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The Ghostfence rp: Discussion and Planning #1 |
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Olen |
Jan 9 2009, 07:50 PM
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Mouth
Joined: 1-November 07
From: most places
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Looking at the people going (ie services the outpost camp will have enough people to support) we're looking at a significant population in the camp, maybe a bit over a hundred (minimum) once you include leaders, buerocrats, labourers, skilled workers, gaffers, merchants, cleaners (all that rubbish/'human waste' has to go somewhere), soldiers, dealers, 'nighttime entertainers', cooks, and other hangers on.
Now, this is the seventh? (ish?) caravan to head up there so the average of the other six will have been about 20 perminant residents plus guards and guides and scouts and caravaners who were just there to get people and materials to the camp in one piece.
I'd say there would need to be about 10 guards for a caravan this size and a fair number of caravaners who just move materials and goods, almost certainly they will outnumber the people who intend to stay there for any length of time.
This is all minimum's though, could be more. Top limit is probably in the region of 300 as more would require sufficent infrastrcute as to be worth building and clearing a road to it. By the same calculation that would mean an average of 50 people per caravan would have to remain in the outpost making the number of guards proportionally higher and also the caravaners (though with a higher proportion of food/drink/etc than of building materials).
Of course you could quite easily justify any number but I'd say around 40 people in the caravan with slightly under half intending to stay at the camp long term fits well and a camp of about 120, enough so as we can kill a few without worrying but small enough to be vulnerable.
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Look behind you and see an ever decreasing number of ghosts. Currently about 15.
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