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Chorrol.com _ The Elder Scrolls Online: Tamriel Unlimited _ Let's Talk About Characters

Posted by: Grits Mar 19 2014, 03:42 PM

Ever since I saw the first character gen video I've had my heart set on a pot-bellied Argonian mage with blue feathers called He-Knows. Or maybe Picks-His-Nose. Either way he will have narrow shoulders, ample thighs, and a mead gut. I haven't read enough about classes and whatnot to predict anything else. tongue.gif

What are your ideas? What characters have you already made?



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Posted by: SubRosa Mar 19 2014, 10:03 PM

How about Scratches-His-Privates for a name? Or Rubs-His-Butt wink.gif

Posted by: Callidus Thorn Mar 19 2014, 10:51 PM

Why not Polishes-His-Spear?

rollinglaugh.gif

Posted by: Grits Mar 19 2014, 11:27 PM

Itch-Under-His-Tail

Always-He-Scratches


Posted by: Vital Mar 20 2014, 11:05 AM

Love the Argonian names laugh.gif

Well I will not be playing ESO, or certainly not for a long time, but ever since I saw the weight-slider for the character gen that actually affected fatness and not muscle-mass or boob size (I'm looking at you Skyrim) I have been inspired to make a plump, pompous Imperial noble wanna be adventurer.

He would be the plump and witless second son of a rich Imperial, possibly a count, driven by a lust for adventure and fame. He would be short and round, wielding a two-handed sword and wearing the most elaborate plate armour he could find. He would have absolutely no magical talent whatsoever and would also lack any crafting skills, despite being well-educated. He would also be hopeless in combat and run-away a lot.

Only two problems:
1. I can't imagine deliberately making a character who sucks at everything in an MMO with PvP etc.
2. Can you play as an Imperial????

Posted by: Grits Mar 20 2014, 11:49 AM

biggrin.gif You can play an Imperial if you pre-purchase the Imperial edition. Also that gets you a pet crab, a white horse, a book that I want more than the game, and some other stuff.

I’ve watched some videos and so far creating the characters looks like the most fun. The game looks very… game-y. But it looks like my mage Sits-When-He-Pees (thanks, Jerric! tongue.gif ) should be a Sorcerer so he can summon that cute clannfear. Although it seemed that you can’t pick up weapons and staves and robes from dead NPCs? Maybe that’s an MMO thing or maybe the players I watched didn’t want that stuff. Who knows.

I might also just buy some colored pencils, draw my dinosaur mage, and then spent the rest of the money on a road trip.

Posted by: SubRosa Mar 20 2014, 04:24 PM

QUOTE(Grits @ Mar 20 2014, 06:49 AM) *

Although it seemed that you can’t pick up weapons and staves and robes from dead NPCs? Maybe that’s an MMO thing or maybe the players I watched didn’t want that stuff. Who knows.

It is like that in almost all non-ES games, especially Bioware games. Bethesda has spoiled us by allowing us to actually pick up the weapons and armor off the guy we just killed. In games like Dragon Age, you kill a guy wearing full plate armor and carrying a greatsword, and the only thing you can pick up from his body is 5 gold pieces. Nevermind that you can see the armor and sword laying right there!!!

Are there clutter items in ESO? Things like plates and cups and food laying around that you can pick up, move around, and arrange? Non-Bethesda games typically never have things like that as well.


QUOTE(Grits @ Mar 20 2014, 06:49 AM) *

I might also just buy some colored pencils, draw my dinosaur mage, and then spent the rest of the money on a road trip.

Old School gaming FTW! laugh.gif

Posted by: Grits May 29 2015, 05:07 PM

I’d love to hear about character building if anyone cares to share. I haven’t gotten very far reading on other forums before gagging on the terminology, but it seems that the Nightblade class is recommended for solo play? Turned into a Nightbow, perhaps. biggrin.gif

Posted by: SubRosa May 29 2015, 05:14 PM

I am wondering if multi-classing is possible? I find the four classes to be very restrictive, being able to branch out into a second class would be helpful.

Posted by: Acadian May 29 2015, 05:41 PM

Buffy needs bow, stealth and some magicks to compensate for no melee. From casually studying the build possibilities on paper I see a couple possibilities:

Bosmer of course for both RP and bow value.

Then I'm considering nightblade, which has plenty of stealth and what seems like illusion - but enough to avoid melee entirely?

The other class I'm considering is sorcerer. Probably conjuration to back up the bow. The concern here is that the Bosmer's stealth (without nightblade help) would be stealthy enough.

The nightblade gets some nice melee boosts that would be a total waste. The sorcerer's other boosts like utility magicks otoh would be helpful.

My gut says Bosmer sorceress to build my mystic archer but I'm not sure.

Posted by: SubRosa May 29 2015, 06:44 PM

I am in a similar boat with the two characters I would want to play most, Persephone and Teresa.

Persephone is first and foremost a melee fighter with a greatsword. So the Dragonknight seems most suitable, as that is the main melee tank class. But she also summons her undead Darryl friends. I could go Conjurer instead. She could still use a greatsword and fight in melee. She would just lose out on all the fighter-specific buffs, and thusly not be a very good fighter. Worse, I would be forced to summon Daedra. Persephone would never do that, she only summons undead, because she is undead. The Darryls are her old friends, literally. So Persephone is just unworkable as an ESO character. sad.gif

Teresa is in a similar boat. She could go Conjurer instead of a more combat/stealth oriented class. But again, Teresa does not summon Daedra. She summons animals. They are her friends. So she is unworkable as an ESO character. sad.gif

Posted by: Grits May 29 2015, 08:01 PM

I’d like to play Channah as a Nightblade. I saw some Redguard hair I like. It’s all about the hair. tongue.gif

I think that summoning would be important backup for the solo stealth character. Thankfully the clannfears are cute. I’m amazed that there’s no undead summoning. What the heck! Isn’t Mannimarco a big player in one of this game’s conflicts?

Posted by: Acadian May 29 2015, 08:07 PM

I will say I was happy and excited to hear you could summon clannfears. Luv them! happy.gif

That would be kind of my first (ignorant) cut at Buffy: Bosmeri archer with sorcerer class who conjures Spike the clannfear. My concern is would she be stealthy enough. I'd think (hope) so.

Posted by: Grits May 30 2015, 01:49 PM

It’s taking me forever to learn about character building. I think that Jerric is versatile enough that I could play him as anything with a ranged magic attack and a shield, but I wouldn’t bring him to ESO unless I knew he could really inhabit the world. I mean, the man needs to sleep. Funny how the oddest things can be the deal-breaker.

I also haven’t seen any talk about frost magic for players. Maybe that’s in a future expansion along with the missing player necromancy.

I think my chubby Saxhleel librarian will work as a Sorcerer. It seems that you really can play any race with any class, it’s just not discussed much due to the typical optimized/viable/PvP /min-max MMO player focus.

My first guess at Lil is Nightblade who doesn’t use blades and runs away a lot. laugh.gif She turns her back every time the ESO subject comes up, which is no surprise. It took her years to come to Skyrim. Illusion spells are the deal-breaker for her. Also I still don’t know how stealth works. Is it a skill tree that becomes available if you sneak, or are stealth skills tied to a class?

Posted by: SubRosa May 30 2015, 04:42 PM

I think the stealth skills are all exclusive to the Nightblade class. http://www.uesp.net/wiki/Online:Shadow. Looking at http://www.uesp.net/wiki/Online:Skills, the only other sneaky thing I see is http://www.uesp.net/wiki/Online:Legerdemain. Anyone can take those. It looks more like you get them as rewards for stealing and the like, rather than actually assigning ranks when you level up.

Posted by: Grits May 30 2015, 05:00 PM

That’s a great link for skills, thank you!

There’s a Summon Shade ability in the Nightblade’s Shadow tree, which is the only non-Daedric, non-Sorcerer summoning I’ve found so far. Good news for Nightbows. tongue.gif

Posted by: SubRosa May 30 2015, 07:10 PM

One thing I do like about ESO is how the characters look. Bethesda seems to have a tradition of intentionally trying to make our characters ugly. In Oblivion the face textures were all blotchy, and your Redguard character inevitably wound up with green skin somewhere. In Skyrim everyone had a square checkerboard pattern on their face, not to mention the elves with the way out of whack proportions. Then with Dawnguard they decided that everyone's vampire character looked too good, and they made them all have buttcrack faces. Except of course for Serana, the flagship vampire NPC who Bethesda wanted everyone to like. They made sure she looked good by making her a different race!

But now that Bethesda is not making the game, we can actually create a decent looking character without using mods. http://forums.elderscrollsonline.com/en/discussion/90128/a-comprehensive-character-creation-guide gives some good examples of what you can do. Seriously, why couldn't we make a character that looks like http://s27.postimg.org/yqhs4ap5v/Final.png in Skyrim? Or a High Elf who looks like http://i1144.photobucket.com/albums/o492/narostel/4mouth_zps89e46ff1.png

The thing I don't like is that from what I have read, once you have created your character, you can never go back and change their appearance. Not even their hairstyle or lipstick. Given that in every video game ever made your characters never look the same in the game as they do in the character generation, this is really annoying. I have already ranted about having to restart my Mass Effect 1 character dozens of times and sit through that game's interminable opening cinematics. So if you do not like how your character looks you will have to delete the character and start over from scratch.

And I wonder how long the game holds on to your old name after you delete a character before it allows it to be used again? Is it available instantly? Or does it take time for the server to update and realize the name is no longer in use? I guess if I am playing Persephone The 14th Dead, you will know I had to create her fourteen times.

Posted by: mALX May 30 2015, 07:32 PM

QUOTE(Callidus Thorn @ Mar 19 2014, 05:51 PM) *

Why not Polishes-His-Spear?

rollinglaugh.gif



That is already DE's character (from his story about Kraven), lol.









QUOTE(Acadian @ May 29 2015, 12:41 PM) *

Buffy needs bow, stealth and some magicks to compensate for no melee. From casually studying the build possibilities on paper I see a couple possibilities:

Bosmer of course for both RP and bow value.

Then I'm considering nightblade, which has plenty of stealth and what seems like illusion - but enough to avoid melee entirely?

The other class I'm considering is sorcerer. Probably conjuration to back up the bow. The concern here is that the Bosmer's stealth (without nightblade help) would be stealthy enough.

The nightblade gets some nice melee boosts that would be a total waste. The sorcerer's other boosts like utility magicks otoh would be helpful.

My gut says Bosmer sorceress to build my mystic archer but I'm not sure.



There is also an "Adventurer" type class that utilizes a bit of everything. I almost tried it, but ended up with Templar.


Posted by: SubRosa May 30 2015, 07:36 PM

Grits, it looks like if you take the http://www.uesp.net/wiki/Online:Destruction_Staff, you can do either frost, fire, or shock damage. But there is a different staff for each. So if you have a Frost Staff you can only do frost damage, and so on. I am not sure how you get the staves. Maybe you can pick one at character generation if you take the skill?

Posted by: mALX May 30 2015, 07:51 PM

Here is an interesting article on character builds:



EDIT: Oh crap, it is an ad, sorry.


Posted by: mALX May 30 2015, 10:26 PM

*



Okay, here are some links, I hope they work but if they don't (let me know and I'll copy the page and paste it on here):


Solo Gameplay:


If you solo, you will want to allocate your skills a little more wisely. Solo players usually level more quickly then group players but it will not be easy in Cyrodiil if you PvE.

Solo players will also have a tougher experience in dungeons, more time & more deaths. These issues can be overcome as long as your skills are used properly.




** As you level your weapon you will achieve new skills that will increase your weapon’s efficiency.

Stamina Trees, Health and Magicka are also found in Elder Scrolls Online. It’s your choice how to use points. You can use them to increase several attributes or use them all for only one.

You are able to develop your own build which allows you to create a unique character with a unique distribution of your points depending on how you play.


The Elder Scrolls Online Classes combine with many options to allow for really interesting build possibilities.



Class Abilities & Skills:


Each of the classes have abilities & skills. You can select up to six for use at any given time and they can be changed on the fly to adapt to different situations. Unique selections of ESO class skills and abilities are obviously the way you will set your character apart from others within your class.



Armor:


You can use any combination of armor when equipping your character, regardless of which of the four classes you decide to go with.


Light Armor: Provides bonuses to spell damage and magicka regeneration.

Medium Armor: Improves stamina based abilities like sprinting, dodging and sneaking.

Heavy Armor: Provides bonuses to healing received and damage absorption.





Skill lines:



Selecting the best combinations of ESO Skills and Abilities to build your character:


With so many choices and combinations, knowing each skill tree is imperative! You’ll first want to decide on your Race and Class as these will be the backbone of your character’s skills.

Each of the four classes offer 3 unique skill lines that cannot be acquired unless that class is chosen.

All ten races also retain their own unique set of Racial Bonuses which also cannot be obtained any other way.


*


Players will need to explore Tamriel to unlock the world, alliance and crafting skills.

Joining a guild is the only way to acquire guild skills.

You can select any of the six weapons skill lines and any armor regardless of your chosen class/race.

The character creation process is time consuming and can be confusing as all options must be considered if you are to create a well preforming character to suit your specific tastes.

There are literally millions of different potential builds, so try to leave no stone unturned when considering skill lines.




TIP:

Active abilities must be placed on (and can only be activated from) the hotbar and require an ‘action’ by the player to be activated. There is no ‘action’ required for passive abilities. Put skill point into a passive ability and you will receive the eternal benefits of those abilities automatically!






Races:




Race Builds:



http://www.esouniverse.com/wp-content/uploads/2014/03/Racial-Comparison.jpg



Here is the pages of individual races I'm linking to, if they don't work let me know and I'll copy paste the info here:




http://www.esouniverse.com/skill-lines/races/







Classes:



Sorcerer/Sorceress:



The Sorcerer is the one class in ESO that can be great at almost anything! The versatile Sorc can be built to heal, tank, DPS and take down single targets easily and is definitely a favorite for both PvE and PvP! Sorcerers with a top notch build have amazing speed, well ranged abilities, high weapon damage and use magic spells and skills to control, weaken & destroy their enemies.

If you enjoy playing the mage play style, the Elder Scrolls Online Sorcerer is the one for you! The Sorcerer skill lines are Dark Magic, Daedric Summoning and Storm Calling.


Dark Magic is primarily used in a support role providing crowd control and debuffs which allows others to deal the damage and finish off the enemy. There are a few damage dealing spells in the Dark Magic tree.


Daedric Summoning skills allow you to call in different creatures and minions to come help deal damage and curse the enemies for you.


Storm Calling is the offensive, damage dealing skill tree giving you the power of lightening to inflict massive damage!


Gearing up your Sorcerer in Elder Scrolls Online:


You need to select, combine, test and tweak your skills and weapons/armor until you’ve come up with a unique and viable build. The good thing about having so many options is that we CAN come up with a build that no other player has.

Destruction Staves are a favorite weapon of ESO Sorcerer builds; but many builds use a bow and various weapons are used on swap.

Light armor and medium armor is the choice for most builds since the Sorcerer relies heavily on Magicka regeneration and spell damage but other playstyle builds use medium and heavy armor.


Increasing your Magicka is where most of your points will go to fuel your spell casting. many builds will require points in Stamina and health as well. Some skills in the Dark Magic tree will help you will keeping your health pool bigger.

Use only light armor and a staff if you’re strictly a spell caster. If you’re going to use weapons and spells you might want to throw in some medium armor.

Heavy armor (and a couple light pieces) and shield is for those who want to tank. Heavy armor helps out with health so you’re able to withstand a bit more damage.





Templar:



Whether you’re planning your ESO Templar build as a God-like healer, a heavy tank, optimized for max DPS or a good Templar leveling build; you'll need to choose all the right skills, skill rotations, armor.

The combinations and options seem endless, but if you spend a lot of time testing and tweaking your build choices, it will pay off with a strong character that will allow you to max up your DPS potential or be the healer your group can’t play without!

It takes patience and time to develop a perfect Templar build for your play style.



Templar Leveling Builds:

Leveling builds are designed to use ranged AoE attacks, efficiently utilizing both Stamina and Magicka for damage dealing, self healing and farming. Many builds use the Sun Fire skill line for the DoT, range and snare which is very effective.

Reflective Light Morph can eliminate most mobs before they give you trouble. Others prefer to use a variety of other skills.

A mix of weapons are used such as bows, destruction and restoration staffs, 2 handed, bows, etc. Medium and heavy armor are mostly used with leveling builds for Templar.



Templar Healing Builds:


Templar healers can take advantage of the many healing abilities from the Restoration skill line and will need an enormous amount of Magicka! 2 handed sword, bow and staffs are all good weapons so it’s just a matter of personal preference.

Many top healing builds use a sword or bow! Rapid Regen, Breath of Life and Lingering Ritual are great skills of healing yourself and allies.



Templar DPS Builds:


Templars have strong self healing capabilities, even without the restoration staff and surviving should be your first base to cover when building a High DPS Templar character.

The next issue you’ll want to tackle is sustaining enough Magicka. Since most of Templar’s abilities cost Magicka, if you’re in long battles or need to burst out lots of damage, you will need to sustain Magicka regeneration or you can’t sustain DPS.

Most skills for DPS builds are from the Aedric’s Spear skill tree and some from Dawn’s Wrath. 2 Handed, bows & sword and shield are all good weapons for this play-style.

Creating top level ESO Templar builds takes time, trial & error - and sometimes frustration.





Templar is the best healing ESO class due to the fact that they are the only one of the four classes with healing skills built in. The other three must use healing staff which is less effective. But that is not their only strength.

Templars have devastating DPS and most of it is either AoE or can be morphed to AoE which makes them great for PvP and PvE.

Templar’s ability to instantly self-heal AND the Aedric Spear passive (increases block amount vs melee attacks) makes them perfect Tanks.

They can have all 3 at once and lose very little effectiveness in any of the three. However, you should not use all 3 at once since it will use up all of your resources.



The best races for Templar are Bretons, Orc, High Elves, Argonians, Dunmer, Nords and Imperials.

Templar is best when using One-Hand and Shield, Dual Wield, Bow and restoration staff as weapon selections.

Light or Heavy armor is best for use with the Templar.






Dragon Knight:



This class is chosen by players for a variety of roles. Most players build a melee DPS or heavy tank using the Dragonknight, although Dragonknights can also be very effective as ranged damage dealers and support/healing
roles.

The Dragonknight is loaded with tanking skills which allows for a huge variety of strong builds. Creating the ultimate Dragonknight build isn’t easy, even if you’re familiar with the class skills!



Elder Scrolls Online Dragonknight Builds:


Most Dragonknights take advantage of heavy armor for solid protection from enemy spells & attacks. If you have a Veteran Rank build in mind that requires the use of light and/or medium armor, of course do that but if you’re going for a good tanking build stick with heavy armor.

Use Helpful Tanking Passives for Dragonknight and use as many as you can afford.


It may be difficult creating and/or optimizing your Dragonknight; it takes to build, test and optimize a Dragonknight. You may have to stop playing to adjust and test your build till you find the perfect fit.


For tank builds, many players choose 1 handed weapon and shield. As a tank, you will need a shield for blocking and mitigating damage. Many tank builds also use 2 handed weapons, check out all the weapon skills. If you’re role will be a ranged caster or support, staffs are preferred.

Tanks should be focusing their skill points on Stamina and Health. If you plan to be a more offensive character, you’ll need more Magicka.

Tanks with need to dodge, block and evade some a large supply of Stamina is very important.

The Best Two-Handed DPS + Leveling ESO Dragonknight Build? You can use any weapons you want, even for a tank build but the 2 handed works very well with any tanking build and you can quickly switch weapons to allow your DK to play between higher DPS and tanking.


Building a strong Dragonknight that can successfully fill their role isn’t quick or easy. If you’re not leveling as fast as you think you should be; are under-powered; finding it difficult to gain skill points or keep your resource pools full = any of these are signs your build might need tweaking.







Nightblade:



The Nightblade is the ultimate stealth/assassin class. It has a wide spectrum of skills and abilities ranging from:


The Assassination skill tree (which provides the Nightblade with many offensive abilities allowing you to deal heavy damage to enemies);

The Siphoning tree (used for sucking power, speed and health from enemies);


And the Shadow skill tree (for stealth and ranged attacks).




Regardless of which play style you choose for your ESO nightblade build, your build effects how well and how fast you level; if you’re able to kill groups of mobs; and how much help you will be in dungeons.


Nightblade Healing Builds:


Strong potions abilities coupled with several of the healing abilities from the Siphoning skill tree enhances and maxes out the effects.

Siphoning is for taking the Magicka, Health, Stamina and speed from your enemies and using it for yourself.

Magicka & Stamina regeneration along with bonuses for using medium armor will help enhance your Nightblade healing build.




Nightblade Tanking Builds:


Tanks need great AoE attacks and must take full advantage of Nightblade’s stealthy Shadowing skills. You will need lots of stamina and be readily able to replenish health and Stamina.


You will use all or mostly heavy armor unless you are VR and have unlocked all your skills, where, if built right, you could actually use all light armor as a tank!

Lotus Fan, Blur, Surprise Attack, Refreshing Path & Dark Shades are just some of the great Nightblade skills used for tanking builds. What could make a better tank than a tank who never runs out of resources?



Nightblade DPS Builds:


The Assassin and Siphon skill lines will be the source of a DPS Nightblade’s damage. Nightblades can first use abilities from the Siphon line to damage and weaken enemies before using Assassin abilities to finish the job. Some of the best Siphoning skills for a great Nightblade

DPS build are Strife, Drain Power, Soul Shred and Agony. Haste and Death Stroke from Assassination line are amazing skills as is Assassin’s Blades’ Mark Target!

Nightblade strategies and builds, spell rotations, skill lines, abilities, and morphs.











Here is gear suggestions to help aid the Player:



http://www.esomasteryguides.com/best-veteran-rank-gear/





*

Posted by: hazmick May 30 2015, 10:29 PM

Wow, thanks mALX! Lots to consider when making a character it seems.

So weapon skills are separate from class skills and stuff? That's a relief. I was worried that I'd get locked into being a staff-wielding, robe-wearing mage just so I could use conjuration summoning.

Looks like Haa-Rei will fit into ESO just fine laugh.gif

Posted by: mALX May 30 2015, 11:22 PM

*


Okay, here are the race special abilities:




Imperial:



SHIELD AFFINITY = Increases experience gain with One-handed/Shield skill line

RED DIAMOND = Melee attacks have chance to restore health

CONDITIONING = Increases max stamina

TOUGH = Increases maximum health



Templar and Dragonknight are the best classes for Imperial builds!







Nord:


2 HANDED EXPERTISE = Increases the experience gain with the Two-Handed Weapon skill line.

ROBUST = Increases Health regeneration while in combat.

RESIST FROST = Increases Cold Resistance. Increases maximum health.

RUGGED = Increases Armor



Dragonknight & Templar are the best classes for Nord builds!








Bosmer:


ARCHERY EXPERTISE = Increases experience gain with the Bow Skill line

VIGOR = Increases Stamina recovery while in combat

RESIST AFFLICTION = Increases poison & disease resistance and Increases max Stamina

STEALTHY = Improves Stealth radius and Increases damage done while in Stealth



Nightblade and Dragonknight are the two best classes for Bosmer Builds!







Argonian:



RESTORATION EXPERTISE = Increases experience gain with the Restoration Skill line.

AMPHIBIOUS = Increases swimming speed by 50% and the effectiveness of potions.

ARGONIAN RESISTANCE = Increases maximum Health by 1% and Poison & Disease resistance.

QUICK TO MEND = Increases healing received.



Templar, Nightblade and Dragonknight are the best classes for Argonian Builds!






Altmer:



DESTRUCTION TALENT = Increases experience gain with the Destruction Staff skill line

SPELLCHARGE = Increases Magicka recovery while in combat

GIFT OF MAGNUS = Increases maximum Magicka

ELEMENTAL TALENT = Increases damage with Cold, Fire or Shock effects



Sorcerer and Templar are considered the best classes for High Elves!








Breton:


LIGHT ARMOR AFFINITY = Increases experience gain with Light Armor

GIFT OF MAGNUS = Increases max Magicka

SPELL RESISTANCE = Increase spell resistance

MAGICKA MASTERY = Reduces Magicka cost of spells




The Best Classes For ESO Breton Builds are Sorcerer and Templar







Khajiit:



MED ARMOR EXPERTISE = Increases experience gain with Medium Armor Skill line

ROBUST = Increases Health regeneration while in combat

STEALTHY = Improves Stealth radius. Increases damage done while Stealthed

CARNAGE = Increases Critical rating for melee attacks and damage done by successful Critical Hits

The Best Classes For Khajiit Builds Are The Sorcerer & The Nightblade








Redguard:



SHIELD AFFINITY = Increases experience gain with One-Handed/Shield skill line

VIGOR = Increases Stamina recovery while in combat

CONDITIONING = Increases maximum Stamina

ADRENALINE RUSH = Restores 1 Stamina when damaging an enemy with Melee attack




The Best Classes for Redguard builds are Dragonknight and Nightblade











Dunmer:



AMBIDEXTERITY = Increases experience gain with the Dual Wield skill line

DYNAMIC = Increases max Magicka and Stamina

RESIST FLAME = Increases Fire Resistance and Increases max Magicka

FLAME TALENT = Increases Spell Power with fire effects



Recommended Best Classes for ESO Dunmer builds are Sorcerer and Dragonknight







Orc:



HVY ARMOR EXPERTISE = Increases experience gain with Heavy Armor Skill line

BRAWNY = Increases max Health and Stamina

ROBUST = Increases Health regeneration while in combat

SWIFT = Reduces Sprint cost & increase Sprint speed



Best Classes For Orc Builds Are Templar & Dragonknight




*

Posted by: mALX May 31 2015, 12:39 AM

*


Here are the spells available by Class (that are selected while leveling up) and their descriptions if that will help in choosing which class will best suit your character's needs:



http://elderscrollsonline.info/templar



http://elderscrollsonline.info/sorcerer



http://elderscrollsonline.info/dragon-knight



http://elderscrollsonline.info/nightblade


*




I've been wondering too about whether you can buy spells that are not a part of your class via the Mages Guild or traders?

The answer is YES!



Q: Will spells only be tied to staves and classes, or will we see fireballs, ebonyflesh, illusions, and other spells given to us through the Mages Guild or other skill lines? – By Taylor Montgomery


A: You will definitely get spells from places other than just the class skill lines.



WOOOOOOOOOOOOOOOT !!!!



Here is that Q & A session:


http://www.elderscrollsonline.com/en-us/news/post/2013/08/26/ask-us-anything-variety-pack-6



*


Mages Guild spells:


http://elderscrolls.wikia.com/wiki/Mages_Guild_(Online)



*

Posted by: Acadian May 31 2015, 01:44 AM

That was very helpful, mALX! I see now that the nightblade magicks are fairly robust. Heavy on stealth, illusion and with just a touch of conjuration. Sounds good! smile.gif

Posted by: Grits May 31 2015, 01:37 PM

Thank you very much, mALX! This is a treasure trove of useful information.

I still like the Nightblade class for my Redguard ranger. There is probably some overlap with the bow skill line/tree/whatever they’re calling it, so I need to do some more reading. I think I saw somewhere that you can reallocate points if you change your mind, but I don’t remember the cost or the mechanism.

The Backlash ability from the Templar class Dawn’s Wrath skill line finally got Jerric’s attention. A quote from http://elderscrollsonline.info/backlash:

“Backlash is Templar’s ability that can be learned in Dawn’s Wrath school. When a Templar activates the spell all damage he receives stores up. After the effect ends enemies takes additional damage.

The ability works great when you get attacked by several opponents. You should try to receive more damage in order to return received damage to enemies. It may seem a little crazy, but your goal after casting Backslash is to take as many damage as you can. Just don’t forget to restore health.”

Underlined part: Ha ha ha ha viking.gif. Just add a Frost destruction staff, SubRosa thank you very much for that link, and hope for some summoning option (maybe from the Mages Guild quests) that I haven’t discovered yet, and he’s starting to sound familiar.

QUOTE(SubRosa @ May 30 2015, 02:10 PM) *

The thing I don't like is that from what I have read, once you have created your character, you can never go back and change their appearance. Not even their hairstyle or lipstick. Given that in every video game ever made your characters never look the same in the game as they do in the character generation, this is really annoying. I have already ranted about having to restart my Mass Effect 1 character dozens of times and sit through that game's interminable opening cinematics. So if you do not like how your character looks you will have to delete the character and start over from scratch.

Here’s where the three character deletions per day comes in. You get three tries and then you have to wait before you can try again. kvleft.gif

I like how the women look, but I’m not a big fan of any of the ESO males I’ve seen so far. Their faces look a bit plastic to me, and the beards are hilarious. On the plus side at least the Nord men are hairy. laugh.gif



Posted by: Grits May 31 2015, 04:56 PM

OK, I watched a Bosmer character creation video this morning and they look great. I think I’m going to be able to create the best Lildereth aspect yet, maybe even good enough to coax her into exploring with me. wub.gif

Posted by: mALX May 31 2015, 06:29 PM

QUOTE(Grits @ May 31 2015, 11:56 AM) *

OK, I watched a Bosmer character creation video this morning and they look great. I think I’m going to be able to create the best Lildereth aspect yet, maybe even good enough to coax her into exploring with me. wub.gif



I was pretty pleased with the character appearances overall, and saw several very handsome men in Davon's Watch (the first town after escaping Coldharbour if you are in the Ebonheart Pact). But they most def did a great job on the females, no doubt about that.

(And Molly Hatchet won't need a mod for her hairstyle, there are several variations of it female Mohawks available - and I have seen her face in the char gen).

Many of the things we had to mod into other games are standard in ESO, like animations and posing; or the great hair - and genuine body sizing (not just making boobs bigger, but actually making your NPC chunky if you want that).




Posted by: mALX May 31 2015, 07:05 PM



Oh hey Grits - would you mind posting that Bosmer creation vid?



Posted by: Grits May 31 2015, 07:17 PM

QUOTE(mALX @ May 31 2015, 02:05 PM) *

Oh hey Grits - would you mind posting that Bosmer creation vid?

Here you go: https://www.youtube.com/watch?v=WsMRiz08iso. She takes her time and shows all of the options, which is what I wanted to see.

I also watched her Breton video. It looks like it is very easy to create a pretty Breton, male or female. Plus the Breton armor is my favorite that I’ve seen so far.

Posted by: mALX May 31 2015, 07:56 PM



Oh, she really does a good job with that vid and covers so much about how the char gen works!




** Speaking of being able to change appearances later on in game: Yes, it is coming but I don't know if it is here yet. Here is the article about it:



http://skyrimfansite.com/change-your-appearance-in-eso-how-it-might-go-down/





QUOTE(Grits @ May 31 2015, 02:17 PM) *

QUOTE(mALX @ May 31 2015, 02:05 PM) *

Oh hey Grits - would you mind posting that Bosmer creation vid?

Here you go: https://www.youtube.com/watch?v=WsMRiz08iso. She takes her time and shows all of the options, which is what I wanted to see.

I also watched her Breton video. It looks like it is very easy to create a pretty Breton, male or female. Plus the Breton armor is my favorite that I’ve seen so far.




*** Acadian - in the last five minutes of this vid they show them cusomizing the Bosmer ears - you are able to adjust the size, rotation of the point up or down, how much they stick out from the sides of the head, etc.

Posted by: Grits May 31 2015, 07:57 PM

I am in love with the Bosmer ears.

Posted by: Acadian May 31 2015, 08:05 PM

I watched the last half of that vid and things look very good. Easy to work with and good choices/options. smile.gif

Specifically, I saw that you can do big ears, blond ponytail, blue eyes, some bling, skinny, short petite. What else does a Bosmeri lass need? biggrin.gif

Edited by Buffy. wink.gif

Posted by: mALX May 31 2015, 08:20 PM

QUOTE(Acadian @ May 31 2015, 03:05 PM) *

I watched the last half of that vid and things look very good. Easy to work with and good choices/options. smile.gif

Specifically, I saw that you can do big ears, blond ponytail, blue eyes, some bling, skinny, short petite. What else does a Bosmeri lass need? biggrin.gif

Edited by Buffy. wink.gif



Yes, or I see a stamping foot and here a "FINE THEN!"



Posted by: SubRosa May 31 2015, 08:24 PM

QUOTE(Grits @ May 31 2015, 02:17 PM) *

QUOTE(mALX @ May 31 2015, 02:05 PM) *

Oh hey Grits - would you mind posting that Bosmer creation vid?

Here you go: https://www.youtube.com/watch?v=WsMRiz08iso. She takes her time and shows all of the options, which is what I wanted to see.

Am I the only one who thought the character she was working on at the start was female? I almost jumped out of my chair when she took the clothes off and I saw the bare man chest!

Not a bad thing IMHO though. Being a lesbian, I prefer the bishi look for guys. The more feminine the better, IMHO.

I think I would really like the character generation. Actually playing the game, not so much. But I like making characters. It is the best mini-game I have ever played! biggrin.gif

Posted by: mALX May 31 2015, 08:40 PM

QUOTE(SubRosa @ May 31 2015, 03:24 PM) *

QUOTE(Grits @ May 31 2015, 02:17 PM) *

QUOTE(mALX @ May 31 2015, 02:05 PM) *

Oh hey Grits - would you mind posting that Bosmer creation vid?

Here you go: https://www.youtube.com/watch?v=WsMRiz08iso. She takes her time and shows all of the options, which is what I wanted to see.

Am I the only one who thought the character she was working on at the start was female? I almost jumped out of my chair when she took the clothes off and I saw the bare man chest!

Not a bad thing IMHO though. Being a lesbian, I prefer the bishi look for guys. The more feminine the better, IMHO.

I think I would really like the character generation. Actually playing the game, not so much. But I like making characters. It is the best mini-game I have ever played! biggrin.gif



I was also surprised when she said "he" and then it did turn out to be a guy. Emo, lol. But yeah, I like a bit of ambiguity and androgyny in appearance both ways.

I hate to admit watching the show, but in "America's Next Top Model" contestant Kim Stolz was to me possibly the most naturally beautiful girl they had on any season - she is the one that kissed one of the other girls in the limo and changed her way of thinking, lol. (In fact if I'm not mistaken, she turned the tide for at least one other girl that season too)

Kim:


http://www.advocate.com/sites/advocate.com/files/imagecache/stories/kim.jpg




(and of course, the best looking guys always look feminine):




http://3.bp.blogspot.com/-oPHc3Yfhf8U/TmTDZs9fAjI/AAAAAAAABjA/Z5vMHgmt7WE/s1600/Freddie%252BMercury%252Bfredsc04.jpg




http://www.abaenglish.com/blog/wp-content/uploads/2011/10/Mick-Jagger-and-ABA-English.jpg







Posted by: Grits May 31 2015, 09:41 PM

QUOTE(Acadian @ May 31 2015, 03:05 PM) *

Edited by Buffy. wink.gif

biggrin.gif

The ‘real’ Lil wears her hair in a high braid most of the time, and she saw two styles in the video that made her do a little bounce on her toes. happy.gif


QUOTE(mALX @ May 31 2015, 03:40 PM) *

(and of course, the best looking guys always look feminine):




http://3.bp.blogspot.com/-oPHc3Yfhf8U/TmTDZs9fAjI/AAAAAAAABjA/Z5vMHgmt7WE/s1600/Freddie%252BMercury%252Bfredsc04.jpg




http://www.abaenglish.com/blog/wp-content/uploads/2011/10/Mick-Jagger-and-ABA-English.jpg



http://i.imgur.com/LDMT0SH.jpg. hehe.gif

Posted by: mALX May 31 2015, 09:47 PM

QUOTE(Grits @ May 31 2015, 04:31 PM) *

QUOTE(Acadian @ May 31 2015, 03:05 PM) *

Edited by Buffy. wink.gif

biggrin.gif

The ‘real’ Lil wears her hair in a high braid most of the time, and she saw two styles in the video that made her do a little bounce on her toes. happy.gif



Thank you so much for posting that!

When I was making Misa Li I saw two hairstyles that had tightly drawn back hair, one had the braids in a circle around the head (sort of like Vilja used to wear; but a much better looking style).








QUOTE(Grits @ May 31 2015, 04:41 PM) *

QUOTE(Acadian @ May 31 2015, 03:05 PM) *

Edited by Buffy. wink.gif

biggrin.gif

The ‘real’ Lil wears her hair in a high braid most of the time, and she saw two styles in the video that made her do a little bounce on her toes. happy.gif


QUOTE(mALX @ May 31 2015, 03:40 PM) *

(and of course, the best looking guys always look feminine):




http://3.bp.blogspot.com/-oPHc3Yfhf8U/TmTDZs9fAjI/AAAAAAAABjA/Z5vMHgmt7WE/s1600/Freddie%252BMercury%252Bfredsc04.jpg




http://www.abaenglish.com/blog/wp-content/uploads/2011/10/Mick-Jagger-and-ABA-English.jpg



http://i.imgur.com/LDMT0SH.jpg. hehe.gif




Long hair is most def a plus! laugh.gif



Posted by: SubRosa May 31 2015, 11:56 PM

QUOTE(Grits @ May 31 2015, 04:41 PM) *

QUOTE(Acadian @ May 31 2015, 03:05 PM) *

Edited by Buffy. wink.gif

biggrin.gif

The ‘real’ Lil wears her hair in a high braid most of the time, and she saw two styles in the video that made her do a little bounce on her toes. happy.gif


QUOTE(mALX @ May 31 2015, 03:40 PM) *

(and of course, the best looking guys always look feminine):




http://3.bp.blogspot.com/-oPHc3Yfhf8U/TmTDZs9fAjI/AAAAAAAABjA/Z5vMHgmt7WE/s1600/Freddie%252BMercury%252Bfredsc04.jpg




http://www.abaenglish.com/blog/wp-content/uploads/2011/10/Mick-Jagger-and-ABA-English.jpg



http://i.imgur.com/LDMT0SH.jpg. hehe.gif

http://fc00.deviantart.net/fs71/f/2012/115/2/3/final_fantasy_7_advent_children_avatar__sephiroth_by_lartovio-d4xl60z.jpg biggrin.gif

Posted by: Grits Jun 1 2015, 12:09 AM

http://i.imgur.com/jrSbNV8.jpg. hehe.gif

Posted by: SubRosa Jun 1 2015, 01:22 AM

I wonder how many flies he swallowed filming that. wink.gif

http://www.hotflick.net/flicks/1994_Legends_of_the_Fall/994LOF_Brad_Pitt_080.jpg

Posted by: mALX Jun 1 2015, 01:29 AM

QUOTE(Grits @ May 31 2015, 07:09 PM) *

http://i.imgur.com/jrSbNV8.jpg. hehe.gif




SPEW! Somehow I don't feel like you have captured the theme here, rollinglaugh.gif






Posted by: SubRosa Jun 1 2015, 01:35 AM

I think we need a new thread https://lh5.googleusercontent.com/-YXHNq2gUvVw/U3CMp7dl5wI/AAAAAAAABdI/x8UmoWO5qAw/s512/Long%2520Hairstyle%2520Ideas%2520For%2520Men%252029.JPG because http://fc04.deviantart.net/fs71/f/2010/298/6/1/sephiroth__s_loreal_advert_by_ignore56-d31hwj8.jpg

Posted by: mALX Jun 1 2015, 01:37 AM

QUOTE(SubRosa @ May 31 2015, 08:22 PM) *

I wonder how many flies he swallowed filming that. wink.gif

http://www.hotflick.net/flicks/1994_Legends_of_the_Fall/994LOF_Brad_Pitt_080.jpg



Now you're talking! But ... unfortunately I have trouble getting past his strange marriage since that gorgeous pic was taken, lol. I would rather he had climbed into bed naked with David Bowie like Mick did, rollinglaugh.gif





QUOTE(SubRosa @ May 31 2015, 08:35 PM) *

I think we need a new thread https://lh5.googleusercontent.com/-YXHNq2gUvVw/U3CMp7dl5wI/AAAAAAAABdI/x8UmoWO5qAw/s512/Long%2520Hairstyle%2520Ideas%2520For%2520Men%252029.JPG



Point me to it, lol.



Posted by: Acadian Jun 1 2015, 01:42 AM

C'mon, folks. Let's please try to keep this thread close to the topic of ESO character building.

The Everything thread is available for just such off-topic forays. smile.gif

Posted by: mALX Jun 2 2015, 09:08 PM


General Leveling Tips:

Buy items with Training or Exploration on them from Fighters Guild, Mages Guild, Market Districts, or Guild Traders. You should then research Training and Exploration on all your gear pieces so you can keep crafting new items as you level.


Buy Neck and Rings from Mages Guild.


Don’t repair your broken items just craft new gear as you level, this will save you a ton of gold because repairing costs much more than crafting new gear.


Reading book shelves will level your skills up very quickly so go to Mages Guild in every new town you come to and read all the shelves.


Your weapon is approximately as important as all your armor put together. Also, it doesn’t take damage. If you invest in any gear, invest in your weapon first, jewelry second, and armor last.



Grinding:

For the most part grinding XP is faster than questing. Questing can be much FASTER if done efficiently. But you can Efficiently Grind XP For Speed Leveling.


* You can gain more XP while grinding as a duo, rather than alone.
* AoE is required to get the most out of grinding.
* The amount of XP you get is based on the mob’s level.
* You only gain full XP from mobs that are above or below you by 5 levels.



*** Efficiently Do Quests So You Can Level Faster Than Grinding:


Main Factors That Make Questing Slow:

Most quests waste a lot of time and give little XP reward
Some quests take a lot of time to figure out where to go or what to do - Questing wastes a lot of time on traveling.



* Try to catch all the quests in one area at once; finish them before leaving the area.

* Take on multiple quests at one time, and complete them in the order that cuts down on back and forth traveling.



Posted by: Darkness Eternal Jun 9 2015, 04:54 AM

I love long hair but my main ESO character is going to be bald, buff bearded and tattooed. EIther an Imperial or Breton in the Daggerfall Covenant. I'll be rolling khajiit too.

Posted by: mALX Jun 9 2015, 06:07 AM

QUOTE(Darkness Eternal @ Jun 8 2015, 11:54 PM) *

I love long hair but my main ESO character is going to be bald, buff bearded and tattooed. EIther an Imperial or Breton in the Daggerfall Covenant. I'll be rolling khajiit too.



I debated using an Imperial too, but ended up making a Nord girl. She has long red hair and green eyes. I can't describe her armor because it changes every time I pick up something new, lol.





Posted by: Grits Jun 9 2015, 01:51 PM

Jerric has the most neatly styled hair of his life. It’s pretty funny. I’m really not a fan of the male hair. He’s in an iron cuirass and belt (?) right now along with his prison trousers and sandals. Is light armor not just clothing? I’d like to find him a few pieces of light to get that tree going. He has a mace (ugh) and a very small shield. Stuff is expensive so he’s going to have to use what he finds for a while.

He’s a Nord Templar. Having fun with the spear spell.

Posted by: mALX Jun 9 2015, 02:17 PM

QUOTE(Grits @ Jun 9 2015, 08:51 AM) *

Jerric has the most neatly styled hair of his life. It’s pretty funny. I’m really not a fan of the male hair. He’s in an iron cuirass and belt (?) right now along with his prison trousers and sandals. Is light armor not just clothing? I’d like to find him a few pieces of light to get that tree going. He has a mace (ugh) and a very small shield. Stuff is expensive so he’s going to have to use what he finds for a while.

He’s a Nord Templar. Having fun with the spear spell.



It took me a while to figure out how to use that Aedric Spear spell, but when I finally started doing it right I stopped dying so much unless surrounded by too many foes.

It is so exciting to hear someone else playing it and talking about it, I'm so glad you got it!


(and I'm still using what I find, lol).



Did you open up the urn with your soul in it? There is an enchanted bow and enchanted robe in there. I didn't learn about that till the last time I played, really glad I didn't store that in the bank, lol.







Posted by: Grits Jun 9 2015, 02:23 PM

I saw some people using their Dragonknight spell with the chain while still in the beginning part, so I knew I had to get some Aedric light going on or be ashamed, lol. I don’t care what people think about what I’m doing, but Jerric’s rep is on the line! laugh.gif Of course if it’s my PSN id floating over his head instead of his name I’ll feel better about my newbish antics. Also I had to quit so I could figure out how to switch to third person and sheath the weapon. Running around with a weapon equipped is not happening.

He picked up a couple of staves including a frost one, so next I think he’ll get that skill on his bar. I can see why people rush to level up.

I opened the urn and got a bow and a piece of medium armor, but no soul. Was something supposed to happen to get my soul back? Yikes.

Posted by: mALX Jun 9 2015, 02:55 PM

QUOTE(Grits @ Jun 9 2015, 09:23 AM) *

I saw some people using their Dragonknight spell with the chain while still in the beginning part, so I knew I had to get some Aedric light going on or be ashamed, lol. I don’t care what people think about what I’m doing, but Jerric’s rep is on the line! laugh.gif Of course if it’s my PSN id floating over his head instead of his name I’ll feel better about my newbish antics. Also I had to quit so I could figure out how to switch to third person and sheath the weapon. Running around with a weapon equipped is not happening.

He picked up a couple of staves including a frost one, so next I think he’ll get that skill on his bar. I can see why people rush to level up.

I opened the urn and got a bow and a piece of medium armor, but no soul. Was something supposed to happen to get my soul back? Yikes.



I thought they would have some swirly mist for your soul, but no - it just is assumed it is back in you, lol. But you get the enchanted equipment, which I was still running around in my prison garb all those times I played and looking desperately for a bow - and had that inside the urn all that time, didn't know it, lol.


Posted by: Grits Jun 9 2015, 03:31 PM

Jerric is still wearing his prison shirt around town because it shows off his hairy chest. tongue.gif He got scars instead of tats. Most of the body paint just looks silly.


Regarding a Templar ‘Jerric’ build:

I’ve taken Puncturing Strikes and Sun Fire thinking that I needed to open the individual skill branches, but now I wonder if it even works that way. I want to get Backlash from the Dawn’s Wrath line, so I guess I need to keep Sun Fire on my bar until I get that skill leveled up enough? I don’t have a good picture of what leads to what within the skills.

I did the same thing with an ability from the Shield and One-Handed line and one from the Heavy Armor line. Then I got a passive ability that said I would not need to have it on the bar to work, but I thought I read elsewhere that passive abilities had their own bar. Maybe it’s changed or maybe there are two kinds of passive abilities.

For attributes I put points into health for not dying and into stamina for weapon damage, since Jerric is as much about dealing it out as taking it. I suppose this will make him weak at both for groups and unsuitable for PvP. We’ll see. *shrugs*

Posted by: Grits Jun 9 2015, 06:20 PM

We just morphed Puncturing Strikes to Puncturing Sweep (Aedric Spear tree), so now Jerric has a self-healing ability. Woo! smile.gif

Posted by: SubRosa Jun 9 2015, 06:34 PM

QUOTE(Grits @ Jun 9 2015, 08:51 AM) *

Jerric has the most neatly styled hair of his life. It’s pretty funny. I’m really not a fan of the male hair.

Pics or it didn't happen... wink.gif smile.gif

Posted by: mALX Jun 9 2015, 07:15 PM



Yeah, a lot of the body paint looks tribal. That Puncturing Strike is a powerful weapon, saved me big time against the undead.

I was kind of hoping to get Misa tough enough to tank if needed, but not to actually play her as a tank, if that makes sense.

I read that the passive ones had their own bar for 4 passive abilities, but I can't find it - I hope that hasn't changed, urk.
. .

Yeah, I didn't read up on how to handle that points distribution till after I distributed mine, and I put one in each category so she would be well balanced. I mean, she will need magic for those spells, and health to not die, and stamina because she is alone in battle most of the time. So I kind of think I did okay since I'm playing solo.

For people playing in a group, you decide what role your character will play and sink your stats into that role - Example: if your character is going to be the healer in the group you would sink your stats into magicka and the healing skill set; if your character is going to be a "tank" for your group you would sink your points into endurance and heavy armor, etc.

Well, since I'm playing solo I figure Misa has to do it all, so I've been dividing them equally as much as possible - but I think the ceiling for leveling up skills is 300 points to distribute per game; so if you sink any into crafting they won't be there to be used for combat skills - so I've held off building any of those skills except enchanting. Next I'll probably try to make armor; only things I'll need for combat.

I'm hoping to learn what I'll need to do with this character so when I start a new one I'll be able to have a better plan right from the start.



QUOTE(SubRosa @ Jun 9 2015, 01:34 PM) *

QUOTE(Grits @ Jun 9 2015, 08:51 AM) *

Jerric has the most neatly styled hair of his life. It’s pretty funny. I’m really not a fan of the male hair.

Pics or it didn't happen... wink.gif smile.gif



laugh.gif

QUOTE(Grits @ Jun 9 2015, 01:20 PM) *

We just morphed Puncturing Strikes to Puncturing Sweep (Aedric Spear tree), so now Jerric has a self-healing ability. Woo! smile.gif



Hmm, I morphed two of my spells but can't remember which two.

Posted by: Grits Jun 9 2015, 08:36 PM

QUOTE(SubRosa @ Jun 9 2015, 01:34 PM) *

Pics or it didn't happen... wink.gif smile.gif

laugh.gif

I’ve taken some screenshots but I haven’t figured out how to retrieve them yet. It think it involves a memory stick, which seems rather primitive. Jerric is not vain about many things, but he would rather have a hood on with this face. Or better yet a closed helm.


Posted by: mALX Jun 10 2015, 02:18 AM

QUOTE(Grits @ Jun 9 2015, 03:36 PM) *

QUOTE(SubRosa @ Jun 9 2015, 01:34 PM) *

Pics or it didn't happen... wink.gif smile.gif

laugh.gif

I’ve taken some screenshots but I haven’t figured out how to retrieve them yet. It think it involves a memory stick, which seems rather primitive. Jerric is not vain about many things, but he would rather have a hood on with this face. Or better yet a closed helm.



I was going to say where to find them, then realized you weren't on the PC, lol.


Here is Misa with the red hair. the other lady is my friend's girl - the one that was playing the drum and dancing while waiting for me - those are her two conjured familiars that go everywhere with her. The one in the air has saved my neck a few times from wolves!



http://tesalliance.org/forums/uploads/gallery/album_276/gallery_11290_276_310695.png









Oh, and I got some bow practice today - died a couple times trying to use it.



Posted by: hazmick Jun 11 2015, 01:42 AM

http://i.imgur.com/Kdsq0Xn.png

As you can see, we decided to go with the sorcerer class. Focusing on the daedric summoning. Oooooh boy is he glad we went with that. The summoned Scamp and Clannfear are superb at drawing enemy attention and blocking pesky melee attackers from getting to close. Haa-Rei can happily launch arrows into the fray while the summon takes all the heat.

Decided to focus our crafting efforts on woodworking and clothing so Haa-Rei can keep making new bows and medium armour. Love the Argonian style gear, all aztec-y and gorgeous. That said, I want to learn how to craft other race styles. Apparently there are books for that so if anyone finds one give me a heads up on the location so we can go get it biggrin.gif

http://i.imgur.com/YBj88tc.png

http://i.imgur.com/eOSGfNN.png

Posted by: mALX Jun 11 2015, 02:21 AM

QUOTE(hazmick @ Jun 10 2015, 08:42 PM) *

http://i.imgur.com/Kdsq0Xn.png

As you can see, we decided to go with the sorcerer class. Focusing on the daedric summoning. Oooooh boy is he glad we went with that. The summoned Scamp and Clannfear are superb at drawing enemy attention and blocking pesky melee attackers from getting to close. Haa-Rei can happily launch arrows into the fray while the summon takes all the heat.

Decided to focus our crafting efforts on woodworking and clothing so Haa-Rei can keep making new bows and medium armour. Love the Argonian style gear, all aztec-y and gorgeous. That said, I want to learn how to craft other race styles. Apparently there are books for that so if anyone finds one give me a heads up on the location so we can go get it biggrin.gif

http://i.imgur.com/YBj88tc.png

http://i.imgur.com/eOSGfNN.png



AWESOME !!!! Haa-Rei looks great!

Here are some hints on finding the Motifs (books) for armor making:




http://forums.elderscrollsonline.com/en/discussion/61081/crafting-racial-styles





Watch the vid on this page:



http://forums.elderscrollsonline.com/en/discussion/124859/how-to-find-rare-motifs






Posted by: Acadian Jun 11 2015, 03:43 AM

Gosh, Haa ReiESO looks great indeed! goodjob.gif

Posted by: Grits Jun 11 2015, 11:16 AM

Haa-Rei looks great! I love his feathers, and it looks like he’s smiling! Aw, he’s playing the lute for his clannfear. wub.gif

Posted by: Grits Jun 12 2015, 07:31 PM

So now that the initial shock of a new game has worn off, I’m finding it’s possible to roleplay in this game after all. The breakthrough moment was in the inventory screen, funnily enough. Jerric had picked up some spoiled food somewhere, and the description of the item indicated clearly that it was disgusting, spoiled food. So Jerric ate it. And promptly threw up while still in the inventory screen. It was hilarious, and only Jerric would have actually eaten that spoiled food. laugh.gif I wonder if the other people who were milling around saw him barf or if it just looked like he was digging through his backpack.

Also Jerric figured out how to cook the fish that he caught. First you ‘use’ them in the inventory menu to clean them into the ‘fish’ ingredient, then you can cook them if you know a recipe. This is important to Jerric because the only things he knows how to cook are corn, some drink with comberries, and fishy sticks. It was killing him to have all of this fish in his bag yet still not available to him. Now he’s going to spend all of his time digging for worms and fishing.

Provisioning (cooking) and alchemy are the only crafts that Jerric is interested in, which is not surprising. When he saw that he could buy glyphs for enchanting he sold every bit of enchanting material he had gathered. He held on to some stuff to make clothing (light armor), but he is not spending any time studying the craft. Same thing with blacksmithing. He made a sword because he couldn’t find one, but somehow it’s too high a level for him to actually use. So he flung it into storage and kept his clunky mace. (Which is frost-enchanted and looks mistily cool I might mention, but he’s a bit sour on the subject of weapons right now so I won’t.)

In other news, the dye station started working, woo! I wonder if there’s a level requirement or if it just didn’t quite make the PS4 release date. Either way Jerric is happy that his gauntlets are no longer bright green. He might buy that ugly green shirt back and dye it a different color (grey) now that he knows how. He liked it because it was plain apart from the bright color, and most of the stuff he finds has fur sticking out all over. Jerric has enough of that going on without adding it to the clothing.


Posted by: hazmick Jun 12 2015, 08:19 PM

Haa-Rei has several tea recipes, but inventory space is incredibly limited due to clothing and woodworking supplies. Need to find a merchant who can expand the inventory.

Then he wants to save up for a horse, just so he has one for an emergency. He doesn't want to be one of those people who gallops through towns and rushes around all the time - you know the type.

Had some issues with lag, as expected, and with invisible NPC's, but there was an update yesterday which apparently fixed it so everywhere is full of people again.

Used a dying station before, but most of the dyes were locked behind achievements which Haa Rei needs to go out and achieve. He just wants some nice green highlights for his fancy hide armor - is that too much to ask? biggrin.gif

Posted by: Acadian Jun 12 2015, 08:26 PM

Dying station? Eeep, that sounds positively morbid! wink.gif

Posted by: Grits Jun 12 2015, 08:36 PM


The color Jerric favors is called ‘Soul Shriven Grey.’ Charming. laugh.gif Acadian, that’s going to be Jerric’s new battle cry: “Welcome to the dying station!” *crunch*

I saw a lot of folks running and galloping through town today. I finally figured out the sprint toggle and realized how they are moving so fast.

Posted by: mALX Jun 12 2015, 09:37 PM

QUOTE(mALX @ Jun 9 2015, 09:55 AM) *

QUOTE(Grits @ Jun 9 2015, 09:23 AM) *

I saw some people using their Dragonknight spell with the chain while still in the beginning part, so I knew I had to get some Aedric light going on or be ashamed, lol. I don’t care what people think about what I’m doing, but Jerric’s rep is on the line! laugh.gif Of course if it’s my PSN id floating over his head instead of his name I’ll feel better about my newbish antics. Also I had to quit so I could figure out how to switch to third person and sheath the weapon. Running around with a weapon equipped is not happening.

He picked up a couple of staves including a frost one, so next I think he’ll get that skill on his bar. I can see why people rush to level up.

I opened the urn and got a bow and a piece of medium armor, but no soul. Was something supposed to happen to get my soul back? Yikes.



I thought they would have some swirly mist for your soul, but no - it just is assumed it is back in you, lol. But you get the enchanted equipment, which I was still running around in my prison garb all those times I played and looking desperately for a bow - and had that inside the urn all that time, didn't know it, lol.



I was totally wrong about this - I just learned that your soul is not in that urn, because throughout the whole game you are known as "The Soul-less One" or "The Vestige" by everyone in Tamriel. It is what drives the Player to gain in the strength and army needed to go back into Coldharbour and defeat Molag Bal to retrieve their soul.

I did not know this till today, so sorry for the false info. The urn only contains some great equipment, lol.



Posted by: mALX Jun 12 2015, 10:36 PM

QUOTE(Grits @ Jun 12 2015, 02:31 PM) *

So now that the initial shock of a new game has worn off, I’m finding it’s possible to roleplay in this game after all. The breakthrough moment was in the inventory screen, funnily enough. Jerric had picked up some spoiled food somewhere, and the description of the item indicated clearly that it was disgusting, spoiled food. So Jerric ate it. And promptly threw up while still in the inventory screen. It was hilarious, and only Jerric would have actually eaten that spoiled food. laugh.gif I wonder if the other people who were milling around saw him barf or if it just looked like he was digging through his backpack.

Also Jerric figured out how to cook the fish that he caught. First you ‘use’ them in the inventory menu to clean them into the ‘fish’ ingredient, then you can cook them if you know a recipe. This is important to Jerric because the only things he knows how to cook are corn, some drink with comberries, and fishy sticks. It was killing him to have all of this fish in his bag yet still not available to him. Now he’s going to spend all of his time digging for worms and fishing.

Provisioning (cooking) and alchemy are the only crafts that Jerric is interested in, which is not surprising. When he saw that he could buy glyphs for enchanting he sold every bit of enchanting material he had gathered. He held on to some stuff to make clothing (light armor), but he is not spending any time studying the craft. Same thing with blacksmithing. He made a sword because he couldn’t find one, but somehow it’s too high a level for him to actually use. So he flung it into storage and kept his clunky mace. (Which is frost-enchanted and looks mistily cool I might mention, but he’s a bit sour on the subject of weapons right now so I won’t.)

In other news, the dye station started working, woo! I wonder if there’s a level requirement or if it just didn’t quite make the PS4 release date. Either way Jerric is happy that his gauntlets are no longer bright green. He might buy that ugly green shirt back and dye it a different color (grey) now that he knows how. He liked it because it was plain apart from the bright color, and most of the stuff he finds has fur sticking out all over. Jerric has enough of that going on without adding it to the clothing.



This is fascinating! I haven't fished or crafted any food yet; but have at least a dozen recipes. I got duplicates of some and put them into the bank in case my son or I start a new character.

(you were right about the bank being per Player, not per Character; because I went into the bank and found a bunch of awesome stuff I didn't stick in there, my son did).

So I pulled all the food and beverage making stuff out of the bank and sold it, because I've got no room to carry anything; laugh.gif


I'm amazed Jerric's first sword was so far over his level, and that makes me want to get into crafting weapons and armor a lot quicker than I had planned - if nothing else, to sell them for income. But also, to put them in the bank for later.

I just got a bunch of level 7 equipment and have no enchanting glyphs left, so put the equipment in the bank till I can gather the runes to enchant them, then I'll swap out what I'm wearing; which is all level 2-3 stuff.

I've also been keeping any good weapons I come across in the bank for a possible future character to have a good store ready and waiting.

I saw the dying station, and passed it by, I like the pretty green greaves on Misa, lol. But I'm really excited about how much crafting Jerric is doing! If you have any tips on how to do any of these things, I'm all ears. I haven't crafted anything but the enchanting so far.

I tried with the alchemy, and didn't get far at all - and I have a bunch of stuff that says "Traits," didn't know what it was for, so socked it into the bank.





QUOTE(hazmick @ Jun 12 2015, 03:19 PM) *

Haa-Rei has several tea recipes, but inventory space is incredibly limited due to clothing and woodworking supplies. Need to find a merchant who can expand the inventory.

Then he wants to save up for a horse, just so he has one for an emergency. He doesn't want to be one of those people who gallops through towns and rushes around all the time - you know the type.

Had some issues with lag, as expected, and with invisible NPC's, but there was an update yesterday which apparently fixed it so everywhere is full of people again.

Used a dying station before, but most of the dyes were locked behind achievements which Haa Rei needs to go out and achieve. He just wants some nice green highlights for his fancy hide armor - is that too much to ask? biggrin.gif



If you select each recipe in your inventory and activate it; your character "learns" the recipe and it disappears from your inventory, freeing up those slots. It won't let you "learn" the same recipe twice; so if it stops you because you already know it, then you can sell it or trade it with another Player.

I had to buy a backpack yesterday, the first one is just 400 gold, and it is an extra 10 slots.






Posted by: Grits Jun 13 2015, 12:24 AM

QUOTE(mALX @ Jun 12 2015, 05:36 PM) *

I tried with the alchemy, and didn't get far at all - and I have a bunch of stuff that says "Traits," didn't know what it was for, so socked it into the bank.

Traits are an optional aspect of the clothier, woodworking, and blacksmithing crafts that in my opinion separate the folks who just want a new shirt (Jerric) from the true artisan characters. You know how you need a style material item to create something in those three crafts? Well to add a trait (which is not an enchantment though it sounds like one) to an item you’re creating you first need to have learned that trait by ‘researching’ on the craft bench that specific trait for that specific type of item plus have a trait material to use when you make the item. Researching traits takes time and destroys the item that you’re using to research the trait. At this point Jerric says Oh HELLS no and sells all of his trait materials. He might sell his style materials as well, since if he finds a style book to learn a not-Nord style he can just buy a piece of the style material if he wants to make something new to wear around town.

I do kind of want to make a master crafter character. It would be hard to keep them alive doing quests and leveling up enough to get skill points to put into their craft trees, though.

I’m curious if the level 8 sword that Jerric made a while ago and still can’t use will be any good compared to the things he finds when he actually gets to level 8. The level requirement for gear is a new thing for me. He’s level 6 now so time will tell. I have not tried to improve anything with tempering or whatever they call it, and Jerric has no skill points in any craft. He will put a few into alchemy so that he gets the passive that makes potions last longer, but other than that we’ll have to see.

Posted by: mALX Jun 13 2015, 12:54 AM

QUOTE(Grits @ Jun 12 2015, 07:24 PM) *

QUOTE(mALX @ Jun 12 2015, 05:36 PM) *

I tried with the alchemy, and didn't get far at all - and I have a bunch of stuff that says "Traits," didn't know what it was for, so socked it into the bank.

Traits are an optional aspect of the clothier, woodworking, and blacksmithing crafts that in my opinion separate the folks who just want a new shirt (Jerric) from the true artisan characters. You know how you need a style material item to create something in those three crafts? Well to add a trait (which is not an enchantment though it sounds like one) to an item you’re creating you first need to have learned that trait by ‘researching’ on the craft bench that specific trait for that specific type of item plus have a trait material to use when you make the item. Researching traits takes time and destroys the item that you’re using to research the trait. At this point Jerric says Oh HELLS no and sells all of his trait materials. He might sell his style materials as well, since if he finds a style book to learn a not-Nord style he can just buy a piece of the style material if he wants to make something new to wear around town.

I do kind of want to make a master crafter character. It would be hard to keep them alive doing quests and leveling up enough to get skill points to put into their craft trees, though.

I’m curious if the level 8 sword that Jerric made a while ago and still can’t use will be any good compared to the things he finds when he actually gets to level 8. The level requirement for gear is a new thing for me. He’s level 6 now so time will tell. I have not tried to improve anything with tempering or whatever they call it, and Jerric has no skill points in any craft. He will put a few into alchemy so that he gets the passive that makes potions last longer, but other than that we’ll have to see.



GAAAAAAAH! I had material items that said "for making Breton armor," etc - and sold them all, but kept the stuff that said "traits" - urk.

I have noticed when I picked up a sword or whatever laying around - that their value is 0 and even after I enchant them the merchants will only give me 1-2 gold for them! Peregrine's "Owner" told me that the value stays the same regardless you improve it, because it is worthless to begin with.

So to see if Jerric's sword is of any greater value than the ones you will find around, open up your inventory (or the Bank inventory) and look at the amount for Jerric's sword listed under "Value" (should be the far right column). If it is over zero, then it is already better than anything he would find anywhere.

So far the only equipment worth anything I have was received as quest rewards, and I don't want to sell those, they have sentimental value, lol. I've been putting them all in the bank.


Let me know, if you don't mind - it will effect how much time I put into learning to craft my own equipment, lol.




Posted by: Grits Jun 13 2015, 12:47 PM

QUOTE(mALX @ Jun 12 2015, 07:54 PM) *

Let me know, if you don't mind - it will effect how much time I put into learning to craft my own equipment, lol.

Ok, for comparison here’s http://i.imgur.com/TWjEMBv.jpg, here’s http://i.imgur.com/v4Jg8zq.jpg, here’s http://i.imgur.com/jFvIvRq.jpg, here’s http://i.imgur.com/gVYesIW.jpg, and here’s http://i.imgur.com/R9rRPGH.jpg. (For folks who have not played yet, in ESO the value you see in your inventory is the value you get when you sell an item.)

So it looks like it makes sense to craft an early sword instead of buying one, and selling the ones you craft will give you enough gold to buy the style material you need to make another one. I’m not sure if you get the style material back when you deconstruct things you make.

Added:
QUOTE(mALX @ Jun 12 2015, 07:54 PM) *

I have noticed when I picked up a sword or whatever laying around - that their value is 0 and even after I enchant them the merchants will only give me 1-2 gold for them! Peregrine's "Owner" told me that the value stays the same regardless you improve it, because it is worthless to begin with.

So that’s why the garnet necklace that Jerric enchanted and then sold still got him no gold back. Thank you for that tip!

I’ve noticed that items you sell can be bought back from vendors, which is great if you accidentally sell something or change your mind but annoying if you’ve sold a bunch of junk and cluttered up the menu. Jerric will be deconstructing or destroying more things in the future rather than selling them for zero gold just to get rid of them.

Posted by: hazmick Jun 13 2015, 03:23 PM

QUOTE(Grits @ Jun 13 2015, 12:47 PM) *

Jerric will be deconstructing or destroying more things in the future rather than selling them for zero gold just to get rid of them.


Haa Rei always goes with destroy. You get crafting exp. and useful materials.

There really isn't much to buy in the game since quest rewards tend to give better gear, so you don't have much use for money. Haa Rei bought a horse yesterday and aside from style materials it's the only thing he's ever purchased.

10,000 gold was pretty expensive for a horse though, and it was the cheapest one available...

Posted by: mALX Jun 13 2015, 04:33 PM

QUOTE(Grits @ Jun 13 2015, 07:47 AM) *

Ok, for comparison here’s http://i.imgur.com/TWjEMBv.jpg, here’s http://i.imgur.com/v4Jg8zq.jpg, here’s http://i.imgur.com/jFvIvRq.jpg, here’s http://i.imgur.com/gVYesIW.jpg, and here’s http://i.imgur.com/R9rRPGH.jpg. (For folks who have not played yet, in ESO the value you see in your inventory is the value you get when you sell an item.)

So it looks like it makes sense to craft an early sword instead of buying one, and selling the ones you craft will give you enough gold to buy the style material you need to make another one. I’m not sure if you get the style material back when you deconstruct things you make.


That Mace Jerric found is Awesome! I never found anything that good, lol. Everything I've found so far has been unchanted and zero value, meaning I got like 1-2 gold for it tops even after enchanting it - which really makes no sense at all.

I mean, the horse costs 17,000 gold, and an enchanted weapon is only 1 gold? The monetary system seems really messed up. It is like they are trying to steer you into deconstructing rather than selling weapons.

When you deconstruct a weapon, what do you get? All the raw materials that went into it? What if it is enchanted, do you get the glyph back?


QUOTE(Grits @ Jun 13 2015, 07:47 AM) *

So that’s why the garnet necklace that Jerric enchanted and then sold still got him no gold back. Thank you for that tip!

I’ve noticed that items you sell can be bought back from vendors, which is great if you accidentally sell something or change your mind but annoying if you’ve sold a bunch of junk and cluttered up the menu. Jerric will be deconstructing or destroying more things in the future rather than selling them for zero gold just to get rid of them.



Yes, buying back has helped me a LOT when I've accidentally sold something, which happens more often than I care to admit, lol.

I do think crafting might be a way to make bigger money, I have been trying like heck to find something that will give me a reasonable income, because it is the only way to buy more slots so I can carry more items. I really wish the Imperial Edition came with some backpack instead of one of the vanity pets, lol.


And lockpicks - is there a way to craft lockpicks? Unless I play with Peregrine, I can't get into any treasure chests at all.



Posted by: mALX Jun 13 2015, 04:55 PM

QUOTE(hazmick @ Jun 13 2015, 10:23 AM) *

QUOTE(Grits @ Jun 13 2015, 12:47 PM) *

Jerric will be deconstructing or destroying more things in the future rather than selling them for zero gold just to get rid of them.


Haa Rei always goes with destroy. You get crafting exp. and useful materials.

There really isn't much to buy in the game since quest rewards tend to give better gear, so you don't have much use for money. Haa Rei bought a horse yesterday and aside from style materials it's the only thing he's ever purchased.

10,000 gold was pretty expensive for a horse though, and it was the cheapest one available...



I think they need to revamp the system a little bit, horses shouldn't be ridiculously high, or weapons ridiculously low.

Backpacks with 10 slots each are 400 for the first one, 2000 for the second one, etc - they get as high as horses very quickly.

And feeding your horse to give you extra carry slots is 250 per each feeding (for 1 additional inventory slot); one feeding per 24 hour period (in game, I'm assuming).

Your horse can level up to 50 by feeding, and you can buy several horses and feed them up to increase your own number of inventory slots. But I am not sure if you can feed more than one horse per day, so you might need to wait till the first horse is fully leveled before buying another - I don't know. (Imperial Edition horses are just 1 gold).

You can also buy more slot room in the bank accounts; but I think it is outrageously high, and then you don't have the item with you when needed. Joining Guilds can give you bank accounts too; but I think the whole guild has access to the guild account.

So technically, there are ways to spend the money if you get it; it is just that everything you really need to buy is so high that it takes forever to earn enough to get it.



Oh, is there some skill you need to repair your own equipment? I noticed the items say to click on "F" to repair, but every time I do it, I don't see anything happen.




Posted by: hazmick Jun 13 2015, 05:24 PM

All the MMOs I've played always have really pricey horses. I remember after playing Lord of the Rings online for a year I still couldn't afford one sad.gif

As for repairing, you can pay a merchant to do it or do it yourself, but you'll need a repair kit (available from all standard merchants).


Haa Rei update: We decided to switch out the sword and shield (which was his back-up weapon set) for a restoration staff. Bow is still primary but the staff is pretty handy in a tight spot. Haa Rei had to craft some staffs (staves?) for a woodworking writ and decided that they looked nice laugh.gif

Also, while exploring some Dwemer ruins, we found the Dwemer swords racial motif so once Haa Rei hits level 9 in one of the crafting skill lines he should be able to make some Dwemer weapons! He's incredibly excited, did a little dance when he found it. biggrin.gif

Finally: We decided to go ahead and use the crowns you start the game with to buy the Aldmeri Dominion racial motifs from the crown store. Haa Rei can now craft Altmer, Bosmer and Khajiit gear as well as Argonian. Wouldn't have paid money for it but since it was free it seemed rude not to.

Posted by: Grits Jun 13 2015, 06:41 PM

Jerric made a sword and then deconstructed it, and he got no materials back. I don’t know if a higher level skill or perks would change that. Also it was not as good a sword as the level 8 one he made, so maybe certain clothing or foods temporarily increase your crafting abilities. For now I have no idea.

He found a Breton style book in the last dungeon he explored. I think he’s going to read it and see if they have better boots and shirts. Jerric’s style is more Gold Coast than Nordic. laugh.gif

I don’t think lockpicks can be crafted. Jerric bought some from an innkeeper and found some in the ruins. He has to pass by a lot of chests right now because he doesn’t have enough picks.

hazmick, congrats on the Dwemer motif find! Woo! smile.gif

Posted by: mALX Jun 13 2015, 07:17 PM

QUOTE(hazmick @ Jun 13 2015, 12:24 PM) *

All the MMOs I've played always have really pricey horses. I remember after playing Lord of the Rings online for a year I still couldn't afford one sad.gif

As for repairing, you can pay a merchant to do it or do it yourself, but you'll need a repair kit (available from all standard merchants).


Haa Rei update: We decided to switch out the sword and shield (which was his back-up weapon set) for a restoration staff. Bow is still primary but the staff is pretty handy in a tight spot. Haa Rei had to craft some staffs (staves?) for a woodworking writ and decided that they looked nice laugh.gif

Also, while exploring some Dwemer ruins, we found the Dwemer swords racial motif so once Haa Rei hits level 9 in one of the crafting skill lines he should be able to make some Dwemer weapons! He's incredibly excited, did a little dance when he found it. biggrin.gif

Finally: We decided to go ahead and use the crowns you start the game with to buy the Aldmeri Dominion racial motifs from the crown store. Haa Rei can now craft Altmer, Bosmer and Khajiit gear as well as Argonian. Wouldn't have paid money for it but since it was free it seemed rude not to.



AHA! So I need a repair kit! Okay, well I will have to look for one next time I am dealing with merchants. Too bad you can't repair weapons with like items as they do in Fallout games, lol.

I have a restoration staff, but haven't used it yet because I don't know what it does - don't want to heal up my enemies, lol. How do they work? Will it heal me when I'm in trouble?

Yes, I haven't touched the free crowns because it is my son's game, but I noticed it wasn't much more for the rare motifs than it was for each of the alliance ones.


Posted by: hazmick Jun 13 2015, 07:30 PM

QUOTE(mALX @ Jun 13 2015, 07:17 PM) *

I have a restoration staff, but haven't used it yet because I don't know what it does - don't want to heal up my enemies, lol. How do they work? Will it heal me when I'm in trouble?


It damages enemies, and apparently can heal nearby allies at the same time. Shoots a pretty stream of gold light.
It might also heal you, but I'm not sure whether it's the staff or Haa Rei's super Argonian regeneration at work.

Posted by: mALX Jun 13 2015, 07:41 PM

QUOTE(Grits @ Jun 13 2015, 01:41 PM) *

Jerric made a sword and then deconstructed it, and he got no materials back. I don’t know if a higher level skill or perks would change that. Also it was not as good a sword as the level 8 one he made, so maybe certain clothing or foods temporarily increase your crafting abilities. For now I have no idea.

He found a Breton style book in the last dungeon he explored. I think he’s going to read it and see if they have better boots and shirts. Jerric’s style is more Gold Coast than Nordic. laugh.gif

I don’t think lockpicks can be crafted. Jerric bought some from an innkeeper and found some in the ruins. He has to pass by a lot of chests right now because he doesn’t have enough picks.

hazmick, congrats on the Dwemer motif find! Woo! smile.gif



Gaaaah, so what does deconstructing them do? Urk. I got a Breton motif too, but I don't know where I got it because I can't see the small print in the game when looting; so I didn't see it till I was at the bank depositing stuff. Well, I didn't know if you can "learn" them like you do with recipes, so I didn't try activating it.

But if I knew where I got it, I'd keep going back to that place because from what I've "heard" online - the motifs randomly respawn, so you can get a different one the next time you go there. They call it "farming," or something - to keep going back over and over again to the same place you got good loot at.

I heard that you should go into everyone's houses and check their dressers in the bedrooms for motifs (if it isn't stealing, I guess; because since that advice came out they have added crime/theft to the game)

Yeah, I haven't been able to open a single chest on Bal Foyen.





QUOTE(hazmick @ Jun 13 2015, 02:30 PM) *

QUOTE(mALX @ Jun 13 2015, 07:17 PM) *

I have a restoration staff, but haven't used it yet because I don't know what it does - don't want to heal up my enemies, lol. How do they work? Will it heal me when I'm in trouble?


It damages enemies, and apparently can heal nearby allies at the same time. Shoots a pretty stream of gold light.
It might also heal you, but I'm not sure whether it's the staff or Haa Rei's super Argonian regeneration at work.



Oh how cool! I might try it then! Thank you for the help, I have been wondering that for a while, but keep forgetting to ask, lol.



Posted by: hazmick Jun 13 2015, 07:45 PM

Hmmm so http://www.uesp.net/wiki/Online:Restoration_Staff has revealed that the restoration staff drains enemy health and gives you magicka, which is handy.

As for the deconstructing thing - I'm guessing it gets better as you level up the skill line. One of the passive abilities says something about 'extracting materials' but I'm not sure if that means 'via deconstruction' or just 'from raw materials'.

Posted by: Grits Jun 13 2015, 08:37 PM

Jerric just got Rushed Ceremony from the Templar Restoring Light skill line. He has a Restoration staff but he's using Rushed Ceremony on his active bar to heal himself and the occasional hurt random person. It makes a huge difference in combat.

Posted by: mALX Jun 13 2015, 09:06 PM

QUOTE(hazmick @ Jun 13 2015, 02:45 PM) *

Hmmm so http://www.uesp.net/wiki/Online:Restoration_Staff has revealed that the restoration staff drains enemy health and gives you magicka, which is handy.

As for the deconstructing thing - I'm guessing it gets better as you level up the skill line. One of the passive abilities says something about 'extracting materials' but I'm not sure if that means 'via deconstruction' or just 'from raw materials'.



Oh, I def need to study that page! Thank you so much!




QUOTE(Grits @ Jun 13 2015, 03:37 PM) *

Jerric just got Rushed Ceremony from the Templar Restoring Light skill line. He has a Restoration staff but he's using Rushed Ceremony on his active bar to heal himself and the occasional hurt random person. It makes a huge difference in combat.



I had the opportunity to choose this on my last level up and didn't know enough about it so didn't, but I just got an extra skill point from the skyshards; I'm really going to explore the options before using it because I can morph some of my spells too.

I did hot key some healing potions and actually remembered to use them in combat - they were surprisingly effective! It is remembering to use them where I fail most.



Posted by: hazmick Jun 13 2015, 10:31 PM

So after spending those not-so-hard-earned crowns on the Dominion race stuff Haa Rei finds the Altmer style book in a random jar. *sigh* wacko.gif

It looks like all the restoration staff abilities are aimed at healing other people, which is nice and all but only seems useful if you're doing group activities.

Anyway, we've just arrived in the region of Shadowfen. In my fanfic headcanon it's the region where Haa Rei was born, which is quite exciting. Already seen our first official Black Marsh Hist tree biggrin.gif What a time to be alive


Posted by: mALX Jun 13 2015, 11:34 PM

QUOTE(hazmick @ Jun 13 2015, 05:31 PM) *

So after spending those not-so-hard-earned crowns on the Dominion race stuff Haa Rei finds the Altmer style book in a random jar. *sigh* wacko.gif

It looks like all the restoration staff abilities are aimed at healing other people, which is nice and all but only seems useful if you're doing group activities.

Anyway, we've just arrived in the region of Shadowfen. In my fanfic headcanon it's the region where Haa Rei was born, which is quite exciting. Already seen our first official Black Marsh Hist tree biggrin.gif What a time to be alive



Oh, well that wouldn't help me much then. That is so funny you found the motif right after buying it, laugh.gif Isn't that always the way, lol.

OMG, how exciting to have a place in your fic and see it in person now! That is Awesome! I think ESO did an awesome job with the Argonian personalities, too!





Posted by: hazmick Jun 14 2015, 09:19 PM

So here's some crafting stats that mALX asked to see. Haa Rei is level 26, and his clothing and woodworking skills are both level 11.

For light armor he can use jute, flax, and cotton. For medium armor he can use rawhide, hide, and leather.

Top end gear would be something like a medium armor Leather Jacket which has a base armor stat of 908, level requirement of 34, and a value of 36. A top end light armor would be the Cotton Robe, with an armor stat of 316, level req of 34 and value of 36.

With woodworking he can use maple, oak, and beech.

Top bow here would be the Beech Bow. Base damage of 584, level 34, value 48.
Top restoration staff would be Beech Restoration Staff. Damage 584, level 34, value 48.
Top shield would (again) be Beech. Armor 740, level 34, value 30.

Haa Rei can use Redguard, Argonian, Altmer, Bosmer, and Khajiit styles at the moment. He can't read his Dwemer weapon style book until he gets a crafting skill to level 40 and has all of the base passive skills for it(which determine which materials you can use.)

The weapons and gear he can craft are better than most you can find or get from quests. Currently equipped are: Cotton Hat, armor rating of 220. Leather Boots, armor 626. Leather Bracers, armor 358. Leather leg, armor 626. Leather shoulders, armor 626. Leather Belt, armor 250. All Level 26. Our Chest armor is the only thing he has that he didn't craft - Hide Jacket Of Health, level 25, armor 788, enchanted to add +297 Max Health.

All of this gear can be upgraded of course, but upgrade materials are uncoomon and if you fail an upgrade attempt the item in question is destroyed. A big risk.

If you have any specific questions about different armor sets or whatever feel free to ask smile.gif

Posted by: Grits Jun 14 2015, 11:29 PM

hazmick, it must be just magical to visit the site of Haa Rei’s hatching after all of these years imagining it. Thanks for those crafting stats. Jerric has played around a little and made himself a non-horned Breton helmet which is as good as what he finds, but the other armor he can make is much lower. It’s great to know that with some dedication, crafting is worth it. smile.gif


Jerric is spending a lot of time on battlefields lately. He’s getting pretty handy with the combat healing. I think he’s going to use his carefully hoarded skill point to get Healing Ritual. It’s tough to tell if he should morph Rushed Ceremony into Breath of Life instead, though. Thus the hoarding. He is really in his element when stuff starts blowing up all over the place. He gets focused and methodical out of nowhere but still reacts quickly when unexpected things occur. He’s always called himself a battlefield healer but until now has never been able to shine in that capacity in the actual games. Magicka is still his least available resource, so he has to use it well. Originally I didn’t think he’d do much with the Templar’s Restoring Light skill tree. It’s been a lot of fun.

In his travels he found a spot where different people were summoning some big fiery daedric creature and subsequently getting killed by it. So he stood by to heal them, since he wasn’t sure of the implications if he pitched in to directly help with the fight. One Bosmer took three of his healings to get through her battle, but in the end she prevailed.

Lots of things have been setting him on fire. He’s having fun battling clannfear at melee range, but he does not ever want to close with a scamp. Or see another one, really. Nasty little firebugs. Maybe there’s something to those armor enchantments after all. Next town he finds, he’s going to see about some anti-fire glyphs.

Jerric loves the Argonians. He has not yet met a mean one, and he trusts their wisdom (especially the women). Their sayings make him grin. One guy fondly called him “moist one.” Saxhleel love. laugh.gif


General question, do you think we could use a “Today In” thread, or should we just use this one for both character builds and updates? At this point they kind of blend together for me, but I’m probably talking more about Jerric and less about things that will be useful to other players down the road.

Posted by: hazmick Jun 15 2015, 12:04 AM

I think this thread works fine for both.

Crafting is definitely worth it, and Haa Rei is having lots of fun with it. The only issue is material gathering for clothing - leather scraps can only be found on creatures level 26+ so he's been hunting level 30 giant snakes and alligators through the swamps all day tongue.gif

Has Jerric had a look at The Undaunted? They're like a fighters guild which focuses less on guild stuff and more on fighting tongue.gif Their skill line has a skill that aids with battlefield healing, and the other skills seem pretty handy for combat and support.

I'm glad that you and Jerric appreciate Argonians. Morrowind isn't a good place for them to be sometimes sad.gif Black Marsh is much more accommodating (and damp).

Posted by: mALX Jun 15 2015, 01:02 AM

QUOTE(hazmick @ Jun 14 2015, 04:19 PM) *

So here's some crafting stats that mALX asked to see. Haa Rei is level 26, and his clothing and woodworking skills are both level 11.

For light armor he can use jute, flax, and cotton. For medium armor he can use rawhide, hide, and leather.

Top end gear would be something like a medium armor Leather Jacket which has a base armor stat of 908, level requirement of 34, and a value of 36. A top end light armor would be the Cotton Robe, with an armor stat of 316, level req of 34 and value of 36.

With woodworking he can use maple, oak, and beech.

Top bow here would be the Beech Bow. Base damage of 584, level 34, value 48.
Top restoration staff would be Beech Restoration Staff. Damage 584, level 34, value 48.
Top shield would (again) be Beech. Armor 740, level 34, value 30.

Haa Rei can use Redguard, Argonian, Altmer, Bosmer, and Khajiit styles at the moment. He can't read his Dwemer weapon style book until he gets a crafting skill to level 40 and has all of the base passive skills for it(which determine which materials you can use.)

The weapons and gear he can craft are better than most you can find or get from quests. Currently equipped are: Cotton Hat, armor rating of 220. Leather Boots, armor 626. Leather Bracers, armor 358. Leather leg, armor 626. Leather shoulders, armor 626. Leather Belt, armor 250. All Level 26. Our Chest armor is the only thing he has that he didn't craft - Hide Jacket Of Health, level 25, armor 788, enchanted to add +297 Max Health.

All of this gear can be upgraded of course, but upgrade materials are uncoomon and if you fail an upgrade attempt the item in question is destroyed. A big risk.

If you have any specific questions about different armor sets or whatever feel free to ask smile.gif



This is such an insight into crafting - I really need to start trying to craft basic items, even if it is just to sell. Right now I have been selling all the raw materials I find - I even got some kind of Achievement for finding crafting items, lol.

Thank you so much for this info, Hazmick!






Wait, was the stats of the staff you showed in the screens in here? I have to read back over it; I was looking for it and must have missed it!






@ Grits - I agree with you on this, I've been doing it too; and you are right that we should start a "Today in ESO" thread instead (so this thread is kept for info useful to new players rather than our daily play info). I thought about it too, but kept posting my daily stuff anyway, lol.

Will someone start a thread for our daily diaries and post a link to it on here?






QUOTE(hazmick @ Jun 14 2015, 07:04 PM) *

I think this thread works fine for both.

Crafting is definitely worth it, and Haa Rei is having lots of fun with it. The only issue is material gathering for clothing - leather scraps can only be found on creatures level 26+ so he's been hunting level 30 giant snakes and alligators through the swamps all day tongue.gif

Has Jerric had a look at The Undaunted? They're like a fighters guild which focuses less on guild stuff and more on fighting tongue.gif Their skill line has a skill that aids with battlefield healing, and the other skills seem pretty handy for combat and support.

I'm glad that you and Jerric appreciate Argonians. Morrowind isn't a good place for them to be sometimes sad.gif Black Marsh is much more accommodating (and damp).



Wow, you are so far along already! I am not at level 10 yet!







Posted by: hazmick Jun 15 2015, 01:28 AM

The staff in that screen was a level 26 Oak Restoration Staff. I think the base damage was around 460, but I'd upgraded it.

Since my last post Haa Rei hit level 28 so his gear is all the next tier up. Unfortunately that means he also had to use all of his hard earned materials.

Posted by: mALX Jun 15 2015, 01:52 AM

QUOTE(hazmick @ Jun 14 2015, 08:28 PM) *

The staff in that screen was a level 26 Oak Restoration Staff. I think the base damage was around 460, but I'd upgraded it.

Since my last post Haa Rei hit level 28 so his gear is all the next tier up. Unfortunately that means he also had to use all of his hard earned materials.



Grits started a thread about how to do the crafting things, she started it with Jerric's fishing knowledge gained, kind of a tips and info.

I went to the Wiki pages on how to craft armor and it is so confusing - I can't make heads or tails of it. I wish they could have made an organized little "How To" like Grits made on the fishing!

Thank you for all your help, Hazmick! I really appreciate it a lot!



Posted by: Grits Jun 15 2015, 04:22 AM

QUOTE(mALX @ Jun 14 2015, 08:02 PM) *

Will someone start a thread for our daily diaries and post a link to it on here?

Sure, here it is: http://chorrol.com/forums/index.php?showtopic=5889.

QUOTE(hazmick @ Jun 14 2015, 07:04 PM) *

Has Jerric had a look at The Undaunted? They're like a fighters guild which focuses less on guild stuff and more on fighting tongue.gif Their skill line has a skill that aids with battlefield healing, and the other skills seem pretty handy for combat and support.

Awesome, he will look for them when he gets back to Davon's Watch. I'm sure he saw those guys hanging around at the tavern. Thank you for the tip!
QUOTE(hazmick @ Jun 14 2015, 07:04 PM) *

giant snakes and alligators

Woo! viking.gif


Jerric just added three more double-effect potions to his notebook. biggrin.gif

I wish the woodworking/blacksmithing/clothier crafts were easier to grasp, but now that they’re starting to make a little sense to me I’m glad there is some depth to them. I just keep reading over the same menus at the crafting benches and reading over the same info in the skills meus and the light is beginning to dawn. The biggest thing I couldn’t understand at first was why Jerric couldn’t craft some things at all, and it was because at the bottom of the crafting menu he had a Trait accidentally selected. Once he selected No Trait then he could craft his stuff. wacko.gif





Posted by: mALX Jun 16 2015, 08:00 PM

QUOTE(Grits @ Jun 14 2015, 11:22 PM) *

QUOTE(mALX @ Jun 14 2015, 08:02 PM) *

Will someone start a thread for our daily diaries and post a link to it on here?

Sure, here it is: http://chorrol.com/forums/index.php?showtopic=5889.

QUOTE(hazmick @ Jun 14 2015, 07:04 PM) *

Has Jerric had a look at The Undaunted? They're like a fighters guild which focuses less on guild stuff and more on fighting tongue.gif Their skill line has a skill that aids with battlefield healing, and the other skills seem pretty handy for combat and support.

Awesome, he will look for them when he gets back to Davon's Watch. I'm sure he saw those guys hanging around at the tavern. Thank you for the tip!
QUOTE(hazmick @ Jun 14 2015, 07:04 PM) *

giant snakes and alligators

Woo! viking.gif


Jerric just added three more double-effect potions to his notebook. biggrin.gif

I wish the woodworking/blacksmithing/clothier crafts were easier to grasp, but now that they’re starting to make a little sense to me I’m glad there is some depth to them. I just keep reading over the same menus at the crafting benches and reading over the same info in the skills meus and the light is beginning to dawn. The biggest thing I couldn’t understand at first was why Jerric couldn’t craft some things at all, and it was because at the bottom of the crafting menu he had a Trait accidentally selected. Once he selected No Trait then he could craft his stuff. wacko.gif



Thank you for that link, and for all these tips. Yes, the crafting is really intricate and I am having a lot of trouble understanding how it works. I think I need to make myself some flow charts to learn these crafting trades better. I wasted a bunch of ingredients trying to make potions and they made no potion and I learned no traits - just lost all the ingredients. Well, one of them finally clicked, and I learned the traits from it, some healing stuff.

So I think it will end up being like Oblivion Alchemy; where the "traits" are similar to the four effects each ingredient had; and the effects combined with another ingredient of like effects would make a potion with that effect.

Then you could deliberately combine the secondary effects to create a dual (or more) effect potion. I got very good with Alchemy in Oblivion, but couldn't hardly do anything with it in Skyrim.

ESO seems to be a combination of Skyrim's obscurity and Oblivion's ability; all I need to do is find a way to eliminate the obscure factor. I see me googling the ingredients and making myself a list to follow for the effects I want in a potion, lol.


I am still struggling with the clothing/armor/weapons crafting. I read somewhere that if you don't improve your crafted weapon it will break. Well, you have to make the item first, and I had been selling off all my materials till I played this last time. So I filled up on materials and came into town to try and craft something (Bal Foyen).

It said I needed 10 pieces of wood refined - did it; now I've got 6 pieces of refined wood and it says I need 10, and it is written in red.

So then I tried to make something with metal. It said I needed 10 pieces of iron ore, that I needed to refine them. Yup, once again I have only 6 when done, and it is written in red.

So I socked them all in the bank and gave up. I need a step by step "Crafting for Dummies" to learn how to do the basics in this.

Urk.




Posted by: Grits Jun 16 2015, 08:31 PM

You got it, with alchemy to make a potion the only new thing is the solvent (water). Otherwise it’s just like Skyrim where you have to combine two ingredients/reagents with the same effect to make a potion. You can discover the first effect by eating the reagent, then the rest of the effects are discovered when you combine like reagents. Jerric’s “Best Simple Potions” on his notebook page are all potions with two reagents that produce an extra effect.

Also I think I just figured out negative effects. There are no poisons to be made, so negative traits just mess up your potions. Unless you add an ingredient with the same effect as the negative only positive to cancel the negative out. Then I think you get a usable potion of whatever effect you were going for.

Once Jerric gets some more experience he will add a list of those potions to his notebook. They are more complicated having three reagents but still might yield a potion with a single effect. He uses magicka potions most, so if this lets him make more of those he will be happy to sacrifice the third reagent.

With all of the crafting you can use materials that are stored in your bank, they automatically come into the menus when you use a station. The “needs ten” in red sounds like refining where you need ten of something like iron ore to refine into materials you can use. You may have used ten ore to make your ingots, and if you stayed in that menu it would think you were still trying to refine ore but only had six left. If you are trying to make an item be sure you back out of the refining menu and go into the Creation menu. I’ve only ever needed one of each material to create an item, but I haven’t made many things yet.








Posted by: hazmick Jun 16 2015, 08:54 PM

Introducing Haa Rei's Handy Crafting Guide - So easy, even a hatchling could do it!

I'll go through some woodworking. Hope it helps.

First, Refine: Raw materials. You'll need a lot. 10 pieces of raw wood, such as Rough Maple, can be refined into anywhere between 7 and 10 pieces of Sanded wood. That might be where you're losing some.

Second, Creation - Type: Select what you want to create.

Third, Creation - Material: Choose what material you wish to use. You can use more wood to increase the damage, level, and value. A Maple Restoration Staff requires a minimum of 3 pieces of Sanded Maple, but can use a maximum of 9. The choice of material will also change the appearance of the end product, with higher level materials producing fancier looking items.

Fourth, Creation - Style: Select a style. You can't craft anything without a style ingredient such as Flint or Corundum. You can also only use styles which you have learned from style books, except the style you start with which is determined by your race.

Fifth, Creation - Trait: Traits add special effects to items, such as increased experience or damage. You must research a trait before using it. (To research a trait you go to the 'Research' tab in the crafting menu and there you can destroy enchanted equipment to receive the trait.) ** If you have no traits, make sure the 'no trait' option is selected otherwise you won't be able to craft the item. **

Sixth - Click 'Craft', and you're done!

Posted by: Grits Jun 16 2015, 09:01 PM

QUOTE(hazmick @ Jun 16 2015, 03:54 PM) *

Third, Creation - Material: Choose what material you wish to use. You can use more wood to increase the damage, level, and value. A Maple Restoration Staff requires a minimum of 3 pieces of Sanded Maple, but can use a maximum of 9.

Oh my gosh, this is news. Thank you! Hello, new sword! Jerric hasn't tried to make an Argonian sword yet. Tonight is the night!

Thank you very much for this!

Posted by: mALX Jun 17 2015, 01:20 AM

QUOTE(hazmick @ Jun 16 2015, 03:54 PM) *

Introducing Haa Rei's Handy Crafting Guide - So easy, even a hatchling could do it!

I'll go through some woodworking. Hope it helps.

First, Refine: Raw materials. You'll need a lot. 10 pieces of raw wood, such as Rough Maple, can be refined into anywhere between 7 and 10 pieces of Sanded wood. That might be where you're losing some.

Second, Creation - Type: Select what you want to create.

Third, Creation - Material: Choose what material you wish to use. You can use more wood to increase the damage, level, and value. A Maple Restoration Staff requires a minimum of 3 pieces of Sanded Maple, but can use a maximum of 9. The choice of material will also change the appearance of the end product, with higher level materials producing fancier looking items.

Fourth, Creation - Style: Select a style. You can't craft anything without a style ingredient such as Flint or Corundum. You can also only use styles which you have learned from style books, except the style you start with which is determined by your race.

Fifth, Creation - Trait: Traits add special effects to items, such as increased experience or damage. You must research a trait before using it. (To research a trait you go to the 'Research' tab in the crafting menu and there you can destroy enchanted equipment to receive the trait.) ** If you have no traits, make sure the 'no trait' option is selected otherwise you won't be able to craft the item. **

Sixth - Click 'Craft', and you're done!



Oh, this is fantastic Hazmick!!!!! Thank you so very much!!!!




Posted by: mALX Jun 17 2015, 01:38 AM

QUOTE(Grits @ Jun 16 2015, 03:31 PM) *

With all of the crafting you can use materials that are stored in your bank, they automatically come into the menus when you use a station. The “needs ten” in red sounds like refining where you need ten of something like iron ore to refine into materials you can use. You may have used ten ore to make your ingots, and if you stayed in that menu it would think you were still trying to refine ore but only had six left. If you are trying to make an item be sure you back out of the refining menu and go into the Creation menu. I’ve only ever needed one of each material to create an item, but I haven’t made many things yet.



This is huge info, I did not know it could see stuff in my bank too! That means I can store all that stuff and not carry it around, but not have to go withdraw it from the bank before going to craft - that would have saved me a lot of time if I'd known that!

Oh, and this is huge info - so I probably was in the same place and needed to click it somewhere else to use those refined maple and ingots - Okay, I'll have to check that out!

Thank you both so much for your help, this is such a huge help !!!!




Posted by: mALX Jun 17 2015, 02:57 AM



Oh, this page shows all the traits; so I can kind of think of the potions I want to make in advance and hunt for those ingredients; then try crafting potions I need that way. Maybe I can sell potions too, can you make good money selling hand crafted potions?



http://tamrieljournal.com/crafting-and-professions/alchemy/









Posted by: mALX Jun 17 2015, 04:39 AM

QUOTE(hazmick @ Jun 14 2015, 08:28 PM) *

The staff in that screen was a level 26 Oak Restoration Staff. I think the base damage was around 460, but I'd upgraded it.

Since my last post Haa Rei hit level 28 so his gear is all the next tier up. Unfortunately that means he also had to use all of his hard earned materials.



What was the enchantment Haa Rei put on it? I mean what does it do?


Oh, thank you again for the step by step instructions on crafting, that is so nice of you!



I can't get over how quickly Haa Rei leveled up!
















/

Posted by: Grits Jun 17 2015, 04:47 AM

QUOTE(mALX @ Jun 16 2015, 09:57 PM) *

Maybe I can sell potions too, can you make good money selling hand crafted potions?


Right now Jerric is very low level in Alchemy, but I can check and see how much he would get for his potions. He has only put one skill point into the ability that makes plants look misty and glow when you go near. It's very helpful. He has collected a lot more plants since he got that skill.

Posted by: mALX Jun 17 2015, 05:49 AM

QUOTE(Grits @ Jun 16 2015, 11:47 PM) *

QUOTE(mALX @ Jun 16 2015, 09:57 PM) *

Maybe I can sell potions too, can you make good money selling hand crafted potions?


Right now Jerric is very low level in Alchemy, but I can check and see how much he would get for his potions. He has only put one skill point into the ability that makes plants look misty and glow when you go near. It's very helpful. He has collected a lot more plants since he got that skill.



I researched the list of ingredients, and after hours of comparing traits and eliminations came out with an awesome recipe - wrote it up and went right to Jerric's notebook page to list it and looked at your post first - it was there already, Jerric's first potion on the list, rollinglaugh.gif


Oh well. But I'm wondering if any of the perks you can get for Alchemy will make it where you can use the same ingredient twice like that one ability in Oblivion when you reached like Master level in Alchemy? Because if so, Columbine + Columbine would be like going into God Mode, lol.

Anyway, I am going to try making a potion (next time I get to play) now that I have a little more insight into it.










Posted by: mALX Jun 17 2015, 07:37 AM



I just found this article and thought it would be good to post it here where I can find it again; it goes into explicit detail on every aspect of Blacksmithing; but does so in an orderly fashion and in laymen's terms so even I can understand it:


http://forums.elderscrollsonline.com/en/discussion/60885/myrrons-guide-to-eso-blacksmithing






Posted by: hazmick Jun 17 2015, 02:42 PM

QUOTE(mALX @ Jun 17 2015, 04:39 AM) *


What was the enchantment Haa Rei put on it? I mean what does it do?



He used a trait which increased weapon enchantment effect, but it wasn't enchanted so it was a bit of a waste tongue.gif
If it had been enchanted with, say, shock damage, then the trait would have boosted that.

I'm not sure how enchanting works yet. Haven't tried it out.

Posted by: Grits Jun 17 2015, 02:56 PM

Jerric has no head for enchanting, so he buys his glyphs from a merchant. As far as he can tell there are weapon, armor, and jewelry enchantment glyphs. He thinks this because he bought a glyph and tried to use it on everything he owned to no avail until he finally found a necklace. You enchant from the item’s entry in the inventory menu, not from the enchanting station.

The enchanting station is where you combine the glowy runes that you find in the wild to craft a glyph which you can then use to enchant an item. You discover the different rune properties much the same way that you discover alchemy reagent properties. You can also deconstruct glyphs, but that sort of nonsense is for elves and Bretons (says the Nord).

mALX, Jerric’s potions still sell for 1 gold each. He has made more money and gotten some good benefits by completing supply writs for Alchemy. He even got three nirnroot as a reward, and he hasn’t found any nirnroot in the wild yet. So at low levels I’d say supply writs are the way to earn. And also keep making potions that you use for practice.

hazmick, thanks to Haa Rei’s excellent Handy Crafting Guide, Jerric figured out how he made that one good sword that he couldn’t use yet but then everything else was crap. I must have bumped the number of ingots up while figuring the controls out. Now that he knows how to make better iron gear he can make a few new items to wear and boost his armor rating. Thank you!

Posted by: mALX Jun 18 2015, 01:26 AM

QUOTE(hazmick @ Jun 17 2015, 09:42 AM) *

QUOTE(mALX @ Jun 17 2015, 04:39 AM) *


What was the enchantment Haa Rei put on it? I mean what does it do?



He used a trait which increased weapon enchantment effect, but it wasn't enchanted so it was a bit of a waste tongue.gif
If it had been enchanted with, say, shock damage, then the trait would have boosted that.

I'm not sure how enchanting works yet. Haven't tried it out.




Here is the best description I've found on how to do it:




http://tamrieljournal.com/crafting-and-professions/enchanting/





I've made several glyphs just by guessing and testing; if there is a way to optimize them I haven't figured that out yet.

If you have any glyphs and want to enchant something you just go to that item in your inventory and Right click on it; and choose Enchant - then go down the list of your glyphs and decide which you want to use for that item.

I've got all my armor in Health/Magicka/and Stamina enchantments; and all my weapons in shock and fire - just made an ice glyph today, but haven't applied it yet.










Oh, one tip I don't know if it is in that page or not: When you are at the Enchanting station, it defaults to "All" items; meaning you are left guessing what is what.

Instead of that, it is much easier to go to the top right of the enchanting window and find the icon for "All" - the next three icons to the right of it are the separate rune folders. (Potency, Essence, and Aspect).


Click on each of those and it will show Only the runes for that category. Select any one you want by activating it; then go to the next icon, do the same, then the next = same.

When you have all three runes showing you click on "Create Glyph."

From then on you will know what properties each of those runes you used has, so the next time you do it choose up so you learn more; then you can begin planning to make a more powerful item by juggling them as per the lists on that link I posted on enchanting.



I haven't figured out how to optimize them yet, for all I know I could be making better and more powerful glyphs - I really need to check it out, lol.






QUOTE(Grits @ Jun 17 2015, 09:56 AM) *

Jerric has no head for enchanting, so he buys his glyphs from a merchant. As far as he can tell there are weapon, armor, and jewelry enchantment glyphs. He thinks this because he bought a glyph and tried to use it on everything he owned to no avail until he finally found a necklace. You enchant from the item’s entry in the inventory menu, not from the enchanting station.

The enchanting station is where you combine the glowy runes that you find in the wild to craft a glyph which you can then use to enchant an item. You discover the different rune properties much the same way that you discover alchemy reagent properties. You can also deconstruct glyphs, but that sort of nonsense is for elves and Bretons (says the Nord).

mALX, Jerric’s potions still sell for 1 gold each. He has made more money and gotten some good benefits by completing supply writs for Alchemy. He even got three nirnroot as a reward, and he hasn’t found any nirnroot in the wild yet. So at low levels I’d say supply writs are the way to earn. And also keep making potions that you use for practice.

hazmick, thanks to Haa Rei’s excellent Handy Crafting Guide, Jerric figured out how he made that one good sword that he couldn’t use yet but then everything else was crap. I must have bumped the number of ingots up while figuring the controls out. Now that he knows how to make better iron gear he can make a few new items to wear and boost his armor rating. Thank you!



Oh good info, thank you for the tips!

Yes, thank you big time for those instructions Hazmick! I made my first items today thanks to your tips - 3 metal daggers (then I ran out of racial stones). Your instructions were clear and concise, just perfect!

And thank you for these tips, Grits! Okay, I picked up one writ today and didn't even look at it, I most def will.

I leveled up today and it put me above the level of my quests on my list so they all turned green, darn it! So I'm not sure if I should hurry through doing them to get them off the list or do the ones in yellow first so I don't level up again and ruin the leveling on them too. Urk.



Posted by: Grits Jun 18 2015, 01:48 AM



I’ve read somewhere that green is the right level quest for you, yellow is still OK but will be harder, and the ones that go grey are too low so you will get the reward but not get the experience from it. Jerric has been following his green quests and doing the yellow ones he comes across as he passes, and his results are consistent with the advice he was given. He’s only had one quest go grey on him, and he still got the reward for it. Some gold and an item that he sold so he could feed his horse. laugh.gif


Posted by: mALX Jun 18 2015, 01:56 AM

QUOTE(Grits @ Jun 17 2015, 08:48 PM) *

I’ve read somewhere that green is the right level quest for you, yellow is still OK but will be harder, and the ones that go grey are too low so you will get the reward but not get the experience from it. Jerric has been following his green quests and doing the yellow ones he comes across as he passes, and his results are consistent with the advice he was given. He’s only had one quest go grey on him, and he still got the reward for it. Some gold and an item that he sold so he could feed his horse. laugh.gif



Hmm, so I've been doing yellow ones up till now, and now the Davon's Watch quests are all green, but the new ones I'm being given after I complete those are yellow.

My son has been doing quests above his head, so he must have it wrong. Is there any written in white? I thought I saw some white writing today.

And darn it, I forgot to check out the store today. sad.gif





Posted by: Grits Jun 18 2015, 02:02 AM

http://forums.elderscrollsonline.com/en/discussion/132612/journal-quest-colors about the quest colors. That info is from the fall, so I would go with what you have observed in your own game. Also the PC and console UIs are different, so my grey might be white to you for visibility on the PC screen.

Posted by: hazmick Jun 18 2015, 03:09 AM

I always just do a quest as soon as I receive it, otherwise I'll probably forget about it and only remember once it's gone old and grey tongue.gif

All Haa Rei's current quests are yellow, though we had a red one before. Completed it anyway since it didn't require any combat.


Oh by the way mALX, if you're looking for race stones to do more crafting then all crafting merchants (woodworkers, carpenters, blacksmiths etc.) will sell them. They'll usually be hanging around near crafting stations.

Glad my guide was helpful happy.gif

Posted by: mALX Jun 18 2015, 08:12 AM

QUOTE(Grits @ Jun 17 2015, 09:02 PM) *

http://forums.elderscrollsonline.com/en/discussion/132612/journal-quest-colors about the quest colors. That info is from the fall, so I would go with what you have observed in your own game. Also the PC and console UIs are different, so my grey might be white to you for visibility on the PC screen.



Okay, this is good news. That means I'll still get the appropriate XP and loot! Thank you nGrits!




Posted by: mALX Jun 18 2015, 08:33 AM

QUOTE(hazmick @ Jun 17 2015, 10:09 PM) *

I always just do a quest as soon as I receive it, otherwise I'll probably forget about it and only remember once it's gone old and grey tongue.gif

All Haa Rei's current quests are yellow, though we had a red one before. Completed it anyway since it didn't require any combat.


Oh by the way mALX, if you're looking for race stones to do more crafting then all crafting merchants (woodworkers, carpenters, blacksmiths etc.) will sell them. They'll usually be hanging around near crafting stations.

Glad my guide was helpful happy.gif



What I've been doing (and I'm not happy with this system) is to pick up all the quests I can in an area and then do them in the order I come across them so there is very little going back and forth repeatedly.

It seemed to work well in Bleakrock, but in Bal Foyen it began to interfere with my enjoyment of the quests.

Now in Davon's Watch I have numerous quests, and all those quest markers everywhere are getting confusing.

I think from now on I'm going to only accept one quest at a time and complete it before accepting another - much better for roleplay that way too.


Yes on the tip for buying the stones - that is how I got them, lol. (Thank you, because I didn't know that; just happened to notice when I was unloading junk, lol).








Posted by: Grits Jun 19 2015, 01:34 PM

I’ve started pacing myself with the quests by doing crafting writs in between. There’s less sense of rushing around this way. Using the wayshrines to travel back and forth to the bank also helps. I rarely fast travel in the real TES games, but in this one it helps make the world feel less cramped.


Posted by: mALX Jun 19 2015, 06:44 PM

QUOTE(Grits @ Jun 19 2015, 08:34 AM) *

I’ve started pacing myself with the quests by doing crafting writs in between. There’s less sense of rushing around this way. Using the wayshrines to travel back and forth to the bank also helps. I rarely fast travel in the real TES games, but in this one it helps make the world feel less cramped.




I always gather ingredients and materials as I walk around anyway, so haven't changed that - but I did start specifically doing one quest only until completion to get it off my journal; and from now on will only take one quest at a time and complete it before taking another.

What got me confused and adding so many quests at once before was that the game puts a marker on quest givers that hangs in your face on your compass until you have picked them up - so many times I have ended up following one of those markers and talked to the NPC thinking it was part of my quest and ended up picking up another quest instead.

The next thing I know I've got seven open quests and don't know what anything is, so I end up just following markers till I see an arrow - that was ruining the roleplay for me.

Well, I found a way to fix that; I've been selecting which quest I want to complete and clicking "show on map" - when it shows it on the map you click "F" to set it as your destination. Now that quest marker is the only one on your compass that shows in blue, so you can track down just the quest you are on and ignore all the other symbols on your compass (except the SkyShard ones, of course, lol).



Posted by: mALX Jul 5 2015, 10:16 PM

*


Right from the start I had wanted to try out every Class and every Alliance to see which one I like best so I can make an informed choice for one ultimate character to play through the whole game with).


So far I've tried the Templar (in Ebonheart Pact), and the Nightblade (in the Daggerfall Covenant).

So last night I made a new character to test out the Aldmeri Dominion; and chose the Sorcerer Class to test next.

(Have not tried the Dragon Knight yet, but will).


The Classes in the order I liked them from best to worst:


#1 = The Nightblade was my favorite of all. He has died the least of all my characters, and has been in the highest level dungeons of any of my characters.

He was cleaning house with enemies way above his level right from the start. Many of them he can kill before they can even reach him unless they are using long range spells.

His main weapon is the very first spell he got in Coldharbour (with one morph now). It syphons 30% health from the enemy and gives it to the Player at 25% (after morph it ups to 33% healing on Player or you can choose to still heal at 25% and also heal your Allies).

That is usually the only weapon he needs, but in case it isn't he uses Duel Wield; which from what I've seen has the best spells to make it the deadliest melee attack in game.




** A side note: I haven't scoped all the spells available for every weapon in game yet; but my Templar has used a great spell for the bow that poisons the arrows and morphed is extremely deadly. She also has used a couple decent spells for two-handed weapons; making her a very versatile melee fighter as well as having her Templar combat magic.



#2 = The Templar - 2nd most powerful in combat.

She went into level 10-12 dungeons at level 7 and survived and even completed some very tough quests at those levels, though not without dying several times. She is very good in combat, but not as good as the Nightblade.



# Last so far = The Sorcerer. So far the Sorcerer is the weakest character I've had in combat. She is at level 6; her spells are at level 11 and she still can't beat enemies at her own level - or even some at lower levels than she is.


In writing, her spells look to be extremely powerful, but the enemies seem to take little or no damage from them at all! (sort of like the Experimental Fat Man in Fallout 3 that shot out 8 mini-nukes at once - but everyone was still walking in full health when the explosions cleared).

The Sorcerer's spells look spectacular visually when cast (though they are very slow to cast compared to the Templar or Nightblade); but they use a ton of magicka, meaning that after shooting off two spells her combat ends up being melee rather than sorcery - go figure!) - but the spells just don't seem to do the damage to the enemy that their stat numbers state should be happening.

I deliberately chose a High Elf for the Sorcerer because they start out with 10% more base Magicka and 9% more base magicka regeneration.



** (based on this ESO Race Guide):



http://elderscrollsonline.info/races



The familiars at this early level do minimal damage (32 DR against enemies that are doing 392 DR).

You really have to wear light armor or a robe to regenerate magicka properly, which leaves you virtually unprotected; so even if you sink all your level points into magicka to be able to cast more spells before running out, you will die anyway because your health base level is so low.

Which means you also have to sink skill points into armor and melee fighting skills; which negates the whole reason you chose to be a sorcerer (I would think).



I'm really disappointed in the Sorcerer when compared to and after the Templar and Nightblade; but I have seen so many people with Sorcerers (you can tell by the familiars they travel with); and I can't imagine they would be so popular if they couldn't own a dungeon even at their own level.

So really just not sure what is not working about my Sorcerer, but I'm all but at the point of dumping her off in the bank to use for storage and test out the Aldmeri with a Dragon Knight instead, lol.



*

Posted by: hazmick Jul 5 2015, 10:49 PM

I know what you mean about the sorcerer. It doesn't seem to pack the punch the other classes do. If Haa-Rei didn't have his summoned creatures he'd never have made it this far, and even then he has a bow and medium armor for combat. A pure mage build would be tricky. It wasn't an issue at lower levels, but he's at Veteran 4 now and he can't do public dungeons or group levels at all.

It wasn't too noticeable until I brought Trivea into ESO,. It was immediately obvious that her Nightblade skills were powerful, and once she levels up and morphs them I wouldn't be surprised if she can solo most things.


Weapons also play a huge part in things of course.

Bows and dual-wielding seem to dish out a nice amount of damage, and the latter also has a good speed.

I've found one handed & shield to be a bit disappointing - it does less damage than two handed weapons, but doesn't make up for it with speed like dual wielding does. The shield also doesn't block much damage so it's just dead weight.

Restoration staff is good for a mage, since heavy attacks refill your magicka, and they seem to do a fair amount of damage. The healing spells are a bit weak (at least in my experience) and would only really come in handy in a PvP support role.

I used a destruction staff once, for about 10 minutes, and it felt quite powerful. However it was ponderously slow to do heavy attacks.

Posted by: mALX Jul 5 2015, 11:11 PM

QUOTE(hazmick @ Jul 5 2015, 05:49 PM) *

I know what you mean about the sorcerer. It doesn't seem to pack the punch the other classes do. If Haa-Rei didn't have his summoned creatures he'd never have made it this far, and even then he has a bow and medium armor for combat. A pure mage build would be tricky. It wasn't an issue at lower levels, but he's at Veteran 4 now and he can't do public dungeons or group levels at all.

It wasn't too noticeable until I brought Trivea into ESO,. It was immediately obvious that her Nightblade skills were powerful, and once she levels up and morphs them I wouldn't be surprised if she can solo most things.


Weapons also play a huge part in things of course.

Bows and dual-wielding seem to dish out a nice amount of damage, and the latter also has a good speed.

I've found one handed & shield to be a bit disappointing - it does less damage than two handed weapons, but doesn't make up for it with speed like dual wielding does. The shield also doesn't block much damage so it's just dead weight.

Restoration staff is good for a mage, since heavy attacks refill your magicka, and they seem to do a fair amount of damage. The healing spells are a bit weak (at least in my experience) and would only really come in handy in a PvP support role.

I used a destruction staff once, for about 10 minutes, and it felt quite powerful. However it was ponderously slow to do heavy attacks.



I'm glad to know it wasn't just me on the Sorcerer thing. If I had played it first I may not have loved the game. Really glad I tried the others out first.

By the way, in game I noticed a lot of beggars asking for money when you pass, and in Davon's Watch at the gate from Bal Foyen a woman trying to save her husband asks for your help - I've stopped to talk to them to see if there was a way to help them and nothing showed in dialogue at all for either situation.

But today I happened to see there is an achievement for giving coins to beggars - Huh? How do we do it, if not through dialogue?

Do you know?



Posted by: hazmick Jul 6 2015, 12:22 AM

i'm pretty sure i've given coin to beggars before just through dialogue, but i can't remember where. They're certainly not as common as they are in Oblivion and Skyrim.

Posted by: mALX Jul 6 2015, 12:28 AM

QUOTE(hazmick @ Jul 5 2015, 07:22 PM) *

i'm pretty sure i've given coin to beggars before just through dialogue, but i can't remember where. They're certainly not as common as they are in Oblivion and Skyrim.



But how did you give them the coin? Did you get a dialogue to? Because talking to them isn't bringing up any dialogue to give them a coin for me. verysad.gif







Posted by: Grits Jul 6 2015, 12:44 AM

Darnand is a pure mage, and he has indeed been a bit tricky. There is a huge learning curve with all of the abilities, equipment enchantments, equipment traits, and elemental effects that are available to build your character, and many of them are designed to fill a group-role need rather than serve the solo player.

Darnand needs space and magicka to win fights, since he has only light armor and no melee skills. So I’ve put his points mostly into magicka with only two so far into health and none in stamina. He needs to control the battlefield and not waste magicka or get hit, so his flavor of sorcerer is all about precision. He uses his familiar to distract while he attacks, since they’re sturdy but don’t deal much damage. (Although Darnand’s clannfear Duchess occasionally gets the killing blow in with her tail whip. happy.gif)

Some of the Sorcerer abilities are useless unless they’re put to their specialized purpose. For example if you use Mage’s Fury (the first shock spell in the Storm Calling line) on an enemy with full health, you use up a bunch of magicka and do very little damage. However if you hit an enemy with it when they have low health it triggers an explosion that can sometimes kill nearby enemies as well as the target. In Stros M’Kai Darnand was getting ripped to shreds by the wolves. He would get in a fight with two who would then howl and call three more. Then he learned to use his Shards spell from the Dark Magic line on one wolf and then hit the same wolf with Mage’s Fury as soon as they called their buddies. The resulting explosion would kill all of the wolves.

His weapon is of course a staff. That lets him keep fighting when his magicka runs out, but now with only one weapon skill bar it’s difficult to manage. Once he gets his second bar he can switch from a Destruction staff to a Restoration staff depending on the tide of the battle. The Restoration staff abilities are still a little unclear to me. At this point they seem designed for a mage in a support position and too weak to use solo. The Destruction staff abilities are neat. Darnand likes fire for the knockback/down effect. When he’s facing a group he can keep one knocked down, let Duchess the clannfear distract another, and then kill the closest one to him as fast as possible before they get in his face.

Darnand has not yet had to face multiple archers. He is going to need to find some kind of shield ability for that, hopefully a passive that he won’t have to cast.

So anyway I guess my point is that there are far too many variables in what the game provides as well as the ways I’m playing my different characters for me to compare the classes, but so far each class has had tools that pair well together with other class skills and with skills from the weapon lines to support solo play.

My biggest disappointment has been One-handed and Shield. It feels very much like a tank-only line, which makes it hard for Jerric to kill anything big by himself with a one-handed sword. He can do it, but it’s frustrating to spend ages wearing away half of the health bar only to have some Dragonknight kill it with one hit while they’re running by. As a result I’m putting a big focus on Stamina (points, enchantments, food, the works) to see if that helps. He’s been wearing five heavy armor with one each light and medium to level them all while he decides. I think he may switch to five medium with one each light and heavy and see if that makes a big difference, other than him dying faster. laugh.gif

Regarding beggars, Jerric gave a coin to one and then can’t get dialog from any of the others. Does the Achievement look like it’s for coins in different areas, or is it the number of coins or beggars that you need?

Posted by: mALX Jul 6 2015, 01:26 AM



Well heavy armor has the best protection; and if you can get it built up to 22 the Ultimate opens up and it creates a circle of shield around the Player that makes the player nearly indestructible. But a Mage's magic regeneration is thwarted by heavy armor.

Medium armor is great for sneaking, and has some passive perks you can purchase with skill points that help not just with the sneaking and detection, but with the regen of health and magicka too.

Bubba had very few fights with wolves in Stros M’Kai; although they were everywhere there. Usually if it was just one or two together, he could run past with or without sneaking and they would give an initial snarl and charge and then go back to the carcass they were gnawing on.

If they got close enough to snap his heels (and Bubba is not a fast runner), one spell cast from Bubba would send them yelping back to their den.

The ones that howl and call in the whole pack are the larger/tougher/more aggressive wolves and I think they are probably the pack leaders. Those will fight to the death, and usually take their pack down with them.

Bubba loved Stros M’Kai, and is hoping to go back there to fish along the beaches. I got several screens of him enjoying them and those gorgeous Sultanish style towns.






Okay, this is all I could find out about the beggar achievement:



http://forums.elderscrollsonline.com/en/discussion/120810/exploration-achievements-crime-pays-give-to-the-poor-lightbringer






Posted by: mALX Jul 10 2015, 09:37 PM



Tanking build hints from the Foundry:



http://tamrielfoundry.com/2014/03/tanking-primer/













Posted by: hazmick Sep 30 2015, 02:43 PM

Been a while, but Haa Rei is back in Tamriel. We tried to do the Imperial City DLC, but the PvE element is Veteran Level 16, and our Argonian friend is only Vet 5. The difference 11 million xp can make... The City itself looks pretty fun though, so we'll just have to grind until we get there. I still have more or less the whole Aldmeri Dominion questline to battle through, but it's fun so far. We're currently in Auridon, which is a Vet level 6 area.

In order to try and make it less mind-numbingly difficult I did a big overhaul on Haa Rei's skills. I realised that I'd been all but ignoring the fact that he's a sorcerer, so I opened up the Dark Magic skill tree.

The first spell you unlock - Crystal Blast - is really handy, and seems to have a good magic use to damage ratio. We've actually been using it in place of a weapon for the most part. We're trying to unlock the Dark Exchange ability, which trades stamina for health and magicka.


So Haa Rei's current skill set up is: Unstable Clannfear, Velocious Curse (soon to be replaced with Dark Exchange), Summon Twilight Matriarch, Bound Armaments, Crystal Blast.

He uses the Greater Storm Atronach and Pack Leader Werewolf ultimate abilities, and wields either a bow or a restoration staff. I plan to unlock more dark magic spells so I don't just have the same skill set when I switch weapons.

I'm also going to experiment with destruction staffs. Restoration staffs are nice and all, but all of its abilities are about healing other people, which is completely useless for a solo player. Up until now I've just been using res. staffs because Argonians get a boost in weapon xp for them.

Posted by: Rihanae Feb 14 2016, 09:18 PM

After travelling a while with Ciyenna we have uncovered some memories from her past.

Ciyenna Mae has been a bow for hire since the age of 14, the age her mother died.

Her mother was constantly suffering physical abuse by Ciyenna's step father, and Ciyenna could do nothing, apart from hiding in her bedroom with her 10 year old sister Mahri.

The abuse was constant, and consistent for years, all though their four year marriage. Ciyenna had grew up knowing she was helpless to help her mother.

So she did something about it.

One day whilst cleaning the attic Ciyenna came across her birth fathers precious bow, a keepsake Ciyenna had assumed her mother had kept as a keep sake. A reminder of happier times.

The next time her step father would attack her mother would be the last. Once again her step father was savagely beating her mother, but instead of hiding out of fear, she drew the string of her fathers bow and threatened him a single time. Her step father said that 'a little girl like her couldn't hit air with a weapon like that.'

She shot him in the head. Her first kill, and she felt no remorse.

She immediately went to her mother, but unfortunately this last beating was the one that would kill her. Ciyenna held her mother in her arms, with her eyes tearful. 'If only i was stronger... if only i was braver...' Ciyenna said.
It was then she decided she didn't want this for anybody else. She wanted to help people in need. So after two years of marksman training and raising Mahri, under the guidance and adoption of an old bowman in their village named Jak, she became a successful, and locally renowned, bow-for-hire.

Posted by: Grits Feb 22 2016, 10:03 PM

My long wished for (two years, according to the first post!) pear-shaped Argonian with blue feathers and a charming smile has finally hatched in the Ebonheart Pact. He is a Restoration Staff wielding Sorcerer, but his main focus is resource management and research. All I know so far is that he is quite young, free born, adventuresome, and it seems equally happy in sand, snow, and ash. He had a number of poetic names in mind for himself when he came of age, but the one that stuck was Stays-Up-Late. Stays made a last ditch effort to be known as Greets-the-Dawn instead, but the others felt that translation implied the virtue of early rising when instead Stays had been persistently naughty and ignored his bedtime.

Stays is still a bit naughty. He loves to steal things from the Dark Elves. Not because of the tension between the races based on generations of slavery, but because he thinks they sound funny when they get all uptight.

Stays-Up-Late is helping Jerric’s crew with their equipment research. Jerric and Lil both have many months’ worth of traits to study on items cluttering up their inventory. (Darnand only has two at the moment, and besides he is unwilling to admit that a Saxhleel teenager could do a better job keeping him organized than he can.) The plan is for young Stays to research their last traits as his first and then pass back easily identifiable items for them to hold on to for the weeks or months until they can research them. I’m sure there’s an Add-On that allows you to mark items in the PC game, but as far as I know we console players have to deal with the shuffle every time we enter the bank or merchant menus. Hopefully Stays will make this less of a pain.

I think I got a cute screenshot of him, but I won’t be able to tell until I get the sneakernet between PS4 and laptop sorted out. I am utterly charmed by the ESO Argonians. wub.gif

Posted by: Grits Apr 11 2016, 03:34 PM

Somehow I didn’t get that you can use gold at the shrines in the different capitals to respect skills and attributes. I thought you had to buy scrolls from the Crown store with real money. *palms face*

Yesterday Jerric (Templar, sword and shield with dual wielding backup) moved most of his points to Stamina. It was hard to decide between Stamina and Magicka. He loves the Templar spells, but he loves to bash with a shield even more. So he decided he’s a warrior with a side of mage rather than a mage who carries a shield around for some reason.

So far he hasn’t faced any bosses by himself, but the difference with the usual riffraff is amazing.

Lil respeced her skills and harvested a few points from Alchemy and the sillier-looking bow abilities that she dislikes. She put them into passives and changed one of her spell morphs to make damage scale from her Stamina (instead of Magicka). Hopefully she will be able to do some more exploring now. As a dedicated Stamina archer she is having the hardest time. The spells from her Nightblade class that I am counting on for her are still out of reach.

Oh, and the plan for Stays-Up-Late to help with trait research is working out beautifully. The level one items made by Stays are easy to see grouped together in inventory, so holding onto them for months is no problem.

Posted by: hazmick Apr 11 2016, 07:22 PM

Heh. Took me ages to figure out those shrines too.

Haa-Rei is a stamina build (Sorcerer, bow, 2H weapons) and the improvement over his previous magicka set-up was amazing. There are a few spells that let you use stamina to cast them instead of magicka, so it's worth looking in detail at all the abilities and their upgrades. Such is the case with the Thundering Presence spell (Increases physical and spell resistance, damage and movement speed and applies shock damage to nearby enemies).

One of the 2H weapons abilities acts as a healing spell, and with the recent addition of the Clannfear healing ability Haa-Rei's survivability has gone right up.

Posted by: SubRosa Apr 11 2016, 07:50 PM

QUOTE(hazmick @ Apr 11 2016, 02:22 PM) *

Such is the case with the Thundering Presence spell (Increases physical and spell resistance, damage and movement speed and applies shock damage to nearby enemies).

Is this Thundering Presence something that all Nords temporarily receive after eating chili? wink.gif

Posted by: hazmick Apr 12 2016, 01:38 PM

QUOTE(SubRosa @ Apr 11 2016, 07:50 PM) *

Is this Thundering Presence something that all Nords temporarily receive after eating chili? wink.gif


Or perhaps after one too many meads. tongue.gif

Posted by: Grits Apr 12 2016, 01:51 PM

Ha! Jerric claims Thundering Presence as a Nord's birthright. (Others blame the cabbage biscuits.) biggrin.gif

Posted by: Acadian Aug 13 2016, 03:41 PM

Silly question perhaps:

Does stamina increase bow damage?

Edit: Oh, and it seems that Buffy's bow quite a short range unless I'm missing something?

Posted by: Grits Aug 13 2016, 04:17 PM

Yes, Stamina increases your bow damage and Magicka increases your staff damage, if you use one. That was a big adjustment for us.

The bow does have a short range. It gets a little better.

Gaah, I have to go right now! Good luck and good hunting!!!

Posted by: mALX Aug 13 2016, 07:36 PM

QUOTE(Acadian @ Aug 13 2016, 10:41 AM) *

Silly question perhaps:

Does stamina increase bow damage?

Edit: Oh, and it seems that Buffy's bow quite a short range unless I'm missing something?



I think the bow distance increases with your skill leveling up; because I'm sure Misa can shoot further now than she could when she first started using the bow.


Also, I think the strength of your character may have something to do with it. Example = check your race passives and see if any add strength. Both my Imperials and Nords have some race passives that increase their strength; buillding up your race passives is important for your character to reach their potentials for their builds.


C = opens up the character menu
K = opens up the skills menu

(so you can stay on top of your stats if you want)

J = opens up the Journal to scan through your quest log.


Oh, and by the way - if I'm not mistaken, you can get a longbow as a quest reward in some quest in the Aldmeri, because Pantsless Calia got one in Auridon!

Let me look in my inventory and see if it isn't bound to Calia, if it isn't bound I'll enchant it and send it to you.





Posted by: hazmick Aug 13 2016, 10:40 PM

As far as I know, bow range doesn't scale off anything and is the same for everyone. The Snipe skill has an increased range, and there are some passive bow skills and at least one item set that increase range a little bit too.

Bow range is short because it's an MMO with PvP. It would be beyond ridiculous if it used Skyrim range and let players attack each other from so far away with the game's soft lock targeting system. Once Buffy gets used to it, and used to using skills, you'll both be more comfortable with it. smile.gif

Posted by: Acadian Aug 13 2016, 10:50 PM

Thanks, and I agree. Buffy's tended to rely on either illusion or conjuration to back up her bow. The NB's magicks are similar in ways to illusion whereas the sorc has conjuration. So without deleting NB Buffy, I've just created a Sorc Buffy and am nearly through the tutorial. Absolutely loving it so far.

Conjuration better suits her when forced into can't pause/skirmish archery (ESO) whereas illusion works great in support of the ultra range sniping that Skyrim offered. Between her tendency to panic when things get closer, her lack of skirmish instincts and my old slower fingers, I think conjuration will make for a better primary support skill for Buffy's bow. So far so good and ESO looks like a keeper!


Posted by: hazmick Aug 13 2016, 11:28 PM

As a Sorc Archer, Haa-Rei's scales have been saved more times than he can count by his summoned creatures.

Buffy might want to look into the other Sorcerer skill lines too - some really handy skills in there. For example: Encase and Dark Exchange from Dark Magic, and Lightning Form and Surge from Storm Calling. Some of them can be morphed at higher level to use stamina instead of magicka, so there'll be little or no need to put any attribute points into magicka.

Posted by: Acadian Aug 14 2016, 12:18 AM

Thanks! The new character is up and running now. She's swapped key things via the bank with her predecessor and is nearly to the same point now. Loving it so far. Yes, I'm using the dark magic tree also. Hadn't thought about the elemental tree since her bow is her damage dealer but I will take your advice and review those skills.

I even figured out how to move Superian from one char to another. And the summon has a big bonus I hadn't thought of - very handy for nuisance pests on the road while riding.

Posted by: mALX Aug 14 2016, 12:23 AM



Those conjures are amazingly tough! I've played my son's Sorc and never lost one - took him into some heavy battles, too.

I tried to build a sorc on my own and didn't do well, so I won't try to give advice on that, lol.



Posted by: Acadian Aug 14 2016, 12:57 AM

Yes, already Buffy is feeling more. . . 'relaxes' and less panicky with something in front of her. So her skirmish efforts are focused on moving around to ensure the summon is engaged even as she's shooting, and then she can keep shooting instead of stopping shooting to fumble for spells. And there are some disabling, buffing and disabling magicks available to her as a sorc.

Posted by: Grits Aug 14 2016, 07:36 PM


I’m glad to hear that the Sorcerer class is a good fit for Buffy! Darnand fights in a similar way only with his staff instead of a bow. He uses his clannfear’s healing ability (it’s one of the morphs) a lot.

Lil has high hopes for her NB Summon Shade ability, but she is still not very close to getting it. I’ve been trying out some of the melee/blade-y NB abilities with different characters, and they are great! Just not at all what Lil would ever do. It’s been rough going as an archer NB.

Posted by: mALX Aug 14 2016, 07:51 PM

QUOTE(Grits @ Aug 14 2016, 02:36 PM) *

I’m glad to hear that the Sorcerer class is a good fit for Buffy! Darnand fights in a similar way only with his staff instead of a bow. He uses his clannfear’s healing ability (it’s one of the morphs) a lot.

Lil has high hopes for her NB Summon Shade ability, but she is still not very close to getting it. I’ve been trying out some of the melee/blade-y NB abilities with different characters, and they are great! Just not at all what Lil would ever do. It’s been rough going as an archer NB.




Misa (NB) actually does as well with the bow as she does with the duel wield; and we've come across some bosses in the Undaunted Pledge dungeons that could only be beaten with ranged combat (bow or spells). She only has one active perk in bow on the hotkeys, but I did do the passives on it (and her bow is an awesome one, but the enchantment on it is the same as the one on her blades).



Posted by: Grits Aug 14 2016, 08:14 PM

That’s great, mALX! Lil has been able to solo a few world bosses, but there’s no way she could kill an Undaunted boss by herself. Even dolmens are tough unless there’s someone there helping her. What does Misa use for healing? I’d love some tips, Lil is questing in an area right now that’s tough for her.

Posted by: mALX Aug 14 2016, 08:54 PM

QUOTE(Grits @ Aug 14 2016, 03:14 PM) *

That’s great, mALX! Lil has been able to solo a few world bosses, but there’s no way she could kill an Undaunted boss by herself. Even dolmens are tough unless there’s someone there helping her. What does Misa use for healing? I’d love some tips, Lil is questing in an area right now that’s tough for her.


Oh, I didn't take on the Undaunted bosses alone, no way! Bwaahaa! There were three of us and we (all) died numerous times - finally beat them.

On the healing - I made my own "Absorb Health" enchantment for my weapons - haven't had to drink a potion yet to heal.

For the enchantment glyph take the highest negative (subtractive) Potency you can use for the weapon you are enchanting:

Use this guide:

http://tamrieljournal.com/crafting-and-professions/enchanting/


Of course, the essence would be health = "Oko"


For the Aspect you want the highest you can get. If you know anyone who can go as high as Kuta - ask them to make the glyph for you. (I can only go as high as Superior (blue); but I have a friend from Australia who made my glyph Legendary for me. (I provided her the Kuta runestones).

With the absorb health on the weapon - every time I hit I'm gaining health as they lose it. I've got the bow and both my duel wield blades enchanted with it = have never had to use a potion in most fights.

Now, fights like with that Undaunted boss - no amount of potions help you because they kill you too quickly; the only way to beat them is ranged with bow or spells; so no need for potions there either because either you are alive or dead, no inbetween. May as well hang onto your potions in that case.

Also - going into a bad fight my character always eats a good meal because they last longer.



Posted by: Grits Aug 15 2016, 02:49 AM

Thank you, mALX! Lil will put an Absorb Health glyph on her next bow. Darnand can make purple glyphs, but his Enchanting is at 49 with about half of the bar full, so maybe he'll be making the gold ones soon.

I'm digging through the crafted armor set descriptions for one that increases weapon damage for her. I’ve been using Tava’s Favor for both Jerric and Lil since it improves all attributes and gives you Ultimate when you dodge. They both need all attributes and dodge a lot, lol.

Kvatch Gladiator looks good, and Night Mother’s Gaze gives a weapon damage boost with only three items, so I might be able to use five Tava’s and three Night Mother. Or maybe five Hunding’s and three Night Mother. Hmm.

Posted by: mALX Aug 15 2016, 04:59 AM

QUOTE(Grits @ Aug 14 2016, 09:49 PM) *

Thank you, mALX! Lil will put an Absorb Health glyph on her next bow. Darnand can make purple glyphs, but his Enchanting is at 49 with about half of the bar full, so maybe he'll be making the gold ones soon.

I'm digging through the crafted armor set descriptions for one that increases weapon damage for her. I’ve been using Tava’s Favor for both Jerric and Lil since it improves all attributes and gives you Ultimate when you dodge. They both need all attributes and dodge a lot, lol.

Kvatch Gladiator looks good, and Night Mother’s Gaze gives a weapon damage boost with only three items, so I might be able to use five Tava’s and three Night Mother. Or maybe five Hunding’s and three Night Mother. Hmm.



Misa wears a full set of 5 Night Mother's (I think Gaze) = Weapon Crit, Spell Crit, Weapon Crit, and a high shield; I think her other pieces are a partial set of Whitestrake. But the Whitestrake is regular level 22; the Night Mother is regular level 45. Misa is at Champion level 75; so this armor is way behind her. So far it has hung in there, but I've bought her a new set (if she ever reaches Champion 140 she can wear it) = dropped Viper (5 piece) & Construct 2-3 piece.

Viper gives Weapon Crit, Stamina, Weapon Crit; and Construct gives Physical resistance and spell resistance. I have two spots left for something and need to get some Spell Crit in those two slots.

What Mundus stone are you using?


Posted by: Acadian Aug 15 2016, 12:47 PM

Hmm, too much of a newb to know so thought I'd ask for thoughts here.

I wonder if it would be a reasonable idea to have an additional 'tinker' character. One who focuses on the crafting skills and whose job would be to provision any other characters you have. This character would basically anchor in a city that has a bank and all crafting stations. Only a basic combat ability (to sometimes relocate to another city perhaps) would be necessary and gained by merely using a few combat skills but not dumping skill points into them. Materials would come from one's adventurer character(s) gathering and supplying them. The tinker would focus leveling and skill points into the crafting skills. Objective would be to have a character that could supply other ongoing or new characters. One question is can a high level tinker still craft lower level weapons/armor (like for newer characters)?

I guess this stems from the fact that Buffy will not be a particularly strong build and it seems she should really focus all her energy and skills into the more direct killing and surviving skills. We have always wished she could simply pay someone to provision her rather than breaking nails on a variety of work benches.

Trouble is I don't have enough ESO experience to know if this is a dumb or good idea. tongue.gif

Posted by: Grits Aug 15 2016, 01:57 PM

mALX, Lil is using the Lord to make up for little health, but I think she’ll try the Steed to help in her many escapes. There’s a crafted set that removes the stealth movement penalty that I also want to try for her, but I can’t remember the details right now.

Acadian, that is a very good idea! Yes, a high level tinker can continue to make all of the lower level stuff. My Saxhleel lad Stays-Up-Late is training to become my crew’s sole equipment provider. Right now Jerric, Lil, and Darnand each handle two crafts. They will probably keep one craft each unless Stays has enough skill points to do it all. I picked an easy build for Stays (magicka only-staves-Sorcerer) and have had no problem with his combat when he has to get out in the world. He only has a few points invested in his class and weapon skills. The crafters do need to skyshard hunt and quest/level to get their skill points to use in the crafting skill lines, but that’s very doable especially if they do it while other players are around to help.

I’d consider two things with crafting.

One, it could be helpful to have two crafting characters if you’d like to do all six crafting skills. One could focus on the Consumable crafts (Alchemy, Enchanting, and Provisioning) while the other commits to the Equipment crafts (Blacksmithing, Woodworking, Clothing). That way their skill points won’t be spread so thin.

Two, if you become an ESO monthly subscriber, you get among other things the crafting bag. This is like cloud storage for your crafting materials. Without it Buffy has to find a bank to deposit her jute, flowers, ore, food, and the like so that your tinker can use them. With a crafting bag all materials go straight into the bag at harvest and never take up an inventory slot. Bagged materials are available from the crafting stations just liked banked materials. If inventory management is an issue (and for me it is!), this helps lots.


Posted by: Acadian Aug 15 2016, 02:29 PM

Thanks, Grits. I'm sure I will upgrade to ESO Plus before long. Regarding that crafting materials bag, if one char gathers something it goes in the bag. When you switch over to the tinker character and they go to a craft station, they have access to that same common bag. All correct? Oh, good point about skyshard hunting. Otherwise their skill points would be kinda thin and limited mostly to one with each level up I guess.

Another unrelated question. A summon dispels if their spell is removed from the five hotkeys. When I get to level 15 and have the ability to switch weapon setups, I figure the summon spell would need to be on that bar as well. Does an active summon survive the weapon switch as long as their spell is on both bars?

Posted by: hazmick Aug 15 2016, 02:50 PM

QUOTE(Acadian @ Aug 15 2016, 02:29 PM) *

A summon dispels if their spell is removed from the five hotkeys. When I get to level 15 and have the ability to switch weapon setups, I figure the summon spell would need to be on that bar as well. Does an active summon survive the weapon switch as long as their spell is on both bars?


Yes, as long as it's on both bars. If you only have one summon spell then it's not so bad, but if you use Clannfear and Twilight summons, for example, then you'd be using four slots over both bars which is pretty crazy.

Posted by: Grits Aug 15 2016, 03:52 PM

Acadian, that’s exactly how the crafting bag works. It’s shared between all of your characters.

Some quests reward a skill point when you complete them, so that's another source of points for the tinker.

My sorcs use the same button on both bars for their clannfears, both to keep them summoned during a weapon swap and to keep me from forgetting where they are on my controller. embarrased.gif

In Nightblade news, Lildereth got Mark Target (a nice big heal when the target dies) this morning. It changed things for her immediately. She is a happy elf today. laugh.gif

She is also a naughty elf. She is in no shape for PvP, but she wants to go back to Cyrodiil and prank players by Marking them. ohmy.gif

Posted by: mALX Aug 15 2016, 04:37 PM

QUOTE(hazmick @ Aug 15 2016, 09:50 AM) *

QUOTE(Acadian @ Aug 15 2016, 02:29 PM) *

A summon dispels if their spell is removed from the five hotkeys. When I get to level 15 and have the ability to switch weapon setups, I figure the summon spell would need to be on that bar as well. Does an active summon survive the weapon switch as long as their spell is on both bars?


Yes, as long as it's on both bars. If you only have one summon spell then it's not so bad, but if you use Clannfear and Twilight summons, for example, then you'd be using four slots over both bars which is pretty crazy.


On my son's, he has got both his summons on both bars; because they primarily keep the enemy's focus; but he uses different spells on the second one to develop other skill lines.

I have trouble in combat "accidentally" hitting the tilde key without knowing it and suddenly I've switched weapons, laugh.gif

Acadian = what you are talking about doing; having one character do nothing but the armor/weapons crafting - see, in order to develop those skills a character needs skill points to spend in them. The skill itself needs to reach certain (number of experience points) to level up (just like Oblivion skill leveling it takes progressively more repetitive use of the skill to grow it).

Plus = you will need to have skill points to spend on them even then, and a girl sitting in a bank won't have skill points to spend. They won't level up quickly enough standing in a bank doing nothing but crafting stuff; meaning you will have to take them out and get sky shards or actively play them to gain the skill points needed to spend in the crafting.

Imho; the best thing to do is to grow up your crafting by having Buffy the Slow do it - but don't spend any skill points in it until later when Buffy can more easily handle the other provinces of your alliance; because when you level up your skill in crafting the writs will start sending you to other provinces than your home/starter area; and Buffy is not equipped to handle those other provinces yet.

And what Grits said is true; when you are working on crafting, you need a lot of inventory space for your crafting gear and items.

Misa is a champion level 75 and has been doing Blacksmithing; Woodworking; Clothier; and enchanting since the day she came out of Cold harbour. She is level 36 in everything but the enchanting, level 18 in that.

What happened - I spent a whole lot of skill points on different weapons; on crafting, on a bunch of spells, etc. She was spread out too thin - jack of all trades/master of none type thing. So on one of the DLC installs the game reset my skill points used to zero and handed me back all my previously used skill points to reset my character - I was really mad at the time, but when I rebuilt her I focused on passives for her race and everything she used frequently; and didn't waste any skill points on a bunch of spells I couldn't use this time =

Each hot key bar only holds 5 spells and one ultimate. So in order to grow you are going to end up with some skill points spent in spells that you have "outgrown." You no longer need them because you have reached the higher level and much better spells down on the bottom level of that skill tree. So all those wasted skill points were needed at the time, but now could be used somewhere else (like on your crafting) if you reset your stats.

Also, now that you can go to all the other provinces at any level = you have an unlimited access to other skyshards.

So use early Buffy's skill points to develop her into the fighter she needs to be first; while building up her skills THROUGH PRACTICE high enough in crafting without wasting the skill points on crafting. Then when you reach a point where you are comfortable with Buffy's fighting skills and have extra points to spend - then start sinking some points into them.

Also when you gain skill points and are spending them in spells - don't feel you have to sink points into a spell just because it has opened up. Some of the spells lower down may not be as good as the ones you are already using.

Example: The Fighters Guild crossbow is their very first spell on their skill tree. I got the upgrade on it and it is still my primary defense - sits in the number 2 slot on both my hot bars. Same with the first syphon spell on the Nightblade tree (NightBlade) it remains on the 1st slot of both my hot bars.

Several spells below them on the tree have opened up, but since these are my primary spell weapons I don't want to give them up or make my hot bar unbalanced with too many Fighters Guild spells. So I've kind of backed off getting any more from them.

(so if you are using something that works really well; don't feel you need to change it just because something new opened up.)


Your hot bar helps develop the skill tree of any spells in it - not just as you use them, but every time you complete a quest. (so when you have 2 hot bars it is important to alternate your hot bar before talking to the person at the end of the quest every now and then to ensure all your skills are growing.


You will always have some spells active that you don't use for periods of time on your hot bar; then you may switch them around and use them again (to level up that skill or retest that spell, etc).

Example: I have very little need of the Soul skill line since I've topped out the passives on it and have a ton of soul gems. But it has an Ultimate that I want badly; so even though I don't use it much - when I'm about to complete a quest I'll stick it in my hot bar for a minute to get it to level up till I can get that ultimate (and maybe upgrade it)

Much later on down the road you may want to respec - before you do, make a list of the spells you want and those you don't need or want so you can optimize Buffy's build and free up some of those skill points being wasted. Plan it out carefully before respec'ing if possible.

That respec may have been forced on me, but building up Misa's passives and cutting out all those wasted things has made her a powerhouse in a fight; so now I can concentrate on building up her crafting with all the new skyshards available to me since they opened up the borders to the other Alliance territories. WOO HOO!

(I got 9 skill points to spend just last night going to the starter zones, lol).



QUOTE(Grits @ Aug 15 2016, 08:57 AM) *

mALX, Lil is using the Lord to make up for little health, but I think she’ll try the Steed to help in her many escapes. There’s a crafted set that removes the stealth movement penalty that I also want to try for her, but I can’t remember the details right now.


I've been back and forth between the Shadow (Critical increase) and Thief (critical chance) - changing from the shadow to the Thief = I could feel the drop in power in my fighting, so went back to the Shadow.



Posted by: mALX Aug 15 2016, 04:56 PM


Oh, and here is a word of warning on the Undaunted Spider Webs spell - that spell is absolutely AWESOME, but the upgrade for it is crap. So if you get it, don't waste a skill point upgrading it. verysad.gif




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