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> Arena Adventurings and Daggerfall Dealings, A Characters Update thread
Renee
post May 30 2017, 10:31 PM
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Oh yeah, Rowan would like to meet Claudia. wub.gif

Dang, there's an ebony dagger somewhere in PH? Oh well. Next time I roll a nu t00n I'll look for it. I was kind of impatient to get out into the world, ya see.

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ghastley
post May 31 2017, 05:11 PM
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No there isn't one there. It can be part of your own original equipment if you chose appropriately. I looked up the imp's immunities, and steel is (just) enough, but almost all the weapons you can find in that dungeon are iron, and the imps are immune, making them impassible and impossible.

I've rolled one character that got the Ebony Dagger but had a "can't use ebony" restriction. That needed a restart, as it meant no usable weapon at all!


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Renee
post Jun 3 2017, 04:37 PM
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Yes, I did notice that Rowan's sword did no damage to those imps; yet another reason why he simply got out of Privateer's Hold as quickly as he could. I also just rolled him with all the simplest settings. Chose a class (I forget which one, but I think I went with Warrior? ... some fighter class, anyway), didn't bother going through all those selections. I'll get into those later on, when I know Daggerfall better than I do now.

Walking in the wilderness was interesting though. After he left Gothway Gardens, he wasn't able to find another town or village or house. I was getting kinda bored. I wasn't sure how comprehensive the outlands are in this game, But then, he got attacked by a bear! And he simply ran from it... wasn't really sure if he'd be able to fight it and win. But the thing is, that bear would NOT give up, even after Rowan tried to outwit it by taking different paths, running through trees, changing directions abruptly, etc.

He was forced to sleep outside in the snow, which didn't go as bad as I thought it would. He only got interrupted twice: and was able to defeat both enemies. Last I saw, he decided to change directions, and is headed east. Looking at the map, he apparently passed a bunch of settlement areas, so hopefully he'll find one.

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Vital
post Jun 4 2017, 08:01 AM
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Renee, isn't the Daggerfall map absolutely huge? ohmy.gif

Sounds like you're having fun with Rowan. I assume he's gonna be taking on the Main quest and such?


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RaderOfTheLostArk
post Jun 16 2017, 02:41 PM
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I want to jump back in to Arena and Daggerfall sometime. I need to get the files off of my previous computer because I don't think they transferred over to my current one with OneDrive. I want to send off all of my TES Heroes from the mainline single-player games with a "retirement" of some sort (haven't done enough in Online with my Vestige yet).

With how the modern lore is, one thing I always find amusing is going up to Mannimarco and asking him about where I can find a Temple of Arkay or Mages Guild. He reacts so non-chalantly as if he doesn't hate those two groups with a fiery passion in today's TES lore. "Oh, I think they have one in Sentinel." Well, uh, thanks, King of Worms. Didn't expect that reaction. tongue.gif

Makes me chuckle, at least.

This post has been edited by RaderOfTheLostArk: Jun 16 2017, 02:42 PM


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Renee
post Jun 18 2017, 01:08 AM
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QUOTE(RaderOfTheLostArk @ Jun 16 2017, 09:41 AM) *

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With how the modern lore is, one thing I always find amusing is going up to Mannimarco and asking him about where I can find a Temple of Arkay or Mages Guild. He reacts so non-chalantly as if he doesn't hate those two groups with a fiery passion in today's TES lore. "Oh, I think they have one in Sentinel." Well, uh, thanks, King of Worms. Didn't expect that reaction. tongue.gif

Makes me chuckle, at least.

Yeah, that is kinda funny. I know what you mean. In general, I enjoy seeing lore references. In Arena, a lot of these aren't even references yet, they're just a variety of objects, situations, historical facts (etc.) that are just thrown into the game. With Daggerfall, what they did was build on all these facets of the earlier game.

Well good, hope you get your TES 1 and 2 games figured out there.
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Renee
post Jul 8 2017, 01:52 AM
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Turdas, 11th of Morning Star, 3rd Era, year unknown

Rowan Tushorrgh, my Redguard fisherman guy who's becoming somewhat of a rogue, has just found civilization again, after days (and I mean days) of wandering around in wilderness. The place he's found is called "Weeping Martyr of Kynareth." Strange name. The place is apparently a village, with some temples dominating. Now that he's found this place, he's not going to just leave any time soon. He's going to thoroughly explore Weeping Martyr of Kynareth.

You have no idea what it was like to FINALLY wander into an area which notified me that Rowan is near some safe place, any safe place!

Edit: there's not much to this place. Literally a Temple of Kynareth in the middle of this very small village. A few houses which Rowan cannot go into. Lol. Maybe he'll join the Kynareth guild.



This post has been edited by Renee: Jul 8 2017, 01:57 AM
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Lopov
post Jul 13 2017, 06:45 PM
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Can you FT in Daggerfall or must you actually spend days to go from place to place?


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ghastley
post Jul 13 2017, 07:34 PM
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In Daggerfall, long distance travel is a "select endpoint/method and arrive in x days" dialog. You are placed outside the arrival city/dungeon at a random time of day. Travelling safely has you arrive at a "safe" time, i.e. Vampires arrive at night, regular folks normally find city gates open. Travel can cost variable gold, depending on method chosen, camping v taverns, etc. All locations are "on the map" and you don't have to visit via one method before using another.

When you travel to a dungeon, you may arrive in fog/blizzard, and be unable to see an entrance. You can "travel" there again, if you wander too far looking for it and give up, even if you're standing right next to it.

I don't recall any instance of instantaneous travel, except possibly in interior spaces.

This post has been edited by ghastley: Jul 13 2017, 07:36 PM


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Renee
post Jul 14 2017, 01:40 AM
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Yes, as ghastley says, you can fast-travel, but it's not really like FT in later games; actual days go by if you choose this option..

I've just been obsessed with the fact that it IS possible to travel places by foot. That, to me, is more intriguing so far than doing any quests. Because once the quests begin, you pretty much have to FT, since most quests have time-limits in this game.

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mirocu
post Jul 16 2017, 02:52 PM
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So wandering about is a more viable thing in Daggerfall?


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RaderOfTheLostArk
post Jul 16 2017, 10:05 PM
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QUOTE(Renee @ Jul 13 2017, 08:40 PM) *

Yes, as ghastley says, you can fast-travel, but it's not really like FT in later games; actual days go by if you choose this option..

I've just been obsessed with the fact that it IS possible to travel places by foot. That, to me, is more intriguing so far than doing any quests. Because once the quests begin, you pretty much have to FT, since most quests have time-limits in this game.


I find that is a big part of the charm of Daggerfall. An insanely expansive world where, although it is more reasonable to always fast travel, it is possible for you to travel from location to location on foot if you choose. Sane with having realistically-sized cities. Sure, I prefer the scaled-down, finely detailed worlds of the later games, but there is something to be said for what Daggerfall did.

QUOTE(mirocu @ Jul 16 2017, 09:52 AM) *

So wandering about is a more viable thing in Daggerfall?


If you want to go walk for literal hours between some cities. Even if you use the cheat in the latest patch that lets you walk and run significantly faster, it can still take you quite a bit to travel to the nearest city. But it's cool that it is possible.


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"I'll spell your name right on your tombstone."
-Cyrus facing Nafaalilargus, The Elder Scrolls Adventures: Redguard.
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mirocu
post Jul 17 2017, 10:20 AM
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QUOTE(RaderOfTheLostArk @ Jul 16 2017, 11:05 PM) *

QUOTE(mirocu @ Jul 16 2017, 09:52 AM) *

So wandering about is a more viable thing in Daggerfall?


If you want to go walk for literal hours between some cities. Even if you use the cheat in the latest patch that lets you walk and run significantly faster, it can still take you quite a bit to travel to the nearest city. But it's cool that it is possible.

In Arena it's impossible to walk between towns, right? I've never tried as that is what I've heard.


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.

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Renee
post Jul 17 2017, 04:09 PM
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Raider: I agree. the charm of Daggerfall (for me) is its shoddy graphics most of all. It's like "here's this blob, it's supposed to be a plant, now you (player) use your imagination to fill in the rest of the details!"

QUOTE(mirocu @ Jul 17 2017, 05:20 AM) *

In Arena it's impossible to walk between towns, right? I've never tried as that is what I've heard.

You can find towns, dungeons, churches (etc.) in Arena but none of these are actual named places you can travel to.0 They are merely generic randomized locations. I still spent quite awhile though, exploring this randomized landscape, gaining XP and whatnot.

In DF though, you have to walk a LOT, and also use the map and the compass to find places.

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RaderOfTheLostArk
post Jul 18 2017, 12:59 AM
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QUOTE(mirocu @ Jul 17 2017, 05:20 AM) *

QUOTE(RaderOfTheLostArk @ Jul 16 2017, 11:05 PM) *

QUOTE(mirocu @ Jul 16 2017, 09:52 AM) *

So wandering about is a more viable thing in Daggerfall?


If you want to go walk for literal hours between some cities. Even if you use the cheat in the latest patch that lets you walk and run significantly faster, it can still take you quite a bit to travel to the nearest city. But it's cool that it is possible.

In Arena it's impossible to walk between towns, right? I've never tried as that is what I've heard.


Yeah, everything outside of cities and towns and dungeons on your map in Arena is completely randomly generated. Each settlement is sort of in its own world space, so you could theoretically travel forever and not ever hit another city or town, so fast travel is required.

I have heard that if you travel far enough away from a settlement the game crashes because there is too much memory for the game to handle, but I have never tested that.


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"I so do love mortal fantasy. I'll play along: what will you give me for the soul of Prince A'Tor?"
"I'll spell your name right on your tombstone."
-Cyrus facing Nafaalilargus, The Elder Scrolls Adventures: Redguard.
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Renee
post Jul 19 2017, 02:16 AM
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QUOTE(RaderOfTheLostArk @ Jul 17 2017, 07:59 PM) *

I have heard that if you travel far enough away from a settlement the game crashes because there is too much memory for the game to handle, but I have never tested that.

Oh wow, no kidding? So the game just keeps adding, it doesn't subtract? Weird.

I remember there were a couple times I would get pretty far out there, while making mental notes as to wherever the last town my character left was. And we managed to go backwards, and make it back to that same town! So yeah, I guess the game does just keep generating.

One thing I noticed between Arena and Daggerfall: in Arena, the game also generates enemies randomly, especially in lairs. But if you get far enough away from whatever enemy is chasing you, the game won't bother to keep track of this enemy anymore. If you get (let's say) 2 or 3 rooms away and then go back where you were, the enemy won't be there. Or a different enemy (or enemies) will be lurking in that room now.

In DF it's the opposite. Every enemy I see in dungeons is persistent. The game remembers where they are; it won't just drop them if we go several rooms away.

This post has been edited by Renee: Jul 19 2017, 02:18 AM
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