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> gaurds for your house-shopmaker-recruit for guild
mikewww
post Apr 2 2006, 07:46 PM
Post #1


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Joined: 30-March 06



i buyed a house
so my idea was
if you can get people to gaurd it

and:

maybe , you can make a mod that you can make a shop from your house or even a guild,

and:

mod that your can recruit for your guild??

-------------------------------------------------------

maybe good ideas,
u say it,
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ThanadoS
post Apr 3 2006, 12:17 AM
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recruiting for the guild sounds interesting, and even if i wouldn't make a shop/guild outta my home... it would be great to make houses more important somehow...
About the shop thing: you can open your own shop as a master of mercantile already.
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Dirox
post Apr 3 2006, 09:34 AM
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good idea's mike =)


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Remux Dreadfire
post Apr 3 2006, 11:18 AM
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QUOTE(ThanadoS @ Apr 3 2006, 12:17 AM)

About the shop thing: you can open your own shop as a master of mercantile already.
*



You can? ohmy.gif
And
Yeah i like the recuiting for guilds


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mikewww
post Apr 3 2006, 03:36 PM
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i only give idea's XD
i'm not good in mod making and stuff
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Duncan Frost
post Apr 3 2006, 06:14 PM
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You already can recruit for your guild.


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mikewww
post Apr 3 2006, 07:06 PM
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how can you recruit than??
and for what guild the fighters guild?
(if so, dont know how, but iam master of guild, and i set oryn for getting members but does he really get new recruits?)
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Duncan Frost
post Apr 3 2006, 09:07 PM
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I'm not entirely sure (I haven't got the new graphics card yet) But the developers say 'some guilds'. I'm guessing Fighters and Mage, and possibly Theives.


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Remux Dreadfire
post Apr 5 2006, 10:41 AM
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What about the dark brotherhood?


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Remux Dreadfire
post Apr 6 2006, 11:02 AM
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Checked that out you can for the dark brotherhood


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mikewww
post Apr 6 2006, 03:25 PM
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but how can you recruit for figters guild?
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Duncan Frost
post Apr 7 2006, 08:49 AM
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Don't ask me, I only been playing for 2 days... i'll see wat I can do.


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Zachary
post Apr 10 2006, 10:47 PM
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If you want guards for your house then just place them in with the map editor. That’s what I did any. Just select interiors then a house or any building. Then select NPC imperials and then just find the type of guards you want.
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HyPN0
post Apr 10 2006, 11:36 PM
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I would like to hire some guards.
And a bartender
and a serving wench
and a piano player
and a cook
and and some guard dogs

That would be so cool.Just like having a real manor smile.gif


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Zachary
post Apr 11 2006, 12:45 PM
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I think the manor is too small I would be better if u had a huge mansion with display cabinets and tables with a training room and stuff.

This post has been edited by Zachary: Apr 11 2006, 12:45 PM
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newbieESIVOmodder
post Apr 27 2006, 04:21 AM
Post #16


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Joined: 27-April 06
From: Vermont



Quote
"Zachary Apr 11 2006, 04:45 AM Post #15
I think the manor is too small I would be better if u had a huge mansion with display cabinets and tables with a training room and stuff."


You can get a huge mansion by using the Zenith Manor V1.0 mod by Puma all you have to do is download it from www.gamestop.com/ and then go to the pc mod page for oblivion and look for the Zenith Manor mod.
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vicious111
post May 30 2006, 05:22 PM
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From: Glasgow



Hey i really didnt know you can Make a Store i have been suggesting that mod since Morrowind came out!!

As for the mod i was so HOPING for was a store you can drop your loot at and people buy it. However, the main part was for other NPC's to buy your stuff, even from other shops. WHY ARE YOU THE ONLY ONE WHO BUYS FROM SHOPS? THAT's A BIT STRANGE! I think it would be cool to have NPC's walking around with items from your stall. Or maybe an easier way to get your own shop, (Havent bought one yet in Oblivion) is just to buy someone else's. Like when you invest 500 you could just buy the store?

Anyway any feedback on this would be great!
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Dirox
post May 30 2006, 07:09 PM
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Do NPC's not already buy items at the store? I'm pretty sure they do.

~Dirox


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vicious111
post May 30 2006, 09:13 PM
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Are you sure havent seen anyone with Glass swords or Deadric Axes walking around who didnt have one before lol.
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