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> Progress, Latest Updates for the Pirate Isles
dark_soul
post Sep 23 2006, 05:35 PM
Post #1


Evoker

Joined: 30-April 06



Here I will post progress reports on what I have done so far, so people know what i'm upto.
Please do not post here, i will be soley posting updates here for people to read.

Overall
What I plan to include:
- Everything from the beta release! (DONE)
- Acquire a pirate ship! (DONE)
- Hire yon dastardly crew! (DONE)
- An island with a piratey town! Bring on the grog wench! (DONE)
- The ability to take your ship and crew and raid the high seas, specifically looting merchant ships and fighting the navy! (DONE)
- 3 Different First Mates to give your orders to (DONE)
- A slightly bizarre adventure related to skooma (DONE)
- Work your pirate fame up and acquire you own upgradeable island hideout. (DONE)
- Some basic pirate classes to choose from, namely the corsair and swashbuckler (DONE)
- A second island town, less piratey. (DONE)
- Work your pirate fame up and new ships will join your fleet. (DONE)
- Capture prisoners on your raids and sell them to slavers. (DONE)
- More pirates hanging out at the hideout. (DONE)
- More types of Captives. (DONE)
- Choose a flag for your ship (DONE)
- Different ships to fight - 3 types of Merchant ships, Fishing Vessels, Navy Warships, Navy Equipment Ships, Smugglers and a rare Treasure Ship, as well as enemy pirate ships! (DONE)
- A small chance to strike it rich on raids by attacking a treasure ship. (DONE)
- More commands available through first mate, including hiring of crew.(DONE - TWEAKING)
- Buried treasure quest (what pirate story would be without it!?) (DONE)
- Morale for your crew, need to pay them every week or mutiny! (DONE - TWEAKING)
- High pirate fame leads to attacks by bounty hunters etc. It will actually give you a reputation (not just a number) (PENDING)
- 2 More first mates, one a wizard (DONE - TWEAKING)
- Governers daughter quest! (what pirate mod could be without one) (IN PROGRESS)
- Major imperial port. (IN PROGRESS)
- A piratey adventure involving curses, an underwater highjink, treasure and wenches! (MINOR WORK DONE)
- More islands and places to explore. (IN PROGRESS)

This post has been edited by dark_soul: Dec 24 2006, 02:18 PM


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dark_soul
post Jan 19 2007, 01:57 PM
Post #21


Evoker

Joined: 30-April 06



8 Interiors done now, still more to go!


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dark_soul
post Feb 7 2007, 06:34 AM
Post #22


Evoker

Joined: 30-April 06



Been off holidaying so not much done lately, still churning through interiors for the town on the new island.

This post has been edited by dark_soul: Feb 7 2007, 06:34 AM


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dark_soul
post Feb 13 2007, 01:35 PM
Post #23


Evoker

Joined: 30-April 06



Images you asked for, images you shall get. Three screenshots of the town from different angles:
Port Delargo 1
Port Delargo 2
Port Delargo 3

Note the island actually extends much further back, but alas I haven't yet got generated LOD to work.



This post has been edited by dark_soul: Feb 13 2007, 01:37 PM


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dark_soul
post Mar 6 2007, 12:14 PM
Post #24


Evoker

Joined: 30-April 06



Sorry not much to update. Been very busy with uni and sorting a few things out, so haven't had much time to mod. Going to cut down on the story in order to get the main part out quicker for you all as the project is taking entirely too long, and suffered from feature creep. Currently working on the Imperial Navy Fortress!

This post has been edited by dark_soul: Mar 6 2007, 12:49 PM


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dark_soul
post Mar 20 2007, 01:10 AM
Post #25


Evoker

Joined: 30-April 06



Annoyingly there is a block in the number of followers a player may have, to cut down on AI processing. Thus you will not be able to take the entire crew with you on land as planned. Very frustrating as this limits the crew to battles and other pre-defined scenarios, i was hoping for the player to be able to lead their crew into taverns and start brawls etc! sad.gif

This post has been edited by dark_soul: Mar 20 2007, 12:36 PM


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dark_soul
post Apr 2 2007, 06:49 AM
Post #26


Evoker

Joined: 30-April 06



A number of people have pointed out to me possible solutions to the previously mentioned problem of taking your crew with you. I'm looking into fixing it if possible, hopefully soon.

And in other interesting news, apparently my mod was released with PCGamer magazine. I'm glad they deemed it good enough for a release, but i wish they had the final and not the beta.


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