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> Diablo 1, Yes, it belongs here!
post Nov 12 2018, 01:30 AM
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I needed a break from ESO, so I put the Bzuumz mod together, and then looked around to see what other unfinished projects I had.

I got distracted. biggrin.gif

So I have no idea how this started, but somewhere along the chain I found a video of someone playing Diablo I on one of the deeper levels, where the mobs were all Knights and Succubi. I tried to install Diablo on my current machine under Win 7 and it won't give me anything but a black screen. To satisfy my need another way, I made a few Succubus characters in Skyrim instead. With the Draugr Overlords being a good match for Diablo's Knights, I may make myself a mod with a single-level dungeon just to be able to go there when the Diablo urge strikes again.

Snow Witch
Hell Spawn
Soul Burner

Their wings are vestigial rigid things that just serve to help them balance. Without their weight, they'd probably fall forward. They have spells that send out a ball of destruction, a bit slower than a firebolt, and relatively easy to dodge. I intend to have them attack in numbers, like the Diablo ones did, and run away if you get close.

I'm looking for an appropriate tileset for the dungeon. The Diablo levels had bone everywhere, and impaled bodies for decoration. Skyrim one may have to use Volkihar pieces. I also need a good location for the entrance.

This post has been edited by ghastley: Oct 2 2019, 06:29 PM

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post Oct 17 2019, 03:40 PM
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I'm just using draugr until I come up with a better idea. I connected the new level into the chain, between the crypts and the abyss, and ran a test character through with god-mode on, just make sure there were no holes in the walls, that the nav-mesh worked, and none of the mobs got stuck. It's looking quite functional so far.

The scene that links trying to release Greta from the pillory to unlocking the door to the boss' lair is still to do. So any run-through blocks at the end of the abyss level, but I've already checked that part out before I locked the door. So this is all that remains from the mechanical viewpoint.

Then there will be a lot of cosmetic work, with clutter, dust effects, cobwebs, etc. before it can be released. That's time-consuming, but not challenging. I also need to grind through duplicating the remaining levels of each enemy. The succubi have only three levels, so far, and need at least double that many. That means higher-level spells, more hit points, as they go up. At least the draugr already have that, so I don't have to do the work.

Not all enemies level, and the game uses leveled lists containing multiple types of creature to compensate. So if I wanted wolves, I'd get them replaced by bears at higher levels, and then maybe trolls. That makes the choice harder for a leveled dungeon, where one creature in the list might work, but another wouldn't. The gargoyles have three levels, so they were promising. I'd still have needed to add another creature to the list below them.

Directional ambient lighting is still confusing me. The light in the mines is acceptable in level, but it currently has an illogical source direction, rather than being omni-directional. I may never fix that.

This post has been edited by ghastley: Jul 8 2021, 07:06 PM

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Posts in this topic
ghastley   Diablo 1   Nov 12 2018, 01:30 AM
SubRosa   You can play actual Diablo on Windows 7. Use the D...   Nov 12 2018, 02:11 AM
ghastley   You can play actual Diablo on Windows 7. Use the ...   Nov 12 2018, 02:35 PM
TheCheshireKhajiit   So Much Boobies   Nov 12 2018, 04:31 AM
ghastley   I placed an instance of the Solitude Temple of the...   Nov 20 2018, 07:45 PM
ghastley   I'm having one of those "why doesn't ...   Nov 24 2018, 09:43 PM
ghastley   I did a bit more work on this at the weekend. Ther...   Dec 10 2018, 03:16 PM
Sakiri   You'll have to share when it's done, sound...   Dec 10 2018, 07:05 PM
ghastley   You'll have to share when if it's done, s...   Dec 10 2018, 07:10 PM
Sakiri   Haha! I know that feeling all too well.   Dec 11 2018, 12:01 PM
ghastley   So far, I have: Monastery, containing new statue...   Jan 7 2019, 06:54 PM
ghastley   Diablo had lava streams in the penultimate cave le...   Jan 9 2019, 09:05 PM
ghastley   Level 4 now consists of a small room containing Gr...   Jan 17 2019, 02:54 PM
ghastley   Archbishop Lazarus is becoming Leveque Lazare, a B...   Jan 21 2019, 02:48 PM
ghastley   I have created myself a problem with the developin...   Jan 31 2019, 06:14 PM
ghastley   I did a few more things to the mod this weekend, b...   Feb 19 2019, 03:14 PM
ghastley   There are in total four sizes of wings. The stubbi...   Apr 15 2019, 08:28 PM
ghastley   Since mALX asked in the furniture thread, a few mo...   Apr 16 2019, 03:35 PM
ghastley   I did some more work on this. The sub-boss lairs f...   Jul 29 2019, 02:20 PM
ghastley   I now have enough pieces in place to connect it al...   Aug 12 2019, 09:56 PM
ghastley   Added nav-mesh and a few skeletons to the Crypt. S...   Aug 19 2019, 03:07 PM
ghastley   I need to do some work on the Quest next. The keys...   Sep 9 2019, 03:43 PM
ghastley   I have several mini-boss characters built for side...   Sep 20 2019, 02:44 PM
ghastley   I've been poking around to find the dungeon th...   Sep 25 2019, 02:29 PM
ghastley   Decent progress: I constructed the rotating doors ...   Sep 30 2019, 01:58 PM
Sakiri   Can't wait to see this when it's done haha...   Sep 30 2019, 08:31 PM
ghastley   I always build in LE, as you can convert up to SE,...   Sep 30 2019, 09:29 PM
Sakiri   Haha! Well, I'm definitely interested in ...   Oct 1 2019, 08:49 AM
ghastley   A lot of frustrating attempts with rotating doors ...   Oct 1 2019, 01:45 PM
Sakiri   Stealth archers tend to be frail; mine wears cloth...   Oct 1 2019, 08:06 PM
ghastley   The skull lock I lifted from Ragnvald has given me...   Oct 2 2019, 02:58 PM
Sakiri   Haha can't spend ALL your time modding. Gotta ...   Oct 2 2019, 03:22 PM
ghastley   I'm curious as to how the monster NPCs are lo...   Oct 2 2019, 05:58 PM
ghastley   Another creature I'd like to add is the Fire D...   Oct 3 2019, 06:55 PM
Sakiri   Sadface :( I'd help but I don't quite get...   Oct 5 2019, 06:50 PM
ghastley   I nav-meshed the catacombs, and wired up the lock ...   Oct 7 2019, 02:29 PM
Sakiri   Not bad. The succubus model doesn't look terri...   Oct 8 2019, 02:50 PM
ghastley   The intent was to match the proportions of the ori...   Oct 8 2019, 03:39 PM
ghastley   I've reached the point where I have to decide ...   Oct 10 2019, 04:51 PM
Sakiri   Well I'm terrible at voice acting or I'd o...   Oct 10 2019, 06:22 PM
ghastley   I added a starter quest to the Bounty quest list f...   Oct 14 2019, 02:22 PM
Sakiri   Hm. Interesting. Could maybe scale the existing ...   Oct 14 2019, 07:33 PM
ghastley   Hm. Interesting. Could maybe scale the existing...   Oct 14 2019, 07:59 PM
ghastley   Because I'm working on the quests, and their s...   Oct 21 2019, 02:01 PM
ghastley   I added the factions to Greta, and the final stage...   Oct 28 2019, 07:16 PM
Sakiri   I'm not sure you can scale followers. Most th...   Nov 1 2019, 02:37 PM
ghastley   The leveling of NPC's is done by assigning the...   Nov 1 2019, 03:10 PM
ghastley   Doing the small details that take a lot of time. ...   Nov 3 2019, 01:41 AM
ghastley   I'm considering swapping the draugr out for Dr...   Nov 4 2019, 05:58 PM
Sakiri   Hm. That might be your only choice really. If exi...   Nov 21 2019, 04:32 PM
ghastley   I spent a bit of time working on the documentation...   Dec 5 2019, 03:54 PM
ghastley   I found that I had a copy of the Succubus hair wit...   Jan 9 2020, 09:31 PM
ghastley   Fiddled a bit more with the mod this weekend, and ...   Mar 16 2020, 02:57 PM

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