QUOTE(haute ecole rider @ Aug 21 2014, 01:54 PM)
But I like it much better than the standard Elven armor, which seems like too much metal for my character.
I've always thought elven looks like something out of an alien movie from the 1960s. I appreciate it because it is pretty radical, but none of mine have ever chosen to wear a full elven suit.
If I ever continue Master Baytor's game (he's an Altmer) I think he'd be the first to wear elven, just because he would look so ridiculous / over-the-top in golden gear.
; Fundament - Skill Rates
; -----------------------
; This file configures Fundament with suggested skill use rates. These settings
; are based on those used by Oscuro's Oblivion Overhaul, but they are modified
; with the assumption that all features of Bundlement will be in use. Note that
; although these rates are based on OOO's, the pacing is matched to vanilla,
; i.e. a 1x overall rate rather than the 3x rate provided by OOO, because GRC
; allows you to adjust the overall rate in a much cleaner way. (Use the basic
; GRC defaults with this, not the version intended for OOO.)
;
; This file is not loaded automatically. For instructions on how to load it,
; see Fundament.ini.
; COMBAT SKILLS
set fd.Use to sv_Construct "12" ; Armorer
set fd.Value to 1.75
setstage fd 1
set fd.Use to sv_Construct "13" ; Athletics
set fd.Value to 0.03 ; Per second running
setstage fd 1
set fd.Use to sv_Construct "13" ; Athletics
set fd.Which to 1 ; Per second swimming
set fd.Value to 0.075 ; Run and swim can stack!
setstage fd 1
set fd.Use to sv_Construct "14" ; Blade
set fd.Value to 0.5
setstage fd 1
set fd.Use to sv_Construct "15" ; Block
set fd.Value to 0.5
setstage fd 1
set fd.Use to sv_Construct "16" ; Blunt
set fd.Value to 0.5
setstage fd 1
set fd.Use to sv_Construct "17" ; Hand To Hand
set fd.Value to 0.6
setstage fd 1
set fd.Use to sv_Construct "18" ; Heavy Armor
set fd.Value to 0.375
setstage fd 1
; MAGIC SKILLS
set fd.Use to sv_Construct "19" ; Alchemy
set fd.Value to 0.618 ; Per potion created
setstage fd 1
set fd.Use to sv_Construct "19" ; Alchemy
set fd.Which to 1 ; Per ingredient eaten
set fd.Value to 0.018
setstage fd 1
set fd.Use to sv_Construct "20" ; Alteration
set fd.Value to 0.2 ; On spell cast
setstage fd 1
set fd.Use to sv_Construct "20" ; Alteration
set fd.Which to 1 ; On spell hit
set fd.Value to 1.0
setstage fd 1
set fd.Use to sv_Construct "21" ; Conjuration
set fd.Value to 0 ; On spell cast
setstage fd 1
set fd.Use to sv_Construct "21" ; Conjuration
set fd.Which to 1 ; On spell hit
set fd.Value to 1.0
setstage fd 1
set fd.Use to sv_Construct "22" ; Destruction
set fd.Value to 0.2 ; On spell cast
setstage fd 1
set fd.Use to sv_Construct "22" ; Destruction
set fd.Which to 1 ; On spell hit
set fd.Value to 1.0
setstage fd 1
set fd.Use to sv_Construct "23" ; Illusion
set fd.Value to 0.2 ; On spell cast
setstage fd 1
set fd.Use to sv_Construct "23" ; Illusion
set fd.Which to 1 ; On spell hit
set fd.Value to 1.0
setstage fd 1
set fd.Use to sv_Construct "24" ; Mysticism
set fd.Value to 0 ; On spell cast
setstage fd 1
set fd.Use to sv_Construct "24" ; Mysticism
set fd.Which to 1 ; On spell hit
set fd.Value to 1.0
setstage fd 1
set fd.Use to sv_Construct "25" ; Restoration
set fd.Value to 0.2 ; On spell cast
setstage fd 1
set fd.Use to sv_Construct "25" ; Restoration
set fd.Which to 1 ; On spell hit
set fd.Value to 1.0
setstage fd 1
; STEALTH SKILLS
set fd.Use to sv_Construct "26" ; Acrobatics
set fd.Value to 0.345 ; Per jump
setstage fd 1
set fd.Use to sv_Construct "26" ; Acrobatics
set fd.Which to 1 ; Per 10 falling damage
set fd.Value to 3.45
setstage fd 1
set fd.Use to sv_Construct "27" ; Light Armor
set fd.Value to 0.625
setstage fd 1
set fd.Use to sv_Construct "28" ; Marksman
set fd.Value to 0.5
setstage fd 1
set fd.Use to sv_Construct "29" ; Mercantile
set fd.Value to 0.435
setstage fd 1
set fd.Use to sv_Construct "30" ; Security
set fd.Value to 1.5
setstage fd 1
set fd.Use to sv_Construct "31" ; Sneak
set fd.Value to 0.05 ; Per second evading notice
setstage fd 1
set fd.Use to sv_Construct "31" ; Sneak
set fd.Which to 1 ; Per pickpocket attempt
set fd.Value to 2.0
setstage fd 1
set fd.Use to sv_Construct "32" ; Speechcraft
set fd.Value to 2.4
setstage fd 1
This post has been edited by Renee Gade IV: Oct 12 2014, 04:41 AM