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> The Oblivion Screenshot Thread
mALX
post Jul 29 2017, 09:58 PM
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QUOTE(Decrepit @ Jul 29 2017, 04:48 PM) *

My OCOv2 avatar sightseeing in Green Emperor Way. I was auditioning a weather mod at the time. This image documents highlights one of its several position aspects. In the end I considered it something of a mixed bag and ditched it. Might audition it again once I iron out kinks remaining in my combo of Oblivion Reloaded and an Cinematic ENB. (I gotta be doing something wrong. Bevilex, whose guidance I consider myself having followed when installing the two mods, doesn't have the visual issues that bother me, as his (???) many posted screen captures attest.)



This is kind of pretty, but ... Since the day looks sunny and relatively clear, where is the blue color in the sky? The sky looks gray (to me). I am a bit color blind, though; so ... am I wrong?




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Decrepit
post Jul 29 2017, 11:49 PM
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QUOTE(mALX @ Jul 29 2017, 03:58 PM) *

QUOTE(Decrepit @ Jul 29 2017, 04:48 PM) *

My OCOv2 avatar sightseeing in Green Emperor Way. I was auditioning a weather mod at the time. This image documents highlights one of its several position aspects. In the end I considered it something of a mixed bag and ditched it. Might audition it again once I iron out kinks remaining in my combo of Oblivion Reloaded and an Cinematic ENB. (I gotta be doing something wrong. Bevilex, whose guidance I consider myself having followed when installing the two mods, doesn't have the visual issues that bother me, as his (???) many posted screen captures attest.)



This is kind of pretty, but ... Since the day looks sunny and relatively clear, where is the blue color in the sky? The sky looks gray (to me). I am a bit color blind, though; so ... am I wrong?

You aren't wrong. It is indeed a gray sky. I believe the weather mod is adding extra "foreground" clouds to the game's stock gray overcast sky. Earlier the sky had been very blue indeed. Sometimes too blue to my way of thinking. You sort of hit on one of my chief failures with the combo of OR and Cinematic ENB. During supposed bright sunny weather exterior views tend to look bleached of much of their natural coloring. The world is too drab to suite me. As mentioned, Bevilex's screenshots and videos show a much more rich, vibrant world than I see in game, using the same combo of OR and Cinematic ENB.

ADDENDUM: My OCOv2 avatar with friend in Green Emperor Way.

This post has been edited by Decrepit: Jul 30 2017, 02:16 PM


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Decrepit
post Aug 2 2017, 06:53 PM
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Couple more needed images from me.

OCOv2 Hamfat in IC Arena District.

OCOv2 Hamfat in IC Market District.

Not much to say about these. They are what they are.


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Cain
post Aug 2 2017, 07:45 PM
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Acadian
post Aug 2 2017, 09:05 PM
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Decrepit, great shots of Hamfat! Even one of Vilja!

Cain, what a wonderfully serene landscape!


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mALX
post Aug 4 2017, 08:42 PM
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QUOTE(Decrepit @ Aug 2 2017, 01:53 PM) *

Couple more needed images from me.

OCOv2 Hamfat in IC Arena District.

OCOv2 Hamfat in IC Market District.

Not much to say about these. They are what they are.



Wow, the Arena looks Awesome with your graphics!!! Holy Cow!!!




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Decrepit
post Aug 9 2017, 12:13 AM
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I uploaded this image some days ago, then decided it wasn't quite up to snuff thus not worth linking. Be that as it may, it's the last image I captured to date. Here it is warts and all, an evening view of White-Gold Tower.


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mirocu
post Aug 9 2017, 10:12 AM
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QUOTE(Decrepit @ Aug 2 2017, 07:53 PM) *

Couple more needed images from me.

OCOv2 Hamfat in IC Arena District.

OCOv2 Hamfat in IC Market District.

Not much to say about these. They are what they are.

And they are nice! The light is not what I'm used to, but I really like the MArket District smile.gif

QUOTE(Cain @ Aug 2 2017, 08:45 PM) *

Love the green! Weird to see this area in August; my character is only ever there right when he has left Bruma after the winter tongue.gif


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mALX
post Aug 9 2017, 12:39 PM
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QUOTE(Decrepit @ Aug 8 2017, 07:13 PM) *

I uploaded this image some days ago, then decided it wasn't quite up to snuff thus not worth linking. Be that as it may, it's the last image I captured to date. Here it is warts and all, an evening view of White-Gold Tower.


The textures on the WGT are awesome! What changed them from the greenish color of the vanilla? These last two shots (Arena and this one) are among my favorites for showing me how spectacular the IC can look with a master hand modding it! Awesome job!



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Decrepit
post Aug 11 2017, 12:05 AM
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QUOTE(mALX @ Aug 9 2017, 06:39 AM) *

QUOTE(Decrepit @ Aug 8 2017, 07:13 PM) *

I uploaded this image some days ago, then decided it wasn't quite up to snuff thus not worth linking. Be that as it may, it's the last image I captured to date. Here it is warts and all, an evening view of White-Gold Tower.


The textures on the WGT are awesome! What changed them from the greenish color of the vanilla? These last two shots (Arena and this one) are among my favorites for showing me how spectacular the IC can look with a master hand modding it! Awesome job!

My Oblivion installs have been modded so long I've forgotten when and why the green of Green Emperor Way vanished. Could have happened long ago or recently.


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mALX
post Aug 11 2017, 12:28 AM
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QUOTE(Decrepit @ Aug 10 2017, 07:05 PM) *

QUOTE(mALX @ Aug 9 2017, 06:39 AM) *

QUOTE(Decrepit @ Aug 8 2017, 07:13 PM) *

I uploaded this image some days ago, then decided it wasn't quite up to snuff thus not worth linking. Be that as it may, it's the last image I captured to date. Here it is warts and all, an evening view of White-Gold Tower.


The textures on the WGT are awesome! What changed them from the greenish color of the vanilla? These last two shots (Arena and this one) are among my favorites for showing me how spectacular the IC can look with a master hand modding it! Awesome job!

My Oblivion installs have been modded so long I've forgotten when and why the green of Green Emperor Way vanished. Could have happened long ago or recently.



Aw shucks! I'd love to know where those gorgeous textures came from!




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Decrepit
post Aug 11 2017, 12:39 AM
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As to White-Gold exterior textures, those are part of Imperial City Retextured?, a texture pack new to me with the experimental install. Whether the absence of green is due ICR or some combination of Oblivion Reloaded and Cinematic ENB (both available at Nexus) I do not know. ICR is worth installing regardless, imo.


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Decrepit
post Aug 11 2017, 04:13 PM
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This morning I observed OCOv2 Hamfat clear out Fort Urasek. This image shows him nearing the ruin, having recently crossed Imperial Isle East Bridge. He has just bested a wolf. For once I elected to capture him with helmet on and short-sword in hand. After finishing up the Fort, I thought to watch him walk to Cheydinhal. It wasn't to be. He handled the first bandit ambush site along the Blue easily. The black bear encountered soon thereafter was another matter. Not even close. Since I don't yet make saves beyond the Imperial Sewer exit it was game, over with no point in reloading.

Other than an early brief audition I never bothered to install QTP3r in either of my true Oblivion play-throughs, though it is an oft recommended "foundation" texture pack, to be overwritten in part by select specialized HD packs. Turns out I missed out on some fine textures. I'm all but positive the pebbly dirt just off the foreground road is from QTP3, and know the foreground grass is. (NOTE: I do NOT refer to free-standing grass, which QTP3 doesn't provide.)

ADDENDUM:
Almost forgot to link this recent capture of the Imperial Sewers. Aside from a reminder of the quality of Betty's Sewer Textures, it also showcases an unfortunate downside to the otherwise stellar (by Oblivion standards) Oblivion Reloaded water. Sewer water is all but invisible. It is there. I see occasional surface movement in-game. Not sure there is a tweak to correct this without degrading the appearance of water elsewhere.

This post has been edited by Decrepit: Aug 11 2017, 07:33 PM


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Decrepit
post Aug 14 2017, 08:35 PM
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OCOv2 Hamfat exploring Ancient Yew forest. Drifting mist never looks as good in a static screen capture as it does in-game. That said, I think this image does them a bit of justice. Captured 2017-08-14.


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Decrepit
post Aug 16 2017, 01:48 PM
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Today's contributions are comparatively mundane. Two are from my OCOv2 avatar's recent exploration of Ancient Yews. (Unique Landscapes module.) One is a view of Millstone Farm Garden, the farm now being located within Ancient Yews.

OCOv2 Hamfat explores Ancient Yews forest.

Millstone Farm Garden.

Further exploration of Ancient Yews.

Those with access to either the new official forums or Nexus should do yourselves a favor and check out Bevilex' recently posted image of a portion of Poison Swamp from the Hesu Collection. Awe inspiring!


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Acadian
post Aug 16 2017, 02:17 PM
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A very lush place! Looks so inviting! smile.gif


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mALX
post Aug 16 2017, 04:41 PM
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QUOTE(Decrepit @ Aug 10 2017, 07:39 PM) *

As to White-Gold exterior textures, those are part of Imperial City Retextured?, a texture pack new to me with the experimental install. Whether the absence of green is due ICR or some combination of Oblivion Reloaded and Cinematic ENB (both available at Nexus) I do not know. ICR is worth installing regardless, imo.



Really nice, thank you so much for the link!!!

QUOTE(Decrepit @ Aug 11 2017, 11:13 AM) *

This morning I observed OCOv2 Hamfat clear out Fort Urasek. This image shows him nearing the ruin, having recently crossed Imperial Isle East Bridge. He has just bested a wolf. For once I elected to capture him with helmet on and short-sword in hand. After finishing up the Fort, I thought to watch him walk to Cheydinhal. It wasn't to be. He handled the first bandit ambush site along the Blue easily. The black bear encountered soon thereafter was another matter. Not even close. Since I don't yet make saves beyond the Imperial Sewer exit it was game, over with no point in reloading.

Other than an early brief audition I never bothered to install QTP3r in either of my true Oblivion play-throughs, though it is an oft recommended "foundation" texture pack, to be overwritten in part by select specialized HD packs. Turns out I missed out on some fine textures. I'm all but positive the pebbly dirt just off the foreground road is from QTP3, and know the foreground grass is. (NOTE: I do NOT refer to free-standing grass, which QTP3 doesn't provide.)

ADDENDUM:
Almost forgot to link this recent capture of the Imperial Sewers. Aside from a reminder of the quality of Betty's Sewer Textures, it also showcases an unfortunate downside to the otherwise stellar (by Oblivion standards) Oblivion Reloaded water. Sewer water is all but invisible. It is there. I see occasional surface movement in-game. Not sure there is a tweak to correct this without degrading the appearance of water elsewhere.


Wow, love the wet textures in the sewers here!




QUOTE(Decrepit @ Aug 14 2017, 03:35 PM) *

OCOv2 Hamfat exploring Ancient Yew forest. Drifting mist never looks as good in a static screen capture as it does in-game. That said, I think this image does them a bit of justice. Captured 2017-08-14.



This is gorgeous! where is this in game?







QUOTE(Decrepit @ Aug 16 2017, 08:48 AM) *

Today's contributions are comparatively mundane. Two are from my OCOv2 avatar's recent exploration of Ancient Yews. (Unique Landscapes module.) One is a view of Millstone Farm Garden, the farm now being located within Ancient Yews.

OCOv2 Hamfat explores Ancient Yews forest.

Millstone Farm Garden.

Further exploration of Ancient Yews.

Those with access to either the new official forums or Nexus should do yourselves a favor and check out Bevilex' recently posted image of a portion of Poison Swamp from the Hesu Collection. Awe inspiring!



That Millstone Farm mod is amazing, I love everything about it! Is that where the Yew Forest is? (Below Cheydinhal?)

Awesome shots!




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Decrepit
post Aug 16 2017, 11:34 PM
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QUOTE(mALX @ Aug 16 2017, 10:41 AM) *

That Millstone Farm mod is amazing, I love everything about it! Is that where the Yew Forest is? (Below Cheydinhal?)

Awesome shots!

Yes. Ancient Yews is to the east of the Imperial City, between it and Cheydinhal on the south side of the Blue. Parts of it stretch from the Blue to the Yellow...a nice size UL module. You can see some of its taller trees (the Yews?) at distance screen-right above my avatar in the shot of him near Fort Urasek ruin.


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mALX
post Aug 17 2017, 05:03 AM
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QUOTE(Decrepit @ Aug 16 2017, 06:34 PM) *

QUOTE(mALX @ Aug 16 2017, 10:41 AM) *

That Millstone Farm mod is amazing, I love everything about it! Is that where the Yew Forest is? (Below Cheydinhal?)

Awesome shots!

Yes. Ancient Yews is to the east of the Imperial City, between it and Cheydinhal on the south side of the Blue. Parts of it stretch from the Blue to the Yellow...a nice size UL module. You can see some of its taller trees (the Yews?) at distance screen-right above my avatar in the shot of him near Fort Urasek ruin.



That Urasek shot looks beautiful! - And the sky looks much better in that shot too!





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Decrepit
post Yesterday, 12:26 PM
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OCOv2 in Layawiin, an evening view. This is another shot I initially rejected. Not much to it really. Better than nothing I suppose. Maybe.


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