a lightning spellcaster on our crew!

Posted by: ghastley Nov 1 2018, 04:58 PM

Someone on the ESO forum today was complaining that half the guild vendors are charging prices above average. blink.gif

When was Lake Woebegone added as a DLC?

Posted by: Acadian Nov 7 2018, 02:11 AM

I quite enjoyed this <4 min vid showing what a bit of creativity can achieve using the in game emotes and dances -

https://www.youtube.com/watch?time_continue=18&v=2a6z0N4vpBw

Posted by: TheCheshireKhajiit Nov 7 2018, 02:27 AM

QUOTE(Acadian @ Nov 6 2018, 07:11 PM) *

I quite enjoyed this <4 min vid showing what a bit of creativity can achieve using the in game emotes and dances -

https://www.youtube.com/watch?time_continue=18&v=2a6z0N4vpBw

Lol, wow that’s pretty impressive!

Posted by: Darkness Eternal Nov 9 2018, 12:33 AM

QUOTE(Acadian @ Oct 29 2018, 01:09 AM) *

QUOTE(TheCheshireKhajiit @ Oct 28 2018, 03:57 PM) *

Is there a lore reason why Meridia would frown upon one of her followers summoning a Winged Twilight and a Clanfear or scamp?


I'd say no problem.

Daedra Lords do not consider daedra to be exclusive one Daedra Lord. Mehrunes Dagon's minions include winged twilights. . . but so too is the realm of Azura patrolled by winged twilights. Sheogorath uses seducers and golden saints. . . but so too is the realm of Meridia patrolled, in part, by seducers.

Based on that, I'd submit that Daedra Lords view the various daedra as tools and feel free to use them as they see fit to suit their purposes.

Meridia is considered to be a champion of both light and life. Therefore, the primary things her followers should eshew are darkness and undead.

A fair question might be what about the sorcerer skill branch of Dark Magic? I don't really see much 'dark' about the skills there and would not worry about that either.


Totally right!

Here’s some info provided by a Dremora from ESO’s lore. We can assume it is true for other Daedra types as we’ve seen before.

“Though the Dremora find their greatest glory in the service of mighty Molag Bal, not all Dremora are able enough to belong to our ranks, and must find places elsewhere. Less-fortunate Dremora can be found in the service of Mehrunes Dagon, of Vaermina, of Clavicus Vile, and some poor Caitiffs and Churls even serve Peryite. All members of a given clan serve the same Prince, and preserve (to the best of their ability) the standard Dremora hierarchies."

Posted by: TheCheshireKhajiit Nov 9 2018, 05:20 AM

QUOTE(Darkness Eternal @ Nov 8 2018, 05:33 PM) *

QUOTE(Acadian @ Oct 29 2018, 01:09 AM) *

QUOTE(TheCheshireKhajiit @ Oct 28 2018, 03:57 PM) *

Is there a lore reason why Meridia would frown upon one of her followers summoning a Winged Twilight and a Clanfear or scamp?


I'd say no problem.

Daedra Lords do not consider daedra to be exclusive one Daedra Lord. Mehrunes Dagon's minions include winged twilights. . . but so too is the realm of Azura patrolled by winged twilights. Sheogorath uses seducers and golden saints. . . but so too is the realm of Meridia patrolled, in part, by seducers.

Based on that, I'd submit that Daedra Lords view the various daedra as tools and feel free to use them as they see fit to suit their purposes.

Meridia is considered to be a champion of both light and life. Therefore, the primary things her followers should eshew are darkness and undead.

A fair question might be what about the sorcerer skill branch of Dark Magic? I don't really see much 'dark' about the skills there and would not worry about that either.


Totally right!

Here’s some info provided by a Dremora from ESO’s lore. We can assume it is true for other Daedra types as we’ve seen before.

“Though the Dremora find their greatest glory in the service of mighty Molag Bal, not all Dremora are able enough to belong to our ranks, and must find places elsewhere. Less-fortunate Dremora can be found in the service of Mehrunes Dagon, of Vaermina, of Clavicus Vile, and some poor Caitiffs and Churls even serve Peryite. All members of a given clan serve the same Prince, and preserve (to the best of their ability) the standard Dremora hierarchies."

Heh and after Khajiit asked that question he just decided to make another Hircine devotee laugh.gif
Khajiit loves Hircine! biggrin.gif

Posted by: Acadian Nov 9 2018, 01:26 PM

Buffy's been hot and cold with Hircine:

Oblivion -
Hircine: "Kill a unicorn and bring me its horn."
Buffy: "Not now, not ever."

Skyrim -
Hircine: "Kill a werewolf who shredded an eight year old girl and bring me his pelt."
Buffy: "With pleasure."

ESO -
Hircine: "Defeat my Briarheart Reachman champion and I'll return this grotto to the Glenmoril Wyrd."
Buffy: "Sure. The Wyrd are better stewards of this land."

Posted by: TheCheshireKhajiit Nov 9 2018, 04:39 PM

QUOTE(Acadian @ Nov 9 2018, 06:26 AM) *

Buffy's been hot and cold with Hircine:

Oblivion -
Hircine: "Kill a unicorn and bring me its horn."
Buffy: "Not now, not ever."

Skyrim -
Hircine: "Kill a werewolf who shredded an eight year old girl and bring me his pelt."
Buffy: "With pleasure."

ESO -
Hircine: "Defeat my Briarheart Reachman champion and I'll return this grotto to the Glenmoril Wyrd."
Buffy: "Sure. The Wyrd are better stewards of this land."

Heh, Hircine is pretty easy to please. As long as it’s sporting, he really doesn’t care what you do laugh.gif
Although, he did seem fairly well pissed off at the end of the Bloodmoon expansion for TES3.

Posted by: Darkness Eternal Nov 9 2018, 04:44 PM

QUOTE(Acadian @ Nov 9 2018, 01:26 PM) *

Buffy's been hot and cold with Hircine:

Oblivion -
Hircine: "Kill a unicorn and bring me its horn."
Buffy: "Not now, not ever."

Skyrim -
Hircine: "Kill a werewolf who shredded an eight year old girl and bring me his pelt."
Buffy: "With pleasure."

ESO -
Hircine: "Defeat my Briarheart Reachman champion and I'll return this grotto to the Glenmoril Wyrd."
Buffy: "Sure. The Wyrd are better stewards of this land."

laugh.gif

Yeah Hircine has his two shades. But after digging some bit of lore he’s just as terrible as Molag Bal(turning maidens into deer and uh doing stuff before hunting them) in some aspects and not so terrible in others, like granting boons.


Posted by: TheCheshireKhajiit Nov 9 2018, 05:35 PM

QUOTE(Darkness Eternal @ Nov 9 2018, 09:44 AM) *

laugh.gif

Yeah Hircine has his two shades. But after digging some bit of lore he’s just as terrible as Molag Bal(turning maidens into deer and uh doing stuff before hunting them) in some aspects and not so terrible in others, like granting boons.

Bah! Your puny mortal conceptions of good and evil. Hircine, like other Daedra, are beyond such things! Hircine is what it is his nature to be; he simply is.

tongue.gif

Posted by: ghastley Nov 9 2018, 06:34 PM

QUOTE(TheCheshireKhajiit @ Nov 9 2018, 10:39 AM) *

Heh, Hircine is pretty easy to please. As long as it’s sporting, he really doesn’t care what you do laugh.gif

That's the impression I get, too. He won't ask you if you want to be hunted, but if you weren't capable of escaping, it would be much sport, would it? Fighting back is another matter, and if you win ... ohmy.gif

Posted by: TheCheshireKhajiit Nov 9 2018, 07:32 PM

Volrina Quarra!!!! Interesting!

Posted by: Darkness Eternal Nov 9 2018, 08:09 PM

QUOTE(TheCheshireKhajiit @ Nov 9 2018, 05:35 PM) *

QUOTE(Darkness Eternal @ Nov 9 2018, 09:44 AM) *

laugh.gif

Yeah Hircine has his two shades. But after digging some bit of lore he’s just as terrible as Molag Bal(turning maidens into deer and uh doing stuff before hunting them) in some aspects and not so terrible in others, like granting boons.

Bah! Your puny mortal conceptions of good and evil. Hircine, like other Daedra, are beyond such things! Hircine is what it is his nature to be; he simply is.

tongue.gif

Never used the word “evil”. Just said it was terrible. wink.gif

Posted by: TheCheshireKhajiit Nov 9 2018, 11:39 PM

QUOTE(Darkness Eternal @ Nov 9 2018, 01:09 PM) *

QUOTE(TheCheshireKhajiit @ Nov 9 2018, 05:35 PM) *

QUOTE(Darkness Eternal @ Nov 9 2018, 09:44 AM) *

laugh.gif

Yeah Hircine has his two shades. But after digging some bit of lore he’s just as terrible as Molag Bal(turning maidens into deer and uh doing stuff before hunting them) in some aspects and not so terrible in others, like granting boons.

Bah! Your puny mortal conceptions of good and evil. Hircine, like other Daedra, are beyond such things! Hircine is what it is his nature to be; he simply is.

tongue.gif

Never used the word “evil”. Just said it was terrible. wink.gif

Okie dokie laugh.gif

Posted by: monkeyemoness Jan 6 2019, 11:46 PM

I'm calling it now: the conclusion of the Elsweyr "saga" will reveal why the Interregnum period was forgotten, and it won't be fun for anyone involved.

Posted by: mALX Jan 7 2019, 12:23 AM

QUOTE(monkeyemoness @ Jan 6 2019, 05:46 PM) *

I'm calling it now: the conclusion of the Elsweyr "saga" will reveal why the Interregnum period was forgotten, and it won't be fun for anyone involved.


But they can't end the Interregnum in game; because the whole game is living in it (in the present)...right?



Posted by: monkeyemoness Jan 7 2019, 01:10 AM

Well, they won't have to end it, but I can totally see some sort of cosmic event that will ensure the events will be lost to time for some reason. I can't imagine how the game plays will be changed by anything that happens, but story wise? Totally.

Posted by: Renee Jan 28 2019, 03:04 PM


On the plus side, I've finally been getting curious about ES: Online. Where do I start? I'm not seeing anything on Steam. I already have my first character idea thought up. smile.gif And am looking forward to exploring some new lands (sort of). My gaming computer has specs that are just above recommended, so I'm good there. smile.gif

Posted by: ghastley Jan 28 2019, 03:40 PM

However you purchase, you'll have a huge download of the client. Direct purchase from ZOS is probably the simplest, as you're using a PC.

I'd avoid Steam, as that just doubles up your signon problems every time you use it. There have been times when everyone could play except the Steam users. I can't think of any benefit of Steam in this case.

Make your character(s) carefully, as MMO's have a lot of grind in character build-up, that you won't want to repeat.

In particular, class can't be changed, and the ESO classes can be very misleading. If you want to create a tank, you'll want a Dragonknight, if you want a healer, then choose Templar, and the others will be damage-dealers. The classes provide magical abilities and the weapon skills lines generally stamina abilities, so with the possible exception of a magicka sorcerer using staves, you'd expect to use some of each. That would be a mistake, as the successful builds pick either magicka or stamina and stay there. There are stamsorcs, and magblades, who aren't the classic spellswords at all.

A pure bow character is possible, especially as you don't just use one for ranged attacks. Perversely, you can use a one-handed weapon skill to do a ranged attack, and then close in with your bow! The distinction between multi-target and single-target is perhaps more useful. And for extra confusion, your armour may do more damage than your weapon. wacko.gif

On the other hand, you can roll eight characters before buying new slots, so you can try multiple classes (the only thing you can't change) without re-starting. Whether the extras are separate characters, or as in Acadian's game, multiple aspects of the same one, is up to you. The many "once per day" restrictions are generally applicable to the character, not the account, so each of your characters can get a riding lesson, do crafting writs and research, etc. if you have enough play time to run them in parallel.




Posted by: Acadian Jan 28 2019, 03:57 PM

Good advice from ghastley. Here's a couple basic links to help with the game:

UESP: https://en.uesp.net/wiki/Online:Online

Official Forums are invitation only and they'll send you an invite once you buy the game. In the meantime you might consider some lurking there: https://forums.elderscrollsonline.com/en/

As ghastley mentioned you cannot currently change your class but you can make multiple characters. Your race, name, skills, attributes and (later) champion points can all be changed so don't be afraid to experiment there.

Posted by: mALX Jan 28 2019, 05:49 PM

QUOTE(Renee @ Jan 28 2019, 09:04 AM) *

My BIFF (best internet friend forever) Lopov got his career started finally, which means most of my internet social life is gone. sad.gif For awhile, anyway. I have a feeling he'll be back eventually; he is as much of a gaming addict as any of us.

On the plus side, I've finally been getting curious about ES: Online. Where do I start? I'm not seeing anything on Steam. I already have my first character idea thought up. smile.gif And am looking forward to exploring some new lands (sort of). My gaming computer has specs that are just above recommended, so I'm good there. smile.gif



Oh, Lopov has moved to Germany and is working in a hospital there? I wonder if he is near Kaiserslautern and the Landstuhl hospital?

I am excited for him; and can understand if he doesn't have time to get online for a while = but also excited about the possibility of you joining ESO !!!! That is AWESOME !!!!


P.S. You can't mod ESO; but if you get the burning urge to mod something, you can always pull out a different game every now and then and toy with modding it. (I've been getting my modding angst out with Fallout 4 recently, lol).




Posted by: TheCheshireKhajiit Jan 29 2019, 03:47 PM

QUOTE(Renee @ Jan 28 2019, 08:04 AM) *

On the plus side, I've finally been getting curious about ES: Online. Where do I start? I'm not seeing anything on Steam. I already have my first character idea thought up. smile.gif And am looking forward to exploring some new lands (sort of). My gaming computer has specs that are just above recommended, so I'm good there. smile.gif

Joooooin ussssss.

Posted by: Renee Feb 4 2019, 05:18 PM

Wow, thanks everyone. smile.gif Perhaps you'll see me show up one of these days.

And we can't get it from Steam? GOOD. I'd rather not deal with Steam, honestly.

And I also know about the no-modding thing. Am okay with that. It's mostly that nobody plays the older games much anymore, that's what's got me interested.

ghastley: Thanks for the info about classes. My first character will probably be called Jean Yuss (or some such spelling of genius). Because of this name, she'll probably be interested in Intelligence-type stuff, so therefore, she'll be magey. bluewizardsmile.gif But I don't know how the dynamics work. Do people mostly play as characters in this game, or do they play as "themselves?" I can't play as myself. laugh.gif If I were to play as myself, I'd find a nice hovel to hunker down in, grab a book, and stare at the walls, rarely leaving whatever nicely safe locale I locate.

.... well, Acadian plays as Buffy, so I guess that answers my question.

mALX: Lopov is still in his home country; but he recently got his medical license, so he's a full-fledged doctor by now (I think that's how it works there). He plans on having a second child, learning German so he can work in Austria, and seems to have vowed off gaming. But I think he'll be back. heh heh heh... He always comes back.

Posted by: Grits Feb 4 2019, 05:43 PM

Renee, I find that there’s often a mixture of character and player chat when we get together. There are communities of RPers who chat only in-character, though. When I play it’s me riding along with my character just like in the single player games until a player speaks to me instead of Jerric, and then Jerric takes the back seat. I have met a few random people whose characters spoke to Jerric with no player interaction. This is always fun until inevitably he gets invited back to someone’s castle for a feast where it turns out he is supposed to be the main dish. (Lots of vampires in this game.) I cannot count how many times this has happened. Maybe he should put on a shirt.

Also, welcome to ESO!!! smile.gif


Great news for Lopov, I completely understand why he’s turning off the games for a while. Very best wishes to him and his family. And like you, I’ll be waiting here to welcome him baaaack! biggrin.gif



Posted by: monkeyemoness Feb 4 2019, 10:16 PM

I always liked the idea of spontaneous RP, but I always found that I can't spontaneously go in-character, let alone STAY in character. https://www.youtube.com/watch?v=jI67lFI1azI

Posted by: mALX Feb 4 2019, 11:39 PM

QUOTE(Renee @ Feb 4 2019, 11:18 AM) *

Wow, thanks everyone. smile.gif Perhaps you'll see me show up one of these days.

And we can't get it from Steam? GOOD. I'd rather not deal with Steam, honestly.

And I also know about the no-modding thing. Am okay with that. It's mostly that nobody plays the older games much anymore, that's what's got me interested.

ghastley: Thanks for the info about classes. My first character will probably be called Jean Yuss (or some such spelling of genius). Because of this name, she'll probably be interested in Intelligence-type stuff, so therefore, she'll be magey. bluewizardsmile.gif But I don't know how the dynamics work. Do people mostly play as characters in this game, or do they play as "themselves?" I can't play as myself. laugh.gif If I were to play as myself, I'd find a nice hovel to hunker down in, grab a book, and stare at the walls, rarely leaving whatever nicely safe locale I locate.

.... well, Acadian plays as Buffy, so I guess that answers my question.

mALX: Lopov is still in his home country; but he recently got his medical license, so he's a full-fledged doctor by now (I think that's how it works there). He plans on having a second child, learning German so he can work in Austria, and seems to have vowed off gaming. But I think he'll be back. heh heh heh... He always comes back.



Technically, you CAN buy ESO via Steam = just much better to buy it directly from Bethesda/Zenimax than to add a third party into the mix that you are at the mercy of.

Oh, I'm so glad Lopov is trying again, I was so sad to hear of his loss last year. If you talk to him = congrats on graduating; and good luck on a new little Lopov.


Posted by: mALX Feb 4 2019, 11:59 PM

QUOTE(Grits @ Feb 4 2019, 11:43 AM) *

Renee, I find that there’s often a mixture of character and player chat when we get together. There are communities of RPers who chat only in-character, though. When I play it’s me riding along with my character just like in the single player games until a player speaks to me instead of Jerric, and then Jerric takes the back seat. I have met a few random people whose characters spoke to Jerric with no player interaction. This is always fun until inevitably he gets invited back to someone’s castle for a feast where it turns out he is supposed to be the main dish. (Lots of vampires in this game.) I cannot count how many times this has happened. Maybe he should put on a shirt.

Also, welcome to ESO!!! smile.gif


Great news for Lopov, I completely understand why he’s turning off the games for a while. Very best wishes to him and his family. And like you, I’ll be waiting here to welcome him baaaack! biggrin.gif



This is primarily how it has always been for me in all the games; even single player. I am always with my characters; riding or fighting alongside them. In ESO = in the chatbox (text) if someone talks to me or to my characters = whichever one of us is spoken to will answer in the text chatbox.

If I am on voice chat in TeamSpeak or Discord; I'll always be the one everyone is talking to. (so I don't have to make up different voices for my characters, lol).


Posted by: Acadian Feb 5 2019, 12:14 AM

Renee, you were asking about playing characters in ESO. As you know, I only play by traveling along with Buffy (one character). But in ESO I ran into a couple problems.

You can't mod skills/abilities, ESO falls guilty to the D&D stereotype that precludes mystic archers, and none of the classes fully suit her. My normal reaction to this would have been to quit the game.

The other problem is that, being a dynamic multiplayer game, character skills and abilities are frequently tweaked/adjusted to promote 'balance'. The problem here is that if Buffy and I get attached to one class and that class takes some heavy 'nerfs', our inclination would, again, be to quit the game.

With those strikes, why choose ESO? The beauty and sheer mass/scale of the game is breathtaking. The game area is perhaps 100 times the scope of Oblivion or Skyrim - and constantly evolving/changing/growing. And the combat system is pretty good. That it is a multiplayer game (and all that comes with that) is a drawback we deal with.

So. . . our solution to the challenges was to create several versions of Buffy that, among them, could suit our needs. They each look identical and have variations on the name Buffy. Buffy views it as changing class on a whim and does so as readily as she changes outfits or how she styles her hair. From her perspective, she grabs a healing staff and goes out as a healer (that REALLY suits her nurturing nature). If she grabs a lightning staff, she goes out as a storm mage which feeds her penchant for magic. Finally, when she grabs a bow, she plays true to her roots as a pure bowgirl.

Posted by: mALX Feb 5 2019, 12:36 AM

QUOTE(monkeyemoness @ Feb 4 2019, 04:16 PM) *

I always liked the idea of spontaneous RP, but I always found that I can't spontaneously go in-character, let alone STAY in character. https://www.youtube.com/watch?v=jI67lFI1azI



OMG, I am hooked on this song now! I seriously can't stop listening to it!!! Thanks a lot, Monkey! Like I wasn't fried enough before; now you addict me to a song I can't even sing along with; and it makes me want to dance around my house like this:


https://www.youtube.com/watch?v=2vH_bB3UcIE




rollinglaugh.gif rollinglaugh.gif rollinglaugh.gif









Posted by: Renee Feb 5 2019, 02:18 PM

Acadian: Yes, I was thinking about the Glass Cannon thing your lass has always had going on. Especially with not having Strength or Endurance touched in Oblivion. Interesting that you came up with a solution of several Buffys (Buffies). That must be really fun to have others see her in different outfits throughout the day. smile.gif

mALX: Our Slovenian comrade's wife had a girl last year, named Eva, and they're trying for another as far as I know. So it's not all bad news there. I did a lot of PM'ing with him over the last 2 years, trying to help him through their loss in 2017.

I think if he comes back, he'll be surprised to see I'm playing an MMO! Heck, maybe he'll join us.

Grits: Okay, so there are full RP "rooms?" Or servers? Or is it just one big party? I'll probably arrive as myself when in safe zones (voice), but once my character is out in the world I'll switch to text because I don't actually speak as I'm gaming much, except to laugh and YARGH!! and make random noises. When I play Oblivion especially, I'm frequently laughing at NPC conversations, but this probably wouldn't always be appropriate when other gamers are present.

Is there any truth to the stereotype of "12 year-olds screaming into their mics?" or has ES:O been around for long enough that most of the crowd is mature?

I don't get the song monkey added, but maybe it'll make more sense later. smile.gif

Posted by: Acadian Feb 5 2019, 02:55 PM

ESO on PC has no built in voice. Team Speak and Discord are popular programs that many on PC use for voice. Chorrol has a small guild of us who are in Chorrol and we have a discord channel that some of us sometimes use during our monthly guild meetings. You can belong to up to 5 player guilds but don't need to belong to any.

Servers. Playstation and XBox have their own servers. For PC, you need to choose either North America or Europe server (PC NA or PC EU). Chorrol's guild is on PC NA. PC Chorrol players who live in Europe (like hazmick) chose PC NA to be with the majority of us. Only problem with choosing the farther server is slight degradation in connection. Your choice seems obvious then: PC NA server.

So, as a PC player, unless you intentionally join others you know on a specific private or guild discord / team speak channel, all your communication with other players is done via typing into a chat box. You can set differing options for your chat box to screen out as much or little as you want. Ignoring the chatbox and playing just like a single player works just fine.

Really, any level of 'mmo' play works fine from full cooperative big dungeon raids to pure solo just like in Oblivion or Skyrim.

Player vs Player in ESO is totally optional and you never have to fight another player ever if you don't want to so no problem there.


Posted by: Darkness Eternal Feb 5 2019, 03:05 PM

QUOTE
Is there any truth to the stereotype of "12 year-olds screaming into their mics?" or has ES:O been around for long enough that most of the crowd is mature?


You know the thought just occurred to me that I never encountered anyone in that age group while playing ESO and I’ve been playing for almost two years now. I heard them in the background but most are older players in thei early twenties. Hell I even did a trial with a retired veteran! Most are mature people and the community are always willing to help you out. Time to time you’ll come across unpleasant folks arguing in the group chat but that’s in Eastmarch tongue.gif

I’ve heard more twelve year olds and younger on Fortnite, however.

Posted by: TheCheshireKhajiit Feb 5 2019, 03:29 PM

Same, Khajiit has never encountered anything like that. This one will say again that he has never had an unpleasant experience when having to deal with another player.

Posted by: Grits Feb 5 2019, 03:31 PM

Text chat comes with different channels including the whole zone, just the small area around you, your guilds, a temporary channel for your group while you’re in one (which you will know when it happens), and a way to have a one-on-one private conversation with a specific person. You can adjust your chat window to only show certain channels. For example I have a window that only shows the Chorrol guild chat for when I want to tune out everyone else who is playing but still want to see if a Chorrolite needs help or wants to go do something fun. People who are doing a serious RP tend to use a private text chat channel (guild, group, or whisper), go to someone’s house where they won’t be disturbed by random people, or use one of the less busy public channels. This will probably not make sense until you are playing, but it will make perfect sense then.

In the early days of Playstation voice chat I always turned it off as soon as I entered a zone because it was a noisy mess of fools and background noise from open mics. I haven’t played on PS4 in a while, so I don’t know if it’s better. As Acadian said, voice chat is not built in to the PC ESO experience, so you’ll only have to speak out loud and hear people who you’ve chosen to interact with on their Team Speak or Discord (or whatever) channel. And you will not find me trying to imitate Jerric’s voice on there. laugh.gif

Sometimes you will find a bunch of people standing around in an out of the way place, looking like nothing is happening. They are probably setting a private channel on fire with their RP. This happened to Jerric outside a chapel in I think Bangkorai. A guy was standing on the steps in a hands-behind-back commander pose, facing a whole group of people. Jerric had a quest inside the chapel. So he walked up and stood at the edge of the group to see if anyone was going to tell him something. All was quiet, so he walked up around the side of the group and behind the commander to go into the chapel. There was nothing to stop him from running straight through the middle of them except that he is not a jerk. RP in the wild can get disrupted by random people.

There are apparently places that people go for pickup RP, I think one is a tavern in Riften? And lots of guilds who organize events. My Orsimer furniture maker Pog got zone-chat invited to a wedding once, which was fun. The actual vows and whatnot were on a private chat that he couldn’t see, but quite the party broke out in zone chat afterward.

Posted by: mALX Feb 5 2019, 06:19 PM


@ Renee - The Inns in ESO at night (especially on Friday or Saturday nights) are a good place to watch an ongoing RP among a group of people going down. They seem to be a standard meeting place for group RP's to take place.

The universal type color for RP is a light purple/violet color; so if you see that color in your chat box it is someone near you RP'ing. Every time I've been in an Inn at night I've seen that light purple text in the chat box. Some of them can get really interesting = like the one Grits saw above! I would be more interested in an RP like that than any of the romantic type ones I've seen.

But if you prefer to just play solo and have your own Roleplay in your game like you did in the single player games; you can do that too. Like Grits said; you can ignore the chat box; or set yourself up a chat box tab that filters out everything but "Whispers" (personal messages from someone that only you and them can see) - or just Chorrolites chat like Grits does; so you can hear what our friends here at Chorrol are saying to each other and friends can still reach you = or if you really want to immerse your self in solo gameplay you can set your character into "Offline" mode so no one can see when you are online.

I've been playing ESO since June 2015 and have not yet done every quest in the vanilla game; or completely finished every questline in all of the storyline DLC's that have dropped = that is how much content this game has!

And you don't have to PvP if you don't want to. There is dueling all over Tamriel; but I've set my "Social" settings to refuse any challenges automatically so I don't even have to answer any challenges. Other than that; the only places you will find PvP is inside Battlegrounds or down in Cyrodiil (both of which you have to actually choose to go to).





Posted by: ghastley Feb 5 2019, 07:08 PM

Note that Chat and Social settings are kept for each character, so if you roll more than one, don't forget to set them again on the new one. The defaults have you see all the chat, and not automatically decline duels. You won't automatically accept either, but you'll have to hit the "decline" key manually. There's a lot of other per-character settings, but those two have most effect.

If you have friends biggrin.gif then you'll see when they log on or off in the chat box. Fellow Guild members are not automatically friends.

Posted by: mALX Feb 5 2019, 07:35 PM


Also, one I learned the hard way = the default settings won't stop you from killing an innocent; so while you are learning the keyboard signals = it is really good to change that setting to "can't harm innocents" so if you accidentally whip out your blade trying to jump around an NPC in your way or blow off a spell in the bank = you don't end up having the guards after you, rollinglaugh.gif

(but if you join the Dark Brotherhood; you have to revert that setting back to the default again, lol).




Posted by: mALX Feb 5 2019, 09:51 PM

QUOTE(Renee @ Feb 5 2019, 08:18 AM) *

*snip
mALX: Our Slovenian comrade's wife had a girl last year, named Eva, and they're trying for another as far as I know. So it's not all bad news there. I did a lot of PM'ing with him over the last 2 years, trying to help him through their loss in 2017.

I think if he comes back, he'll be surprised to see I'm playing an MMO! Heck, maybe he'll join us.
*snip*


Maybe someone else's memory is better than mine = last year someone tried to download ESO on their PC and couldn't because of the whopping toll it takes on your hard drive space = was that Lopov? (or who?)





Posted by: Renee Feb 7 2019, 02:11 PM

QUOTE(Grits @ Feb 5 2019, 09:31 AM) *

And you will not find me trying to imitate Jerric’s voice on there. laugh.gif

Argh, dangit! laugh.gif

Hey thanks for all advice/info folks. I am glad I read it all because it prevents me from committing some sort of roleplaying faux pas. The purple text box thing for instance, I might have glossed over that in whatever online documentation ES: O provides.

ES: O sounds really fun though, like everyone who plays it nowadays is really into it.

I'll be finishing up Skyrim's Main Quest, just because I'm rather goal-oriented, and 2019 is THE YEAR I'm finally going to finish the MQ. After that I'll show up in Tamriel. Maybe I'll just show up though, surprise everyone.

mALX: It's possible he was the one trying to download ES: O on his old laptop (which is from 2010, and he gave it to his mom I think). He got a new Lenovo this past summer though. That one should have been able to run & contain

Posted by: mALX Feb 7 2019, 04:27 PM

QUOTE(Renee @ Feb 7 2019, 08:11 AM) *

QUOTE(Grits @ Feb 5 2019, 09:31 AM) *

And you will not find me trying to imitate Jerric’s voice on there. laugh.gif

Argh, dangit! laugh.gif

Hey thanks for all advice/info folks. I am glad I read it all because it prevents me from committing some sort of roleplaying faux pas. The purple text box thing for instance, I might have glossed over that in whatever online documentation ES: O provides.

ES: O sounds really fun though, like everyone who plays it nowadays is really into it.

I'll be finishing up Skyrim's Main Quest, just because I'm rather goal-oriented, and 2019 is THE YEAR I'm finally going to finish the MQ. After that I'll show up in Tamriel. Maybe I'll just show up though, surprise everyone.

mALX: It's possible he was the one trying to download ES: O on his old laptop (which is from 2010, and he gave it to his mom I think). He got a new Lenovo this past summer though. That one should have been able to run & contain



Oh, okay! Don't worry about the chat box = you can't type in purple by accident; you would have to set it up so your typing showed purple. I just had to look it up because I didn't know:

To turn your chat box type purple for roleplaying you would type /e (e standing for "Emote"). That changes the color of whatever you type to purple.

There are some other type colors that are automatically set up in the system when you load your game that you access using similar commands:

White = talking to anyone in your zone = only people within a short distance of you will see it

Red = yelling to anyone in your zone (only people near you will see it)

Aqua Blue = Whispers (seen only by you and the person you are talking to)

Orange = group chat = only the members you are grouped with can see it

Green = Guild chat = This is the default color for Guild chat; but I changed our Chorrolite Guild chat to pink so it stands out from any other chat colors.

Really light green = Guild Officer chat = You will only see this if you are in a guild and the Guild Master or one of the Officers is sending a message out to the whole guild.

(Yellow is the color of the system. If the system is sending you a message = those messages will always be in yellow).

But you have to tell the chat box to change the color of the text for what you are about to type:

In ESO, the Chat Box is actually your command line (kind of like using the Developer's Console Commands in single player games via the Tilde key)

You type in commands for either the Chat Box itself (telling it how you want to talk in there) or to command your character (tell them to sit, sleep, eat, wave, do jumping jacks, etc) - or to talk to the game maintenance people and let them know you need help.

To do anything in the chat box you type a forward slash and the command like this:

/say = to talk in the chat box in white colored type to just the people near you (in your immediate zone) - this is always good to use if you are in trouble and can't escape a dungeon or something; because the people that see it are already in your vacinity.

/yell = turns the type red so you are yelling at everyone near you

/whisper = to speak to just one certain person

Or to use emotes = whatever you type is what your character will do:

/eat
/drink
/sit
/sleep
/wave
/bow
/nod
/leanback
/laugh
/sweep
/rake
/flirt (I bought a "Personality" that modifies this command so it is really fun)
/dance
/faint (this one is hilarious!)

(etc). There are a ton of emotes built into the game that you can get your character to do; and the list gets bigger all the time; plus you can purchase some using Crowns or in-game gems).


If you are having any problems with your game you can type /bug to put in a "bug report" or if you get stuck between two rocks you can type /stuck and immediately a Dev will send your character to the nearest wayshrine = but charge you for the intervention.

I don't use the "/stuck" because they charge in game gold for it. It is much better (and free) to find the name of someone in either your friend's list or Guild roster and "Travel To" them (or if you own a house or apartment you can travel to it for free too)

But that Chat Box is your way to do all kinds of things in game; not just chatting with others. The first thing I did after leaving the tutorial dungeon was to test out all the emotes and pick favorites out.

I've also got an "Add-on" (like a mod) that works like the "Personality Idles" mod from Oblivion = whenever my characters are idling they will do various idle animations randomly from a list of ones I've chosen.

Before I narrowed the list down; my character was meeting Acadian's character for the first time and she suddenly started acting sick = then puked right on Buffy. That was Acadian's first impression of the game, rollinglaugh.gif (I immediately removed THAT emote from the list of emotes she could randomly use, laugh.gif ).







Posted by: ghastley Feb 7 2019, 04:41 PM

QUOTE(mALX @ Feb 7 2019, 10:27 AM) *

I don't use the "/stuck" because they charge in game gold for it. It is much better (and free) to find the name of someone in either your friend's list or Guild roster and "Travel To" them (or if you own a house or apartment you can travel to it for free too)

This is a good reason to get one of the free Inn Rooms A.S.A.P. - You can go back there to regroup from absolutely anywhere, whether you're stuck, lost, or just overloaded with junk and don't have a banker or merchant. There's one in the main city of each Alliance. If you create characters for all three Alliances, you can have one of each, and because they're account-wide, use them all. Morrowind chapter (now a DLC) added one in Vivec City, and Summerset added one, too.

As well as travelling to a player, you can also travel to their primary residence. However, leaving that can put you back where you came from. tongue.gif

Posted by: mALX Feb 7 2019, 05:34 PM

QUOTE(ghastley @ Feb 7 2019, 10:41 AM) *

QUOTE(mALX @ Feb 7 2019, 10:27 AM) *

I don't use the "/stuck" because they charge in game gold for it. It is much better (and free) to find the name of someone in either your friend's list or Guild roster and "Travel To" them (or if you own a house or apartment you can travel to it for free too)

This is a good reason to get one of the free Inn Rooms A.S.A.P. - You can go back there to regroup from absolutely anywhere, whether you're stuck, lost, or just overloaded with junk and don't have a banker or merchant. There's one in the main city of each Alliance. If you create characters for all three Alliances, you can have one of each, and because they're account-wide, use them all. Morrowind chapter (now a DLC) added one in Vivec City, and Summerset added one, too.

As well as travelling to a player, you can also travel to their primary residence. However, leaving that can put you back where you came from. tongue.gif



Agree with this 100%. Those free Alliance rooms are just a little bare hotel room when you get it; but they are priceless when you need to travel out of a situation; (and can always be decorated as you go = not to mention a bunch of fellow Chorrolites who would be more than glad to send you some furnishings! )


Posted by: ghastley Feb 7 2019, 06:44 PM

QUOTE(mALX @ Feb 7 2019, 11:34 AM) *

Agree with this 100%. Those free Alliance rooms are just a little bare hotel room when you get it; but they are priceless when you need to travel out of a situation; (and can always be decorated as you go = not to mention a bunch of fellow Chorrolites who would be more than glad to send you some furnishings! )

Oh yes, furnishings. One of the more annoying things about ESO is that a beginning player can't make much in the furniture line, as the most basic items will require skills you don't have. You'll be able to make a bedroll, and you can easily get a crate for a table, and a stool to sit on.
http://ghastley.org/ESO/images/LuxurySuite.jpg
But then you have nothing to put on the "table" until you get a few more levels, (or a gift).
http://ghastley.org/ESO/images/LuxurySweeter.jpg
That mug requires rank 5 in metalworking if you want to make your own. The least requirement for any drinking vessel is rank 2, so you need some crafting experience before you can do anything. Getting to sleep on a raised bed, rather than on the floor starts around rank 4.


Posted by: mALX Feb 7 2019, 07:01 PM

QUOTE(ghastley @ Feb 7 2019, 12:44 PM) *

QUOTE(mALX @ Feb 7 2019, 11:34 AM) *

Agree with this 100%. Those free Alliance rooms are just a little bare hotel room when you get it; but they are priceless when you need to travel out of a situation; (and can always be decorated as you go = not to mention a bunch of fellow Chorrolites who would be more than glad to send you some furnishings! )

Oh yes, furnishings. One of the more annoying things about ESO is that a beginning player can't make much in the furniture line, as the most basic items will require skills you don't have. You'll be able to make a bedroll, and you can easily get a crate for a table, and a stool to sit on.
http://ghastley.org/ESO/images/LuxurySuite.jpg
But then you have nothing to put on the "table" until you get a few more levels, (or a gift).
http://ghastley.org/ESO/images/LuxurySweeter.jpg
That mug requires rank 5 in metalworking if you want to make your own. The least requirement for any drinking vessel is rank 2, so you need some crafting experience before you can do anything. Getting to sleep on a raised bed, rather than on the floor starts around rank 4.



laugh.gif Yes, this is why friends in game can be such a great help! All of us have a bunch of furniture we no longer use that we are trying to find room for; and have turned some of our houses into warehouses to hold it all, lol. I recently bought the Coldharbour Estate just to store a bunch of stuff I don't have a place for, lol.







Posted by: Renee Feb 11 2019, 02:20 PM

Nice! Thanks for all info. My gosh, this sounds a little overwhelming! Fun though. I think it'll be fun, right?

Do people make test characters for online games, or is that not as necessary? Every time I've tried to roll a test in the SP games, I always wind up getting sucked into full roleplays.


Posted by: Acadian Feb 11 2019, 02:51 PM

You can have multiple characters no problem - up to 8 right out of the box with the ability to buy 'slots' for more if you want to.

A character's class cannot currently be changed so that is the biggest initial decision - and class choice is pretty important.

You can also not change a character's alliance but that is not very important.

Skills, morphs of skills, attributes and (for higher level characters) champion points can all be changed at will for a bit of in game gold.

Race, name, appearance can all be changed for real money.


Posted by: ghastley Feb 11 2019, 03:11 PM

QUOTE(Renee @ Feb 11 2019, 08:20 AM) *

Do people make test characters for online games, or is that not as necessary? Every time I've tried to roll a test in the SP games, I always wind up getting sucked into full roleplays.

Test characters aren't really a good idea, because of the amount of grind involved in MMO. You need to invest a lot of time finding out if a character works before you really know. So I have one of each race, two of each class (or more) so I can do things with a better-suited character when appropriate. That does mean doing stuff over again with another character, but daily chores become more efficient after a while, and don't get too tedious. Some get played more, some less, but if they make changes in the game, at least one of mine benefits, and another character may start seeing more play time.

However, the PTS is the place for disposable characters. They periodically wipe everything, or do a fresh copy from the live server (approximately alternating those). So if you have a build that you're not likely to want to keep, do it there. You can create a character at a high level, instead of building them up, and find out quickly if it won't work. That's assuming you can factor out your own lack of practice with the game. tongue.gif

The PTS requires a second install of the game, as the client is synchronized with the server. Only do that if you have space for it.

Posted by: Renee Feb 11 2019, 05:42 PM

I am experienced RPG-er. Been choosing classes since the '80s (and sticking with them) in dice-roll games, so I'll be good there. Arena has classes too, it's all fine.

Weird that we have to pay money to change face though. Really weird. Never heard of anything like that before!

What is PTS?


Posted by: ghastley Feb 11 2019, 05:54 PM

QUOTE(Renee @ Feb 11 2019, 11:42 AM) *

What is PTS?

PTS = Public Test Server.

You can download a client for that if you have the regular game. You get to try out the new content for a while before it gets into the main game, as an ongoing beta test. Periodically, the character info from live gets copied across there, so you're often playing with your own familiar characters, but there are alternate periods where everyone has to start from scratch with new ones. For that situation you can create a maxed-out template character and assign their skills and attributes in chargen. Or you can start a zero-level one to try out the new features as a starter character if you prefer.

Elsweyr will be there before it goes live, and if they don't have enough pre-orders, they may invite extra players to check it out. I got an invite for Summerset, and I still don't have that. When it went live, I lost access to the chapter on PTS, too.

Posted by: mALX Feb 11 2019, 06:49 PM

QUOTE(Renee @ Feb 11 2019, 08:20 AM) *

Nice! Thanks for all info. My gosh, this sounds a little overwhelming! Fun though. I think it'll be fun, right?

Do people make test characters for online games, or is that not as necessary? Every time I've tried to roll a test in the SP games, I always wind up getting sucked into full roleplays.


To me, ESO is actually as much or more fun than Oblivion; and Oblivion was always my favorite game of all time. The difference is = with ESO, there is no end point where you have done everything and have to start repeating doing the same thing over and over or start a new game again and again (because ESO keeps adding new content every other quarter of the year). I still haven't even done everything there is to do in the vanilla game yet!

As far as Test characters goes = I did this too; so did Acadian (which is how he ended up with numerous versions of Buffy). See, you can read about a Class or Race; but actually playing them might feel different than you expect = it might turn out that you don't connect as well with one Class as you do with another.

Thank goodness the game gives you 8 characters to test out what you want. If you don't like one right now, it is sometimes good to keep them in the bank and have them hold items in their inventory ("Bank Mules") = because later on you might want to try that Class again; and you will have it there.

That happened to me with my Tank, Britta. I really just didn't know how to build or play a Dragon Knight; so I tried to play her like I did my NightBlade characters. That didn't work on her; so I shelved her (I didn't delete her because I needed her extra inventory slots to hold all my hoarded junk, and each character can hold between 60-200 items depending on how big their backpack and horse's saddlebags you've bought them are).

Britta sat in my bank and held items for 3 years until a friend taught me how to play a Tank and told me I needed an Imperial Dragon Knight = that is what she was! I pulled her out and now she is one of my favorite characters!

I am not adept at figuring out the best way to get the most out of a Race or Class; but Acadian is! He has been teaching me how to build and play Sorcerers and Templars; and they are a blast to play and very powerful!

My favorite was always the NightBlade; because they are so much fun to play and kind of a jack of all trades type = they suited my play style very well = but now I also love the Templar; Sorceress; and Dragon Knight too! The Warden is a lot of fun; and I'm really looking forward to trying out the Necromancer!

When you are testing out a character; if you are not really happy with it = feel free to talk it out on here and see if some tips can help. (but also feel free to test out another Class too = find out what best suits YOUR play-style).







Posted by: Renee Feb 11 2019, 07:09 PM

Ha!!! Well I still haven't done everything in Oblivion or Skyrim yet, but I'm needing some changes. I like the sound of how we can test things out first. What a great idea.

And ... See it's good I am reading all this before I get in and play. I woulda been so confused ...

Stupid question I guess, but how does one pay for all this in-game content? I assume they just keep a credit card number on file, eh? Kinda scary. Maybe there's an option for pay-per-instance though.

Posted by: TheCheshireKhajiit Feb 11 2019, 07:30 PM

QUOTE(Renee @ Feb 11 2019, 12:09 PM) *

Ha!!! Well I still haven't done everything in Oblivion or Skyrim yet, but I'm needing some changes. I like the sound of how we can test things out first. What a great idea.

And ... See it's good I am reading all this before I get in and play. I woulda been so confused ...

Stupid question I guess, but how does one pay for all this in-game content? I assume they just keep a credit card number on file, eh? Kinda scary. Maybe there's an option for pay-per-instance though.

Khajiit puts his credit card info in everytime he buys something. No need to have it saved.

Posted by: mALX Feb 11 2019, 09:10 PM

QUOTE(TheCheshireKhajiit @ Feb 11 2019, 01:30 PM) *

QUOTE(Renee @ Feb 11 2019, 12:09 PM) *

Ha!!! Well I still haven't done everything in Oblivion or Skyrim yet, but I'm needing some changes. I like the sound of how we can test things out first. What a great idea.

And ... See it's good I am reading all this before I get in and play. I woulda been so confused ...

Stupid question I guess, but how does one pay for all this in-game content? I assume they just keep a credit card number on file, eh? Kinda scary. Maybe there's an option for pay-per-instance though.

Khajiit puts his credit card info in everytime he buys something. No need to have it saved.



Same here; I just give them my credit card info if I am buying something; but they have to ask for it each time.

My son's game pays nothing. He doesn't have any Plus membership (which costs around 12-15 dollars per month depending on how many months you pay for in advance). He hasn't bought any DLC; doesn't buy anything in the Crown Store = his game is totally free to play. He got 500 Crowns for buying the game (to spend in the Crown Store) = and still has them four years later! He never even spent those! So you can play totally for free if you want (other than the cost of the original game).

** Plus memberships get to play all the DLC for Free; can hold all crafting materials for free; have double the storage space in their banks and houses; get more XP for everything they do while playing; and are given 1650 Crowns to spend in the Crown Store for each month they pay for the Plus membership. Recently they have started to give Plus members presents (like an outfit; a statue to put in their house; or discounts on mounts or pets, etc).

Because he doesn't have that double storage; he has to juggle his inventory more than I do. It takes him longer to level up his characters without that bonus XP; but he can use XP scrolls or potions to increase that. Even without all the DLC; he has never even come close to completing the full vanilla game.

I do pay for a Plus membership on my account; it comes to 85.00 dollars every 6 months (BUT that is including the taxes placed on any entertainment purchases made in the state of TN where I live, so I'm not sure how much lower that would be in a different state. You can check how much it would be in your state).

What I have done all along is wait for the 1 year anniversary of the big DLC and purchased them for my game at their anniversary sale when the price was 50-75% off the regular price.

(I didn't have to buy them because I got to play them free with the Plus membership; but just in case one day I couldn't keep the Plus membership I wanted to own them).

DLC is bought using Crowns. You get free Crowns with your Plus membership; or you can purchase Crowns. The normal prices for Crowns around 100-140 crowns per dollar = the more Crowns you are buying at one time means more crowns you get per dollar). I also wait till the Crowns are on sale to buy them; so I can get a much higher amount of Crowns per dollar than even that.

The game itself (and any new "Chapters") can only be bought using real world money (credit card) = BUT: Chapters eventually become DLC; which CAN be purchased for Crowns; and are Free to play if you have a Plus membership!

Example: Morrowind was the first Chapter. I think you could get it for 38.00 dollars if you pre-ordered it; or 50 if you pre-ordered the Collector's Edition. But = if you waited a few months after its launch; they put it on sale; so if you waited; you get it for less. Then after one year they turned Morrowind into a DLC; so it was now free to play for Plus memberships and could also be bought for Crowns in the Crown Store.

Summerset was the second "Chapter," and it has gone on sale 3-4 times since it launched around June 2018. This last time it was only around 17 dollars. When the next Chapter launches this June; Summerset will become a DLC and be able to be bought with Crowns or played free for Plus members.

Also: ALL DLC prices are cut on their Anniversary of their Launch or for certain Special Events; so if you wait for those sales you can buy all the DLC for 50-75% off their regular price!

And: Crowns go on sale several times per year; so you can choose to buy on the sales and keep a supply of Crowns to cover any DLC you want to buy throughout the year.

So you have a lot of control over how much the game costs you and when your credit card is used if ever.







Posted by: Renee Feb 11 2019, 09:24 PM

Okay that's good to know we can pay per instance, and also watch for special times of year, then spend Crowns. I'll probably get a whole bunch of content right up front, then be overwhelmed for about 6 to 8 months, or a year, or four years ha ha.

QUOTE(mALX @ Feb 11 2019, 12:49 PM) *

The difference is = with ESO, there is no end point where you have done everything and have to start repeating doing the same thing over and over or start a new game again and again (because ESO keeps adding new content every other quarter of the year). I still haven't even done everything there is to do in the vanilla game yet!

I wonder if this due to the fact that Zenimax makes this game? While Beth has spread themselves too thin with FOUR games recently (Fallout 4, Fallout 76, Starfield, and ES6) Zenimax Online is just coasting along, adding content even after 4+ years have gone by.

Posted by: TheCheshireKhajiit Feb 11 2019, 09:39 PM

QUOTE(Renee @ Feb 11 2019, 02:24 PM) *

I wonder if this due to the fact that Zenimax makes this game? While Beth has spread themselves too thin with FOUR games recently (Fallout 4, Fallout 76, Starfield, and ES6) Zenimax Online is just coasting along, adding content even after 4+ years have gone by.

Khajiit feels it’s more due to the nature of MMOs versus single player games. MMOs are a fairly major time commitment as it takes a good bit of time to build your character and understanding of a given character’s function in group content. Given how long people can play this type of games, it makes sense to continuously add content to keep interest in the game going. Keep in mind also that many players will buy extras like the + subscription and crowns which are big money makers, so by adding content they keep these players interested who in turn spend more money.

Posted by: mALX Feb 11 2019, 10:38 PM

QUOTE(Renee @ Feb 11 2019, 03:24 PM) *

Okay that's good to know we can pay per instance, and also watch for special times of year, then spend Crowns. I'll probably get a whole bunch of content right up front, then be overwhelmed for about 6 to 8 months, or a year, or four years ha ha.


You can just buy (pre-purchase) the new version coming out in June (Elsweyr) because it comes with the base ESO game; Morrowind; and Summerset installed in it. You won't get to play the Elsweyr part until May 20 no matter what; but if you purchase the Standard Edition or Collectors Edition in Digital form = you will get to play the base game, Morrowind, and Summerset now. (If you get the collectors edition now you will get all the mounts and pets now for all three Chapters).

Whichever Edition you buy; if you do get the Elsweyr as a pre-order; you will also get all of the "Pre-order rewards."


Then if you pay for any length of Plus membership you choose; you will have access to ALL the DLC the game has; and plus a stash of Crowns to spend in the Crown store equal to 1650 times the number of months Plus membership you purchased!

Here is a page that tells what all you can get with either version and how much they cost:

** Of course, you have to buy the one that includes the base game; not either of the ones that say "Upgrade."


https://www.elderscrollsonline.com/en-us/news/post/55537


And here are the pre-purchase prices:


https://account.elderscrollsonline.com/store?_ga=2.214152916.2113303451.1549914061-715500.1434973647



59.99 for the Standard Edition; 79.99 for the Collectors Edition; but if that is too high you can scan down the page to the older Editions; which are much lower. At the bottom of the page you can click on the Plus Membership to see how much it will be and what it offers, and also check out the Crown prices.


QUOTE(Renee @ Feb 11 2019, 03:24 PM) *

QUOTE(mALX @ Feb 11 2019, 12:49 PM) *

The difference is = with ESO, there is no end point where you have done everything and have to start repeating doing the same thing over and over or start a new game again and again (because ESO keeps adding new content every other quarter of the year). I still haven't even done everything there is to do in the vanilla game yet!

I wonder if this due to the fact that Zenimax makes this game? While Beth has spread themselves too thin with FOUR games recently (Fallout 4, Fallout 76, Starfield, and ES6) Zenimax Online is just coasting along, adding content even after 4+ years have gone by.


Don't forget Bethesda also launched a crapload of first person shooter and sports games; plus the free Fallout Vault game for phones and Elder Scrolls Legends card game during that same period too; not just the games you mentioned.

But a lot of those working on ESO were long time lovers of Elder Scrolls games from way back. It has the feel of the early Elder Scrolls games; but is like all of them put together. You can explore all of Tamriel in one game instead of having to change games to see the different Provinces.






Posted by: Renee Feb 13 2019, 05:08 PM

QUOTE(TheCheshireKhajiit @ Feb 11 2019, 03:39 PM) *

Khajiit feels it’s more due to the nature of MMOs versus single player games. MMOs are a fairly major time commitment as it takes a good bit of time to build your character and understanding of a given character’s function in group content.


Oh okay. See, i didn't know this. Makes sense though, looking at the way initial versions of WoW and Evercrack Everquest were around for many years.


QUOTE(mALX @ Feb 11 2019, 04:38 PM) *

You won't get to play the Elsweyr part until May 20 no matter what;


Oh I hope to have ES: O before then. I can't wait that long!

I think I'll spend a lot of initial time in Cyrodiil, since that is where I am most comfortable. I've got this idea that my first character will be very stealthy too. Shy, and not so overtly combat-oriented, unless she's playing some sort of background role. Hmm...

QUOTE
But a lot of those working on ESO were long time lovers of Elder Scrolls games from way back. It has the feel of the early Elder Scrolls games; but is like all of them put together. You can explore all of Tamriel in one game instead of having to change games to see the different Provinces.

OH wool, did not know this! I keep learning new things every day from you all.

How do people sound when they use their mics? I do have a pretty nice Logitech gaming headset, but I was talking into its mic the other day and my voice sounds rather broken-up. Unless I hold the mic right in front of my lips, that is. Or speak RATHER LOUDLY. Whenever I hear people speak in YouTube vids, they always sound much more clear. Maybe they are using actual microphones though, like professional ones.

Posted by: TheCheshireKhajiit Feb 13 2019, 09:27 PM

QUOTE(Renee @ Feb 13 2019, 10:08 AM) *

I think I'll spend a lot of initial time in Cyrodiil, since that is where I am most comfortable. I've got this idea that my first character will be very stealthy too. Shy, and not so overtly combat-oriented, unless she's playing some sort of background role. Hmm...

Word of warning: Cyrodiil is a massive PvP area. The Alliance War frontlines are in Cyrodiil so you have to always worry about being attacked by other players. The Gold Coast zone which contains the cities of Anvil and Kvatch is a PvE zone so you could spend your time there. It is DLC content though (Dark Brotherhood), so you will need to get that DLC or an ESO+ subscription to go there.

Posted by: mALX Feb 13 2019, 10:43 PM

QUOTE(Renee @ Feb 13 2019, 11:08 AM) *

QUOTE(mALX @ Feb 11 2019, 04:38 PM) *

You won't get to play the Elsweyr part until May 20 no matter what;


Oh I hope to have ES: O before then. I can't wait that long!

I think I'll spend a lot of initial time in Cyrodiil, since that is where I am most comfortable. I've got this idea that my first character will be very stealthy too. Shy, and not so overtly combat-oriented, unless she's playing some sort of background role. Hmm...


What I meant by that above is = Elsweyr won't launch until May 20 for those who purchased it early = but if you purchase it early; you will still be able to play the base game; Morrowind; and Summerset Isles right away.

Also, you have to be at least level 10 to go down to Cyrodiil; they don't let anyone under level 10 in there. I'm not sure about the Battlegrounds; but Cyrodiil stays locked right up till you reach level 10; then they send you a letter inviting you to come down.

When you come down there, someone will meet you when you land with the Quest arrow over their head = take that quest, it is good for a handful of skill points to spend leveling your skills up. They will train you to use the siege weapons and offer you Missions in the Alliance War.

You don't have to accept the Missions if you don't want to.

If I'm playing a young character I usually take the "Scouting" Missions (to spy on the enemy Forts). I also usually take one that says something like "Kill 20 Enemy Players." I don't go out looking for fights; but if someone attacks you and you are holding that (you get bonus rewards).

But when I go down to Cyrodiil; it is usually to explore and nab "Skyshards" = because there are SO many Skyshards down there.

(Every three Skyshards you find gives you a skill point to spend leveling up whichever skill you want to train up). Cyrodiil and the Imperial City Sewers are loaded with Skyshards; ; but it is harder to get them due to it being a PvP zone.

QUOTE(Renee @ Feb 13 2019, 11:08 AM) *

How do people sound when they use their mics? I do have a pretty nice Logitech gaming headset, but I was talking into its mic the other day and my voice sounds rather broken-up. Unless I hold the mic right in front of my lips, that is. Or speak RATHER LOUDLY. Whenever I hear people speak in YouTube vids, they always sound much more clear. Maybe they are using actual microphones though, like professional ones.



In game there is no voice chat; but if you want to hear people talking to you and them hear you = especially when you are playing with them (instead of all that typing in a chat box) you can use TeamSpeak or Discord. Our group from Chorrol has both available for use right now.

I don't know how Discord sets up the voice chat; but TeamSpeak has a pretty thorough voice testing function where you can actually hear what everyone else hears when you talk. (It is quite shocking, lol).

Does your headset have a USB connector? Because those load their own drivers into the PC every time you plug them up; making them SO much easier to use than the more expensive models.

If it doesn't have the USB connector; you can try updating the drivers; check to make sure the mike connection is working on your PC by trying using a different headset; etc. (The usual troubleshooting things you would do).

Also; when you put on your headset, are you lowering the mike wand down to your face? Because if the mike wand is up along the earpiece; it will do exactly what you described = (crackling, muted sound, etc). The mike wand should be close to your mouth; but to the side of your mouth (not in front of your mouth, so your "P" sounds don't pop people's eardrums). If you play with your mike or it brushes against your shirt/hair/etc = that will also cause it to crackle.

Here is something you might think about if you still have trouble after you troubleshoot the problem = I hate to EVER recommend them; but Walmart has a USB Headset that is hell of cheap to buy; but works Awesomely. It is a Logitech too; but one that will only last about two years before you'll have to pitch it and buy another. I bought two this last time so I'd have a spare when this one quits working.

(same with their keyboards = best and cheapest Razer gaming keyboard you will own for two years, then overnight suddenly turns to crap and you need to hurry to Walmart and replace it).

When you add up how little it costs to replace them every two years; you still come out ahead against buying a decent more expensive set. (everything Walmart sells has a two year lifespan on it anyway; except their meat which has so many preservatives and tenderizers that it will still be there in 20 years (and taste the same).

Anyway using any USB mike will eliminate ALL your connection issues. You plug it in, it loads the drivers and software and is ready to go without any "tweaking."






Posted by: RaderOfTheLostArk Aug 7 2019, 05:29 PM

It's good to be back playing ESO, but one thing I did not miss is just how much is tied to the game being multiplayer. Obviously, it's to be expected that a lot of it would be given it is an MMO, and it is nice to have activities that you can play with friends and other people, but it would still be nice to have the multiplayer be less influential. There isn't going to be a perfect balance that suits everyone, though, so I get it to an extent.

But in this case, I'm not referring to the game mechanics. I'm talking quests and story (even exploring other provinces outside of your alliance). The Alliance War affects so much in this regard that it can really hamper role-playing, and I'm not even a strict role-player. For explicitly Alliance War questlines, this obviously makes sense, even if it is a real stretch how they justify in-game the way you can experience the other two alliances (in my case, Covenant and Dominion). But still, some quests that don't necessarily need to be affected by it are still affected by it. And sometimes, it doesn't even need to be a wholesale change, but even a change of dialogue to acknowledge certain things would be nice.

Then again, I suppose there is only so much that Zenimax can do about this. With how much the game has to try to juggle, code, implement, etc., there are some concerns that just can't be assuaged. Only so much can be coded and implemented in a game like this.

Posted by: Lopov Oct 7 2019, 09:58 AM

I tried ESO for the first time yesterday. I bought the game - Tamriel Unlimited - in 2016 but my laptop back then couldn't handle it, my current one handles it with ease. I haven't yet seriously approached the game, I only created a test character and played through the Wailing Prison. I've never played any multiplayer games before, so I'm a n00b in this regard, but my first impressions are quite positive - it runs smoothly, the combat is fluid and interesting, the dialogue system seems okay too.

I have a few issues / questions, however, and what better place to ask than here.

1 - I can't play the game on the EU server. I don't have problems playing it on the NA, so looks like I'll stick to that one. The game runs smoothly and loading times are short. Whenever I tried running it on the EU server, I got a message that my computer isn't authorized to play this game and I got an access code on mail. Even when submitting this code I got the same message and a new code. I submitted it many times but not once did it work. Then I switched to the NA server and I could log in automatically, no need for any codes whatsoever. Still if anyone knows a possible reason, I'd prefer playing on the EU server because apparently loading times are even shorter.

2 - I can't take screenies - the notification appears but they don't save in the screenshots folder. I googled the issue up, and it seems related to my first name (my real name, not in-game name), because it has a non-English letter (Ž), because screenies are stored in a subfolder of the folder, which contains my name (hard-coded into my computer, difficult to change), don't store at all. I found some solutions online, the first one is to "trick" the game to save screenies to another folder, it has pretty detailed instructions, so I'll try it later when I'm home. The second solution is to press PrintScr, then save the screenie manually in Paint, it works, I tested it, but it's tedious.

3 - I read earlier in this thread that it's possible to turn off being attacked by other players. Nobody attacked me in the Wailing Prison, but I'd like to know where to turn this option off, I can't seem to find it. Also, it's possible to turn off being interacted with from other players. For now I'd like this turned off as well.

4 - there are some areas where you're together with other players and some that you're alone, right? For instance, in the Wailing Prison, where you need to destroy the eye sentinels, there were plenty of other real gamers around, while when fighting the boss, I was alone. My question is - if in an area with other gamers - can they loot chests / corpses before me? Also, some other gamer and me were fighting a skeleton archer, when it died, I looted it and took a sword from its body. Does this mean that the other gamer couldn't pick it up?

5 - I suck at picking locks, I follow the instructions, but I must be doing something wrong, because I constantly seem to break lockpicks. Don't bother with this, I'll become better with time. bigsmile.gif

6 - is there any way to use different colors for facial / body markings? Are there any DLCs / updates that add even more customization options?

7 - as I said above, I have the Tamriel Unlimited Edition. Are there any DLCs / updates you'd recommend I'd install from the very start?

That'd be all for now, thanks.

Posted by: Grits Oct 7 2019, 11:32 AM

Yay, welcome!! I will go into the game and see if I can figure out the answers to some of your questions. In the meantime:

3. Other players can’t attack you unless you are in Cyrodiil or the Battlegrounds. You will know that you are going there if you do, you can’t just wander in accidentally. Other players can request to duel you anywhere, but they can’t damage you unless you agree to the duel. There is a setting to automatically decline duels so you won’t be bothered. I’ll check where to find that setting.

4. Yes, some areas are solo instances where you will be alone. There is often a notice when you enter that you’re going into a solo instance, for example when you’re doing the quests in the main questline. In shared instances such as the Wailing Prison, some loot is shared and some is just for you. Everyone gets their own loot from corpses, but the locked chests are shared. The containers such as barrels, crates, sacks, and backpacks are instanced to you, so taking things from them does not remove anything for the other players. Crafting resource nodes such as alchemy plants, wood, and ore are shared.

7. The Thieves Guild and Dark Brotherhood are connected to DLC, so those would be good for thieves and murderers. Orsinium is a big zone with lots to do. I’d suggest playing for a little while and then deciding if you want to pay for an ESO Plus membership. That gives you access to all of the DLC as well as some other benefits.

I am delighted that you’re trying this game! I have found it to be a vast and beautiful world to explore.

Posted by: Acadian Oct 7 2019, 12:59 PM

1. Welcome to PC NA! That is actually a good thing since our Chorrol player guild is only on PC NA.

2. Never tried the game screenshot function. I still have Fraps installed and that works perfectly for my ESO screenshots.

4. Players who influence the death of a foe (even by healing the fighting players) get to loot the corpse. Resource nodes like chests, heavy sacks, flowers, ore, wood, etc are first come first serve.

5. Locks. I have a little better luck focusing on the bottom of the pin and watching for it to wiggle as it goes down. You're right that it takes practice.

6. No in game (or add on) color changers for face/body markings. Later in the game, you can buy/earn new markings and many of them come in differing colors.

7. I'd stay with Tam Unlimited for now. Play the game for a week or two and make sure you really like it. If you do, I'd recommend subscribing to ESO+. That will get you all the DLC and a bunch of perks that really do make life in Tamriel much more enjoyable and convenient. An unlimited crafting bag, the ability to dye costumes, even a stipend of game store currency (crowns) to help recoup some of the cost of ESO+.

Posted by: ghastley Oct 7 2019, 02:07 PM

I agree with everything already said. I'd just point out for (7) that the DLC add content, but don't change anything in the base game. Those changes were made when the DLC was released, but apply to everyone.

There are a few semi-exceptions, all relating to chapters. You could only get certified in Jewel Crafting by visiting Alinor. You could craft jewels, but couldn't do the writs. Psijic portals are only visible to those who have done the first quest of that line, so although they are all over Tamriel, you need Summerset to even know they exist.

This didn't happen with Morrowind to the same extent. Just like Elsweyr, a class was tied to the chapter, and you could only make a character of that class if you bought the chapter. Now Morrowind is a DLC, the Warden class is in the Crown Store separately. Necromancer may follow that pattern. Battlegrounds existed only on Vvardenfell initially, but are now all over Tamriel, and anyone can go there.

Other than that, it's just dungeons that won't be on your map without the DLC, and Wrothgar, Vvardenfell, Summerset, Murkmire and Elsweyr zones. You'll spend at least two years just exploring the rest. You can make equipment of the crafted sets from those zones at the Guild Hall, as we already copied the stations. You can buy the dropped sets anywhere, (at a price!), including at The Golden in Cyrodiil.

However, ESO+ is a major benefit (if only for the craft bag), and would give you DLC access.

Posted by: Lopov Oct 7 2019, 04:35 PM

Thanks all for warm welcome and answers.

1) Regarding the server - I forgot that most of you are on the NA server, no reason for me to try to play on the EU one anymore.

2) Regarding taking screenies - I solved the issue. Pressing the Windows button + PrintScr saves them in the default Windows folder.

3) Regarding chests and looting - do chests respawn in this game? Just curious, if someone "snatches" all the stuff right in front of my nose from some locked chest, does it ever respawn? I don't mean necessarily with the same loot, but if it respawns at all?

4) Regarding areas - are there many places, where there are other games like the Wailing Prison or are you mostly solo? Just curious, it doesn't bother me if there are others around, as long as they can't attack me, as you explained me.

QUOTE
You'll spend at least two years just exploring the rest.


This made me laugh! laugh.gif Based on my limited time for gaming, it'll take me four years. ohmy.gif Which means it'll probably take Renee twenty years. biggrin.gif

Two more questions:

Which class would be the closest to the spellsword? That's what I intend to do for my first playthrough. Dragonknight/Nightblade?

Why were some gamers in the Wailing Prison wearing what seemed to be very advanced armor and weapons? Can you come back to that place any time?

Posted by: Grits Oct 7 2019, 05:23 PM

3. Shared loot like locked chests and crafting nodes respawn on a timer, so yes, eventually a new chest will just appear where the looted one was. Instanced loot such as barrels, wardrobes, and backpacks respawn when you re-enter the zone (like through a loading screen).

I checked where to auto-decline duels and immediately forgot what menu it’s in. Sigh. I think it was under Options->Social.

4. There are lots of areas where other players can go and not as many that are solo.

There will be some high-level players in the Wailing Prison because you can start that questline (the main questline) any time. If you own the later Chapters your tutorial doesn’t start in the Wailing Prison, it starts on a ship for Morrowind or… I’ve actually forgotten how my own game starts. It’s something about waking up in a Khajiiti school. Anyway if I started a new character they wouldn’t go to the Wailing Prison until they accepted the quest that takes them there, at which point they could be in some fancy gear. There are also Costumes and Outfits that show on your character instead of the actual gear they’re wearing, so you could be seeing a new character in a costume that the player already has in their account.

Posted by: Acadian Oct 7 2019, 05:45 PM

The game does not do a good job of supporting a spellsword. It is stuck in the antiquated concept that mages use staves and magic and non-mages use swords/bows. More specifically, staff and spell damage/effectiveness is driven by your magicka pool and spell damage stat whereas melee weaponry and bow damage is driven by your stamina pool and weapon damage stat. So. . . generally, mages put all their attribute points into magicka and use enchantments/gear that enhances their spell damage. Conversely, non-mages put all their attribute points into stamina and use enchantments/gear that enhances their weapon damage.

Hybrid characters who do use sword and spell suffer from mediocre damage compared to those who focus on either magicka/spells or stamina/melee-bow.

That said, each and every class can build for stamina or magicka and do well. A stamina based bow sorceress is just as viable as a magicka based staff-using sorceresss for example.

One consideration of the game being online is that it is alive and changes (yes, skills too) over time as the game evolves via patches and updates. That is why many players eventually have multiple characters (or multiple variants of Buffy in my case) that are differing classes. When one does not fare well due to the nerf/buff/patch cycle, you have others that probably have fared better. The frequent changes to skills can be a source of frustration. Buffy has 'adapted' by embracing the approach of have multiple variants of herself and logging in on differing classes with no more concern than she gives to which hair style to wear that session. That also helps combat a desire to use bow and magic (which are not compatible in ESO as explained above) by having both pure mage and pure archer variants to play.

Posted by: ghastley Oct 7 2019, 05:57 PM

The classes in ESO basically define your available spells, as their abilities are all magicka-based (with a few exceptions), and you get all the stamina-based abilities from the weapon skill lines.

You can tank wearing cloth, and be a mage in a tin can. However, you can't viably become a hybrid using both magic and weapons, as you'll not be able to sustain both pools.

Posted by: mALX Oct 7 2019, 06:43 PM

QUOTE(Lopov @ Oct 7 2019, 04:58 AM) *

I tried ESO for the first time yesterday. I bought the game - Tamriel Unlimited - in 2016 but my laptop back then couldn't handle it, my current one handles it with ease. I haven't yet seriously approached the game, I only created a test character and played through the Wailing Prison. I've never played any multiplayer games before, so I'm a n00b in this regard, but my first impressions are quite positive - it runs smoothly, the combat is fluid and interesting, the dialogue system seems okay too.

I have a few issues / questions, however, and what better place to ask than here.

1 - I can't play the game on the EU server. I don't have problems playing it on the NA, so looks like I'll stick to that one. The game runs smoothly and loading times are short. Whenever I tried running it on the EU server, I got a message that my computer isn't authorized to play this game and I got an access code on mail. Even when submitting this code I got the same message and a new code. I submitted it many times but not once did it work. Then I switched to the NA server and I could log in automatically, no need for any codes whatsoever. Still if anyone knows a possible reason, I'd prefer playing on the EU server because apparently loading times are even shorter.

2 - I can't take screenies - the notification appears but they don't save in the screenshots folder. I googled the issue up, and it seems related to my first name (my real name, not in-game name), because it has a non-English letter (Ž), because screenies are stored in a subfolder of the folder, which contains my name (hard-coded into my computer, difficult to change), don't store at all. I found some solutions online, the first one is to "trick" the game to save screenies to another folder, it has pretty detailed instructions, so I'll try it later when I'm home. The second solution is to press PrintScr, then save the screenie manually in Paint, it works, I tested it, but it's tedious.

3 - I read earlier in this thread that it's possible to turn off being attacked by other players. Nobody attacked me in the Wailing Prison, but I'd like to know where to turn this option off, I can't seem to find it. Also, it's possible to turn off being interacted with from other players. For now I'd like this turned off as well.

4 - there are some areas where you're together with other players and some that you're alone, right? For instance, in the Wailing Prison, where you need to destroy the eye sentinels, there were plenty of other real gamers around, while when fighting the boss, I was alone. My question is - if in an area with other gamers - can they loot chests / corpses before me? Also, some other gamer and me were fighting a skeleton archer, when it died, I looted it and took a sword from its body. Does this mean that the other gamer couldn't pick it up?

5 - I suck at picking locks, I follow the instructions, but I must be doing something wrong, because I constantly seem to break lockpicks. Don't bother with this, I'll become better with time. bigsmile.gif

6 - is there any way to use different colors for facial / body markings? Are there any DLCs / updates that add even more customization options?

7 - as I said above, I have the Tamriel Unlimited Edition. Are there any DLCs / updates you'd recommend I'd install from the very start?

That'd be all for now, thanks.



1. Oh, I hope you stay on the NA server! For one reason: We all play on the NA server; and you can use our Guild Hall for all your crafting needs! The second reason is that the EU Server has had a lot of issues with some functions.


2. You actually can change your Account name if that is the reason you can't save your screenshots; especially if they are keeping you from getting your screenshots I'm sure they will let you.


If you set your screen to "Windowed" you can stretch the game window to fill the screen and still have access to your desktop activity bar at the bottom; making the "Paint" function more easily accessed.


3. To turn off PvP duel invites:

* Click on your "Escape" key to access your "Game Settings"

* Go down the list to: Social

* At the top of that screen you will see "Automatically refuse duel requests" = click on that.



4. Yes, other Players can beat you to a chest; they can beat you to plants and other loot too. However; crates, backpacks, dressers, etcetera = some may be empty when you look, and some may have items in them (but every Player who looks in them will have the same chance to get something in them as you do = it is random just like in the other Elder Scrolls games).

Looting the bodies of any enemy you have helped kill:

Not all bodies will be lootable; but the ones that are will give loot to everyone who contributed to the kill.



5. Lockpicking: Press down the tumblers slowly. When you feel the tumbler start to shake and make a rattling sound = release the pressure on the tumbler right away and it should lock into place. (if you hold it after it shakes or press it down further, it breaks the lockpick).



6. Look in the Crown Store for different markings; and also look in the "Crown Crates" section where you can buy items for "Gems." Different tattoos are offered every month or so in those two places.



7. If you get the "Plus" membership you can play all the DLC included in your membership; and decide which ones you want to keep. That is the best way to test them out.

The Plus membership can be purchased for just one month to test things out that you want to try; or you can pay for a longer period if you want all the benefits of it. (it has A LOT of benefits).


Some of the DLC are just two VERY hard dungeons; we get them once or twice per year. I always ignored those; you can never do those dungeons alone, and they are for very elite Players. (highest skilled in dungeon combat). I do not recommend buying any of them unless you join one of the elite Guilds that will train you to be at their level. (not many want you in their guild until you can do X amount of damage to dungeons bosses).

(So don't buy: Shadows of the Hist; Horns of the Reach; Dragonbones; Wolfhunter; Wrathstone; Scalecaller:



The ones that I always buy are the ones with new lands and new quests:

"The Dark Brotherhood" DLC gives you the area of Cyrodiil around Anvil, Kvatch = you get to visit all the same caves and Ayleid ruins from Oblivion's Anvil region!


"The Thieves Guild" gives you a section of the Redguard area of Hammerfell. ("Hews Bane")


"Orsinium" Gives you the Orc kingdom East of High Rock ("Wrothgar")


"Morrowind" Gives you the island of Vvardenfell. Vivec City, etc. = it is all there just like in the old Elder Scrolls game! (including Vivec himself!) Adds a new Class: "Wardens"


"Clockwork City" is Sotha Sil's area of fabrications = everything there is man-made beasts; like fabrications of mud crabs or daedra made of metal; kind of like the Dwemer enemies were. I think it is in Nocturnal's realm.

"Summerset" is Summerset Isles = the land of the Altmer. Adds the "Psijic" Skill line.


"Murkmire" is the Black Marsh region east of Cyrodiil. Argonian homeland.


"Elsweyr" will become a DLC next year around June. It is the Khajiit area due south of Skingrad (past the border below Cyrodiil). That DLC is Northern Elsweyr; and they are about to give us Southern Elsweyr next month. This DLC adds the "Necromancer" Class.

"Dragonhold" = is not out yet. It is coming out in November; and will be Southern Elsweyr.



ONLY if you like PvP = "Imperial City" = this is the Imperial City and the Imperial Sewers. It IS a PvP zone; so you WILL be attacked by other Players even if you have duels turned off = because they aren't dueling you, they are there just to kill you and the Daedra that have taken over the Imperial City.

"Imperial City" is a PvP zone, you don't go there unless you are ready to fight Players.






Posted by: Lopov Oct 7 2019, 07:10 PM

Thank you all for lots of valuable information. I'll keep coming back to this thread in the next days and read what all of you said once again, because I'll definitely forget some things.

In the end I decided to go with the Dragonknight class for my first t00n, and I'm just about to launch the game. But I can already see myself at the creation screen, when I'll begin pondering my decisions. Because being a Nightblade sounds so tempting as well. emot-ninja1.gif Not to mention Templars. viking.gif And with so many races to choose it's going to be a really difficult decision. whistling.gif

Posted by: mALX Oct 7 2019, 07:34 PM

QUOTE(Lopov @ Oct 7 2019, 11:35 AM) *

Thanks all for warm welcome and answers.

1) Regarding the server - I forgot that most of you are on the NA server, no reason for me to try to play on the EU one anymore.

2) Regarding taking screenies - I solved the issue. Pressing the Windows button + PrintScr saves them in the default Windows folder.

3) Regarding chests and looting - do chests respawn in this game? Just curious, if someone "snatches" all the stuff right in front of my nose from some locked chest, does it ever respawn? I don't mean necessarily with the same loot, but if it respawns at all?

4) Regarding areas - are there many places, where there are other games like the Wailing Prison or are you mostly solo? Just curious, it doesn't bother me if there are others around, as long as they can't attack me, as you explained me.

QUOTE
You'll spend at least two years just exploring the rest.


This made me laugh! laugh.gif Based on my limited time for gaming, it'll take me four years. ohmy.gif Which means it'll probably take Renee twenty years. biggrin.gif

Two more questions:

Which class would be the closest to the spellsword? That's what I intend to do for my first playthrough. Dragonknight/Nightblade?

Why were some gamers in the Wailing Prison wearing what seemed to be very advanced armor and weapons? Can you come back to that place any time?




3. Yes, in this game chests respawn (and always in the same location you saw them before, so if you see a spot you know you saw a chest at previously = always check it when passing to see if another chest is there).


4. Most of the areas have other Players in them; usually doing their own questing or dungeon crawling. (so you don't have to acknowledge them unless you want some help or they are asking you for help).

Very few areas are actually solo though; and those areas are because you are on a solo quest. (your quest journal will tell you if they are solo quests or not, but you can usually tell by the fact that the only people around you are NPC's). A good example is the Main Questline. Other than the Wailing Prison, all of the main questline is solo play.

It is very possible to play a "solo" game in ESO; I do for all my questing; and only ask for friends to come along if I'm doing a hard dungeon. Acadian even does the hard dungeons solo! (Acadian's Buffy is an amazingly strong fighter!!!)


** On exploring the game = that was NOT an exaggeration! I have been playing this game just under 5 years and haven't seen everything or done everything in the game yet!


** On the better armor in the Wailing Prison = If you buy this game with a "Chapter" (for example: with Elsweyr) = then instead of doing the Wailing Prison you have that Chapter's tutorial to start your game. Those versions of the game have a quest-giver waiting for you at your Alliance's beginning area so you can still go to the Wailing Prison and do it whenever you are ready to trigger your main questline. (meaning you could have built up your character first and gotten good armor).











Posted by: ghastley Oct 7 2019, 07:41 PM

You can make eight characters (or is it nine now?) before you pay for more slots, so don't worry if the first one doesn't turn out the best.

Don't rush the Main Quest line. It was once level gated, so each stage had a minimum level, and it's not a bad idea to stick to that pace, even though you will be prompted to do each quest immediately after the prior one. Explore as much as possible, and find all the way-shrines, as that helps with a lot of other parts of the game.

And be aware that some things are going to take a lot of time, like training your mount, which takes six months, as you can only train once a day. It's the same for crafting research, as each trait takes a time (longer for each successive one for a given item).

Posted by: mALX Oct 7 2019, 08:29 PM

QUOTE(Acadian @ Oct 7 2019, 12:45 PM) *

The game does not do a good job of supporting a spellsword. It is stuck in the antiquated concept that mages use staves and magic and non-mages use swords/bows. More specifically, staff and spell damage/effectiveness is driven by your magicka pool and spell damage stat whereas melee weaponry and bow damage is driven by your stamina pool and weapon damage stat. So. . . generally, mages put all their attribute points into magicka and use enchantments/gear that enhances their spell damage. Conversely, non-mages put all their attribute points into stamina and use enchantments/gear that enhances their weapon damage.

Hybrid characters who do use sword and spell suffer from mediocre damage compared to those who focus on either magicka/spells or stamina/melee-bow.

That said, each and every class can build for stamina or magicka and do well. A stamina based bow sorceress is just as viable as a magicka based staff-using sorceresss for example.

One consideration of the game being online is that it is alive and changes (yes, skills too) over time as the game evolves via patches and updates. That is why many players eventually have multiple characters (or multiple variants of Buffy in my case) that are differing classes. When one does not fare well due to the nerf/buff/patch cycle, you have others that probably have fared better. The frequent changes to skills can be a source of frustration. Buffy has 'adapted' by embracing the approach of have multiple variants of herself and logging in on differing classes with no more concern than she gives to which hair style to wear that session. That also helps combat a desire to use bow and magic (which are not compatible in ESO as explained above) by having both pure mage and pure archer variants to play.



Acadian is right about your character having less power if you try to make them both magicka and stamina in their skills.

I have played a hybrid Nightblade for the five years I've been in the game; and she can't do near the damage other Players can do; meaning there are some enemies she can't take down alone.

She is a Nord; so has built in resistance to Physical and magic damage; so she can take more hits than other Players might be able to - that keeps her alive longer than another race might if they were hybrids.


Classes:

If you want to wield a sword; then you will want a Stamina character build. (so right off you can eliminate the Sorcerer/Sorceress Class). But you also have to think about what Race you want your character to be.

For example: The Elven Races all have a glut of Magicka; but if you are playing a Stamina Character those attributes will be wasted on that character. So read up on the Races and choose which race best suits your needs too. Imperials make really good Stamina characters if you can play an Imperial (plus they can choose any Alliance they want).


What you do next is get on the internet and look up the skills for each of the other Classes to see which one best suits you.

For example: The Dragon Knights are most def a good Stamina class; and so are Nightblades. If you are going to stomp in with heavy armor and a big two handed weapon; then the Dragon Knight would be best for you. (they are VERY Tanky characters; do best in Heavy Armor).

If you want more agility; medium armor; the ability to sneak and change attacks on the fly = Nightblade is the better choice.

But don't discount the Templar; because they are the best of all worlds. Ask Acadian about his "StamPlar" (Stamina Templar). They can be the toughest of the tough; and the hardest hitting of all the Classes (and have a lot of spell skills that you can turn into stamina spells.

I've heard Wardens are a fun stamina character; but haven't played one so can't speak for them. Necromancers make a powerful stamina character; but half their skills are illegal and will get you killed by guards and a bounty put on your head.

So read over their skill lines carefully to make your choice and decide which best suits your own play style.

What I did, and what Acadian did too = was to test out each of the Classes to see which ones suited best what we wanted from our characters. If I didn't like a certain one at that time; I held onto them; and sometimes there were tricks to playing them that another person could come along and teach you and suddenly that one you didn't like can turn out to be your favorite.









QUOTE(Lopov @ Oct 7 2019, 02:10 PM) *

Thank you all for lots of valuable information. I'll keep coming back to this thread in the next days and read what all of you said once again, because I'll definitely forget some things.

In the end I decided to go with the Dragonknight class for my first t00n, and I'm just about to launch the game. But I can already see myself at the creation screen, when I'll begin pondering my decisions. Because being a Nightblade sounds so tempting as well. emot-ninja1.gif Not to mention Templars. viking.gif And with so many races to choose it's going to be a really difficult decision. whistling.gif



Right? I had this same dilemma, lol. I think all of us did; that is why Acadian has 8 different Buffy characters of different Classes. All are Wood Elf because that IS Buffy. But he has Buffy Sorceresses; Buffy Templars; Buffy Wardens; Buffy Nightblades = each Class with a Magicka and a Stamina example. (and an Acadian Dragon Knight).


I did this too; made a "Misa" in every Class until I found what I liked best; (Nightblade) but then later someone showed me how to play a Templar and I was totally floored by the Templar. Now she is my absolute favorite character to play. (she is Magicka; my very first magicka character i've ever played in any game).














Posted by: Lopov Oct 7 2019, 09:44 PM

In the end I went with an Argonian Dragonknight. laugh.gif Apparently not an ideal combination but I like the contrast. In fact, since I'm still getting to know the game, he's not a knight yet, but he's trying to become one - maybe he'll succeed, maybe not.

I'm getting to know different skill lines, I put every point in one of them, not sure if it's wise to pursue multiple skill lines or stick to just one, opinions around it seem to be biased.

EDIT: I see that this game, compared to others I've played, takes quite some time of getting used to. Not just the game's mechanics but also the fact that there are other, real players around. But there is some charm present, at first I was rather neutral towards it, in the Wailing Prison, but later on, on the Bleakrock Island, I already felt some special feeling.

Posted by: Acadian Oct 8 2019, 12:00 AM

I think it is good to try all or most of your class skills. For a gold fee, you can change where you put your skill points if you want to make adjustments later. Same with your attribute points. In fact the only thing you can't actually change on a character is their class. That requires making an additional character.

It doesn't seem like it early on, but after a time you will gradually accumulate plenty of skill points to put into a good variety of things.

Posted by: haute ecole rider Oct 8 2019, 03:30 AM

I just saw your post, Lopov, and first let me welcome you to ESO!

It is an amazing game, once you get into it. I was really hesitant at first since I don’t do well in group content. But much of it can be soloed, even with a low level toon.

I’m using my character slots to explore the different classes - right now I have a stam blade (Julian al-Anvil), a stam DK (Mazul gra-Duroch), a stam sorc (Alise Sudmeri), a magplar (Argis the Bulwark), a Stamden (Phaedre Thistleleaf), a magblade (Do Raheita), and a stamplar (Stefan Arngrimson).
It’s a great way to explore the different classes. I plan to bring up an argonian, thinking of magwarden for her. . . .

What you said about it being a multiplayer game, it’s awesome to have chat up and see your friends talking.

I ended up being in four guilds, one of which is Chorrolites, of course. One is a trading guild, one is a housing guild, and the fourth is a social guild. The housing guild is most active in chat and I enjoy the chatter, even though some days I’m not participating in it.

One day I pulled up Skyrim and played in it - it was so lonely! I didn’t think I would miss the chat so much . . . And it was just my four guilds!

If you decide to stay in ESO, do ping one of us for an invite to the Chorrolites guild! My @name in game is @Hauteecole.Rider16. And I know any of us would be glad to help you with any tough content or newbie questions in game!

Posted by: Lopov Oct 8 2019, 07:48 AM

QUOTE(mALX @ Oct 7 2019, 07:43 PM) *
3. To turn off PvP duel invites:

* Click on your "Escape" key to access your "Game Settings"

* Go down the list to: Social

* At the top of that screen you will see "Automatically refuse duel requests" = click on that.


Thanks!

I don't intend to install any additional DLCs for now, I'll follow what you all said to me, and get to know the game, it'll probably take me a long time just to explore the Bleakrock island. But the one, that really sounds attractive, is Morrowind, and I saw on the game map of the island, that there's a ship that can take you to Seyda Neen. I admit, it sounds very tempting. wub.gif I assume that in this case I'd also need the DLC, which allows you to travel to any part of Tamriel.

QUOTE(ghastley @ Oct 7 2019, 08:41 PM) *
Don't rush the Main Quest line. It was once level gated, so each stage had a minimum level, and it's not a bad idea to stick to that pace, even though you will be prompted to do each quest immediately after the prior one. Explore as much as possible, and find all the way-shrines, as that helps with a lot of other parts of the game.

And be aware that some things are going to take a lot of time, like training your mount, which takes six months, as you can only train once a day. It's the same for crafting research, as each trait takes a time (longer for each successive one for a given item).


Six months! Wow, that's a long time indeed. But I like it that you can't just hurry things through.

I assume the MQ gets "rushed" later on, but I liked it when the Prophet says, that you should go out, explore and find things on your own, instead of immediately being thrown to another quest after coming out of the prison.

QUOTE(Acadian @ Oct 8 2019, 01:00 AM) *
I think it is good to try all or most of your class skills. For a gold fee, you can change where you put your skill points if you want to make adjustments later. Same with your attribute points. In fact the only thing you can't actually change on a character is their class. That requires making an additional character.

It doesn't seem like it early on, but after a time you will gradually accumulate plenty of skill points to put into a good variety of things.


That's good to know, thanks.

QUOTE(haute ecole rider @ Oct 8 2019, 04:30 AM) *
I just saw your post, Lopov, and first let me welcome you to ESO!

One day I pulled up Skyrim and played in it - it was so lonely! I didn’t think I would miss the chat so much . . . And it was just my four guilds!

If you decide to stay in ESO, do ping one of us for an invite to the Chorrolites guild! My @name in game is @Hauteecole.Rider16. And I know any of us would be glad to help you with any tough content or newbie questions in game!


Thanks!

Yeah, I wonder how will it be returning to other games if I'll be in ESO for a while. Probably a long while.

Thanks for infos about the guild, let me get a bit better acquainted with the game, then I might ask for an invitation.

New questions are popping out constantly, there are so many, that I forget some of them by the time I come to the forums, but here are some:

1) Is it advisable to stick to the same set of armor for the entiry body or is mixing up different ones (e.g. light on chest, heavy on legs etc) a viable option?

2) When you mention your own guild, this also means you have your own guild hall? Is it in a fixed location?

3) What's this reward thing? Occasionally when I log out, I get a notificaiton that if gaming for e.g. 3 hours more, there will be some reward.

I already got some reward, not sure with what I deserved it. laugh.gif It was an enchantment that increased health and I could apply it to a piece of armor.

4) Are there any quests that need to be completed within a certain time frame in PvE?

5) How do you make them play animations / change poses? I see in some screenies that they're in various poses or that they're doing something.

6) The @name is probably the same as the name which I use for logging in, right? That would be @Lopov87 in my case.

Posted by: ghastley Oct 8 2019, 02:23 PM

1) Mixed armour is beneficial, slightly. You want to wear one piece of each weight to advance all the skill lines, and there's an Undaunted line passive that also rewards multiple armour types. But the remaining 4 slots should all be your primary armour skill's kind. So a mage would usually wear 5 light, a fighter or archer 5 medium, and a tank 5 heavy.

2) mALX's primary residence (Psijic Manor) is the Chorrolites Guild Hall. Homes are instanced outside the game world, with an entrance in-game, but are usually traveled to directly using the "Travel to Primary Residence" option in the guild roster. If you stumbled across the entrance in the game and opened the door, you'd end up in your own copy of the house, not the guild hall. If you don't own one, you'd be in a preview.

3) Read the log-out notice more carefully. It tells you that the next reward for logging in becomes available after that time, whether you're playing or not. You can claim the current day's reward (once) as you log in, log out, change characters, or on demand via the "N" key accessing notifications.

4) No time-constrained quests that I can remember, with the exception of a few races, where you have to cover a distance in a certain time (or try again). You can't fail a quest without being able to re-start it, anyway. So don't worry about abandoning a quest. You can pick it up again.

5) Voluntary animations are called Emotes. You get https://en.uesp.net/wiki/Online:Emotes, and you can buy more. They are sometimes log-in rewards. All fired off by typing in the chat box.

6) Correct!

Posted by: RaderOfTheLostArk Oct 8 2019, 02:40 PM

I'll add a few things.

1) It depends on what kind of character you want to have. Personally, I paid almost no attention to Light and Medium Armor and just went all Heavy Armor unless I absolutely had to get a Light or Medium piece because I didn't have a Heavy piece as an alternative. And honestly, if you are a new player, you may just want to stick with one type of armor every time you get the chance. Keep in mind that you will be outleveling your equipment a lot, and you'll be replacing them a lot as you do quests that nab you better gear. Many things about the gear themselves are also far different from a typical Elder Scrolls game.

4) I'm pretty sure there are no quests that are timed, a la Daggerfall (TESII, not the city). HOWEVER:
-There are events held throughout the year that have limited-time stuff, and I think there are sometimes quests among them. Those must be completed during the event.
-There are certain points in some quests where a task will need to be completed in a specific time, and you'll see the counter in the top right. But I have come across very few of those.

5) To use an emote, type "/" without the quotations, and then the emote you want to do. When you start typing in a few letters, emotes with that string of letters will pop up as choices you may be looking for. If you see an emote you like but aren't sure how to type it out, start typing a few letters that you think it might be.

For example, there are some leaning animations for you to look suave and cool that I like to use that involve leaning. So if I were to type "/lea" then I would get these options (again, no quotations):
-"/leanback"
-"/leanbackcoin"
-"/leanside"

You can either pick from the list that shows up or just finish typing it out. And then voila, you are emoting.



And @Lopov, since I am also an Argonian Dragonknight, you can give me a shout whenever if you want some insight into how I have gone about mine.

Posted by: Acadian Oct 8 2019, 05:28 PM

6. Just sent a guild invite to @Lopov87. Once in the guild, you'll be able to find mALX on the roster, right click on her name and bring up a menu. Travel to her primary residence will teleport you to the guild hall.

One nice perk of being in our guild - especially for new players - is that we have a guild bank full of stuff that most of us already have. Plenty of the stuff is great for a new player though, ranging from lockpicks to soul gems to basic recipes, etc. When someone is able to use the stuff we put in there, it makes us feel good. smile.gif

Posted by: Lopov Oct 8 2019, 07:15 PM

Thanks for answering the questions and thanks for inviting me to the guild. Woohoo, in the words of mALX! biggrin.gif I'll log in to the game in an hour or so and accept the invitation, but I want to enter the guildhall when I'm just a bit more experienced, so give me a week or so, maybe more, maybe less, then I'll storm the place. laugh.gif

Posted by: mALX Oct 8 2019, 08:00 PM

QUOTE(Lopov @ Oct 8 2019, 02:48 AM) *

1) Is it advisable to stick to the same set of armor for the entiry body or is mixing up different ones (e.g. light on chest, heavy on legs etc) a viable option?

2) When you mention your own guild, this also means you have your own guild hall? Is it in a fixed location?

3) What's this reward thing? Occasionally when I log out, I get a notificaiton that if gaming for e.g. 3 hours more, there will be some reward.

I already got some reward, not sure with what I deserved it. laugh.gif It was an enchantment that increased health and I could apply it to a piece of armor.

4) Are there any quests that need to be completed within a certain time frame in PvE?

5) How do you make them play animations / change poses? I see in some screenies that they're in various poses or that they're doing something.

6) The @name is probably the same as the name which I use for logging in, right? That would be @Lopov87 in my case.




1. On your armor:

Some of the most powerful buffs in the game come from your armor skill lines; so you really want to build them all up if possible.

* Heavy armor buffs your Health/sustain/endurance (great for Tank types)

* Medium armor buffs your Stamina/stealth/agility; (great for achers; stealth characters; duel wield; etc.

* Light armor buffs your Magicka and protection/shielding.

There are seven armor slots; but the top buffs any armor style gives you is for using just 5 pieces of any type of armor. The one your character's playstyle uses the most is the one you want to always use 5 of; but it really helps your character all the way around to use those other two slots on one of each of the other types of armor to build up those other skill lines and access those additional buffs for your character.

Later in the game when you have extra skill points to spend you can sink them into (only the first three) passive skills of those other armor types to gain the benefits from them = and to really benefit from them even more you can build up your Undaunted skill line and just take the two passives it offers. They give you a huge boost per each type of armor you have on.

Most people wear 5 pieces of their character's prominent fight style armor and one piece each of the other two armor types.


Example: If your character is basically a Stamina character you would put them in at least 5 pieces of Medium armor; one piece of Heavy; and one piece of Light.

(If your character is basically a Magicka based character; you would want them in at least 5 pieces of Light armor; one piece of Medium; and one piece of Heavy).


* One thing to keep in mind whenever possible is that certain pieces give bigger bonuses. Acadian listed them before; but I will again here:

Pieces that give the biggest bonuses are on the Head, Chest, Legs, and your Shield if you carry one.

So if you are wearing Light armor on 5 pieces; you most definitely want to use a "large" piece for your Heavy piece to give your character the biggest boost to their health and sustain/endurance.

The opposite is true for if your character is Tanking in Heavy armor = you would want your Light armor piece to be a smaller one; like Shoulder, Hands, Feet, or Waist.


** Another thing about armor is that you are going to come across armor/weapon "Sets" = armor and weapons that comes with a very strong enchantment that gives extra bonuses if worn/used with 2-5 other pieces of the same "Set."

Anything over 5 pieces is wasted on these "Sets;" so after you have five pieces of one you might want to wear pieces of a different set too; to get extra bonuses from two sets.

Your character has 7 armor slots; 3 jewelry slots; and two weapon slots = meaning that you could conceivably wear two full "Sets" of five (getting all those bonuses) plus two extra pieces of another "Set."

When you get to the Guild Hall, you will see that we have over 100 different "Sets" many of us can make for your character if you want one; and if you develop your crafting later you will be able to make for yourself.

(early on your skill points are better spent in developing your character than into crafting).


2. Guild Hall = Yes! The Guild Hall is my 'primary residence'.

My name in game is "mALX1" You can find it on the Guild Roster or send me a Friend Request (or I'll send you one).

Just Right-click on my name and on the drop-down list choose, "Visit Primary Residence." I don't have to be there for you to visit; just go and explore the place = use the facilities all you want, they are there for all of us here at Chorrol!


3. Daily Rewards = The game gives you a reward for every day you log into your account; but you have to pick them up that day or you lose one reward for that month.

To pick them up: Click on "I" (for inventory) and look up at the top of the screen to the Icons. Start on the Left and "mouse over" them to see what each one is until you find the "Crown Store" one. Click on that to open up your "Crown Store" window.

At the top of that window is four tabs you can click on to see other sections of the Crown Store. The third tab from the Left (second from the Right) is where you find your "Daily Rewards."

There are thirty per month; and it starts at the top. If you ever miss taking one, the last one for that month will be locked; and so on for every one you miss taking.

They are usually just free presents like some gold, some potions or food; or poisons for your weapons, etc. But at least once per month they give you a new Pet, or a new Outfit = some nice gift. They are your payment for playing the game; and a very nice bonus (the ones you can't use; just destroy).

IF you are a "Plus" member and pay for your subscription; there is a tab for special gifts for Plus members only; usually a nice statue or a special price on something you can buy from the Crown Store.



4. There are very few quests that have a set time frame; if they have one they will tell you.

The only exception to this would be if one quest negates another quest. You won't get any notice on that; but some quests make another quest unplayable because they bypass events that the other quest needs. If that happens, you lose the chance for that quest one quest in doing the other.

(If you played Fallout 3 = it is kind of like in Fallout 3 if you are "Following in Dad's Footsteps" but skip Moriarty's or go to Rivet City before going to 3 Dog's = you miss the Moriarty stuff and get an opportunity for a different outcome from 3 Dog).

Also:

You might get a notice that says "Quest Failed" if you didn't talk to an NPC that was trying to talk to you; but you can ignore that because they will keep appearing where you first saw them; so whenever you do decide to talk to them and take their quest (they will be there).

Another thing that might happen is if you have a quest NPC following you in a quest and you go too far away from the quest area = the NPC will tell you that they aren't going any further; they will turn around and go back to where you met them originally.

You can decide to go back to where their quest is leading you or meet them later when you are done what you are doing that is taking you away from that NPC's quest area.

(so it is NOT like Oblivion, where you can conceivably do the Dark Brotherhood with Martin in tow, lol).



5. Emotes: There is over 100 Emotes in the game that your character can do right from the start; and you can buy more from the Crown Store or with Gems; or sometimes earn them as quest rewards; by collecting fragments in dungeons; or sometimes just for finding a place (etc). . Here is a short list:


https://forums.elderscrollsonline.com/en/discussion/150982/comprehensive-list-of-emotes-tested



Your "Chat Box" is just like the "Console Commands" you used in the previous Bethesda games. To give the game a command you use the "Forward Slash" and without any spaces you type in the command.

For emotes it is whatever you want your character to do on that list.

Notice on that list I linked that it says something like this:

/Eat(2-4)


That means there are four different emotes for eating; each with a different type of food. What you do for that is (in the Chat Box) type:

/eat (to get the first/basic one)

or

/eat2
/eat3
/eat4

To see the other different emotes. Each one will be different. Same with Sit = there are several different sitting emotes; I think 6 of them. (just type in a number after the emote command without any spaces between).

The only difference is in a couple specific ones like: /dance

If you just type: /dance into the Chat Box; your character will do whatever the dance is for their Race - but there are over 10 different dances. If you want them to do a different dance; you add that descriptor to the dance command (again, with no spaces between).

Example:

/danceAltmer
/danceNord
/danceBreton

or for fun:

/dancedrunk



The same with the "leaning" commands some have mentioned above already. Like the dancing; the leaning command uses descriptions rather than numbers to indicate which ones you want. If you can't remember the exact name of the one you want; just type in /lean and a prompter will show up above your typing that will offer all the "lean" commands so you can just pick which one you want to use.

Unfortunately, there are no "Smoking" emotes. I have written them asking to add one, but haven't seen it yet. verysad.gif




6. Correct. Your Account name is your @ name = @mALX1 or @Lopov87

You should always mail to a person's Account name, not their character's names.








Posted by: Lopov Oct 8 2019, 09:34 PM

Thanks for some more info about armor. Looks like I'll be switching to Light Armor in that case, because I will pursue the Dragonknight Initiate (I turned on the in-game advisor about choosing skill points). Right now Shonta has some light armor pieces equipped but his chest is covered by a medium armor jacket and his legs are heavy. His hands and feet are LA only.

I joined the guild, and it's nice to see who else is online. First there were Acadian & Grits, both in Elsweyr, later haute joined.

I learned how to play animations, I took a nice screenie, will show it in a day or two.

One more question - banks. I talked to the banker on the Bleakrock Isle and because I was a member of the guild, I got an access to the guild bank. I didn't take anything from there of course, but lots of stored stuff seemed very powerful. Is this meant like a way of exchange items between members or more like a storage? Or both?

Posted by: mALX Oct 8 2019, 10:06 PM

QUOTE(Lopov @ Oct 8 2019, 02:48 AM) *

I don't intend to install any additional DLCs for now, I'll follow what you all said to me, and get to know the game, it'll probably take me a long time just to explore the Bleakrock island. But the one, that really sounds attractive, is Morrowind, and I saw on the game map of the island, that there's a ship that can take you to Seyda Neen. I admit, it sounds very tempting. wub.gif I assume that in this case I'd also need the DLC, which allows you to travel to any part of Tamriel.


I am not ashamed to say that I had tears in my eyes when I first saw Seyda Neen, Vivec City, and Balmora when Morrowind first launched! They really worked hard to keep the feel of Morrowind in that DLC knowing so many huge fans of the game came from Morrowind. You will get to meet Divayth Fyr and Vivec himself; and find Vivec's sermons everywhere, lol.


QUOTE(Lopov @ Oct 8 2019, 02:15 PM) *

Thanks for answering the questions and thanks for inviting me to the guild. Woohoo, in the words of mALX! biggrin.gif I'll log in to the game in an hour or so and accept the invitation, but I want to enter the guildhall when I'm just a bit more experienced, so give me a week or so, maybe more, maybe less, then I'll storm the place. laugh.gif


Don't worry about going to the Guild Hall; you will most likely find yourself alone there unless someone is crafting some armor there. We only meet there once per month (the first Friday of every month).

You are always free to explore it all you want; and to use whatever you want to while there!

There are all of the Mundus Stones = you can use them to give your character an extra bonus of whatever you want. Mouse over each of them to see what the bonus they give you is and just choose the one you want.

There are several "combat dummies" to practice on that will print out your DPS into your "Chat Box" after each session. They are great for testing out different Mundus stones or armor "Sets" to see how or if they actually help you (or not).

There is a Banker there to access your bank; and a Merchant there to sell off your junk.

The Guild Hall has every craft-able armor set in the game! You can either look them up online and read about each one; or just walk around to the different stations and read all the different bonuses they add = see if you find any that perk your interest.

You can make potions or food to help your character; or make glyphs to enchant your armor if you picked up a piece that doesn't have an enchantment.

Or if you just want to hang out; pet horses/goats/chickens = or just sit and sip a drink or eat a snack = there is "Buffy's Tent" on the Left side with plenty of places to sit and relax; enjoy your time or think out your plans on your character's build.

Another great bonus of the Guild Hall is: If you somehow manage to get a Bounty on your head and can escape long enough to do it: Look up my name really fast and click on "Visit Primary Residence" = wait out your Bounty in the Guild Hall, where there is plenty to do while you wait, lol.

* I do NOT have to be online for you to go to the Guild Hall; you are welcome to go there any time You want to go there. Just find my name and right click on it and go.

** And while we are talking about that:

Any time you are stuck anywhere you don't want to be; or are just too tired (or don't have time) to finish a dungeon but don't want to leave your character there - or just want to explore a new area and don't know how to get there:

Go to the Guild Roster or your "Friends List;" and click on any Member whose name is lit up (showing they are online). On the drop-down list just choose "Travel to Player."

The game will ship you to the "Wayshrine" nearest that Player. (unless the Player is in their house; then it will land you just inside their front door = you can always see where they are before traveling to them; it is printed next to their name).

When it takes you to the nearest Wayshrine; the other Player has no way of knowing that anyone has "piggybacked" off their name to hop somewhere; so you aren't disturbing anyone by doing that at all = and it is totally free to use!

If you are stuck and ask the game for help (by typing /stuck in the Chat Box) = the game will charge you gold for taking you to the nearest Wayshrine; but hopping on a friend or Guild-mate's name and using "Travel to Player" is always totally free. Everyone in the game uses it; especially with new characters (to get Wayshrines on your maps).







Posted by: Acadian Oct 8 2019, 10:22 PM

QUOTE(Lopov @ Oct 8 2019, 01:34 PM) *
... One more question - banks. I talked to the banker on the Bleakrock Isle and because I was a member of the guild, I got an access to the guild bank. I didn't take anything from there of course, but lots of stored stuff seemed very powerful. Is this meant like a way of exchange items between members or more like a storage? Or both?


Sounds like you are having fun, learning quickly and making good progress!

On the guild bank stuff, it is all there for anyone who needs it. Almost all the armor, jewelry and weapons will be for top level characters so you won't be able to use or equip it (that stuff will be red for you). Feel free to take anything that you can use and might help you. We put stuff that is surplus good stuff that we don't need but is too good or a bit rare to just sell or get rid of. The stuff is there in the hopes that another guildie can make use of it. Absolutely grab some lockpicks and soul gems. There won't be a lot of low level apparel or weaponry due to space limits - for that, just ask (the guild thread in this forum is a great place) for some help having stuff made. Honestly though, you will outgrow gear so fast while leveling that you are probably just fine picking up and using what you find as you quest - that way you'll keep gradually upgrading your stuff as you level.

Posted by: mALX Oct 8 2019, 10:25 PM

QUOTE(Lopov @ Oct 8 2019, 04:34 PM) *

Thanks for some more info about armor. Looks like I'll be switching to Light Armor in that case, because I will pursue the Dragonknight Initiate (I turned on the in-game advisor about choosing skill points). Right now Shonta has some light armor pieces equipped but his chest is covered by a medium armor jacket and his legs are heavy. His hands and feet are LA only.

I joined the guild, and it's nice to see who else is online. First there were Acadian & Grits, both in Elsweyr, later haute joined.

I learned how to play animations, I took a nice screenie, will show it in a day or two.

One more question - banks. I talked to the banker on the Bleakrock Isle and because I was a member of the guild, I got an access to the guild bank. I didn't take anything from there of course, but lots of stored stuff seemed very powerful. Is this meant like a way of exchange items between members or more like a storage? Or both?



The Guild Bank is for all Guild Members to take whatever is in there if they can use it (not to sell, but for their own use if they need it). You are welcome to everything you find in there that you can use! Please feel free to take whatever you want!

Also: We have a Guild Tabard your character can wear if they want to. The way to get it is to take 2,000 Gold from the Guild Bank and have it in your inventory. Close out the Banker; and then open the Banker back up but choose "Guild Store" this time. The Tabard should show up; if it doesn't try looking under "armor." Buy the Tabard with the 2,000 from the Guild Bank.

The reason for that is because all that money spent on Tabards goes back into the Guild Bank; so it costs the Guild nothing and costs you nothing = and we all wear the Chorrol Tree on our chests!

The Tabard is a beautiful blue color with the Chorrol tree in white and white trim. Oh wait, I have a screenshot of it! Here is what the Tabard looks like:


https://imgur.com/tDGI1dU













Posted by: Lopov Oct 8 2019, 10:39 PM

QUOTE(mALX @ Oct 8 2019, 11:06 PM) *
I am not ashamed to say that I had tears in my eyes when I first saw Seyda Neen, Vivec City, and Balmora when Morrowind first launched! They really worked hard to keep the feel of Morrowind in that DLC knowing so many huge fans of the game came from Morrowind. You will get to meet Divayth Fyr and Vivec himself; and find Vivec's sermons everywhere, lol.


Did you really need to tell me this? laugh.gif How can I resist going to Vvardenfell now? biggrin.gif

QUOTE(mALX @ Oct 8 2019, 11:06 PM) *
You can make potions or food to help your character; or make glyphs to enchant your armor if you picked up a piece that doesn't have an enchantment.


Are glyphs somehow related to rune stones? I keep seeing rune stones very often, I'm able to collect stuff from them but I probably lack "some skill" or whatever to make any use of that item.

I also come across plenty of ingredients, but haven't found any recipes yet. There were some in Coldharbour but I didn't pick them up.

Wow, the tabard looks great! So every guild can create its own tabard?

QUOTE(Acadian @ Oct 8 2019, 11:22 PM) *
Absolutely grab some lockpicks and soul gems.


Oh thanks, I'll go for some lockpicks, I broke four today picking a lock of an intermediate locked chest, so now I'm down to two, but I'm slowly getting better at picking locks. It was worth it, though, because there was a light armor jacket inside. I liked it that the chest was rather hidden, so it pays off exploring out of way locations.

And now to end this post with another question - right now I'm putting leveling points to Health and Magicka. Shonta has some fine fiery spike armor at his disposal and his fire whips and lashes are dealing good damage too. But his "main" weapon is an unenchanted two-handed battle axe.

So I should I also put some points in Two-Handed? It sounds logical, but since hybrids aren't well supported by the game, can I invest some points in the weapon usage and not increase stamina or shouldn't I allocate points to Two-Handed, instead sticking just to magicka (as the advisor suggests)?

Posted by: mALX Oct 9 2019, 12:12 AM

QUOTE(Lopov @ Oct 8 2019, 05:39 PM) *

QUOTE(mALX @ Oct 8 2019, 11:06 PM) *
I am not ashamed to say that I had tears in my eyes when I first saw Seyda Neen, Vivec City, and Balmora when Morrowind first launched! They really worked hard to keep the feel of Morrowind in that DLC knowing so many huge fans of the game came from Morrowind. You will get to meet Divayth Fyr and Vivec himself; and find Vivec's sermons everywhere, lol.


Did you really need to tell me this? laugh.gif How can I resist going to Vvardenfell now? biggrin.gif

QUOTE(mALX @ Oct 8 2019, 11:06 PM) *
You can make potions or food to help your character; or make glyphs to enchant your armor if you picked up a piece that doesn't have an enchantment.


Are glyphs somehow related to rune stones? I keep seeing rune stones very often, I'm able to collect stuff from them but I probably lack "some skill" or whatever to make any use of that item.

I also come across plenty of ingredients, but haven't found any recipes yet. There were some in Coldharbour but I didn't pick them up.

Wow, the tabard looks great! So every guild can create its own tabard?

QUOTE(Acadian @ Oct 8 2019, 11:22 PM) *
Absolutely grab some lockpicks and soul gems.


Oh thanks, I'll go for some lockpicks, I broke four today picking a lock of an intermediate locked chest, so now I'm down to two, but I'm slowly getting better at picking locks. It was worth it, though, because there was a light armor jacket inside. I liked it that the chest was rather hidden, so it pays off exploring out of way locations.

And now to end this post with another question - right now I'm putting leveling points to Health and Magicka. Shonta has some fine fiery spike armor at his disposal and his fire whips and lashes are dealing good damage too. But his "main" weapon is an unenchanted two-handed battle axe.

So I should I also put some points in Two-Handed? It sounds logical, but since hybrids aren't well supported by the game, can I invest some points in the weapon usage and not increase stamina or shouldn't I allocate points to Two-Handed, instead sticking just to magicka (as the advisor suggests)?


Absolutely pick up every recipe you can find; because you can't craft food until you have a recipe and the correct ingredients for that recipe.

* About once per week I fill the Guild Bank up with Recipes; so feel free to grab them all and read them! Once you read them, they disappear from your inventory, so you aren't wasting space at all! You can craft both food and drinks with the recipes.

For Potions and poisons you don't have a recipe to follow; but if you make a mistake you gain no Knowledge or XP for the attempt and you waste your ingredients. I am not sure if you gain any Knowledge from eating an ingredient or not; but the Knowledge of what the ingredients do is what you need to learn.

Early on you probably only want basic potions or poisons that you will use yourself (or can sell for gold) that will not just help your character (but also give you XP so your skill level will increase).

Once you are level 6 you can get training in any of the Crafting skills. If Ebonheart Pact is your Alliance; you can find the trainers in Davon's Watch in Stonefalls. (when you finish Bleakrock they will send you to Bal Foyen; and when you finish Bal Foyen they will send you to Davon's Watch).

Alchemy tips: (use any Alchemy Station in the game) :


What you need to do is find out what the four actions of every plant do; and find another plant that does the same thing in order to successfully make a potion or poison.


If you want a spoiler; here is a list of what all the ingredients do; you just need to find two that do the same thing to make any potion:


https://elderscrollsonline.wiki.fextralife.com/Reagents



Once you have two plants with like actions; then you mix them using a solvent:


Natural or Clear Water for Potions = whichever you find; the Clear will give you a stronger potion.

Grease or Ichor for Poisons = whichever you find; the Ichor will give you a stronger poison.


Some Potions you might need:

Bugloss & Columbine = Boosts Health and Magicka

Bugloss & Cornflower = Boosts Magicka

Blessed Thistle & Mountain Flower = Boosts Stamina.



*******


Enchanting:

All those runes you pick up along your travels can be used to make "Glyphs." It takes three rune stones to make any glyph:

Potency (add or subtract and determines the level of the Glyph).
Essence (what the Glyph will effect = Magicka, Stamina, Health, etc)
Aspect (how strong the glyph will be for its level)

With some rune stones in your inventory; go to any Enchanting Station. On the right hand side you will see four rune Icons of different shapes.

The first Icon on the Left is for ALL rune stones; you don't want that until you know all the names of the runes you need for the glyphs you are making.

So go to the next Icon after that and click on it. This will show you all the Potency runes you have in your inventory. All those runes you see are runes that determine the level of the glyph you will make; and they also tell the glyph to either add or subtract the whatever the next rune does.

So look at the runes in that list showing. They will probably be Jora (add) and Jode (subtract). Those are the base runes in the game; for level 5. If you have reached level 10 then you will probably see other names in there like Porade, (add) Notade, (subtract) Jera, (add) Ode, (subtract), etc.

Every five levels your character gains in game will bring in new Potency runes that you will find in the world; but the rest of the rune types only have a certain number of them that never changes.

Next click on the next Icon = that one tells you what the glyph will effect = the Essence runes. The three big ones here you will want to know will be "Deni, (Stamina), Makko, (Magicka), and Oko (Health).

Click on the final Icon and you will see a lot of "Ta" stones; and maybe some Jejota. These are how strong your glyph will be for the level it is = the Aspect runes.

Ta is the lowest level; and at these lower levels your character develops so fast that they are fine to use on your armor; but anything higher than that is even better. Green is stronger; Blue is better than green; Purple is great; and Gold is AWESOME!


So if you want to boost the health of your armor; you would use "Jora, Oko, and Ta. If you want your weapon to absorb the health of the enemy and give it to your character you make an "Absorb Health" glyph for your weapons = Jode, Oko, and Ta.


Right-click on the piece of gear you want to enchant and choose "Enchant," then pick the glyph you want to use from those that show in the window. Click "Okay" to enchant the item.


If you want spoilers, here is a page on what each one of the runes does and the best way to use them.


https://elderscrollsonline.wiki.fextralife.com/Enchanting






Last question: Only sink points into something you plan to use throughout the game. Skill points aren't that easy to come by; and you want them there for what they are really needed for.

You can enchant that weapon or put poison on it (or both) to make it stronger; rather than putting skill points into it if you don't plan to always carry one.





Posted by: Lopov Oct 9 2019, 03:50 PM

Okay, then I'll increase Magicka and leave Stamina aside because that's the path I want to pursue.

QUOTE
(when you finish Bleakrock they will send you to Bal Foyen; and when you finish Bal Foyen they will send you to Davon's Watch).


Is that a must to travel in such a way or can I ignore it and go from Bleakrock Isle directly to Vvardenfell (or to other regions) if I have the appropriate DLCs?

Posted by: TheCheshireKhajiit Oct 9 2019, 04:08 PM

QUOTE(Lopov @ Oct 9 2019, 09:50 AM) *

Okay, then I'll increase Magicka and leave Stamina aside because that's the path I want to pursue.

QUOTE
(when you finish Bleakrock they will send you to Bal Foyen; and when you finish Bal Foyen they will send you to Davon's Watch).


Is that a must to travel in such a way or can I ignore it and go from Bleakrock Isle directly to Vvardenfell (or to other regions) if I have the appropriate DLCs?

You can go where you wish, but the quests are confusing if done out of order (which a couple of my characters managed to do).

Posted by: Lopov Oct 9 2019, 04:12 PM

Thanks, good to know. I'll follow where the game will take me. For now.

I noticed yesterday on a side quest on the Bleakrock Isle that although I explored the entire cave and read quest-related clues, the quest didn't progress, because I accidentally passed one of the trigger points very early on in the cave. As I returned and triggered it, all those clues which I've read before, needed to be read again to advance the quest.

Posted by: ghastley Oct 9 2019, 04:16 PM

Yes, that's too common with ESO quests. You must do things in the right order, or it doesn't count. Sometimes they do the right thing, and you can't even do step two before step one, but most of the time, you can do the later stuff, and must repeat it. That can mean waiting for a boss to re-spawn so you can kill him again.

Posted by: TheCheshireKhajiit Oct 9 2019, 04:37 PM

As a general rule, I don’t run around picking up side quests in a zone until I’ve finished the main segment there and I’m told to go to another zone.

Posted by: ghastley Oct 9 2019, 04:53 PM

The Frozen Man isn't a side-quest, as such. It's an optional part of the "main" quest for https://en.uesp.net/wiki/Online:Bleakrock_Isle. And the officially side-quests (rescuing more people) are needed for an achievement. If you're still seeing a prompt to tell Rana to leave early, then there are more to do.

Posted by: TheCheshireKhajiit Oct 9 2019, 05:24 PM

QUOTE(ghastley @ Oct 9 2019, 10:53 AM) *

The Frozen Man isn't a side-quest, as such. It's an optional part of the "main" quest for https://en.uesp.net/wiki/Online:Bleakrock_Isle. And the officially side-quests (rescuing more people) are needed for an achievement. If you're still seeing a prompt to tell Rana to leave early, then there are more to do.
Oh, sorry, I wasn’t responding to Lopov’s situation specifically. I was just stating how I go about questing in new zones.

Posted by: Acadian Oct 9 2019, 05:51 PM

Lopov, sounds like you are anxious to check out Vardenfell. I think a nice compromise would be to finish the twin intro zones of Bleackrock and Bal Foyen and get to Davon Watch in the first Ebonheart Pact 'full zone' (Stonefalls). Once you get a foot hold in Davon Watch which has full support facilities (stable, FG, MG, etc) then pop over to Vardenfell and go through that area if you like before continuing the Ebonheart Pact quests in Stonefalls.

While in Stonefalls getting a foothold, I'd try to do the following:
- The first quest for the Prophet just so you get a nice feel for that.
- Join the FG and MG - don't have to do their quests yet but that way, you can begin leveling FG and MG skill lines passively as you find MG lorebooks in your travels (levels MG) and kill daedra/undead (levels FG).

Once you satisfy the Morrowind itch in Vardenfell (or finish the zone) head back to Davon Watch and pick up the Ebonheart Pact questline again.

Posted by: TheCheshireKhajiit Oct 9 2019, 05:57 PM

QUOTE(Acadian @ Oct 9 2019, 11:51 AM) *

Lopov, sounds like you are anxious to check out Vardenfell. I think a nice compromise would be to finish the twin intro zones of Bleackrock and Bal Foyen and get to Davon Watch in the first Ebonheart Pact 'full zone' (Stonefalls). Once you get a foot hold in Davon Watch which has full support facilities (stable, FG, MG, etc) then pop over to Vardenfell and go through that area if you like before continuing the Ebonheart Pact quests in Stonefalls.

While in Stonefalls getting a foothold, I'd try to do the following:
- The first quest for the Prophet just so you get a nice feel for that.
- Join the FG and MG - don't have to do their quests yet but that way, you can begin leveling FG and MG skill lines passively as you find MG lorebooks in your travels (levels MG) and kill daedra/undead (levels FG).

Once you satisfy the Morrowind itch in Vardenfell (or finish the zone) head back to Davon Watch and pick up the Ebonheart Pact questline again.

This is good advice. Isn’t there a starter quest on the mainland that sends you to Vvardenfell?

Posted by: Acadian Oct 9 2019, 06:39 PM

There is an optional prologue quest for MW but it sends you to numerous basic alliance zone areas setting the stage for events in MW. Easy for an established character but can be a significant evolution for a new character.

More info here: https://en.uesp.net/wiki/Online:The_Missing_Prophecy

Posted by: ghastley Oct 9 2019, 06:43 PM

QUOTE(TheCheshireKhajiit @ Oct 9 2019, 12:24 PM) *

QUOTE(ghastley @ Oct 9 2019, 10:53 AM) *

The Frozen Man isn't a side-quest, as such. It's an optional part of the "main" quest for https://en.uesp.net/wiki/Online:Bleakrock_Isle. And the officially side-quests (rescuing more people) are needed for an achievement. If you're still seeing a prompt to tell Rana to leave early, then there are more to do.
Oh, sorry, I wasn’t responding to Lopov’s situation specifically. I was just stating how I go about questing in new zones.

Lopov was the one who first labeled it a side-quest, so I wasn't responding to your response ... tongue.gif

Buying the chapter Morrowind would give you a letter to start the quest. When I started a new character (Minx) after Summerset was released, and Morrowind became a DLC, she was started out in the tutorial on the island, anyway. The characters after her just ported to the Seyda Neen wayshrine.

When you go to a wayshrine, all the zones will show, even if they're for a DLC or Chapter you don't have, and once I had the Morrowind DLC via ESO+, the Seyda Neen one was just available to visit, whereas the Elsweyr ones don't because I haven't got the chapter. There are a few quirky situations, like Norg-Tzel, that has no wayshrines, and you can only get there by boat from Stormhold. It still shows you the map, but you can never use the wayshrine to get there.

Posted by: mALX Oct 9 2019, 07:04 PM

QUOTE(Lopov @ Oct 9 2019, 10:50 AM) *

Okay, then I'll increase Magicka and leave Stamina aside because that's the path I want to pursue.

QUOTE
(when you finish Bleakrock they will send you to Bal Foyen; and when you finish Bal Foyen they will send you to Davon's Watch).


Is that a must to travel in such a way or can I ignore it and go from Bleakrock Isle directly to Vvardenfell (or to other regions) if I have the appropriate DLCs?


Oh, staying in Bleakrock and Bal Foyen is just if you are following the quest line; but you can go anywhere you want in this game at any time you want; and you can always come back later and do those quests whenever you want to!

The thing Acadian said is very true about joining the Fighters Guild and Mages Guild and getting somewhere that has a stables to start your horse training = that is really good advice.

The reasons for that are because of what he said: Joining the Fighters Guild and Mages Guild opens up some of the most powerful weapon skill lines in the game and you gain levels in them just by adventuring around even if you never do their questlines (although their questlines are a lot of fun).

You can put off doing any quests for them until you are ready to do them = but every Daedra you fight in your travels; every Dolman you help close (they are sort of like the Oblivion Gates were) = your Fighters Guild will raise. And every Lorebook you find in your travels will raise your Mages Guild line; and that is an extremely powerful magic line that gives you some huge benefits.

And the stables = your horse is very slow; and every hit it takes makes it dump you and run back to the stables. Your horse needs to be trained to be faster; stronger to take hits better; and it can carry more weight with training. Horse Training costs 250 per day; but it is well worth it if you have the gold to spend. If you need the gold, you are welcome to get it from the Guild Bank; believe me = Horse Training is very worth it!

Also, from time to time your "Daily Rewards" will give you some Horse Training scrolls you can read = you can so those on top of the paid 250 daily training to speed up your horse training (because it is a long process and that is the only way to hurry it up).

What you can do is to find the Wayshrine in Bleakrock and activate it. Look on the list of places it can take you to for "Stonefalls." Click on it. At the far east of that map you will see a white marker showing at the city of Davon's Watch = because it is a starter zone the Wayshrine there should be white for you. Click on that and go to it.

** From the start of the game you can use those wayshrines to travel to any other Province you want; as long as the Wayshrine markers on them are white colored. So = every where you go; if you see a wayshrine just run up to it and so it says you "discovered it" so it is marked permanently on your journal map. (finding wayshrines also gives you XP)

There should be a boat to Seyda Neen along the waterfront in Davon's Watch; but before you take it = it is a really good idea to find the Fighters Guild and Mages Guild and join them. I can give you quick directions through town:

From the wayshrine go into the main gate of the city (you can see it from where you land). Go straight through the entrance and keep going straight (other than around the fountain thing) = up the steps and straight back to the building next to the steps. That is the bank.

Find the bank and (empty out if you need to; because it might be a while before you see a bank in Vvardenfell). Also, if you don't have 250 to spend yet; get 250 from the Chorrol Guild Bank (to pay for your Horse Training).

When you leave the bank; the Mages Guild is the next building to the Right of the bank. (just talk to someone inside to join). You can either not take the first quest they give you or if you take it you can ignore it till you feel like doing it. (You will want to read every bookshelf in that Mages Guild, it is loaded with Skill Books that will increase your stats!)

Leaving either the Bank or the Mages Guild = turn Left and go down the steps and through the tunnel (ignore the beggars in the tunnel; they will always be there so you can catch them later) = keep walking straight through the next tunnel that goes out through the city wall = the stables is on the Left.

Talk to the stable lady (inside the barn brushing horses) and give her 250 for either speed/capacity/or stamina training. (speed is probably the best choice at this time, but it is up to you).

Then go back into the city through that tunnel and turn Right. Follow the curve of the road to go up a short flight of steps = that building on the Right at the top of the steps is the Fighters Guild. Just step inside and talk to someone to join = and again, check out all the bookshelves in there for some skill boosts.

When you leave the Fighters Guild, turn Right and go down the next set of steps. At the landing, turn Right again and go down to the Waterfront. Find the boat to Seyda Neen. There might also be a Pre-Quest that takes you there; but I can't remember how to get it if there is = possibly activating the boat will start that quest.


** Also while in Davon's Watch (or before you leave Bleakrock) = if you have enough gold; you might want to buy a bigger backpack to hold more items than 60. It is well worth the gold if you have it. You can expand your backpacks to hold up to 140 items; and you can add 60 more items by training your horse for Capacity. That gives you 200 items you can carry = makes it a lot easier to adventure.

The "Bag Merchant" sign looks like a sack of gold Icon. The one in Bleakrock is right next to the banker. In Davon's Watch the bag merchant is in the area with all the tents along the back row. As you enter the city through the main archway they are on the right along that back wall.

(you can also pay the banker to expand how much your bank will hold = always a good thing).

Hope some of this helps!







Posted by: TheCheshireKhajiit Oct 9 2019, 07:31 PM

QUOTE(ghastley @ Oct 9 2019, 12:43 PM) *

Lopov was the one who first labeled it a side-quest, so I wasn't responding to your response ... tongue.gif

Oh oops! I thought that was directed at me laugh.gif

Posted by: mALX Oct 9 2019, 07:38 PM

QUOTE(ghastley @ Oct 9 2019, 11:16 AM) *

Yes, that's too common with ESO quests. You must do things in the right order, or it doesn't count. Sometimes they do the right thing, and you can't even do step two before step one, but most of the time, you can do the later stuff, and must repeat it. That can mean waiting for a boss to re-spawn so you can kill him again.



This.

Taking the quests out of order isn't a good idea and sometimes will catch you up (as it did with that quest in Bleakrock and has happened to me in a dungeon quest once). But worse is if you are questing and skip quests that make other quests obsolete and keep you from getting the Achievements or make a quest that does run re-trigger events that have already passed so it makes no sense.

So if you do travel on to Vvardenfell and then come back = try to pick up your quest where you left it off by going to your journal ("J" key) and looking up the quest in there = reactivating it. Start it back up and follow it again; don't jump ahead and do quests that negate it. Some side quests need to be done concurrently with the Alliance zone's main quests too; or will disappear.

The Main Quest line cannot be jumped or skipped; but it can be ignored if you want to = but it is what advances the "Soul" skill line; which is extremely powerful. It also gives you a skill point for every quest you do in it; so well worth doing anytime you need an extra skill point at least. (so you don't want to totally ignore it).

The first quest for it is just the back story of the game; there is no combat at all; just watching a story unfold around you like a play. When it is over you get a skill point and some nice rewards. After that the Prophet finds you every 10 levels or so.

You don't have to respond instantly when the Prophet comes unless you just want to. (they always make it sound urgent, but there is no time frame you HAVE to do it in). That Main Quest line is the one that brings you to the fight with Molag Bal; and you do need to be built up for that fight. That questline used to give you a quest once every 10 levels so you would reach Molag Bal by level 45-50. (so you can space it out all you want to).




Posted by: ghastley Oct 9 2019, 09:08 PM

That brings up a good point. Some things like the main quest have changed over time, so you'll find old information if you just Google something. I use the uesp wiki (www.uesp.net) which seems to be kept current better than the others.

For example, originally the Main Quest updated every five levels, and the Prophet would not contact you until you reached the required level. Now, he'll be back for more as soon as you reach the next town. Your characters were once restricted to their own Alliance's territory, until they completed the MQ, but now you can go anywhere, at any time. And there will be more ...

Posted by: haute ecole rider Oct 10 2019, 06:07 PM

Personally, I always leveled my mount's capacity first, then speed, then stamina

My reasoning is that I don't mind running everywhere, but I do mind the "Your inventory is full" messages that pop up when your bags are full and there's that one really good purple armor piece in the master level chest you broke four lockpicks to open . . .

I"m not maxed out on my bags - at this point almost everyone is at 150 - 170 slots and that seems a good place to stop (I have ESO Plus, so they may actually be half of that without). I'd rather save my gold for houses and furnishings.

There is a vague sort of story arc to all this content, I found a discussion on the forums somewhere about that. Apparently they suggest you do the MQ, explore your starting alliance at the same time, do the MG and FG quests as soon as you can (there are five stages to these, one for each zone in your starting alliance). Once you've completed these, then you can go to Coldharbour, take the fight to the Big Bad, and emerge out the other side with your soul. At that point, you can choose to give up your soul to explore the other alliances (you move in a counterclockwise direction around the map - starting out in EP you will go to Daggerfall Covenant, then Altmeri Dominion). The second alliance you explore has its own questline, and plenty of side quests in each zone. That will get you Caldwell's Silver and a nice new motif to learn. Once you complete your third alliance, that's Caldwell's Gold, and that nets you his chamberpot.

Then after completing the three base zones, it is suggested, that you go to MW, then Clockwork City, and finally Summerset. These are a second story arc that follows the first. And Elsweyr is a third story arc - the first DLC which are two dungeons, the chapter which takes you to the Khajiit homeland, the second DLC which are two more dungeons, then the upcoming DLC which will add Southern Elsweyr and a new MQ to follow.

And somewhere in all this, you're expected to find time to do Wrothgar (best storyline outside Elsweyr, IMHO), Hew's Bane (Thieves Guild), Gold Coast (Dark Brotherhood), and Murkmire (heart of Black Marsh). The Dungeon DLCs are purely optional and really don't have a story impact outside their interiors.

But that's just a suggested guideline - feel free to explore however you wish. My advice to you, though, is if you start a zone, use that zone's MQ to guide you around the map and do the side quests as you come across them.
By the time you complete the zone's MQ, all the side quest markers on the map would be white as well.

Again, feel free to ping any one of us in game. You can do so by clicking on our names in your chat box as you see us, and that will let you whisper. Alternatively, type "HELP!!" in guild chat and we'll see it! wink.gif laugh.gif

Posted by: Lopov Oct 10 2019, 06:16 PM

Very useful advices - thanks!

Posted by: mALX Oct 11 2019, 12:01 AM

QUOTE(Lopov @ Oct 10 2019, 01:16 PM) *

Very useful advices - thanks!



If you ever want to talk to any Guild members while in game, in the Chat Box type:

/g1 (if Chorrolites is your first Guild)
/g2 (if Chorrolites is your second Guild)

Etc.

And you will automatically be able to talk to any Guild Mates that are in the game at that moment (by just typing what you want to say in the Chat Box).








Posted by: Lopov Oct 13 2019, 10:06 PM

The Bleakrock Isle was medium in size (or so I thought), so when Shonta Quassan reached Bal Foyen and I checked the map, I thought "Wow, now that's a big area to explore". Today my fellow Argonian set foot to Stonehills and I checked the map ---> ohmy.gif ohmy.gif ohmy.gif ---> At first I thought that I have a map of Tamriel in front of me, not just of one region. Now I'm beginning to understand why you guys play this game for years and there's always something new to explore.

Posted by: ghastley Oct 14 2019, 04:05 AM

QUOTE(Lopov @ Oct 13 2019, 05:06 PM) *

The Bleakrock Isle was medium in size (or so I thought), so when Shonta Quassan reached Bal Foyen and I checked the map, I thought "Wow, now that's a big area to explore". Today my fellow Argonian set foot to Stonehills and I checked the map ---> ohmy.gif ohmy.gif ohmy.gif ---> At first I thought that I have a map of Tamriel in front of me, not just of one region. Now I'm beginning to understand why you guys play this game for years and there's always something new to explore.

And why we get a mount as soon as possible.

Posted by: Lopov Oct 14 2019, 10:12 AM

I already unlocked some mount but for now Shonta Quassan prefers to walk. Not sure for how long with maps of such sizes.

Posted by: mALX Oct 14 2019, 03:37 PM

And there are so many Provinces the size of Stonefalls or larger; too - even without any DLC! There is all of the Provinces in High Rock; Skyrim; a large part of Hammerfell; Black Marsh; etc. It even has Cyrodiil (Cyrodiil is the biggest Province of all; but it is a PvP zone)

You will like being in Stonefalls (and Bal Foyen) if you like Morrowind = Both are actually part of the Morrowind/Vvardenfell region. Stonefalls is actually in the foothills of the Red Mountain; and gets Ash Storms from it regularly. You do get to explore some of the volcanic and lava filled Red Mountain (but in the Pre Dagoth Ur Era, lol). There is a large Dunmer population; and Morrowind style houses, etc. It also has some Ashlander quests you can do when your character gets built up some:


(screenshot of an Ashlander) :


https://imgur.com/mOGv0l7



So being in the Ebonheart Pact is really an Awesome beginning in the game for anyone who loved Morrowind!






Posted by: ghastley Oct 14 2019, 04:58 PM

QUOTE(Lopov @ Oct 14 2019, 05:12 AM) *

I already unlocked some mount but for now Shonta Quassan prefers to walk. Not sure for how long with maps of such sizes.

Once you have all the wayshrines, riding becomes less of an issue, but you need to ride around to find them first. When foraging for crafting materials, it's better on foot, as you have to dismount to gather anything, so you may as well travel that way.

Knowing as many wayshrines as possible is useful for the Guild Meetings, as porting to another player tries to put you at the nearest wayshrine you know. If you don't have any for that zone, you have to wait until they're in a dungeon (which is a separate server) before you can do it.

Posted by: mALX Oct 14 2019, 07:24 PM

Anytime you want a lift to any wayshrine; feel free to ask any of the Guild members you see online to get you to the Province you need to go to; or if you want one in the Capital of each Province (that is no problem at all; it actually only takes about 15-20 minutes to "hop" to them all - most of that is load screens between provinces).

Also - anyone who is online at the time in your Friends list or Guild Rosters = you can right click on their names and choose "Travel to Player" on the "drop-down list" = doing that will take you to the Wayshrine nearest them without disturbing them at all.

Finding Wayshrines (or any locations) gives you XP points; which level you up (giving you more skill points to spend) = so you can control how fast you level by avoiding too much "discoveries" or by seeking them out following the Wayshrine or Town Icons on your compass if you need some skill points.

Posted by: Lopov Oct 15 2019, 11:47 AM

To improve my German, I switched the game language to German. While I understand most words that are being used in dialogues and inventory, I have troubles adapting that regions, races and names have now changed names so High Rock is now Hochfels, Daggerfall is Dolchsturz, Elder Scrolls are die Schriftrollen der Alten and Redguards are Rothwardonen among others. biggrin.gif

I'll try gaming in German for a while, see how it'll go. Tthey did a good job with voice actors, the pronunciation is very clear, which isn't always the case with German language.

I need to roleplay it out, that 1,000 years ago Men and Mer spoke German, only later they began using English. wink.gif

Posted by: mALX Oct 15 2019, 05:10 PM

QUOTE(Lopov @ Oct 15 2019, 06:47 AM) *

To improve my German, I switched the game language to German. While I understand most words that are being used in dialogues and inventory, I have troubles adapting that regions, races and names have now changed names so High Rock is now Hochfels, Daggerfall is Dolchsturz, Elder Scrolls are die Schriftrollen der Alten and Redguards are Rothwardonen among others. biggrin.gif

I'll try gaming in German for a while, see how it'll go. They did a good job with voice actors, the pronunciation is very clear, which isn't always the case with German language.

I need to roleplay it out, that 1,000 years ago Men and Mer spoke German, only later they began using English. wink.gif


I love the sound of the German language; it is such a beautiful language. Are you improving your German speech because you still plan to move there in the future?





Posted by: Lopov Oct 15 2019, 06:07 PM

I played some games before, where the voice acting in German was bad / horrible, and there were spelling mistakes in the text as well. But they did a brilliant job with ESO! They probably hired real Germans for voice actors, or at least professional speakers of that language.

Argonians sound the best of all when they speak German! Well, now I should say Argonier.

I'm not sure yet, whether I'll work abroad or not, but it's better to be prepared just in case I get a good opporunity to work abroad, or if something here happens overnight and I'd be forced to search for employment outside of Slovenia.

Posted by: mALX Oct 15 2019, 07:09 PM

QUOTE(Lopov @ Oct 15 2019, 01:07 PM) *

I played some games before, where the voice acting in German was bad / horrible, and there were spelling mistakes in the text as well. But they did a brilliant job with ESO! They probably hired real Germans for voice actors, or at least professional speakers of that language.

Argonians sound the best of all when they speak German! Well, now I should say Argonier.

I'm not sure yet, whether I'll work abroad or not, but it's better to be prepared just in case I get a good opporunity to work abroad, or if something here happens overnight and I'd be forced to search for employment outside of Slovenia.



I'm going to have to go to YouTube and check this out now, lol. I've got to hear an "Argonier" speaking in German!

Well, I really hope nothing ever happens where you are forced to make a move you didn't want or plan for; but if you do go of your own choice to Germany and work = really hope you are able to work at the hospital in Landstuhl. They are the foremost in the world in premature births; they do some really amazing things with their babies that no one else in the world does and they have survival rates that are over anywhere else's! They are innovative in other fields of medicine too; it has to be the most exciting hospital in the world to work in!





Posted by: RaderOfTheLostArk Oct 16 2019, 10:56 PM

I'm debating whether to try leveling up Light Armor and Medium Armor in the near future. I've tried researching what the benefits are compared to Heavy Armor. I'm always primarily Heavy, but I would also like to give myself options when I legitimately try to play PvP. There seems to be plenty of Skyshards and then some from what I have read--especially since I don't plan to use much of the Guild skill lines and I won't be attempting any Thieves Guild/Dark Brotherhood/Werewolf/Vampire stuff at all with Cincy.

So, what are everyone's thoughts on Light and Medium Armor?

Posted by: TheCheshireKhajiit Oct 16 2019, 11:01 PM

QUOTE(RaderOfTheLostArk @ Oct 16 2019, 04:56 PM) *

I'm debating whether to try leveling up Light Armor and Medium Armor in the near future. I've tried researching what the benefits are compared to Heavy Armor. I'm always primarily Heavy, but I would also like to give myself options when I legitimately try to play PvP. There seems to be plenty of Skyshards and then some from what I have read--especially since I don't plan to use much of the Guild skill lines and I won't be attempting any Thieves Guild/Dark Brotherhood/Werewolf/Vampire stuff at all with Cincy.

So, what are everyone's thoughts on Light and Medium Armor?

If you are a tank, you are more than likely only going to need heavy armor. If you are Stam DPS, you will probably want to do medium. Or maybe try a combo of heavy and medium and see if that works.

Posted by: ghastley Oct 16 2019, 11:05 PM

For PvE, Light helps magicka-users, whether they're healers, or DD. Medium appears best for Stamina builds. If you've been playing a tank build, you'll have more health (presumably). So along with an armour change, you'd be looking at a re-spec of your stats, to roughly all magicka, or all stamina, depending on which you prefer. The passives reward using five pieces of whatever you choose, and you don't have 15 slots.

PvP, I can't advise on, as I don't do that. It probably depends on solo versus group, and BG or other context.

Posted by: Acadian Oct 16 2019, 11:38 PM

Most players try to eventually get Undaunted skill line up to 9 for the top level bonus (2 skill points into Undaunted Mettle - 'Increases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped') and level up all three armor types. Wearing 5 pieces of your primary armor type and 1 each piece of the other two types can give you +6% to each of your three attributes while retaining most of the benefit of your primary armor type.

Tanks benefit from this perhaps the most since they can easily max their armor resists with 5xheavy and crave all three attributes in their line of work.

Mages benefit the next most because that one each piece of medium and heavy really does toughen them up some - especially if you use 'big pieces' like chest or legs for the medium and heavy pieces. Shields are also 'big' pieces but most mages don't use them. Helms are also big pieces but, ideally, you want a monster helm (and shoulders) and mages prefer the monster sets that generally are light armor.

Stamina fighters benefit least from '5/1/1' for a few reasons. 1. Medium armor is already reasonably protective. 2. Light armor benefits don't benefit most stam fighters much. 3. Medium armor bonuses are very strong and worth considering forgoing the extra attributes of 5/1/1 for the extra benefit of 7/0/0. It is not uncommon to see stam fighters in 7 medium or sometimes 6 medium/1 heavy for sort of a compromise.


Posted by: mALX Oct 17 2019, 07:51 AM

QUOTE(RaderOfTheLostArk @ Oct 16 2019, 05:56 PM) *

I'm debating whether to try leveling up Light Armor and Medium Armor in the near future. I've tried researching what the benefits are compared to Heavy Armor. I'm always primarily Heavy, but I would also like to give myself options when I legitimately try to play PvP. There seems to be plenty of Skyshards and then some from what I have read--especially since I don't plan to use much of the Guild skill lines and I won't be attempting any Thieves Guild/Dark Brotherhood/Werewolf/Vampire stuff at all with Cincy.

So, what are everyone's thoughts on Light and Medium Armor?



My thoughts on it: Keep 5 pieces of Heavy armor; but choose two of your "Small" Pieces (Small Pieces: Hands, Shoulders, Feet, and Waist) and change them out = make one Light and the other Medium.

That way you can develop your other two Armor lines. Take ONLY the first three Passives of the Light and Medium Armor lines; and DO NOT take the Active. (the last two Passives and the Active skill are ONLY for people wearing 5 Pieces of that Armor type).

Next = to get the most out of the bonuses available to you: Bring your Undaunted Skill line up to Level 9 by either doing the Solo daily delves or doing Pledges in the group dungeons. Whenever you can; take the two Undaunted Passives.

That is what I do with all my Player Characters because these are huge buffs for your character and well worth the drag of doing the Undaunted.

And here is a tip to speed the Undaunted leveling up: Get together with a group; and have only one Player at a time take a Daily Solo Undaunted; and have them share it with the group. That way you can do up to 12 in one day (depending on the size of the group). Each Daily Solo is 10 Undaunted Points; so 12 friends equals 120 Points for that day. They are just delves; so you can breeze through them in ten minutes each.

If you do the Pledges; you can't share those; and the dungeons take up to an hour or more. They may pay 30 Points the first time you do them; but after that I think it goes down to 10 as well. I could be wrong on the payout for Pledges (they've changed it since I've done any) = Acadian will know.





Posted by: Lopov Oct 17 2019, 10:20 PM

Is there any way to read the books you come across, at a later time?

Some books are found close to enemies and by the time I'm done with reading, enemies respawn, then I can't read them again.

Posted by: mALX Oct 17 2019, 11:14 PM

QUOTE(Lopov @ Oct 17 2019, 05:20 PM) *

Is there any way to read the books you come across, at a later time?

Some books are found close to enemies and by the time I'm done with reading, enemies respawn, then I can't read them again.


The books usually can't be "taken" from the place you find them; but you can write down the name of the book really fast and read it on the internet at a time when you are not having to fight off respawning enemies, lol.

By the way; Lopov = there is a quest that gives you a free hotel room inside the Bank in Davon's Watch. The Guild Bank has some furniture in it; or any of us can make you some to put in there; it will give Shonta a place to rest and relax sometimes.

Here is what the room looks like with some furniture in it:


https://imgur.com/ggt3ZnX




(so, nothing beautiful; but it is nice to have a place to rest).

To lay down in a bed; stand in the center of the bed facing Right and type /sleep in the Chat Box. You will have to try it a few times to get it right; but it works well when you learn the right place to put your character.






Posted by: Grits Oct 17 2019, 11:37 PM

QUOTE(Lopov @ Oct 17 2019, 05:20 PM) *

Is there any way to read the books you come across, at a later time?

Some books are found close to enemies and by the time I'm done with reading, enemies respawn, then I can't read them again.

When you complete the Mages Guild questline you will be able to re-read the books you have discovered in the Lore Books section of your Journal. You could also use an add-on to allow you to read them from your Journal without finishing that questline. I’m pretty sure that the add-on Lore Books has that feature.


Posted by: Lopov Oct 18 2019, 07:13 AM

Thank you both. I'll probably install the Lore Books add-on, who knows when I'll finish the MG questline.

@mALX - Shonta Quassan got a free room in the inn of Ebonheart. He hasn't furnished it yet, because he's busy questing, but he'll furnish it with time.

But I wouldn't mind an Argonian bed, if anyone has it or has time to create one. hehe.gif

Posted by: Grits Oct 18 2019, 02:07 PM

QUOTE(Lopov @ Oct 18 2019, 02:13 AM) *

Thank you both. I'll probably install the Lore Books add-on, who knows when I'll finish the MG questline.

@mALX - Shonta Quassan got a free room in the inn of Ebonheart. He hasn't furnished it yet, because he's busy questing, but he'll furnish it with time.

But I wouldn't mind an Argonian bed, if anyone has it or has time to create one. hehe.gif

Pog was delighted to make a bed for Shonta this morning. He hopes that Shonta sleeps well on it! happy.gif

Posted by: Lopov Oct 18 2019, 03:21 PM

QUOTE(Grits @ Oct 18 2019, 03:07 PM) *

QUOTE(Lopov @ Oct 18 2019, 02:13 AM) *

Thank you both. I'll probably install the Lore Books add-on, who knows when I'll finish the MG questline.

@mALX - Shonta Quassan got a free room in the inn of Ebonheart. He hasn't furnished it yet, because he's busy questing, but he'll furnish it with time.

But I wouldn't mind an Argonian bed, if anyone has it or has time to create one. hehe.gif

Pog was delighted to make a bed for Shonta this morning. He hopes that Shonta sleeps well on it! happy.gif


Awesome, thanks! I'll take a look at it as soon as I start gaming today in the evening, I'll make a screenie too.

Posted by: Lopov Nov 10 2019, 06:13 PM

I have a dilema - on one hand quests (MQ and regional story quests) are so interesting and entertaining that it makes me want to do them right one after another, but this means that I don't fully explore some region before moving onwards. Up until now I've explored in full and did most quests on the Bleakrock Isle, in Bal Foyen and in Stonefalls, but now in Deshaan after completing the regional story quests, I feel like Shonta Quassan wants to continue helping the Pact and move further south to Shadowfen. So the other side of my dilema is to stay in the region and explore it in full.

I know that I should listen to Shonta, but I'm still curious how most of you approach(ed) this game - did you leave some region after fully exploring it, or did you move through some region rather quickly, and explore it in full later, maybe even a year or two later?

Posted by: mALX Nov 10 2019, 06:41 PM

QUOTE(Lopov @ Nov 10 2019, 12:13 PM) *

I have a dilema - on one hand quests (MQ and regional story quests) are so interesting and entertaining that it makes me want to do them right one after another, but this means that I don't fully explore some region before moving onwards. Up until now I've explored in full and did most quests on the Bleakrock Isle, in Bal Foyen and in Stonefalls, but now in Deshaan after completing the regional story quests, I feel like Shonta Quassan wants to continue helping the Pact and move further south to Shadowfen. So the other side of my dilema is to stay in the region and explore it in full.

I know that I should listen to Shonta, but I'm still curious how most of you approach(ed) this game - did you leave some region after fully exploring it, or did you move through some region rather quickly, and explore it in full later, maybe even a year or two later?


I usually always explored the "world" (or area) first before the questing; but that is just me. I've kind of always done it that way in all the games I've played; even the Fallout games. Whenever possible, I like to save the Main Quest for last because it is always compelling and feels urgent (and once into it = it feels odd to walk away from a crisis to go exploring; if you know what I mean).

So if I explore first it is as if my character is not aware of the crisis at that time; but is doing whatever they normally would based on their circumstances.

Having the locations on the map does make it easier when Questing; and getting the Skyshards/Wayshrines/and places on your map "discovered" gives you skill points to spend; so when your character is following that Main Questline = their combat levels are up to handle the combat that will come with the upper leveled enemies Shonta will face as the main Questlines progress.






Posted by: Acadian Nov 10 2019, 06:47 PM

Buffy totally does a zone before moving on. Alliance, MG, FG, side quests, find all points on the map. And she normally only does one perhaps two quests for the prophet per zone. By the time she gets ready to go to Coldharbour, she has cleared all zones for her primary alliance and completed all quests for the FG and MG.

The one exception is that we enjoy leveling up the Undaunted skill line by doing daily delves for Bolgrul. He has one delve in each of the 15 basic alliance zones that he randomly chooses from. While you are below L50, he will only give you delves in your alliance; after L50 he adds the remaining 10 delves. So early on, Buffy figures out early how to reach all 15 delves - pretty much trying to wear blinders and ignore everything else in those zones until she's ready to fully explore them.

The reason we like to keep things rather regimented like that is that random exploring can easily overfill your quest log (which is limited to 25 quests). If you don't grab a quest whenever you see it, it becomes easy to forget and overlook. If the quest log had a much higher capacity to hold open quests, then a random approach to questing might work better.

Posted by: RaderOfTheLostArk Nov 11 2019, 02:06 AM

Usually, I will explore to the point I find most or all of the points on the map. I'd sometimes do a bit more than that. But to actually do every quest associated with a point of interest, every delve, etc.? Absolutely not. That was actually what more or less happened to me with Valenwood when I first went hard on clearing that content. I had just not really got around to it, and then I powered through a ton of content a couple of months ago, to the point where I got absolutely sick of those damn forests. (Today and this past week, however, has seen Cincy and I go through much of what was left, mostly "points of interest" as designated on the map.

I love taking in the variety of locales too much to want to stay in one zone, or even province, for too long. Especially when it comes to the provinces and zones we haven't gotten to travel to since TESI: Arena (and of course, that was when the graphics, lore, environment, etc. were very primitive and basic and so on, so it didn't feel much like we were really getting to see those places).

Posted by: ghastley Nov 11 2019, 04:38 AM

Probably as a result of first trying ESO during one of their free trial weeks, I got a habit of riding around a zone to find all the wayshrines before doing anything else. That actually gets quite a bit of XP on a new character. It was also useful for Guild Meets, as I had more of the shrines availabl, except when we went to a zone I hadn't visited at all.

Posted by: Grits Nov 11 2019, 11:26 AM

I prefer to let characters explore and discover quests as they find them. With some characters I have the quest-giver arrows turned off so that they don’t know about the side quests unless they speak to someone. (And of course in some areas the quest-givers come running up to them.) I have tried clearing a whole zone before moving on, but Jerric likes to have something to do when he goes back to an area. He has been known to decide that the quest that takes him out of an area is more urgent than one nearby. I have been known to quietly remove quests from his quest log when it gets too full. whistling.gif

Posted by: mALX Nov 11 2019, 09:59 PM

QUOTE(Grits @ Nov 11 2019, 05:26 AM) *

I prefer to let characters explore and discover quests as they find them. With some characters I have the quest-giver arrows turned off so that they don’t know about the side quests unless they speak to someone. (And of course in some areas the quest-givers come running up to them.) I have tried clearing a whole zone before moving on, but Jerric likes to have something to do when he goes back to an area. He has been known to decide that the quest that takes him out of an area is more urgent than one nearby. I have been known to quietly remove quests from his quest log when it gets too full. whistling.gif


This is how I feel about the questing too; I like having stuff to do when I return to areas; but if I am on one quest and another pops up that is related I'll do them both (like at Crosswych when the nurse needs you to find her medicine while you are rescuing people, etc).

When Misa and Pia wanted to do Cadwell's Silver & Gold; they left any unrelated side quests in the area and only took those related to the Main Quest for that Alliance. When they go back to the other Provinces; we can explore and find a lot more to do. Every now and then I put the Quest markers up to see what (if any) things I might still have to do in an area. I like that; because it just wouldn't feel right to walk off at a crucial time when the world as you know it is about to be destroyed and the side quest is something like "My boyfriend lost his pants to a witch..." (etc). So someday when the crisis is over and I happen through town; the lady's pantsless boyfriend can be dealt with, laugh.gif (I think that quest was from the real Morrowind game, lol).












Posted by: RaderOfTheLostArk Nov 24 2019, 06:20 AM

Not sure which thread is best for this, so I'll put it in the general one. It's really two things related to character building.

1) I'm hesitant to do this because I don't think I'd have enough time in the future to build them up. However, after confirming through an Internet searchthat new characters automatically jump to the champion level that your first character is at once they get past level 50, I am thinking about creating a Sorcerer, Templar, and Nightblade just to try them out and get a feel for the abilities at their disposal (don't have any interest in looking into the Warden or Necromancer classes, to be honest). I already know what I would name the Sorcerer (who would be a female Breton) and the Templar (who would be a female Redguard), but I'm not sure about the Nightblade. I want to make them a Dominion race just to have one of those, and I lean toward Bosmer just to have an elf character. I may make them tomorrow just to have them, and then I'd unveil them here.

_____________________________________________________________________________

2) @mALX was interested in what Cincy's build was after he was able to solo a large amount (though not all) of the Shada's Tear group dungeon. Cincy has also been very proficient at soloing World Bosses. So here are the important things to know about Cincy's build.

When I hit champion levels, the idea was to get the best of both worlds of a Tank and DPS, with some healing ability. Cincy started out as a tank somewhat unintentionally, as I did not really understand many of the relevant mechanics of the game. But I am sort of glad that I did that, as that toughness and high HP was critical to this build. Cincy is still more of a tank, but he has become solid at dealing damage quickly. Obviously, it won't be as good as a true DPS, but I think I got a pretty damn good mix of the three major roles.

Yada, yada, yada...Now that I've given the most basic thought process behind the build, here are some specifics about what to know. I could go more in-depth if anybody wants to know more, but I want to try to keep this from getting much more long-winded.

1) https://www.dropbox.com/s/0cf23k7qome578n/Screenshot_20191123_205131.png?dl=0, though keep in mind that this is during a health-and-magicka boost from some Melon-Baked Parmesan Pork that he made. So subtract roughly 4.5K to 5K from those attributes and you get to what Cincy's stats normally are.

2) Class and race: Dragonknight and Argonian. Really, the only true must-have class ability here is the Coagulating Blood morph for healing, but there are several other really helpful abilities to have as well. Being an Argonian is super helpful for taking a bunch of hits because of their health-related racial abilities. They are naturally better at health recovery and total HP.

3a) Combat bar and abilities: As an RPG player in general, one of my biggest boons yet also one of my biggest banes is that I want to be good at a whole of things. This gives you a lot of flexibility and variety, but at some expense of being super-high in DPS. Got to have a primarily stamina-driven bar and a primarily magicka-driven bar. Usually, Cincy goes Dual Wield for stamina (1st) but he sometimes will do Two-Handed. I've found Meditate morphed into Introspection (Psijic skill) to be very helpful because you may get a brief break in battle and using it long enough without stopping gets an extra boost to health recovery. Or after a battle, you can use it to recharge your attributes quickly. I can't remember the morph names, but I use Flurry/Hidden Cloak/Whirling Blades for quick single-enemy attacks, multi-hit attack that gives Major Brutality, and an AoE attack to nearby enemies, respectively. The 5th ability for the bar is pretty interchangeable.

3b) But for magicka (2nd), it has to be Restoration Staff. Too many WBs, group delves/dungeons, etc. can hit you hard, so you have to be able to switch on the fly and heal quickly. That's what my Radiating Regeneration (I think that is the morph) and Coagulating Blood is for, especially the latter. RR is more for if somebody else joins in on the fun and also needs some help, because none of them have nearly the amount of HP I do. Hell, even higher-level players than I am have been dying on WBs they jumped in on because they don't have enough HP to take a bunch of hits and then switch to heal. The Molten Armaments morph is not absolutely necessary but helps to give Major Sorcery and increase the damage of physical heavy attacks. One of the Dragon Scales (can't remember the exact name) morph is also useful because it can reflect projectile attacks back at enemies). The 5th ability is interchangeable here as well.

4) Items and boosts: It's the age-old, never-been-solved issue of basically all RPGs--when you have an exceptionally helpful item for a boost, you never want to use it until you REALLY need to use it later, and then it never gets used. But I really need to stop being stingy about using Crown Fortifying Meals when I have plenty of them. Regardless, I have Melon-Based Parmesan Pork for the big health/magicka boost and Sticky Pork and Radish Noodles for the big health/stamina boost. And then, if I am in a real bind, I have my "triple-threat" (or "adventurer" potion, as mALX calls it) potion that refills health/magicka/stamina and a few other effects that I can't remember at the moment. But they are basically like the Crown Tri-Restoration Potions that are sometimes log-in rewards.


Whew...that was A LOT. So much for not being long-winded. And that's a condensed version!

I won't go into Champion Points and equipment here, because those are two whole other cans of worms and I can't remember specifics at the moment. But if anybody is interested, I could go more in-depth on that as well later. For various reasons, it took a while for this build to really start reaching its potential, but looking back I am very glad I did it this way. And it certainly wasn't planned out this way, as it took me a long time to really learn a lot of the stuff I know now.


Thank you for coming to my TED talk.

Posted by: Lopov Nov 24 2019, 01:55 PM

Interesting, I enjoyed reading this, also because Shonta is a Dragonknight. If you have time, I'd appreciate reading about Cincy's approach to Champion points, because we're close to getting them too. Cincy seems to have a big enough Magicka and Stamina pool, he isn't just focused on one attribute.

I agree about the Coagulating blood, a must-to-have. Unlike Cincy, Shonta doesn't have so many HP, because we invested points almost all the time into Magicka, so for him Obsidian Shard is also very useful.

QUOTE
It's the age-old, never-been-solved issue of basically all RPGs--when you have an exceptionally helpful item for a boost, you never want to use it until you REALLY need to use it later, and then it never gets used. But I really need to stop being stingy about using Crown Fortifying Meals when I have plenty of them.


LoL, same here!

Posted by: Lopov Nov 25 2019, 10:43 PM

QUOTE(RaderOfTheLostArk @ Nov 24 2019, 06:20 AM) *
I am thinking about creating a Sorcerer, Templar, and Nightblade


I think the thinking time is over because a while back, while I was online, I noticed your new t00n. wink.gif

Posted by: mALX Nov 26 2019, 12:50 AM

QUOTE(RaderOfTheLostArk @ Nov 24 2019, 12:20 AM) *

Not sure which thread is best for this, so I'll put it in the general one. It's really two things related to character building.

1) I'm hesitant to do this because I don't think I'd have enough time in the future to build them up. However, after confirming through an Internet searchthat new characters automatically jump to the champion level that your first character is at once they get past level 50, I am thinking about creating a Sorcerer, Templar, and Nightblade just to try them out and get a feel for the abilities at their disposal (don't have any interest in looking into the Warden or Necromancer classes, to be honest). I already know what I would name the Sorcerer (who would be a female Breton) and the Templar (who would be a female Redguard), but I'm not sure about the Nightblade. I want to make them a Dominion race just to have one of those, and I lean toward Bosmer just to have an elf character. I may make them tomorrow just to have them, and then I'd unveil them here.

_____________________________________________________________________________

2) @mALX was interested in what Cincy's build was after he was able to solo a large amount (though not all) of the Shada's Tear group dungeon. Cincy has also been very proficient at soloing World Bosses. So here are the important things to know about Cincy's build.

When I hit champion levels, the idea was to get the best of both worlds of a Tank and DPS, with some healing ability. Cincy started out as a tank somewhat unintentionally, as I did not really understand many of the relevant mechanics of the game. But I am sort of glad that I did that, as that toughness and high HP was critical to this build. Cincy is still more of a tank, but he has become solid at dealing damage quickly. Obviously, it won't be as good as a true DPS, but I think I got a pretty damn good mix of the three major roles.

Yada, yada, yada...Now that I've given the most basic thought process behind the build, here are some specifics about what to know. I could go more in-depth if anybody wants to know more, but I want to try to keep this from getting much more long-winded.

1) https://www.dropbox.com/s/0cf23k7qome578n/Screenshot_20191123_205131.png?dl=0, though keep in mind that this is during a health-and-magicka boost from some Melon-Baked Parmesan Pork that he made. So subtract roughly 4.5K to 5K from those attributes and you get to what Cincy's stats normally are.

2) Class and race: Dragonknight and Argonian. Really, the only true must-have class ability here is the Coagulating Blood morph for healing, but there are several other really helpful abilities to have as well. Being an Argonian is super helpful for taking a bunch of hits because of their health-related racial abilities. They are naturally better at health recovery and total HP.

3a) Combat bar and abilities: As an RPG player in general, one of my biggest boons yet also one of my biggest banes is that I want to be good at a whole of things. This gives you a lot of flexibility and variety, but at some expense of being super-high in DPS. Got to have a primarily stamina-driven bar and a primarily magicka-driven bar. Usually, Cincy goes Dual Wield for stamina (1st) but he sometimes will do Two-Handed. I've found Meditate morphed into Introspection (Psijic skill) to be very helpful because you may get a brief break in battle and using it long enough without stopping gets an extra boost to health recovery. Or after a battle, you can use it to recharge your attributes quickly. I can't remember the morph names, but I use Flurry/Hidden Cloak/Whirling Blades for quick single-enemy attacks, multi-hit attack that gives Major Brutality, and an AoE attack to nearby enemies, respectively. The 5th ability for the bar is pretty interchangeable.

3b) But for magicka (2nd), it has to be Restoration Staff. Too many WBs, group delves/dungeons, etc. can hit you hard, so you have to be able to switch on the fly and heal quickly. That's what my Radiating Regeneration (I think that is the morph) and Coagulating Blood is for, especially the latter. RR is more for if somebody else joins in on the fun and also needs some help, because none of them have nearly the amount of HP I do. Hell, even higher-level players than I am have been dying on WBs they jumped in on because they don't have enough HP to take a bunch of hits and then switch to heal. The Molten Armaments morph is not absolutely necessary but helps to give Major Sorcery and increase the damage of physical heavy attacks. One of the Dragon Scales (can't remember the exact name) morph is also useful because it can reflect projectile attacks back at enemies). The 5th ability is interchangeable here as well.

4) Items and boosts: It's the age-old, never-been-solved issue of basically all RPGs--when you have an exceptionally helpful item for a boost, you never want to use it until you REALLY need to use it later, and then it never gets used. But I really need to stop being stingy about using Crown Fortifying Meals when I have plenty of them. Regardless, I have Melon-Based Parmesan Pork for the big health/magicka boost and Sticky Pork and Radish Noodles for the big health/stamina boost. And then, if I am in a real bind, I have my "triple-threat" (or "adventurer" potion, as mALX calls it) potion that refills health/magicka/stamina and a few other effects that I can't remember at the moment. But they are basically like the Crown Tri-Restoration Potions that are sometimes log-in rewards.


Whew...that was A LOT. So much for not being long-winded. And that's a condensed version!

I won't go into Champion Points and equipment here, because those are two whole other cans of worms and I can't remember specifics at the moment. But if anybody is interested, I could go more in-depth on that as well later. For various reasons, it took a while for this build to really start reaching its potential, but looking back I am very glad I did it this way. And it certainly wasn't planned out this way, as it took me a long time to really learn a lot of the stuff I know now.


Thank you for coming to my TED talk.



This is fantastic! You should post this on our ESO "Character Builds" thread!!! (I can't remember the name of the thread; but this def belongs on it!!!)

Thank you for posting this! My main character Misa is also a Hybrid; mostly because I play solo so much that I needed her to be able to sustain herself (since Nord Stam Nightblades don't have many ways to heal themselves). So her DPS will never be up there with the big dogs; but she gets by in Tamriel (and is glad to accept help when she can't get through something on her own, lol).





QUOTE(Lopov @ Nov 24 2019, 07:55 AM) *

Interesting, I enjoyed reading this, also because Shonta is a Dragonknight. If you have time, I'd appreciate reading about Cincy's approach to Champion points, because we're close to getting them too. Cincy seems to have a big enough Magicka and Stamina pool, he isn't just focused on one attribute.

I agree about the Coagulating blood, a must-to-have. Unlike Cincy, Shonta doesn't have so many HP, because we invested points almost all the time into Magicka, so for him Obsidian Shard is also very useful.


I'd love to hear about those too; I have a baby Dragon Knight that I haven't even brought out to play yet = would love to hear how you are able to do all you do with Cincy!!!! He is amazing!







QUOTE(Lopov @ Nov 25 2019, 04:43 PM) *

QUOTE(RaderOfTheLostArk @ Nov 24 2019, 06:20 AM) *
I am thinking about creating a Sorcerer, Templar, and Nightblade


I think the thinking time is over because a while back, while I was online, I noticed your new t00n. wink.gif


Ooh, do tell !!!!! I wonder which one he made first? I am kind of excited to see what he can do with a Templar; because Acadian's Buffy the Templar is one of the most powerful characters I've ever seen! If Rader can make a Dragon Knight that can run around soloing group dungeons and World Bosses at this early age; I'd love to see what he could do with a Templar!








Posted by: RaderOfTheLostArk Nov 26 2019, 04:54 PM

QUOTE(Lopov @ Nov 25 2019, 04:43 PM) *

QUOTE(RaderOfTheLostArk @ Nov 24 2019, 06:20 AM) *
I am thinking about creating a Sorcerer, Templar, and Nightblade


I think the thinking time is over because a while back, while I was online, I noticed your new t00n. wink.gif


And you noticed correctly. I went ahead and made a Breton sorceress and Redguard Templar. I think it'll be a while before I make the Nightblade, if I ever do. I care little about roleplaying with these two, as I am really only concerned about beefing them up and seeing what I can do with their abilities (which, from first impressions, seem a bit overpowered, but I'm sure I'll have a better understanding when I have some experience with them). I also have little to no idea for what their backstories will be.

Anyway, here they are!

https://www.dropbox.com/s/zvwex815vagh1ev/Screenshot_20191124_230747.png?dl=0

Just "Evelona" was already taken, so I came up with a Breton-sounding last name. I have her Golden Saint outfit on right now, but I forgot to take a screenshot of that. I think I'll make her from some obscure town that appeared in TESII: Daggerfall because I'm a tr00 MLG el1te g4mer and fan and not a filthy casual just because I can and I want to give that game a bit of a shoutout. After I did the Stros M'Kai quests, I got her to travel over to Bleakrock Isle. It's been a long time since I did the beginning parts of the Pact questline, so I want to experience it again with all that I know about the game now. And like I said, I'm not concerned about roleplaying for these new characters. I just want to see what I can do with a Sorcerer and Templar build.

And speaking of the Templar...

https://www.dropbox.com/s/ig4ar0e7z4ai7ll/Screenshot_20191125_105720.png?dl=0

Those of you who have seen some of the adventures of my Fallout 3 and 4 characters may think this is a nod to them with the shared name of Mariah. But nope, it isn't (well, I suppose it can be secondary)! It's really an extremely subtle reference to another game in the TES series; so subtle that I bet not even a thousand ESO players would know the game that it is referencing, and even if they could it would probably go right over their heads because it is an obscure game and it is not obvious at all.

But you all will know now if you didn't already! The "Honey-Voiced" part is a reference to a character named Mariah in Elder Scrolls Adventures: Redguard, the 1998 TES spinoff that was the only game in the series that was not an RPG at all. Besides a few standouts like Michael Mack, voice of main protagonist Cyrus (he also voiced the male Redguards in Morrowind and Oblivion), there is quite a bit of...interesting choices in voice casting for the game. Chief among them is Mariah. Witness her melodious vocals here: https://www.youtube.com/watch?v=z4NThslOItA

Fortunately, this ESO rendition of Mariah sounds very pleasing. https://www.dropbox.com/s/aduerz5rs5fdlo0/Screenshot_20191125_103125.png?dl=0 It took a bit for her to find a weapon in the Coldharbor escape, for some reason, but it was pretty amusing to use fisticuffs to kill oh-so-scary daedric monsters.


I already was going to make Evelona a magicka-focused DPS, but since all of the skills of the Templar are also magicka-based, I'm abandoning the original focus of making Mariah a stamina-focused DPS and will see if I can make her a bit more balanced similar to Cincy but perhaps with less health.


QUOTE(mALX @ Nov 25 2019, 06:50 PM) *

This is fantastic! You should post this on our ESO "Character Builds" thread!!! (I can't remember the name of the thread; but this def belongs on it!!!)

Thank you for posting this! My main character Misa is also a Hybrid; mostly because I play solo so much that I needed her to be able to sustain herself (since Nord Stam Nightblades don't have many ways to heal themselves). So her DPS will never be up there with the big dogs; but she gets by in Tamriel (and is glad to accept help when she can't get through something on her own, lol).


QUOTE(Lopov @ Nov 24 2019, 07:55 AM) *

Interesting, I enjoyed reading this, also because Shonta is a Dragonknight. If you have time, I'd appreciate reading about Cincy's approach to Champion points, because we're close to getting them too. Cincy seems to have a big enough Magicka and Stamina pool, he isn't just focused on one attribute.

I agree about the Coagulating blood, a must-to-have. Unlike Cincy, Shonta doesn't have so many HP, because we invested points almost all the time into Magicka, so for him Obsidian Shard is also very useful.


I'd love to hear about those too; I have a baby Dragon Knight that I haven't even brought out to play yet = would love to hear how you are able to do all you do with Cincy!!!! He is amazing!



I'm not sure if I will get enough time for a write-up here, but I could probably talk more about it at our next guild meet (which hopefully Lopov can make this time). Maybe the three of us can get together outside of the normal guild meet.

I will at least say that I have full sets of Fortified Brass (thanks to Acadian) and the Storm Knight. Fortified Brass for that sweet boost in both physical and spell resistance and some health; Storm Knight gives a lot of spell resistance, some health, and a 10% chance (when hit by a non-physical attack) to shock opponents with something like 5,000 points of damage every 2 seconds for 6 seconds. Can't remember exact numbers but that is the gist of it. And lately, that chance has been going my way a lot, which is certainly nice.

On a related note: Why do armor sets now say they add "#### armor" instead of physical or spell resistance? Was that too complicated for people and/or did they actually gimp resistance of armor and/or did people complain? If so, that is kind of annoying. I'm pretty sure I used to have more physical AND spell resistance.

Posted by: Lopov Nov 26 2019, 05:04 PM

Hey there, babes dames!

I love Mariah's looks. goodjob.gif Not that Evelona looks bad, far from it, but there's something wild about Mariah's looks. You know me by now, faces of characters are very important for me, not just those that I create, but other as well. It was Mariah that I noticed yesterday.

QUOTE
but I could probably talk more about it at our next guild meet (which hopefully Lopov can make this time). Maybe the three of us can get together outside of the normal guild meet.


That should be next Friday, right? I think I can make it, because I have a night shift on Saturday. I'm not sure how long will I stay, but I can show up early, that's not a problem.

Posted by: ghastley Nov 26 2019, 06:18 PM

QUOTE(RaderOfTheLostArk @ Nov 26 2019, 10:54 AM) *

It took a bit for her to find a weapon in the Coldharbor escape, for some reason, but it was pretty amusing to use fisticuffs to kill oh-so-scary daedric monsters.

I just found the same problem. I'm sure that when I created all my other characters, they got a weapon straight away from the first corpse outside the cell. That doesn't seem to happen any more, and all the urns etc. have is potions, lock-picks, recipes, and furnishing plans.

Posted by: TheCheshireKhajiit Nov 26 2019, 06:34 PM

Since y’all are talking about the the first part in Coldharbour, I’m going to take this opportunity to state (yet again), how much I hate that once you have any of the chapters loaded, you cease to start your game in Coldharbour.

Posted by: mALX Nov 26 2019, 07:08 PM

QUOTE(TheCheshireKhajiit @ Nov 26 2019, 12:34 PM) *

Since y’all are talking about the the first part in Coldharbour, I’m going to take this opportunity to state (yet again), how much I hate that once you have any of the chapters loaded, you cease to start your game in Coldharbour.


I have to absolutely agree with you on this. I mean, we still get the Coldharbour one; but then (unless you skip the offered tutorial) it is like having two tutorials then.

But it doesn't stop there; because you completely lose each subsequent Chapter's tutorials every time you buy a new Chapter!

Example: I LOVED the Vvardenfell Chapter's tutorial; but can NEVER experience it again because ever since I bought Northern Elsweyr = that Northern Elsweyr tutorial is the only tutorial I can get now. And I am NOT in love with the Elsweyr one at all. I can't wait to buy the next Chapter just to get a different tutorial dungeon.

I think we should be able to choose which tutorial dungeon we want to play through if we choose to play one.




Posted by: mALX Nov 26 2019, 07:58 PM

QUOTE(RaderOfTheLostArk @ Nov 26 2019, 10:54 AM) *

QUOTE(Lopov @ Nov 25 2019, 04:43 PM) *

QUOTE(RaderOfTheLostArk @ Nov 24 2019, 06:20 AM) *
I am thinking about creating a Sorcerer, Templar, and Nightblade


I think the thinking time is over because a while back, while I was online, I noticed your new t00n. wink.gif


And you noticed correctly. I went ahead and made a Breton sorceress and Redguard Templar. I think it'll be a while before I make the Nightblade, if I ever do. I care little about roleplaying with these two, as I am really only concerned about beefing them up and seeing what I can do with their abilities (which, from first impressions, seem a bit overpowered, but I'm sure I'll have a better understanding when I have some experience with them). I also have little to no idea for what their backstories will be.

Anyway, here they are!

https://www.dropbox.com/s/zvwex815vagh1ev/Screenshot_20191124_230747.png?dl=0

Just "Evelona" was already taken, so I came up with a Breton-sounding last name. I have her Golden Saint outfit on right now, but I forgot to take a screenshot of that. I think I'll make her from some obscure town that appeared in TESII: Daggerfall because I'm a tr00 MLG el1te g4mer and fan and not a filthy casual just because I can and I want to give that game a bit of a shoutout. After I did the Stros M'Kai quests, I got her to travel over to Bleakrock Isle. It's been a long time since I did the beginning parts of the Pact questline, so I want to experience it again with all that I know about the game now. And like I said, I'm not concerned about roleplaying for these new characters. I just want to see what I can do with a Sorcerer and Templar build.

And speaking of the Templar...

https://www.dropbox.com/s/ig4ar0e7z4ai7ll/Screenshot_20191125_105720.png?dl=0

Those of you who have seen some of the adventures of my Fallout 3 and 4 characters may think this is a nod to them with the shared name of Mariah. But nope, it isn't (well, I suppose it can be secondary)! It's really an extremely subtle reference to another game in the TES series; so subtle that I bet not even a thousand ESO players would know the game that it is referencing, and even if they could it would probably go right over their heads because it is an obscure game and it is not obvious at all.

But you all will know now if you didn't already! The "Honey-Voiced" part is a reference to a character named Mariah in Elder Scrolls Adventures: Redguard, the 1998 TES spinoff that was the only game in the series that was not an RPG at all. Besides a few standouts like Michael Mack, voice of main protagonist Cyrus (he also voiced the male Redguards in Morrowind and Oblivion), there is quite a bit of...interesting choices in voice casting for the game. Chief among them is Mariah. Witness her melodious vocals here: https://www.youtube.com/watch?v=z4NThslOItA

Fortunately, this ESO rendition of Mariah sounds very pleasing. https://www.dropbox.com/s/aduerz5rs5fdlo0/Screenshot_20191125_103125.png?dl=0 It took a bit for her to find a weapon in the Coldharbor escape, for some reason, but it was pretty amusing to use fisticuffs to kill oh-so-scary daedric monsters.


I already was going to make Evelona a magicka-focused DPS, but since all of the skills of the Templar are also magicka-based, I'm abandoning the original focus of making Mariah a stamina-focused DPS and will see if I can make her a bit more balanced similar to Cincy but perhaps with less health.


QUOTE(mALX @ Nov 25 2019, 06:50 PM) *

This is fantastic! You should post this on our ESO "Character Builds" thread!!! (I can't remember the name of the thread; but this def belongs on it!!!)

Thank you for posting this! My main character Misa is also a Hybrid; mostly because I play solo so much that I needed her to be able to sustain herself (since Nord Stam Nightblades don't have many ways to heal themselves). So her DPS will never be up there with the big dogs; but she gets by in Tamriel (and is glad to accept help when she can't get through something on her own, lol).


QUOTE(Lopov @ Nov 24 2019, 07:55 AM) *

Interesting, I enjoyed reading this, also because Shonta is a Dragonknight. If you have time, I'd appreciate reading about Cincy's approach to Champion points, because we're close to getting them too. Cincy seems to have a big enough Magicka and Stamina pool, he isn't just focused on one attribute.

I agree about the Coagulating blood, a must-to-have. Unlike Cincy, Shonta doesn't have so many HP, because we invested points almost all the time into Magicka, so for him Obsidian Shard is also very useful.


I'd love to hear about those too; I have a baby Dragon Knight that I haven't even brought out to play yet = would love to hear how you are able to do all you do with Cincy!!!! He is amazing!



I'm not sure if I will get enough time for a write-up here, but I could probably talk more about it at our next guild meet (which hopefully Lopov can make this time). Maybe the three of us can get together outside of the normal guild meet.

I will at least say that I have full sets of Fortified Brass (thanks to Acadian) and the Storm Knight. Fortified Brass for that sweet boost in both physical and spell resistance and some health; Storm Knight gives a lot of spell resistance, some health, and a 10% chance (when hit by a non-physical attack) to shock opponents with something like 5,000 points of damage every 2 seconds for 6 seconds. Can't remember exact numbers but that is the gist of it. And lately, that chance has been going my way a lot, which is certainly nice.

On a related note: Why do armor sets now say they add "#### armor" instead of physical or spell resistance? Was that too complicated for people and/or did they actually gimp resistance of armor and/or did people complain? If so, that is kind of annoying. I'm pretty sure I used to have more physical AND spell resistance.


Your new girls are beautiful! I especially love Mariah's looks; she is stunning!

*

What you are doing with testing out the various races/classes/Alliances is exactly how I started out in ESO too. I wanted to find the Class that suited my gameplay style best.

Also, getting to feel comfortable in the game and get the feel of the game world = I needed that before I could actually roleplay too; even with Misa who has been with me in every game I've ever played.

*

BWAAHAA!!! Mariah's voice in Redguard was hysterical!!!! That is so funny!!!

I never played Redguard; but there was actually a reference to that Mariah in Morrowind = a scroll you read mentions her.

Also, there is a Mariah the Redguard in ESO in Stros M'Kai too! So you picked a really good (lore friendly) name for her!

*

On them changing the text to say "Armor" instead of "Physical and Spell Resistance" = I've been wondering the same exact thing! Really never trust any weird "no reason to do it" changes they make like that; because I always suspect them of nerfing something slyly and sneakily every time they do that, lol.

I planned to look it up on Reddit or the forum discussions on it; just haven't had the time lately.






QUOTE(Lopov @ Nov 26 2019, 11:04 AM) *

Hey there, babes dames!

I love Mariah's looks. goodjob.gif Not that Evelona looks bad, far from it, but there's something wild about Mariah's looks. You know me by now, faces of characters are very important for me, not just those that I create, but other as well. It was Mariah that I noticed yesterday.

QUOTE
but I could probably talk more about it at our next guild meet (which hopefully Lopov can make this time). Maybe the three of us can get together outside of the normal guild meet.


That should be next Friday, right? I think I can make it, because I have a night shift on Saturday. I'm not sure how long will I stay, but I can show up early, that's not a problem.


Ditto; it will be perfect for me too. (just please remember that I need to be poked close to the time to start the Meet because I lose track of time, lol). Does anyone have any ideas for a Meet activity yet? We have a bunch of new characters that might like to meet up and do some early game things (like skyshard hunting, lol).





Posted by: ghastley Nov 26 2019, 08:00 PM

QUOTE(mALX @ Nov 26 2019, 01:51 PM) *

On them changing the text to say "Armor" instead of "Physical and Spell Resistance" = I've been wondering the same exact thing! Really never trust any weird "no reason to do it" changes they make like that; because I always suspect them of nerfing something slyly and sneakily every time they do that, lol.

The cases where it was both were once pretty rare. So it usually said just "Physical Resistance" or "Spell Resistance". But when they decided that things would always give both together was when they changed the name. The items that just gave Spell Resistance were changed to half the value on both, and the same with the Physical-only ones. Of course, everyone complained about the nerf of halving the resistence, not the buff of the other half.

Posted by: mALX Nov 26 2019, 08:07 PM

QUOTE(ghastley @ Nov 26 2019, 12:18 PM) *

QUOTE(RaderOfTheLostArk @ Nov 26 2019, 10:54 AM) *

It took a bit for her to find a weapon in the Coldharbor escape, for some reason, but it was pretty amusing to use fisticuffs to kill oh-so-scary daedric monsters.

I just found the same problem. I'm sure that when I created all my other characters, they got a weapon straight away from the first corpse outside the cell. That doesn't seem to happen any more, and all the urns etc. have is potions, lock-picks, recipes, and furnishing plans.


I think the corpse with the weapon is not in the first room anymore; but is now in the room just before the Dremora you have for your first fight. (Probably the one Mariah is fighting with her fists in that screenshot of her)

I just did the Coldharbour tutorial a few days ago; and was really surprised that corpse was moved. Made me wonder if they cut the dungeon down to a smaller size or something. (or wonder if my memory was that bad that I had thought it was in the first room, lol).

Really glad to know I wasn't the only one who remembered it being in that first room!







Posted by: TheCheshireKhajiit Nov 26 2019, 09:04 PM

I think the corpse is still there it just doesn’t have a weapon you can grab anymore. I ran through that section when I made Baron Loredas and I remember looking for that greatsword in that first room. Found a body but no sword. I think they cut it when the Coldharbour section became less of a tutorial and just another part of the game.

Posted by: Lopov Nov 26 2019, 11:15 PM

When I played the game for the first time about a month and a half back (no DLCs), the weapon was on the corpse right outside of the cell.

Posted by: RaderOfTheLostArk Nov 27 2019, 01:46 PM

QUOTE(TheCheshireKhajiit @ Nov 26 2019, 12:34 PM) *

Since y’all are talking about the the first part in Coldharbour, I’m going to take this opportunity to state (yet again), how much I hate that once you have any of the chapters loaded, you cease to start your game in Coldharbour.


I guess it is because I have ESO+ and not actual ownership of the chapters, but I was hoping to get to try out the Firemoth Island tutorial in Vvardenfell just to see what it is like. I don't understand why Zenimax can't just let us pick our tutorial, especially if we've already gone through it once. And storywise, why wouldn't they at least let you start in Coldharbour if you want?


QUOTE(mALX @ Nov 26 2019, 01:58 PM) *

Your new girls are beautiful! I especially love Mariah's looks; she is stunning!

*

What you are doing with testing out the various races/classes/Alliances is exactly how I started out in ESO too. I wanted to find the Class that suited my gameplay style best.

Also, getting to feel comfortable in the game and get the feel of the game world = I needed that before I could actually roleplay too; even with Misa who has been with me in every game I've ever played.

*

BWAAHAA!!! Mariah's voice in Redguard was hysterical!!!! That is so funny!!!

I never played Redguard; but there was actually a reference to that Mariah in Morrowind = a scroll you read mentions her.

Also, there is a Mariah the Redguard in ESO in Stros M'Kai too! So you picked a really good (lore friendly) name for her!

*

QUOTE(Lopov @ Nov 26 2019, 11:04 AM) *

Hey there, babes dames!

I love Mariah's looks. goodjob.gif Not that Evelona looks bad, far from it, but there's something wild about Mariah's looks. You know me by now, faces of characters are very important for me, not just those that I create, but other as well. It was Mariah that I noticed yesterday.

QUOTE
but I could probably talk more about it at our next guild meet (which hopefully Lopov can make this time). Maybe the three of us can get together outside of the normal guild meet.


That should be next Friday, right? I think I can make it, because I have a night shift on Saturday. I'm not sure how long will I stay, but I can show up early, that's not a problem.


Ditto; it will be perfect for me too. (just please remember that I need to be poked close to the time to start the Meet because I lose track of time, lol). Does anyone have any ideas for a Meet activity yet? We have a bunch of new characters that might like to meet up and do some early game things (like skyshard hunting, lol).


Why, thank you. I'm very pleased with how they turned out. (You should see Evelona in her Golden Saint outfit hubbahubba.gif ). I'm not the type of person that has to mull over every single detail of a character's creation, but I knew the basic look I wanted (more so for Evelona). When I decided what I wanted, I knew that it clicked for both. Mariah's hair style and head accessory took a bit to think about until I saw the ones I have now, and knew that those had to be it.

I might bring Evelona to the next guild meet to get some quick XP and skyshards. Maybe even Mariah as well. I wanted to leave a bit of time for Cincy to have a bunch of enlightenment so that he can rack up higher CP levels quickly, but I will still play him a bit.

As for comparing classes, I'm still likely to think that Dragonknight best suits me as a player. I always like having the balance in capabilities for utility and being able to change with what comes at me, even though it means I can't be a total master one way or the other, and that is regardless of what game I am playing (not that I won't change it up every so often). It seems Dragonknight is best suited for that. I just want the Sorcerer and Templar for some variety and to experience some quest choices and even other quests that I won't/didn't do with Cincy.


QUOTE(ghastley @ Nov 26 2019, 02:00 PM) *

QUOTE(mALX @ Nov 26 2019, 01:51 PM) *

On them changing the text to say "Armor" instead of "Physical and Spell Resistance" = I've been wondering the same exact thing! Really never trust any weird "no reason to do it" changes they make like that; because I always suspect them of nerfing something slyly and sneakily every time they do that, lol.

The cases where it was both were once pretty rare. So it usually said just "Physical Resistance" or "Spell Resistance". But when they decided that things would always give both together was when they changed the name. The items that just gave Spell Resistance were changed to half the value on both, and the same with the Physical-only ones. Of course, everyone complained about the nerf of halving the resistence, not the buff of the other half.


At least they gave you a boost to replace what you lost, but I think I would rather have it how it was previously.

Posted by: Lopov Dec 3 2019, 11:51 AM

Now that Shonta Quassan is down in Shadowfen, I'm thinking of traveling even farther south, to Murkmire. From what I read, avoiding spoilers, it makes sense to do it at any time, unlike with some other DLCs for which it is advised to be done one before another, else some statements from NPCs might not make sense.

What are your opinions on Murkmire? Is it more or less like Shadowfen?

Posted by: Acadian Dec 3 2019, 01:03 PM

Buffy loved Murkmire. Since you like Shadowfen, I suspect you'll like Murkmire.

Posted by: RaderOfTheLostArk Dec 10 2019, 12:05 AM

I think I have been doing something wrong with my CP allocation, because certain things I think I am improving...don't actually seem to be improving. And some skills seem to overlap. I just tried searching for some tips and found these sources. If anybody wants or needs some tips, here they are. I'm likely to allocate my points as soon as I get a full understanding of the CP skills.

https://alcasthq.com/

https://forums.elderscrollsonline.com/en/discussion/401298/absolutely-no-idea-where-to-allocate-my-champion-points

https://en.uesp.net/wiki/Special:EsoBuildEditor?id=51379

Posted by: mALX Dec 10 2019, 04:16 AM

QUOTE(RaderOfTheLostArk @ Dec 9 2019, 06:05 PM) *

I think I have been doing something wrong with my CP allocation, because certain things I think I am improving...don't actually seem to be improving. And some skills seem to overlap. I just tried searching for some tips and found these sources. If anybody wants or needs some tips, here they are. I'm likely to allocate my points as soon as I get a full understanding of the CP skills.

https://alcasthq.com/

https://forums.elderscrollsonline.com/en/discussion/401298/absolutely-no-idea-where-to-allocate-my-champion-points

https://en.uesp.net/wiki/Special:EsoBuildEditor?id=51379



One of the things that may give your build problems is that some of the CP Points are for PvP and some are for PvE. As long as you are just PvP'ing in the Battlegrounds; then you should build for PvE because the Battlegrounds doesn't use CP Points. (also for if you PvP in the "Non-CP campaign).

CP Points that you shouldn't waste points in unless you PvP exclusively:

Siphoner

Resistant


Also; some of the damage ones are strictly for Magicka characters and some are strictly for Stamina characters; so if you play Stamina = you don't want to waste points in the skills specifically for Magicka characters (and vice versa).





Posted by: RaderOfTheLostArk Dec 30 2019, 10:21 PM

Evelona Mathieu hit level 50 this morning! A bunch of equipment I had waiting for her was finally equipped, although unfortunately it didn't amount to 2 full sets like I was hoping. (The one that was a full set, Crafty Alfiq, was one I was less concerned about having; I wanted my Spider Cultist or another set for the extra damage).

However, I was under the impression that she, too, gets 4.8 million XP enlightenment upon hitting 50. I remembered reading that somewhere like the ESO forum or Alcast. She didn't get it though. So I thought maybe she will get 400K either 24 hours after or at the same time Cincy does since he was first...

...So I'm looking it up again, and now I see that enlightenment is only account-wide, not per character? And that 4.8M XP boost was only your first character? Is that really the case that my account only gets 400K flat?

If so, that makes me REALLY mad. I wasted all that time leveling up Evelona when I should've just focused on Cincy throughout the New Life Festival! I'm not sure whether to be mad at the people who made those comments for misleading me, myself for misunderstanding, or both, or whatever, but that is REALLY annoying.

Posted by: mALX Dec 30 2019, 10:48 PM

QUOTE(RaderOfTheLostArk @ Dec 30 2019, 04:21 PM) *

Evelona Mathieu hit level 50 this morning! A bunch of equipment I had waiting for her was finally equipped, although unfortunately it didn't amount to 2 full sets like I was hoping. (The one that was a full set, Crafty Alfiq, was one I was less concerned about having; I wanted my Spider Cultist or another set for the extra damage).

However, I was under the impression that she, too, gets 4.8 million XP enlightenment upon hitting 50. I remembered reading that somewhere like the ESO forum or Alcast. She didn't get it though. So I thought maybe she will get 400K either 24 hours after or at the same time Cincy does since he was first...

...So I'm looking it up again, and now I see that enlightenment is only account-wide, not per character? And that 4.8M XP boost was only your first character? Is that really the case that my account only gets 400K flat?

If so, that makes me REALLY mad. I wasted all that time leveling up Evelona when I should've just focused on Cincy throughout the New Life Festival! I'm not sure whether to be mad at the people who made those comments for misleading me, myself for misunderstanding, or both, or whatever, but that is REALLY annoying.


She is riding on the coat-tails of Cincy's CP; she didn't earn the CP herself = so Cincy is the only one who gets the reward for it; though your other characters can all share the benefits of Cincy's hard work.






Posted by: haute ecole rider Feb 9 2020, 09:11 PM

Hello Chorrolites!

As some of you know, since August of 2018 I’ve been taking a day off from work for each of my toons’ ESO anniversaries. I take that toon out for the day, and all we do is whatever that toon wants to do. Alise got to be the first one to go to Clockwork City, Argis worked on his Master Angler achievement, Julian started Northern Elsweyr, and so on. Sometimes, like Maz, we just catch up on WB’s and public/group dungeons, other times we just focus on progressing through that toon’s current campaign.

This coming weekend is going to be a bit special - I’ve taken my Tim Cook days off around the weekend, and also have a regular vacation day coming up for Stefan’s second ESO anniversary. He is currently working on his Caldwell’s silver, and we are starting Grahtwood today. But he has several dungeons and some WB’s left untouched back in DC, and is thinking of using his anniversary to turn some map icons white. I might be putting out calls in guild chat for assistance on those adventures, we’ll see how things go!

Posted by: Acadian Feb 9 2020, 10:16 PM

What a nice tradition to celebrate each character's anniversaries! happy.gif

Posted by: ghastley Feb 12 2020, 04:18 PM

Unna's appearance is an outfit, so what she actually wears doesn't affect it. She wants to revise her gear so that she can swap between 2H/Bow as a DPS, and 1H+S/?? for "fake tank" cover. We're unsure yet whether that set-up keeps the 2H or the Bow.

As my first character, there was little consideration to placement of her current sets - Hunding's and Sword-Singer, with a single slot left for Monster piece. So she has Hunding's weapons, but Sword-Singer jewels, and a mix of body pieces. It would have made more sense to have Sword-Singer on the 2H sword, as it benefits only 2H. But at the time, it seemed more logical to have both sword and bow the same set. Plus, she was once 2H/2H, and so placement was less of an issue.

We're now thinking that the body set should be the damage or armour/health set that gets swapped with role, as the armor skill lines work better that way. On the other hand, we're swapping weapons to do the other role, so there's an argument for the weapon/jewel set there.

And insights? Should we swap both sets?

Posted by: Grits Feb 12 2020, 05:21 PM

Happy anniversary to Stefan! cake.gif viking.gif


QUOTE(ghastley @ Feb 12 2020, 10:18 AM) *

Unna's appearance is an outfit, so what she actually wears doesn't affect it. She wants to revise her gear so that she can swap between 2H/Bow as a DPS, and 1H+S/?? for "fake tank" cover. We're unsure yet whether that set-up keeps the 2H or the Bow.

As my first character, there was little consideration to placement of her current sets - Hunding's and Sword-Singer, with a single slot left for Monster piece. So she has Hunding's weapons, but Sword-Singer jewels, and a mix of body pieces. It would have made more sense to have Sword-Singer on the 2H sword, as it benefits only 2H. But at the time, it seemed more logical to have both sword and bow the same set. Plus, she was once 2H/2H, and so placement was less of an issue.

We're now thinking that the body set should be the damage or armour/health set that gets swapped with role, as the armor skill lines work better that way. On the other hand, we're swapping weapons to do the other role, so there's an argument for the weapon/jewel set there.

And insights? Should we swap both sets?


In general I like to collect sets in Chest/Weapon/Weapon/Leg/Hand and Jewelryx3/Feet/Waist, leaving head and shoulders for monster sets. That way it is easy to swap them out even between characters.

For dropped sets the second group is easy to find overland in delves and dolmens. I find that the chest and weapons are harder to find in a trait that I want, so I usually choose a crafted set for at least one group.


Posted by: Acadian Feb 12 2020, 06:41 PM

ghastley, no insight or ideas since I run 5xcrafted, 5xoverland(or dungeon) and 2xmonster.

I believe I understand what you are talking about. For example, you might run Sword-Singerx3 and Plague Drx3 before considering weapons. Then let your weapons grant you the top bonuses depending on which bar you were on. Sword + shield in Plague Dr would allow you that set's top bonuses when on your tank bar while having a 2H sword in Sword Singer would grant you that set's top bonuses when on your 2H bar. Fancy stuff and I'm not sure how well it works since Buffy only runs bow/bow or staff/staff.

Posted by: ghastley Feb 12 2020, 07:19 PM

QUOTE(Grits @ Feb 12 2020, 11:21 AM) *

In general I like to collect sets in Chest/Weapon/Weapon/Leg/Hand and Jewelryx3/Feet/Waist, leaving head and shoulders for monster sets. That way it is easy to swap them out even between characters.

How does that play out with the Armor Skill lines giving bonuses for 5 pieces? Unna would want to swap a 5-piece Medium setup for a 5-piece Heavy when she goes from DPS to Tank. I suppose the Monster set could be two of the weight so only Chest/Leg/Hand would need to match. Is that what you do?

My understanding was that the Jewels and Weapons being a set allows you to use any "weight", as that doesn't count for those slots, so a magicka user can make that Rattlecage, for example. Jewels are easiest to gather as a dropped set from dolmens, which is why Unna has the Sword-Singer there.

Posted by: Grits Feb 12 2020, 07:52 PM

I generally ignore the armor weight bonuses because it’s too much for me to organize over four Jerrics. Especially since the crew started swapping monster sets between characters. panic.gif Sometimes it works out, though, since I tend to craft the chest piece in heavy to help them survive solo. Also Elke makes extra pieces to balance the weights with changing monster sets if the character is going for the Undaunted passives.

There are some three-piece sets like Agility to toss into the mix. Not sure if that helps or just adds confusion.

Posted by: ghastley Feb 12 2020, 09:12 PM

I do note that I'm getting opinions from the 8-Buffys and 4-Jerrics camps here, so you two have already gone down the road of swapping the entire character. laugh.gif

I'll probably end up with a full equipment swap and two other sets for tanking. With the legs slot unused, monster is only shoulder or helm, and the one-piece bonuses aren't very specific. Since I probably will leave her all-stamina, and not adjust CP either, a two-set change might be needed anyway.

In most cases, logging onto a different character IS the answer, but I want to try the adaptable character experiment, just because.



Posted by: Grits Feb 12 2020, 09:32 PM

biggrin.gif Templar Jerric is wearing me out by constantly switching between his stamina and magicka builds. It may be time to make him a backup Templar, lol. He already has the gear! And don’t get me started on switching between PvE and PvP. His stam-warden self got recruited by a Colovian guild a couple of days ago. Every time I think about reallocating CP for Cyrodiil, I get a headache. I’m going to try to get away with just a gear and skill swap.

I think that keeping a full change of armor in the backpack is a good answer. Most of the Jerrics carry one or two spare five piece sets since bag space isn’t an issue for them. Even Abiene and Darnand carry extra monster sets. In case a fire effect or Darnand’s daedroth interfere with another player’s ability to see tells, for example.

Posted by: Acadian Feb 12 2020, 10:15 PM

Buffy the healing templar has the most complex/exacting gear. Seducerx5 (easy). Earthgorex2 (easy since the Golden Gurl in Cyrodiil cooperated by offering the helms). Rattlecagex5 (not easy) since it is a heavy set and Buffy wants 5(light), 1heavy and 1medium.

Rattlecage meant farming VoM solo (at the upper range of what she can solo) until she got 1 cuirass, 2 jewelry, 1 shock staff, 1 resto staff. Needless to say, she knows that dungeon extremely well! The end result is worth it. Rattlecage is a decent mage set and provides full time passive Major Sorcery (boosts heals and damage) which is something templar's don't have class access to and really want. We consider other means to get Major Sorcery unacceptable (no room to slot Degeneration since it is a poor skill and will not rely on sucking spell power potions every minute in combat).


Posted by: mALX Feb 13 2020, 02:16 AM

QUOTE(haute ecole rider @ Feb 9 2020, 03:11 PM) *

Hello Chorrolites!

As some of you know, since August of 2018 I’ve been taking a day off from work for each of my toons’ ESO anniversaries. I take that toon out for the day, and all we do is whatever that toon wants to do. Alise got to be the first one to go to Clockwork City, Argis worked on his Master Angler achievement, Julian started Northern Elsweyr, and so on. Sometimes, like Maz, we just catch up on WB’s and public/group dungeons, other times we just focus on progressing through that toon’s current campaign.

This coming weekend is going to be a bit special - I’ve taken my Tim Cook days off around the weekend, and also have a regular vacation day coming up for Stefan’s second ESO anniversary. He is currently working on his Caldwell’s silver, and we are starting Grahtwood today. But he has several dungeons and some WB’s left untouched back in DC, and is thinking of using his anniversary to turn some map icons white. I might be putting out calls in guild chat for assistance on those adventures, we’ll see how things go!


I love this, how cool for your characters to get a special day! Thank you so much for teaching me how to find my own character's anniversaries; I intend to look them up and log them one day!





Posted by: mALX Feb 13 2020, 03:28 AM

QUOTE(ghastley @ Feb 12 2020, 10:18 AM) *

Unna's appearance is an outfit, so what she actually wears doesn't affect it. She wants to revise her gear so that she can swap between 2H/Bow as a DPS, and 1H+S/?? for "fake tank" cover. We're unsure yet whether that set-up keeps the 2H or the Bow.

As my first character, there was little consideration to placement of her current sets - Hunding's and Sword-Singer, with a single slot left for Monster piece. So she has Hunding's weapons, but Sword-Singer jewels, and a mix of body pieces. It would have made more sense to have Sword-Singer on the 2H sword, as it benefits only 2H. But at the time, it seemed more logical to have both sword and bow the same set. Plus, she was once 2H/2H, and so placement was less of an issue.

We're now thinking that the body set should be the damage or armour/health set that gets swapped with role, as the armor skill lines work better that way. On the other hand, we're swapping weapons to do the other role, so there's an argument for the weapon/jewel set there.

And insights? Should we swap both sets?


If you go on the PTS server and use the "Template" feature = you will get one of every set in the game; and can test those sets out on any PvE combat; (or try them out on a combat dummy) = check each set out and see which one is worth gathering and saving up for = find which setup best suits your characters; etc.





Posted by: RaderOfTheLostArk Feb 13 2020, 01:06 PM

So with the Murkmire event upon us next week, who wants to do Blackrose Prison after it starts? That's a place I've really been wanting to try, and I figure that this event is the perfect time to do it.

Posted by: RaderOfTheLostArk Apr 17 2020, 01:34 AM

This will probably sound like it came out of nowhere to all of you, but I canceled my ESO+ subscription this week.

I still love the game and it's great, but some grievances have just built up to the point that I don't think they have earned more money from me. It's almost all for technical reasons. Cyrodiil's bugs and glitches just keep getting worse and worse, and new ones far too frequently pop up. These include but are NOT limited to: Abilities being delayed or not going off at all; deliberate exploits from players (e.g. casting Ultimate abilities through doors, bogging down the servers with CC (crowd control) abilities; the Rapid Maneuver ability in particular often needing to be cast twice to actually have an effect; and falling through the top and bottom floors of a keep's walls and thus preventing me from leaving it without using the "/stuck" command. It's getting to be slowly and completely unplayable, and ZOS seems to have little to no interest in fixing these problems. I've even had a couple of these issues leak a bit OUTSIDE of Cyrodiil for me, particularly random quick load screens.

Another irksome thing is a bad change to Battlegrounds, as well as one that HASN'T been made. There used to just be one queue, where you could either go in solo or with a group. At first, I was annoyed by pre-made groups being in there, but eventually I didn't mind. There were plenty of pre-mades (or what I assume were pre-mades) that I beat and then I had the option to play with friends as well. With Update 25, it is now SOLO ONLY. What they should have done was make two separate queues: one for solo, one for pre-made groups. I don't understand why they couldn't do that.

Even so, it would've been much better if they kept the queue the way it was. The REAL problem was how often games would start with lopsided matches; that is, where teams would be uneven to begin a match. So many times I was in games that started 4v3v3 or 4v4v3 that stayed that way or took a long time to even out. Even worse, I was in more than a handful of games that started 4v3v2. Conveniently, most of the time I was on a disadvantaged team, but even when I benefited from the unevenness it made victories feel rather hollow. They should've coded it so that games HAVE to start EVENLY. Force it to be 3v3v3 if need be. If people leave during the match and that makes it uneven, then of course there's nothing that can be done about that. But for starting games, it should be required to have even teams, and when new players come in make sure there are 1 for each team to keep the game even. It's almost impossible to win a Battleground with less players on your team (I did manage to pull out a victory in 1 game of Chaosball and 1 of Domination, but that's it).

I had already pre-ordered Greymoor, though, and I'm not going to try to refund that. Nostalgia is a hell of a drug. But PvE isn't what has mainly driven my grievances. I'm still very much looking forward to returning to Western Skyrim.

But one reason that is not ZOS's fault is that I have been playing ESO way too much the past few months or so. I need to really cut it back. That'll be much easier now that I am CP810. I still have some brand new content left, but for the most part it's just the endgame in Cyrodiil for me now, the main source of my problems. If that wasn't the case, I'd be more inclined to keep my subscription. I still run with my PvP guild, but we are very frustrated with the technical state of Cyrodiil. At least several of my guildmates also canceled their subscription because of the Cyrodiil issues. ZOS really needs to address at least some of these issues.

Posted by: Acadian Apr 17 2020, 02:02 AM

I'm hearing about more and more dissatisfaction in PvP, Rader, so I sympathize. kvright.gif

Posted by: RaderOfTheLostArk May 26 2020, 11:12 PM

I can't help but laugh about much ZOS f-ed up the game technically today. Part of me is definitely annoyed, and I didn't think they could screw it up THIS badly. Just...hoo boy...but I still have to laugh.

Posted by: mALX May 27 2020, 12:08 AM

QUOTE(RaderOfTheLostArk @ May 26 2020, 06:12 PM) *

I can't help but laugh about much ZOS f-ed up the game technically today. Part of me is definitely annoyed, and I didn't think they could screw it up THIS badly. Just...hoo boy...but I still have to laugh.


I can't even log into the game = or repair the launcher! It says I am in a "Login Queue" and have to wait 17 minutes to log in; but as I'm waiting the time keeps going up and up. I waited 30 minutes and by then it said I had to wait 21 more minutes! I am pissed as hell!






Posted by: Grits May 27 2020, 02:07 AM

I'm in the queue, they say 39 minutes. I was going to have Elke make a grownup sword for when new Jerric hits 50, but instead he'll just have to look around for one. I can't risk a disconnect and re-queue. dry.gif

I'm still seeing no expectation of resolving the accounts that are locked out of Greymoor before tomorrow. Maybe I just missed the news.

Posted by: ghastley May 27 2020, 01:56 PM

QUOTE(Grits @ May 26 2020, 09:07 PM) *

I'm in the queue, they say 39 minutes. I was going to have Elke make a grownup sword for when new Jerric hits 50, but instead he'll just have to look around for one. I can't risk a disconnect and re-queue. dry.gif

I'm still seeing no expectation of resolving the accounts that are locked out of Greymoor before tomorrow. Maybe I just missed the news.

Did you eventually get on? I gave up last night, and logged in briefly before work today instead. Not enough time for all the dailies I'd missed, but I did catch the log-in reward, and dump some stolen goods for Minx. She's only a head and shoulder short of a full stolen complement, now. I may need to change her thieving location for those.

I haven't bought Greymoor (yet). It will take some time to refill the bank for purchasing Proudspire, so I'll most likely get it then, especially if they drop the price over time. I ran most of it on the PTS, and didn't find anything I couldn't wait for on live. So I'm not desperate to get there on live, but 45 minute queues for the rest of Tamriel is too much!

Posted by: Grits May 27 2020, 05:30 PM

I did get on in about 40 minutes. Today I had no problem, no queue, and Greymoor is fixed for me. Buggy, but fixed.


Waiting was not an option for Jerric. He wants to move here! biggrin.gif

Posted by: haute ecole rider May 27 2020, 06:07 PM

I managed to get on yesterday afternoon, but found interminable loading screens and wonky UI errors to be a bit frustrating. Things improved after they put in the temporary login queue, and while I had long waits both times, I got in just about when they said I would (23 min the first time, got in at 25 min, likewise quoted 33 min the second time, got in at 35). How could I be so exact? I set a timer for the time they gave me, and each time I got in just a few minutes past the buzzer.

To be honest, I rather expected something like this for launch day - after all, they are running the show from their homes. And with EVERYONE (both current and returning players) hitting the servers all at once, it's no surprise that we had so many server side issues.

Overall, I was really pleased with my initial experience (other than the loading screens of Purgatory). Today things are much improved, so it seems they've managed to squash many of the bugs from yesterday.

Argis, as my Nord Templar, is the one making the first venture into Western Skyrim, and so far he is really enjoying himself. He is now an accomplished Antiquarian, and is working on the main quest line and exploring the zone.

Of course, we already got the inn room (a walk-in closet, really) so we have a home base in Skyrim until we can get Proudspire for gold.

Posted by: mALX May 27 2020, 07:05 PM

QUOTE(ghastley @ May 27 2020, 08:56 AM) *

QUOTE(Grits @ May 26 2020, 09:07 PM) *

I'm in the queue, they say 39 minutes. I was going to have Elke make a grownup sword for when new Jerric hits 50, but instead he'll just have to look around for one. I can't risk a disconnect and re-queue. dry.gif

I'm still seeing no expectation of resolving the accounts that are locked out of Greymoor before tomorrow. Maybe I just missed the news.

Did you eventually get on? I gave up last night, and logged in briefly before work today instead. Not enough time for all the dailies I'd missed, but I did catch the log-in reward, and dump some stolen goods for Minx. She's only a head and shoulder short of a full stolen complement, now. I may need to change her thieving location for those.

I haven't bought Greymoor (yet). It will take some time to refill the bank for purchasing Proudspire, so I'll most likely get it then, especially if they drop the price over time. I ran most of it on the PTS, and didn't find anything I couldn't wait for on live. So I'm not desperate to get there on live, but 45 minute queues for the rest of Tamriel is too much!


Agree with all you said. And yeah; they always have two sales after a Chapter drops where they cut the price way down because the sales on it didn't match their expenses and they need to recoup some losses. Summerset had more sales than that, didn't it?

Truthfully = I would have waited to buy it too (if not for the Guild Hall).

Misa did finally get in game; but I cancelled my Plus membership again last night and sent them a cursing and threatening Bug Report (threatening to charge back my credit card the 207 dollars I just gave them a couple weeks ago).

And like Jerric = Misa was not waiting. She bought Proudspire Manor last night = within minutes. And of course she also got the free room, I mean ... hey, why not for that price? laugh.gif






Posted by: ghastley May 27 2020, 07:39 PM

I waited out Elsweyr until it was under half price, but at that point I was still catching up with Morrowind and Summerset that had become DLC's.

Ma'Licious has done the Northern Elsweyr (Chapter) MQ, but not the Southern one. I may make her do that to deserve her own house. That will catch us up to where we want a new zone, and Greymoor will be bought at the first price drop, rather than the last.


Posted by: Grits May 27 2020, 07:43 PM

Jerric managed to buy the free room for 3,000 gold. They must know he is a bad negotiator.

So far the most fun thing in Western Skyrim is the campfire at the center of the Harrowstorm sites. Perfect for player parties while we wait.

Posted by: mALX May 27 2020, 07:52 PM


Has anyone else found any of the musical instruments for the Bard College? I haven't started the quest yet; but have found three.



Posted by: RaderOfTheLostArk May 27 2020, 08:23 PM

Haha, my queue was "30 seconds." Curiously, those were the longest 30 seconds of my life. Was more like 20 minutes. tongue.gif It was a good thing that I wanted to start the expansion before going into the last night's raid, because I don't know if I could've gotten on in time if I logged in later. Luckily, Cyrodiil was far from full so it was easy to get in, and it actually ran quite smoothly, so I guess ZOS might have done something right in that regard. If Cyrodiil continues that way, I'll consider getting ESO+ again.


QUOTE(mALX @ May 27 2020, 02:05 PM) *

And like Jerric = Misa was not waiting. She bought Proudspire Manor last night = within minutes.


Wish I had the funds to pour into Proudspire. Freaking 1.05M gold? Seriously? It isn't THAT big. I guess they know people want it that much, or maybe that's just the cynical side of me coming out.


QUOTE(Grits @ May 27 2020, 02:43 PM) *

Jerric managed to buy the free room for 3,000 gold. They must know he is a bad negotiator.

So far the most fun thing in Western Skyrim is the campfire at the center of the Harrowstorm sites. Perfect for player parties while we wait.


Except for the part where harrowstorms take an eternity to pop up. I only got one because I was lucky enough to catch it on my way during a quest. I stood for a good 10-15 minutes at least at one in Blackreach without one spawning, and I'm pretty sure it was that for a little while before I got there because I didn't see or hear it prior to trying to catch it.


QUOTE(mALX @ May 27 2020, 02:52 PM) *

Has anyone else found any of the musical instruments for the Bard College? I haven't started the quest yet; but have found three.


Gathered 2 so far. I keep forgetting to start that quest. And of course, the Bards College has us going through dungeons again. tongue.gif

Posted by: hazmick Jun 3 2020, 04:45 AM

After years of connectivity issues on the NA server, I've decided to jump back into ESO and give the EU server a go. So far everything is running much more smoothly, no more rollbacks, no more interactibles becoming un-interactible, no more being unable to sprint despite having a full stamina bar.

The down side of course is that I've had to start entirely fresh, no CP or any of the items I've unlocked over on NA. I plan on taking shiny new (nEU?) Ciri through the entire game in chronological order, so no Greymoor or anything just yet (the most recent content I played before my break was Murkmire, so we're a wee bit behind).

I did make a second character, a necromancer, and got her situated in Solitude. No questing for her just yet, but I couldn't resist having a peek at the city.

Due to some PC issues toward the end of last year, I have none of my old screenshots, so look forward to seeing some new ones soon. happy.gif

Posted by: Acadian Jun 3 2020, 12:02 PM

Hazmick that is wonderful news that you're playing ESO again! We'll miss you in the guild but, honestly, I value the forum connection we have much more than our guild. I look forward to hearing about Ciri's progress.

Posted by: haute ecole rider Jun 3 2020, 01:46 PM

While I'm still on lockdown I should pop over to the EU and bring up the toon I created back when we were doing the Summerfall event and get her going - maybe she and Ciri can adventure together! laugh.gif

Posted by: mALX Jun 3 2020, 07:38 PM

QUOTE(hazmick @ Jun 2 2020, 11:45 PM) *

After years of connectivity issues on the NA server, I've decided to jump back into ESO and give the EU server a go. So far everything is running much more smoothly, no more rollbacks, no more interactibles becoming un-interactible, no more being unable to sprint despite having a full stamina bar.

The down side of course is that I've had to start entirely fresh, no CP or any of the items I've unlocked over on NA. I plan on taking shiny new (nEU?) Ciri through the entire game in chronological order, so no Greymoor or anything just yet (the most recent content I played before my break was Murkmire, so we're a wee bit behind).

I did make a second character, a necromancer, and got her situated in Solitude. No questing for her just yet, but I couldn't resist having a peek at the city.

Due to some PC issues toward the end of last year, I have none of my old screenshots, so look forward to seeing some new ones soon. happy.gif


HAZMICK !!!!!!!! It is SO good to hear from you and see you on here! I agree with Acadian; I'd rather see you on this site every now and then; that is more important than us all hanging out in game! (a lot of us "solo-play" in game most of the time anyway; lol).

I know Lopov is on the EU; and I think Grits plays on it occasionally as well.

Posted by: TheCheshireKhajiit Jun 23 2020, 05:55 PM

I don’t know what is going on with my game or computer, but every time I log out with a character the game “stops working” and I have to go all the way back to the launcher. I tried reinstalling the game, but that didn’t fix it. Not a super big deal as the game itself seems to run fine, but it’s slightly annoying.

Posted by: RaderOfTheLostArk Jun 23 2020, 06:15 PM

QUOTE(TheCheshireKhajiit @ Jun 23 2020, 12:55 PM) *

I don’t know what is going on with my game or computer, but every time I log out with a character the game “stops working” and I have to go all the way back to the launcher. I tried reinstalling the game, but that didn’t fix it. Not a super big deal as the game itself seems to run fine, but it’s slightly annoying.


What about the repair function from the launcher?

Posted by: TheCheshireKhajiit Jun 23 2020, 08:13 PM

QUOTE(RaderOfTheLostArk @ Jun 23 2020, 12:15 PM) *

QUOTE(TheCheshireKhajiit @ Jun 23 2020, 12:55 PM) *

I don’t know what is going on with my game or computer, but every time I log out with a character the game “stops working” and I have to go all the way back to the launcher. I tried reinstalling the game, but that didn’t fix it. Not a super big deal as the game itself seems to run fine, but it’s slightly annoying.


What about the repair function from the launcher?

I looked but didn’t see the repair option. Besides, wouldn’t reinstalling the game do what the repair function would do?

Posted by: RaderOfTheLostArk Jun 23 2020, 09:10 PM

QUOTE(TheCheshireKhajiit @ Jun 23 2020, 03:13 PM) *

I looked but didn’t see the repair option. Besides, wouldn’t reinstalling the game do what the repair function would do?


I would assume so, but you know how screwy this game can be. When you go into the launcher, you should see a little wheel-like icon near the top right. When you click on it, the repair option should be on the drop-down menu that pops up (one time, it took a few seconds to pop up for me for some reason, so don't click away too quickly if you don't see it).

Posted by: TheCheshireKhajiit Jun 23 2020, 09:21 PM

QUOTE(RaderOfTheLostArk @ Jun 23 2020, 03:10 PM) *

QUOTE(TheCheshireKhajiit @ Jun 23 2020, 03:13 PM) *

I looked but didn’t see the repair option. Besides, wouldn’t reinstalling the game do what the repair function would do?


I would assume so, but you know how screwy this game can be. When you go into the launcher, you should see a little wheel-like icon near the top right. When you click on it, the repair option should be on the drop-down menu that pops up (one time, it took a few seconds to pop up for me for some reason, so don't click away too quickly if you don't see it).

Yeah, the repair button didn’t show up and I left it on that menu for more than enough time. I’ll look again tomorrow though.

Posted by: ghastley Jun 23 2020, 11:07 PM

That was probably the wrong top right.

On my launcher window the top right of the main window has three icons, the setting wheel, the minimize down-arrow , and the exit cross. It's none of those. The same wheel appears with a label of "Game Options" over the News list, and it's that one that has the repair option. And no, Game Options has nothing to do with News, which is why some overpaid UX expert put it there, not to mention using the same symbol for two different things on the same screen.

Ugh!

Posted by: TheCheshireKhajiit Jun 24 2020, 05:39 AM

QUOTE(ghastley @ Jun 23 2020, 05:07 PM) *

That was probably the wrong top right.

On my launcher window the top right of the main window has three icons, the setting wheel, the minimize down-arrow , and the exit cross. It's none of those. The same wheel appears with a label of "Game Options" over the News list, and it's that one that has the repair option. And no, Game Options has nothing to do with News, which is why some overpaid UX expert put it there, not to mention using the same symbol for two different things on the same screen.

Ugh!

Thanks. I’ll check there.

Posted by: TheCheshireKhajiit Jun 24 2020, 02:49 PM

*update*
Found the repair function. Running the repair as of this writing.

*update, erm, for the, uh, update, I guess. Yep.*
That seems to have done the trick. Thanks for the help guys!

Posted by: haute ecole rider Jun 24 2020, 04:43 PM

Every time a patch or update/upgrade drops, I run repair after downloading and installing the new data.

It really has helped tremendously with new data/content. I started doing this after the first few patches after a computer literate ESO friend of mine recommended it. I've had very few of the problems reported by other people, both here and on the ESO forums, since doing this. It's a good habit to have and definitely worth the extra time.

I also do this for any issues that crop up between patches and won't go away with a simple logout/login routine. Rule of thumb: if I have to go out to the desktop, I run the repair. It's a good opportunity to get up and walk away from the computer. biggrin.gif

Posted by: RaderOfTheLostArk Aug 26 2020, 03:38 AM

This new patch has me steaming and ZOS just keeps pissing me off.

First off, they flipped around Vigor and Rapid Maneuvers on the Assault skill line, which is [censored]. Not all my characters are going to run PvP, and Vigor should actually take some effort to get while Rapids should be easy to obtain. The only thing you have to do is go to Cyro and skip training to get the corresponding AP and then you have Vigor when it used to be Rapids. That's garbage. So now they have made it even harder to get a fast mount. My Redguard Templar, Mariah the Honey-Voiced, just achieved Level 50 today and she had Rapids ready for a morph. Now with the patch, an ability she was JUST USING is no longer available to her. It's stupid. I've heard that ZOS did this because some streamers complained about long it took to get. I don't know whether I believe it, but it isn't far-fetched. ZOS is terrible at communicating and listening to the community, but when they do it is almost always the stupid and awful ideas. Nine (or I suppose Eight at this point) forbid that they fix the actual issues, like lag and spammable attacks and cheat engines and exploits and so on.

Another thing that I hate is that I now can't get all Ancestral Orc/Nord/Elf motifs for Antiquities from one zone in one treasure map chest. You can only get one at a time. Luckily, I got most of them (including the 4 from Khenarthi's Roost) before the patch, but I still have some to get in Glenumbra, Alik'r, Deshaan, and Shadowfen. I get that you don't want to make it too easy to get valuable things like that, but NOW you decide to change this? And when there are far more pressing concerns the game has? If it originally was just one motif at a time from treasure map chests, I wouldn't be annoyed. But I guess ZOS thinks "Oh, this thing that was actually fun for players? Let's change it and make it unfun for them. And not do anything to fix what is unfun about this game."

Ysmir's Beard, ZOS just makes me angry. If they were actually communicative with the wider community and more transparent, that would go a long way in making them look better. But they can't accept even remote criticisms apparently. Official forum threads routinely get deleted (not just locked) when anybody makes even an inkling of criticism or questions ZOS, as I've learned from others who actually use those forums. Screw them. I get it when the threads are just flaming or saying vile things or something similar, but a lot of these threads are comparatively innocuous.

I'm seriously considering dropping my subscription for good this time. Yes, it turned out to be an empty threat last time I said that and it may be that again this time, but if they are going to keep acting like this they shouldn't get my money.

Posted by: mALX Sep 2 2020, 05:59 AM

QUOTE(RaderOfTheLostArk @ Aug 25 2020, 10:38 PM) *

This new patch has me steaming and ZOS just keeps pissing me off.

First off, they flipped around Vigor and Rapid Maneuvers on the Assault skill line, which is [censored]. Not all my characters are going to run PvP, and Vigor should actually take some effort to get while Rapids should be easy to obtain. The only thing you have to do is go to Cyro and skip training to get the corresponding AP and then you have Vigor when it used to be Rapids. That's garbage. So now they have made it even harder to get a fast mount. My Redguard Templar, Mariah the Honey-Voiced, just achieved Level 50 today and she had Rapids ready for a morph. Now with the patch, an ability she was JUST USING is no longer available to her. It's stupid. I've heard that ZOS did this because some streamers complained about long it took to get. I don't know whether I believe it, but it isn't far-fetched. ZOS is terrible at communicating and listening to the community, but when they do it is almost always the stupid and awful ideas. Nine (or I suppose Eight at this point) forbid that they fix the actual issues, like lag and spammable attacks and cheat engines and exploits and so on.

Another thing that I hate is that I now can't get all Ancestral Orc/Nord/Elf motifs for Antiquities from one zone in one treasure map chest. You can only get one at a time. Luckily, I got most of them (including the 4 from Khenarthi's Roost) before the patch, but I still have some to get in Glenumbra, Alik'r, Deshaan, and Shadowfen. I get that you don't want to make it too easy to get valuable things like that, but NOW you decide to change this? And when there are far more pressing concerns the game has? If it originally was just one motif at a time from treasure map chests, I wouldn't be annoyed. But I guess ZOS thinks "Oh, this thing that was actually fun for players? Let's change it and make it unfun for them. And not do anything to fix what is unfun about this game."

Ysmir's Beard, ZOS just makes me angry. If they were actually communicative with the wider community and more transparent, that would go a long way in making them look better. But they can't accept even remote criticisms apparently. Official forum threads routinely get deleted (not just locked) when anybody makes even an inkling of criticism or questions ZOS, as I've learned from others who actually use those forums. Screw them. I get it when the threads are just flaming or saying vile things or something similar, but a lot of these threads are comparatively innocuous.

I'm seriously considering dropping my subscription for good this time. Yes, it turned out to be an empty threat last time I said that and it may be that again this time, but if they are going to keep acting like this they shouldn't get my money.


Agreed. That is one of the stupidest things I've seen them do in any of their dumb patch fiascos; it is like they just can't stop themselves from going too far with their BS.





Posted by: Renee Oct 5 2020, 12:59 PM

Does ESO have Wood Orcs in Valenwood?

Posted by: TheCheshireKhajiit Oct 5 2020, 02:36 PM

QUOTE(Renee @ Oct 5 2020, 06:59 AM) *

Does ESO have Wood Orcs in Valenwood?

Yep. I can’t remember which region they are in but they are definitely in one or two of the Wood Elf domains. They basically look like regular Orcs in Wood Elf armor.

Posted by: ghastley Oct 5 2020, 02:38 PM

QUOTE(Renee @ Oct 5 2020, 07:59 AM) *

Does ESO have Wood Orcs in Valenwood?

Yes, it does. http://en.uesp.net/wiki/Online:Wood_Orcs

Posted by: Renee Oct 5 2020, 06:33 PM

Ah, very nice, thanks!

Posted by: ghastley Nov 16 2020, 07:29 PM

Does anyone have a decent strategy for grinding up the last points of Antiquities skills?

Fleur is at nine and a half rank in both Scrying and Excavating, but she's done the blue-green-purple cycle in each zone, and still needs more leads to get any further. She ran two public dungeons to see if the bosses would drop any, but got nothing that way. She could try the World Bosses next, or she could just do a blue/green pair a couple of dozen times. That gets boring very fast, as it's only four points for two leads.

Posted by: mALX Nov 16 2020, 08:44 PM

QUOTE(ghastley @ Nov 16 2020, 01:29 PM) *

Does anyone have a decent strategy for grinding up the last points of Antiquities skills?

Fleur is at nine and a half rank in both Scrying and Excavating, but she's done the blue-green-purple cycle in each zone, and still needs more leads to get any further. She ran two public dungeons to see if the bosses would drop any, but got nothing that way. She could try the World Bosses next, or she could just do a blue/green pair a couple of dozen times. That gets boring very fast, as it's only four points for two leads.



Go up to Hollow City in Coldharbour; and pick a few plants. You will almost immediately get a Gold Lead for the "Void Anomoly." Scry it and go dig it up (Excavate it). Go back to Hollow City; repeat over and over again till you reach level 10.

The Gold Leads give you really high XP; and those Gold Void Anomoly Leads drop every other plant you dig up; everyone has hundreds of them until they just stop digging them up when they get the Lead.





Posted by: ghastley Nov 16 2020, 09:32 PM

QUOTE(mALX @ Nov 16 2020, 02:44 PM) *

Go up to Hollow City in Coldharbour; and pick a few plants. You will almost immediately get a Gold Lead for the "Void Anomoly." Scry it and go dig it up (Excavate it). Go back to Hollow City; repeat over and over again till you reach level 10.

The Gold Leads give you really high XP; and those Gold Void Anomoly Leads drop every other plant you dig up; everyone has hundreds of them until they just stop digging them up when they get the Lead.

Very helpful, although I may have set a record for how many consecutive plants can be harvested without getting one. After I got one from the first bugloss, I pulled four nirnroot, three water hyacinth, a corn flower, a columbine and another bugloss, before the second one. It didn't help that others were doing the same, so it took a complete circuit of the city between finds.

I'll do it again later tonight, when the real Europeans are in bed. laugh.gif

Posted by: mALX Nov 16 2020, 10:04 PM

QUOTE(ghastley @ Nov 16 2020, 03:32 PM) *

QUOTE(mALX @ Nov 16 2020, 02:44 PM) *

Go up to Hollow City in Coldharbour; and pick a few plants. You will almost immediately get a Gold Lead for the "Void Anomoly." Scry it and go dig it up (Excavate it). Go back to Hollow City; repeat over and over again till you reach level 10.

The Gold Leads give you really high XP; and those Gold Void Anomoly Leads drop every other plant you dig up; everyone has hundreds of them until they just stop digging them up when they get the Lead.

Very helpful, although I may have set a record for how many consecutive plants can be harvested without getting one. After I got one from the first bugloss, I pulled four nirnroot, three water hyacinth, a corn flower, a columbine and another bugloss, before the second one. It didn't help that others were doing the same, so it took a complete circuit of the city between finds.

I'll do it again later tonight, when the real Europeans are in bed. laugh.gif


Yeah, that is unheard of, lol. Every single time I have excavated one of those darn Void Anomoly Leads and dropped it off at my Coldharbour Surreal Estate = I have IMMEDIATELY plucked up another Gold Lead for it at that first plant directly across from the entrance to the Surreal Estate (right behind the guy kneeling in the middle of the walkway). EVERY SINGLE TIME! So your RNG must really be the pits, lol.




Posted by: ghastley Nov 17 2020, 12:00 AM

QUOTE(mALX @ Nov 16 2020, 04:04 PM) *

Yeah, that is unheard of, lol. Every single time I have excavated one of those darn Void Anomoly Leads and dropped it off at my Coldharbour Surreal Estate = I have IMMEDIATELY plucked up another Gold Lead for it at that first plant directly across from the entrance to the Surreal Estate (right behind the guy kneeling in the middle of the walkway). EVERY SINGLE TIME! So your RNG must really be the pits, lol.

To quote a well-known song: "if it wasn't for bad luck, I wouldn't have no luck at all."


Posted by: RaderOfTheLostArk Nov 17 2020, 12:57 AM

The Void-Crystal Anomaly is the ONLY time I have ever actively hoped I wouldn't pick up another one when I was getting it from a source I knew it was likely to come from, lol. Sure would be nice if they transferred some of that favorable RNG to other antiquities--like the PIECE OF [CENSORED] [CENSORED]ING NEST OF SHADOWS FROM ARX CORINIUM, OH MY GOD, I [CENSORED]ING HATE THAT PLACE AND SELLISTRIX THAT I HAVE GONE THROUGH AT LEAST 15 TIMES TO FIND THAT LEAD TO NO AVAIL.

Ahem...anyway, the Void Crystal Anomaly seems to be particularly common in the Hollow City. Those Water Hyacinths and Nirnroots feel like they drop the lead every other time. But the Sacred Chalice of Ysgramor is still my most common lead I've picked up (which is in Eastmarch).

The aforementioned Nest of Shadows and the Dwarven saddle were the only pre-Reach antiquities I had left to get. I completed the Ring of the Pale Order and have one piece left of the Pearls of Ehlnofey (which on the surface seems to be the crappiest mythic item by far; I can't believe ZOS has the gall to call that a mythic item). But I still have only 1/7 pieces of the Dwarven Scarab and there is still like 8 other antiquities to get. *Sigh*...

Posted by: Acadian Nov 17 2020, 02:02 AM

So if you take the void crystal anomaly, turn it upside down and lower it into the floor, it looks like a high end fancy hexagonal floor tile. Buffy's actually tiled a small portion of the palace's courtyard. If you turn it upside down and lower it about halfway into the floor it makes a nice, rather exotic, table with a moving base. laugh.gif

Posted by: mALX Nov 17 2020, 02:39 AM

QUOTE(ghastley @ Nov 16 2020, 06:00 PM) *

QUOTE(mALX @ Nov 16 2020, 04:04 PM) *

Yeah, that is unheard of, lol. Every single time I have excavated one of those darn Void Anomoly Leads and dropped it off at my Coldharbour Surreal Estate = I have IMMEDIATELY plucked up another Gold Lead for it at that first plant directly across from the entrance to the Surreal Estate (right behind the guy kneeling in the middle of the walkway). EVERY SINGLE TIME! So your RNG must really be the pits, lol.

To quote a well-known song: "if it wasn't for bad luck, I wouldn't have no luck at all."


"Gloom, despair, and agony on me ... " laugh.gif






QUOTE(RaderOfTheLostArk @ Nov 16 2020, 06:57 PM) *

The Void-Crystal Anomaly is the ONLY time I have ever actively hoped I wouldn't pick up another one when I was getting it from a source I knew it was likely to come from, lol. Sure would be nice if they transferred some of that favorable RNG to other antiquities--like the PIECE OF [CENSORED] [CENSORED]ING NEST OF SHADOWS FROM ARX CORINIUM, OH MY GOD, I [CENSORED]ING HATE THAT PLACE AND SELLISTRIX THAT I HAVE GONE THROUGH AT LEAST 15 TIMES TO FIND THAT LEAD TO NO AVAIL.

Ahem...anyway, the Void Crystal Anomaly seems to be particularly common in the Hollow City. Those Water Hyacinths and Nirnroots feel like they drop the lead every other time. But the Sacred Chalice of Ysgramor is still my most common lead I've picked up (which is in Eastmarch).

The aforementioned Nest of Shadows and the Dwarven saddle were the only pre-Reach antiquities I had left to get. I completed the Ring of the Pale Order and have one piece left of the Pearls of Ehlnofey (which on the surface seems to be the crappiest mythic item by far; I can't believe ZOS has the gall to call that a mythic item). But I still have only 1/7 pieces of the Dwarven Scarab and there is still like 8 other antiquities to get. *Sigh*...


rollinglaugh.gif I love your rants !!!!







QUOTE(Acadian @ Nov 16 2020, 08:02 PM) *

So if you take the void crystal anomaly, turn it upside down and lower it into the floor, it looks like a high end fancy hexagonal floor tile. Buffy's actually tiled a small portion of the palace's courtyard. If you turn it upside down and lower it about halfway into the floor it makes a nice, rather exotic, table with a moving base. laugh.gif


Yeah, I discovered the floor tile and table early on when I realized I was going to end up with an overload of those darn Anomolies and no way to sell them.





Posted by: ghastley Nov 17 2020, 03:08 AM

Well, they did the trick, and we managed to get the war-caller drum, a day before the lead expired. And the triptypch, which is now looking for a large enough wall. It's hanging in the Antiquarian Gallery for now, but doesn't fit properly even there.

Now both Fleur and Floozie have the full ranks, we don't have to worry about leads being wasted. We won't go chasing anything right now, so they''l probably drop because we ignored them.

Back to other grinds, like the Dragonhold dailies, and riding lessons, and crafting writs, so Fleur can get more Master writs done. (She wants a bath, and the plan requires 100 Master Writ achievement).

Posted by: mALX Nov 17 2020, 03:12 AM

QUOTE(ghastley @ Nov 16 2020, 09:08 PM) *

Well, they did the trick, and we managed to get the war-caller drum, a day before the lead expired. And the triptypch, which is now looking for a large enough wall. It's hanging in the Antiquarian Gallery for now, but doesn't fit properly even there.

Now both Fleur and Floozie have the full ranks, we don't have to worry about leads being wasted. We won't go chasing anything right now, so they''l probably drop because we ignored them.

Back to other grinds, like the Dragonhold dailies, and riding lessons, and crafting writs, so Fleur can get more Master writs done. (She wants a bath, and the plan requires 100 Master Writ achievement).


WOO HOO !!!!!




Posted by: ghastley Nov 19 2020, 08:40 PM

And the luck continues ...

Laurie had only three pages/chapters of Ancient Orc missing, and she hadn't personally done the Public Dungeons where they drop. So a visit was in order, and she did a proper clearance of Rkindaleft, with the Group Event and the Conqueror Achievement. Not one motif drop at al, not even a duplicate!

ETA: Same with Old Orsinium. I think I broked the RNG circuit.

Posted by: Acadian Nov 20 2020, 01:27 PM

ghastley, sorry for the poor RNG luck. kvleft.gif



cake.gif Buffy wishes Jerric a happy birthday! Hug_emoticon.gif

Posted by: mALX Nov 20 2020, 03:07 PM

QUOTE(Acadian @ Nov 20 2020, 07:27 AM) *

ghastley, sorry for the poor RNG luck. kvleft.gif



cake.gif Buffy wishes Jerric a happy birthday! Hug_emoticon.gif



What? I thought Jerric and Buffy shared Birthdays on April 19 every year? Did I get that wrong? GAAAAAH! Well, then:

cake.gif Happy Birthday, Jerric! I'll send him some Mead in game, lol.



Posted by: Acadian Nov 20 2020, 10:46 PM

Jerric's birthday is today. Buffy's April 19 and she shares it with Aravi because the poor kitty didn't know when her birthday was. So mALX was right about Buffy's birthday and that she shares it with someone. smile.gif

Posted by: Grits Nov 21 2020, 12:25 AM

Thank you so much for the lovely birthday wishes for Jerric! He feels extraordinarily fortunate to have such thoughtful and delightful friends. Hug_emoticon.gif

Jerric spent his birthday playing in Grits world this year, but he still calls it the Colovian Highlands. I’ll post a couple of pictures tomorrow. It was a great day but a lot of driving.

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