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Have you still not done the MQ? |
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Grits |
Dec 27 2013, 06:49 PM
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Councilor
Joined: 6-November 10
From: The Gold Coast
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Of course I’ve done it! I’m far too curious to skip big chunks of content, no matter what people say on teh interwebz. I still trust my own judgment the most. As it happens I love Skyrim’s MQ. Even my characters who are not Dragonborn start the MQ just to get dragons in their games. The only exceptions are my early Fourth Era crew, and I’ll probably give them some dragons to play with some day, too. I must say that dragons are much more fun for me with the subwoofer making the floor shake and the big TV lighting up the whole room with fire. Dragons on my laptop are not quite as exciting. Skyrim’s MQ is probably what will finally push me to hook my PC games up to the sound system and TV. Also the UPS guy just came, and I’m pretty sure he brought my new headphones. That could change everything!! Dovahkiin, Dovahkiin, naal ok zin los vahriin!!
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Thomas Kaira |
Dec 27 2013, 08:22 PM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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QUOTE(mirocu @ Dec 27 2013, 11:26 AM) Wow. And I thought Oblivion was bad with its "OH MY GOD YOU HAVE TO HURRY AND DO THIS NOOOW!!!" Too bad the Skyrim MQ limits even what houses you can buy Skyrim goes as far as to limit how much of the game itself you can access without doing the Main Quest. Not okay as far as I am concerned, and impossible to mod out because of how many interconnections would get severed. As far as I am concerned the MQ in Skyrim, at least up to the part where you fight your first dragon, is mandatory. Only after that are you truly unbound and able to do whatever you want. This isn't the only time you have you choices of how to play the game made for you, either. Skyrim has an extremely bad habit of making you feel like you have a choice but in reality you don't. Take the Companions questline, for example, either you become a Werewolf or you are barred access to doing work for the guild. Or the Thieves Guild, where you must sell your soul to Nocturnal otherwise you can't finish the questline. Bethesda is taking a lot for granted with Skyrim based on how people play. They are slowly moving toward the demographic that does everything one one character, which if the continue is going to bite them later on when the replay value of their games starts to drop. This post has been edited by Thomas Kaira: Dec 27 2013, 08:27 PM
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Rarely is the question asked, is our children learning?
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SubRosa |
Dec 27 2013, 08:30 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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QUOTE(mirocu @ Dec 27 2013, 01:26 PM) Wow. And I thought Oblivion was bad with its "OH MY GOD YOU HAVE TO HURRY AND DO THIS NOOOW!!!" Too bad the Skyrim MQ limits even what houses you can buy That is how all of the quests in Skyrim are, not just the MQ. They even go so far as to automatically start the next quest in a questline the moment the one you are currently doing is finished. So no one can forget that "You must do this now or else!" There is no waiting around for the Grey Fox to contact you for your next heist. No traveling to Cheydinhal or Anvil to see if the FG has a new contract. Not even going out and getting a little experience before going back to talk to Caius Cosades about what to do next. Not only is it annoying, but given how short the questlines are in Skyrim, the way the game pushes you to get them done right away means you can blow right through them in no time at all. What is even worse is the way that Skyrim pushes you to do every questline with one single character. Often completely unrelated quests or tasks are tied into one another. For example, to complete the Gaulder Amulet side quest, you have to join the Mages College and start its questline. Because one of the amulets you need is in a dungeon that is only accessible by doing the College questline. It is like that with the word walls for dragon shouts (which I don't give a crap about personally, but I know other people like those things), the dragon priest masks, etc... While you are not forced to do it by the game, the main quest itself strongly hints that you have join the Mages Guild and Thieves Guild in order to complete it as well. In one case you are told you have to go down into a place run by the TG, and are told that joining them is your best option. In another you are told to go to the College to ask about the location of a lost scholar (and the only way you can even walk onto the grounds is by joining. It is not like Oblivion where anyone could walk into the Mages Tower and talk to Raminus or Bothela.) You can metagame and ignore what the NPCs tell you, and just go straight to where you need to go. But then you are relying solely upon your knowledge as a player, rather than roleplaying. This post has been edited by SubRosa: Dec 27 2013, 08:46 PM
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Kiln |
Dec 28 2013, 12:02 AM
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Forum Bard
Joined: 22-June 05
From: Balmora, Eight Plates
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I've done the main quest only once. After that I refused to progress to the point where the dragons start appearing. I actually found the main quest pretty good but the Dragonborn and Dawnguard DLC's to be more enjoyable to be honest. They also clarified a few mysteries like what happened to the falmer and added to the vampire lore extensively.
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He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche
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Kiln |
Dec 31 2013, 03:53 AM
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Forum Bard
Joined: 22-June 05
From: Balmora, Eight Plates
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QUOTE(Renee Gade IV @ Dec 29 2013, 08:13 PM) QUOTE(Kiln @ Dec 27 2013, 06:02 PM) . They also clarified a few mysteries like what happened to the falmer and added to the vampire lore extensively.
Yup yup. Yes, it's pretty neat learning about the snow elves (Falmer) as the DG questline nears its conclusion. I also found the Dragonborn questline to be excellent. I was just glad a little light was shed on the whole thing and of course we got to visit another daedric realm. Mostly though I think that it was the return to a familiar (if only slightly) place that has been severely altered due to the actions of our characters from Bloodmoon's questline and the destruction of Morrowind.
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He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche
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ghastley |
Apr 20 2014, 09:03 PM
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Councilor
Joined: 13-December 10
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The reason you get so many Dragons is that they made each shout require three dragon's souls, so you need to kill a lot of them. To compound the problem, they put way to many shouts into the game, some of which are useless, as a cheap spell is more powerful.
My opinion is that the period up defeating Alduin should have enough dragons to be a real menace to the people, but after that it should slow down considerably. The total number of dragons should be limited, too, to be consistent with their story that Alduin was raising them from their graves. Those dragon mounds should tell you exactly how many there are.
My Breton Genevieve and her alter ego Sjulki have done the MQ, and so have Pala the Nord, Fleur the Orc, and Thulia the Imperial. Galen Voth (Dunmer) didn't, but he was created to do the DB and the Civil War, and then retire. Ra'vish (Khajiit) became Archmage and didn't do much else. Silwen the Bosmer archer, did the Thieves Guild. Gol gro-Molag might, but his job is to build a longhouse and settle down with Borghak. If she insists on doing it, he'll most likely go along with her. The Tamriel Topless Team (an altmer Player Character with as many followers as AFT supports) haven't, as there's too much single-person action, and they don't like that.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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