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> (Idea) boats+havock
lev_the_devil
post Jun 12 2006, 12:48 AM
Post #41


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someone did make a working ship mod. it's a big ship with an attatched rowboat, it's a little glitchy, and the movement isn't very boatlike, but it does work. not anywhere cool to go with it yet, and as far as i know, no way to put anyone else on the boat. but it has an interior and everything.

i'd like to see either a future tes game or mod that has a vast archipelego, no fast travel, and a variety of boats you can purchase, as well as npc's to hire as crew. basically you need x number of crew members to run the ship, a navigator that you would talk to and say, plot dots along the map to show the course, then you'd be able to just sit back while the ship sails, maybe bring along some sort of trainer, or training devices so during the voyage you could knock up your blade skill.
and other ships out in the water that you could hail if you get close enough, and of course pirates...basically bandits on ships.
and distant islands with powerful items gaurded by even more powerful creatures.

maybe add in a mod to make some items high demand items on certain islands so you can purchase say 12 crates of apples from island a and sell 'em on island b for a hefty profit.

dare to dream, eh?
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hunter14
post Jun 19 2006, 04:42 AM
Post #42


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Joined: 19-June 06



the ship sounds good to me.

Ps u guys are really smart
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Ibis
post Jun 19 2006, 06:26 AM
Post #43


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Dwemer were back in Vvardenfell....

I think if you made a simple interior for a boat (I won't say ship) and gave it a script like Sign_Rotate, that sways things in Morrowind ... you could also attach the same script to all the few major items you put in the interior, and they would all sway in unison.

I liked the Sign_Rotate script, I once made a tiered water fountain that looked like the water really moved because I had wine bottles chilling in the fountain and gave them a Sign_Rotate script. So everything will sway together when you do that.

The Fishing Academy scripting could probably be adapted to a boat in Oblivion to allow the player to control the boat, that was cool. I will join Channler's river pirates ... arghh, he better allow women or he is in big trouble!

Concerning the airship idea, I used to have an airplane mod for Morrowind. Does anyone remember that? You had to wear this pair of pilot's trousers to fly the plane, so I think it was actually scripted like - you were wearing the plane mesh as a garment and you yourself were flying by use of the levitation spell in Morrowind. But I'm not sure that's how they made it. But it was fun. Maybe the airship could be done somehow like that, except there is no levitation spell in Obliv.


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