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Chorrol.com _ Oblivion Mods _ Your Top 10 Must Have Mods

Posted by: TheCheshireKhajiit Aug 7 2020, 03:19 PM

No doubt y’all have discussed this to death elsewhere, but I was just curious what are some of y’all’s favorite mods for Oblivion? Feel free to leave out things like the Unofficial Patch, and OBSE since those things are pretty much crucial to modding this game.

Posted by: ghastley Aug 7 2020, 08:31 PM

MINE!!!! biggrin.gif

Posted by: SubRosa Aug 7 2020, 09:10 PM

Mine!

Posted by: Decrepit Aug 8 2020, 01:21 PM

Whoa....it's a hard question to answer, not helped by me being away from the game for some time now. it can vary depending on long-term vs short-term pleasure. (Of course, if a short-term play-through is intended, that's not so important.) So many favorites are geared to my second play through play style. For instance, "The Elder Council". My avatar's existence centers around its road-patrol assignments. It's his post-Crisis life's work. His nine-to-five job, so to speak. It therefore goes to the very top of the list. Was he not committed to patrol duty, TEC would simply be one of numerous fine quest mods.

Likewise with another quest mod, "Kragenir's Death Quest". It provides a zillion and one things to do. Most are mundane, often humorous. If played right, it can take many months finish, assuming you do. My avatar still hasn't completed some quests. (He could have, were my play-style different.) It has to be near the top of the list, again due to longevity. There are certainly a number of 'flashier' shorter-term quest mods out there.

The second mod my 2nd play-through centers around is "Companion Villa" (duh!). Like TEC, almost no play session doesn't involve Villa.

I'm going to put on my thinking-cap, study my load order, and try to whittle it down to 10, if that's at all possible.

Posted by: TheCheshireKhajiit Aug 8 2020, 01:50 PM

QUOTE(ghastley @ Aug 7 2020, 02:31 PM) *

MINE!!!! biggrin.gif



QUOTE(SubRosa @ Aug 7 2020, 03:10 PM) *

Mine!



QUOTE(Decrepit @ Aug 8 2020, 07:21 AM) *

*snip*

What about mods that enhance the game’s graphics or tweak the mechanics? Do y’all use any of those?

Posted by: Decrepit Aug 8 2020, 02:43 PM

QUOTE(TheCheshireKhajiit @ Aug 8 2020, 07:50 AM) *

What about mods that enhance the game’s graphics or tweak the mechanics? Do y’all use any of those?

You bet I do! A ton of them. With my experimental build, almost everything gets a graphic makeover/alteration. This is a category I'll need to study before picking favorites, if that's even possible. (It doesn't help that my Experimental Build combo of Oblivion Reloaded & an ENB isn't configured properly so that in certain situations the world looks garishly ugly.)

Off the top of my head, I enjoy selected Unique Landscapes modules, mainly those that can be traveled during my avatar's road patrols. Roads of Cyrodiil is another nice addition, especially if you like to travel via roads. (Is it still called Roads of Cyrodiil? Or was it renamed during a major update?)

In any case, I need to study this more before formulating an informed, definitive response.

Posted by: ghastley Aug 8 2020, 03:24 PM

Well, after mine, I'd list

A body replacer/ head replacer. Lots of choices, all better than vanilla.
Toggle Quantity Prompt - makes selling items much easier/faster.
Dynamic Map - basis for adding the Elsweyr and Valenwood maps for those mods. It allows multiple maps to be added together, instead of having to be merged and saved as one. I probably also derived my own from Roads and Trails, which is decent on its own, as part of mine.
The Ayleid Steps - fun set of new quests in dungeons only accessible by teleport, plus some reuse of existing ones. If installed, my Gweden mod uses a step of its own.
Shezrie's Towns - mainly because I was a contributor, but I also liked her quests. This mod keeps disappearing, so may be hard to find.
Open Cities - a lot of folks used that, so I used it to ensure my mods were compatible. I liked the basic idea, too. I ran the version with Leyawiin as a port, with the Niben navigable though it. Some people prefer Better Cities, and the two are totally incompatible.

I can't really include Elsweyr Anequina and Valenwood Improved, as they werenever finished. I liked what was done so far, but the gaps were annoying, too. I had to patch a few places to make them fit together properly.

I found UL too incompatible with other mods to use it. But that was my choice of other mods, so yours may not be a problem.

But mostly I did just run my own, to avoid creating dependencies that I didn't want on other' mods

Posted by: TheCheshireKhajiit Aug 8 2020, 03:36 PM

QUOTE(Decrepit @ Aug 8 2020, 08:43 AM) *

QUOTE(TheCheshireKhajiit @ Aug 8 2020, 07:50 AM) *

What about mods that enhance the game’s graphics or tweak the mechanics? Do y’all use any of those?

You bet I do! A ton of them. With my experimental build, almost everything gets a graphic makeover/alteration. This is a category I'll need to study before picking favorites, if that's even possible. (It doesn't help that my Experimental Build combo of Oblivion Reloaded & an ENB isn't configured properly so that in certain situations the world looks garishly ugly.)

Off the top of my head, I enjoy selected Unique Landscapes modules, mainly those that can be traveled during my avatar's road patrols. Roads of Cyrodiil is another nice addition, especially if you like to travel via roads. (Is it still called Roads of Cyrodiil? Or was it renamed during a major update?)

In any case, I need to study this more before formulating an informed, definitive response.

Ooo I’ve been thinking about trying an ENB. Which do you use or is it a custom thing you did yourself?

QUOTE(ghastley @ Aug 8 2020, 09:24 AM) *

Well, after mine, I'd list

A body replacer/ head replacer. Lots of choices, all better than vanilla.
Toggle Quantity Prompt - makes selling items much easier/faster.
Dynamic Map - basis for adding the Elsweyr and Valenwood maps for those mods. It allows multiple maps to be added together, instead of having to be merged and saved as one. I probably also derived my own from Roads and Trails, which is decent on its own, as part of mine.
The Ayleid Steps - fun set of new quests in dungeons only accessible by teleport, plus some reuse of existing ones. If installed, my Gweden mod uses a step of its own.
Shezrie's Towns - mainly because I was a contributor, but I also liked her quests. This mod keeps disappearing, so may be hard to find.
Open Cities - a lot of folks used that, so I used it to ensure my mods were compatible. I liked the basic idea, too. I ran the version with Leyawiin as a port, with the Niben navigable though it. Some people prefer Better Cities, and the two are totally incompatible.

I can't really include Elsweyr Anequina and Valenwood Improved, as they werenever finished. I liked what was done so far, but the gaps were annoying, too. I had to patch a few places to make them fit together properly.

I found UL too incompatible with other mods to use it. But that was my choice of other mods, so yours may not be a problem.

But mostly I did just run my own, to avoid creating dependencies that I didn't want on other' mods

What is the “UL” that you mentioned?

Also, which head replacer have you found to be most to your liking? One of my biggest gripes about Oblivion is the character faces.

Posted by: ghastley Aug 8 2020, 05:06 PM

QUOTE(TheCheshireKhajiit @ Aug 8 2020, 10:36 AM) *

What is the “UL” that you mentioned?

Also, which head replacer have you found to be most to your liking? One of my biggest gripes about Oblivion is the character faces.

UL = Unique Landscapes, as in Decrepit's reply.The only head replacer I'd found was Throttlekitty's Head6. I don't know if it's still available.

And I forgot to mention the Wobbly Goblet a.k.a the Lucky Mudcrab, by mALX. I don't think I had the latest, but I also ran some add-ons, that you can only get here at Chorrol, and then only once I finish re-installing my server.

Posted by: TheCheshireKhajiit Aug 8 2020, 05:10 PM

QUOTE(ghastley @ Aug 8 2020, 11:06 AM) *

QUOTE(TheCheshireKhajiit @ Aug 8 2020, 10:36 AM) *

What is the “UL” that you mentioned?

Also, which head replacer have you found to be most to your liking? One of my biggest gripes about Oblivion is the character faces.

UL = Unique Landscapes, as in Decrepit's reply.The only head replacer I'd found was Throttlekitty's Head6. I don't know if it's still available.

And I forgot to mention the Wobbly Goblet a.k.a the Lucky Mudcrab, by mALX. I don't think I had the latest, but I also ran some add-ons, that you can only get here at Chorrol, and then only once I finish re-installing my server.

Oh ok, thanks for the info!

Posted by: Decrepit Aug 8 2020, 05:38 PM

@CheshireKajiit

The ultimate Oblivion character overhaul is....drum roll....Oblivion Character Overhaul v2 (OCO2), combined with male and female body replacers, needed patches, and add-on augmentations. It can be a bit complicated to install, but "Bevilex' Modlist" at Nexus provides satisfactory instruction (plus plenty of screenshots).

(Link) https://www.nexusmods.com/oblivion/mods/47591/ (Link)

Scrolls down to and open its Body, Armor & Weapons section.

I'll link a couple of screenshots from my experimental build. Some of what I use has had updates since these were captured:

1) https://i.imgur.com/N8Dspgr.jpg There might not be a single original texture in this image, with the 'possible' exception of the Emperor's hair. Lighting isn't the best to show off OCO2, but I've next to no experimental build captures of NPCs.

2) https://i.imgur.com/PnZr4ly.jpg I've many shots of my OCO2 avatar, but as with image 1, few show OCO2 to best advantage.

3) https://i.imgur.com/cDWEYy8.jpg Not a character closeup, but it demonstrates what can be done with the game.

BTW, the Bevilix List is, imo, the best Oblivion graphics improvement guide.

Posted by: TheCheshireKhajiit Aug 8 2020, 05:50 PM

QUOTE(Decrepit @ Aug 8 2020, 11:38 AM) *

@CheshireKajiit

The ultimate Oblivion character overhaul is....drum roll....Oblivion Character Overhaul v2 (OCO2), combined with male and female body replacers, needed patches, and add-on augmentations. It can be a bit complicated to install, but "Bevilex' Modlist" at Nexus provides satisfactory instruction (plus plenty of screenshots).

(Link) https://www.nexusmods.com/oblivion/mods/47591/? (Link)

Scrolls down to and open its Body, Armor & Weapons section.

I'll link a couple of screenshots from my experimental build. Some of what I use has had updates since these were captured:

1) https://i.imgur.com/N8Dspgr.jpg There might not be a single original texture in this image, with the 'possible' exception of the Emperor's hair. Lighting isn't the best to show off OCO2, but I've next to no experimental build captures of NPCs.

2) https://i.imgur.com/PnZr4ly.jpg I'm many shots of my OCO2 avatar, but as with image 1, few show OCO2 to best advantage.

3) https://i.imgur.com/cDWEYy8.jpg Not a character closeup, but it demonstrates what can be done with the game.

BTW, the Bevilix List is, imo, the best Oblivion graphics improvement guide.

Thanks for the info Decrepit! Those pics are stunning! I’ll be sure to take a look at that guide you linked!

Posted by: Renee Aug 9 2020, 02:45 PM

I might not have all 10 right now, but I can definitely build a list.

1). Basic Primary Needs.

2). Witchcraft by SubRosa. I don't use it in all my games, but for Lady Saga (who is supposed to be a friend of a lot of Earth-like creatures by default) definitely essential.

3). MMM

4). Better / Open Cities.

5). Xena Warrior Princess (for Renee Gade III's game).

6). Coolsims Hair Pack and one other hair mod I'm forgetting at the moment.

7). A variety of alternate start mods. I've used at least three different ones over the years. TU Starting Options is probably my fave. Technically I should count all of these separately (and therefore, that would fill up the rest of the Top 10 for me).

8). Robert's Bodies (male and female)

9). Hmm.... still thinking about these final two selections.

10).

Posted by: haute ecole rider Aug 9 2020, 05:12 PM

I've tried Oblivion Character Overhaul, but hated that all Imperials looked the same. And I didn't like what it did to - was it Dark Elves? High Elves? I can't recall just now but I didn't like the faces on them. I'll have to revisit it though, when I get around to installing Oblivion and playing it. I'm not sure that it's improved much since I last played TESIV.

Posted by: TheCheshireKhajiit Aug 9 2020, 10:14 PM

QUOTE(Renee @ Aug 9 2020, 08:45 AM) *

I might not have all 10 right now, but I can definitely build a list.

1). Basic Primary Needs. Food, water, sleep matter! My characters are living beings whose health must be maintained.

2). Witchcraft by SubRosa. I don't use it in all my games, but for Lady Saga (who is supposed to be a friend of a lot of Earth-like creatures by default) definitely essential.

3). MMM

4). Better / Open Cities.

5). Xena Warrior Princess (for Renee Gade III's game).

6). Coolsims Hair Pack and one other hair mod I'm forgetting at the moment.

7). A variety of alternate start mods. I've used at least three different ones over the years. TU Starting Options is probably my fave.

I finish this later! I have to catch up on Buffy's fic now. :wink:

Ooo thanks for this list. A few of these definitely have my interest!

QUOTE(haute ecole rider @ Aug 9 2020, 11:12 AM) *

I've tried Oblivion Character Overhaul, but hated that all Imperials looked the same. And I didn't like what it did to - was it Dark Elves? High Elves? I can't recall just now but I didn't like the faces on them. I'll have to revisit it though, when I get around to installing Oblivion and playing it. I'm not sure that it's improved much since I last played TESIV.

So do you use any face mods? This is a must for me because vanilla faces are awful, imo.

Posted by: SubRosa Aug 9 2020, 10:34 PM

Well, besides the basic utility mods like OBSE

Quarl's Texture Pack 3

Corean Hair

Ren Hair

Bedrolls

Cute Orcs Face Replacer

The face textures from Robert's Body

Keychain

Low Poly Grass

Luchaire's Neck Seam Concealer

NaRae Pose 1 & 2

PC Soundsets

Chase Camera Mod

Posted by: TheCheshireKhajiit Aug 9 2020, 10:54 PM

QUOTE(SubRosa @ Aug 9 2020, 04:34 PM) *

Corean Hair

Does this work for all races? I only see a listing for something called Elves of Lineage.

Posted by: SubRosa Aug 10 2020, 01:05 AM

Corean is an old mod. But the version I am used to is for all the vanilla races. I took the assets from it, and combined it with Ren's and several others, to make my own hair and eye mod for all my PCs and NPCs.

I think https://www.nexusmods.com/oblivion/mods/15568? But it was a long time ago.

Posted by: TheCheshireKhajiit Aug 10 2020, 01:36 AM

QUOTE(SubRosa @ Aug 9 2020, 07:05 PM) *

Corean is an old mod. But the version I am used to is for all the vanilla races. I took the assets from it, and combined it with Ren's and several others, to make my own hair and eye mod for all my PCs and NPCs.

I think https://www.nexusmods.com/oblivion/mods/15568? But it was a long time ago.

Oh ok thanks for the link!

I’m probably going to use your Witchcraft mod per Renee’s recommendation, because I’m thinking about bringing a version of my very own witchy woman from ESO, Brenna, to Cyrodiil once I get the mods straight!

Posted by: macole Aug 10 2020, 10:55 PM

QUOTE(TheCheshireKhajiit @ Aug 9 2020, 04:14 PM) *

So do you use any face mods? This is a must for me because vanilla faces are awful, imo.

If you like to see what Oblivion Character Overhaul v2 (OCOv2) can do to improve a Bosmer here is an example of my character before and after installing OCOv2. If you think that is an improvement, that is.
https://imgur.com/80Oyskj with Natural Faces mod.
https://imgur.com/32OlkfT; same game save only with OCOv2 and Blockhead (required for OCOv2) replacing Natural Faces

What I don't care for in OCOv2 is what it does to Orcs and Khajiit. Orcs often are brown with pointed noses. Khajiit's fur is too rough for may tastes.

Posted by: TheCheshireKhajiit Aug 11 2020, 01:24 AM

QUOTE(macole @ Aug 10 2020, 04:55 PM) *

QUOTE(TheCheshireKhajiit @ Aug 9 2020, 04:14 PM) *

So do you use any face mods? This is a must for me because vanilla faces are awful, imo.

If you like to see what Oblivion Character Overhaul v2 (OCOv2) can do to improve a Bosmer here is an example of my character before and after installing OCOv2. If you think that is an improvement, that is.
https://imgur.com/80Oyskj with Natural Faces mod.
https://imgur.com/32OlkfT; same game save only with OCOv2 and Blockhead (required for OCOv2) replacing Natural Faces

What I don't care for in OCOv2 is what it does to Orcs and Khajiit. Orcs often are brown with pointed noses. Khajiit's fur is too rough for may tastes.

I’ll have to look at those pics when I get to my computer because for some reason Imgur pics always look blurry on my phone. Anyway, I do have some experience with OCOv2 from testing and it is definitely a big improvement, imo. I just wasn’t sure if there was anything better. It does seem to conflict with Elaborate eyes though, which is kinda a bummer.

Posted by: macole Aug 11 2020, 05:53 AM

A recent count of active mods shows 276. Thirty of those I would consider essential. Cutting my essential list down to 10 is no easy feat. After some rearranging I've come up with I would miss terribly if they were not in the game set-up.
1. RealisticLeveling - worry free leveling the way I like it
2. Oscuro's Oblivion Overhaul (OOO) – Gives the game a new feel with new factions, weapons and much more.
3. Maskar’s Oblivion Overhaul (MOO) - adds more and blends well with OOO
4. DarkUId DarN 16 Manual Version (Dark UI 2.40 by Darkbirdy & DarNified UI (by DarN)) & Immersive Interface (by Harfleur) – I load a dark blue recolor over it
5. PrinceShroob’s Main Quest Delayer - delay the intro dungeon with several start location options. Replaced long time favorite Alternative Start by Robert Evrae
6. HGEC Body= Hentai Gentlemen's EyeCandy - Currently usin the EVE Version. You do want your lady companions looking good don't you? Of course you do.
7. Robert’s Male Body – You do want to look good for your lady companions don't you? Of course you do. Just keep your undies on.
8. Arena Posters Diversified by kl055 - change the arena wall advertisements to give the Imperial City a more exotic look
9. Fantasy Sky #1 by: RGM - my favorite night sky, it is a fantasy world after all
10. Better Rainbows - the feeling when you step out of a dungeon and see a rainbow is indescribable.

My next five would be my favorite quest and adventures mods.
11. The Lost Spires - Join the Archeology Guild for fun and adventure.
12. Adense Epic Dungeon – not your typical trip to a realm of Oblivion.
13. Hentai Mania II – the landscape just doesn’t seem right without the Temple island floating over the Niben.
14. Elvenguardt! The Armour of the Noldor by Arynn and Maximus D.M. - Sideways Cave will never be the same. Contains my favorite bow.
15. Vampire Hunting - Order of the Virtuous Blood – hunting vampires is what I do

Then there is my companions Kaleah and Pym.
18. DA Kaleah Succubus by: divineavenger – More than just the best pack mule I’ve ever had. Requires CM Partners Mod
19. CM Pym by chakaru11 – lopped-ear Moonshadow elf, what cutie. Requires CM Partners Mod
24. Companion Sound Sets by: brucevayne - gives companion Kaleah a more sexy customized voice set

Posted by: TheCheshireKhajiit Aug 11 2020, 05:54 PM

QUOTE(macole @ Aug 10 2020, 11:53 PM) *

5. PrinceShroob’s Main Quest Delayer - delay the intro dungeon with several start location options. Replaced long time favorite Alternative Start by Robert Evrae

I tried this and I agree, I too think it is better than Alternative Start.

Posted by: Renee Aug 13 2020, 04:43 PM

QUOTE(TheCheshireKhajiit @ Aug 9 2020, 05:14 PM) *

Ooo thanks for this list. A few of these definitely have my interest!


Awesome, and you are welcome. Any questions you have, surely let me know. For instance, I remember I had a heck of a time finding a workable version of Mart's Monster Mod (MMM) back in 2014. Turns out, I had to go to TES Alliance, and use MMM version 3.8. All the versions at Nexus at that time had issues.

I updated my list smile.gif Here is what it looks like now...

1). https://www.nexusmods.com/oblivion/mods/37088.

2). https://www.nexusmods.com/oblivion/mods/36623 by SubRosa. I don't use it in all my games, but for Lady Saga (who is supposed to be a friend of a lot of Earth-like creatures by default) definitely essential.

3). http://tesalliance.org/forums/index.php?/files/file/1965-martigens-monster-mod-38/

4). Better / Open Cities. (I prefer an older version and can't find a link)

5a). Leveling / balancing mods: https://www.nexusmods.com/oblivion/mods/37217 is my go-to. I've never used OOO, but I've heard it makes a slew of changes and I didn't need these. BOO is not nearly as comprehensive, but it targets a few specific things which bugged me as a console player. I use BOO to make sure glass-wearing bandits and Daedric-wearing marauders can show up, but they remain rare. BOO also keeps expensive loot rare. It has a few other functions but I don't use them.

5b). https://www.nexusmods.com/oblivion/mods/41005 by tejon uses simple .ini files to set all kinds of stuff. I use this mod solely to balance the way skills level. Conjuration for instance, this levels upward in the vanilla game at a speed of 5.5. Restoration is 1.0. So that explains why it['s possible to become an Expert in one school a lot more quickly than in another. I set all of these to 1.0 in the Fundament.ini file.

6). https://www.nexusmods.com/oblivion/mods/43224 and one other hair mod I'm forgetting at the moment.

7). A variety of alternate start mods. I've used at least three different ones over the years. https://www.nexusmods.com/oblivion/mods/25591 is probably my fave. Technically I should count all of these separately (and therefore, that would fill up the rest of the Top 10 for me) so I'm jamming content here!

8). Robert's Bodies.OMOD (male and https://www.nexusmods.com/oblivion/mods/34382)

9). Horse Commands (not sure which version I use, there are at least 3 at Nexus)

10). companion mods: https://www.nexusmods.com/oblivion/mods/3066 and CM Partners.



IF I could go beyond ten, I will add https://www.nexusmods.com/oblivion/mods/47637 (try its tfc2 command to freeze all the game's action, just like we can do in Skyrim, great for screenshots).

https://www.nexusmods.com/oblivion/mods/45576-- allows more-modern computers to better utilize RAM.

https://www.nexusmods.com/oblivion/mods/42780-- This overhaul mod allows us to toggle a huge list of stuff on or off. I only consider one of its features a "must-have" and that is NPC Vampires get affected more by daylight.

https://www.nexusmods.com/oblivion/mods/23934 (for Renee Gade III's game).

Posted by: haute ecole rider Aug 14 2020, 03:43 PM

Thanks everyone who contributed to the most recent discussion - I am taking note and reviewing mods for a future TESIV reinstall. It's been so long since I played Oblivion, I"m sure many of my old mods have been replaced by newer, better mods.

Right now I'm too busy having fun with TESV to consider taking a few days off from it to start building my TESIV install. So for now, I'm just in researching and note taking mode LOL

Posted by: Acadian Aug 14 2020, 05:18 PM

Rider, I agree! I might well end up trying an Oblivion or Skyrim reinstall at some point, and having reasonably current mod info here at Chorrol is a wonderful resource.

Posted by: Renee Aug 15 2020, 05:10 PM

I am changing my Top Ten list above.. forgot about leveling / balancing mods. Maybe it's because it's been so long since I've had to worry about glass-wearing bandits and daedric-wearing marauders suddenly showing up everywhere. I also wanted to change how skill-leveling works (Sneak and Alchemy zoom upwards really fast, while some other skills like Restoration crawl).

So yeah, I've got some new Must Haves and I'm adding them above.

Posted by: TheCheshireKhajiit Aug 15 2020, 05:36 PM

QUOTE(Renee @ Aug 15 2020, 11:10 AM) *

I am changing my Top Ten list above.. forgot about leveling / balancing mods. Maybe it's because it's been so long since I've had to worry about glass-wearing bandits and daedric-wearing marauders suddenly showing up everywhere. I also wanted to change how skill-leveling works (Sneak and Alchemy zoom upwards really fast, while some other skills like Restoration crawl).

So yeah, I've got some new Must Haves and I'm adding them above.

I read through your revised list. I might try BOO, but I’m currently testing Realistic Leveling recommended by Macole. Do you know if BOO will interfere with RL?

Posted by: Renee Aug 16 2020, 01:28 PM

I do not know Realistic Leveling at all. Not sure what changes it makes. Well, surely it changes how the game levels upwards, but I don't know what else it does (if anything).

The portions of BOO which I use mostly affect Leveled List stuff: so, random armor, random loot, random weapons found on enemies and chests, and so on. What I like is that it keeps these items rare. BOO also adds its own sets of leather armors, steel armors, chainmail (and so on) including boots, cuirasses, helmets, and gauntlets, but it does this without replacing the vanilla stuff. This is good because there's a lot of variety... we're not always seeing that same set of fur armor worn by bandits, and so on. This mod does exactly what I want, you see, it's simple.

BOO also has a few new features which I don't use. Not sure if these have anything to do with leveling. Even if these features do change leveling, everything is optional, so you won't have to use those.

Posted by: TheCheshireKhajiit Aug 16 2020, 03:51 PM

QUOTE(Renee @ Aug 16 2020, 07:28 AM) *

I do not know Realistic Leveling at all. Not sure what changes it makes. Well, surely it changes how the game levels upwards, but I don't know what else it does (if anything).

The portions of BOO which I use mostly affect Leveled List stuff: so, random armor, random loot, random weapons found on enemies and chests, and so on. What I like is that it keeps these items rare. BOO also adds its own sets of leather armors, steel armors, chainmail (and so on) including boots, cuirasses, helmets, and gauntlets, but it does this without replacing the vanilla stuff. This is good because there's a lot of variety... we're not always seeing that same set of fur armor worn by bandits, and so on. This mod does exactly what I want, you see, it's simple.

BOO also has a few new features which I don't use. Not sure if these have anything to do with leveling. Even if these features do change leveling, everything is optional, so you won't have to use those.

Oh ok. Looks like I’ll need to experiment!

Posted by: macole Aug 19 2020, 05:17 AM

QUOTE(TheCheshireKhajiit @ Aug 15 2020, 11:36 AM) *

QUOTE(Renee @ Aug 15 2020, 11:10 AM) *

I am changing my Top Ten list above.. forgot about leveling / balancing mods. Maybe it's because it's been so long since I've had to worry about glass-wearing bandits and daedric-wearing marauders suddenly showing up everywhere. I also wanted to change how skill-leveling works (Sneak and Alchemy zoom upwards really fast, while some other skills like Restoration crawl).

So yeah, I've got some new Must Haves and I'm adding them above.

I read through your revised list. I might try BOO, but I’m currently testing Realistic Leveling recommended by Macole. Do you know if BOO will interfere with RL?

Realisitic Leveling and BOO should be compatible.

Posted by: TheCheshireKhajiit Aug 19 2020, 08:41 PM

QUOTE(macole @ Aug 18 2020, 11:17 PM) *

QUOTE(TheCheshireKhajiit @ Aug 15 2020, 11:36 AM) *

QUOTE(Renee @ Aug 15 2020, 11:10 AM) *

I am changing my Top Ten list above.. forgot about leveling / balancing mods. Maybe it's because it's been so long since I've had to worry about glass-wearing bandits and daedric-wearing marauders suddenly showing up everywhere. I also wanted to change how skill-leveling works (Sneak and Alchemy zoom upwards really fast, while some other skills like Restoration crawl).

So yeah, I've got some new Must Haves and I'm adding them above.

I read through your revised list. I might try BOO, but I’m currently testing Realistic Leveling recommended by Macole. Do you know if BOO will interfere with RL?

Realisitic Leveling and BOO should be compatible.

Oh! Thank you!

—————————————————
An update for my progress on modding the game:

I got the mods I want pretty much squared away so I moved to play testing. Started a game with TU Starting Options, choosing to start at a shipwreck north of Anvil. Made it to Anvil and moved up the road heading towards Kvatch. Found a Black Horse Courier lady dead on the road from a wolf attack. Killed the wolf, took the horse as my own. Killed the highwayman a bit further up the road. Went to the top of the hill to over look Anvil. Turned around and went back down the road towards Anvil. Game crashes shortly thereafter everytime. Annoying.

Posted by: Renee Aug 20 2020, 02:33 PM

I absolutely bow down to all of you who can manage to playtest rather than actually start off playing. laugh.gif I have heard of gamers setting up their games for months before they start playing.

Is the character you're testing with going to be the same who you'll game with?

Maybe you already know this Khajiit, but what I would do is make a save somewhere around the area where the wolf got killed. Then disable those mods. Go toward Anvil. If the game doesn't CTD now you at least know it's a mod which is causing CTDs-near-Anvil.

I did this just yesterday in Fallout 3. Once again, my game was crashing every time my character went from an inside cell to an outside one. I was able to narrow this down to Mart's Mutant Mod. mad.gif Which sort of made me upset because I really want MMM in FO3, but it's just not worth trying to figure out why it's crashing my game. Good bye MMM. salute.gif

Posted by: haute ecole rider Aug 20 2020, 04:06 PM

I had Skyrim crashing every time I entered an outside cell - first from the north, then again from the east. Fortunately, I had MO with NetFramework as part of my load out, and it generates a crash report every time. So I looked at it and saw that it had errors reading LOD's. So I regenerated my LOD's and since then no problem! I find that having that installed for Skyrim really helps in troubleshooting crashes. I'm not sure if there is a similar mod/tool for Oblivion though.

Posted by: TheCheshireKhajiit Aug 20 2020, 08:52 PM

QUOTE(Renee @ Aug 20 2020, 08:33 AM) *

I absolutely bow down to all of you who can manage to playtest rather than actually start off playing. laugh.gif I have heard of gamers setting up their games for months before they start playing.

Is the character you're testing with going to be the same who you'll game with?

Maybe you already know this Khajiit, but what I would do is make a save somewhere around the area where the wolf got killed. Then disable those mods. Go toward Anvil. If the game doesn't CTD now you at least know it's a mod which is causing CTDs-near-Anvil.

I did this just yesterday in Fallout 3. Once again, my game was crashing every time my character went from an inside cell to an outside one. I was able to narrow this down to Mart's Mutant Mod. mad.gif Which sort of made me upset because I really want MMM in FO3, but it's just not worth trying to figure out why it's crashing my game. Good bye MMM. salute.gif

Yeah, just clean reinstalled Oblivion and I’m slowly adding back mods. I’m thinking the issue was either with Natural Environments or the Weather All Natural mod.

QUOTE(haute ecole rider @ Aug 20 2020, 10:06 AM) *

I had Skyrim crashing every time I entered an outside cell - first from the north, then again from the east. Fortunately, I had MO with NetFramework as part of my load out, and it generates a crash report every time. So I looked at it and saw that it had errors reading LOD's. So I regenerated my LOD's and since then no problem! I find that having that installed for Skyrim really helps in troubleshooting crashes. I'm not sure if there is a similar mod/tool for Oblivion though.

Ooo that does sound like a very handy tool! I’ll have to remember that one if I pick up Skyrim again. I’ll have to look and see if there’s something like that for Oblivion.

Posted by: macole Aug 21 2020, 06:57 AM

QUOTE(TheCheshireKhajiit @ Aug 20 2020, 02:52 PM) *

Yeah, just clean reinstalled Oblivion and I’m slowly adding back mods. I’m thinking the issue was either with Natural Environments or the Weather All Natural mod.

Are you using Natural Environments and Weather All Natural together? I didn't think the two were compatible.

Posted by: TheCheshireKhajiit Aug 21 2020, 07:59 AM

QUOTE(macole @ Aug 21 2020, 12:57 AM) *

QUOTE(TheCheshireKhajiit @ Aug 20 2020, 02:52 PM) *

Yeah, just clean reinstalled Oblivion and I’m slowly adding back mods. I’m thinking the issue was either with Natural Environments or the Weather All Natural mod.

Are you using Natural Environments and Weather All Natural together? I didn't think the two were compatible.

Seems like one was required by the other, but I may be wrong. That’s why I’m also reading the readme’s more carefully.

Posted by: Renee Aug 21 2020, 01:48 PM

I have All Natural. If I'm not mistaken, I think it comes with three weather mods bundled together and one of them is Natural Weather. So it's not necessary to have Natural Weather as a separate plug-in, as well as All Natural.

I think I read that right. <_<

All Natural is a great mod, by the way. I tend to use one of its three sub-mods at a time...

Atmospheric Weather --- I use this for summer months, along with Yellow or Rose Red Tint.
Enhanced Weather -- I think I use this for winter months, along with Darker Bad Weather.
Natural Weather -- I use this for Fall + Spring months.

The lighting of each of these mods can be customized, as well as Fog Distance and other factors. So basically I am always seeing weather which is similar to what we'd see in temperate regions of Earth.


Edit: but that's a good thing to do. Just add one thing at a time. Do some gaming. Go into several cells (interior and exterior). Get into your character's story. Roleplay, or whatever. Then add something else. I think it's less frustrating this way. At least you know everything you add works (or doesn't work) within due time.

Posted by: macole Aug 23 2020, 02:10 AM

I see I will have to reread the All Natural readme. I may be confused, which is not unusual.

Posted by: TheCheshireKhajiit Aug 24 2020, 09:18 PM

I was most definitely mistaken about one of the weather mods requiring the other. I was getting them confused with something else. It all seems to be working correctly now.

Posted by: TheCheshireKhajiit Aug 26 2020, 12:27 AM

Say, does anyone know how to turn the Reanimate spell from the staff of worms into an actual castable spell and usable in spellcrafting?

Posted by: Renee Aug 28 2020, 12:52 PM

QUOTE(TheCheshireKhajiit @ Aug 25 2020, 07:27 PM) *

Say, does anyone know how to turn the Reanimate spell from the staff of worms into an actual castable spell and usable in spellcrafting?

Offhand I don't. Let me see if I can direct you toward a good tutorial though. There's gotta be a way.

Posted by: macole Aug 29 2020, 04:39 AM

If you’re up for experimentation I think I can get you started.
There is a TestReanimate spell in the CS that uses the same effect ‘reanimate’ as the staff enchantment EnStaffReanimate.

You will need to make a new unique Spell and Magic Effect.
https://imgur.com/oz3EkKK

Create new spell;
rename ID and name to something like MyReanimate or Reanimate2. You may want to check PC start spell to give your PC the spell right away.

Create a new magic effect;
rename Name to MyReanimate or Reanimate2. Check the Spellmaking box.

Click Save and save with new name as an esp.
OK

Now if you feel really lucky and you have the DLC create a Tome with the spell and place it somewhere in the game world.

Posted by: TheCheshireKhajiit Aug 29 2020, 04:56 AM

QUOTE(macole @ Aug 28 2020, 10:39 PM) *

If you’re up for experimentation I think I can get you started.
There is a TestReanimate spell in the CS that uses the same effect ‘reanimate’ as the staff enchantment EnStaffReanimate.

You will need to make a new unique Spell and Magic Effect.
https://imgur.com/oz3EkKK

Create new spell;
rename ID and name to something like MyReanimate or Reanimate2. You may want to check PC start spell to give your PC the spell right away.

Create a new magic effect;
rename Name to MyReanimate or Reanimate2. Check the Spellmaking box.

Click Save and save with new name as an esp.
OK

Now if you feel really lucky and you have the DLC create a Tome with the spell and place it somewhere in the game world.

Neat! I’ll have to give this a try at some point!


QUOTE(Renee @ Aug 28 2020, 06:52 AM) *

Offhand I don't. Let me see if I can direct you toward a good tutorial though. There's gotta be a way.

Thanks Renee!

Posted by: SubRosa Aug 29 2020, 06:48 AM

I would name that Reanimator spell something like Herbert West...

I think someone has already done it. There are https://www.nexusmods.com/oblivion/mods/44740/

Posted by: TheCheshireKhajiit Aug 29 2020, 11:54 AM

QUOTE(SubRosa @ Aug 29 2020, 12:48 AM) *

I would name that Reanimator spell something like Herbert West...

I think someone has already done it. There are https://www.nexusmods.com/oblivion/mods/44740/

But then I wouldn’t learn anything! biggrin.gif

Posted by: Renee Aug 29 2020, 05:13 PM

I was gonna delve into this yesterday but then things got busy. But it looks like macole beat me to it!

Some things, we try to do ourselves, which is why I was thinking I'd try to find a nice spell making tutorial for you to read or watch. Because after awhile, adding a mod for every little idea... you wind up quickly meeting that 255 limit and then you'll need Bash, your game will become more and more unstable, and you won't always know why. It's much better to learn how to do stuff instead sometimes, then you can put all your ideas into one .esp file.


Posted by: TheCheshireKhajiit Aug 29 2020, 06:54 PM

QUOTE(Renee @ Aug 29 2020, 11:13 AM) *

I was gonna delve into this yesterday but then things got busy. But it looks like macole beat me to it!

Some things, we try to do ourselves, which is why I was thinking I'd try to find a nice spell making tutorial for you to read or watch. Because after awhile, adding a mod for every little idea... you wind up quickly meeting that 255 limit and then you'll need Bash, your game will become more and more unstable, and you won't always know why. It's much better to learn how to do stuff instead sometimes, then you can put all your ideas into one .esp file.

Indeed! I like the feeling of doing stuff for myself. Yesterday when I got the simple shirt mod I discussed in the Mod Questions thread working, it felt good!

Posted by: Decrepit Sep 9 2020, 11:33 PM

A several month old Bevilex video showcase (mainly) the Imperial City with graphics mods from his Nexus "list".

(video) https://www.youtube.com/watch?v=9TWse-Wiuyw (video)

I like pretty much everything seen here, except for motion-blur and auto-focus (or outa-focus as I think of it). Thankfully they can be disabled. I need to revise my Experimental Oblivion Build's graphics, as I grow less and less pleased with some of its graphics implementations.

Posted by: SubRosa Sep 10 2020, 01:01 AM

That motion blur is horrible.

Posted by: TheCheshireKhajiit Sep 10 2020, 02:47 AM

So fuzzy. wacko.gif

Posted by: Decrepit Sep 16 2020, 08:19 PM

While at Nexus today I noticed that Wrye Bash has at last updated to what looks to be full-fledged non-beta version 307. Updating my 'old' version was a no-brainer, v307 installation guiding me through the process. I then rebuild my Bash-Patch without issue. (This is with my Experimental Build. My 'true' Oblivion install, on the secondary PC, runs an older Wrye Bash.)

Posted by: macole Sep 16 2020, 10:52 PM

QUOTE(Decrepit @ Sep 16 2020, 02:19 PM) *

While at Nexus today I noticed that Wrye Bash has at last updated to what looks to be full-fledged non-beta version 307.

For Oblivion, I've been running the 307 beta since May with no apparent issues. Wonder if it would be worth updating.
Do you have your games on the same machine?

Posted by: Decrepit Sep 16 2020, 11:10 PM

QUOTE(macole @ Sep 16 2020, 04:52 PM) *

QUOTE(Decrepit @ Sep 16 2020, 02:19 PM) *

While at Nexus today I noticed that Wrye Bash has at last updated to what looks to be full-fledged non-beta version 307.

For Oblivion, I've been running the 307 beta since May with no apparent issues. Wonder if it would be worth updating.
Do you have your games on the same machine?

Hard to say (beta vs non-beta v307). My Experimental Build ran v306 until today. I suspect my 'true play-through' build runs an even earlier version. Those two 'builds' are housed on separate computers. If your beta 307 updates as easily as did my v306, I can't see how it does any harm to do so. (Famous last words?)

Posted by: Kane Sep 29 2020, 01:30 PM

I'm sure yinz long time players already know about it, but this mod just became my favorite: https://www.nexusmods.com/oblivion/mods/1840. Third person traveling sucked without it. I don't get motion sickness or anything like that - the camera bob was just supes annoying.

Posted by: Renee Sep 29 2020, 02:18 PM

QUOTE(Kane @ Sep 29 2020, 08:30 AM) *

I'm sure yinz long time players already know about it, but this mod just became my favorite: https://www.nexusmods.com/oblivion/mods/1840. Third person traveling sucked without it. I don't get motion sickness or anything like that - the camera bob was just supes annoying.


I tried using this mod and didn't like it for some reason. I can't remember why though.

Posted by: SubRosa Sep 29 2020, 08:40 PM

QUOTE(Kane @ Sep 29 2020, 08:30 AM) *

I'm sure yinz long time players already know about it, but this mod just became my favorite: https://www.nexusmods.com/oblivion/mods/1840. Third person traveling sucked without it. I don't get motion sickness or anything like that - the camera bob was just supes annoying.

This is part of my regular load out as well.

Posted by: Decrepit Sep 30 2020, 12:29 AM

Speaking of Top-10 Oblivion mods, "The Elder Council" makes my list, as it provides my avatar(s) full-time meaning employment of a sort that makes 'realistic' game-world sense. A downside it that it's incompatible with a number of mods I'd like to use, such as "Weather - All Natural".

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