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> Mods I Pooped Out This Past Year, While I had no internet
mALX
post Sep 15 2014, 06:28 AM
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Ancient
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Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



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New mods I pooped out this past year since I had no internet to get on:



Castle Varaldo:

* A palace north of Bravil (Gorgeous!)
* Huge building
* Secret panels galore
* Full guard patrol staff and quarters
* Palace interior Greatroom/Dining area and Guard quarters are Modders Resources




Lake Arius Inn:

* Beautiful Bruma style inn at Lake Arius
* Modders Resource




Basements/Kitchens To Go:

* Various pre-set-up basements and kitchens to plug into any houses
* Modders Resource




Better Player Homes:

* Revamped Skingrad's basement (Very Nice!)
* Added basement to Bruma house and redecorated interior
* Added basement to Chorrol house
* Modders Resource




Better Bravil:

* Redecorated Player house interior
* Added deck with table and sitting area to Player house *includes food for City Swimmer to eat, and she does!
* Sitting/socializing area on the Mages Guild deck
* Added docklike walkways along canal
* Added greenery/fixed all crumbling planter walls
* Added post-n-rope rail to upper deck on players house/benches and a small table with wine and goblets for visiting with that female that lives above you.
* Exteriors - Upgraded the wood and stone so it looks beautiful (but still old and quaint)
* Modders Resource




Better Leyawiin:

* Repainted every house, better wood for all the decks, put a patio behind the Player's house, and re-decorated the interior of the Player's house and the Five Claws Inn
* Modders Resource




Better Waterfront:

* Redecorated the interior of the Player's shack
* Added basement
* Player house has two porches, front and back of shack
* Upgraded wood of all shacks
* Added hanging baskets with plants or window boxes with plants to several shacks
* Added porches to all shacks, some shaded. All have sitting benches/chairs (and the NPC's actually use them!!!!)
* Larger porches have tables with food
* Puny Ancus and Amusei have nicer bedrolls, a fire, and that cooking area has a stew pot with actual edible stew in it.
* Modders Resource




Waterfront Boat Dock: (The boat trips work absolutely perfectly!!!!)

* Added a dock along the waterfront with a large fish tank (with swimming fish in it); a tame mudcrab display (Herbie the Mudcrab), who was misnamed because you will find 4 tiny/tame mudcrab offspring hanging around "his" display.
* The dock has 4 boats that take the Player on trips around the shores:

Boat #1: Trip around the Rumare
Boat #2: The Upper Niben
Boat #3: The Lower Niben down to Leyawiin
Boat #4: The Carbola River (Pure dungeon crawling; if you disembark, bring a strong character).

* The boat trips include camping at each stop-off, usually close to a quest or dungeon in that area that may be tied to a quest. There is always at least a minimal battle for the campsite (like 2 mudcrabs at the Bawnwatch Camp, etc).

* Most of the campsites are invisible till the Player is going to that destination. They appear when the player arrives at each site in the boat, and only disappear when the player activates the boat again (to leave). If you walk away from the campsite, it will remain in place and the boat will remain there till the boat is activated to leave.

* Some of the stop-offs (like Bawnwatch Camp) already had a camp set up. At these, the Player will notice their own special bedroll has been added, plus a stool by the fire. Fires have been lit and there is actually eatable stew in the cookpot, etc.

* The Player's boat appears at each stop off, and remains there till they activate it to leave. When they do that (if they walk back to that campsite they will see everything is now gone: Their bedroll/stool/boat/etc). It is VERY cool !!!

* Modders Resource




"New Player" Houses: These just remake some quest houses that usually become available for the Player's use after the quest has been completed (but don't have safe storage). These mods just give the Player safe storage and a little remodeling job on the houses for more amenities. The Bethesda Official Quests must still be completed to access these benefits.


Roland Jenseric's Cabin Revamped:

* Redecorated interior with Player friendly storage
* Added basement
* Added patio with table and sitting area
* Added quest to make house available to Player after OVB quest completed.
* Modders Resource




Shetcombe Farms Redux:

* Redecorated interior with Player friendly storage
* Added a basement
* Added Player horse that is customized (speed and fighting ability) and Essential
* Small Quest added to original quest that gives Player ownership of house and horse

* Also added a way a new player can earn Septims early in the game - making and selling White Lightning ("Kvatch Kickapoo")!

It is kind of a mini-quest added to the quest for that farm - they have to track down the previous owner's (can't remember his name right now) moonshine clients/seek new clients and build up the moonshining business. Very lucrative if the Player wants to do it.

** The White Lightning itself has a very funny affect on the drinker if the Player tests it out.


* Modders Resource



Old Mods:


The Fortress Academy for Assassins and Mercenaries:

* Upgraded building interiors this past year, gorgeous new look!
* Large IC style fortress southeast of the IC - Training area courtyard, numerous sleeping quarters, Player private quarters, main dining hall, kitchen, library, large schoolroom, indoor training area, distracting rat training area. Awesome building!
* Modders Resource





The Lucky Mudcrab:

* Nice inn and stable across from Weynon Priory includes Room Rental, (formerly the Wobbly Goblet)
* Run by three beautiful triplets, all services provided including Armor/weapon repair and recharge
* Player Private Suite included
* Player horse included
* Two Male Nord bar Regulars included
* Sounds include Priory bell & monks chanting/birds/dog barking in distance/bard playing/snoring from sleeping Nord men/crowd noise in tavern/new dialogue for males and females at night
* Added Nice updates to Inn!
* Added traveling vendors who show up on weekends and have a street market along the road by Weynon (traveling Gypsies, including a bard that they dance to occasionally).

** PLUS: Ghastley's two connecting mods! (The Poster and Eyja - and her disappearing shirt!)




The Weynon Village Mod:

* Eight houses in the Weynon area, each with 1-2 NPC's with their own AI schedules.
* Modders Resource




"Alix the Mouse" mod

* A bad-tempered mouse companion follower. (AWESOME Follower!)



The Fishing Mod:


* A fishing pole with real fishing sounds (casting/bait drop/reeling/etc.) that can be equipped (as a weapon).
* Fishing pole has a bad temper, and will mock the player if they don't fish right. (example: if they equip it while sneaking or running).




The Cove Village:

* Player House Included with numerous secrets
* Small village in Black Marsh where Chestnut Horses are raised for sale
* Same village I used for "Clavicus Vile's Realm" in my story.
* Includes Chapel, Tavern, and 3 houses (and several NPC's)
* Includes MANY Secrets!
* Some hidden traps around the cove.
* A nice beach and swimming pool
* Several quests; including "Find Todd Howard," "The Treasure Hunt," and the below Oblivion Realm Arena quests.

* Links to 3 Oblivion realms:

The village has three trapped doors that suck the Player into an "Arena" in an Oblivion realm where they have to defeat three Daedra (before a portal will open to let them escape the realm).

The Daedra level with the Player, and each realm has a little bit tougher enemies. The last realm had Dagon in it - it also had a tower that the Player could get inside to heal up if needed, and it had more bloodwells than the others did.

Unfortunately, Dagon crashed the game when I tried to shrink him a bit down to a more feasible size for combat; so I removed him and added an extra two enemies to that realm instead.





The Love Nest:

* Gives several male characters a makeover in appearance and age, makes their private quarters accessible to my character without trespassing, she can sleep in those beds.
(first mod I ever made, slightly dirty)


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This post has been edited by mALX: Oct 5 2014, 04:13 AM


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